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thanks for beta testing master race https://twitter.com/XCO
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thanks for beta testing master race

https://twitter.com/XCOM/status/740181548419272705
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>>340323206
Hope you guys get mods
>>
>No mods
>Sub-par controls
>Scaled down graphics
>30FPS
>Paying to play online
>$60 launch price v. $30 G2A or GOG
>Playing it a year late

Yeah man, console version is clearly superior to the PC.
>>
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The Commander is sleeping. Post pigeons.
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>Look commander, I posted it again!
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>>340323206
Enjoy it, it's shit.
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>>340323314
there are literally no good mods for this game

thanks for the beta test
>>
Congratulations on getting a glitchy as shit underwhelming sequel.
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>>340324114
>>340324238
Is it actually a huge piece of shit or is this some kind of weird reverse fox and grapes?
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>>340324362
I quite liked it and ended up putting in 70hrs. I'll come back once the Shen DLC is released. If you didn't like EU then you won't like this.
>>
>>340323206

Thanks for beta testing, I'd post more but I'm too busy enjoying playing better ports of console exclusive games.

http://store.steampowered.com/app/294860/
http://store.steampowered.com/app/391220/
http://store.steampowered.com/app/271590/
http://store.steampowered.com/app/359870/
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>>340324495
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>>340323206
You know that such a game wouldn't have even existed w/o PC.

Console players just don't have the same tastes.
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>>340324362
It's glitchy as fuck and underwhelming, says it all right there. It's not a huge piece of shit, just disappointing.
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>>340323206
let the damage control begin
>>
>>340324150
>there are literally no good mods for this game
you clearly haven't played the game then
>>
>>340324150
> Saying that when official armors and customizations look like shit and the modded stuff is awesome
>>
Consolefags salty they arent going to be relevant anymore
>>
Did they ever fix the PC version?
>>
http://www.ign.com/articles/2016/06/07/xcom-2-coming-to-playstation-4-and-xbox-one-in-september

>Unfortunately, XCOM 2 will not follow Fallout 4’s recent example in allowing console gamers to use mods created by the PC version’s active mod community. According to 2K, there is no plan to support mods on the console versions of XCOM 2 at this time.

>there is no plan to support mods on the console versions

Sorry pham, while it's nice that you get to enjoy the base game you're ultimately dealing with a gimped product

Not that it should be anything new to you consolebros though, I'm sure you'll manage
>>
>>340324150
I like all the cosmetic stuff and some of the extra classes. My one guy is smg and flamethrowers which lets her maneuver around the map and set enemies into a panic or to lay traps for enemy reinforcements.
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>>340325506
Custom enemies are good too. Advent snipers, psi-ops, and heavy weapons are all nice. Not to mention retooled AI accompanying them.
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>>340325360
Assuming you're talking about the technical problems, crashes did get fixed, as far as I know, and framerate is improved, but still not great.
>>
I liked the customization and all but it was just an okay game. It just sits on my HD now, don't have any real motivation to play.

You guys on consoles can have it.
>>
>>340324362
I think the missions are way more interesting than the first game. I like how the time limit kind of forces you into making fun/risky decisions instead of just creeping forward in overwatch, and if you don't care for it most of the timers are only on the first half of the mission. But the story focus really sucks. Like the first game you had to do story missions and stuff, but every time you start a game it was up to you what you wanted and how you wanted to expand. In this game it's non-stop story cutscenes and unskippable/alert missions. There are continent bonuses but it's not like it really matters because if you aren't constantly traveling to blacksite missions you automatically lose the game. I just don't have enough communication towers to fuck around conquering land for nothing but an extra $40 a month.
To me that's the one big thing that drags the whole game down. And maybe the game actually isn't as linear as I'm saying it is, but it sure feels that way.

>>340325806
I didn't try any of that stuff yet, because I've been trying to find out what mod I'm using makes the 2nd mission (where you get the engineer) totally unplayable, but that's really great. Without those cool fan created enemies you're stuck paying $15 for this alien hunter DLC with a whopping 3 new guys to fight.
>>
>>340324362
I got this game as was like "cool!" for like 2 hours then I never played the game again. And I loved enemy unknown
>>
So how many of you are going to actually buy it for console? I doubt it's many

I wonder why even bother, maybe the market share? it's going to sell so bad
>>
>>340328581
Being stuck on a couch in front of a TV isn't much better than playing it on PC. I'm going to hold out and get it on the Vita.
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>>340329326
It's different when on PC there are mods, higher framerates and resolutions
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>>340323206
Game is shit though.
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>>340329472
That kind of stuff wouldn't even bother me if it's like you have the option to play it stuck at your computer or everywhere you want at any time while multi-tasking.
What I meant is that just moving to consoles you aren't getting any kind of advantage for losing all those features, so you might as well get it if for PC.
>>
>>340323206
>console fags have to use "thanks for beta testing" because they got their game last

You still got it last, faggot.
Thread replies: 32
Thread images: 5

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