[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y ] [Home]
4chanarchives logo
just waiting for this to be released. <3
Images are sometimes not shown due to bandwidth/network limitations. Refreshing the page usually helps.

You are currently reading a thread in /v/ - Video Games

Thread replies: 143
Thread images: 39
File: logo.png (62 KB, 340x124) Image search: [Google]
logo.png
62 KB, 340x124
just waiting for this to be released. <3
>>
>>340099113

why? 1 and 2 were garbage
>>
File: Rouge sexy.png (448 KB, 891x991) Image search: [Google]
Rouge sexy.png
448 KB, 891x991
>>340099113
>just waiting for this to be released and not be shit like Boom or Lost World <3
Just put together the best of Colors, Generations and Unleashed and you have a great Sonic Game.
>>
File: 8545545.png (214 KB, 415x275) Image search: [Google]
8545545.png
214 KB, 415x275
>>340099251
>>
>>340099623

I'd love if they would combine a free world like in SA1 with a great story like in SA2
>>
File: 1330142012446631.jpg (67 KB, 487x650) Image search: [Google]
1330142012446631.jpg
67 KB, 487x650
>>340099251
>>
>>340099623

You should know by now that SEGA is too stupid to realize this.
>>
>>340099113
Okay, I will watch over your rotting flesh body as time passes on. People will miss you, actually they won't.
>>
>>340100582

I know that :'( fuck SEGA really.
>>
>>340100582
Reaper?
>>
File: 160.png (44 KB, 160x160) Image search: [Google]
160.png
44 KB, 160x160
>>340099623
>Boost shit
>Good
>At all
>>
>>340101048
>not liking boostshit
i mean it ain't perfect by any means but it's better than most of the stuff Sonic has been in and Lost World showed that modern Sonic Team are pretty shit at doing anything else. I'd rather them do a flawed formula really well than a brilliant, inspired game idea really horribly. Maybe that's just me.
>>
>>340101048
What part of "the best of" did you failed to understand?
Colors and Generations had some solid 2D platforming and Unleashed had the best art direction in the whole franchise.
>Colors platforming, difficulty and replay value
>Generations variaty and inspiration
>Unleashed's aesthetics, hub beauty and a polished and expanded werehog combat for Knuckle's levels
Good game.
>>
>>340099251
shadow tier edgeposting
>>
>>340101882

i hate the 2D platforming they came up with. just make it 3D please like the rest of the world!
>>
File: 1463611344000.png (226 KB, 650x366) Image search: [Google]
1463611344000.png
226 KB, 650x366
>inb4 "Sonic '06 was Adventure 3! XD"

>>340099113
If they actually do it I'll be so happy. Not because I think it'll be the best Sonic game ever, but because one of the great 3's of legend will finally have been realized.

We're getting Kingdom Hearts 3, but there are many more 3's yet to be realized:
>Sonic Adventure 3
>Half Life 3
>Banjo Threeie
>Mega Man Legends 3

The list goes on.

If Sonic Adventure 3 does actually happen sometime in the future, it will at least feel like a bit of closure.
>>
>>340101048
Boost was fun as fuck.
>>
File: 0a3.jpg (37 KB, 300x382) Image search: [Google]
0a3.jpg
37 KB, 300x382
>>340099113
It already was.
>we want an actually good game
"Actually good" is not a game mechanic. If you order a hamburger and it tastes bad, that doesn't necessarily mean it's not a hamburger.
If you ask for a Sonic Adventure sequel, and what you get is very similar in terms of mechanics to Sonic Adventure but has a ton of bugs, that doesn't mean it's not a Sonic Adventure sequel.
>>
>>340101882
>2D platforming
Oh, you're one of THOSE faggots. Opinion discarded.

>>340101687
With the exception of the run button and the fact that it was trying to emulate the Super Mari Galaxy/3D World vibe, Lost World was pretty good. It's the pinnacle of a trend set in motion since Unleashed where Sega is downplaying story and side characters that show up more than once. The fans called for this for years and goddamnit they got it.
>>
>>340102241
maybe make it more relevant as a adventure title and not just sonic the hedgehog. Naming it sonic adventure 3 would establish the dedciation put into it.
>>
>>340102274
Here's my stance on Lost World:

Good game on its own, but a terrible Sonic game. If you look at it and play it like a Mario game, sure. It's serviceable. However, once, you actually try to look at it in terms of a Sonic game it becomes one of the worst "Sonic Games" in the franchise.
>>
I used to think Shadow was cool.
I still think Shadow is cool.
>>
File: Ci9tWJFVAAAoTGg.jpg (25 KB, 475x249) Image search: [Google]
Ci9tWJFVAAAoTGg.jpg
25 KB, 475x249
Since Sonic Adventure 3 is confirmed by this real life leak, we can finally rest easy. Sonic is totally hip!
>>
>>340102274
>With the exception of the run button and the fact that it was trying to emulate the Super Mari Galaxy/3D World vibe, Lost World was pretty good
This strikes me as a vast oversimplification of Lost World's problems - terrible Wisps compared to Colors (especially if you're on Wii U), no sense of speed at all even when you're holding the run button, multi-lock homing attack was just dumb, there were only like 3 truly memorable songs (which by Sonic standards is a complete fucking sin), generally frustrating controls all around, those fucking rolling ball levels, the Zeti, the plot (or lack thereof) in general, the atrocious level design in many of the stages that weren't simple outer-tube stages, terrible bosses, I could go on.

Now having said that, I really like the wall-running and think it should be standard, and having tube stages is actually a good game design idea for Sonic if they do it right, but in this game I don't feel like they did it right in any sense.

>It's the pinnacle of a trend set in motion since Unleashed where Sega is downplaying story and side characters that show up more than once. The fans called for this for years and goddamnit they got it.
I personally feel like they've gone too far in the opposite direction with this one. Generally, when people complained about "Sonic's friends", what they were really complaining about is a combination of bad alternate gameplay styles, characters not having sufficient motivation to actually be there in story, and of course clusterfucks like Heroes where every furry in the book shows up for little to no reason. Making every game the Sonic, Tails and Eggman show is starting to get old. Credit to them for actually having Knuckles and Amy show up in the game though, even if their roles were stupid as fuck.
>>
File: 4545454564.gif (2 MB, 500x420) Image search: [Google]
4545454564.gif
2 MB, 500x420
>>340102841
>>
>>340102274
>A run button
>IN A FUCKING SONIC GAME
I'm still mad
>>
>>340102241
(___)
>>
>/v/ suddenly likes Sonic Adventure and hates the Boost games

What happened here?
>>
>>340103843
I'm guessing it's mostly a contrarian reaction to that one annoying ass fag who shows up in 90% of Sonic threads and preaches about the wonders of Unleashed (I'm surprised he hasn't showed up in here to be honest)

In reality I'm pretty sure most of the Sonic fans on /v/ know that the boost games aren't bad at all
>>
File: metalsonic.png (128 KB, 426x579) Image search: [Google]
metalsonic.png
128 KB, 426x579
>>340102841
I hate Shadow because he replaced Metal Sonic as the evil Sonic doppelganger, even though Metal Sonic is way cooler.
>>
>>340102841
I think SA2 Shadow is cool.
>>
>>340104592
How do you figure? Metal is the main villain of Heroes, while Shadow is just another protagonist.
>>
>>340104592
Metal Sonic is indeed cooler than Shadow and my favorite.

Actually Mecha Sonic is my favorite but I try not to think about it because then I remember he's never coming back.
>>
>>340104069
Well, I do like Unleashed/Colors/Generations better than the Adventure games, but I can see how that could get annoying.
>>
>>340103212
Wisps were a mistake from the beginning. They overstayed their welcome the second they appeared outside of Colors. Most of the problems you listed do boil down to the fact that the game played more like Mario than Sonic. Hence, the powerups, incohesive stage design, story, soundtrack, etc.

>Homing attack
I never liked the targeting reticule to begin with

>I personally feel like they've gone too far in the opposite direction with this one. Generally, when people complained about "Sonic's friends", what they were really complaining about is a combination of bad alternate gameplay styles, characters not having sufficient motivation to actually be there in story, and of course clusterfucks like Heroes where every furry in the book shows up for little to no reason. Making every game the Sonic, Tails and Eggman show is starting to get old.
Oh yeah, I agree completely. This is exactly like what happened with Nintendo and the various Mario games (Sticker Star, 3D world, etc). I didn't mind the side characters, but they should be there for a reason, I think.
>>
>>340104721
He was the villain of Sonic heroes, but Shadow was the one who got all of the attention and spotlight afterward. After that game, it only made glorified cameo appearances in Sonic 4 and Generations.
>>
shadow is not a villain >:((((
>>
>>340104592
At least he's still pretty popular.
>>
>>340105020
Never got why he didn't get to make cameos in Shadow the Hedgehog or Sonic 06
>>
File: meh.png (158 KB, 397x449) Image search: [Google]
meh.png
158 KB, 397x449
>>340105430
Well, there are some rumors that there will be two anniversary titles: A 2D one featuring Classic Sonic and a 3D one I assume is SA3.

If this is actually true, I don't care about having SA3 at all.
>>
>>340105430
This is a really awful parody of classicposting. With that being said,
>Why can't you guys just ask for a classic 3D environment Sonic game?!
I would genuinely like to see SEGA do this. Why the fuck not, just rip off Mario 3D World wholesale. Take Classic Sonic as a formula, complete with elemental shields, special stages, Tails/Knuckles and all that good stuff and just translate it DIRECTLY into 3D, with some design cues from 3D Blast and Adventure 1. It might be good or it might be irredeemably shit but at the very least it'd answer some important questions about what elements of Sonic do and do not work in 3D.
>>
>>340105430
mariotehplumber pls go
>>
File: 1441936369996.jpg (31 KB, 472x298) Image search: [Google]
1441936369996.jpg
31 KB, 472x298
I want to know what exactly we can expect from a Sonic Adventure 3.
>>
File: 1465119365119.png (379 KB, 728x2623) Image search: [Google]
1465119365119.png
379 KB, 728x2623
I wish we are in the right timeline.
>>
>>340105759

srsly more 2D classic sonic? enough is enough...
>>
>>340106320
>implying we had an actual 2D Classic Sonic since 1993
>>
File: Sonic Number 9 Pizza Delivery.jpg (64 KB, 600x529) Image search: [Google]
Sonic Number 9 Pizza Delivery.jpg
64 KB, 600x529
>>340101048
Boost corridors can be fun, specially 3D ones. Come on anon.

I much prefer 2D ones because I can just... let go, actually let the "fast" happen rather than control it like a wild beast. Boosting when you know what's ahead rewards you with spectacle, but takes too much of your thought process. But rolling down a slope is just relaxing.
>>
>>340105865
There are some decent fan games that use classic-style momentum well in a 3D environment. They're alright.
>>
File: 1463855420924.jpg (11 KB, 256x192) Image search: [Google]
1463855420924.jpg
11 KB, 256x192
>>340102241
It completely wasn't.
Every game after Adventure 2 up until 06 were called Adventure 3 for promotion's sake. Heroes would be the best fit, but fundamentally, none of them play like an Adventure game, have different character mechanics, or include the sacred Chao Garden.

I hope SEGA shows us it can still do a thing right.

Now fuck off to praise Phantom Pain you contrarian buttfuck.
>>
>>340106523
>>340106557

if you love 2D so much, just play the old ones and the ones SEGA tried to make on Generations and so ever... that's the past, overrated, move on.
>>
>>340106557
You're a fucking tumor. I hope you know that.
>>
I beat SA2 recently and found it very mediocre.
I can't really have an unbiased opinion on SA1 since it's among the very first games I played in my life, but my recent playthrough made me think it's still an "okay" game.
>>
>>340106320
>more 2D classic sonic?
"more"? It's not exactly like we've had a whole lot
>Sonic 1
>Sonic 2
>Sonic 3 & Knuckles
>Sonic CD
>Sonic Advance kind of served as the closest thing we've gotten to Sonic 4, I suppose
>Generations Classic Sonic stages
>Sonic 4, but I'm only putting it on here for it's name, we all know it's not really Genesis Sonic in the slightest
Vastly outnumbered by the other games in the series. We're not exactly in an abundance of "classic Sonic" stuff
>>
>>340106723
If you love Sonic Adventure so much, just play SA1 and 2 AND 06... that's the past, overrated, move on.
>>
>>340106959
Hook, line and sinker
>>
>>340106557
>Rolling down a slope is relaxing

I agree, but why must such a feeling be restricted to 2D? 3D, physics-based Sonic can work. Just look at Super Monkey Ball! Sonic Team just isn't smart enough to attempt it, is all.

Which reminds me. Where's that one fangame faggot who keeps shilling his game in every Sonic thread? I figured he'd be here by now.
>>
>>340106959
>falling for such an obvious bait
>>
>>340106912

l-o-l.
why in the fucks sake you want classic sonic? now that's just lame.
>>
File: evidence.jpg (175 KB, 1000x1000) Image search: [Google]
evidence.jpg
175 KB, 1000x1000
Based on what we've seen, realistically what are the odds that it's Adventure 3 this year?
>>
File: 1455000670242.gif (478 KB, 500x667) Image search: [Google]
1455000670242.gif
478 KB, 500x667
>>340107363
come on man try harder, give me something to work with at least, even by your standards this is some low-tier stuff
>>
>>340107537
very likely: Sega needs something to "fix" the brand after Sonic Boom, and announcing SA3 will get them plenty of nostalgia points, at the very least. Words out on whether it'll be good or not.
>>
File: 554554654.jpg (20 KB, 480x360) Image search: [Google]
554554654.jpg
20 KB, 480x360
>>340106959
are you fucking retarded or just playing stupid? srsly, what fucking games company would spend money releasing a 2D game?
it's like the 2D animation in the cinema... that's right, it's GONE. deal with it.
>>
>>340107537
Personally I think the odds are pretty damn high that we're getting Adventure 3, or a spiritual successor, soon.

The question is: what does Sonic Team consider to be "Adventure"? Is it Chao Garden? World building? Shitty alternate play styles? Considering how Sonic 4 turned out, I'm pretty worried that they'll take all of the shallow surface level elements of Adventure and completely butcher them without understanding the bits people actually liked, then throw in a bunch of tacky Adventure references to boot. I'd rather they just do a new game than another one that fits into rigid "classic, adventure, boost" boxes, but I really doubt that'll happen
>>
File: hansolo.0.png (967 KB, 1280x854) Image search: [Google]
hansolo.0.png
967 KB, 1280x854
>>340106912
True, there aren't that many official "classic-style" games, but the fandom has already created more than enough classic Sonic ROM hacks and full-on fangames to fill up that list a bit more.

Basically what I'm saying is that the fans have already cornered the market on Classic Sonic to the point that SEGA hired some of their best hackers to remake Sonic 1 and 2 for mobile platforms.

I would much prefer that they go the Adventure route, since the fans have yet to out-do them in that department.

>>340107537
Never tell me the odds.
>>
These games suck, like why the guck won't you guys admit it to yourselves yet?
>>
File: Sonic_Rush_Coverart.png (122 KB, 256x226) Image search: [Google]
Sonic_Rush_Coverart.png
122 KB, 256x226
So how does /v/ feel about this gem?

I had a bit of fun when I bought this on a sale 7 years ago, despite it's "press boost to win" mechanic.
>>
File: FormalDefinitiveBluewhale.webm (856 KB, 480x360) Image search: [Google]
FormalDefinitiveBluewhale.webm
856 KB, 480x360
Hear me out, lads

Sonic Team keep INSISTING on this 3D/2D hybrid shit right? But how about instead of making it so that the 3D parts play like F-Zero and the 2D parts play like a poor mans Sonic Rush, they make it so that the 3D parts play like Sonic Adventure and the 2D parts play like Classic Sonic.

I know, it's brilliant. Everybody's a winner. Just mail your money direct to me
>>
>>340108417
Worth playing but not as good as the genesis or the gameboy advances.
>>
File: 4.jpg (855 KB, 1423x1409) Image search: [Google]
4.jpg
855 KB, 1423x1409
and why does everyone forgets about sonic shuffle?????????????
>>
>>340107824
>srsly, what fucking games company would spend money releasing a 2D game?
Nintendo
>>
When Sega will finally sell Sonic to Nintendo, so we can finally have good new games?
>>
File: Sonic_Angry.jpg (89 KB, 500x584) Image search: [Google]
Sonic_Angry.jpg
89 KB, 500x584
>>340108460
Cool. Now go into Unity and make a prototype that's fun to play. Until I can actually play practical examples of these so-called "best Sonic game ideas ever," then they're not worth the pixels they're printed on.
>>
Do you guys think there's a middle ground that could be reached between Adventure Sonic gameplay and Boost Sonic gameplay? I don't necessarily think they have to be mutually exclusive, isn't there a way we could have the best of both?
>>
>>340108931
>trusting Sonic with Neo Nintendo
They would just introduce some gimmick that nobody wanted and screw up the series for good. Look at what they did to Paper Mario, Star Fox, and Animal Crossing.
>>
File: 4646464646.gif (165 KB, 500x455) Image search: [Google]
4646464646.gif
165 KB, 500x455
Make the SA3 with an open world (like station square, mystic ruins, etc), chao garden, a great story and a more adult Sonic. That would the purrrrrrrrrrrrfect, mkay?
>>
File: cd2.jpg (13 KB, 261x199) Image search: [Google]
cd2.jpg
13 KB, 261x199
>>340109039
>Now go into Unity and make a prototype that's fun to play
I'm a gamedev, no chance I'm wasting my time on a fangame nigga. For the record I was mostly taking the piss out of the average Sonic "ideas guy", guess I didn't make that obvious enough.

Also
>Unity
>>
>>340101882
>2D platforming
>good
>>
>>340099251
2 were, but 1 weren't.
>>
File: 1463607175236.gif (1 MB, 250x250) Image search: [Google]
1463607175236.gif
1 MB, 250x250
>>340109279
>a more adult Sonic
You must be 18 or over to post here
>>
>>340109539

any problem with that?
>>
Sonic is a franchise that forgot its main quality after the first 3 games: The semi-realistic physics engine.
Some asshole inside sonic team decided that "would be best to just pre program every ramp to do exactly what we want" instead of you know, exploiting the pinball like physics.

At this point, any schmuck with the box2D engine and a bit of good sense (for example of making the gravity faster than the "realistic" because it is also floaty as fuck) can make a better sonic than anything sega is willing to do.
>>
File: 1462844096517.gif (2 MB, 350x197) Image search: [Google]
1462844096517.gif
2 MB, 350x197
>>340109279
>Open world
Those are hub worlds, mate. That's not open world. An open world Sonic is a terrible idea. Sure, it'd be novel to just speed around a huge landscape ramping off of shit and going around loops, but without direction, or purpose it would get very old, very quickly.

What you're suggesting is merely backlash from years of being railroaded down linear corridors, which is perfectly understandable! Just don't let it cloud your judgement, alright?

>>340109431
Fair enough. As for Unity, I can't think of any other engine that I'd make a Sonic game in. Better than trying to rhino-fuck an FPS engine into becoming a platformer.
>>
>>340108417
I thought it was overly easy and I beat it within about a day. It's the reason why I don't want to see a return to the 2D platforming concerning the main series.
>>
File: 1463024684311.png (95 KB, 512x644) Image search: [Google]
1463024684311.png
95 KB, 512x644
>>340109787
Preach it, brotha'.
>>
I went into this thread looking for that guy who shitposts about Classic Sonic.

Wasn't disappointed at all.
>>
>>340109647
That depends, explain what you mean by a "more adult Sonic".

>>340109832
>Better than trying to rhino-fuck an FPS engine into becoming a platformer
True, I'm no fan of Unreal. The guy making that Sonic X-Treme remake/fix-job (because the original would've been shit let's be honest) has done a pretty decent job though, the physics actually look quite authentic in many places
https://www.youtube.com/watch?v=fQ8psgmZUss
https://www.youtube.com/watch?v=qU-k90htzqk
https://www.youtube.com/watch?v=Ll_pilRws5I
>>
>>340110525
>sonic
>that unreal physics
Unless you make a fuckton of counter measures, you will end with an sonic adventure like experience.
As in sonic falling thru the level because he went too fast and the collision was unable to pick him.
>>
>>340110050
I think this one is an imposter, he normally puts a lot more effort in. The original guy seems like a bona fide underage who will argue classic Sonic's shittyness to the ends of the Earth, this one is just lazily mimicking his posting style for (You)'s
>>
>>340109832
fine, hub world... still, i think it would be fun to play. lets take for example GTA... it has that kind of "hub world" and i think they could make it work with a nice script.
as for mystic ruins and station square etc, it has fun to find the "secrets" hidden and search for the next place to go to.
>>
File: tmp_20102-faul11930449633.jpg (10 KB, 168x265) Image search: [Google]
tmp_20102-faul11930449633.jpg
10 KB, 168x265
>>340099251
I agree, but the chao garden was fucking great and there's only room for improvement, the physics and level design will probably be a lot better this time, and thankfully they've learned not to take themselves so seriously. I don't like SA or SA2 in general, but don't pretend they didn't have potential or that they're totally unredeemable
>>
Boost gameplay with more levels and some actual alternate characters please. Is that so hard?
>>
No boost no buy

Unleashed was the last sonic game worth playing.
>>
>>340112382
>No boost no buy
>Unleashed was the last sonic game worth playing
These seem like contradictory statements, we had two more boost games after Unleashed, even if Colors was primarily 2Dshit
>>
>>340113229
There is barely any boosting in colors

And generations is the unleashed boost with a worse FOV, making it slower, worse physics, removed exploitables, and colors level design. Unleashed knows what its trying to be and does it best
>>
>>340099113
>adventurefags
https://www.youtube.com/watch?v=_4yDVKidRqA
>>
>>340113775
Was that kid acting in those videos? It's been years and I still can't tell, he seems so legit but there's no way that kind of person exists
>>
>>340114270
He's legit. He used to go to my high school in Fishers, Indiana and he was obviously on meds to keep his autism to an acceptable level.
>>
Dragon road 2-2 day is the best level in the series

Dont even bother trying to debate me, because youll lose. Fucking virgins
>>
>>340114628
Yearbooks, or it didn't happen.
>>
>>340099251
I'm replaying 1 on the PC right now, and have to agree. The camera is just godawful, and the graphics have not aged well at all.
>>
>>340114875
2 is better
>>
>>340114863
Not sure what I did with the yearbook, but I'll get back to you if I find it.
>>
>>340115046
You'd better, you lying chucklefuck.
>>
File: myb.jpg (18 KB, 480x360) Image search: [Google]
myb.jpg
18 KB, 480x360
>tfw I don't fit into one of the dumb sonic fanbase cliques and I actually like elements from classic, adventure and boost equally
don't even get me started on what my ideal sonic game would be like
>>
>We want a new Classic Sonic game!
>We want Adventure 4!
>We want Heroes 2!
>We want Shadow 2!
>We want Rush 3!
>We want Riders 4!
>We want a new storybook game!
>We want Colors 2!
>We want Generations 2!
>We want a 06 remake!
>We want something new!
Well, how do we resolve this?
>>
>>340115362
I dont like anything from the classics. I dont fit in either bro
>>
>>340115573
All-in-one
>>
>>340114875
That's funny yo since I played 1 on DC like three days ago and I thought the sonic levels were pretty great. Had zero issues with camera or graphics. I think I clipped through the floor a few times though.
>>
File: lead_large.png (248 KB, 615x447) Image search: [Google]
lead_large.png
248 KB, 615x447
>>340115573
You only listen to the people who not only have stated their desires, but have actually mapped out how those ideas could ACTUALLY work like Shaymay and that 3D fangame guy. Anyone else who says what they want without actually putting some work and research into their ideas aren't worth listening to.
>>
>>340115573

Sonic Adventure 3: CD 2: Generations 2: Elise Returns: 06-2: Riders 4: Heroes 2 and the Odyssey: Colors 2: Shadow 2: Rush 3 & Knuckles
>>
>>340115573
>We want Heroes 2!
>We want Shadow 2!
>We want a new storybook game!
>We want a 06 remake!
You're making these people up, nobody has ever asked for any of these. At a push you might find a few people who want a Heroes 2
>>
File: tumblr_npupmvsVz71sccgsyo1_400.png (108 KB, 340x305) Image search: [Google]
tumblr_npupmvsVz71sccgsyo1_400.png
108 KB, 340x305
>>340115979
And, yes, that means that that one "Sonic should be vulnerable and have a backpack" guy falls under this category, True, I do not agree with his views, or design choices by any extent, but his opinions still mean more than these 13-year-olds on forums spouting ideas without any research to back them up.
>>
>>340116248
Damn, that guys ideas were bad
>>
>>340116314
Oh yeah, they were terrible, but they still had actual thought put into them, which is more than I can say for most of the "How do we fix Sonic, guys?" people.
>>
Which game has the best spin dash? Lost World went way too far and made it an absolute game breaker, but in other games like the Rush series and Adventure 2, it usually didn't feel worth using.
>>
>>340116482
Yeah, true. I don't think that says much about the lack of thought from Sonic fans on this board necessarily though, it's just the nature of 4chan's format that they don't have much word count or a mature enough audience to actually voice properly thought out ideas.

Maybe I'll string together a YouTube video like that guy did, sounds like a fun distraction. Mite b fun to get ripped apart by the Sonic fanbase
>>
>>340116886
Do it! Put in the effort and people will listen.
>>
>>340116809
In Sonic Adventure I guess it's technically the "best" because the speed running stuff you can do with it is insane, but mechanically the spin dash was at it's prime back in Sonic 2 and 3K. Ever since it's just been a relic of the past, a move kept in Sonic's moveset for "nostalgia value" but not utilized to it's full potential game design-wise.
>>
>>340116809
>not worth using in sa2

are you kidding me nigger

The spin dash is useless when the boost is also in the game. Thats why its useless in rush. Thats why it didnt appear in unleashed and onwards. In LW it was basically a repurposed boost, since you could roll forever should you know the level.
>>
>>340115573
Ignoring the retards who want an 06 remake is a start.
>>
>>340116809
SA2 had literally the best 3D Spin Dash
>>
File: BWXdjW0.gif (37 KB, 457x457) Image search: [Google]
BWXdjW0.gif
37 KB, 457x457
Alright faggits, let's put some hypotheticals out there to foster some mildly intelligent discussion

If Sonic could never use the homing attack again, how would that affect the games? How could you fix the 3D enemies/accuracy problem without using the homing attack as a crutch? Would this be for better or worse in the long run?
>>
>>340118675
The homing attack is a the problem, but the focus on it while the platforming is mostly automated is.
>>
>>340118675
I don't see the 3D games' combat working without the Homing Attack 2bh
>>
>>340118675
In an Adventure style game, they could easily get around this by making the spin dash one of the primary forms of attack. Also, the NiGHTS method might work as well - give Sonic a little trail that follows him around, and have it so that circling rings makes them drawn to him, and circling enemies destroys/harms them. Give him the Sonic 3 air slash and you've got multiple methods of dispatching enemies.

In a Boost game, the homing attack is already redundant. You will destroy infinitely more enemies simply by boosting through them than you will with the homing attack. The homing attack is only kept in for those lame mid-air enemy chains, and frankly they're a plague on good level design so the less of them the better.
>>
What happened to that amazing fan game that some anon was developing?
Looked pretty cool.
>>
>>340120115
he doesn't show up much these days. maybe he got scared off by the increase in shitposters in sonic threads. This one has been surprisingly mature compared to a lot of the sonic threads ive seen recently
>>
File: The Doom.png (611 KB, 759x479) Image search: [Google]
The Doom.png
611 KB, 759x479
I want you people to tell me how you would execute the art-direction in your own Sonic game. I'll go first.

First of all, I would use the Modern designs. The only alteration I would make would be to Sonic's spines. If he can penetrate steel with them, I'm not going to have them flop around like hair. They would be stiff instead. Other than that, I wouldn't change anything else about the characters design-wise.

As for the way the actual environments look, I would take the aesthetic of the Classic games and make it look natural and more normal, like what Heroes does, only the textures would have a limited amount of detail as opposed to being actual photographs or large screenshots of hyper-realistic CGI surfaces. To give a clear example of what a typical texture in my game would look like, look at the textures in this level from Shadow the Hedgehog in pic related.

Going back to the "Classic aesthetic" point, what I would do would be to have normal-looking environments (which the Classics actually already had when it came to stuff like urban settings), in which the trees look like actual trees and nothing that's naturally-formed is perfectly straight and artificial-looking, but add in staples of the Sonic universe like geometric patterns (in the rough, natural style of Heroes) and loops forming from the ground, as well as bizarre stuff like giant mushrooms, just as a placeholder example. Stuff like blocky terrain would still exist, too, just with a natural, rugged appearance.

As for the designs of humans and animals, all humans besides Eggman are designed the same way as the main cast. I mean, Eggman IS a human, and proof that human characters can be stylized the same as Sonic characters. The Billy Hatcher cast, also designed by Yuji Uekawa, is another example of this. All non-anthropomorphic animals seen in the backgrounds of levels, once again, follow the rules of Sonic character-design. An obvious example of this is animals in the Classics and Lost World.


End.
>>
>>340116027
I wouldn't mind the last three to be frank
>>
>>340116809
Sonic CD, because you can decide how much power it has when you use it, and the camera also pans forward so you can see ahead of yourself more.
>in Adventure 2, it usually didn't feel worth using
I use it all the time in that game.
>>
>>340116027
I have asked in threads just like this for a new Shadow game and a third storybook game. Sonic team hasn't made non-mobile spin offs in ages
>>
>>340120676
But did he release anything at all?
I just remember quite a while ago that it looked quite good, and he said he would release something it in a relatively short time.
>>
>>340120779
One thing I forgot to mention was that stuff like guns and cars would stylized in order to not look realistic. Also, no futuristic technology/buildings/whatever outside of Eggman territory. That's how it was in the Classics (except CD; otherworldly planet and all), but no one seems to notice this and everyone always gives the entire world a futuristic aesthetic.
>>
File: 800px-SonicXConcept02-4.jpg (81 KB, 800x558) Image search: [Google]
800px-SonicXConcept02-4.jpg
81 KB, 800x558
>>340120779
If I'd make a Sonic game, i'd make the humans like the Sonic X's ones or like Uekawa's ones.
>>
File: speedyexecution.png (443 KB, 699x824) Image search: [Google]
speedyexecution.png
443 KB, 699x824
>>340121397
>>
File: collaborate-miku_diva_1101_01.jpg (65 KB, 514x324) Image search: [Google]
collaborate-miku_diva_1101_01.jpg
65 KB, 514x324
>>340121695
And when I say Uekawa's humans, I mean something like this.
>>
Sonic Battle 2 would be great
It was quite fun, developing emerl was great, just imagine if they were to expand into the idea and add more stuff.
>>
>>340121926
Imagine those fingers entering her pussy.
>>
>>340121926
I wouldn't have them look like that. It goes against the style that Sonic characters are designed in. It especially looks weird next to Eggman.
>>
Honestly, after buying Sonic 2006 at launch and Lost World/Boom being a colossal piece of shit, I am going to wait until user reviews and videos are out for any new 3D sonic.

Hell, I am just hoping we get something on par with Sonic Generations.
>>
File: 1464189289853.jpg (50 KB, 550x413) Image search: [Google]
1464189289853.jpg
50 KB, 550x413
>>340102241
> If you ask for a Sonic Adventure sequel, and what you get is very similar in terms of mechanics to Sonic Adventure but has a ton of bugs, that doesn't mean it's not a Sonic Adventure sequel.
So instead of a sequel (by definition: "a published, broadcast, or recorded work that continues the story or develops the theme of an earlier one") being judged by it's name to determine the state of it's "sequel status" (SA3 /= Sonic 06), does this mean that Sonic Heroes and Shadow the Edgehog isn't SA3 and SA4 respectively? You know, because;
> Different character stories/paths from their perspective (SA1, SA2, Heroes, Shadow, 06)
> Diverse gameplay styles for different characters/ simular styles base on character class (SA1, SA2, Heroes, Shadow, 06).
> Overarching story with "Last story" conflict (SA1, SA2, Heroes, Shadow, 06).
So with your shit logic, despite Sonic 06 is not called SA3 but shares comparisons to the Adventure series, Heroes and Shadow should have been called SA3 and SA4, and 06 is actually SA5. But lo and behold, they fucking aren't. Because they aren't SA3 to SEGA by name, so they aren't SA3 no matter what, faggot.
>>
>>340108596
Sonic Shuffle x Mario Party crossover when?
>>
>>340102241
>even though it literally isn't SA3, it is
I love this meme. And you post it every time!
Thread replies: 143
Thread images: 39

banner
banner
[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y] [Home]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
If a post contains personal/copyrighted/illegal content you can contact me at [email protected] with that post and thread number and it will be removed as soon as possible.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com, send takedown notices to them.
This is a 4chan archive - all of the content originated from them. If you need IP information for a Poster - you need to contact them. This website shows only archived content.