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Do you remember when FPS at least tried to have unique settings?
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Do you remember when FPS at least tried to have unique settings?
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>>340056456
no
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>>340056597
Underage detected
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>>340057025
k. I won't bump.
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>>340056456
You mean before everything was WWII and then Vietnam and then modern warfare and then zombies?
>>
Good old HL1 mods.
They Hunger was a pretty fun single player.
And Science and Industries for the multi.
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>>340056456
I still have the cd somewhere
>>
MOTHER FUCKING GUNMAN YES!

IT IS HIGH NOON IN DEEP SPACE!

>Load the shotgun with pellets, powder and point it at your feet and launch yourself high into the air like a deadly pogo stick.
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>>340056456
I really got gunman for the dinosaurs and then suddenly monster orchids.
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>>340056456
>FPS at least tried to have unique settings
bioshock
half life
turok
that is about it
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>>340056456
Gunman 2 when?
Bio cannon and those weapon upgrades in general are damn great.
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>>340056456
Medal of Honor Allied Assault and Call of Duty: Modern Warfare killed the FPS genre
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>>340057786
STALKER was pretty damn unique, and still kinda is.
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>>340056456
That applies to most genres now...
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>>340057786
e.y.e
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>>340059872
>Post-apocalyptic FPS is unique
You could only be more wrong if you said "Call of Duty is unique"
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>>340057359
Yes.
Also GUNMAN FUCKING ROCKS FUCK YEAH THAT AWESOME GAME MADE HALF-LIFE 1 SUCK HES DICK REAL HARD
https://www.youtube.com/watch?v=RDexSuBs7dA
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>>340056456
Really need to replay this game some day
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>>340060428
It's not post Apocalyptic though you mong. It's modern day, in a contained fucked up zone. The whole idea of an area completely sealed off and forgotten by the rest of the world adds to it's atmosphere and charm.
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>>340057359

jesus christ the fucking WW2 themed FPS was likely the most used out of all video game themes. i can't hear a thompson gun fire without being triggered
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>>340060428
>STALKER
>post apocalyptic
way to show you know jack shit about the topic.
Also, scifi-fueled slavic wastelands based on IRL locations ain't exactly a typical setting, even less so in mid-00s.
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>>340057359
Where there so much Vietnam themed games? I just remember Vietcong 1+2, Battlefield,a tactical one (forgot the name) and BO. Thought it is/was a pretty underused theme...
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>>340060789

forgotten is debatable since it appears hundreds of thousands of cheeky brekky bandits live in a secret bunker somewhere in the zone
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>>340060951
Those games were the best

New stalker game when?
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>>340061129

not nearly as many WW2 games for sure but it was like a post-WW2 theme before everyone realized people were absolutely sick of old war games
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>>340061143

hopefully new metro game is open world and will scratch that stalker itch.
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>>340059000
>Medal of Honor Allied Assault
nigga that game is fucking legendary
bich i will fite u irl if u diss on MOHAA
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>>340061143
potentially when Sergei finishes Cossacks 3.

Then again, it's thanks to said fucker STALKER 2 was canceled when the project was already over 50% done.
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>>340056456
Christ that would scare the fuck out of me
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>>340059000

i really think the only sub-genre of FPS that suffered was arena shooters because of COD. Considering we still had lots of attempts of revivals I really just think that style of FPS isn't so popular with most people.
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>>340061129
i'd kinda toss in far cry with those games
while it's not exactly vietnam, it definitely looks like it
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Yeah, the ancient times of 2013.
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>>340060874

Kill yourself. WW2 is the greatest setting of all time and the WW2 age of video games was the golden age.

There are not enough WW2 games and it's a same shitty modern warfare shit killed it off. I hope vidya returns to WW2 someday as there will never be enough WW2 games.
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>>340062482
game? looks cool as hell
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>>340060789
>>340060951
I'm not the guy and I'm not saying STALKER isn't unique, but it definitely falls within the purview of post-apocalyptic: buildings are demolished, nature is contaminated, there is no law or governing body to rely on and everyone has to fend for themselves, basic necessities of life are short and scavenging is the norm. For all intents and purposes, society (inside the Zone) has collapsed and that is the main hallmark of a post-apocalyptic scenario.
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>>340063380
using that logic, many third world countries are post apocalyptic
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>>340063352
Zeno Clash 2
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>>340063352
zeno clash
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>>340063352

Zeno Clash 2 probably
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>>340060874
It's coming back as well...

Like we need to go through that fucking shitfest again. Only kids under 25 aren't fucking sick of it
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>>340063806
>>340063745
>>340063701
sweet. I'll check it out.
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>>340063852
>Only kids under 25 aren't fucking sick of it
I'm almost 28, and I haven't seen a good WW2 game since CoD:UO
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>>340056456
Not that long ago. Metro 2033 has a pretty unique setting.
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>>340061272
Yeah okay. A shame I would like some good Vietnam games...Back then I hoped for an "jungle wave" but after BF2 and CoD4 I just new that "Modern Warfare" is the new thing...
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>>340063852
>It's coming back as well...

Good. I cannot wait. I hope it lasts longer than last time too.

You might not think it but WW2 is an underused setting. Sure D-Day and the American perspective is overused but there are so many battles that have not even been features yet. I wont be satisfied til every single day of that war and every single battle is playable in video game form.

We have enough Americans though, I want to play as Germans, Japanese, Italians, British in the Pacific, Australians, more eastern Euro stuff, Finland. Let me play a Hungarian or Romanian campaign. How about Italians fighting against the Ethiopians?
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>>340056456
>nazi cities of the future
>nazi moon base

That's unique, and it's from a modern game.
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>>340064368
>How about Italians fighting against the Ethiopians?

Never, ever going to happen
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>>340064594
Those shoes though.
>>
>>340056456
Nah.
>90s
corridor shooters with monsters
>early 00s
WW2 WW2 WW2 WW2 WW2 WW2 WW2
>late 00s
Modern warfare
>now
Future warfare

There will always be games that did something unique, but they were in the minority. Most games just followed the trend, be it 1993 or 2016.
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>>340064608

I don't care, it should happen, play as the Ethiopians if need be

>tfw no campaign of Colonial French with local Thai soldiers fighting against the Japanese in WW2 era Vietnam, Laos and Cambodia.
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>>340064594
>you fight against the nazi regime and not given a chance to join it
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>>340065018
>90s
>corridor shooters
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>>340065021

Actually now that I mention French, I really want a game set in the Battle of France and Invasion of Poland. Early war WW2 is so underused, and you have an almost completely different weapon set, team composition and vehicles than late war. French, Polish, Danish, Norwegians, plus early war British, Germans and Russians which are completely different to late war. Most WW2 games are set in 44-45 except for a few eastern front ones that have 42-43 as well solely due to Stalingrad. We are missing out on so many cool weapons and vehicles by limiting ourselves. 39-41 had some interesting stuff.
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>>340065228
Go to bed grandpa.
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>>340065018
>90s
>corridor shooters
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>>340062793

you can go play the 3000000 WW2 FPS games that were made the previous decade.

same guns, same battle theatre, carbon copy characters, how can you possible enjoy this theme any further?
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>>340065825
We need an update to show off Doom 4's maps.
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>>340066158
it's pretty much the same as the 2004 in here.
Just much more blockier for the most part.
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>>340060789
>It can't be post-apocalyptic if its set in the modern day

I don't think you understand what post apocalypse means anon
>>
games are always taking place in new and interesting areas.
It's just all about what game is popular, and a driving force for derivative works.
Currently it's moving from modern military, to near future, before it was world war 2. But mixed in that were always games of interesting space and place, they were just never as popular.
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>>340066396
>the entire HL1 map looks like a single level in the original Doom
>>
I've never played a fps but I'm interested in play the genre. Where do I start and what games should I play?
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>>340066396

i hate these cherry picking shit, post 2 actual maps and then a hand drawn line. did anyone expect this to be a legitimate argument?
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>>340066474

the zone isn't an apocalyptic event that was his point
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>>340066396
Doom 4's maps are a lot like the originals.
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>>340066723
Doom. Can't have better start than THE granddaddy of the entire genre. Yes, it's still fucking awesome.

Grab the game's files anywhere you can, and use the source-port called Chocolate Doom to run it smooth on modern PCs, in very authentic form. Don't play below the "Hurt me plenty!" difficulty, or you will miss the whole point.

Next, you could try the other classics:

-Duke Nukem 3D
-Quake 1 and 2
-entire Half-Life series
-STALKER trilogy (see: >>340066561)
-FEAR 1 + expansions
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>>340066958
>entire Half-Life series
Go ahead and play HL1 but skip the rest.
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>>340067121
>it's the "HL2 was bad" post
just get lost. The whole saga is great.
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>>340066958
>Chocolate Doom
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>>340067368
lemme guess... you'd recommend using Brutal Doom or DosBox?
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>>340056456
This was all pre xbox360 success. When games was focused on PC and for gamer. Now we have to deal with normies and casual shits.
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I replayed Gunman Chronicle a couple years ago. It was still pretty damn good, though a little short and linear.

I remember being blown away by the acid gun when I was a kid. Not so much anymore.
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>>340065825
Doom, system shock 1 and 2, half life, quake. All are corridors where you shoot stuff. I don't understand your point.
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>>340066396
Nah.
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>>340067254

https://www.youtube.com/watch?v=mpCv12q6fFI

brb pooping on your chest.
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>>340067737
>Doom
>corridors
only in aestetic style in some maps.
However, the term "corridor shooter" does not refer to the setting, but the overall linear, very restricted map design, that forces you to move through a one, pipe-like line, from point A to B, with no alternative routes, backtracking, or even dead-end side tracks in the worst cases.

Shock 1 and 2 barely count as shooters.

>>340067923
>actually reposting this shit video
HL2 has better atmosphere, world, lore and visuals than majority of its competitors.
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Remember these?
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>>340063996
red orchestra ?
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>>340068263
is great, but MP only.
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>>340066396
what is 2004 in this image?
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>>340060874
Current "modern warfare" is way worse 2bh.
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>>340068163
>However, the term "corridor shooter" does not refer to the setting, but the overall linear, very restricted map design, that forces you to move through a one, pipe-like line, from point A to B, with no alternative routes, backtracking, or even dead-end side tracks in the worst cases.

Show me some official definition of that. In my circles it was always just that: corridors. As in, sci-fi bases and bunkers, not forests and cities. There's always exceptions, but you get the point. How open the level is doesn't go into play.
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>>340068421
>1998
The entirety of Half-Life 1.

>2004
The entirety of Half-Life 2.
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>>340067923
Lol, he sure has the high ground on autism.
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>>340064368
Why would you want to be Italians? they were pretty shit in ever facet during WW2. Mussolini was too busy trying to play conquerer to see how much he and his armies were fucking up
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>>340068163

>Better atmosphere!
You fight dudes with guns and some times get locked in an area to sit out a scripted animation.
> Better world!
Ha ha ha, no, HL2's world is literally off screen constantly. The only bit of the world that came off as interesting was the tower but it was a huge letdown.
>Lore
All out of game bullshit that does nothing for the game itself.
>And visuals than a majority of its competitors.
Doom 3, Halo CE and there are tons of fps games that blow HL2 the fuck out.
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>>340068647
are you sure that's half life 2?

also the half life 1 map is kinda cheating since it's overlaying lots of linear paths into 2 mishmashes
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>>340066396
This image if beyond retarded. It was either made by a troll, or someone who never played those games. HL1 levels being on top of each other and HL2 being a long trip have zero difference in how linear they are. The image wants to imply that HL1 is a very complex open world doom-like map.
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>>340068806
Google "half life 2 map"
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>>340068806
http://i.imgur.com/sg1TN.jpg
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>>340069061
>>340068949
oh I see it now

thanks anons
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>>340062482
>zeno clash
>an fps
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>>340056456
There comes an issue with how everybody will generalize settings they don't like or don't care about, and will fellate those they adore.

If the setting is in a futuristic frozen world where people are mining for heat energy, which inadvertently spawns shitloads of giant buglike creatures to fight back and destroy the human settlements, people will just call it "Sci-fi shit" if they don't like it. If the setting is in a re-imagining of World War II where magic was prevalent, and as such, your character has access to spells to use against your call of either the allies or the axis forces, people will just call it "WW2 shit". A unique setting isn't impossible or hard to do, but neither is being a retard who can fit anything and everything into one of a number of shitty blanket statements and ignore any attempts at being unique.
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>>340068720
>You fight dudes with guns and some times get locked in an area to sit out a scripted animation.
For starters, that's nothing to do with atmosphere.
Second, that's very, very rough and belittling way of describing the game. Same as saying "you slay weird monsters with big sword in FF7".

The Contrast between the world consuming Combine tech, and the old, rundown eastern European cities and landscapes create some haunting, plaintive mood. The driving sections especially reflect this brilliantly, with some of the best nonverbal, environmental storytelling in the game.

>HL2's world is literally off screen constantly.
You don't need to SEE the world to understand it and acknowledge its existence. There's plenty of background story and rules set for everything that's going on in the game, and you can learn most of it just by observing.

>All out of game bullshit that does nothing for the game itself.
Everything that is happening in the game is result of the lore. I seriously can't believe anyone could say otherwise.

>Doom 3, Halo CE and there are tons of fps games that blow HL2 the fuck out.
Doom 3, sure, though it only has that fancy lighting going on for its own good. The character models and textures were pretty lacking even back in the days.

>HALO
...you fucking serious? It looked ancient already when it came out.

Bringing any post-2004 games to the equation is just moving the goalposts. However, HL2 still has aged extremely well, and looks plain out beautiful.

On top of that, it has smooth and enjoyable gameplay, with more freedom and environmental interaction than your typical shooters, even today.

>>340068829
>The image wants to imply that HL1 is a very complex open world doom-like map
it doesn't. That's your subjective mistake.
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>>340056456
of course i do
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>>340067254

HL2 was good at the time but it's aged like milk. It is insufferably boring now, even with SMOD.

I say this as someone who has over 1500 hours in the source sdk.
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>>340069880
HL2 was amazing at the time, and super good even today. It's one of the games I get an itch to go and replay every single year, and it never fails to entertain and amaze me. There's nothing boring about it, and it offers plenty of variation throughout its major sections, in both atmosphere, pacing, and gameplay styles.

Very few other games have managed to do the same to me in the past ~25 years I've actually gamed myself.
>>
>>340069816
The greatest example of aiming for too much with too little. Basically a precursor to most Kickstarter games.
>>
>>340056456

Holy shit Gunman was great.
>>
You will never fight hell in early 1900 again
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>>340070606
beat Blood for the 1st time just couple months ago. It was fucking awesome!

Afterwards, D4 felt so fucking tame and boring.
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>>340067923

>HL2 is a reeboot.

stopped watching there
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>>340070127
I'm big fan of dooms , quake 2 sp and unreal 2 sp.. but boy did HL2 sp fucking suck ass. I don't know why, but all the bugs, the barrels, the weapons, fucking shitty AI.. I hated even the fucking game engine, everything about it was so fucking terrible in my view. I never got into it. It killed my interest to all the mods, because I used to play a lot of different HL1 mods. With Source engine, all that was either gone or I was uninterested. CS Source was utter shit imo.

I don't understand how so many ppl let them change from "perfect" game engine (more quakey) to a utter shit Source engine.
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>>340070127
>>340071373
HL2 focuses too much on it's shitty gimmicks and trying to be innovative and epic
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>>340067923
>people actually still think HL2 is anything special
He could have just compared the weapons/enemies/locations from the two games and HL2's mediocrity would be plain as day. Great video though.
>>
>>340067448
Not that guy, but I usually recommend gzdoom (no filters), jump disabled and mouselook/no autoaim to new people. Ah, also Smooth Doom, I don't really like that one HQ sound mod, but many others like it.
Chocolate is way too purist for most.
>>
>>340068216
I got lost in first level
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>>340068216
i loved playing Air Vent Simulator
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>>340061705
New STALKER is never coming, ever. It hurts but it will never happen.
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>>340071373
I dig all the games you mentioned, but I still love HL2 to bits. It is a very well crafted experience.

>but all the bugs,
I don't recall any. Not in 2004, not today.
>the barrels,
what's wrong with barrels?
>the weapons,
Most of them are very satisfying, IMO. Besides the trademark shitty pistol, of course.
>fucking shitty AI..
While the grunt AI was a step backwards from HL1's, it really wasn't exactly shitty. There was just less set pieces they could actually do anything but rush and grenade you. Still a step above any Cowadooteh shit AI we got today.

>I don't understand how so many ppl let them change from "perfect" game engine (more quakey) to a utter shit Source engine.
Because being "Quake like" does not fit every game, and in my opinion, the change was for the better in HL's case.
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>>340057025
Quake was jus brown n grey corridors
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>>340072060
And bullet sponge enemies.
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>>340071958
all the weapons took a back seat to the gravity gun, they were either the same as or worse than HL1 weapons which compared to FPS games at the time were pretty mediocre
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>>340057275
You just did you fucking ninny.
>>
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>>340071716
>Chocolate is way too purist for most.
Playing as pure vanilla as possible is the only acceptable way to go for the first timers in almost every game ever created, and especially DOOM holds up extremely well in its original form.

Why bother spending the first five minutes disabling features from the wall of text options menus of GZDoom, when you can just use a simple and reliable Chocolate Doom, and get the better, authentic experience?

>smooth Doom
totally pointless if you ask me.

I witnessed a total Doom (and FPS game) newbie play through D1 just last month, admittedly with zDoom tweaked into as vanilla Doom form as possible (no filters, jumps, Y-axis aiming, original Nightvision and map colors...), and she had a blast.
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>>340069520

Uh oh just contradicted the story itself faggot, the world is not consuming combine tech. The world is essentially being corralled and then used for labor. It's not like the combine are handing out drugs for people to use that destroy a humans reproductive capability over time. What you're describing was a TV show from the 80's known as " V ". In reality the Combined had subjugated them entirely. The nonverbal attempt at storytelling is pretty hamfisted and most of it is explained to the player verbally through characters or radio chatter.

" We don't go to raven holme. " " The field is killing our ability to breed! " " The underground railroad! "

> DUH WORLD IS OBSERVED!
Except the observations are so painfully plain, the empty playground with child sounds, woooh spoopy! The psuedo police crackdowns in scripted locked on/off areas. Resistance area with dead everywhere like some an art students re-creation of the occupation of baghdad. You never fucking take part in it, it is ho-hum, bland, tasteless.

> NO U, everything thats happening is result of lore!
Which is fucking bland, we go from half-life 1 which had so many fucking enemies, hazard enviroments, cold, heat, darkness, toxicity, radiation, low gravity. To a god damn linear as fuck fanboat ride. And Shooting dudes with guns in european housing ala CALL OF DUTY. NO ALIENS, NO FUN ALLOWED.

>Doom 3 isn't that g-good you baka!
Pretty much invented the graphic fidelity from animations to dynamic lighting we take for granted.

>ARE YOU KIDDING ME!?

Yes aids skrillex and Halo CE came out in 2001.

>On top of that it has smooth and enjoyable gameplay with more freedom and enviroment interaction than your typical shooter.

The pistol is useless past the fucking drainage area, weapons crates that spawn unlimited ammo, constantly just soldiers with guns, fucking constantly. Weapons slowly become obsolete as the bigger weapons are found, unlike Half-Life 1 where even the glock could still keep up.
>>
>>340070127

half the game is "sewage drain at dusk" and the other half is driving through a heavily truncated coastline then a jail. Also there's physics puzzles which are lame. The atmosphere never really changes except for ravenholm

Go back and play HL1, there's far more variety and it's aged far better as a result. Even with SMOD, HL2 is just a pain to sit through.

Also, souce buildings/skyboxes aren't sexy anymore. I've made far prettier things in Unity engine isn't brush based.
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oh baby
one of my first faps
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>>340072060
(you)
>>
>>340071958

>No bugs

LOL NIGGA YOU LYING!
>>
>>340062482
Zeno Clash may have some "guns" but it ain't no fps. In Zeno Clash 2 guns run out of ammo super quick. Still love the series and the setting though.>>340062793
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>>340072351
chocolate doom is the most pretentious shit ever made, gzdoom is just flat out better and yes i played the original doom when it came out. There's nothing magical or holy about playing the game with giant pixels or less colors
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>>340072529
Didn't mean to quote that second guy. Enjoy your (you)
>>
>>340063380
>buildings are demolished, nature is contaminated, there is no law or governing body to rely on and everyone has to fend for themselves, basic necessities of life are short and scavenging is the norm
Breaking news, a huge part of India is now post apo
>>
>>340072351
I see your point.
I usually recommend gzdoom and "tweaking these small specific settings" because I find it to be a good compromise between vanilla/modern ports as well as a showcase and stepping stone into the whole customizability, mods, etc.
>>
>>340065825
that's a lot of corridors on the left
>>
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>>340072539
>There's nothing magical or holy about playing the game with giant pixels or less colors
The game utilizes 256 color palette no matter what you play it through, and the textures and sprites are relatively low-res no matter what.

Not to mention even Chocolate provides some basic enhancements, like much better key-binding interface, and option to increase render resolution.

It's definitely miles above using DosBox, which even the Steam versions use.

>>340072824
True that. I'd rather still do the jump to GZ afterwards. Less hassle when it comes to just playing the original game.

It just boggles my mind that there's now people literally recommending Brutal Doom as the "HD and compatibility patch" for first timers.
>>
>>340072060
Of course it comes from a fucking name-fag.
>>
>>340059000
>Call of Duty: Modern Warfare
The problem wasnt on this title, was much later. In CoD4 you could hide, camp, snipe and play however you wanted, there was also a strong modding community. Nothing comparable to the modern run&gun cod titles, where hiding is imposible and you get kills without any sort of skill.

>>340059872
It is

>>340060874
I want them back, for the moment I have been playing Red Orchestra 2 for years, because its the only up to date ww2 fps game

>>340065018
This is true

>>340065432
Battlegroup42 (mod for BF1942)
>>
>>340072402
>wizard
>it's a gravity-defying slug that spits green blobs
>>
>>340065742
>being literally mentally handicapped

I thought this was a meme, but no, no it is not.
>>
>>340073207
well the base textures are in 256 color but the lighting modifies the colors so full color looks alot smoother, same with the edges of walls for the pixels
also the fact that the original game runs at 35 fps or something
dosbox is complete garbage though of course but I've never paid for doom on steam so i had no idea anyone would bother
>>
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A very underrated game that also brought friendly AI to fps games.

I regret not having experienced the MP of this game. I was kiddo when I played some demo fo it, and by the time I was old enough to own full game there were already other fps games. This game looked much better than current Halo imo. It was so very fucking unique in every way.
>>
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>>340073562
>buying Redux version of SW3D, when the original is all free
>...and can be slapped into SWP for the same, smoother experience as Redux, but also for free

sorry for the filters. best shot I had at hand.

>>340073627
>well the base textures are in 256 color but the lighting modifies the colors so full color looks alot smoother, same with the edges of walls for the pixels
I kinda dig the color-dithering effect the original game and many other games of the era had. It just brings this fitting, sort of gritty feel and look to the games, not to mention the lower color rate results these more vibrant colors, which also means darker shadows.

>also the fact that the original game runs at 35 fps or something
this has never bothered me. More than enough to enjoy the game.
>>
>>340072345
>what is sage
Boy are you retarded
>>
I want id to make a new Hexen or Turok.
>>
Fun Fact, the original Doom was a 2D game.
>>
>>340072402
What? It was?
>>
>>340066396
Nah, the levels in doom look way more like the 1998 stuff for the most part. Like it's not even hard to see considering there's an in game map.
>>
>>340074376
funfact:
Everyone already knew this, and you just wanted to repost this silly """fact""" you learned from some Youtube e-celeb.

>>340074579
Yes, a single level of Doom looked like the 1998 counter part. BUT, the 1998 one shows the entire "world" of HL1, as in all the maps connected into one, long line.
>>
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And a damn beautiful setting at that
>>
>>340074716
>Everyone knew this
Not everyone and I hadn't seen it posted, so I just did.
>>
>>340074061
you can say you personally prefer something objectively inferior all you want but when you start recommending it to other people that's when it ges stupid
>>
>>340074867
I do gotta agree, not a great game overall, but had a great and interesting setting that could've been expounded on nicely.
>>
>>340074131
>thinks sage still works
boy are you down to date
>>
>>340074061
>buying Redux version of SW3D, when the original is all free

If you're referring to the Free version on steam, it's missing the expansions. The redux version also has better mod support. Anyway, I bought it on sale because I wanted to support its development.
>>
>>340074969
Not him, sage still works 100%, just tested it with a page 10 thread after pinning it. Stayed on page 10.
>>
>>340065825
>Hey, Chief! TURN RIGHT here!
>Its a left turn

And no, she's not just saying that there is a turn, she's specifically calling telling you to turn right, that's why she later, at the next turn, says that there's another "right turn" instead of just "another turn".
>>
>>340074209
>Turok

Are you retarded, brah?
>>
>>340063380
>scavenging is the norm
people dont come to the zone to survive.
they come to get rich.
criminals who want money, to live in anarchy, or to try to save the world.
there are no fathers with starving families trying to dig up cans of beans and brahman skulls to live another day.
>>
>>340061143
Never
>>
>>340075501
I know id didn't make Turok originally, tripfaggot. Doesn't mean I don't want to see them make another good single-player FPS from a franchise I like.
>>
>>340066723
Gonna give a different list that the other guy.

>Classic games:
Doom is still a must.

Play either Duke or Shadow Warrior, personally I think Shadow Warrior is better but they're both good.

System Shock 1 and 2 are both great but I've heard they're pretty hard to get into so save them for later.

Half Life 1 is actually a great one to start with if you've never played an FPS before. If you've played a lot if suffers from "so influential it feels derivative" syndrome. I wouldn't play HL2 if I were you, it's actually really shit (at least in my opinion).

All the Serious Sam games (2 is meh)

>games that aren't really modern but sure as hell aren't classic (no clue what to really call these, the period is kinda between early 00s and 10s)
Bioshock's really good, 2 also plays well but doesn't do plot or atmosphere as well as the first. Skip Infinite.

F.E.A.R. I haven't actually played these yet myself but everyone says they're amazing. The AI is often praised as being really good.

Bulletstorm is a good game to play if you want to see everything that people complained about in corridor shooters in a game that isn't complete and utter garbage.

Metro 2033 is great.

I'll be honest though I wasn't playing a lot of FPS during this period because a lot of them sucked.

>Modern:
The Darkness II: great game where you play as a demonic mafia boss.

Far Cry 3 Blood Dragon: Another game like Bulletstorm that you should play to get a sense of a lot of the shit in the genre.

Call of Juarez, Gunslinger: Play through the stories a drunk cowboy tells to some guys in a bar.

Wolfenstien the new order/old blood, Shadow Warrior, D44m. They're all pretty good reboots of their old series.

Borderlands/Borderlands 2: Kinda shit but they're still really fun. Some people really love them so you should maybe give them a shot assuming you can handle some terrible writing.
>>
>>340076198
You could've said Quake instead of Turok and it would've made more sense and also been an acceptable answer, Tardosaurus.
>>
>>340076387
Thing is, I don't have to wish for them to make Quake because I bet that's what they make next.

I should have prefaced Turok with "if they could get the rights to it" I suppose, please forgive me
>>
>>340069520
>However, HL2 still has aged extremely well, and looks plain out beautiful.

The game is a glorified tech demo with terrible pacing, a terrible CHOSEN ONE story straight out of a 90s JRPG, and the environmental interaction is so miniscule that it's barely noticible because of how useless most of it is.
>>
>>340077024
>The game is a glorified tech demo with terrible pacing
Every single game is a tech demo, if you start playing that game.

The pacing is damn good in HL2. It constantly brings up something new, and seldom outright stops you on your tracks.

It's also funny how people are all the rage of nu-Doom's "return to form" simplicity and him being the assumed badass of the galaxy, but Cordon Freeman, who did kinda similar heroics, is not allowed the same treatment.

>and the environmental interaction is so miniscule that it's barely noticible because of how useless most of it is.
Barely noticeable? Shit son, with modern games STILL being a good 99% static props with no purpose, the level of interaction and dynamicy in HL2's world is fucking amazing!
>>
>>340077837

Are you a valve marketer?

>numerous see saw puzzles that ruin pacing
>he thinks random trash on the ground that you can pick up but ultimately do nothing with unless it's a brick or a saw is compelling interaction
>>
>>340069520
Yeah I'm gonna second what >>340077024 said, HL2 has aged atrociously and I wasn't that big a fan of it to begin with. I remember people telling me "OH MY GOD! When I first got to City 17 it felt so alive I was blown away!" and then I started the game myself and was horribly disappointed by just how barren everything was. It was all window dressing there for you to walk around in but you couldn't actually DO anything with any of it.

The gunplay was absolute crap and there were way too many hitscan enemies, Level design was such utter garbage I shudder just remembering it. It was so on rails that even the level from HL1 called "On A Rail" gave you more freedom.

The story was the dumbest shit I've ever seen in an FPS where you play as the biggest mary sue player self insert I've ever seen. No sensible reason is ever really given for why everyone sucks up so hard to you aside from "Oh wow gordon you're such a badass!" The writing and story aside from the "characterization" of gordon are also dogshit. The pacing is godawful in almost every possible way with them thinking that substituting new gimmicks like a watercraft level or shoving the physics engine in our faces even more was a decent substitute for interesting enemy design, good level layouts, or actual interesting weapons.

All I'll say in it's favor is that some of the scripted sequences were well done, but even then way too many of them broke up the flow of the game. Metro did it way better.

I'm not even gonna get started on the physics puzzles. I'm so glad they never took off in other games.
>>
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>tfw having fun on a sunday
not expected
>>
>>340078668
I disagree with just about everything you said, and gonna call you a stupid bitch for even mentioning Metro in the same sentence. That right there is one of THE most overrated and hyped shooters of all time.
>>
>>340076315
>Call of Juarez, Gunslinger: Play through the stories a drunk cowboy tells to some guys in a bar.
Got this in the humble bundle recently and just finished a playthrough on hard. I really don't like the way difficulty works. You're basically guaranteed to get shot and you need to manage when you get shot so that your regen can take care of you. Also the ghosts at the end were bullshit that were annoying to pick out when they are semi-transparent
Probably going to do a new game plus run on the top difficulty later, am I doing something wrong or is this how screen jelly health regen shooters work?
>>
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>>340069323
first person suckerpuncher
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>>340056456
Of course
>>
>>340078921
Well your taste is clearly atrocious and while metro is overhyped that still doesn't make it worse than HL2 (which is even more overhyped).

Seriously your taste is absolute trash. Like seriously how can you look at anything in half life 2 (aside from the environments because valve does have some really good environment artists), compare it anything else, and say "yeah thats good."
>>
>>340076315

>didn't play FPS during the early to mid 2000's because they were "shit"

Fuck you. You also forgot Blood, Unreal and Quake for classics.


>>340066723

For the early mid 2000's some good games are No One Lives Forever, Far Cry 1. Medal of Honor: Allied Assault (and all the expansions, Pacific Assault is alright too later on but the first few levels are bad, Airborne is also underrated as well as the PS1 and PS2 MOH games), Return to Castle Wolfenstein & Enemy Territory, the original COD games like United Offensive and some of the later ones like World at War and Black Ops series (though this would be modern), Star Wars Republic Commando, Brothers in Arms, Stalker, Star Wars Jedi Knight/Dark Forces series, FEAR, Bioshock 2, Dark Messiah (not really a shooter since you mostly use melee though, but there is magic and arrows so I will list it), Hard Reset (it's a modern release but done in the style of older games like Painkiller or Serious Sam, play those too BTW), Red Orchestra (and it's modern sequels, may as well rec Insurgency too), King Kong game is a surprisingly good shooter, Killing Floor 1 and Call of Juarez Bound in Blood.
>>
>>340072351
640x480 is not original
>>
>>340079730
Because it does what it aims to do extremely well, doesn't limit player's control much at sll, has superb atmosphere, very nice visuals and animation, and some of yhe most memorable cast and set pieces in gaming history.

Instead of being "just a shooter", it instead provides a beautiful adventure, that consists ofshooting as well.
>>
>>340080492
Doom did have 480p mode.
>>
>>340080126
They were mostly shit though. I know there were some really good ones that came out around then (I'm talking like 2004 to 2010, before that I'm calling classics) but I just didn't play them because I was sick of all the shit in FPS around that time and was mainly playing other genres of games.

I left out Blood because despite being probably the best retro shooter I'm not sure it's a good game to recommend for someone new to the genre because as far as I'm aware you still need to emulate it.

Quake and Unreal I just left out because I thought they might be a bit difficult to start with and I'm sure he's already heard of them.
>>
>>340080647
not the original. It came out before SVGA was viable, so 320x200 was the only way to get 256 colors
>>
God I miss Warhawk for the PS3.

Remaster on PS4 when?
>>
>>340080526
Ok, so I kinda get where you're coming from because I'll actually agree with you that they really nail the atmosphere and that the game still looks great. (Still disagree with you on the story since I think it's utter nonsense)

As a shooter it fucking sucks though. However if you don't care about the shooting bits I can see why you feel it has good pacing, even though the reasons you think it has good pacing are the reasons I feel it has terrible gameplay pacing.
>>
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Been playing Black Mesa Source today for the first time (and HL 1 since forever) and the core gameplay has aged extremely well, to the point that I'm dumbfounded at how good it is, even with Source's suspicious gunplay. There are tons of mediocre design decisions, especially regarding alien mechanics but the atmosphere is still top notch. All those cathode tube monitors really make the game seem genuinely aged.

Shame Gabe Newell turned Valve into a Pachinko machine.
>>
>>340081274
How badly does it being in source mess up the game? I've wanted to try it but I know the gunplay will be a huge step down.

Also are the graphics cohesive or do they have that problem engine ports/remasters sometimes have where like half the graphics look too new and the other half don't look like they've been updated very much at all?
>>
>>340081274
i liked how this game had roll grenades as an optional fire

they did something similar in CSGO but it's all wrong because it's more like chucking a grenade than rolling it
>>
>>340081451
It makes it better in every regard, everything is updated properly as far as I can see. But the port is not complete, second half is not done.
>>
>>340081670
so, quarter-life?
>>
>>340081764
Half Life
>>
>>340082531
can I please make "woosh" noises?
>>
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>>340080758
pretty much a null point, considering Doom 95 already allowed 480p.
>>
>>340083364
so Doom 95 was the first in a long line of modified engines fucking with the original. If you want to play the game, it needs to be 320x200. Everything else is just poor imitation
>>
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>>340057486
Poke646 and Heart of Evil were god tier.
I miss the times where once you had an engine, you could squeeze almost infinite amount of gameplay out of it. And now? Are they even any big singleplayer mods for modern games? Hell, does anyone even make custom maps for MP shooters?
>>
>>340081274
>aim down sights
fucking WHY
>>
>>340083842
it's become too difficult and expensive. Look at your screenshot. Basic models, simple textures. A pimple face can do that over a weekend, and then focus on making good maps (which consist of very simple primitives, just cubes and stuff). To get modern visuals working you need some huge ass model editor, handle material maps, normal maps, and at the end of the day you have a single digital house that still looks worse than what the game includes, not even dreaming of anything resembling a map. High definition modelling is a curse for amateurs.
>>
>>340083958
It's just on the revolver. It replaces the zoom
>>
>>340067923
>Half life 2 is a reboot
Just KYS
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