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How would you design the most frustrating game possible? >Lock
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How would you design the most frustrating game possible?


>Lock on always targets the furthest enemy
>>
league of legends
>>
>>340160343
You walk slower than everyone
Run faster than everyone
>>
Runs on the source engine

No border less window mode
>>
Only escort missions, your escort is very fragile, but also always charges enemies headfirst.
>>
Varying input delay between 2-4 seconds in a platformer.
>>
numpad to move
wsad to look
>>
Remove Poise
>>
>>340160571
>input delay
annoying.
>varying input delay
fucking unforgivable.
>>
>Lock on prioritizes enemies that are off camera.
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Health potions are blue, mana potions red.
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>>340160447
son of a bitch.
>>
>>340160525
not specific enough, you can still work with that

>escort is a glass canon who rains down hell
> you have that cover ability from fonal fantasy
>>
>>340160343

Someone already made the Ada Wong Resident Evil 6 level, so we can actually experience the worst design possible in real time.
>>
>>340160343
runs at 20fps
the combat/physics systems designed at 30fps
microtransaction dependent progression
>>
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/thread
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>>340160343
start game, delete system32

im fairly sure you'd be fustrated.
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Enemies can steal your items but flee immediately afterward.
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>>340160343
>Lock on always targets the furthest enemy
Oh, Witcher3 ?
>>
>>340160668
into the freaking >>>/trash/ you go, filthy degenerate
>>
The best parts of the game are just cutscenes.
>>
It's a collectathon but all the different collectable items look the same and you can pick up the same item more than once.
>>
>>340160694
No one said anything about the escort being a glass cannon.
>>
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>leveling up depletes HP and MP
>>
Game has the time limit of 6 hours
Can't save or load
>>
Tank controls
Nothing but flying enemies that cuickly swoop down to attack and then quickly swoop back up.
>>
>enemies can permanently reduce your stats
>>
>>340160720
did ray charles and stevie wonder team up to do the visual design for this game?
>>
The most interesting locations in the game are out of bounds of the game world. The game world is a small, dull plains environment. There are enormous cities and natural wonders surrounding it and you can just look at them.
>>
We make hard bosses. Like total bullshit trial and error bosses. And then, we put an unskipable cutscene just before every boss. Two minutes long.
>>
>>340160343
GTA online
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>>340160720
>tfw memes come to life
>>
>>340160873
the original prince of persia on dos had something like that
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>w controls left leg
>e controls right leg
>to move you have to move each legs individually
>it's a counter strike clone
>>
>>340160343
Rust
>>
>>340160794
i was saying that you can take your notes as they are, but you can still add things to the game to make it not shit
>>
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>Time machine to see archive of this thread
>Nobody else posts "Timed underwater escort mission" until this post.

Fucking disgusting.

My actual suggestion would be simply to place a 33% fail rate on every action with 2-second pause between each failure.

Every action: fighting, walking, talking, saving, quitting the game, alt-tabbing, making important decisions, getting a good result, getting A result, uninstalling the game.


I've seen the purest minds starving hysterical naked, dragging themselves through RNG games looking for a forum fix.
>>
>>340160898
>make a big ass world map you can travel with some sorta aircraft
>ton of interesting things on map
>can only land on selected few boring places
>>
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>a/d are turn left/right instead of strafe left/right
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Vehicle sections has inverted controls. The rest of the game regular ones. You must switch between both gameplays constantly.
>>
>include pillars and rocks inside a boss arena as a visual cue for the player to take cover
>make the boss attack through walls
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>every player has their own freethrow animation you must learn
>game has meter that displays to help you time it just right
>during game huge as fuck banner comes up to show line change, or display information about the player
>right over the meter
>hall of fame difficulty gives you few seconds to take the shot so waiting for the banner to fade could end up screwing you over
I know they designed it this way on purpose. 2K think they slick with this shit.
>>
>>340161201
Make sure the camera works differently between the two.

Bonus points for a fixed camera position that changes how you drive the moment you move onto a new camera relative to your position. That was basically a fucking war crime in the 90s.
>>
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>ankle biter faggot enemies have unblockable attack you have to shake off
>latch a few frames before another enemies attack lands and kills you in one hit

Brilliant
>>
>>340161173
>that wrecked ship in World of Ruin that you can't enter

bullshit
>>
If you die 3 times in the game, you have to start all over.
No checkpoints.
No saves.
No continues.
NES kusoge tier difficulty.
>>
>>340160834
>Game about trying to progress through missions in a way that will gain you the least amount of experience
>>
>Weapons break randomly
>Like legit random
>Get a shiny new sword
>Snaps in half in one swing
>>
When you level up, the very first 9 levels restore you HP and Mana to the max. Lv10 and beyond it no longer restores HP and Mana, but instead empties your mana. You reach Lv10 in the middle of a boss fight. You can level up in the middle of bossfights because what levels up is your weapon, not your actual character's level. Each weapon has durability and it can break, impossible to repair. New weapons start weak as fuck but your enemies keep getting stronger as you proceed on the main story. Your base and armor stats are virtually useless because 99.5% damage output is based on your weapon's level*base attack
Also WindowsME and Vista only.
>>
>>340161429

>Game is open-ended and full of weapons/solutions/gadgets/whatever to experiment and try and find fun ways to do a single task.
>Game only rewards well you if you complete it in the least interesting way in as little time as possible.
>Game encourages you to try and ignore most of its content in favour of getting a good result.

So many games guilty of this, its an insult to their own work and I sincerely hope anyone responsible suffers a great kharmic chastisement fitting to their specific situation.
>>
The game is only composed by underwater sewer levels.
>>
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I got one guys, lets make a sneaking game, where your position and timing is crucial for stealth.
Then lets make a glitch where sometimes your character will just start walking off in a direction.
Then lets make it so the only way to stop him from eternally walking in that direction is to walk further in that direction
Then lets penalize him for "Failing to stealth"
>>
>>340160343
Take your average mobile game with stamina limits
Reduce the max stamina by 90%
Remove the ability to pay for stamina refills
Remove stamina refills from level ups
>>
>knee-high fences everywhere
>you can't jump or climb
>>
Made with UNREALâ„¢
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>Press button to change from a 1-hand stance to a 2-hand stance
>That press does nothing more than change stances, even though the previous game not only changed the stance but also had an unique attack that could combo in and out of others

why was DaS3 so mediocre?
>>
>>340161681
>Composed by

Oh god it'd be nothing but slushing mud sounds and the noise of moist effluent slipping through greased tunnels and flowing "water"

>>340161734
>Oh hey guys lets make a game where every now and then when you're crouched and being stealthy you SOMETIMES automatically walk a little further than you intended, and put landmines literally everywhere.

Thanks, gamebryo.
>>
>>340161838
This, but you can fall down. You can't climb over or up, but you can always fall down.

Also the entire game is ladders and cliffs with dangerously powerful gusts of wind and butting rams.
>>
>>340161186
so pretty much just tank controls
>>
>>340160937
god damn
>>
Atari and Sega must be involved in the development and publishing of the game. What can go wrong?
>>
>>340160447

So your game will be a nigger simulator?
>>
>>340161186
I'm pretty sure Metroid Prime worked like this, just with a joystick
>>
There are vehicles but they only get used for one level.
>>
>>340161734
i..what? i think this is a bug for just you if youre actually talking about mgsv
>>
>>340162068
E.T. 2006
>>
>>340161641
Can't believe Dishonored did this to me.
>>
I dunno, but I always thought it'd be funny if you had an enemy minion with a random chance of spawning at every encounter and that if it does, it deletes your save games and forces you to start over.

Maybe something like starting out with a very low spawn rate that increases the further you get in the game.
>>
>>340161080
Sounds interesting.
>>
All weapons look the same, only with minor changes in the stats. And when you visit the shop, you can't see which one you have equipped, how many you have or if you already have that weapon. Same with armor and items.
>>
>enemies has attacks that permanently decrease your stats
>>
>>340162280

2006?
>>
>>340161186
So just older style of controls?
>>
level scaling bosses
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>>340162292
>funny
>>
>>340162287
Didn't even think of dishonoured but fuck yes it does that. Its one of the more egregious examples too.

my personal favourite is Valkyria chronicles, which dominant strategy suggests should be a 30-minute game in which you control two units and only one ever moves except for a few "Special" missions where you get to use people .

MGSV does it too, by rewarding time completion far more than any other factor. Its not so bad because the game is designed to be replayed (well, in theory) but its still encouraging you to forget all this cool shit you've developed (can't use anything interesting good man, that's an a-rank limiter!) and just belt through the game, don't even worry about alerts! Its basically a sprint!

Out. Fucking. Outrageous.
>>
>Menagerie of firearms available
>Certain guns become unavailable as the game progresses
>You like that SMG that drops in level 2? Well tough shit, enjoy it's garbage variant.
>The same goes for ammo, ammo is firearm specific
>Gun upgrades don't add cosmetics
>Two gun limit
>>
>>340160343
Take all the things /v/ whines about other games not having and put them all into one game. Boom, worst game ever, but /v/ will love it because it's hard.
>>
>>340160343
sacred 3
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>>340162292
I think that's called "Your mum just got run over and you're traumatized" anon, its a feature of every game!
>>
character creation has a strobe light distorting the whole screen
>>
>>340162610
Even better.
>enemies take away levels
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>>340162828
>Enemy can steal plot-vital quest items.

This actually exists, thanks sierra
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>>340160343
Controller Schemes from the Past:

Easy mode: Off the top of my head I can think of 007 Agent Under Fire.

Left Analog stick:

Up = Fwd
Down = Bckwrd
Left = Turn/Look Left (NOT STRAFE)
Right = Turn/Look Right (NOT STRAFE)

Right Analog stick:

Up = Look Up
Down = Look Down
Left = Strafe (NOT TURN/LOOK)
Right = Strafe (NOT TURN/LOOK)

Confusing as fuck.


Back in the day PC game had dedicated strafe buttons on Q and E. This shit triggers me.
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>finally finds the key item
>checks description
>this is only the first piece to the puzzle
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>>340162828
What is the original Wizardry?
>>
>difficulty level is decreased if you die a few times in a row
>>
>>340161734
sounds like some sucky analog sticks to me.
>>
>>340162968
Let's not pretend that the PC didn't have a bumpy road to greatness. I'm old enough to remember when this was considered a fantastic revolutionary idea.

Well I would, but I can't fucking remember what they were actually called. Someone help me out? Those cardboard overlays people used to put over the keyboard to show what all the buttons did. Usually saw them for flight sim games and stuff.
>>
>>340161880
The pro is that the game play mechanics allow for more than alternating dash attacks in pvp and hoping something hits.
>>
>Dash button
>Doesn't have any IFrames
>Fight boss with AOE moves and the only to evade them is with your Dash

Who thinks of this shit?
>>
>>340162968
Thays how i play console shooters when the controller settong allow me. Got so use to it playing Agent under fire on Gamecube.
>>
>>340162713
I can also name Deus Ex: Human Revolution. You get more experience for stealthy taking opponents down. I can't say it's the least fun way, but why do I carry this shit load of guns and grenades with me? And I can leave some guards alone and sneak by, but no, I need upgrades so I take them down one by one waiting for half an hour after each guard so my battery can fill.
Besides you get awarded for hacking even if you have a code so there is literally no reason to find codes and passwords once you get your hacking skill to the maximum.
Experience become useless by second half of the game if you were good enough though.
>>
Level with instant killing enemy that kills you before visible.

AI have perfect aim and true sight, regardless of buildings.
>>
>stealth mission in a non-stealth game
>>
>>340160343
I'd make sure it reads every fucking input like the ghouls in fallout 4, if you press the button to attack with a melee weapon the ghouls will fast attack to stun you and stop you from attacking.

It will also track harder than the enemies swords/spears in dark souls 1 so no dodging for you.

Stunlocks harder than Manus.

When you get hit a big pop up covers the screen that says "health bar at risk"
>>
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A souls games with Resident Evil 1 movement controls.
>>
>>340163459
Completely agree anon with all points. Please spend this sincere (you) wisely.
>>
Why do people think tank controls are bad? As long as the camera angles are well designed they work fine.

Forward = walk forward
Back = walk backward
Left = turn to character's left
Right = turn to character's right
>>
>>340160447
So, any game ever?
>>
>>340163875
Because a man with shopping bags can defeat it.
>>
>>340160343
I should look for a new dog, 11 years is enough to not feel like I betray his memory.
>>
>>340160343
Pff, Lock-On can be made much worse than that.
>Walking straight ahead triggers the lock-on
>Walking back disengages it, no matter the distance you currently have between you and the enemy
>There is an option labelled "Seperate lock-on from movement" in the Control Settings, but no buttons can be set to use lock-on specifically. It's all or nothing.
>>
>>340163875
Tank control were useful before analog sticks were prevalent, but now it's just outdated and kinda shit.
>>
>>340164086
Lock on would have to be pretty integral to the gameplay for this to be annoying, otherwise who the fuck wouldn't just turn it off?
>>
>>340160343
Easy.
>JRPG
>EXP curve is tuned so you need to grind for an hour or two to gain a level, and need to grind several levels before all bosses or new areas. EXP requirements grow exponentially, while EXP gains grow linearly
>miss, dodge and crit chances are all extremely high, anywhere from 10% to 30%
>dodge, block, parry, armor rating and hit are all independent stats each with a chance to fully negate an attack
>items and support spells can fail
>characters which receive damage greater than 25% of their max HP have a chance to be stunned and lose their next turn
>stunned characters cannot be healed until the stun ends
>mana only regenerates by using mana restore items
>shops do not sell restorative items, they must be crafted
>can't use healing items or spells outside of combat, only way to heal is to go back to town, pay money, then watch a 15 second sequence of your party sleeping, all while mashing through dialogue
>saving works the same way, but in a different building which is usually on the other side of town
>so does leveling up
>characters only gain stat points every three levels and only learn new abilities every 5 levels, levels in between do nothing
>all stats are extremely important, stat points are gained in increments of 1
>nearly all skills are horribly weak
>skills do not scale and instead characters learn shit like Heal, Heal 2, Heal 3, Super Heal, Super Heal 2, Super Heal 3 which scale linearly and do not replace older versions
>random encounters can occur in the city streets
>flee chance is equal to (enemy party's combined missing health)/(enemy party's combined maximum health)
cont.
>>
>>340164205
True. Let's have fast-paced combat a-la Devil May Cry, and all weapons perform stabbing/downward slashes/uppercuts that require you to line up directly with the enemy. Missing will usually leave you open for counterattacks.
Alternatively, the camera will always center on your back after a second of walking when not locked-on, so trying to strafe will always cause you to lose sight of your enemy.
>>
>>340164401
>random encounters are tuned to leave your party below 50% health after winning one of the appropriate level
>combat animations are extremely long and extremely boring, with the camera actively fighting to give you vertigo and ensure you miss important details
>health numbers are very high, damage numbers are very low, armor is extremely effective and weapons are very weak
>enemies can flee if their combined health drops below 25%, denying experience and gold
>fleeing costs money
>dying forces you to reload your last save
>resurrecting dead party members is expensive and can only be done in town, with a chance to fail entirely, destroy their equipment, lower their stats, lower their level, or leave them permanently dead. These are all independant and can occur simultaneously
>most bosses are DPS races with instakill attacks, stuns and self-healing
>overworld is a 3D platformer with a camera so bad it makes Mario Sunshine look top notch
>moving between maps consumes a resource that only regenerates every 30 minutes
>tutorial is three hours long, taking time to explain things like how to attack, what hit points are, how to move, how to talk to an NPC and advance dialogue, and similar basic shit. Half of these things are only explained AFTER you have to do them (IE you need to walk up to an NPC and initiate dialogue before they explain movement and camera controls)
>>
>>340163721
Onimusha?
>>
>>340164501
>in order to keep appropriate leveled equipment, it needs to be crafted
>crafting requires grinding for large quantities of low droprate items
>crafting a full suit of armor takes longer than grinding 5 levels
>the player character is the chosen one and has to travel across the land to defeat the dark lord
>the dark lord's existence and the player's status as a chosen hero are ignored in all areas except the tutorial and the final dungeon
>dialogue is written by 6th graders who just discovered funnyjunk and get Cs in language arts, no proofreading or editing is done
>morality system exists which impacts player stats, increasing them for good deeds and reducing them for bad deeds
>game treats you like a 3.5e paladin akin to the "lol babies die" style of DMing
>Akira Toriyama and Rob Liefeld are the lead artists
>huge amounts of DLC weapons and armor that are all ugly and shit, cannot be removed from your inventory and all have names starting with A, B, C, D or Z, Y, X and W
>these come bundled with the class DLCs, which are all overpowered as fuck and make the game trivial
>armor and weapons DLC is also bundled with the base game for the first 6 months on all online purchases as well as physical copies from Wal-Mart, Gamestop and the producer's official website. The cost is included in the bundle with only a 15% discount on the DLC only

So basically just combine Dragon Quest with Mario Sunshine, Fable 3 and vanilla WoW
>>
>>340160343
Vanquish with tank controls
>>
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You lose XP when you take a hit and the enemies are JoJo characters on steroids.

Oh, wait...
>>
>>340164030
Unrelated, but get a Rottweiler or a dobberdog.
>>
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>hurtboxes are bigger than the enemy's body
>>
>slow text speed
>obnoxiously long spell and attack animations
>unskippable cutscenes
>high random encounter rates

this thread might be mostly a joke, but after many years of playing JRPGs which generally have a combination of most or all of these things, it triggers the fuck out of me
>>
If you reload before empty you lose the entire mag AND 1% of your max ammo capacity every time. Bullets deal less damage the fewer you have in the mag
>>
>>340164802
I feel like half of this thread is just people listing the defining attributes of the JRPG genre.
I don't understand why people still play them after all these years
>>
>>340162123
post of the year
>>
>>340160343
Game is literally one big cutscene, nothing but QTEs. Episodic, first episode free rest are all paid DLC. Missing one QTE restarts entire game, no checkpoints.
>>
>Pausing the game is a RNG between 10-120 seconds before unpausing automatically
>>
MP Death
>>
>>340162968
who was camera?
>>
Every little height difference stops your movement dead until you jump over it.
>>
>>340164713
But you don't actually level up in that game, it just raises the dificulty
>>
>>340165613
50% on the left stick and the other 50% was on the right stick.
>>
>>340165763
>sprinting
>hit terrain one femtometer higher
>slide backwards
>run into it again
>slide again
>repeat forever
thanks Koima
>>
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>>340165763
>>
>>340165912
no, I mean in that picture
>>
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You have to go across a narrow bridge as two archers on each side with huge vision range are shooting you.

Their arrows are strong enough to two shot you and you cant snipe them because of their abnormal vision. If you go across the bridge with a shield up, the arrows you block will cause enough recoil for you to be pushed off the narrow bridge and die.

It also takes 5 minutes to get back to the area if you die.
>>
>>340165092
That is something telltale would eventually do.
>>
>>340162123
surprisingly accurate
>>
>abilities are locked until completed in the tutorial (even jumping)
>tutorial levels are painstakingly long
>game pays attention to which ones you've completed so it always prompts you to complete when you need to perform the action
>tutorials must be unlocked by encountering the obstacles related
>NG+ does not keep your unlocked abilities
>>
Player character has a chance of randomly tripping over and bashing their funny bone.

This depletes both health and stamina and your character will slowly hobble around with a limp for several minutes after.

Has a higher chance of happening on time sensitive levels.
>>
Hotline Miami with 1 second input delay
>>
>>340166389
Game doesn't pay attention to which ones completed, sorry
>>
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>>340165763
>Terraria before the one patch
Remember how Starbound's number 1 selling point was "you can walk up hills and minor inclines" and then a month later Terraria released a fuckhuge content patch that added that and everything else Starbound was good for?
>>
>>340160343
Make it multiplayer, and extremely competitive, and so that accomplishing objectives or winning requires teamwork with a bunch of other pubs

Make it so the server has low tickrate

Have shitty anti-cheat so there are hackers

Have it be imbalanced, and patch it regularly in ways that completely fuck up the balance and change everything so the game has to be re-learned

Have long load times, make it so if you do something by accident and want to undo it, you have to wait for it to load twice
>>
Forced walking while character is speaking. You can't skip it.
The cover system is forced on you by making the enemy bullets more dangerous if you're not using it
Melee combat is an animation you have no way to actually control or cancel
You have to guess what the devs want you to do in a scripted cinematic scenes. Game over if you fail to, and restart the whole sequence
Input lag
>>
>>340166165
>Their arrows are strong enough to two shot you
>It also takes 5 minutes to get back to the area if you die
Nigger what?
>>
>>340166969
I too hate League of Legends
>>
>>340167351
>>It also takes 5 minutes to get back to the area if you die

Its a pretty long walk from the first bonfire to the archers, most people don't think about using darkmoon tombs bonfire
>>
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>damage sponge enemies
>unoptimized as fuck so the game can easily break and become unplayable and crashes every 10 minutes
>everything is timed based
>Gameplay is extremely slow
>unskippable cutscenes
>all weapons are weak
>>
>>340168657
ps4 only
>>
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>>340160343
momentum
>>
no manual saving, only autosaving
there is a single incredibly out of the way invisible item in the second to last level
if you don't get it the game autosaves at a game over that replaces the final level and you have to start from the beginning
1% chance of the item just not spawning
>>
>several different retailers have their own unique DLC preorder bonuses
>>
>>340161734
Let's make a stealth game and put in a thousand fun rifles and explosives and abilities to kill people but use any of them and be penalized not just with a bad score, but also by gaining less ressources you need for progression (that you can buy more useless lethal weaponry with)

Play however you want to play my ass, shoot everyone with a silenced tranq gun and then fulton them out, everything else gets you bad rankings, really pissed me off in MGSV
>>
>>340162287
>>340162713
How did Dishonored not reward you for playing like you wanted?
>>
Hold C to crouch. No option for toggle.
>>
>>340160759
The best parts of the game are just cutscenes with QTEs.
>>
>>340160343
>little girl character
>voice acting in english
>voice actor is an old hag
>annoying shrieking voice
>lines delivered like reading straight from the script
>the girl commentates your actions troughout the whole game
>starts repeating the same lines over and over again in the first five minutes
>>
>>340161080
>>340162372
QWOP ARMA
>>
File: Battleborn UI.jpg (813 KB, 2419x840) Image search: [Google]
Battleborn UI.jpg
813 KB, 2419x840
>>340160720
>>340161019
>tfw
>>
Mouse controls are inverted by default and cannot be changed.
>>
Mouse sensitivity is either really slow or ungodly fast with no in between
>>
>>340160447
This is a good mechanic you fucking idiot
>>
>>340160343
>create a series spawning decades
>build up a loyal fanbase
>games deal with realistic, modern issues
>tell my fans that I'm going to make on last game and it's going to be the best
>make an excellent game
>beautiful rendering, flawless gameplay, enthralling storyline
>don't finish it
I'd never beat MGSV
>>
>>340171270
People always complain about it but don't seem to realise that if you both moved at the same speed then you would never be able to catch up to them if you stopped for just a second.
>>
>>340160343

>Can't 100% the game if you forgot to do the pettiest shit


Fuck ffx-2
>>
>>340171270
>>340171636
The idea is that you can run and that's fast but also just walk and walking is the same speed as all the NPCs walk at. Which makes following an NPC very comfortable because you just run up to them and then walk at the same speed. Instead of having to alternate between running and walking because neither fits their walk speed. Especially infuriating if they're doing story relevant dialogue but their talking gets quiet depending on how far you are from them.
>>
>>340160343
All equipment items have randomized properties, auto-equip on contact, and delete the previous item.
>>
>>340171995
>HURR WHY CANT THE GAME HAVE COMPLEX PROGRAMMING

Are you a fucking idiot?
>>
>At 49% hp and below player character starts grunting and breathing while the screen flashes red
>no healing items throughout the levels
>>
>>340172293
>have both a walk speed and a run speed
>have walk speed be the same as NPC walk speed, while run speed is faster than NPC walk speed
>this is complex programming
Grow the fuck up Riot and hire real coders you cheap-ass cunts.
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