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When will the retro pixel shit trend in indie games end?
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When will the retro pixel shit trend in indie games end?
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>>340419738
Pixel art looks good and ages like fine wine, fuck your opinions dilweed.
>>
I dunno if it looks like the pic you posted I think I'd be okay with it
>>
>>340419738
Probably never. Indie developers are cashing in on nostalgia.
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>>340419738
When they get a good budget, 3D models cost.
Do you want every indie game to look like Blunder no. 9?

Also pixel and 2D styles in general age slower, Crysis already looks like pure garbage instead.
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>>340419738

Never, it's too cheap for them to stop using.
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>>340421535
Some low poly 3d games would be nice to see.
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>>340420985
Yeah, but in like 2-3 more years, won't more gamers be nostalgic for gen5?

Of course, indie devs trying to learn texture mapping and how to work with polygons is probably too much to ask. They're lazy sacks of shit.
>>
>>340422515
Reusable 3D models are cheaper. Sprites have to be drawn frame by frame while 3D models just needs to be repositioned.
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>>340419738
when indie devs become unlazy

so never
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>>340422825
GIRLS BE AMBITIOUS!
>>
>>340423843
Shitty ugly sprites that take about 3 minutes to draw, which is what indie games use, is less expensive than learning and buying a 3d software tool.
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>>340423843

Yes but a lot of work goes into those re-usable models and takes a lot more to make them look good.
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>>340419910
this
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>>340422825

Fuck that, the 3ds is already flooded with this crap
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>>340419738
When low-poly models with implausibly large texture maps become the popular thing.
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>>340425460

christ on crutches this game looks bad
>>
Independent dev here. We literally do this just to save money. If we had to make decent graphics our games would have to be much much smaller and poor on content. Our next game is going to be wireframe because that's even cheaper but we can sell that as an aesthetic. Not even kidding.
>>
>>340419738

never. Pixels and sprites look neat and give a unique style.

cgi all looks the same now.

get over your arbitrary set of rules and standards.
>>
>>340421535

pixel art costs as much time and money to make and animate as cgi does, if you measure actual time put into animation.

even anime style and cel-shaded CGI is basically the same type of effort. sprites just allow indie games to cut a lot of corners in animation, which is fine considering they don't have as much money, and pixels can still look good.
>>
>>340425736
>posting a shitty 3d backgrounds game with flash tier cutscenes
>>
>>340425992
That sounds cool though. Like Tron.
>>
Good pixel art > good 3D models > bad pixel art > literal shit thrown onto your monitor > bad 3D models
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It's fine if it isn't something like this.
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>>340419738
Never, so it can trigger fags like you forever.
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>>340425460
GOOD pixel art, faggot
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>>340426386
haha
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>>340427129
>Kero Blaster
EXCELLENT tastes anon
>>
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>>340427432
Thank you.
I was quite happy after beating Zangyou mode with 2 Hearts
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boi this shit looks like it coulda been made yesterday
pixel art looks cool and current especially w/ vibrant colors
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>>340419738
You don't hate ALL pixel art, do you /v/? Be honest.
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>>340428265
As nice as that game's visuals are, unfortunately the gameplay is complete ass.
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>>340428407
True that. I found the demo lackluster so I never bought it.
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>>340419738
Soon hopefully. That shit is fucking God awful.
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>>340427129
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>>340428895

>>340428756
fag
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>>340419910
but then comes the boundary at which point you wonder if they use pixel art to cut corners instead of maybe beginning to use stuff like the unity and unreal engine to make their games

sure, some indie devs have already started using those but they're in the minority
>>
Pixel art just like everything else has good and bad examples. Personally I'm a fan of 2d art in general. >>340422825 This shit on the other hand I think looks terrible. For example, fire emblem awakening looks legitimately worse to me than even the SNES sprites.
>>
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>>340429565
What about 3D Models that are turned into sprites?
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There is absolutely nothing wrong with pixel art when its done well.
shit like:
>>340428895
>>340429157
>>340429359
looks awesome as fuck, but the problem is that most of these modern indie developers make low effort, shitty, ugly pixel art like >>340425460 or >>340426839 under the guise that its okay because its "retro".
I wish there were more talented pixel artists in the industry.
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>>340429632
This game looks fine. I passed on it for gameplay reasons.
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>>340429565
GBA crit animations are awesome
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>>340429819
If people had patience, they could do anything
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>>340429948
>>
>>340429948
Yep. Pretty much every iteration of Fire Emblem looked good to me except the 3ds ones.
>>
>>340427698
Did you do Jacket boss rush?
>>
>>340419738
When bad artists stop working on games.
It's not exclusive to pixel shit, it's just the easiest to shit on because it stands out like an escort at a primary school.
>>
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>>340430086
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>>340430065
Question.
Is EVERYTHING that Pixel makes pure, condensed gold?
Because I haven't disliked anything of his yet.
>>
>>340429948
>>
>>340429819

You do realize Undertale's creator in no way thinks his art skills are good? They're not and he knows it. The game was made by one dude, with some trivial help from a single artist on a select few pieces of art. You're expecting a single amateur developer to be able to be able to be a master of coding, composing, AND digital art, when most professionals only occupy one of those fields?

Calm your autism, son.
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>>340430314
I love his works
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>>340430314
>pure condensed gold
sure anon
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>>340430454
Same. He's a goddamn genius. With a wife, kid, and non-vidya job to boot.
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>>340430573
And a love for cute things
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>>340430546
>trying to shitpost Pixel
Come on now, anon.
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>>340430573
>7th panel
.....That's a tadpole, not a fish.
Ame made Kaeru a cannibal....
>>
>>340429632
What game is this?
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>>340430701
his work is excrement he can turn it into gold
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>>340430694
I wish we could've gotten to play Gero Blaster or the CS demo, though. Early versions of games always intrigue me.
>>
>>340430882
GTA 4
>>
>>340430882
Brigador
>>
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Pixel art can be great, if the style is done correctly.

Undertale looks like ass, and will age like ass. But games like Hyper Light Drifter will look fine years down the road.
>>
Pixel art is relatively inexpensive to produce from the perspective of time invested.

Indie teams are usually pretty small. Doing 3D modelling and rigging and animation work would take a shit load of time, and that cost would be even harder to justify if the gameplay didn't really require 3D models (e.g. a side-scrolling platformer, or an isometric action game).

Anyone trying to argue that pixel art is "objectively" bad has a childlike understanding of value
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>>340430961
I wish Ame was in Keroblaster's final version.
I need closure whether or not she ties the knot with Sasuke
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>>340430832
Anything a frog puts in its mouth is food, anon.
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Its okay OP.

Im making an indie game but it doesn't use pixels. I'm using vectors instead for a change of pace.
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>>340431136
there are plenty of good looking 3D games made by very small dev teams, even single people
most modern pixel games are just that way because the devs are lazy hipsters who dont know how to make proper games
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>>340429412

>Not just making your own game engine
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What indie games have amazing art that isn't retro/pixel shit? Other than anything from Supergiant, obviously.
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>>340431336
>there are plenty of good looking 3D games made by very small dev teams, even single people

name 5
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I miss PS1 era sprite art + simple 3D effects and lighting
There wasn't much of it but a lot of the games that used it look great.
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>>340431597
Darkest Dungeon.
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>>340430319
>>340429948
>>340430256
>>340430086
>>
>>340431657
I should've made some webms of Symphony of the Night last time I played it, oh well
>>
>>340429819
I fucking hate these threads so much, it's just people who have no idea what it takes to make a game or do art complaining and posting a collection of metal slug images and animated gifs from professional artists, newslfash retards, making amazing pixel art is a full time proffession and it means you need to be an already accomplished artist, balancing doing hundreds of hours of art practice with actually finishing a game is nearly impossible, and guess what, the few professional pixel artits out there sure don't do the job for free, they expect a working wage or huge commission, which most indie developers don't have the money for at all. it's not lazy, it's realistic, unless you want every game ever to take 5+ years to make and have ever developer work like a slave so all aspects of their game can be perfect.
>>
>>340431225
>>340431287
I don't know what these are or even what's going on in half of them but please post more.
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>>340430168
Nigga you can't be serious. 9 and 10 looked like shit, and 11 didn't look good either
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>>340419738

Pixel art is great, and usually looks better than average 3D models.

What I have no patience for is low-poly 3D. If you do that, fuck off.
>>
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>>340432273
Look at the filenames, and follow them in that order
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>>340432273
The guy who made Cave Story made a bucnh of comics back in 2001/2002.
In 2014 he released "Kero Blaster", where you play as the frog in these.
Then in 2015 it got on Steam and got and update that makes it actually worth buying by adding a fucking AMAZING hardmode and a couple extra hidden stages to NG+.
>>
when you personally start giving enough money to every indie dev such that they can afford to implement an art style more to your liking!
>>
>>340432394
It was still better than the 3ds ones. I just really don't like that style of 3d. Just go 2d at that point. GBA and SNES were probably the best.
>>
>>340431601
Murdered: Soul Supect - Airtight Games
Dear Esther - The Chinese Room
someone else fill in the rest
>>
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>>340432149
>unless you want every game ever to take 5+ years to make and have ever developer work like a slave so all aspects of their game can be perfect.
I'm glad such crazy people exists at all.
>>
>>340432149
Almost every game DOES take 5+ years to make, they just don't advertise it until it's done.
>>
>>340431601
>>340432906
Besiege - Spiderling Studios
Fez - Phil Fish
The Geust
>>
>>340433583
>Fez
>One person

Yeah, I guess, that person wasn't phil fish though.
>>
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>>340432659
That Hardmode proved Kaeru is the hardest working frog.
Willing to do overtime when nobody else will
>>
>>340430454
>>340430573
>>340430694
>>340430701
Where can I find more of these?
>>
>>340425656
This. The 3DS can do some really nice stuff, but there's so much crap that's 'stylized' to look like the pic the guy posted, that it makes it see, like the system is barely a step up from the OG DS.
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>>340434727
Poor guy just can't catch a break.
I hope there's a sequel that shows more of what the fuck was up with Omake and the Secret Stages.
>>340434858
http://www.cavestory.org/pixels-works/ame-manga.php
>>
You're all retarded your screen is made up of pixels.
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>>340435030
And I hope there's a prequel to Cave Story where we get to play as Arthur, and witness the rise of Miakidd, and see the relationship between Toroko and King and Arthur too
>>
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>>340435392
Didn't Pixel get sorta screwed over by Nicalis with Cave Story, or something like that?
>>
>>340431080
hyper light drifter is beautiful. something about the graphics makes the fast pace more difficult though.
>>
>>340419738
Who does these comics? They are my guilty pleasure.
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>>340435881
bkub
>>
>>340435504
no
>>
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>>340419738
Their "retro" "pixel" shit is easier to make and appeal to posers and Youtubers. It'll probably never end
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>>340427129
>American makes pixel shit
Bad
>Nip makes pixel shit
Good

How do you function daily being retarded?
>>
I want more games like Shovel Knight that have that faux-NES style. I appreciated that they cheated the limitations very carefully.

http://www.gamasutra.com/blogs/DavidDAngelo/20140625/219383/Breaking_the_NES_for_Shovel_Knight.php
>>
>>340436945
One simply looks better than the other, it has nothing to do with what country it's from and I have no idea why you even brought that up.

Undermeme pls
>>
>>340437439
Because Kero and Undertale both look shit, but people still stomach Kero
>>
>>340435504
They own publishing rights exclusively, which means he has to work with them if he wants to do a sequel. People have twisted it to make it sound like they stole he franchise from him, which is only somewhat true. From my understanding, they can't do a sequel without him either.
>>
>>340437601
I think that they both look like shit in comparison to a lot of other pixelshit.
Kero just looks like slightly more tolerable shit with actual gameplay so I guess it wins.
>>
>>340427129
Kero looks bad compared to Cave Story.
>>
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>>340437601
>Kero
>Shit
Fuck you, asshole.
I like both games, actually. I enjoyed my time with them both, but they're both significantly different on a technical and artistic level. One of the main difference in quality is that everything in KB is CONSISTENT. It's all got the same pixel density, there's no rotating pixels, none of that shit. Undertale's art is spotty in some places and halfway decent in others, has weird rotating pixels, inconsistent pixel densities, and a bunch of other issues that drop potentially good artwork into "Eh" territory. Not downright bad, but not great either. KB on the other hand keeps everything nice and simple, and does it VERY well.

That's the main issue with this whole fucking "pixelshit" meme I keep hearing people rant about. Not all pixel art has to be incredibly detailed to be good. If a game can pull off a simple artstyle just fine, there's nothing wrong with that. The main issue with UT's art is that it tries to be the detailed kind in some places and the simplistic kind in others, which makes a lot of the game look inconsistent and jarring.
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>>340419738
Pixel art is good, "retro" pixel art is awful. What's the deal with those no face characters, it's so fucking lazy, it gives a bad name to actual good art
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https://www.youtube.com/watch?v=r_xeqt9l5FQ
>>
>>340425460
Undertale art style is so inconsistent that it hurts
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>>340436710
Isn't it annoying how Japanese complain about things using rhetorical questions?
>>
>>340438410
It does cause an unsettling feeling. Likely not intentional, but whatever.
>>
>>340419738
As soon as indie devs get a big enough budget to afford better graphics design.
>>
>>340438592
The one argument I could make would be for the Omega Flowey fight. That's definitely the intention there. Same goes for the way text twitches and such.
Still, though, it doesn't work as well when the rest of the game has that sort of issue.
>>
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Is this the Pipimi and Popuko thread?
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>>340430694
>mfw
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>>340439434
Where's DJ CopyPaste?
>>
>>340428895
Fuck, to this days Metal slug is such a fucking pleasure to the eyes.
It's one of those games that will never age and never be not fun to play.
>>
>>340419738
it already did. Welcome to the future.
>>
>>340439434
Where can I read all this?
>>
>>340426839
>pixel art

>jpeg

is this what feeling triggered is like?
>>
>>340430389

>made by one dude

read the fucking in-game credits you mongoloid.
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>>340440931
read the rest of that sentence, you gaylord
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>>340441141

>trivial help from a single artist

like I said, read the fucking credits of the game you mongoloid.
>>
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>>340433026
Isn't this in never ever stage at this point?
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>>340442272
Those were the kickstarter backers, retard
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>>340442272
Anon, the people who helped him were Temmie (Who did the shopkeepers which are the best looking things in that game as well as some other misc art help), Everdraed (Who designed Omega Flowey/Photoshop Flowey), and like one or two other people who helped him with a bit of programming and Asgore's cape animation. Everyone else was a backer.
>>
>>340442938

That's not one guy and one minor artist then, is it?
>>
>>340440629
Just look up his Danbooru page.
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CTRL + F
NO PHARAOH REBIRTH
shit taste as always
https://www.youtube.com/watch?v=nJJ-NYs__IE
>>
>>340440184
>All those beautiful cel shaded games
This pleases me
>>
>>340422825
>low poly 3d games

Look up Copper Dreams. Their Kickstarter is ending soon.
>>
>le indie devs are lazy; why don't they make hi-res pixel art or high-quality 3D???!!!!
/v/ is so retarded sometimes. Do you realize how long it takes to make high-quality art? Do you also realize that most indie games are made by 1-4-member teams?

If they spent time on high-quality assets, it's literally all they would be doing. It takes about 100x as long as actually programming the game itself. Sure, they could do it, but it would mean that indie games would take about 10 years to make - if they get finished at all.

Who gives a fuck about graphics, anyway. What matters is that gameplay is good - and this is something that a lot of these indie games offer.
>>
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>>340419738
I just hope indie artists up their sprite game because it's blatantly clearly they're going with shitty pixel style solely because they can't do anything better.
>>
>>340429632
you mean pre-rendered backgrounds?
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>>340428895
>Haven't played a new Metal Slug in years
>Decided to try that mobile game they're pushing
>It's just reused and rescaled assets in a Battle Cats clone
>It's so lazily thrown together it makes even Metal Slug sprites look bad.
>That specific crab boss is sized down, recolored and reused a thousand times over to the point that I can't even appreciate it anymore

Is nothing sacred?
>>
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>tfw you will never draw art this good
>>
>>340445620
this looks like something from one of those "how to draw manga" books
>>
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>>340446023
>not recognizing Ryukishi07 immediately

Get out
>>
>>340444482
3-4 members is ok to make some simple game and make it look decent, not talking about some really high quality stuff, just make it look better than this
>>
>>340445620
>You will never get a harem of top tier music composers just because they liked your VN that you wrote alt tabbing during work when your boss wasn't looking
How lucky can one man be?
>>
>>340432023
what game is this
>>
>>340447527
take the webm and post that question in
>>/m/
>>
>>340444163
That looks pretty shit. Seems like a furry game
>>
>>340447527
Looks like super robot wars
>>
>>340447527
Super Robot Wars Alpha Gaiden
>>340448742
Don't be an ass
>>
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>>340432149
A thousand times this
What you people want simply isn't realistic for small indie games with next to no budget
What these threads are advocating is that every game ever is funded by a major publisher and has a several year development cycle
>>
>>340425736
Looks better than the new shantae
>>
>>340432023
>>340431657
Why do the robots look like McDonald's toys?
>>
>>340447493
Honestly, this bothers me when I think about it. The writing for quite a few classic VNs that were written and drawn by one or two people is nothing special, just typical anime shit, yet they became famous as hell and now have a huge following and the dudes who wrote them are millionaires.

How do you just stumble into success like that, with mediocre writing and piss poor art?
>>
I would do an entire remastering of Undertale's art, if someone would only deliver some clean sprite sheets.
>>
>>340444446
you know, that look far worse than most pixel shit I see
>>
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>>340450486
>ryukishi07
>mediocre writing
you what
>>
>>340450821
And then people just worship him. Why? What's so great about his slice of life but with a twist shit? What's so great about his magical maid mansion with a debate hall? Goddamnit.
>>
>>340438230

it's realistic proportion art style
for faggots who hate cutesy type pixelart from final fantasy, tactics ogre and earthbound with overly large heads
>>
>>340451095
>What's so great about his slice of life but with a twist shit
you haven't read it at all have you
the SoL stuff is like 4 hours out of a 80+ hour VN
>>
>>340452368
I'm calling it "slice of life with a twist" because each story is about an otherwise normal town with normal SoL antics until someone (or everyone) goes crazy.

I don't even dislike Higurashi. I just don't get why people worship his stuff. He's not the fucking Kafka of VNs or some shit like people act like.
>>
>>340451236
>those gorilla arms extending well past the ass
>one pixel wide legs
>realistic
>>
>>340452736
Kafka is a hack too, ya know. Why you worshippin' his weakass writing, only because he decides he's gonna be random in his descriptions of environ?
>>
>>340452736
Slice of life isn't the majority of the theme, though. You're wrong.

>I just don't get why people worship his stuff.

Because you formed an ignorant opinion about something you don't know anything about except what you saw posted online.
>>
>>340452896
fuck up nigger kafka is my man
>>
>>340419738
because le indie 8bit game

they NEED that indie e-cred to fill the hole in their heart that being a faggot beta nu-male whiteknight won't
>>
>>340453339
Not him but are you sure?
I'm only on Tsumihoroboshi but isn't the overall theme about friendship, and the mystery/horror (despite taking up the majority of the novel) is secondary to that?
>>
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this is now a bkub thread
>>
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>>340453875
>>
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>>340454082
>>
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>>340453875
Yes
>>
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>>340453875
>>
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>>340454895
>>
When will the shit gameplay in modern games, even modern pixelart games, end?

That's the real question.
>>
>>340454920
Is this Nichijou?
>>
Pixel art is fine, forced pixel art it isn't.
>>
>>340432149
So it's fucking okay to release mediocre trash because it's too hawd? That sort of shit is the reason the market for indie games is turning to shit. The wheat rarely gets separated from the chaff. The cream doesn't rise to the fucking top when everyone is shitting in the fucking cup.

Excusing shitty practices because a developer refuses to take the time to get better is a scummy thing to do.
>>
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hand drawn games are beautiful
>>
>>340455768

They also take forever
>>
>>340455414
no
>>
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>>340455743
can we add "using misleading cover art" to the list
>>
>>340456123
Do you have the god of eurobeat one?
>>
>>340425460
It doesn't know if it wants to be a ZX Spectrum, NES, SNES or GBA game. Can Toby Fox just make up his damn tumblr fest mind?
>>
>>340455768
Curse of Monkey Island right?
what a game
>>
>>340456747

And to think, people hated it when it came out because Gilbert/Grossman/Schafer had nothing to do with its creation.

>>340456639

It's Samba
>>
>>340455743
There is barely any wheat to separate it.
If the industry lacks talent, even the most basic shit becomes expensive.

You can't ask a guy that programs, designs and markets the game to spend another few years perfecting another skill with nothing to eat.
>>
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>>340456747
maximum comfy
>>
>>340453339
>except what you saw posted online
No, I've read it. It was one of those things I decided I wanted to read after I saw so much praise for it from people. I enjoyed it even, it just feels wildly overrated to me.
I don't think his writing is bad, you misunderstand. I just don't think it's GOOD.
>>
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>>340440184
if this is the new indie pixelshit, i couldnt be more happy

especially excited for spire, seeing as its by the dustforce guys
>>
>>340455743
>Excusing shitty practices because a developer refuses to take the time to get better is a scummy thing to do.
Even if the dev is really good at pixel art, it still takes time to make assets. A lot of time - far more than it takes to program the game itself. Indie dev teams are small - it simply is impossible to expect high-quality pixel art in a reasonable timeframe. The indie games we see would simply not be able to be finished if they all had Metal Slug-quality art.

It's not dev laziness, nor is it so much about money (though, if an indie dev had tons of money, they could hire a whole team for pixel art - but then they wouldn't really be indie anymore) - it all comes down to the sheer amount of time that high-quality pixel art takes.
>>
>>340457251
What I thought made it great was you could see why the characters went crazy
In Onikakushi and Tatarigoroshi the things happening were so inexplicable that it's not just Keiichi getting paranoid, it makes you get paranoid as well
Also it's ludicrously well-planned given the length of the novel
>>
>>340456938
Yes you fucking can. A developer who isn't a fucking idiot or shooting way beyond what they're capable of should realize that unless they are part of a structured and stable company they shouldn't devote their life to working on a game they're unprepared to commit to.

A person whose not retarded or chasing pipe-dreams would find a stable income and work on their programming, art, and other design and developer skills before showing off something that may not get finished.

The trend of game develoers asking for money before beginning tangible work on any practice is the biggest red flag that goes unnoticed in the industry. You never invest in a liability as big as that without some assured and guarantied amount of return. Games have the possibility of never releasing and keeping the funds given.

People like to release proof of concepts rather than betas. Betas are supposed to be semi-developed portions of the game. Not stage 0.1.02 of a game. Alphas should have the basics of a game finished and the beta should be about refinement of those elements.

People like to dive headfirst into the wall that is development rather than think critically and find a way to break it down and come out stronger and smarter. Rather, they are impulsive and so are the consumers and audience feeding their bad habits. Kickstarter and other like-sites are abused by a bunch of idiots.
>>
>>340450180
Slightly SD style is easier to animate and unifies a bunch of potentially clashing artstyles somewhat.

The newer games lightened up on the SD a little
https://www.youtube.com/watch?v=_wo_TDS-yMc
https://www.youtube.com/watch?v=1cqp3W-b12k
>>
>>340431080
Oh yeah? I'll bet you'll look fine years down the road too, handsome.
>>
>>340457893
Are we talking about indie(people with barely any experience or funds trying to make an entrance into market to gain said experience and funds) or indie(faggot artsy hipsters)?

Because I'm talking about the first one.
You won't find a job in game development without any previous project.
>>
don't worry /v/, when I make my game it'll have detailed and well animated pixel art for you to shitpost about
>>
>>340457806
I hope someone talks about my work that way, someday.
>>
>>340430389
>to be able to be able to be

I think you should calm that autism, son.
>>
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>>340458804
you're not the Eternal guy by any chance?
>>
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>>340442392
I've been checking the pixel artist's twitter, and it's apparently at the testing stage where a complete runthrough is fully playable. They're working on the last dungeon and testing now, these guys just seem like borderline autistic perfectionists.
>>
>>340459065
>You're mad!
>>
>>340446225
>that image
I kind of like what they did there, actually.
>>
>>340459383
please tell me what they did that you like, because personally it seems pretty fucking disgusting
>>
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I hope these haven't been posted in this thread already
>>
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>>
>>340431080
>gradient shading on pixel art
NO

DON'T EVER DO THIS
>>
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>>340459225
niggers
>>
>>340459479
Not a huge fan of the lanky style, but it has better proportions than what you see in >>340438230. At least the arms look reasonable, and the characters have a good stance.

I especially like the color choices.

I don't know - I've always been a fan of minimalism, and I think does a pretty good job of getting the idea across in a minimalist style.

I don't like that font, though. I know there isn't much you can do with so few pixels, but I've seen much more readable tiny fonts.
>>
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>>340459702
Thank you for not being too lazy to look for these
>>
>>340419738
When will this unfunny and forced garbage end?
Checkmate
>>
>>340459997
English typesets are on batoto. Behind danbooru though.
>>
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>>340456639
>>
>>340459518
I never got this.
>>
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>>340460219
I can only find one chapter there, am I just retarded?
>>
>>340460336
Is that the prequel to Honey Come Chatka?
>>
>>340419738
Pixel art for indie games isn't bad on its own.
Bad when:
>Shit pixels
>Out of place
>Put in just for nostalgia.
If they put it in because they'd rather do that then spend money on 3D models when it's unnecessary, it's understandable.
>>
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>>340460463
No one truly understands bkub 100% of the time
>>
>>340440184
Looks aside, The Witness is one of the most boring and pretentious games I've ever encounted. Give me the worst attempts of Newgrounds pixel shit over that.
>>
>>340431601
the forest

all i got
>>
>>340444406
>>340457581
I give it a year before you guys start whining about the overabundance of this style.
>>
>>
>>340431601
Oolite
>>
>>340431597
Guacamelee

>inb4 memes
>>
>>340460846
https://www.youtube.com/watch?v=-CaBHg3E1Zw
>>
>>340460918
still lost on this one
>>
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>>340460723
No, this is
>>
>>340454082
Zoom? Is that you?
>>
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>>340460612
Admin threw a hissy fit and from public access now you need an account to view all chapters of a series instead of last 2-3
>>
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>>340429412
>implying using unity and unreal engine isn't cutting corners

t. idiot
>>
>>
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>>340461496
Guess I'll be making a batoto account then, thanks
>>
It's important to know that there's a difference between trying to look as good as possible using pixels and using pixels to look like pixels
>>
>>340461785
Or you can just read it on kissmanga instead.
>>
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>>340444446
I love what I see here.
>>
>>340461479
i love bkub
>>
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>>340462013
Oh fuck this one got me good
>>
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>>340461998
He truly is a gift to mankind
>>
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>>340461715
TN: 自己顕示欲 ("jikokenjiyoku") means "person who craves the limelight."
>>
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>>340435623
its the fact its locked at 30 fps and the camera sways around on ice. i was really looking forward to it as one of the dev's made 0space and i love that game but it gives me headaches.
>>
>>340461069
>bizarro undertale.jpg
>>
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Does anyone know if you can buy these in burger land?
Thread replies: 255
Thread images: 248

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