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>The excellent turn-based strategy game XCOM 2 will be PC
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>The excellent turn-based strategy game XCOM 2 will be PC exclusive no more later this year. Publisher 2K announced this morning that the game will be coming to Xbox One and PS4 on September 6. Veteran studio The Workshop is handling the port of the Firaxis game with full mod support.

Thanks for beta testing, PCfriends. Also, plz recommend some good mods.
>>
>>340297607

Xcom?

More like Xcoming to Xbox amirite?
>>
>>340297607
>full mod support
I wonder if they actually mean it, unlike Bethesda.
>>
>>340297607
>PC exclusive comes to console months later

When did I step into backwards world?
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>>340297607
I haven't played it yet since I've been burnt out on xcom, but this is good news for console only people.
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>>340297694
Well.....yeah
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>>340297607
enjoy the sloppy seconds
>>
Stop Wasting My Time is a must.
>>
Good for you, consoles. It's a good game.
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>>340297607
They actually hit the 95% chance?
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>>340297607
A Better Advent is probably the best mod in existence for the game. Adds an absolute shit ton of new enemy types.
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>>340297607

After the big hole caused of BattleStillBorn 2K needs to refund theirselves somehow
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>>340297607
Sorry, the mods you want require libraries that just aren't available to consoles :^)
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>>340297607
I wanna say congrats for consolebros, but honestly it wasn't all that great. Not that it's really that bad or anything, but if you want console xcom, you're better off just dusting off the ps3 or 360 and playing Enemy Within again tbqh.
>>
>>340297607
I want to fuck that snek
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>>340297768
>I wonder if they actually mean it, unlike Bethesda.
Consoles will never see full mod support. It would require modular hardware as the hardware requirements would vary. Not to mention allowing the game content to be modified by 3rd parties instead of having a closed platform. 3rd party programs, all sorts of access for MP mods, etc.

If anyone believes full mod support is going to happen on today's definition of a console, they're retarded.
>>
>>340297607
DELETE THIS
>>
>>340297607

do you want to play xcom with a controller? Seems like a pain, unless you have a console friendly keyboard and mouse you can stick in?

the 2 mods that really matter are

stop wasting my time
faster avenger navigation
>>
>>340298181

Just transfer the fucking libraries over. Don't you fucking try to Jew me "master" race fag.
>>
>>340298571
I played it with the Steam Controller so I could be comfy in bed.
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>>340298604
How does one even get to be that level of ugly?
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>>340297607
Neat, i hope that this means we'll see controller support on the pc.
>>
>>340297607
Won't last. Console tards won't be able to handle the risk management and will bitch about it being "too hard"
>>
>>340298604
What's wrong with your face
>>
I'll be pissed if the shitty Alien Hunters DLC is included and required for the platinum.
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Does this mean they'll be adding xbox controller support on steam?
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>>340297607
>full mod support
>there are literally no mods worth downloading
enjoy your game consolekeks
>>
>>340298181
JUST TIC THE BOX BRO.
>>
>>340297808
>When did I step into backwards world?
When CDPR became console focused.

Video games are dead now.
>>
Guess I'll snakepost.
>>
Give me a few minutes guys, I'm going to get a petition setup to prevent this from happening. Pc games are not allowed to be on consoles
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The game wasn't bad but it somehow bored me away from it after maybe 20 hours of playtime, and I've not been able to make myself get back into it somehow.
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>>340297607
PSV vesion when?
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>>340299262
Meh why not
>>
>>340299609
Why not is a fine answer.
>>
Didn't Firaxis lose money on the XCOM 360/PS3 port? What the fuck are they thinking.
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I hope consolefirends will enjoy it and become a valuable part in the modding community
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>>340297768
Of course not. Consoles would shit themselves if people tried to mod them too far. Just imagine people asking for 16 man squads and to up the enemy count and then complaining when they get 10 fps. Nexus already knows the horror of Fallout 4's console modding, you can bet that they won't touch Xcom 2 either just because of the precedent of whining assholes and people asking for EXCLUSIVE mods.
>>
>excellent turn-based strategy game
>>
>>340297607
Maybe it means they'll actually bother to optimize it to be able to surpass 20fps
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>>340299809
This one had a lot more hype behind it with the whole PC exclusive thing, and staggering the release like might help it out on consoles because of how much fanfare there was up until release. I doubt it though.
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>>340297607
>with full mod support.

Protip: this bit doesn't exist in the original "article" (which is more of a short blurb).

Consolebros can hope for mods but as the FO4 console mod catastrophe has shown, the most they'd likely get is extremely gimped capabilities while also managing to piss off mod creators to the point where they're actively making mods incompatible with consoles.
>>
>>340299809
Firaxis didn't have to think about anything. Their publisher gave them money to make a console port and they handed it off to a third party so they wouldn't be bogged down by irrelevant work.

It will sell like shit, 2k will be pissed they wasted money on trying to recoup losses from Battleborn and Firaxis will just shrug their shoulders and ask them when they can make the Expansion.
>>
Glad more people get to play it, but the mod support is just going to run into the same problems Fallout 4 did, with some faggot stealing other people's mods in the name of "justice"
>>
Did they fix the optimization or not?
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>>340300119
2K is gonna go the way of THQ at the rate they're burning money on flops
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Threadly reminder that snakes are confirmed male with venom sacs.
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>>340300201
They will be fine once Borderlands 3 is announced at this E3 and comes out next year.
>>
All i learned from the fallout 4 mod situation is that millennials are entitled pieces of shit
>>
I didn't play this yet but I loved the shit out of the last XCOM. Is this game fun?
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>>340300284
They refer them as "her's" several times throughout thr game though. The venom sac thing is true though.
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>>340299774
>>
>>340297607

Wowser, the PS4 sure is becoming a Steam Machine.

Star Citizen won't be far behind, I trust.
>>
>>340299225
>Video games are dead because PC is dead
Here's a (you)
>>
>>340300284
Nice shitpost but the viper king is literally the only male viper left in existence

And every other snek belongs to his harem
>>
>>340300284
No, there is only ONE male and he actually impregnates the normal Vipers you usually see.

>>340300361
It can be, nothing really got worse from the last game, just different. If you liked the base building you might be disappointed that you don't have as many options this time around. I like the geoscape much more then the last game and over all the game feels smoother.
>>
>>340300361
It's alright but EU/EW was better. I should really pick 2 back up, I fell off of it hard after I had a misaion failure with a full squad wipe on one of the base missions.
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>>340300430
KING
I
N
G
>>
>>340300327
>implying you aren't a millennial
>>
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>>340300284
Viper King is the only male in the race. The game said so itself, and even then it was a result of crazy gene science.
>>
>>340298973
Is it that bad? And can't you disable it?
>>
>>340300004
>and staggering the release like might help it out on consoles because of how much fanfare there was up until release. I doubt it though.
this shit only works for console games -> to PC
>>
>Xcom 2 was exclusive to PC
>Firaxis kept saying it would be impossible on consoles
Does Firaxis not make the ports or something?
I mean one way or another 2K got the entity of Enemy Unknown on iOS and Vita
>>
>>340298604
>Drumpf
Bernie cucks, and Shillary supporters are fucking ugly.
>>
>>340300624
You can in PC, who knows if you will in the consoles. Though the way that you activate the stuff is from a story mission, if you don't take the mission, then the ruler aliens never show up.
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I want Snek waifus but I want to fight for humanity, what do I do?
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>>340300726
Well, the level of mod support they have on PC is impossible on consoles. The "full mod support" bit in the OP is fake.

But yes they're not handling the port(s) themselves, Firaxis itself only works on the Windows PC version while Feral handles OSX/Linux ports and The Workshop will handle the console ports.
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>>340300962
Wait for potential mods that everyone frothed at the mouth over up to release that will never be created.
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>>340300726
>Does Firaxis not make the ports or something?
Nope, they are handing it off to a third party, some CoD devs.

They also probably meant that it would be impossible at the fidelity they wanted. So it's probably possible if they tone a bunch of shit down. I await seeing a noticeable downgrade.

>>340300962
Fight for humanity and free snek from alien control.
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>>340300726
>>Firaxis kept saying it would be impossible on consoles
Literally did not happen.
>Does Firaxis not make the ports or something?
They're outsourcing it to some noname new studio. Expect a disaster of a port.
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>>340300726
I was thinking about that as well. They were so persistently saying no, that this really comes as a surprise.

The way this game is tacked together, I wouldn't be surprised when someone just stumbled over the solution to port it over. I just hope they don't butcher it completely for the consoles.
>>
>>340300962
I saw a roadkill fox on the way to work this morning
sad times :(
>>
>>340300962
You fight for humanity and take snake liberate snake waifus.
>>
Is it possible to control alien unit in this game?
>>
For PC friends who have this game. Is there anything in xcom 2 that consoles can't handle? I swear the devs were insisting it couldn't be ported.
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>>340301152
I JUST WANT UFO DEFENSE REMASTERED
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>>340301461
Yes, either from Mind Control or in Multi player. Every unit can be either hacked or mind controlled.
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>>340301152
>Literally did not happen
Not that exact wording but Firaxis made a bunch of statements about the game not being on consoles
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>>340301225
Nice reddit comic faces.
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>>340301479
They were insisting that they couldn't port it at the level they wanted to achieve. That's all. The game doesn't seem to have anything that would make it impossible to be on consoles. They just need to down down a few effects, textures and restrict the amount of units that can be on the map at any one time.

This also means that they probably found a way around units actually being on the map in fog.
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>>340301680
>>
>>340301479
>>340301796
>Firaxis wants to put all assets into PC version
>Game comes out with some kinks
>A lot of them get fixed
>Some DLC released
>Console port announced
Sounds pretty logical really
they didn't want to make console ports so they just focused on making the game, and now the port can be made
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>>340302031
>Game comes out with some kinks
Did it ever
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>>340301479
Nah, it could easily run in theory. The game is not that graphically intensive, but the main performance issues stemmed from all the shit that was going on with the AI in the background iirc. My 970 got constant hiccups from that, I wonder if they fixed that up. It was one of the main reasons I dropped the game, I figured performance issues would get ironed completely out after a few months.
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>>340302031
Which is a good thing

More people get to play games.
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>successfully hack to take control of an enemy
>suddenly activate 3 extra pods after I had them all
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>>340302151
The performance patches did eventually iron out the bugs. Even my 980ti had hiccups every once in a while and some noticeable stutter on certain actions and it's all gone now.
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>>340302031
>>A lot of them get fixed
[citation needed]
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>>340298017
19 out of 20 times, all the time.
Whoever started this should be stoned.
>>
Called it the minute they said it was PC "exclusive". It was obvious they would still put it on console.
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>>340302367
Better hope that enemy was a sectopod. I remember when I did that. First I did the "take control of a random enemy" hack from a security station. It revealed three pods, one of them was the Sectopod. I had line of sight to it and decided to go for the 45%. After that, I still had line of sight with my Psy-op, so I used dominate and got control of the Andromedon. So now I had three units, none of my guys could be seen since they were so far away and everything on the map was activated. I just let the aliens basicly kill themselves. It was hilarious.
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>>340297607
PC gaming is officially dead.

XCOM2 was the last big-name PC exclusive and it wasn't that good
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>snek grabs unit in full cover from across the map
>land hit and free them, they get back into full cover again with hunker and 2 guys on overwatch to keep her from flanking
>fucking gets by both shots and once again pulls the unit out from full cover and wraps them up for a kill squeez


Game was good but goddamn did it infuriate me sometimes
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>>340302762
Didn't have Line of sight on the sectopod for the hack.
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>>340302782
>Total Warhammer isn't big-name
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>>340297768
Yeah, you will be to install whole 2 voice packs before the game will put a ram limit
>>
>>340301479
>I swear the devs were insisting it couldn't be ported.
IIRC they only stated that they won´t release it with a console version because of the first game´s sales, but they never mentioned any technical reasons, and deliberately never said that it wouldn´t get a port, afaik.

And considering they changed a grand total of nothing about the game´s simplistic basic mechanics and its persisting slight awkwardness with M+KB, *despite* them claiming to concentrate on PC, the console release later on was a given, imo.
>>
Good luck to console players, this was one of the cheapest and most bullshit filled games I've ever played without mods and cheats. Makes Enemy Unknown look completely fair and balanced.
>>
Is this the game where you can apparently have your gun pressed to someone's head and still miss, while the ayy lmaos could hit you from the opposite side of the map with a handgun?
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>>340297607
How are they gonna optimize it for consoles? The game had terrible framedrops even on good hardware.
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>>340297607
inb4 it sells less than 200,000 copies on consoles again and xcom 3 starts PC exclusive again.
>>
>>340297768
A mod for Fallout 4 regarding textures that only increased 500MB of RAM usage on PC made the average FPS drop to the 10's on Xbox One.
>>
>consoles get a good game
>now my toaster friends can play it on their xboxs and PS4
i'm for it, it's a good fucking game, and it wasn't spoiled by being a console port, instead consoles get a PC port to them.
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>>340303234
Nope, that's the previous one.
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>>340302686
This is the only thing that bothers me about this shit. There are two scenarios. One, Firaxis were serious about wanting it to be exclusive. Didn't feel that making it for consoles was either worth it, or simply because they actually just wanted to go balls to the walls with what they could do on PC and then 2K just finally put their foot down and told them that they needed more money and they were porting it to consoles.

Or two. Jake was simply lying and there was never this idea about making it PC exclusive at all.

I'm more willing to believe it was the former then the later. 2K are a horrible publisher and it's not surprising to have Firaxis having to bow to their whims. They also wouldn't have gone ahead with the idea of mod support if they were simply going to port it, as at the time mod support for consoles was unheard of.

Also, considering they handed the port off to a no name studio, it's obvious that Firaxis only really cares about the PC version and are dedicating all their assets to it.
>>
Any tips from some kind PC bros when it comes out? I'm hearing its pretty insanely bullshit at times. Any really good class builds or changes from the first one I should know about?
>>
Exclusive to PC*

*also on ps4 and xbone
>>
>>340303449
It isn't bullshit you just got to learn to make the situation always be in your situation.
>>
>>340298973
what's wrong with Ayy Hunters?
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>>340303325
how do you panic so much that you deliberately aim your gun and score a critical hit on a friend that you could never get while completely calm against an alien?
>>
>>340301152
>They're outsourcing it to some noname new studio
what the fuck
>>
>>340303449
>Take high cover, low cover sucks
>use your grenades to kill cover early game
>Grenadiers are the best
>Hacking specialists are better than medics
>Don't trigger more than one group of enemies at once
>pistols are useful
>Don't try to stealth the objective, it doesn't work.
>Don't sprint with your last move

>
>>
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>>340303717
Hey, at least it only happens when they're panicking.
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>>340303408
Nah, he was lying, it was never PC exclusive and they never intended it to be. It still plays the same as the last one that was made with console in mind. It was nothing more than a timed "exclusive", it was always intended to come to console. None of the mods are even anything special.
>>
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>>340303449
>Any really good class builds or changes from the first one I should know about?
Grenades solve all problems. Problem still not solved? Needs more grenades.
>>
>>340303449
Yeah, don't use sword rangers, they are completely worthless. Grenadiers are OP, even after their nerfs. Don't underestimate Gunslinger snipers, a single fanfire with Bluescreen rounds can kill a full health Sectopod.

Rush autopsy research so you can get Battlescanners before your first retaliation mission which happens just before the end of the first month.
>>
>>340303408

It never was

This was said before it released on pc

>According to an interview with IGN, creative director Jack Solomon mentioned to IGN that the team at Firaxis Games aren't opposed to porting XCOM 2 to home consoles but at the moment they're just focused on the PC. Why? Because they can't afford to be stretched thin working on a multiplatform game and trying to scale the assets and features from PC to PS4 to Xbox One. Firaxis is a small team and they want to work on doing the best they can with the capabilities and power of a PC.
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>>340303325
>Shoot through fucking cover
>the squad proceeds to trip over themselves to kill each other
>>
>>340303543
This anon is lying, the game is nothing but bullshit. It makes the first one look easy.
>>
Considering how well optimized the pc version is, it will run around 8-10 fps on modern consoles.
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>>340304265
It's only bullshit if you act like a retard and don't plan.
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>>340303849
Only the port, not the expansions/sequels.
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>>340297607
>keep shitposting how the game is shit and failed when it comes out
>brag when they decide to push for more sales

Literally
Eating
Scraps
>>
Has Phantom been nerfed yet?
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>>340303938
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>>340304123
See, this makes more sense. They did exactly what they said they would do. Jake wanted to make a PC game. That's what he did and will continue to do and handed off the port to someone else.

It was "exclusive" in the sense that they didn't know if they would ever get around to a port. A port however, wasn't in the cards at the time and that's certainly true.

Now however, work on all the DLC is finishing up, they have more time. Port is a possibility and they don't have to do much of the work.
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>>340297607
>full mod support.
I'll never play XCOM, but I'm pretty sure this is a lie.
>>
Great, ps3 Xcom was fun. Le beta testing meme and all that but is it good pcfriends? Worth looking forward to?
>>
>>340304637
It isn't even in the article, so it's just OP baiting.
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>>340304674
Yeah, if they can make it run well on the consoles. It ran really fucking bad at launch and still has performance problems but it's excellent and has great replayability.
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>>340304674
assuming the console performance is fine, yeah it's a great game. a good step up over the original, the biggest drag was the performance on PC
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>>340304674
If you liked the original, then you would like this one. Lots of issues were fixed. I would suggest you wait though and see what they had to change or downgrade. Some missions could have a lot of enemies in them and I can bet that they will have to tone that down.
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>>340298115
This

I genuinely feel bad for Battleborn. Sure it's probably not very good but if it released at a different time it could've coasted by for a few months but it just stood no chance against Overhype
>>
>>340300309

but there's no colonial marines project to siphon money from this time around
>>
>>340304674
assuming it runs at 30fps you should be fine
>>
>>340298571
The first XCOM was actually BETTER with a controller before they fixed mouse and keyboard. If controller support is anything similar to the first one, it should be fine.
>>
So does this mean Firaxis is finally going to optimize the game? I doubt consoles will get decent performance like it has currently.
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>>340304783
>>340304803
>>340304872
>>340304963

Good news, I'll remain cautiously optimistic
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>>340304925
They will find a way. Battleborn didn't cost them that much probably and the amount of money they got from Xcom 2, Borderlands 2 and Pre-sequel is probably more then enough to get BL3 looking decent and then its cash city again.
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>>340303234
Yeah pretty much. The game fucks the player over at every available opportunity on normal and up.
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>>340298950
Xcom 1 is already on console so you're full of shit
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>>340304997
It'll probably run better on consoles than it did on PC to begin with, which it never made sense why it ran so poorly anyway since it's a turn based game and not that graphically impressive.
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>>340305170
Battleborn was in development for a few years. It definitely cost a fair amount andthey definitely didn't make their money back on it.
Borderlands sales dropped signifcantly between 2 and whatever the Memequel was called.
>>
>>340304997
No, because they handed it to The Workshop, some CoD devs. They will just be supervising. If anything this just confirms that Firaxis themselves are working on something else, possibly the expansion.
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>>340305240
It may be on console but nobody bought it.
>>
>>340304674

Not with those timers. I quit after the second mission tbqh. Ill probably finish it eventually
>>
Better hope they fix the graphics issues on the final level or it'll end up frying some Xbones and PS4s
>>
I guess they are desperate, i mean why? xcom 1 sold terribly console
>>
>>340300459
>PC is dead
Here's a (You)
>>
>>340305475
Wrong. It sold quite well. I even have the Xbox 360 version since I didn't have my PC with me at college when it came out. Hell, it plays better with a controller.
>>
>>340304915
>I genuinely feel bad for Battleborn.
How do you feel sorry for a game? You can feel sorry for it's developers but that's pretty difficult and it's playerbase is super defensive about the game's dwindling numbers.
>>
>>340298950
why did you put '"too hard"' in quotes?
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>>340305240
And it sold like shit, console players mostly can't handle the idea of odds not going in their favor. So the second that talk about missing 'point blank' shots comes up, everyone believes it's a shit game and then it flops.

I'm kind of on the fence on that. I want everyone to have fun with the game, but I don't want the next game to get watered down. Developing for PC first and then porting to console later is just fine in my book. Especially since greater hardware can come out to support it on consoles in the mean time. If development for both happens at the same time, its just a worse experience for everyone in the long run.
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>>340305831
I mean as a franchise, for everyone involved in it. It's years of work for very nearly nothing.
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>>340305919
I think you are reading it to it a bit, it sold poorly because it's a strategy game on console. It worked well imo but the audience just isn't there.
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>>340305831
>I will make anon feel bad for making a statement by doing another useless one because I like to ruin smiles and opinions
>>
>"Yeah consoles can't play this game. It's too sophisticated."

I knew that was bullshit from the start. It's not a cutting edge RPG with a map the size of England. It's a fucking turn based strategy game.
>>
>>340305780
I didn't know 500k was 'quite well'. Seems more like just barely scrapping by. If it sold well, then the idea of making it for PC first wouldn't have been a thing.

>>340305641
It didn't fail horribly, it just wasn't a system pusher. They still made some money from console sales and if they don't have to dedicate man power to making it that's win win for Firaxis. If it doesn't sell well then 2k is the one that is eating the cost and given their horrible nature as a publisher, I'm more then happy to see this port.

It either does well and Firaxis gets more money for the next game, or it does poorly and 2k continues to die a horrible slow death.
>>
How much customization is there?
>>
>>340305953
>I mean as a franchise, for everyone involved in it. It's years of work for very nearly nothing.
So you feel sorry for the developers? They're getting paid to do their jobs, while the upper management shit themselves over a title that's crashing.
>>
>>340306643
It was decent in the base game. Anarchy's Children added a bunch of options as it broke up how armor was. Instead of just one huge piece, you now could change the individual sleeves and legs.

You can make some pretty amazing looking soldiers.

And then watch them die on the next mission when they get crit
>>
>>340300430
Where does it say about the venom sac thing? I'm not able to find anything about its 'breasts' with my weak Google-fu. Though I remember reading somewhere that they're apparently caused by the human DNA stirred into Vipers causing them to start displaying human secondary sexual characteristics, thus tits and hips. Or is that total bullshit?
>>
>>340306479
>"Yeah consoles can't play this game. It's too sophisticated."
>posting a counter to an imaginary argument

Yeah, sure showed them!
>>
>>340306839
Even so it would be a bummer to see something you poured yourself into for years go ignored because a superior version released around the same time. It wouldn't be the kind of thing you could shrug off
>>
>>340306880
waifu team is go
>>
>>340306839
I would certainly feel bad if no one was enjoying what I had created. It's also bad for devs to be associated with flops. Even if they are good programmers, having the stigma attached to you isn't good. Designers will suffer the most however as they were in charge of actual game mechanics and are also the easiest ones to replace.
>>
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>>340307042
Good anime post
>>
>>340307050
At this point it honestly needed to happen to Gearbox
>>
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>>340307042
>still trying to shitpost in a relatively civil thread
>>
>>340297607
>A game with terrible bugs, demanding af needs and almost zero polish is coming to obsolete toasters...
I don't care about you consolecucks but this seems like a trap, they want to kill your kiddiesoles.
>>
>>340307050
It wouldn't be so bad if it wasn't so soon after their release, but it just completely eclipsed them
>>
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>>340297607
Basically:
>consolefags will get inferior version of game because of lolnopower
>they get it later
>mechanics-wise they'll get exact same version because of PC patches
>they get it few months later
>>LOLOLOLOL THANKS FOR BETATESTING

Meanwhile:
>GTA5 PC port is superior in every aspect to console counterparts
>also mods
>>ENJOY BEING LATE TO THE PARTY
It's amusing how some people can't join few simple facts.
>>
>>340307273
Yeah, they did need to be brought down a peg or two. Maybe this will be the wake up call that they can't rely on their name to push games anymore and Borderlands 3 will be much better.
>>
>>340297607
neat
>>
>>340306880
Sounds great. I got very attached to my team last time and wanted to dress them up some more
>>
sincere question

why would you want to play xcom on a console? can you imagine playing civilization in the living room? it would feel weird, your face needs to be close to the screen for strategy games, even handhelds would make mroe sense than consoles.
>>
>>340307407
>ENJOY BEING LATE TO THE PARTY

That one is true though, you literally had to wait 3 years to play.

By the time PCkeks got everyone and their mothers already played it to death.
>>
>>340307554
pls go
>>
>>340307554
>autism
>>
>>340297607
>full mod support
yeah cuss that's working out with Fallout4
>>
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>>340307554
I don't know where /v/ threads are archived now, but we can still see >>340307042 even if you deleted it and tried to be a shit troll again.
>>
>>340307658
The first one worked well on console, everything was very clear and intuitive. Hard to explain without showing obviously
>>
>>340307529
Well good thing is that you now have a POOL for your characters. Saving them to this pool will allow you to see them in subsequent games, now you don't have to continue to make them over and over again.

You can also save people to this pool as scientists and engis, not just soldiers. The best one is also the Dark VIP. Have someone you don't like? Make them a target that will show up in assasination missions.
>>
>>340307050
This implies everyone involved liked what they are working on, which you cannot possibly know.

>>340307182
>Even if they are good programmers, having the stigma attached to you isn't good.
This isn't how it works. You can be involved in a shitty film but as long as you play your parts well on screen you're not any less likely to get another part in another project.

>Designers will suffer the most however as they were in charge of actual game mechanics and are also the easiest ones to replace.
Companies tend to hire designers that have been in the industry for long enough to understand what's a good or bad mechanic, and have reputations behind them generated by well designed games.
>>
>>340307682
So?
>>
>>340307554
to post shit tier anime art.
>>
>>340307887
Nah it just means they worked hard on it m9
>>
You're going to get it with that shitty DLC. I feel bad for anyone who doesn't know to disable it. Alien Hunters ruined the game for me.
>>
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>>340297607
>consoles
>mods

lmao
>>
>>340297607
Will it be as badly optimized as the PC version?
>>
>>340308012
What is so bad about Alien Hunters?
>>
>>340297607
Good for consoles.
Just try not to be a bunch of cunts and pester mod devs into making shit for you again.
>>
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>>340308080
Fallout 4 says hi
>>
>>340297607
I've been waiting for this.
>>
>>340298359
Happened on ps3 mate
>>
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I guess this explains the lack of good optimization
>>
>>340307832
Holy shit that sounds great
>>
>>340308171
What image did he just post, stupid?
>>
>>340308171
read the image dumbfuck
>>
>>340308002
>Nah it just means they worked hard on it m9
By what measurement? And how do you know they "worked hard on it" as opposed to just doing their jobs? Eg, Do you have any sources for programmers doing massive stints of overtime?

This "boohoo they worked hard on it" holds no water, it's what No Man's Sky faggots spout constantly in defence of the high price.
>>
>>340303325

This is a mod, right? There wasnt friendly fire in EU as far as I know
>>
>>340308456
>Eg, Do you have any sources for programmers doing massive stints of overtime?


Not him but have you read about any game development process aside from Minecraft?
>>
>>340305953
>feeling sorry for gearbox

I'm glad battleborn did bad after all the shit they did
>>
>>340308291
It really is, since you can also assign certain classes that you want them to appear as. Like I decided to go full weeaboo and make all the Gundam 00 pilots. Lockon will always appear as a Sniper if I see him as a reward for a promoted soldier.

A shame that if he appears as a rookie, his promotion will still be random.
>>
Is this a surprise to anyone? I mean the games are consolized shit and the first one was on consoles, how could anyone not seen that coming?
>>
>>340308574
No, it isn't a mod, soldiers can attack random targets if they panic.
>>
>>340304091

Dont listen to this faggot. Battlescanners are useless. And sword rangers are fucking op, they get a free hit whenever anyone enters melee range (this kills the chrysalid), after killing said beast with this skill, they become inmune to the next attack against them, and on top of that, can move 1 more time to place them safely on cover. Also their "Ultimate" allows you to get like 5 kills if you time it right
>>
>>340308596
Irrelevant to the strawman.
>>
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i feel so bad for this game
>>
>>340300624
>>340303707
>Game now just gives you a bunch of super weapons for nothing right out of the gate
>Ridiculously easy early game now
>Mid Game introduces a bunch of bosses
>They can randomly show up on any mission
>Large bullet sponges that will waste your time on a number of timed missions
>Gets to do something EVERY ACTION which makes finding them after you lost concealment a potential full party wipe.
>If you do kill them, you get way over powered armor from them that makes the rest of the game a joke.
Speaking of jokes, the armor sets you get from them all look ridiculously silly and all the added customization options throughout the dlc is art style smashing levels of silly. Who wanted mad max rejects to show up in their rookies? Who wanted steam punk armor?
>>
but that's impossible, fireaxis said that only the PC could handle xcom 2
>>
>>340308853
Pretty much the entire sword tree is useless outside free attacks
Also
>battle scanners
>useless
>>
>>340305364
the problem with the prequel is that it looked more like a spinoff, there wasn't really anything about it that hyped it up like borderlands 1 and 2 were hyped up
>>
>>340308895
lol. these people exist. some of them may be among us RIGHT NOW
>>
>>340297808
its always the same world, its just the matter of you get used to be lied or not.
>>
>>340298115

Did this seriously fucking happened? Why cant these idiots at gearbox drop the whole "meme humour from 2010" bullshit?
>>
>>340308895
>30 minutes to find a game
Wow that's pretty terrible
>>
>>340297607
Holy shit I was about to make a PC to play this...
Really I'm amazed of how PC became such a third wheel of vidya.
>>
>>340308879
>irrelevant
>It's an (admittedly vague) answer to your question.

There's almost certainly more sources of programmers working massive amounts of overtime than not, every account I've ever read has talked about sleeping in the office (Ico) or workers being forced into mandatory 70 hour weeks (GTA5) or similar.

I have to jet but seriously, even the shittiest game out there had devs working overtime
>>
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"Our expertise here is PC. That's our home, and that's where we're really comfortable," said XCOM 2's Creative Director Jake Solomon. He explains that when his team set to work on an XCOM sequel, it set some pretty lofty goals - high-fidelity characters and environments, better-looking destruction, physically based rendering, and of course, procedural generated maps. He said that the only way the team could pull this off was by focusing on the single platform that it had all its expertise on.

"When we have our meetings, when we talk about stuff, we only talk about PC," said Solomon. "We talk about 'What is the experience like on PC? What does the mouse feel like in this experience?'" He explains that this means that the entire XCOM 2 experience was built with the PC gamer in mind. Some examples of this include the optimizing the interface to be mouse-and-keyboard friendly, and displaying a lot more detailed tactical information on screen, as Firaxis can count on players sitting close to PC monitors (rather than far from their TV screens) and being able to read smaller text.

So for Xbox One and PS4 owners looking to get their hands on XCOM 2 - while Solomon didn't completly rule out the possibility of a console version, as he did state that Microsoft and Sony's new boxes were "technically" powerful enough to run the game, he did say that it isn't even something the team is thinking about at this point in time.
>>
>>340309257

No you weren't.
>>
>>340308895
holy fucking shit that's beyond 'please understand'
>>
>>340300201
Take 2 will keep the alive with GTA money
>>
>>340309367
Yes I was.
I'll still make a new one (my atual PC is outdated), but I don't have the same urge now.

At the very moment I don't have an exclusive title in mind which would justified to make a PC for gaming.
>>
>>340304637
Probably the only good mod there is.
>>
>>340308234
I've had a PS3 since 2008/9 and I've never heard of this shit.
>>
>>340309973
No you weren't.
>>
>>340308574
Nope, that's base game. Soldier panic could shoot anything. LW modded that out and made panic soldiers just hunker.

XCOM 2 however, you can't shoot your allies in a panic, but you can still grenade yourself. That one feels worse sometimes.

>>340308853
What the fuck? Stop giving him bad advice. Battlescanners are amazing, they will carry him through that first retaliation mission until he gets a specialist with Scanning Protocol because he can't be making a mistake by activating Faceless in Melee range.

>sword rangers
>op

I wish. Not only do swords do less damage then the shotgun at every level, but shotguns get an insane chance to crit. Meaning I am more likely to flat out kill with the shotgun on even a mid damage roll then having to hit a max damage roll with the sword.

>bladestorm
Please no, it has a ton of problems and is too situational. Sometimes works on the same code as an overwatch. Which means it only has a 70% chance of hitting. It also is possible for things to enter its range and for it to not trigger if they just entered their line of sight. The other stipulation of it triggering on attacks has it sometimes activating before the attack and other times after.

>Untouchable

Of course you are going to take this, even as a shotgun ranger. No one is going to not take this skill since it negates risk and it's other choice, deep cover, sucks donkey balls in comparison.

>Move one more time to place them in cover

You just described Implacable, which is the other choice at Captain on the opposite of Bladestorm, which is the one you SHOULD be taking because Bladestorm sucks shit.

>Reaper
>ever useful

It's a flashy skill, but Rapid Fire is too good in comparison and has a lower cooldown. The amount of times I have been able to chain kill with Reaper, I can count on my hand. The kills I have made with Rapid Fire is innumerable.
>>
>PCkek exclusives
>

>Console exclusives
>Uncharted, Bloodborne and more
>>
>>340310230
You could install mods via usb for unreal tournament 3 on ps3. Not sure about xbox 360 though.
>>
>>340303849
people do this all the time. civ 6 is coming.
>>
Good luck to console friends. Hopefully you guys won't be as casual as /v/ was when they first played this. Everyone was bitching about how hard and "unbalanced" it was.
>>
>>340311579
Xbox 360 just had some exclusive maps
there was this one CTF map in a market and it had stellar fucking music
I cant find it for the life of me
>>
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>>340312025
Classic was my preferred difficulty on EU and EW. Will I have a bad time?
>>
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>>340308895
Holy shit. There is people this deep into the denial stage.
>>
>>340305759
If you're fine with every game being early access and scamstarters PC is thriving.
>>
>>340303449
Your goal is to always alpha strike enemy pods on the same turn you activate them, or disable them to the highest degree possible if you can't instantly kill them all off.

Swords are useless.

Always take at least two grenadiers, or even three. Make sure you get Salvo when they get high enough. Chain Shot, while being a shittier version of Rapid Fire, is still a good pick because you can stack Aim PCS and Superior Scopes on Grenadiers by end game and get reliable 100% Chain Shots, which completely wreck enemy shit.

Always bring a Specialist on missions that involve hacking targets. Remote hacking will save your ass on more than a few occasions.

Phantom Rangers are a must for scouting. You should keep them concealed for as long so you can keep using them for stealth scouting on missions, which is invaluable.

There's more to the strategy but that's from the top of my head for now.
>>
>>340302783
>playing ironman on hardest difficulty
>95 chance to hit
>if I don't hit I'm fucked
>it misses
>entire squad dies
I hate the % hit. If it's not 100 it may as well be 0.
>>
>>340313893
>Phantom Rangers are a must for scouting.

>>340303449
I just want to really punch home how amazing this is. A Ranger/Sniper combo on an open map will absolutely destroy everything. Sometimes pods won't even activate if they are far enough away. Turrets can be disabled without them being able to do anything.

On a mission without a timer, this combo is enough to two man the map with careful enough play.
>>
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>>340300284

I quit my second play through on legend and I even tried lowering it to commander because of the leader aliens, I killed the king with no real problem but once I got to the Berserker queen I quit, She is so fucking cheap and knocks out half my squad in two reactions ontop of that when she leaves I only have like 2 turns to escort the VIP.

To me it made the game unfun. She's far too overpowered without cheesing her but even if you do you don't have much time left in the mission.
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