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what game made you hate video games /v/? im talking about one
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what game made you hate video games /v/? im talking about one that made you realize devs don't give a fuck.
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I enjoyed this game but I understand peoples frustration with the multiplayer changes.
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>>340379726
>but I understand peoples frustration with the multiplayer changes.
this is the most logical thing I've ever seen on /v/
reach was the downfall of what halo is now. I literally put thousands of hours into h2/3 but now it's all ...useless. that style of game is dead unless I play the mess that is mcc and even then it's nto fun dropping 30 kills because the game has balancing issues just like reach
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Dragon Age Inquisition. It had so much fucking potential...
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spore, Skyrim and Rome 2.
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>>340379726
>>340379880
>I'm afraid of change

Just die already, gandpa, I need your inheritance.
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>I will never not be mad
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>>340379480
battlefield 3
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Destiny. I bought a console specificallyfor that game, and it was the only game I've pre-ordered in the last 5 years. Still, at least now I have a nice looking Netflix machine in my room
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>>340380720
>>I'm afraid of change
it snot even fucking change
1-3 had change
reach 4 and 5 are completely different games ...like why would I even bother. enjoy your weird cod ripoff
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>>340380548
>tfw I've bought DA:I on 3 different platforms

I really do enjoy that game. Whenever I'm hungover I sit down on my couch and play the multiplayer with the 8 other people in the world who decided to play as as well. Yes I'm a casual
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The game of life
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>>340380868
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>>340379480
>the halo with the best campaign story
>devs don't give a fuck
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>>340379480
What are you talking about? Reach was the last game Bungie put some love into.
They had some poor design decisions, but it wasn't souless.
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>>340381316
I heard there's a game-breaking patch that gets released once you hit level 30
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>>340381239
well at least you know what you like, you don't go with the memeflow like the other 90% of /v/.

but seriously, on 3 systems? what the fuck is wrong with you
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>>340380962
>Completely different
>Not change

Grandpa, please, take off the nostalgia goggles. The family is worried.
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Reach was a masterpiece as far as halo games go
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>>340381815
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>>340379480
skyrim.
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>>340379880
Halo 5 is great so you suck
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>>340379880
>talking about reach as if it had a ton of core gameplay changes

All it did was add armor abilities, which is an extension of equipment which was added in Halo 3.

The fact they were set on spwan isn't a core change and could be turned off
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>>340383491
Literally nothing wrong with casual gaming. Prove me wrong.
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>>340379480
Starbound, Dark Souls 3, or the Battlefront Beta.
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>>340383669
The lack of shield bleedthrough was a pretty big deal.

Aside from that: there's also player traits being nerfed to make the armor abilities seem more attractive, powerups being removed from base maps, and increasing spread based on fire rate.
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>>340383989
>The lack of shield bleedthrough was a pretty big deal.

I always thought this was a mostly positive change.;

It made melee range encounters more based on patience and self control rather then whoever could mash out melees first.

Since the shield would eat all the melee damage if the shield wasn;t already gone, it forced you to fire untill the shields were down and then melee for the kill. If you fucked up and meleed before then, you were dead because there's a pause after you melee before you can start to fire again.

>And increasing spread based on fire rate.
That's not really accurate, most guns in the prior halo games had a set amount of spread that didn't change or none at all.

The introduction of bloom in reach was both a postive and a negative thing. It made automatics less shit and set the pathway for future halo games to balance them well, but in reach itself it rewarded spamming with the DMR
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Mass Effect 3 is the only real answer in this thread.

Not only did the devs cut corners to maximize profit, they also paid the media the slutshame their own consumers who were understandably upset and vocal about it
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>>340384259
>It made melee range encounters more based on patience and self control rather then whoever could mash out melees first.
Not really, because one guy could just punch you and make you one-shot without having to do any previous damage. If you didn't do enough damage to make his shield pop first, you were shit out of luck and put on the same level just because you couldn't do damage fast enough.

It also makes damage unintuitive, as my weapons wouldn't do a consistent amount of damage.

>most guns in the prior halo games had a set amount of spread that didn't change or none at all.
Not the precision weapons, which is where all complaints about reticle bloom come from. It's totally unnecessary on weapons designed for use at longer ranges and just made them impede on closer range weapons.
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>>340384493
>Not the precision weapons, which is where all complaints about reticle bloom come from. It's totally unnecessary on weapons designed for use at longer ranges and just made them impede on closer range weapons.

That's sorta what I was getting at. It was good it was added for autos but bad for percision guns, though I think they could have made it work for percision guns had the tweaked the values to be just right.

In any case Halo 5 pretty clearly nails how it should be done with bloom and autos vs perscison guns, they just gotta make bursting more worthwhile on the AR and spraying a bit less effective.

They should bring back the headshot bonus it had on shields from the beta but reduce bodyshot damage/
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>>340384695
The AR is fine where it's at now. All it needs is a starting ammo nerf.
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>>340379480
This and Metroid: Other M
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Not so much that the devs didn't give a fuck, actually the devs gave tons of fucks, the studio didn't.
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>>340381684
Yeah if haven't dispelled the virgin rebuff by then your fucked
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i still love videogames. the master chief collection made me realize i need to stop giving microsoft money. ever again.
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>>340383486
This. Bungie put a lot of love into Halo and it shows.
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>>340379880
still thousands of times better than halo 4 or 5.

those games wrecked the lore, went further in COD-izing the MP, introduced shitty stupid microtransactions and RNG to customization, and Halo 5 didn't even ship with a working theater mode or forge.


and Forge World will never be topped.
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>>340384380
Yeah, ME3 was pretty horrible from what I saw. Glad I never got into Mass Effect.
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>>340379480
>>340379726
>>340379880
>>340380962
I think the problem was that they added sprint. If this was completely removed, it we wouldn't have such a shit fest of Halo games (Reach was okay, but I drew the line at 4).
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>>340384380
It's hardly a mass effect game. Shame really.
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>>340380949
I fucking hate that game with a burning passion. After I started playinng other games for the longest time, I'm happier. Recently, I got so used to Doom's mechanics and controls that Destiny was so fucking slow and boring.
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>>340379480
RuneScape, Payday 2, probably Halo: ODST because it was an expansion pack released as a main game. R6 Siege was the last """"AAA"""" game I bought into and figured would be half decent, and then it turned out to be a shitty game full of campers and crappy gadgets with no innovating gameplay.

Too many to list man.
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It's a tie between Destiny and Halo 5: Guardians.
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>>340386182
>Shame really

The shame is that Bioware and EA made money on it
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>>340383669
Hitscan, no bleedthrough, hitscan, and swords not clashing forever.
Also the maps.
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>>340379480
WoW: "Why are you still playing this game and forcing us to release sequels" edition
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>>340379480
You mean entries in the series that killed it?

Halo 4
Skyrim
Gears of War Judgement
Fallout 3
SWTOR
Mass Effect 2
Civilization V
Dawn of War 2
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>>340386930
>Civilization V
What the fuck?
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>>340387007
hexes are gay

also no content
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Reach was the absolute best Halo game. Fucking fight me.
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>>340386734
I could see the arguement that hitscan is a core gameplay change I guess but that's a super minor thing.

Bleedthrough I think was overall a postive change

See hitscan for swords.

I agree the maps are shit but that's not a gameplay thing

>>340387287
>hexes are gay

opinion discarded
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>>340381537
>the halo with the shittiest story
I know right man.
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>>340383486
Reach was a disaster if I had my laptop still, I would put my long ass Reach hate list on hear. I may email it to myself before my laptop completely dies so I could post it from my phone.
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>>340388208
That's retarded, no matter how you slice it.

If you just judge the stories based on their own merits, then Reach isn't the worst because CE barely has no story at all, and 4's story exists

if you include the EU stuff, then 4's story is worse, because there's actual explanations for reach's inconclusiveness with the novels which prevents them from being retcons. 4 has inconsistencies and retcons that have not gone explained, which makes 4's worse.

>>340388373
We've all seen it by now.
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>>340386083
No the AA's definitely messed up the game a lot. In addition to the bloom. Sprint is also an issue but not as much as the previous two. To add to this the mp maps were garbage.
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>>340379726
I also did but I still am willing to criticize a lot of what it did wrong. Which is a whole lot. See >>340390681

Single player was pretty fun even if I found the characters not too memorable.
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>>340388508
Well too fucking you and the rest of you Reachfags are about to see. It again mobile edition:
>terrible campaign
>shit story
>no plot
>breaks canon to exist
>tries to use nostalgia to make up for bad level design
>shit character development
>return to battlefield or die
>shit mp maps
>mp maps reused from campaign
>other mp maps are in Forge World
>shit ranking
>ranking can only be seen on Bungie.net
>grind to rank up
>get new armor by grinding
>most of the weapon sandbox was shit
>cardboard vehicles
>slow ass based movement speed
>low ass jump height
>bloom on every weapon
>armor abilities
>loadouts
>nuke grenades
>sword block with any weapon
>broken melee
>shit health system that was nothing like CE
>motion blur causing ghosting
>film grain filter
>desatuarated color palette
>on-rails shooting
>MAC gun
>cock teases
>shit replacements to covenant weapons
>the removal of Brute weapons and vehicles
>gimped theater
>arcade Firefight
>only two grenade types
>only being able to carry two grenades with only two grenade types
>gimped Elite customization
>Elites are only playable in modes that are made for them (Elite Slayer, Invasion)
>Forge World is gray
>ally AI is the most retarded in the entire series
>no bleedthrough
>boring as fuck
>no "Halo" epic moments
>doesn't feel like Halo
>replacing flashlight with night vision
>enemy AI have six-sense
>shit spawn systems
>no skull searching in campaign
Now fuck off Reachfags your game is shit.
PS: Halo 5's Forge shits on Reach so in other words Reach does nothing good, Good Fucking Night!
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>>340379480
I never really cared enough because they made at least 2 good ones before the 3rd or 4th game in a series started a horrible decent, so those couple of games were enough for me. honestly Mirror's Edge Catalyst is the only game that left me painfully disappointed.

Battlefront was hype as shit with those graphics, but deep down I think we all knew it was way too good to be true so it didn't hurt as much. Catalyst though fucked my shit senpai. I will never get hyped for sequels/reboots again thanks to that. it opened my eyes to this prominently hypocritical hippie generation.
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>>340391212
>arcade Firefight

ODST did firefight so much fucking better.
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>>340385152
what happened to spore exactly? I've been wanting to buy it but I'm OCD so I need both expansions to play the game
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>>340379480
>>340379726
What was wrong with reach? Sure, it wasn't exactly halo 2 or 3 levels of awesome, but it was still a great game.
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>>340392665
>but it was still a great game.

It was a decent game. Let's not overrate it here.
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>>340392723
It wasn't halo 4 levels of bad that's for sure.
Thread replies: 63
Thread images: 12

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