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>worst gameplay >80% of the game is copy and pasted >ebin
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>worst gameplay
>80% of the game is copy and pasted
>ebin """"""story"""""
>ng+ is pointless
>boring
Why does /v/ like this game again? It's a downgrade in every single aspect.
>>
This is why we need new rules.
>>
Because it's fun.
>>
/v/ likes shit games only because of being contrarian

same way /v/ shits on good games
>>
>>340403567
Even with all of it's flaws, DS3 is still more enjoyable than most games. It plays well, and isn't an interactive movie.

>80% of the game is copy and pasted
It's almost like Miyazaki is a one-trick pony.
>>
>>340404894
its*
>>
because i feel like playing a video game and not an interactive movie unlike all the other games.
>>
I hate it so much, i mean sure, its not a bad game by a long shot, but its definitly the worst souls game. What a way to end the series leaving a bad taste in my mouth.
>>
>>340403567
Because all the reasons you've listed for disliking it are pretty bad.

It has cool areas and bosses so it was pretty good.
I think most people still consider 1 to be best.
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>>340405651
>copy and pasting 80% of the content from previous games is okay
you just can't make this shit up
>>
>>340405897
I'm saying it's not true, not that it's okay.
Also you probably shouldn't use that image if you don't want people to dismiss you as a shitposter.
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>>340403567
>>80% of the game is copy and pasted
Why do people keep saying this?
>>
>>340406231

>List of original content in Dark Souls 3:
- a couple of bosses.
>>
>>340403567
cause /v/ is made at 90% from 15 year old normies who started gaming with myst of pandaria and the last of us.
>>
>>340403567
>Why would a sequel ever show what happened to the world after it's predecessor

Fucking end your life please.
>>
>>340406231
Because of anor londo and that secret area that's the same as the first area. I think...
>>
>>340403567

Every single one of your green texts fit Dark Souls 1 more than 3.
>>
but anon DS2 was the worst one.
>>
>>340406559

Catacombs, again.
Swamp, again.
Archives, again.
Castles and castle wannabes, at least three times more again.
Seigmeyer, again.
Patches, again.
Andre, again.
Maiden in black, again.
The nexus, again.
80% of the armor sets, again.
>>
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>>340403567
>return to a run down area of the previous games in any other series
>What a great Sequence!
>return to a run down area of the souls game
>REHASH REHASH FUCKING COPY PASTED CONTENT
>>
DaS3 made me realise that Miyazaki isn't quite the "auteur" that plebs make him out to be.

I can only assume he didn't really care that much about DaS3 and just shat out a few quick ideas to base a quick cash-in on.
>>
>>340404972
>its
>its almost like
But that's wrong.
>>
>>340407065
>>return to a run down area of the previous games in any other series
>>What a great Sequence!

This is also false. Even if it were true, Anor Londo is a quite literal copy/paste job and I doubt whatever series you were referring to is that bad.
>>
>>340407065
>return to the mining colony in Gothic 2
>it's an entirely different place, redesigned from the ground up with only very crucial elements of the landscape still standing (although changed)
>return to Anor Londo in Dark Souls 3
>lighting is dark blue now
Find the difference.
>>
>>340406231
I sure love going through swamps, undead burgs, castles, catacombs, and poison swamps again, with very little differences to previous games in the series.
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>>340407372
I thought it was quite well implemented actually.

When you enter Iritihyll, Anor Londo is completely covered by clouds, to the point where it almost looks dream like, or another area completely

When you get to gwyn's tomb, and the circle spire, there's a great sense of realisation of the area you are in, and when you get to the top, step over and "Anor Londo" appears, it really hit a sweet spot.

It was well handled as well, as Irithyll/Anor Londo together didn't really need to be much longer, they could have focused more on Anor Londo, but instead put resources into irithyll, which benefited the entire experience.
>>
Miyazaki really didn't give a shit about DS3. Wouldn't surprise me if they started working on something else while in development of DS3 like they always seem to do
>>
>>340407372
>hurr why didn't the completely arbitrarily change the design of the castle so I could bitch about how they couldn't even get the design right.
Man if only there was like, a completely unique area leading up to it. and it had it's own enemy not present in the previous game, that would have been great.
>>340407528
>return to the mining colony in Gothic 2
>it's an entirely different place
What the fuck is the point of making it the same place as before then?
>>
I tried replaying DaS 1 after 3 and holy fuck I don't remember it being so shitty. EZ boss fights, boring environments and atrocity city combat .

Thank God everyone has moved on to DaS 3
>>
>>340407528
>return to anor londo in dark souls 3
>you can explore an entirely different part of it
>>
>>340403567
Because it's fun. Currently on my 4th character and still having a blast. Can't wait for the DLC
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>>340407824
>What the fuck is the point of making it the same place as before then?
>I never played the Gothic games!
Well, no wonder Fromdrones are so fucking ignorant, if literally everything they play are the Souls games.
>>
>>340407902
people have nostalgia for the first time they played dark souls

Comparatively I think the series gets harder in terms of vanilla content by each game, but my first game was definitely my most "difficult" game
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>copy and paste

that is literately every souls game
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>>340407771
>>340407824

>it's okay to cap this great area off with a shitheap because it's cinematic.
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>>340403567
>Hurr why is a sequel kinda similar to it's predecessor
The Metal Gear series has gotten away with this shit 4 times and you niggers still suck it's dick.
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>>340408235
>kinda similar

Ha ha.
>>
>>340403567
(you) (OP)
>>
>>340408209
>consistency is shit because I said so

ok
>>
>>340408235
Not really comparable considering how different MGS1 and 4 play.
The encounters here are also nothing like anything in MGS1.
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>>340408329
MGS 1,2,3, and 4 all rehash the same shit we've already seen in MG/MG2
>>
The B team made it. The original DaS team was working on Bloodborne
>>
>>340407681
You're a fucking idiot.
>>
Yeah, we get it, /v/ hates everything new.
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>>340407278
>all of it's flaws
Learn to read next time, retard
>>
>>340408592
>The encounters here are also nothing like anything in MGS1.

But's that's wrong? They specifically designed the vision of the Geko's to mimic the Genome Soldiers FOV
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>>340408616

I was talking about DS3, and the word I was taking offense to was "kinda". Try "near duplicate".
>>
>>340406554
>the sequel's lore is fallout ending slides to DS1
>tries nothing creative, does a horrible job of tying things together
>the game fails at building anything on it's own

this surely is miyazaki-san's masterpiece.
>>
>>340408719
They're nowhere near as blind as the genome soldiers nor do they fight anything like them.
>>
>>340408417

Consistency would be fine if Anor Londo was as good as it was in DS1.

But the area is objectively shit. It's completely barren except for clusters of enemies (the same enemies that you have been fighting all game). There's no new secrets to find; what items there are are just lying there -- not even hidden in the areas you'd expect like those staircases outside.

I don't object to Anor Londo, I object to copy-pasting the level and doing shit all with it.
>>
>>340408880
>Watchdogs
>Pontiff and Irithyll
>Aldrich
>Archdragon Peak
>Soul of Cinder
>not creative ways to play off previous content.
>>
>didn't buy DaS3 because after the abortion that was 2 I wasn't going to bite again
>interested in the weapons and armor so I go on the wiki
>literally almost everything is from the other two games
>the only way From could have put less effort into the game is if you just went through all the levels from 1 & 2 backwards and you sheep would still love it
Thank Christ for Bloodborne existing for no other reason than to prove From still knows how to put the smallest amount of effort into a post Demon's Souls game
>>
>>the sequel's lore is fallout ending slides to DS1

What the FUCK are you talking about
>>
>>340409215
>Muh Demon's Souls i the pinnacle of the series.
>Chug infinite grass to make every mistake meaningless
>World Tendency
>All of Stage 4
>>
>>340409164
Anor Londo was suppose to be nothing more than the end of an era and the area. Its the area you fight the king who put an end to Gwyn's family. That's it. It does it perfectly.
>>
>>340409195
>watchdogs
literally copy pasted covenant

>pontiff and irithyll
Pontiff is a good fight. Irithyll looks good but the area plays out pretty badly and is quite shallow.

>Aldrich
He eats gods ?????

>Archdragon Peak
Shoehorned in at last second. Horrible enemies, one of the worst bosses and compeletely disconnected from the rest of the game. It also compeletely destorys one of the previous game's big mysteries.

>Soul of Cinder

"Oh here's gwyn's theme? Feel nostalgic yet?". At least it's not a gimmick boss.

The only interesting thing this game does with it's lore is untended graves and even that doesn't go anywhere.
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>First playthrough
>Play HOLY MAN
>Not many new miracles
>Get shafted with no faith scaling weapons despite faith requirement
>Cleric's Candlestick is a fucking sorcery catalyst only
>Blessed weapons are worthless even against spooky skeletons
>Lightning is ok
Why does From hate Clerics? Is it because of the OP DS2 lightning?
>>
>>340409398
see
>>340408209
>>
>>340409572
>At least it's not a gimmick boss.

It's the classic gimmick boss -- you, but better -- as seen since at least Zelda 2. Why people get a hard on over a glorified NPC invasion is beyond me.
>>
>>340406916
So, not 80% and not copy and pasted.
Great talk.
>>
>>340410431

Right, my bad, that's 90% of the game. Boy, do I look stupid.
>>
>>340403567
still better than bloodborne
>>
>>340407176

You do realize that these games are made on tight deadlines and budgets?

He IS an aertur and a visionary. But when you ask a visionary to make a completely new game every god damn year, some corners have to be made. Bloodborne is where most of the team's imagination came in. DS3 is less inspired.
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>>340403567
>People cry that Magic is boring and weak in 3
>Decide to do a pryo/sorcery build for myself
>By the endgame I'm cleaving entire encounters with giant laserbeams and fire discs
>Get invaded
>He closes in with his straight sword
>Drop a rock on his head and ignite everything within a mile of him

>Maybe it's just Miracles that are weak.
>4 different damage buffs for weapons
>LIGHTNING fucking everywhere
>Utility out the ass
>Don't even die after getting killed

Glad I didn't fall for the meme.
>>
>>340409215
>>didn't buy DaS3 because after the abortion that was 2 I wasn't going to bite again

2 was a special case. The game went through dev hell and wasn't directed by Miyazaki.

The rest of the series is fine.
>>
>>340403659
Fpbp
>>
>>340410839

>DaS3 is fine.

I mean, shit, I got my 40 hours in just like DS2 but I wouldn't have bought it had I known the game would be just as bad until, like 2, they fix it with the DLC.
>>
>>340410410
It's at least a proper fight which sadly cannot be said for many of the bosses in this game.
>>
>reused a shitton of assets
>couldn't be assed to reuse more than the main hall and Gwyndolin's chamber for Anor Londo

For fuck's sake, they could not have done a worse job with that
>>
>>340410826
>mfw leading invaders on a wild goose chase through the cathedral
>Jump off the upper floor with 1 hp
>they try it and die

Tears of Denial indeed.
>>
>>340410574
Almost all your complaints are the fact that you're in a medieval setting. The actual areas are completely different.
>>
DaS3 is actually the better game and I loved the first game. Get your head out your ass op.
>>
>>340411329

>a medieval setting

Oh, I didn't know that a world sitting on top of giant trees and lava filled ruins was a medieval setting. You're fucking thick, it's a fantasy world and the only thing they can come up with is the same things they came up with in DS1 which mostly retread DeS before it.

It's especially embarrassing when DS2 of all things is now the most creative game in the series.
>>
>>340411708

Or to make my point more clear, in addition to the areas DS3 ripped off, DS1 had Crystal Caverns, Sen's Fortress, Ash Lake, New Londo, and the Abyss areas.

DS3 has jack shit.
>>
>>340404972

Its shows ownership you dipshit. It's is short for it is. He used it correctly.
>>
>>340406916

Dont forge the catacombs and demon ruins are literally the same place, taken from the chalice dungeons
>>
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>people criticize DS2 for doing something new
>people criticize DS3 for playing it too safe
>>
>>340403567
Have a (you)

Now, go fuck yourself.
3 is my favourite one and I played DeS first.
>>
>>340412021
>Even with all of it is flaws
>>
Miyazaki stopped giving a fuck about Dark Souls after the rushed released ruined the later half of the game.

This is why he didn't direct DS2 and this is why DS3 feels like something he got forced to do and not like something he wanted to do.
>>
>>340412159
Pretty sure people criticise DS2 for looking like a PS2 game half the time, having way too many humanoid bosses, adaptability and being rather subpar in terms of level design outside of the dlc
>>
>>340412159
Welcome to /v/
>>
>>340403567
Roll roll attack
>>
>>340412159
I can kind of understand where they're coming from. I value original IPs quite a lot so I feel the same thing to a much lesser extent.
>>
>>340412545
>Pretty sure people criticise DS2 for looking like a PS2 game half the time
DS2 still looked better than DS1.
Yes - Start DS1 again and look how dated it looks.

>having way too many humanoid bosses
Because the Chosen Undead beat the Chaos Flame which is responsible for creating demons in the first game.

>adaptability
Having more weight/rolling options is a bad thing? Sorry, that you need to get used to your new armor before being able to dominate everyone with it.
And if you want to name a dumbfuck stat: RES being useless in DS1 is worse

>and being rather subpar in terms of level design outside of the dlc
No area in DS2 is as bad as Demon Ruins or Lost Izalith. And the game has some really beautiful areas like Dragon Aerie or Heides Tower
>>
>>340412917
>DS2 still looked better than DS1.
I played them back to back recently and DS2 is fucking hideous aside from some nice lighting techniques.
>>
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>>340413123
I am not saying DS2 is beautiful but people really need to be harder to DS1.
>>
>>340403567
>>worst gameplay
>80% of the game is copy and pasted
>ebin """"""story"""""
>ng+ is pointless
>boring
why you posted picture of ds3 instead of ds2?
>>
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>>340413335
thats only because the internal res is unlocked at 720p because from had no idea how to make a port to pc, you can unlock it at your own resolution or higher resolutions, ds1 was not meant to be on pc, even des have better graphics on ps3, but with a native internal resolution das1 looks much better than ds2
meanwhile ds2 at 4k look like this
>>
>>340413343

But DS2 had the best NG+ in any Souls game, and probably the least amount of content copied from previous games (as for copying within the game, DS1 reused bosses as normal enemies but reusing Double Dragonriders as a boss is a bit much).

Not counting BB, of course.
>>
>>340412816
... am i the only member of the master race that doesnt give a single fuck about bloodborne?
or is this all a never ending meme?
>>
>>340406959
saved
>>
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>>340413751

>I don't care about Bloodborne, I'm the master race.
>I really don't guys, listen to me.
>>
>>340413714
>But DS2 had the NG+ in any Souls game
>remove all the cool things on regular ng to add cool things only on ng+
why? i could not even played ng+ this game sucks
>>
>>340403567
This bait thread kind of sucks OP. A quality bait could work outside of a shithole like /v/.
>>
>>340414029
>hitboxes

Now, lets not forget that DS1 invented the term ''Shitboxes'' with the Gaping Dragon grabbing you at impossible ankles, lagstabbing and hitboxes in general being questionable.

How many times did you kill something from above while not even touching it?
>>
>>340414029

Quality aside, it's the only game that actually put _new_ things in the NG+.

And for whiners like you, they included ascetics so you can get most of that NG+ content (there's a few covenant rewards that require NG++ and that's bullshit).
>>
>>340406959
I remember all the whining about Bloodborne and the shitty PVP in that game but then Old Hunters made all that go away even though it was just a few new areas and bosses.

or maybe that was all because of NEVER EVER memes idunno
>>
>>340412159
I think Bloodborne is a better example of doing something new right. DS2 kind of felt like a knockoff game.
>>
>>340413645
cherrypicking
>>
>>340411708
>>340411967
What you're saying isn't wrong but I'd rather have well designed areas in generic settings than poorly designed areas in new settings.
A game is still a game no matter where it takes place
>>
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>>340414443
This is a typical room in DS2
>>
>>340407065
That's because the game is really good.

There's nothing else to complain about, but people still need to trigger eachother so they have to dig for it.
>>
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>>340414271
yes, gaping dragon, ceaseless discharge and iron golem have some bad hitboxes, meanwhile literally every single enemy in ds2 have even worst hitboxes.
Also lagstabs were worst in des and ds2 didn't fixed tem.
>>
>>340414443
I tried picking DS2 back up after finishing DS3 and the graphics were way nastier than I remembered.
>>
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>>340414597
sure m8,
>>
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>>340414968
here's the bonfire room just before that very boss
>>
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>>340414597
>>340414968
>>340415127
>>
Man I'm so glad this game turned out the way it did. Didn't think I'd still be having fun with pvp daily at this point.
>>
>>340413751
You're free to not care, but Bloodborne is a souls game.
>>
>>340414443
The lighting in Lost Bastille outside areas, Shaded Woods, inside Earthen Peak's windmill, Hunter's Copse and a few other early game areas.

Iron Keep's skybox having a flat looking volcano, the distant shores and mountains of Heide's Tower's background clashing badly with the actually rendered water and good ol' Forest of the Fallen Giant's PS2 tier trees
>>
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>>340407528
It was already blue in ds1. Gwynevere illusion is dead.

>>340414968
>>
>>340415354
no it's not
https://en.wikipedia.org/wiki/Souls_(series)
>>
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>>340415420
>>340415127
>>
>>340415532
Technically Demon's Souls is a different IP from Dark Souls as well

Would Bloodborne be part of the Souls series if it was called Blood Souls instead?
>>
>>340415532
enjoy denial.
>>
>>340415989
Yes we all know Lost Izalith sucks. But even the most rushed part of that game isn't a square nightmare with zero detail like most of DS2s levels.

You would have done better cherrypicking some Anor Londo pics desu
>>
>>340403567
Sounds like just about every single other game in the series
>>
>>340415989
I remember that area back before the patch. Even more zombie dino asses to the point you were better off applying Iron Flash and just slowly walking through
>>
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>>340415989
it have better and more interesting area design than any ds2 place, even being the most rushed area of the entie game

>>340415992
Maybe but the it's not a medieval game and the gameplay is different so i don't know

>>340416165
>wikipedia is wrong and i am right
>you are in denial because you don't believe me
wtf
>>
>>340416498
The man himself recognizes BB is a souls game.

The only reason its not on the wiki is because copyright.

And im fucking shocked i even have to explain this.
>>
>>340411302
It amazes me how many people do shit like that without wearing the silvercat ring. Oh well, it makes it easier for me to bait or escape from mobs and get free kills.
>>
>>340416972
BB changed everything, the setting, the gameplay, the theme, etc. This things didn't changed much in des-das1-3. If you know how to play any souls you know how to play all the other souls, thats not true for BB and vice versa
>>
>>340409572
archdragon peak is the best area
>>
DaS > BB > DeS > DaS2 > DaS3
>>
>>340417705
>bb changed everything
Except the formula.
>>
i actually killed every single boss in DS3, i plan on killing the DLC bosses.
but in DS1, i didn't kill Kalameet because Oolacile was the most irritating thing i've experienced in a game and i refused to go back and get the key.
>>
it's a shitty nitpick, but what bothers me the most in Dark Souls III is how shitty stuff looks from far away

go up to the tower with the giant shooting arrows and look about, anywhere off the edge is just shit
it's just worse than it should be, even for far distance models, even at 720p, even on consoles; it just looks disgusting, it's like sony gave them the palm trees on the map from the first Crash Bandicoot and FROM just pasted them a few times
it looks horrible and there are so many areas where you can just look over the edge and can see there's just an endless void and I actually mean you can see the seem of where they stopped modelling, just random areas put together where there should be something, even some rocks, is just a void
>>
>>340417805
>how to trigger /v/ with 1 simple trick
>put DS2 above anything
>>
>>340410826
Now try to use all that useless, telegraphed, cancelable in a duel and see how fast you get fucked over.
Anything is viable against invaders because they have 30 percent less hp, half the estus and are generally brain dead.
>>
>at release there are threads constantly and it's obvious people are really enjoying the game
>couple of months later when people are done playing and discussing it these threads appear
Every time
>>
DaS>DeS>DaS3>SotFS>BB
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>>340418059
The entire universe of Dark Souls seems to be build on mountains and it's the most apparent in DS3. The view after Vordt where you can see every level of the game is the most impressive it gets.

However I do like this one from Catherdal of the Deep where you can see the sea and a green forest.
>>
>>340418565

>raving fans play it at release and make dozens of threads on /v/ praising it.
>cooler heads prevail several months later.

No shit. It doesn't help that the larger problems -- build variety and linearity -- don't show up until repeated playthroughs.
>>
DeS>DaS>>>BB>DaS3>DS2
>>
>>340413335
DaS actually has a bunch of really gorgeous textures, but you never saw them before the resolution hack on PC.
>>
>>340418971
>'they are raving fans and I'm a "cooler head"'
Okay
>>
>>340412180
Sorry I was referring to his final sentence in that post. I didn't see/notice the "it's" in his first sentence.
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>>340418781
>unironically using med heal

poor FP consumption
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>>340418971
There is just as many builds as there ever was. More than BB at least which had, you know, one or two.

I get the complains about linearity though. It wouldn't have hurt them to connect few of the areas so you could hop around however you please. How the overall world is constructed as it is would easily lend itself for that. The decision to cut off Grand Archives until you've beaten Aldrich and Yhorm is one I'll never understand.
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>>340419329
I just liked to heal my buddies.
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>>340418781
some of it looks good, and yes, it is guilt on mountains but go to the area I'm talking about and you'll see it, some of it is really bad
it's mostly Undead Settlement but some of it can be seen from Cathedral and Farron (the bridge with the stray demon)
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>>340418765

PCuck detected
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>>340419620
there's some at Lothric Castle too, actually
it's not like I've gone around looking for it, it's just been so bad it stuck out
>>
>>340419405
Problem with that is that connecting areas would be pretty much useless what with bonfire warping being a thing from the first 30s and you can warp to literally every bonfire
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>>340406916
>Used same area concepts from previous games but made them from stratch
>Copy pasted
>Used previous characters but made their models, voice acting and pretty much everything from stratch
>Copy pasted
You're a fucking idiot, through and through.
>>
I think the covenants are pretty boring(no one ever acts like a wildcard in Moundmakers 90% of the time) this time around and the exploitability of Estus this time around killed my interest in PvP.

It does however have my favorite bosses in the series by far.

Little dissapointing in the overall fidelity of the game. even at max on PC the texture quality is lacking.

8/10
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>>340419795
Sure but Bloodborne still managed to interconnect nicely during the first half even though there was instant warping. Not to the level DS1 did, but still.
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>>340403567
I really hate DS3 because I can't get all endings with my SL1 character.
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>>340419405
>>340419795

It's not warping. If you look at DS2 before the Shrine, there's always your choice of 3-5 areas you can complete next -- and many of those areas are optional. Even after the shrine you still have some minor things like the Darklurker areas, the optional giant memories, and deciding whether or not you want to skip Dragon Aerie. None of this is even taking the DLC into account.

Or just look at Demon Souls. It's the most non-linear game in the series but it's just warping.

DS3 has warping and linearity, but you can see one area from a different area so everyone gets an erection.
>>
>>340419405
>that chainaxe on archdragon peak
got me
>>
>>340419716
Bloodborne didn't click for me until The Old Hunters, specifically the Orphan of Kos fight
>>
DS3 > BB > DS1 > DeS > DS2
>>
Should I give my faith build 18 int (+scholar ring) to be able to mess around with archdeacons staff?
>>
shit thread, DaS III is obviously a step up from II
>>
>>340419716
>he didn't rank the exclusive like a good sonygger
>therefore, he must be from THE OPPOSING TEAM
>>
DS2 ironically has the most responsive controls despite having the worst hitboxes.
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>>340418781
>HUD
please..
>>
>>340406959

I like every souls.

2 is fucking garbage but I still like it. The rest are about on par.
>>
>>340420363
Yes it is the warping.

Not being able to immediately warp back home on a whim creates tension in exploring. When you found a bonfire, you were like committed to that one bonfire for a while, and if you wanted to go back where you came from you actually had to survive back.

This is why DS1 allowed itself to have such interconnected world, they didn't have to give you the warping because you could level up in bonfires. Instead they had to make enough shortcuts between levels that it was reasonable enough to make players travel between different areas. It was only when the world was too big for the player to travel back and forth efficiently that they gave you the warping.

Demon's Souls had a very different design philosophy. It had a level selection straight from Crash Bandicoot. You get a checkpoint at the beginning of the level and a new one after every boss, so shortcuts were key. It seemed like DS2 was going for the DeS style in the disguise of DS1 (as in you had several different areas to go to that weren't connected to each other, difference being you walked there instead of teleporting) but the level design sucked so bad it wasn't the same. You walked through linear environments until you hit a dead end, warped back to where you started and picked another way.

DS3 is some kind of freaky hybrid between all of these. At least the areas are big and detailed enough that they're fun to explore.
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