[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y ] [Home]
4chanarchives logo
Ys / Falcom
Images are sometimes not shown due to bandwidth/network limitations. Refreshing the page usually helps.

You are currently reading a thread in /v/ - Video Games

Thread replies: 245
Thread images: 46
File: Dularn.jpg (307 KB, 1280x960) Image search: [Google]
Dularn.jpg
307 KB, 1280x960
How do we go from this
https://www.youtube.com/watch?v=6jZjlDR5-Qo

Literally the first Boss in Oath and already it requires above average reaction time and non shit positioning. Allows for relatively few mistakes and you can get dropped from full health to 0 in seconds if you aren't careful .
>>
File: Bami.jpg (23 KB, 480x360) Image search: [Google]
Bami.jpg
23 KB, 480x360
>>340273647
To this
https://www.youtube.com/watch?v=1j_W3UothLk

Literally a boss found at the end section of the game in Celceta which requires zero positional skill and reactions slightly above being brain dead.
If you get hit you can heal and if you die you can have your other characters heal you (not that bosses hit hard at all in this game even if you do get hit).

When did Ys boss fights become all about standing still and pressing triangle?

Where did it all go so wrong?
>>
>>340273647
>that boss
>hard at all
Why are Ys fanboys so retarded and annoying?
>>
>>340273647
Dularn isn't that hard, its mostly just learning patterns. The PSP version makes it easier since you have sound cues to know which one to dodge.

You should have picked a better boss like Gyalva or something.
>>
>>340273857
It wasn't like your babby's first Ys game so you must hate on it like average /v/ermin.
>>
>>340273647
>>340273857
Ys became dead to me from Seven onwards.

>>340274000
>>340274074

Clearly he's comparing a first boss in a good Ys game to a late boss in a shit Ys game and he's right, Dularn for as easy as she is requires much more awareness than anything in the modern Ys games.
>>
>>340274176
To be fair, Felghana has its share of lazy bosses like the wolf where you can beat it by just going balls the wall with Fire spam. The Dularn rematch is also really easy because of the afformentioned Fire spam even if there's homing lasers.
>>
>>340273857
>>340273647
Ys employs the law of dimishing returns in every sequel.
None of those can't even touch Dark Fact or the Gargoyle boss of 1.
>>
I played on hard and dropped the game while fighting that blond faggot. Fuck that difficulty spike.
>>
>>340274339
>None of those can't even touch Dark Fact or the Gargoyle boss of 1.
Oath is harder than Ys 1 though. There's plenty of bosses I'd rate higher in difficulty than either of them. Personally I beat the bat boss on my second try.
>>
I don't see how either is hard really.
>>
>spam jump vs spam dodge
Ys general.
>>
File: 1462962805543.jpg (25 KB, 346x346) Image search: [Google]
1462962805543.jpg
25 KB, 346x346
>>340274453
Difficulty is subjective to each person so your point is null.
Bat boss was easy for me too, then came dark fuckt and 50-60retries in the span of 2-3hours in order to beat him. Meanwhile 2 irl friends struggled with bat boss almost as much as I did with Dark and one of them got so mad at last boss of Oath he dropped it, he literally couldn't beat the easiest part, playing tennis with the energy ball.
>>
>>340274000
>Shitter chimes in by trying to show off because he can beat the first boss of the game.
Pottery.

Dularn is a first boss done correctly. There's enough of a challenge so that you just flat out will not beat her on your first attempt.
The same cannot be said about Celceta bosses.

>>340274074
You're missing the point. There's no point in posting another boss since the entire point I am getting across here is that the first boss of Oath literally requires more awareness from you than a late game boss from the newer games.

>>340274390
Exactly. If I was going to post some of the more impressive boss battles I'd post Chesters second battle.
>>
>>340274723
>Difficulty is subjective to each person so your point is null.
No it isn't. It's a classic case of get good.
The bat boss requires nothing more from you than to be patient and to run in circles.
That's not "simplifying" how the fight goes either, that's quite literally all there is to it.

Oath is factually harder than Ys 1, there's nothing subjective about it.
>>
>>340274339
>Dark Fact or the Gargoyle
RNG fights.
>>
File: 1459339301766.png (461 KB, 870x722) Image search: [Google]
1459339301766.png
461 KB, 870x722
>>340274914
>>
>>340274740
>the first boss of Oath literally requires more awareness from you
>dodge swords
>vs dodge flying disks, dodge fireball, dodge lightning, take care of adds
Kill you're self.
>>
>>340274970
He's right though, it's almost universally agreed upon that OiF is the hardest game in the series.
>>
>>340274983
>celceta apologist thinks you actually have to dodge things instead of clicking a button to flash dodge
Embarrassing.
>>
File: 1243454534543534.gif (647 KB, 188x253) Image search: [Google]
1243454534543534.gif
647 KB, 188x253
>>340274983
>vs dodge flying disks, dodge fireball, dodge lightning, take care of adds
>Dodge
>In Celceta

Oh I am laughing.
Standing still and pressing triangle is not dodging the same as running around and manually dodging attacking my autistic friend.
>>
Falcom is dead, but please enjoy the next school festival game with no world advances at all.
>>
>>340275239
>Standing still and pressing triangle is not dodging the same as running around and manually dodging attacking my autistic friend.
Yes, because that is a fucking guard, not a dodge. Kill yourself autismo.
>>
File: 12453453453534.jpg (23 KB, 359x364) Image search: [Google]
12453453453534.jpg
23 KB, 359x364
https://www.youtube.com/watch?v=TezTuzc0Uhc

Friendly reminder that this is actually how a lategame boss in a Ys game should look like.

>>340275331
>Get blown the fuck out
>Say something even more retarded
lmao tbqh
Flash guard and flash dodge are pretty much the same thing you stupid cunt.
>>
>>340274339
Dark Fact is straight up bullshit
>>
>>340275492
What is the general consensus on Chesters 2nd battle? Is he considered more difficult than Galbalan?
>>
>>340274740
>More awareness
Its the same level of easy.
>>
>>340274339
That's a meme 2bh, many bosses in the later games come close to being as difficult while also being a whole lot more fun and varied. Chester, Galbalan and Origin version of Darm were all tougher than bat man for me, at least in the boss rush mode where you can't grind
>>
>>340275492
This looks less of difficult battle and more of an endurance test until your fingers slip and you fuck up because of the huge huge life bar.
Like fighting the armor in Kingdom Hearts 2.5.
>>
>>340276136
You do realize the fight itself is only like 3-4 minutes right
>>
>>340275912
Except it isn't.
Your attempts at trying to damage control for Celceta being a casual piece of shit game is pretty pathetic to be honest.

>>340276136
The life bar isn't any bigger than any other Ys boss.
>>
>>340276136
>This looks
If you haven't played the game then you don't know shit. The chester fight is a quick and dirty skill based brawl.
>>
>Falcom babies
How's your dead company treating you.
Hope you like magical school bus of boredom and shit characters for a 3rd time.
>>
>>340276520
Suck my dick
>>
>>340273857

Fuck the party system

Look how dead they look

Just make it 1v1 in 3d you retarded fucks with multiple chars
>>
File: 1243453453453.jpg (70 KB, 810x780) Image search: [Google]
1243453453453.jpg
70 KB, 810x780
>>340276520
Old Falcom was top tier.
Neo-Falcom is garbage.
>inb4 poorly constructed bait post saying falcom was never good which I'll reply to anyway considering this is my thread :^)
>>
File: Kishgal.jpg (79 KB, 450x600) Image search: [Google]
Kishgal.jpg
79 KB, 450x600
Daily reminder that if you beat him on Yunica/Toal using your fire skill, you're a pussy.
non nightmare difficulty babies don't even need to apply
>>
>>340276720
Falcom was never good. Just saying.
>>
>>340276846
Forgot to add in time attack mode.
Because you faggots would just overgrind it.
>>
>>340276720
Falcom was only good between the releases of Trails in the Sky until Trails in Blue with all the Ys inbetween.
Before that they were making clones of western computer rpgs and after that pandering with ANIME fanservice.
>>
>>340276875
>IP count went up with this post
I too go into threads for the sole purpose of triggering people.
>>
>>340277096
Trails games are shit though mate.
>>
>>340276846
Such a good fight on Toal Nightmare
>>
>>340276846
I beat him on Hard using nothing but godspeed. Couldn't do it on nightmare though.
>>
Which Ys boss is considered the definitive hardest?
>>
File: Smug Adol face.jpg (205 KB, 550x713) Image search: [Google]
Smug Adol face.jpg
205 KB, 550x713
>tfw I like all Ys games
>>
>>340273857
>Celceta
Nope. That game was a mashfest and a disappointment, and that was the first game in the series that I played through.
>>
File: Chester.jpg (5 KB, 130x148) Image search: [Google]
Chester.jpg
5 KB, 130x148
>>340278270
>tfw I don't
>>
>>340278485
>That game was a mashfest and a disappointment, and that was the first game in the series that I played through.
>and that was the first game in the series that I played through.
Congratulations anon, I commend you for not being a baby with shit taste like the other people who started with Celceta and hail it as great purely because it was their first game in the series.
>>
Origin was the last good Ys game
>>
File: Yunica.png (300 KB, 400x400) Image search: [Google]
Yunica.png
300 KB, 400x400
Friendly reminder that Yunica is literally the goddesses cock-sleeve.
>>
>>340275742
His AI is all over the place. Galbalan is quite consistent and you always know the order of his attacks, Chester sometimes decides not to leave any safe openings for a very long while.
>>
>>340276846
Real players used only the thunder skill, wind gives easy dodges.
>>
Is Lacrimosa going to be bad? I thought it had solo segments.
>>
>>340280784
It has solo segments with Dana
>>
http://gematsu.com/2016/06/tokyo-xanadu-ex-announced-ps4

I feel like TX is doing better than Ys in terms of Sales. Game doesn't look that good to me though.
>>
>>340280784
Looks shit and the music that we've heard so far is very disappointing.

https://www.youtube.com/watch?v=SOuC6t2amtM

Here's to hoping falcom sticks to their patterns and releases non party based games after Ys VIII.
>>
File: 1245435345345.jpg (73 KB, 318x364) Image search: [Google]
1245435345345.jpg
73 KB, 318x364
>>340281116
>All of those asshurt vita users in the comments.
Must be hard being a vita fan.
>>
>>340281551
Well maybe they should stop sticking to a dead handheld
>>
>>340281551
>getting vita without knowing runes

They bought this upon themselves.
>>
>>340281148
The music isn't exactly shit...but coming from a Ys game it is definitely underwhelming to say the least.
>>
Guys does anyone have a guide to the Ys games? I played the first one and another one but I never beat the first one, the final boss is too hard. And I like the actual combat bits from the later Ys games, not so much the first games. is there a story continuation etc I need to know of?
>>
>>340281148
Falcom's OST Minis are usually shit, though. Only 5 tracks and they usually pick some of the worst tracks. I personally wouldn't use these samples as an indication of how good/bad the final soundtrack will be.

I'll probably import the Vita version and upload some tracks, so there's that.
>>
>>340282896
Been a while since I fought Dark Fact but I think you either need to equip the Silver gear or de equip it. I think you equip it though, which seems weird since it isn't the best gear in the game but that's what fucks him up best.
>>
>>340283284
He can only be hurt by cleria, so you need to be fully using it. Yes, even the armor even if it makes no sense.

>>340282896
I suggest playing them on release order, if you want. The timeline is
Origins>1>2>4/Celceta> Oath in Felghana/3> the rest, numbered correctly

Ark is Ys VI.
>>
>>340283659
>>340284018
I could swear I didn't click post the first time, fuck.
>>
>>340284018
>the rest, numbered correctly

No. As of now it's III > V > VIII > VI > Seven.
>>
>it's another "all Ys games that aren't origin or oath are shit thread"
I swear, the steam versons brought the worst kind of people into these threads. Stop acting like every game in the series has to be like the first one you played. Everyone else started with the bump system, but you don't see any of us bitching how theu changed the combat to the Napishtm system.
>>
>>340273647
This boss felt so incredible clunky and was already not good. And the game gets worse? Holy shit glad i quit.
>>
File: 14325345353534.png (427 KB, 640x480) Image search: [Google]
14325345353534.png
427 KB, 640x480
>>340285051
>It's this same crying faggot that comes into every Ys thread bawwing because he's the only one who likes to eat shit
I started with the bump system too. Bump system is literally fine and was fun to play. Oath/Origin/Ark system was the best. Party system is the worst the series has ever been.

Fuck off to gamefaqs if a hugbox is what you want.
>>
>>340285051
Or maybe people genuinely dislike a mechanic because it's bad, instead of nostalgia. You don't see people shitting on the bump system in this way.
>>
File: wtf am i reading.png (19 KB, 400x400) Image search: [Google]
wtf am i reading.png
19 KB, 400x400
>>340285318
>dularn
>clunky
>>
>>340285051
If what you were saying had a shred of truth to it then these threads would be filled with people hating on the old games for their system.
The reality of things is that people genuinely like the old games and Napishtim system, but dislike the system Seven gave us.
>>
>>340273857
It's just a different system, Celceta uses the flash guard system that is also pretty precise and need skill to use well
This player make it seems easy but it's not
>>
File: image.jpg (47 KB, 600x548) Image search: [Google]
image.jpg
47 KB, 600x548
>thought the fight against Bami, Gadis, and Gruda will be as epic as fight against Kishgal, Toal, Hugo, Chester, Reinhardt
>they turn into huge monster (except gruda)
>fight devolves into the same ho sponge flash guardfest
Why is Celceta so mediocre bros? Even if Ys Seven bosses are also flash guard bait hp sponges, the dragons and Scias are all hype as fuck
>>
>>340285868
>>340285584
>>340285868

That's exactly why you guys pull low quality baits like >>340277096, right?
>>
File: latest[1].jpg (352 KB, 1243x2344) Image search: [Google]
latest[1].jpg
352 KB, 1243x2344
>>340275492
Up to this day, nothing comes close to Nightmare Ernst if you're in the level the game expects you to be.

I can't even find any video of someone beating Boss Rush Nightmare Ernst. You either find a non Nightmare battle or someone cheesing him by taking one digit damage instead of like 140 for a hit from him and 80 from his fucking familiars while spamming spells every five seconds due to the maxed swords.

His theme is still bitchin', though.

https://www.youtube.com/watch?v=vzfodAERwuU
>>
gematsu.com/2016/06/falcom-wants-release-ys-vi-ps4

Ark remake or rerelease ?
>>
>>340286391
rerelease probably
They need to remake V first
>>
>>340285985
>Celceta uses the flash guard system that is also pretty precise and need skill to use well
Bullshit. What precision is needed? The game gives you an excessive amount of time to perform a flash guard/evade.

>This player make it seems easy but it's not
You say that as if I haven't played the game, but I have both Ys Seven and MoC. There's literally nothing hard about any of the bosses. Most of them are beatable blind on your first try which would be unheard of in any of the previous Ys games.
>>
>>340273647
Who literally cares. Falcom is gross pervert otaku shit for dumb sick fags.
>>
>>340286531
Ys 7 definitely has some pretty hard and awesome bosses
I don't care about Celceta but 7 had good balance, stop being such a blind nostalgic faggot
>>
>>340273647
>boss throws attacks at you while you dodge and wait for their invulnerability to wear off

this shit is so boring, why do game designers keep doing it
>>
File: 1243534534534345.jpg (85 KB, 401x605) Image search: [Google]
1243534534534345.jpg
85 KB, 401x605
>>340286704
How can I be nostalgic when I played every Ys game in the series one after another all within the same month you retarded cunt?

I don't recall a single Ys Seven boss.I remember the turtle at the start and the final boss. Everything else is blank, which can only mean they were bland as fuck because I remember every boss from any of the actual good Ys games.

Sounds to me like you're just shit at the games if you found Seven hard because I have a tendency to remember hard battles, and seven just simply had non.
>>
File: vic.png (97 KB, 96x96) Image search: [Google]
vic.png
97 KB, 96x96
>>340276846
What if I beat him in the story battle that you're supposed to lose on Nightmare? In my first run.
>>
>>340287038
I agree with you that the games have gotten much easier but one boss in 7 that I had some issues with was the bird who took a few tries to learn his patterns.
>>
Falcom is over, friends. Should have seen the writing on the wall with Sen and Tokyo Xanadu.
>>
>>340287195
They learned the magic trick that most other devs learned.
Waifu's sell. With this knowledge they stopped caring about creating good gameplay and just plastered their games with anime sluts.
>>
Mildly casual games sell better than hardcore ones.
>>
>>340287364
Falcom gmaes have had waifu bait since Ys 1 retard.
>>
www.siliconera.com/2016/06/07/tokyo-xanadu-ex-ps4-release-japan-september-8-new-side-stories/


Easy money
>>
>>340287472
It used to be both waifus and good gameplay. Now it's only shit waifus that otakus love like Alisa, Fie, and Towa
>>
>>340273647
The first boss in Oath was not in any way hard or difficult.
>>
>>340287364
>They learned the magic trick that most other devs learned.
Exactly. Which is why I doubt Ys is ever going to get rid of the party system.

But maybe we can get a Conquest of sorts with Ys and get a game that actually has legit good gameplay, even with all the waifushit threw in.

I mean, saying Ys never had waifus to begin with is a lie. Adol had one or more love interests in every game before he left them, however the game didn't resolve around that as a gameplay mechanic.
>>
File: 1941284.jpg (195 KB, 732x917) Image search: [Google]
1941284.jpg
195 KB, 732x917
Oh, so hating falcom is a new meme here? This is why i prefer talking with nips fans.
>>
>>340287472
They've gone waifu overload now. There was a careful balance between gameplay and waifu's beforehand.
>>
>>340287038
Kava Kelos (the bird at Holy Precincts of Wind) at least gave me a challenge, as did Mr. Black Robe near the end. The bird can stone you (negatable with accessory, but that slot's too precious to waste), has a "golden" form that's harder to stun and deadlier, and you have to figure out whether using a double Pierce party works better than a balanced one because of its Pierce weakness vs. the chicks it lays. Some of the Dragons came close in difficulty/variety, too. No one's gonna say Ys Seven's harder or as hard as Oath/Origin, but I have reasons to say it's a better first game in its style than Napishtim.
>>
>>340287472
Back then, waifu bait only required a female character to be the love interest, the game didn't resolve around you partying around with your waifus. It wasn't the point of the game, never was the focus. They didn't create a gameplay system just to justify waifus being around you.

That's like the fags that say "Fire Emblem always had waifus!", like female characters existing somehow is the same thing as you having self inserts that exist to marry them.
>>
File: 8k of Geis.jpg (990 KB, 7680x4320) Image search: [Google]
8k of Geis.jpg
990 KB, 7680x4320
>>340286302
Fuck that fuccboi faggot spammer
>>
>>340287610
Must be fun talking to all the 13-15 year moonlanders who think modern Falcom games are good.
>>
>>340287789
Sailor mouth aspect Geis from the fan translation is best Geis
>>
>>340287789
What the fuck
>open image
>computer starts tanking
>>
>>340287859
>Sailor mouth aspect Geis from the fan translation is best Geis
What do you mean?
>>
>>340287151
He's in his normal form, it doesn't count
It's still one hell of an endurance test, senpai
>>
File: 8 youknowwho.jpg (6 KB, 200x200) Image search: [Google]
8 youknowwho.jpg
6 KB, 200x200
>>340287889
Have a lower resolution one your potato will be able to handle.
>>
>>340287953
The worst part was waiting three minutes of cutscene before every attempt. Since there's the retry option, they never bothered to implement a skip cutscene button. Unless it happens to work with Esc like in Gurumin, in which case I'd be really mad.
>>
>>340287927
Geis drops the f bomb a lot in the fan translation of Napishtim years before official Xseed release
Theres no wide screen so people posted stretched aspect ratio Geis screenshots
>>
File: 49052416_p0.jpg (373 KB, 1136x1200) Image search: [Google]
49052416_p0.jpg
373 KB, 1136x1200
>>340287839
I'm posting from Japan right now though. Try again.
>>
>>340273857
Seems like they didn't balance the boss well for someone playing a ranged character is all. Still looks like a pretty fun battle.
>>
>>340288169
>Geis drops the f bomb a lot in the fan translation of Napishtim years before official Xseed release
This was pretty common in older fan translations, no?

Though I don't quite get the aspect raidou Geis thing.
>>
This is why I love /v/.
While there are a few rampant fanboys who think that their favorite developers can do no wrong, the vast majority aren't afraid to call them out when they start releasing games of significantly less quality.

Ys is one of my favorite series, and I recommend it to a lot of my friends, but even I will not defend how awful the new games are. They don't even feel like Ys games anymore.

Did Seven and MoC sell more than the previous games? Is that why they're sticking to this dog shit system we have now?
If so then shame on them. They should be well aware that the hardcore audience has less people, so of course they'll sell less games meant for players who enjoy difficulty over casual shit games. Falcom has plenty of casual titles, they could have kept Ys as it was for its real target audience but clearly they got greedy.
>>
>>340273647
Was this thread just to shill your video?
>>
File: wma.png (85 KB, 1024x854) Image search: [Google]
wma.png
85 KB, 1024x854
>>340288182
So am I, what's that got to do with anything? Falcom still sucks since Ao.
>>
The games were never hard so I'm not sure what the deal is
>>
File: kek.jpg (21 KB, 300x354) Image search: [Google]
kek.jpg
21 KB, 300x354
>>340288510
Yes I'm shilling my 3 year old video of me barely beating the first boss. You got me.
>>
>>340277096
I'd love for you to explain how the original Xanadu's a clone of some Western game, let alone Brandish, Sorcerian, Lord Monarch, and Star Trader (or even Dinosaur).

Daily reminder there's a fan translation project of Legend of Xanadu (II) in its final phases right now, including fandub like the one Dawn of Ys received.

>>340288135
And the worst part? The game doesn't even let you beat him, it forces the loss cinematic on you once you reach halfway down his life bar. I hate that shit so much in Yunica's story, partly because Hugo doesn't suffer that embarrassment—still worth it in my mind just to learn Kishgal's patterns.

>>340274339
Dank Fukt and Badgullion both are imbalanced and poorly-designed on Nightmare, especially the latter compared to how it plays on Normal. Ys IV: Dawn of Ys remains the high bar for boss design in bump-system Ys games, for reasons I'm happy to explain since I just finished it.

>>340274319
Schultiger and Death Falron are annoying but can't exactly be swatted off like flies. I think Zirduros is the real menace at Valestein, more than Chester; you need to learn Terra Bracelet in and out to get into the clock tower.

>>340275153
Battles would take forever in Seven just Flash Guard-ing all the time, so you need to find a balance.

>>340286302
wew, Just try beating Nightmare Catastrophe Ernst on Boss Rush, it hasn't been done yet (w/o cheats) for a reason. The hitbox for Sera's lightning attack is ridiculously too wide (aka guaranteed damage that adds up over minutes), and the other two fairies do enough random attacks to mess you up too. And then you have Ernst's own nastiness to deal with. I'd rather fight Orjugan again because there's a foolproof solution to its fight, and that boss has worse hitboxes!

>>340281116
Toxanadu recently did much better in sales than Celceta in Japan, no surprise. It was a surprise hit for Falcom.
>>
File: maxresdefault.jpg (443 KB, 1747x983) Image search: [Google]
maxresdefault.jpg
443 KB, 1747x983
spoilers for Origin

This fucking nigger on Nightmare holy fucking shit. Like holy fucking anal rending shit.
>>
>>340288905
>still worth it in my mind just to learn Kishgal's patterns.
Not to mention that it feels really satisfying to master a boss in that engine. But yeah, it's really annoying how he just goes "this isn't even my final form" and one shots her in the cutscene.
>>
>>340288417
They sold decently well apparently.

>Falcom has plenty of casual titles, they could have kept Ys as it was for its real target audience but clearly they got greedy.
Try being a shmup fan. We get fuck all for the most part.
>>
File: 42415072_p00.png (71 KB, 319x300) Image search: [Google]
42415072_p00.png
71 KB, 319x300
>>340288576
Yes, and?
By spouting nonsense about nips fans seems you are just one of those guys who refuse to grow up for me.
>>
>>340288905
>wew, Just try beating Nightmare Catastrophe Ernst on Boss Rush, it hasn't been done yet (w/o cheats) for a reason
You mean it's really impossible? Huh, that kinda makes me feel a little better. This fight is the only one I can't beat in boss rush no matter how hard I try in the Ys games.

Also what's the foolproof solution for Orjugan? I have my own strategy, but I'd love to hear a more optimal one.
>>
>>340289084
>refuse to grow up

You need to be honest even when your favorite developer is making shit games. I love Gust, but I can't deny that they fucked up big time with Nights of Azure and Atelier Shallie, for example.

If you genuinely like modern Ys and Kiseki over the older stuff, I really don't know what to say. I know plenty of people who still play Falcom games, but none who think they're better now than before. I tend to suspect an age gap problem - are you some 21 year old student or something like that?
>>
>>340281116
>Releasing it when P5 and XV release the same month

Is Falcom retarded?
>>
>>340289068
His fight was a surprise...a very fun one.

>>340288417
Make sure you shill Xanadu Next and Brandish: The Dark Revenant, then, since both are cheap work for XSEED and represent the older, hardcore demographic Falcom used to have as its main. I'm doing my part. Very easy since both games are great.

FWIW I really like Ys Seven and would rather move on to Nayuta than Celceta.

>>340286463
Ys V remake should hopefully change the style from party system to something new, also, since the SFC original deviated from how 1993's Ys IV games played.

>>340289252
Orjugan = Livart combo all those missiles it sends at you, and make sure to dodge the hands by clinging to the outer shores away from the shockwaves. Not exactly foolproof, but those guys saying you need to build up Fire magic by attacking the hands are missing the point.

>>340289557
No, the Japanese players who lap up narou crap (which is Toxanadu's story) are. There's some overlap between those games' markets, but not enough to make Toxanadu eX a bad move for Falcom. Actually I hope the game challenging enough on Calamity for me to give it a whirl, let alone having Boss Rush which not even Celceta had (please do this for Ys VIII!).
>>
>>340289557
Falcom has not missed a September release in the last decade.
>>
>>340281116
Will it be ported back to Vita?
Please ;(
>>
>>340289743
>Orjugan = Livart combo all those missiles it sends at you, and make sure to dodge the hands by clinging to the outer shores away from the shockwaves. Not exactly foolproof
Oh, that's what I did. I try to time it so I start the little tornado combo right when the missiles start getting to me, but sometimes they still hit me. Ys VI had really clunky hitboxes.

Though I still hang by the left hand and keep air attacking it so I have more breathing room.
>>
Lots of tough guys itt saying Dularn was easy. I doubt any of you fuckers bear her first try on Nightmare difficulty.
>>
File: 12453454353543.jpg (577 KB, 900x1200) Image search: [Google]
12453454353543.jpg
577 KB, 900x1200
>>340290179
They're just retards who are missing the point I was making. Half of them worded their posts like they've never played the game either and were just judging the fight off the video.

The other half are no doubt desperate for validation.
>>
>>340290083
No
>>
>>340289528
Okay, okay. I must admit i let my emotion took control of me because you say shit about my bros who helped me play Crossbell games.
Yes yes of course you can, but this thread somehow forgot that Falcom can't rely on their old fans anymore. Just like what you say, those people are growing old, falcom won't survive if they didn't make any change to their games.
>>
>>340290527
That's not a good excuse at all.
Falcom has plenty of IP's that can remain casual.
Ys might not sell as much as those other IP's, but it does keep the hardcore audience with Falcom. There's literally no reason to water down Ys so that every shitter can play the game, especially when Ys usually has how many difficulties? 5? 6?
>>
>>340289068
>those moments where he just decide to say fuck it and just rams into your with his shield for no reason

Biggest bullshit of that route, that other bosses are all ones you already saw or new easy stuff, but sometimes he just decides to kill you.
>>
>>340290179
An Ys boss is too easy on nightmare if I don't struggle at least an hour or two on it.
>>
I've only played Origin with Yunica. I never really wanted to play the other characters but eh, I'm starting to get the urge for some more Ys and I've already played Oath multiple times so perhaps I will give Origin another playthrough.
Who would be best to play next? Toal does get auto unlocked when you clear the game right? Can't recall the requirements but I'm assuming it's that, which means I'd have him unlocked now (too lazy to load the game up and check).
>>
>>340290157
To me attacking Galbalan's hands before the magic drain was more effective than slashing Orjugan's.

>>340290759
Once upon a time Falcom made Ys as the casual alternative to Xanadu, then it evolved into something more focused in the mid-2000s. Read this: http://shmuplations.com/ys/

Falcom's really lacking a line of difficult games at the moment, but it doesn't have to be Ys. I'd take a new, challenging Brandish or the Sorcerian remake Kondo recently said he's wanted to do. At least the difficulty modes need to have meaning, rather than just making Seven/Celceta a grindfest on Nightmare and ez-pz on Easy. Maybe Toxanadu eX and Ys VIII PS4 will be more to our liking.

>>340291149
Definitely play Hugo on at least Hard since he makes the game a deal easier, and then Toal however you please. I'd recommend you play both in story order to appreciate what Falcom does with Ys lore in Origin, but it's your call. Then try Ys VI Steam/GOG using Catastrophe mode, keeping in mind it's the unrefined prequel to Oath.
>>
Anyone here try out the chinese Celceta PC port with the translation? I may end up finishing it on PC despite the utterly lazy way they dealt with the touch screen controls.
>>
>>340292009
>Anyone here try out the chinese Celceta PC port with the translation? I may end up finishing it on PC despite the utterly lazy way they dealt with the touch screen controls.
Wait, it exists?
>>
>>340292009
I've heard it's not too bad actually, but I've never played it myself since I have it for the Vita and never actually want to touch celceta again.
>>
Man, this thread makes me want to replay some of the games I've already completed.
Guys I need to work on my backlog not replaying
>>
>>340292132
Yeah

https://youtu.be/dqFpOlQI1Mg
>>
Seven wasn't so bad. The music was on par.
>>
File: Vida.png (657 KB, 758x760) Image search: [Google]
Vida.png
657 KB, 758x760
>>340291580
>Read this: http://shmuplations.com/ys/
>I also believe the day is coming when games will break free of the simple limits of “play.” Whether they’ll become like novels or movies, I don’t know, but nothing would make me happier than to see them evolve and become recognized as a cultural medium. Leaving the Nihon Falcom offices, I thought to myself how lucky we are to be born in these times, as eyewitnesses to the ongoing evolution of games.
In the end we got what this guy wanted, but at what cost?
>>
>>340274000
Play it for the fucking first time on Hard and it takes many tries.

Hell I gave one my friends to try the first boss on Normal and it took him also several tries because of the homing swords
>>
>>340281116
So since TX is running 60 FPS on PS4 that pretty much confirms Ys VIII will run 60 FPS too. The frame drops on Vita are absolutely disgusting for Ys VIII so I really want the PS4 version. Don't know why they delayed it till 2017 though. That's so long.
>>
>>340292935
>tfw I bought my friend the game
>tfw he was moaning at me in steam due to dularn fucking his shit up
>told them to keep at it
>he finally beats her after like 30 minutes
>didn't hear anything from him for a short time
>suddenly "this goddamn stone bitch is impossible, i quit"

True story.
He was playing normal mode.
He still hasn't played it since.
>>
>former friend of mine introduces me to Ys
>I fucking love them
>she fucking sucks at them
>as retarded as the reviewer from PC Gamer since she can't find the first ruby
>too stubborn to admit she might've made a mistake

Glad I don't talk to her anymore, but I'm damn grateful that I got introduced to Ys
>>
>>340293421
Did you ask whether he got the fireball upgrade?
>>
File: image.jpg (24 KB, 163x279) Image search: [Google]
image.jpg
24 KB, 163x279
>>340292157
>want to replay Ys Seven
>remember all the loot collectathan just to keep up with upgrades
Questan and item craftan seriously killed its replayibility. Just give me gold and ravel/sp/esmelas as single upgrade source and let me go back to gibing monsters
>>
>>340293546
Yeah he was at least competent enough to pick that shit up thankfully, he just couldn't dodge for shit I guess.
Oh well.
>>
File: Dark Fact getting Dark Fukt.webm (3 MB, 640x400) Image search: [Google]
Dark Fact getting Dark Fukt.webm
3 MB, 640x400
>>340274723
>>340274453
It took me two tries to be beat the Bat on Nightmate and it took me two 3 hour sessions on different days to beat Dark Fuckt. I had to watch this webm over and over and memorize his pattern to beat him, and I still managed to drive myself to a corner.
>>
>>340292323
True dat

>>340293074
I'm more hopeful for Ys VIII to have 60 FPS on PS4 because of this announcement, too. The delay into 2017's probably because Toxanadu's easier to get running at this speed than something more complex like Ys VIII, which has greater model/effect detail.

>>340293578
Gotta be kidding me, the weapons/armor you can buy from shops are good enough. And collecting materials on the fly in dungeons couldn't be more straightforward. Make sure to charge attack corpses so you can get extra loot, too. I think synthesis weapons/armor gave too much of an upgrade vs. getting one or two extra levels, which could have made Kava Kelos easier for me if I wanted. I also forgot to get Tornado for Mishera, that didn't help.
>>
File: image.jpg (94 KB, 571x595) Image search: [Google]
image.jpg
94 KB, 571x595
>>340281116
Neat, maybe Sony Asia will translate this to Chinese like they did for Yakuza 0 and Kiwami too
>>
>>340293801
Dark Fact is a DPS race disguised as a bullet hell. Basically you just ignore any damage you sustain and ram him as frequently as you can and you win, while making sure to not corner yourself with holes.
>>
>>340274983
You can heal like an asshole, even Seven had pretty honest bosses early on, like that fucking Boar. You are short on cash early on and I only had 1 healing potion and one revive and the boss had so much HP you just had to get good with the flash guard.
Seven also had two Solo bosses, one of which you also only had one healing item so again you had to get good on those.
>>
>>340293820
Also the needing to use skills gorillian times to level it up adds unnecessary progress to pad out the game. Sure the shops gear are enough and game is easy enough, but my OCD compells me to get the best gear/ level possible
>>
>>340292240
Fuck yeah.
Can I play from start to finish with it?
>>
>>340293890
Guaranteed. Falcom's gotten buddy-buddy with Sony Asia over the past few years thanks to Sen no Kiseki.

>>340293820
Might as well add: quests in Ys Seven are mostly useless, but finding Pikkards and fighting the Titanos is worthwhile. Others I completed easily because you get so many of so and so materials when running dungeons (getting water for the pub, lecture materials, &c.).

>>340294106
Then I can't help you there. I used skills more and more as the game went on, but never got close to level 10 except with skills the AI spammed and Elk's Bandit tech. And I don't think you need to level them up so high anyway, some skills are inherently more useful for bosses. Abuse Training Rings, those help a lot when you need to get skills and sell the weapons off afterward (I once had four lower-tier weapons on Geis but didn't want him to level ahead of the others until later, lol).
>>
File: no modo.jpg (47 KB, 583x498) Image search: [Google]
no modo.jpg
47 KB, 583x498
>>340294106
>Also the needing to use skills gorillian times to level it up adds unnecessary progress to pad out the game.
I notice that a lot of games in PSP had useless shit added to pad out gameplay, like the crafting and leveling system in the remake of Tactics Ogre, the farming for diplomas based promotion system from Valkyria Chronicles 2 and this. I wonder if there was some contractual obligation involved from Sony that required all games to be padded to ascertain some number of hours requirement going on.
>>
>>340293801
Why whenever I see this fight I just think Dark Fact goes all like "nyeh nyeh nyeh! you can't catch me! You can't catch me!" like a little kid
>>
File: 1243534553453345.jpg (68 KB, 500x552) Image search: [Google]
1243534553453345.jpg
68 KB, 500x552
>Tfw you've played all Ys games
>Tfw you've never seen any of the openings because they've never actually loaded on both computers you own

Absolute load of fuckery.
I keep hearing it's some fucking shit to do with Codec's, but the one I apparently need wants me to uninstall Media Player Classic, which I cannot afford to do since I spent hours and hours following some guide on tweaking it to make watching animu that much more enjoyable.
>>
>>340294591
That's just the trend of JRPGs at that time. It's basically the collectathon of the RPG world.

The Atelier series is essentially based around that.
>>
>>340294591
Thats my main beef with Seven and Celceta. Flash guarding is not entertaining to watch, but playing has a weird sense of fullfillment as you becoming fucking invincible and dealing big damage to bosses. It almost become a rhythm game when you flash guard.
The main problem is not even party system, its the unnecessary padding quests and upgrades.
Oh and the lack of epic 1v1 against human sized bosses sucks too. Edgy Gruda a shit. Sciass is a step in the right direction
>>
>want to play origin
>remember the unskippable dialogue sections
>play oath for the 30th time

god damn it
>>
>>340294893
>Oh and the lack of epic 1v1 against human sized bosses sucks too. Edgy Gruda a shit. Sciass is a step in the right direction
I was very sad about Cecleta's human boss fight.

Scais was great even the first time you fought him was fun.
>>
>>340294993
Anon pls, the dialogs are not nearly as long and frequent as Seven and Celceta where its also padded with collectathan.>>340294804
But I agree Felghana is infintely replayibie without any superfluous jrpg padding
>>
>>340295063
Hearing Galbalan's theme during Scais' fight was great too
>>
>>340289557
Kind of Japan genuinely doesn't buy the same game twice regardless of content unless its DQ
>>
File: image.jpg (97 KB, 600x600) Image search: [Google]
image.jpg
97 KB, 600x600
http://youtu.be/Io46bSnFkmU
http://youtu.be/4NTuad1Bdao

I love it when Falcom songs references other songs
>>
>>340294893
>Flash guarding is not entertaining to watch, but playing has a weird sense of fullfillment as you becoming fucking invincible and dealing big damage to bosses
I get what you mean. I feel the same about Star Ocean 3's battle system with how you guard by staying still and managing to score off an endless combo by swapping between characters. It looks extremely boring and non challenging, but it takes a long time to master it so you can perfectly stunlock anything - and you can even go a step further and juggle enemies between three of your characters. However, a friend who saw this just went "that looks boring and it's not even hard at all".

Though I wouldn't say that it's nice game design by itself, it's just that some people take pleasure into mastering useless shit like the idiot savants we are. I'd take a game that require you to actually learn the patterns of a boss to master it over those kinds of gameplay any day.
>>
>>340294365
Something I did was just keep a set number of skills and use those the entire game. I don't recall their names, for Adol I Dashing Slash because of its ridiculous I-Frames, Photon Slash, I think, some other powerful spells like Swords Dance, Dominator and/or Pentagram

I never used anyone non-Adol and that bit me hard in the ass for the final boss. Thankful my team was Adol, Dogi and Geiss the whole game, so Dogi just wall crushed the first phase and Aisha spammed arrows on the second phase.
>>
You can ignore the "collect-a-thon" stuff and most quests in Seven just fine, it's Celceta I'm not sure about. Mr. Black Robe's great both times, though I wish Falcom would have let you beat him first time around with tougher patterns/Guard windows.

>>340294748
I know earlier Falcom PC releases use the Indeon codec (games like Zwei!!), not sure about Napishtim onward.

>>340295469
Toxanadu: https://www.youtube.com/watch?v=mQoFoEqQ79A
Trails in the Sky SC: https://www.youtube.com/watch?v=5ok9bzDzaS
Or even Ys Origin: https://www.youtube.com/watch?v=j06QakJVbMw

Listen for the minor-key phrases in these tracks. You can tell Unisuga did all three, it's like a curse for the guy.

>>340295582
Running Slash (evasive attack/i-frames), Photon Slash (quick damage dealer), maybe Scud Sword for range, and then the heavy skills did the trick for me. Pentagram becomes way too useful, easily the craziest part of Water Sanctum. O-Balon didn't stand a chance (the Wind Dragon whipped me for a bit though).

Dogi carries the whole first phase of Rul-Ende, Mishy and Elk are rather unessential. Aisha can feasibly do second phase, but I ended up relying on a mix of members for that (Geis for a couple skills, Aisha for SP/Waspinator spam, Cruxie for EXTRA and stuns).

>>340295507
Flash Guarding when coming out of rolls is the real challenge. I know Celceta on PC has an even tighter window for its Flash Moves, too. Seven gave me plenty of reasons to not just spam Guard all the time, mainly because that would be boring.
>>
>>340296101
Broken link for Fateful Confrontation, lol: https://www.youtube.com/watch?v=5ok9bzDzaS0
>>
So what are the chances of Tokyo Xanadu eX+ being announced for localization at E3? I mean Falcom said that the PS4 version of Ys VIII is being made for oversees so maybe TX for PS4 is too. I just want to play the game already.
>>
>>340296527
Unlikely at E3, but I think XSEED will no doubt localize one or both versions of the game now that PS4's an option. They'll likely do both just out of generosity and loyalty to their Vita market, though porting eX's feature to Vita seems far-fetched. Toxanadu for Vita might be announced at E3, or maybe not, either way there's little reason I can think of for XSEED to skip this.
>>
File: image.jpg (28 KB, 384x600) Image search: [Google]
image.jpg
28 KB, 384x600
>>340296101
>Mishy
I rather Mischera be Falcom's mascot than that fucking cat
>>
File: Pochichi.png (7 KB, 320x320) Image search: [Google]
Pochichi.png
7 KB, 320x320
>>340296858
All about the Drasle Family pet if you ask me.

...I get why Falcom's using Mishy these days (Trails to Zero/Azure was and is still popular, ergo use your Mickey expy from those games), but the mascot stuff's more forced than ever.
>>
>>340273647
>>340273857
>shitposting about Ys now

I agree, where did it all go so very wrong.

Ys is bow turning out to be yet abother toxic fanbase little by little.
>>
>>340297024
It's everywhere now.

I mean goddamn it's even in Naytua.
>>
>>340273647
>>340273857
Ys seven nightmare mode forced you to get good with flashguard and learn boss patterns. Fuck off with your weak bait.
>>
File: 1392760720768.jpg (72 KB, 512x694) Image search: [Google]
1392760720768.jpg
72 KB, 512x694
>>340297096
Ys shitposting has been happening for a long time now. This picture is irrelevant now.
>>
>>340297176
The smug furrowed brow is what kills me. Mishy always looks like he's being fellated by Lilia or something, the smug is too stronk. It stinks of complacency.
>>
>>340297347
Top should be renamed "waifu discussion in Kiseki threads" because we know how Sen waifus attract the worst of the shitters
>>
>>340297489
So meaningless, Sara is clearly the best.
>>
File: image.jpg (99 KB, 490x513) Image search: [Google]
image.jpg
99 KB, 490x513
>>340297610
That alcoholic cake is only good for sex
Superior cake coming through
>>
File: my sides.gif (927 KB, 250x230) Image search: [Google]
my sides.gif
927 KB, 250x230
>>340297342
>Ys seven nightmare mode forced you to get good with flashguard and learn boss patterns.
>>
Posting best version of Crimson Wings.

https://www.youtube.com/watch?v=U4zpD3ipNb0&list=PLzFTGYa_evXidM55LLdLaAjEfkHhrb-oS&index=17
>>
7 is harder than felghana on inferno
>>
>>340299351
It isn't
>>
>>340299351
Explain.

>>340299276
Nah, time for the FM-synth original: https://www.youtube.com/watch?v=MroVDCngnJU
>>
>>340299724
It's
>>
>>340299724
>>340300008
>Explain.

Triggered Sevenfag.
>>
seven had best music
https://www.youtube.com/watch?v=bFf5epv2-4

https://www.youtube.com/watch?v=frmOygTzswU

https://www.youtube.com/watch?v=m8-ZE3_b7pQ
>>
>>340300686
Oath had better.
Seven is in the top 3 though.
>>
1&2 are by far the easiest Ys games on nightmare. I haven't played Celceta yet though
>>
>>340300686
I disagree.

It's up there though.
>>
Pre-7 Ys fanboys are the most hilarious shit ever, do they seriously think those games are deep and anyhow challenging? It's just a generic attack pattern memorization with minimum tools in your arsenal and most of the boss battles are only saved by great OSTs.
>>
>>340297342
No it didn't.

New Ys games are definitely easier, the games difficulty peaked at Oath and then took a nosedive.

Still harder than most games out there if you play in Nightmare difficulty, the only acceptable difficulty level.
>>
File: ys 7 combat.gif (2 MB, 430x287) Image search: [Google]
ys 7 combat.gif
2 MB, 430x287
I simply hate how the series moved from skillful dodging to ROYAL GUARD ROYAL GUARD ROYAL GUARD

They hit a great thing with Felghana + Origin, why let it go?
>>
How should one go about kicking Darm's ass in Origin? Is there anything in particular to keep in mind?

I got up to him about a year ago now, but since you first have to go through Dalles and two long-ass unskippable cutscenes I always end up losing interest after just a few deaths. Playing on Hard by the way.
>>
>>340302379
Lose just enough health so your kamehameha will be more available. Use it to discover pearl and kill it

Also, if you position yourself just right, you can hurt the pearl with both your melee attack AND the projectile it shoots out. Better damage that way.
>>
>>340302330
Except flash guarding is harder than jumping over stuff
>>
>>340302657
Gotcha, thanks. I'll give it another try.
>>
>>340302698
But it's not as fun!
>>
http://gematsu.com/2016/06/akibas-beat-fateextella-story-seasons-trio-towns-coming-north-america

Guess no Tokyo Xanadu until the PS4 version is out
>>
Ys I and II have the best OSTs, Ys II is the best game in the series.
>>
>>340302379
The fight has a bullshit thing where you're supposed to do 5 phases.
3 normal ones, one like the rest but with added homing projectiles every few seconds and the final one. The thing is, phases are only swapped when you do a certain amount of damage, and you can only do them one by one. This means that if at any given moment you expose the pearl but not deal about a fifth of his life in damage, he will change forms but not count as getting past a phase. Next time, you might just do enough danage to skip two phases, but he'll only accept one at once and will regen all the HP lost of the second.

To counteract this, do like the other anon said and position yourself so the claws and beams hit it (beams deal double damage, you should be seeing 30s and 70s).

Other than that, experiment with his attacks. One of them is dodged by standing still.

There's a secret way to cheese him.
Whenever you fall from the arena, tendrils attack you, but you can dodge their whole damage with either fire or wind, then you're given a few seconds of invincibility. Do that, land two full combos, then jump down again. Repeat non-stop. You'll feel far better if you win the right way though.
>>
>>340302330
Thank you for reiterating what this entire thread has been about while contributing nothing.
>>
File: baseddogi.jpg (105 KB, 852x478) Image search: [Google]
baseddogi.jpg
105 KB, 852x478
>>340303734
It's not even the best bump game though.
>>
>>340273647
I got to that boss at like level 3 or something (on my first playthrough, nightmare mode) because I find killing random enemies to be tedious however I just couldn't beat him without levelling up. What do most people do about the levelling system in Ys?
>>
>>340306894
Before I got good my rule was generally grind out 1 level before a boss.
>>
>>340307410
Now that you've "got good" can you beat everything at the lowest level? I know some games have a "level 1 mode" (e.g. Castlevania OoE). Is there an equivalent to that in Ys games?
>>
>>340307902
No, most bosses have a suggested level, which is the one you're at in time attack.
Fighting one level lower is a great challange. 2 or more is a grind. 1 level higher eases a lot. 2 or more makes most a cakewalk. Of coirse, this varies from boss to boss.
>>
File: VJ004621_img_main.jpg (101 KB, 560x420) Image search: [Google]
VJ004621_img_main.jpg
101 KB, 560x420
Have any of you played the Zwei games? I played through the first a couple months ago and I'm playing through Zwei II right now (although I'm going to take a break because of Odin Sphere). They're quite different from Ys in that they have a bigger focus on dungeon crawling but they're still a lot of fun. Zwei!!'s combat was a bit simple in my opinion but Zwei II brings a bit more complexity which I like. From what I've seen so far you don't get as many moves and tools as you get in Nayuta though (which I see as a sort of Zwei 3 rather than a Kiseki game).
>>
>>340308657
Still gotta sit down and get out of Puck. I have a digital copy and will have to play the games at some point, whether or not XSEED localizes them.
>>
>>340305065
mein negger
Dawn of Ys is a god damn masterpiece.
>>
>>340309958

Do you have the PC version or PSP version? I played the PC version and had some issues since I'm not running on Windows XP. I had the volume sliders just straight up break and the little Falcom logo had no sound. Surprisingly the FMVs played perfectly fine with sound and all. The controller support was bad but it was still pretty playable. Whenever I do replay it I'll have to either get the PSP version or play XSEED's version if they ever release it.
>>
>>340310293
Except for Bronze District/Silver Fort, and Sanctuary because enemies being able to see you through doors (while you can't do the same to them) sucks.

>>340310398
We actually talked about Zwei!! CG/compatibility issues before. I grabbed the PC version off a torrent forum, but the PSP version should be useful and I'd like for XSEED to consider that version if they can get both soundtracks into it.
>>
>>340310606
I used samson's shoes for said parts. Had no issues.
>>
>>340310861
I just found everything before the two towers at the city tedious and harder to navigate than Solomon Shrine, which has actual landmarks within its mazes. And I used Samson's Shoes a lot too.
>>
File: Wait what.png (31 KB, 941x155) Image search: [Google]
Wait what.png
31 KB, 941x155
Riddle me this:
How have more people defeated the last boss than the second to last boss?
>>
>>340311264
Maybe a bunch of people loaded up end-game saves after Ernst in order to skip him, since the game lets you go back a room and use the save point.
>>
>>340311476
But isn't it achievements per acount? So once you've defeated Ernst you get achivement and same goes for the last boss?

Or do you mean skipped as not even beating him once?
>>
>>340310606
At least there's some top tier tunes to ease the pain.

https://www.youtube.com/watch?v=6oGuvPt4K9M
>>
>>340301824
>peaked at Oath
? Origin is better than Oath. Oath is god but Origin is super saiyan god.
>>
>>340303821
Late reply, but thanks a lot for this post. The fight makes a lot more sense now.
>>
>>340277096
It's funny seeing trailsfags pretend they're any better than the rest of the series.
>>
>>340311739
It's a crazy idea, but maybe some people skipped right to the Ark. They could also have done Galba-Roa but skipped past Ernst this way.

>>340311743
But of course, it's one of my favorite Ys tunes ever. The soprano sax makes it a winner.

>>340312341
Or that Anon's baiting guys like me who know Falcom did unique stuff back in the '80s and '90s, not just Ys and Legend of Heroes.
>>
File: choster stoddart.jpg (22 KB, 414x280) Image search: [Google]
choster stoddart.jpg
22 KB, 414x280
This golden haired fuccboi slaps your gf's ass.
How do you respond?
>>
Zwei 2 in English when?
>>
>>340306894
Normally just killing every mob you see gets you to the level you need to defeat the boss
>>
File: Xanadu Next 2.jpg (61 KB, 640x480) Image search: [Google]
Xanadu Next 2.jpg
61 KB, 640x480
Xanadu Next is coming to Steam this year

anyone hyped? It plays like Diablo+Vagrant Story with a bit of Zelda thrown in
>>
>>340314820
No, it's really not like Diablo, more like a mix of Nox and Falcom's Brandish games. There's a bit of Vagrant Story in there, arguably.

I'm very hyped for this release and hope a lot of people give XaNext the shot it deserves. XSEED can do a lot to make their version of the game superior.
>>
>>340273647
I made the same thread yesterday

>>340252567

I started with 7 which made level design trash, the game piss easy but it added a ton of waifu shit. I guess the game being less complicated attracts people to it who care more about zoning out and watching the pretty characters than actually being challenged.
>>
File: 1243453453453453534.jpg (150 KB, 1024x768) Image search: [Google]
1243453453453453534.jpg
150 KB, 1024x768
>>340315851
Never actually noticed your thread, but after reading now I will say the same thing that I said to some other guy in this thread who started with the newer game and also didn't like them.

Good job on not being childish enough to automatically claim they're fine purely because they're the first ones you started with.
I personally started all the way from the beginning, but I completed every game in the series (on the hardest difficulty for each respective game right from the get go) all within the span of 1 month and I personally don't like the party based games very much either. They're extremely underwhelming and hardly even feel like Ys games at all.
>>
>>340316761
>They're extremely underwhelming and hardly even feel like Ys games at all.
I think the issue is that they tried too hard to throw in elements from other ARPGS instead just being just Ys games.

So you end up having stuff like the quest board system and the weapon triangle like thing.
>>
>>340317386
>I think the issue is that they tried too hard to throw in elements from other ARPGS instead just being just Ys games.


That does seem to be the case. Sometimes simplicity wins out, and this is one of those cases.
Here's to hoping 8 is actually enjoyable enough to finish and to the next Ys game not going the party system route.
>>
>>340314820

Already played, not exactly replayable and I don't feel like doing shitloads of block pushing puzzles again
>>
>>340312719
By having him job himself to death and fucking his sister
>>
>>340319598
You can skip the one near the entrance to Eaglet Mountains from Eternal Maze, as it only gets you an Elixir in a game full of those. The others aren't hard once you've solved them and have some memory left.
>>
>>340311770

Oath still has better bosses
>>
>>340319774
I didn't say the puzzles were hard, they're just tedious
>>
>>340319752
So you'd become Dogi? He's gonna snag Elena, just watch.

>>340319974
There's always cheesing them: https://www.youtube.com/watch?v=vwLtkMJUZH0
>>
>>340317386
I feel like the party thing was added totally to increase the waifu factor. It's a way to get multiple attractive characters on screen at once. There really isn't much of a mechanical difference between the characters, most of them have redudent special moves and they vary only slightly in reach/speed something that the game already had by just using different weapons. They needed to add the rock paper scissors to even give you a good reason to switch characters.

Having 2 other targets on screen also really fucks with the enemy formations. It's not uncommon to clear a pack of enemies where they barely even focused on you, so you never needed to worry about movement, just mash the attack key. Not that it makes much of a difference when you have a massive health pool that can regenerate easily and you can keep enemies nearly permantly disabled with special attacks.

>>340317386
I legitimatly think padded quest systems are the result of game reviewing agencies emphasizing # of hours while not carrying about the quality of those hours. Older style Ys games were critisized for being short, so they quadrupled the length by making the dungeons filled with generic rooms and adding fetch quests.

>>340316761
I think Oath, Ark, and Origin are the peak of the series. They are the only games where fighting basic enemies has the most depth/challenge to it.

>>340318658
It's a case of complexity that doesn't add any depth. Adding in new content is clutter unless there is some depth to them.
>>
>>340297342
Ys Seven's bosses on nightmare forced you to spend half an addional hour than it would normally take to beat them with no additional difficulty increase because all it does is turn them into damage sponges.
Thread replies: 245
Thread images: 46

banner
banner
[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y] [Home]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
If a post contains personal/copyrighted/illegal content you can contact me at [email protected] with that post and thread number and it will be removed as soon as possible.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com, send takedown notices to them.
This is a 4chan archive - all of the content originated from them. If you need IP information for a Poster - you need to contact them. This website shows only archived content.