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Shantae Thread
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You are currently reading a thread in /v/ - Video Games

Thread replies: 105
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Reserved my copy today.

Have you?
>>
I did about two years ago.
>>
WayForward needs to show more of this game like how the whole dance system works this time around, a boss fight, how scuttle town looks in game etc. Hopefully they do around E3 because the should pretty much be done by now based on that September release date
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>you will never be as happy and care free as shantae
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I'm in the process of beating Pirate's Curse

I really hope the level design in Half Genie is better. Backtracking is a bore with how basic the platforming is and the world not being really connected at all.

The cute girls, music and graphics are what's keeping me hooked.
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>>340360167
>Backtracking is a bore
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>>340358927
Just started playing the 2014 game and what the fuck!

This game is complete shit! You faggots only like this game for masturbating to.
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I'm waiting for it to be up on amazon
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>>340360167
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>>340359592

No, your physical copy.

still have to even if you backed it
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>>340360167
Who plays a semi-metroidvania and hates backtracking? I don't think the genre is for you.
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>>340361356
>You faggots only like this game for masturbating to.
And?
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>>340361668
>No, your physical copy.

Are you nuts? The only replayable game was Risky's Revenge, and it's not even all that good. I'm glad that Shantae is getting a physical release for trade in reasons.
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>>340361356
>he doesn't enjoy quirky humor
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>>340362619
May as well turn this into a Liru thread.
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>>340362619
Maybe you're satisfied with whatever makes him fuck off, but that's just not true.
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>>340360167
You call that backtracking? play shantae 1 or any metroidvania ever
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>>340360310
>>340361612
>>340362416
>>340363157

Oh come on, you have to be kidding me.

There's nothing fun about going back through the level you just beat in a reverse order when the level itself hardly has anything going on in terms of level design. It also isn't particular great when the level itself isn't really connected to any other part of the world.

Super Metroid's level design was rock solid. You had a ton of platforming going on, obstacles, a variety of enemies, secret paths that lead to more secret paths, paths that lead you to old areas. That world was expertly crafted and a complete joy to explore.

Pirate's Curse level design is nowhere near as strong as Super Metroid to justify such boring backtracking. You're essentially running through Super Mario Bros. 1 tier level design for a majority of the islands, go through a short dungeon, and then make your way backwards to the same linear, easy, and uninteresting level.

Symphony of the Night was just fucking hallways and vertical shafts, but that was still far more interesting with the amount of new enemies and traps they threw at you in every area. Not to mention that the castle was really well connected.

Pirate's Curse simply does not have that same level of polish in its level design. It does not. Don't even pretend.
>>
>>340361356
yes, yes we do
>>
Game is shit, just like star fox
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>>340363418
There is nowhere near as much backtracking as you are making it sound. There are only 1-2 things for you to return to a map for once you get a tool that allows you to access it. It is rare, and it's for people who care enough to grab everything. Don't be such a dramafag.
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>>340363418
Yes, but do you know what Pirate's Curse does have?

Pirate Flares.

Seriously, if this is the feedback, maybe the game should have forced one Pirate Flare at the first island just to get it through people's heads.
>>
>>340363912
Forced tutorials might spare his stupid ass, but they'd make life miserable for the people who are capable of learning on our own.
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>>340363418
Don't bother explaining to these guys man. They're fans of Shantae so good metroidvania design is a lost concept to them.
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When is the game coming out?
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>>340364324
Go play the new Metroid game instead then. Oh wait...
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>>340363418
>Backtracking in more complicated and hard to navigate environments that end up taking more time to get to your destination is fine
>backtracking through simpler and shorter terrain is a bore
I really don't understand you

I don't really believe you have played any other metroidvania ever because compared to those games Pirate Curse's backtracking is is fucking nothing. you can rush through it with the running power, triple jumps, the hat to glide or just use a pirate flare
Shantae is more of a Zelda 2 clone than a metroidvania anyway
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>>340364574

September 27th
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>>340364664
Fuck. Guess I had that coming.
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>>340358927
>inb4 waifu posting faggots.
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>>340364042
Sure, but it doesn't tutorial a whole lot, and skipping the backtracking of the first island isn't a huge headache.

Or maybe one of the other islands, since one pretty much was fully clearance except for one or two items that you were forced to get later. Can't remember which one, though. Mud Bog or Tan Line.
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>>340362936

>for trade in reasons
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>>340364893

In Tanline you have to go into the level first in order to get the X-Ray glasses. You can get the mask before setting foot on Mud Bog.
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>>340358927
I backed the funding campaign.
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>>340365251

So did I, but I wanted a physical copy too
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>>340365251
Enjoy your Jasmine cosplay.
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>>340363771
>>340363912
>>340364684

It's like you guys just decided to pick at the backtracking bore comment and focus entirely on just that statement rather than view the overall problem I have with PC.

Its level design, even without backtracking in the mix, just simply isn't interesting. You would think the introduction of the new mobility mechanics would have inspire them to get more creative, but the game barely does anything with what you've acquired.

>>340364684
>I really don't understand you

Gee, it's almost as if the journey is far more interesting than the destination.
>>
>>340365145
Not that that's ideal, just in case WF doesn't get things right.

Lord knows the enemy placement and respawning in SatPC was awful a few times. And HGH already has an auto-scrolling segment...
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>>340365816
The platforming is pretty basic, but there's not a lot of options out there right now. Even if there wasn't, though, I really don't need every game to be Super Metroid. You're never going to enjoy a game again if that's your standard. A light snack with some enjoyable exploration and boss battles is fine.
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>this argument
>again
>probably by the same person
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I want to hug shantae
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>>340366240

This has no right being as cute as it is.
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>>340366062

I'm not saying it has to be Super Metroid's level. Such a standard would be ridiculous. But they should at least put some focus on their level design to make it challenging, varied and entertaining.

Hell, I'm not a very hard person to please. I enjoyed the fuck out of this game that no one seems to even know is a Metroidvania.
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>>340366575
From what we've seen of HGH, it looks more platforming centric. That's the gist I got, at least. I still thoroughly enjoyed PC for what it was, though.
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>>340365816
Because the game is meant to get more elaborate in the temples, not in the overworld
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>>340367000

I'm enjoying Pirate's Curse as well. I just think the level design is the game's weakest point. I have no idea why everyone is acting so hostile over it.

>>340367041

They're really not that elaborate. They're pretty short and the puzzles are easy.
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>>340367487
Because a lot of people come into these threads looking for a fight and people are ready to give it to them. All threads really, but Shantae has become shit on a lot more as more of /v/ learned about it through the kickstarter or through Smash thread shitters.
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>>340367487

>not expecting hostility
>on /v/
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>>340367487
>They're really not that elaborate
But it gets more elaborate. I don't know what kind of puzzles you are expecting from this
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>>340368065

I always expect some level of hostility

But not from saying "Fun game, level design is kind of weak".
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>>340364797
>>340364664
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This snake discomforts me
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>>340368346
Maybe because you started complaining about backtracking in a game that has almost none
You expected people, in /v/ of all places, not to think you are kind of stupid?
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also in addition to posting the anti bully knight of tight platforming game design and metroidvania revival

The only game I've played in the series is Pirates Curse. It dragged on, it had a lot more backtracking than fans are admitting here, the level design was pretty unintuitive at times, and the platforming itself was fun but nothing to write home about.

It was worth the $5 I spent so I don't have regrets but the game had some serious issues in terms of design. The only thing it really did right was fap bait and once I got to know the fan base I realized that is what the entire games core fanbase is there for.

It'd be great if the newest focused more on the game and less on the story and opportunities to pose Shantae in suggestive ways. I would like that.
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>>340363418
>Super Mario Bros. 1 tier level design
Are you now going to argue that Super Mario Bros., a game universally acclaimed for its outstanding design, is a bad game?

Have you ever considered that you just don't enjoy video games?
>>
fingers
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>>340369050
> The only thing it really did right was fap bait and once I got to know the fan base I realized that is what the entire games core fanbase is there for.
You know what, fuck you.
Take shots at the platforming if you really think it's that horrible, but the common "you only like the waifu" complaint is shit. It's a charming game with good animation and a hell of a lot of personality. You don't need to pull the "it has cute girls so that's the only appeal" bullshit.
>>
Are physical copies exclusive to backers? I hope not.
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>>340369410
Risky's look a bit off, but I don't see anything else off. Am I missing something?
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>>340369972

No.
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>>340369410
I don't know why people get so hung up on the stylistic choice of not defining every finger individually. In art, sometimes the lines you don't draw are just as important.
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>>340369923
>animation
excuse me those are images. they aren't animations. you see, they don't move.

regardless I took shots at both. It had weak-ish platforming and it was overly centered on the MC being cute borderline sexually alluring.

it was amusing and light hearted which was great. I hope the new game focuses on what was successful in PC.
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>>340370340
I meant the sprites. Not the static talking images. But thanks for assuming I'm a waifufag again.
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>>340370226

Me neither, but it's funny to watch people over react to it.
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>>340370631
He actually didn't say anything about you being a waifufag again

Don't project, waifufag
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>>340371095
Cute.
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>>340368549
She is very weird.
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>>340371257
Not as cute as Shantae though, right?!

:3
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>>340370631
I'm not going to knock the spritework because it's good but it's also very simple.
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>>340358927
Played and beat "and the Pirate's Curse" last week, played half of it in a day but goddamn it was fun. I think I enjoyed the first half more than the latter half, as saliva island and scuttle town are my favorite areas, but i think the entire game was really fun. super hyped to get a physical copy of half genie hero now, gonna have the play GBC and Risky's Revenge soon
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>>340371653
It's buttery-smooth and has a lot of frames. It's no worse than typical 16-bit era, so there's really no point in trying to knock it down a peg. It's OK for you to offer a compliment without the backhanded passive-aggressiveness. I get it, you need to prove to yourself and everyone else how much you hate the game. It doesn't need to worm its way into every single comment.
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I wonder if we'll get a new demo for E3.
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>>340364684
>I really don't understand you

No shit you don't understand him, you're a fucking dunce.
If you don't understand what "a ton of platforming going on, obstacles, a variety of enemies, secret paths that lead to more secret paths, paths that lead you to old areas. That world was expertly crafted and a complete joy to explore" then you sure as shit aren't going to understand what a good video game is.

Now please, fucking kill yourself.
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>>340372472
thats the art style theyre going with? does anyone else think style makes the game look like generic indie trash? Its a logical step forward from sprites espescially since it'll be on wii u but im not sold on it just yet
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>>340373053

how is it generic
>>
>>340373053
I think it looks very pretty, what are you talking about?
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>>340368830
>Maybe because you started complaining about backtracking in a game that has almost none

It's been a while but PC did have a lot of back tracking from what I remembered

Oil Squid requires a full backtrack of Scuttle Town
Door Combo requires a backtrack through Saliva Island
Lost Soul and Fossil requires a backtracks to Spiderweb island
Enchanted Blade requires a backtrack to Tan Line Island
I think there's another backtrack to Frostbite.

There's a total of 7 islands and you're required to backtrack 5 of them, 1 of them needs to be back tracked twice. You don't get the sword dash ability until like you're 70% through the game so by that point you've already done a majority of the backtracking through the slow walking method.

>>340373148

It's not. It's the go to insult for 2D games that don't use sprites.

I'm not sure what the hell anyone is expecting. No one is going to bring back the expensive as fuck cel animation, especially for video games. Hell, there's people calling WonderBoy The Dragon's Trap a shitty looking flash game.
>>
>>340373756
>>It's not. It's the go to insult for 2D games that don't use sprites.
>
>I'm not sure what the hell anyone is expecting. No one is going to bring back the expensive as fuck cel animation, especially for video games. Hell, there's people calling WonderBoy The Dragon's Trap a shitty looking flash game.
>>340373661
>I think it looks very pretty, what are you talking about?
>>340373148
>how is it generic

https://youtu.be/szhhFGQ3rl0?t=14

Because the parallax isn't very apparent and it looks a fucking lot like clip art pasted on top of an image. Which is fine because it's a frame from a video.
>>
>>340374808
person who originally said it looked like generic indie trash here. I agree with the clip art statement but I also realized that they likely chose this style because its probably the best they could do in a console setting, no way we're getting 3D models for a game with that small of a budget. It doesnt look as aesthetically pleasing as riskys revenge or pirates curse but I dont think the sprite style wouldve went over too well for being a wii u game. I agree that this style isnt the greatest but what would you personally have wanted, instead?
>>
>>340358927
I will as soon as it goes up on Amazon. I'd have backed it had they kept the backer period open until the Wii U version of Pirate's Curse released. I didn't get to play any of the Shantae games until then.
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>>340375351
to expand, I think im also willing to let aside my opinions of the "Indie Trash" clip art-esque style for this game since I know it will at least be good. also I just remembered freedom planet has spirte art style,why couldnt they just have done that for half genie hero?
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>>340374808
This looks like a flash game from newgrounds AYY LMAO
>mfw didn't back this shit
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>>340375538
forgot pic
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>>340371608
>get a bit stiff

Eeeh.... Atleast it aint cockvore
>>
>>340375509
>I just remembered freedom planet has spirte art style,why couldnt they just have done that for half genie hero

Because they made Risky's Revenge and Pirate's Curse already.

I'm not sure what style you think Freedom Planet used that makes it a valid comparison. The game's resolution is only a couple of pixels wider than the 3DS' native resolution.
>>
>>340373053
>generic indie trash?
I actually think it looks like a flash game, which is what's worrying me. I loved the Shantae games, I really hope the gameplay is good enough to excuse the bad art. The backgrounds are fine, it's the sprites which bug me.
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>>340375746
The sprite art worked amazingly for Risky's Revenge and Pirates Curse though, to the point where I slightly prefer it over the style chocie for Half Genie Hero. I was using Freedom Planet as an example since it has sprite art style when it was being made around a console, whereas pirates curse had a sprite art style while being made around handhelds (console versions were likely not in mind when they choice the art style). Just because half genie hero is being designed around consoles, I dont think the stylistic change was necessary
>>
>physical copies still not up on Amazon
Come on man
>>
>>340375846
yeah I think those two descriptions go hand in hand for this specific type of indie trash (whereas when indie trash in mentioned most people think of pic related art style). I agree the backgrounds look amazing, its just that the characters look like fucking clip art. I wouldnt worry too much if I were you, the game is still going to be a great game im sure but it seems one of its greatest weaknesses will be the style off the bat
>>
>>340358927
:( This doesn't have nepu nepu
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>>340376287
forgot to add pic
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>>340375746
And let's not forget that Freedom Planet is pure garbage.
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>>340375509

Freedom Planet isn't high-res.

WF also wants to do a lot of shit in HGH you can't do (well) with low resolution sprites. Some areas and most of the boss battles are supposed to be "huge" which requires the camera to zoom in/out. Scuttle Town and Chapter 2's boss have a Klonoa/Kirby 64 camera trick where Shantae is on a plane that loops on itself. They want HGH to be a bigger experience with more spectacle than the previous games.
>>
>>340376071

As I've already explained, Freedom Planet's native resolution is barely above the 3DS' native resolution. There's only a 24 pixel difference.

Freedom Planet's resolution (426x240) and sprite style was made to fit around a wide screen version of 4th generation consoles which were 320x240/256x240.

Pirate's Curse was made for a system using 400x240.

Neither game is designed with a "console sprite style" in mind. I have no idea what that's even suppose to mean. It's also a terrible reasoning and comparison as Shantae's art style is far more detailed and gives the player more screen space than Freedom Planet does, even with its extra 24 pixels.
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>>340376785
That makes sense with the larger scale in mind. Im the same poster who earlier said that they probably had to go with this design because it's literally the best they could pull off while still making it look presentable, im not 100% happy but making a larger scale platformer with detailed pixels woulve been absolute hell for the designers.

>>340376804
I was mainly using Freedom Planet as an example of sprites still looking presentable on consoles. I was assuming the change for HGH was due to them wanting to take advantage of what the wii U could do graphically, but as the poster above me mentioned that it was due to them going for a larger scale, this makes more sense and make my freedom planet point null
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>>340377989
>I was mainly using Freedom Planet as an example of sprites still looking presentable on consoles.

It really doesn't. Risky's Revenge and Pirate's Curse both have console ports and they look far better than Freedom Planet.

They're essentially like playing very high quality SNES games. Freedom Planet looks like something Accolade (Bubsy) would spit out.
>>
>>340378209
>They're essentially like playing very high quality SNES games

which is why i prefer it to clip art indie trash
>>
>>340376694
>pure garbage

hahaha
>>
>>340378362

Please stop making up terms for subjects you clearly know nothing about
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>>340378623
My lack of knowledge on any subject doesnt change the fact that HGH's style makes the characters look like clip art
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>>340378553
I own it on Wii U. It's a legitimately bad game. The level designs are terrible and have tons of copy-pasted sections. The physics are almost as bad as Sonic 4's. The art and music are mediocre. The only halfway decent thing in the game is that giant praying mantis boss.
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>>340379520
did you only play half the game?
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>>340379821

>I don't like game
>WOW!? DID YOU EVEN PLAY THE GAME?!

every time
>>
>>340379821
I beat it with two of the three characters before figuratively shelving it.
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