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How long will Overwatch stay popular for? Thinking of buying
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How long will Overwatch stay popular for? Thinking of buying it soon but I don't want to spend money on a game that will be dead in a year
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>dead in a year

lmao
it will be dead in a couple of months
>>
Years. It has so little content, but huge amounts of depth. If it continues making new heroes of equal caliber to the current ones, while adding some new maps, this game will have immense longevity. It's already expected to have a big update this June which will introduce competitive mode.

People thinking this game will be dead soon don't realize its sold over 7 million copies in its first week. They also ignore all the other Blizzard titles. Diablo 3 isn't dead after a few years. World of Warcraft, despite massively deflating, isn't dead after 12 fucking years, and it costs $15 a month to play.
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>>340036785

>Diablo 3 isn't dead

It pretty much is and it's going to stay that way unless there's big changes in season 7.
>>
Literally never going to die because

A. Blizzard
B. Character Diversity attracts girls
C. Casual gameplay attracts every one
D. Va porn
E. Free content update
F. Memes and animated shorts generate hype
G. On PC and Console
>>
>>340037049
F. will become a top 3 esport within a year
>>
I give it a couple more weeks. It's queue is raising its estimated time rapidly. Already up to a 2 minute wait
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Until another big budget multiplayer FPS game comes out.

Blizzcucks won't keep it alive when the normies flock to the new shiny toy.
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>>340036785
>but huge amounts of depth.
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Jon Bon Jovi
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Jon Bon Jovi
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>>340037484
Its skill ceiling is far higher than the slow, simplistic, CS:GO
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>>340036305
Well, comp comes out in a couple weeks

I'd imagine they'll have several updates throughout each year for the next 10+ years adding new maps, heroes, skins and other cosmetics as well as seasonal events.

I mean this is Blizzard we're talking about here.
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It had one of the biggest PC launches in recent history so I think it will be fine.

Not to mention that it's killing League of Legends in Korea right now.
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>>340036305
https://www.youtube.com/watch?v=uAmINmjpQxw
>>
I've spent majority of my free time in front of pc. Enough to let myself feel as a decent gamer.
So I say: the game is sick fun. You can cry about not that many maps (more will be added) or heroes (more will be added), but once you start playing, you're just having shittons of fun. And for me that is enough for an online shooter. I say buy it.
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>>340037624
Skill ceiling of what? Aim assisted, low tick rate, giant hitboxes console FPS handholding shit does not equal "skill ceiling". The depth is in the team composition and what you do with it, and not much more.
>>
Good game or not, I don't think it's going to die anytime soon with the amount of cash Blizzard is force feeding it
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>>340037884
There's no aim assist because of the low tick rate.
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>>340037973
dude I can spray randomly into people and get constant kills without aiming at all, there's definitely some form of it
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>>340037875
thx blizzard
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>>340038025
Well the game is suppose to appeal to the lowest form of person who mildly enjoys video games.
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>>340037884
A single character in Overwatch has as much depth as any fps. The variety of characters, combined with the way in which they can interact with one another, exceeds any fps made in terms of depth.

Also there no aim assist on pc, the low tick rate is a meme (cs go and Tf2 need it because of shit net code however), and the giant hit boxes don't have anything to do with depth.
>>
>no community maps
>no private servers
>no modding
>no community content what so ever
>balance is horrible

everytime some criticize the balance i get 5 blizzdrone replies saying no its perfect, meanwhile the front page is littered with people complaining about mei and mcree and we get 5 new when is mcre getting nerfed threads every 30 minutes

a couple more months
right now everyone hyped about it but nobody ever stays interested in something forever. gradually people will get bored and move to the next hype train. blizzard won't be able to put out content fast enough for people keep being hooked, casual gamers aren't known for long attention spans.
it won't die, even WOW isn't dead but we won't be having 60 over watch threads anymore after a couple months
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>>340038367
that's implying Overwatch has good netcode - it doesn't

>A single character in Overwatch has as much depth as any fps.
Don't fucking kid yourself. Even the most obvious, pretty casual comparison, TF2, has much more depth in any single character than any character in Overwatch by a mile.
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>>340038554
don't forget

>no scoreboard lest we upset people
>no search option for maps/modes available
>matchmaking forces you to a 50/50 win/loss rate, meaning it gets you into unwinnable matches sometimes
>HUD is unclear as fuck and unmoddable
>maps are almost all awful
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>>340038595
>TF2
>Depth

Get over it, the game is dead and being maintained by bronies and furries, let it go mate.
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>>340038783
What does that have to do with anything?
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>>340038595
I played Tf2 and overwatch each for hundreds of hours. Tf2 is extremely simple compared to overwatch. The classes behave mostly the same, and there is very little clashing or cooperation between the classes that seems to stand out.
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>20 cuckrate
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>>340038595
anyone who has played real tf2 is only playing overwatch right now
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>>340038937
What are you on about? Almost all classes from Overwatch are just split characters from TF2 made separate classes, and there's much more to a single character in TF2, what with non-binary movement options, more than one weapon on every class, and far higher skill ceiling.
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>>340036305
>buying an FPS
>2016

>>>/r/eddit
>>
So guys why is Overwatch bad?
>buzzwords to the point you can't tell which opinions are genuine.
Guess I'll try it out, turns out It's great besides from ultimates and lack of game modes.
>Dead in months.
Diablo had like 7 seasons and that was agreed to be shit. Overwatch is fine unless they update it as scarcely as they update WoW.
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>>340039816
people who play online games sicken me
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>>340039219
Binary movement options? I'm not sure what that means, but overwatch has way more movement options for various classes.

The only variance in Tf2 between the classes is the weapons they use. Even the health system in Overwatch has way more depth than Tf2.
>>
>>340038595
I went back to TF2 a few days ago after getting hooked on Overwatch. I played TF2 for years, but it's crazy how much it's aged. I used to think it was deep, but it's literally just point and shoot at your enemies with minor positioning needed. Overwatch has you learn 21 different characters equally (so far) so you can switch correctly, you need to know exactly when to switch at different points in the match, you need to manage ability cooldowns and ults, you can combine abilities to traverse the environment or do things like drop bubble shields to ruin turrets, it's a lot more to work with. The core shooting mechanics are forgiving and fairly simple, but it's polished to a shine and has way more depth under the hood. You could spend months perfecting a single character like Genji or Pharah, let alone everything combined once they start adding a steady stream of new content. It's almost like a fighting game how the different characters work instead of just having a fast guy and a shooty guy, a rocket guy, a sneaky guy, big guy etc. You can't switch equipment out so they all feel really unique.
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>>340039897
then why are you in a thread for an online only game anon? You're doing this to yourself.
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>>>340036373
>t. battleborn player

7 M I L L I O N
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>>340039816
20 tick servers, no ranked mode, very casual gameplay etc. It won't last for too long
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im mad
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>>340039949
Because I have no friends to play with.
And games (even fighting games) are rarely even splitscreen anymore.
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Even the low budget indie game I bought lasted me for 3 years before going dead
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>>340039989
20 tick is a meme.
Ranked mode comes out this month
Game is easy to learn, hard to master. It's called good game design.
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>>340037425
Not for me, I'm still getting in games in ~5 seconds.
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>>340039916
Binary as in just a single, straight movement option, usually with a cooldown - compare something like how the Soldier moves around to how Pharah moves around, the former using rocket jumps to move anywhere he wants, the latter just being able to have a 15-second cooldown jump that goes straight up. That's binary. Pretty much all movement options except a few (Lucio is a notable exception) in OW are like that.

>>340039918
And having no equipment to switch out makes for more depth.. how? Vague shit like "just having a fast guy and a shooty guy, a rocket guy, a sneaky guy, big guy" doesn't suddenly make TF2 have no depth. Almost all characters in OW can be boiled down to a stripped down TF2 class locked into a single loadout. It's 9 deep classes and 21 fairly simple, surface-level classes. It means that most depth in OW comes from composition of teams, not so much individual skill.

Nothing wrong with that, but it's a whole different ballpark, like comparing an RTS to a MOBA.
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>>340040018
I'd offer to play games with you anon but you hate playing online.
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>>340039989
TF2 was casual as fuck and had no ranking system until last year, we all know how quick that died.
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>>340036305
If you never play multiplayer FPS games get it, you'll enjoy it.

If you do play other multiplayer FPS don't buy, you'll get bored in no time with this casual shitfest.
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>>340036785
>huge amounts of depth
literally babby's first FPS
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>>340040347
>Almost all characters in OW can be boiled down to a stripped down TF2 class locked into a single loadout. It's 9 deep classes and 21 fairly simple, surface-level classes. It means that most depth in OW comes from composition of teams, not so much individual skill.

Except unlike TF2, OW characters also have abilities. Compare the two upon release and OW has the definite advantage when it comes to character depth, since most classes in TF2 are main weapon, shotgun that is used once in a blue moon, and melee weapon. Heck, most classes in TF2 don't even have alt fire on their main weapons.

It's only after TF2 started adding in weapons that you could arguably make the case in that way. Though a large majority of those weapons are overshadowed by one or two choices per slot, making it more of an illusion of depth.
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>>340039989
>20 tick
true but I've only been affected by this as Genji.
>no ranked mode
next update you mongloid, read the thread.
>Casual as fuck gameplay
What is an arcade shooter?
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>>340040347
Individual skill is just as important. My point was that most characters being able to use a shotgun for example reduces the uniqueness of the heroes. It means every character in OW is hugely different, not just in physical design like TF2 but down to their core mechanics. TF2 seems more like you pick a character for their loadouts- if you want a rocket launcher you pick soldier, if you want flamethrower you pick pyro. Their health and speed differ but it's not as noticeable, you can change characters without needing to relearn much.

In OW the characters are locked into their loadouts but because of their abilities, how they combine them with their weapons or the abilities of their teammates, it's a lot more than just picking Pharah because you want rockets. D.Va is probably closest to the heavy but is one of the more mobile classes thanks to her thrusters, and plays like a completely different character without her mech. How you approach using her ult changes drastically depending on the map, and being locked into her short-range minigun means you need to learn your environment and your enemy deeply, including any combinations of abilities that might be able to shut you down. You can't just switch to a longer range weapon and be done with it.
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>>340040716
Abilities being what? Most of the time they relegate some inherent function of a TF2 weapon (like rocket jumping) to an easy button, or are a watered down version of a weapon (like the sticky mine). Even at launch, every class in TF2 except maybe the Pyro had a higher skill ceiling than anything in OW. It's just a game with a different focus.
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>>340040839
>>340040347
>Overwatch
>Taking skill
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>>340040603
Been playing fps games since half life in the 90s
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>>340036305
>No custom maps
>No private servers
>No mods
Not very long.
I think people fail to realize TF2 lasted so long because the community could literally make their own content without waiting around for the developers. There is a plethora of custom game modes and maps so you can always play something new even if you get bored.
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>>340040839
Yes, that's pretty much what I'm saying - a single class in OW has a way, way more specific area of expertise than anything in TF2. TF2's classes are more versatile in themselves - you can take that in whatever way you want. Which means that OW is much more focused on picking classes and counter-classes than TF2 ever was.

No-one runs around with a shotgun only either, it's a pretty shitty example - in all four classes it's used on it's a backup weapon. You can go on and make it look different by making it a lava weapon or a dual shotgun or a spaghetti maker, but that doesn't really make it any different.
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>>340041191
Then you're a bigger casual shitstain than I thought.
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>>340041512
>playing almost every major pc fps since 1999
>casual

Kek
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>>340040956
>Even at launch, every class in TF2 except maybe the Pyro had a higher skill ceiling than anything in OW.

>Heavy - Hold left click
>Medic - Hold left click on heavy
>Pyro - W+M1
>Soldier - Left click while aiming roughly at enemy
>Sniper - Ignore team, duel other snipers
>Spy - Die to Pyro/Anyone who's played the game more than 2 hours
>Engineer - Build turret, dispenser, teleporter. Sit around until either of three are destroyed
>Demoman - Left click while facing enemy, put sticky bombs in doorway

Though to top it all off

>skill ceiling
>game has random crits
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>>340041254
>No-one runs around with a shotgun only either, it's a pretty shitty example - in all four classes it's used on it's a backup weapon.
It's Engineer's primary.
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>>340041635
He says that because you think Overwatch has amazing depth despite having played much better games in the past.
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>>340041254
Picking counter classes isn't the end-all solution though. Some heroes have advantages, but you can't instantly switch whenever you want. You need to have a plan against everyone- a good Pharah can flank a Widow and take her out in a single shot if you get her in the head, or learn to weave just out of Roadhog's range and bait the hook. The better player will win, part of the depth is in unlocking the potentional of your character. A pharah that knows how to avoid hitscan weapons is a force to be reckoned with. It's like saying Street Fighter has no depth because each character only has a few moves. Genji has attack cancels that he can build combos with, and his wallrun combined with his dash can get him way outside the map around a building and behind enemy ranks. You should be great with everyone, but if you don't know how to counter your worst matchups you won't last two minutes.
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>>340041761
It means I don't have rose tinted goggles.
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>>340040956
>relegate some inherent function of a TF2 weapon (like rocket jumping) to an easy button
Why are TF2 fags so convinced that traditional rocketjumps are much harder to execute than pressing a button?
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>>340041751
But a supporting weapon. Do you think the Engineer is a class just running around with a Shotgun and Pistol?

Hell, the Medic's primary is the Needlegun, that doesn't make it his main weapon.

>>340041693
>ignoring Scout
>ignoring movement options

nigger if you wanna oversimplify OW is definitely the game for you
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>>340036305
Blizzard games don't die.
>>
Why are you autists investing your life into a video game? Go to school or get a job. No one will respect you because of overwatch skills.
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>>340036305
Which games are not dead after a year?
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>>340041929
They are harder (especially considering you can do more than a fucking single one), but that's not the point - they're more versatile, and you're able to angle that shit.
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>>340040347
You can rocket jump fine with Pharah, it's just not a very big one - still enough to get over enemies, and onto some bits of terrain.

Junkrat is the real rocket jumper in overwatch.
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>>340042000
:^)
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>>340042023
Pharah can still rocket jump, as well as use her concussion blasts to gain height or change direction quickly midair by shooting walls.
>>
hey, do you all want to know what the most triggered fanbase is?
tf2
>>
>>340041946
>>ignoring movement options
"options"

Scout can double jump.
Demoman and Soldier can rocket/sticky jump. Engineer can put down a teleporter.

Meanwhile, Overwatch has double jumps, wall riding, wall climbing, teleportation, dashes, charges, rocket jumps, and flight.
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>>340042092
Junkrat's mine you can do slightly more with, but still not very much. OW forces you into very specific angles when jumping with the mine, just like how it stupidly auto-hooks ledges with Widowmaker's grapple and only lets you climb upwards with Genji/Hanzo.
>>
>>340042023
Bro I've played both Quake and TF2 long enough that an RJ is muscle memory. I don't think about it, and I never fail them. There's no execution involved. Is this really that different from just pressing a button?

Also Pharah's alternate shot thing provides impulse for traditional jumps if you like.

I'll concede the angling thing, but then Pharah has these thrusters that provide a lot of air control so I think it's okay.
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>>340041693
You can belittle anything like that.
>Bastion - Hold left click
>Mercy - Hold left click on Reinhardt
>Mei - W+M1, right click
>Pharah - Left click while aiming roughly at enemy
>Widowmaker - Ignore team, duel other snipers
>Reaper - Die to Roadhog/Anyone who's played the game more than 2 hours
>Toblerone - Build turret. Sit around until it's destroyed
>Junkrat - Left click while facing enemy, put traps in doorway
>McCree - Flash bang, right click
>Roadhog - Hook, left click

Though to top it all off

>skill ceiling
>game has Ultimates
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>>340037425
Yeah, maybe when you play at 4am. It's still few seconds.
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>>340037425
are you a console peasent maybe?
11 secs for me
>>
>>340042000
>World of Warcraft
>Hearthstone
>Starcraft II
>Team Fortress 2
>Dota 2
>Battlefield 3
>Counter Strike Global Offensive
>>
>>340042218
>OW forces you into very specific angles when jumping with the mine

The mine will angle you in an expected arc depending on where you are over the center of it when it blows up.

Just need to aim better.
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>>340042290
To be fair you can't deny that most OW ultimates are more difficult to execute than a random critical attack.
>>
>>340041906
No, it means you like shallow simplified no skill required games.

If you really think Overwatch has a lot of tactical depth and is hard in any way you haven't played many other games. Almost every day I see OW threads on here of people whining that character X, Y or Z should be nerfed.
I just think everyone who plays this sucks at this game and cries like a faggot when they can't beat said character, hence all those fucking threads.
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>>340042201
And yet, most classes in OW can't even ACCESS most of the map because they don't have that. Most of those abilities come down to the same thing: traverse a wall to get on a ledge. And then there's a cooldown for a lot of them, because woah buddy we wouldn't want you to make the class too interesting. Quite a few classes are complete sitting ducks, which the linear maps are supposed to compliment. The only real TF2 class that has that is the Heavy, and he's balanced around that - the second and third slowest classes are explosive jumpers.
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>>340042092
The Genji/Hanzo movement is retarded, I agree - Lucio does a much better job there, and you can climb heights almost just as well.

Junkrat's mine doesn't force you that much - the main issue is the proximity to the mine required to be throw up, so it's hard to get large x-y displacements without a vertical element. The rest can be adjusted between placement on the mine, velocity as it explodes, and where you are in your jump.

Widowmaker's grapper does more than people seem to use it for - it does grapple ledges, but there are also quite a lot of wall and odd things you can grapple. You can definitely use it for flying over enemies and shooting them whilst scoped.
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>>340042380
Crits can be turned off on the server. Damage spread can be changed, as well.

Moreover, crit chance increases based on damage you deal, so it's largely a reward for doing well.
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>>340042253
That's nice, but you're a rare case. Imagine a new player entering TF2 or OW. Which one of the two do you think will allow them to rocket jump well?

Most people don't rocket jump well in TF2 until a few hundred hours in, and tricks and shit with it come way, way later. There's a huge skill ceiling there that doesn't exist in OW.
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>>340039970
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>>340042290
>You can belittle anything like that.

The difference is that the belittlement up there uses all normal functionality of the characters, whereas yours conveniently ignores abilities that every character uses normally attempt to turn the belittlement around. :^)
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>>340042407
Yeah I watched the gosugamers tournament last night and you'd see Widows grapple the top of a wall for a shot in midair before dropping back down into cover. I like that a lot.
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>>340042361
That's what I said?
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>>340042380
You can turn off random crits, too bad there's no option for that in Overwatch.

Most ultimates in Overwatch are just "press Q when they're not shooting at you" and if you fuck up before you get it off the game lets you keep it between deaths. Disgusting.
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>>340042462
They're no harder to do once you've learned them in TF2. Hiding a basic mechanic behind an hour of practice doesn't make the game better.
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>>340041693
Don't forget rng damage spread for 8 fucking years before valve turned it off on valve servers.
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>>340042506
I'll have to watch that then - haven't watched any pro overwatch yet, but I guess I need to start learning the meta.
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>>340042386
>Most of those abilities come down to the same thing: traverse a wall to get on a ledge.

>t-the game has more movement abilities than i thought
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>>340042462
A few hundred hours? What? No way people are that bad at video games. You literally just point down and shoot and jump. That's it. There's nothing else to it. It's not really advanced or hard to figure out.
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>>340042481
>The difference is that the belittlement up there uses all normal functionality of the characters
Except it doesn't, you skipped over as much as I skipped over.
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>>340042407
My main problem with Widowmaker is how it autosnaps, which is incredibly fucking annoying and assumes a retardation in the player which I really dislike. Just let me grapple the wall underneath, like I wanted.
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>>340042650
Yeah, I agree. And don't fucking remove the CD if it doesn't snap. If you don't hit it, well tough.
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>>340042201
Air strafing
Pogo jumping
Wall jumping
Trimping
Double/Triple jumping
Flare jumping
Canon jumping
Sentry jumping
Using dispensers to get to higher places
Teleporting

All in TF2. Also most of them aren't "press button to do thing".
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>>340042615
I said well, everyone can rocket jump straight up onto a ledge. Rocket jumping to get around, though? Takes longer.

>>340042604
Dude I've been saying constantly that the movement options in OW are a lot more binary than TF2's. Most don't amount to much at all, or perform incredibly similarly.
>>
>>340042642
Ok, let me fill the gaps in.

Soldier can rocket jump.
Demoman can sticky jump.
Medic can ubercharge.
Pyro can reflect non-hitscan projectiles.
Scout can double jump and move fast.

Whew you're right, that's quite a bit I glossed over! Thanks for pointing that out.
>>
>>340042696
The not having a CD feels like a bad solution to the problem of the game sometimes not feeling like attaching to anything and not wanting to punish the player for it.

Let me fucking hang from the ceiling Mission Impossible style, dammit. There's even a POTG into like it.
>>
What do people consider a dead game? The way I see it as long as you can get into a game without having to wait 5 or so minutes then the game isn't dead. This game will probably drop in popularity on the release of other games no doubt but I seriously doubt it'll be dead, this game has been very succesful in gathering a playerbase. On console it might become difficult but I seriously doubt that no one will be playing in a years time.
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>>340042552
Well that option would be rather superfluous in a game without random ciriticals, don't you think?

And yes, pressing Q "while they're not shooting at you, yet you must be in line of sight" does demand some tactics and care in their use.

There's also timing sensitive ones like Reinhardt, Zarya, Zenyatta, etc that do nothing except in certain situations, requiring the player to be aware of the overall situation and judging whether it's time to ult.

These things are video game skills.
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>>340042801
Yeah, just let me fly to whatever I grapple. If that's off the map, or a wall, or whatever else - so be it.
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Competitive TF2 is a joke, and I've always said TF2 is the smash bros of shooters, but now that Overwatch is out, I think this is a better analogy:
TF2 = Melee, Overwatch = Brawl

Don't get me wrong, I love Overwatch, I'm almost level 50 and have a couple dozen hours in it, but I don't see how anyone can say it's deeper than TF2. Everything in Overwatch is extremely streamlined and simple. With the exception of Lucio, most of the characters mobility gimmicks are severely limited in their execution and are designated to simply pressing a single key. Is everyone forgetting that Overwatch has infinite ammo for fucks sake?
>>
>>340042703
>shift jumping
>rocket jumping
>conc blast jumping
>mine jumping
>bomb jumping
>grapple jumping
>double jumping
>wall running
>wall riding
>dash jumping
>leap jumping
>thrusting through air
>teleporting
>using symmetra's teleporters to get to high places
>>
>>340042703
>Pogo jumping
>Wall jumping
>Double/Triple jumping
>Flare jumping
>Canon jumping
>Sentry jumping

You can call jumping 10 different names anon, it's still a jump. Only counts for one, sorry!

>Using dispensers to get to higher places

Oh, right. You can use Mei's wall to boost teammates up to ledges as well.
>>
>>340042878
You know I think I ran out of ammo like 5 times total in god knows how many hours of TF2. When a mechanic doesn't actually do anything, then removing it is no loss.
>>
>>340042827
I meant an option to disable ultimates, dingleberry.

The "tactics and care" excuse is thrown out the window when the game lets you keep your ultimate charge between deaths. There is literally no penalty for fucking up. Even if you press the button, if the animation hasn't finished it'll let you keep it then too.
>>
>>340042890
>>using symmetra's teleporters to get to high places

is this a joke
>>
>>340042984
>I ran out of ammo like 5 times total
>When a mechanic doesn't actually do anything

I think it's fair to say Blizzdrones suffer from brain damage. As at this point, they're immune to buyer's remorse from Blizzard
>>
>>340042878
Overwatch is more casualised there is no denying that but a lot of people on /v/ seem to think that if a game is easily accesible so that "normal" people can pick up and play then it's total shit. Overwatch is addictive and I'm having a lot of fun playing with friends, just like TF2. It makes a nice change of pace to the usual stuff.
>>
>>340043048
>is this a joke

As much of a joke as "teleporting" is.
>>
>>340042984
It's a serious limiting factor on the explosive classes, Pyro, and Heavy, come on
>>
OW will die because in the last 4-5 months Blizzard hasn't announced a new map or hero.

You could argue its all for launch polish, but its an IP they are fully behind meaning the team is big enough to support polishing and new content. If after all this time, they put a single map for Payload/Attack&Defend out in end of June the game will die.

The maps were already boring in beta, and people are already "oh I hate this map because of the second point" or chokepoints in general. People also tired of the comeback mechanics in how overtime is done and how contesting is done
>1 people can contest with 6
>>
>>340042984
>i played sniper next to a dispenser!
>i never ran out of ammo

overwatch really did rot your brain
>>
>>340043089
I think the point of teleporting in TF2 is that you can get on top of anything with it, Symmetra can't move to spots other classes can't reach.
>>
>>340043032
There's a penalty - you don't get the ult out and you get to enjoy the respawn timer, and your team loses time. I can sort of understand the argument for nuking ult progress on death, but I think that would slow down the game too much. People would be less interested in aggressive risky plays.
>>
>>340043109
Not to mention it changes how you play Engineer and Spy, Engineer has to be aware of where ammo packs are in order to build anything, Toblerone can just fart out a turret anywhere. Spy has to know where ammo is to refill his cloak and remain invisible longer.
>>
>>340043109
>walk over to dispenser for half second
>walk over one of the resupply crates scattered every five feet
>ammo fully restored

yeah wow what a limit
>>
>>340043137
Doomfist, Pharah's Mother and Winston's omni AI have been heavily hinted as well as the support sniper
>>
>>340042878
I essentially agree - I do, however, think that there's more chance of OW developing meaningful competitive play. It is one of the main points of the game, and depending on how Blizzard take it, they could create a good competitive mode.
>>
>>340043137
Overtime in OW is fucking beyond retarded
>>
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>>340037719
>Lineage
>Stacraft 1

based oldsql chinks
>>
>>340043219
Are you really this averse to anything that isn't casualized or streamlined?
>>
>>340043184
>I can sort of understand the argument for nuking ult progress on death, but I think that would slow down the game too much. People would be less interested in aggressive risky plays.
Except it's that way in Splatoon and there's no shortage of aggressive plays.
And Splatoon is a much better game for it.
>>
>>340043219
It is, though. Ammo packs are always in some kind of cover, not out in the optimal locations. It inhibits spam and forces relocation.
>>
>>340043283
>TF2
>Not casual
>>
>>340036305
we still have several updates and expansions before it dies. i hope it last forever but a better time frame is about 2 years as of now but it will go longer depending on how blizzard handle this game and make it more competitive
>>
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>>340043298
>splatoon
>competitive
>>
>>340043314
>having ammo doesn't let me just spam shots all day!
>i hate having to relocate to supply myself!

fuck off blizzdrone
>>
>>340043234
>I never played tf2
why? it creates extreme tension not only for spectators, but for people playing
>>
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Why is there no indication that someone has ult in this game? Every game in the universe has some glow or electricity or SOMETHING, but OW has an ultimate charge that persists through death (which is retarded already) but then already leaves you guessing as to whether someone has ult or not. There's not even a voice line, or anything.
>>
>>340043109
Dude what. Have you ever played demo or soldier and thought to yourself, "hmm, if I spam here, I'll be out in maybe 30 seconds, maybe I shouldn't." I certainly haven't, and judging by the sheer immensity of rocket/pipe spam going on in TF2, nor has anyone else.

Nevermind that each and every kill drops a weapon the refills like half your ammo.
>>
>>340043376
I don't like either game, but to say TF2 isn't casual because you need to get ammo occasionally doesn't automatically make it not casual.
>>
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>>340043373
I never once said that, nor was that ever the argument.
Judging by your facebook meme I'm guessing you're retarded.
>>
>>340043403
tab shows any ready ults on your team
there's also a chat function to read out your charge
>>
>>340043396
I played the hell out of TF2, it's nowhere this retarded because the payload isn't as fuckhuge, and teams are bigger so it's harder to keep running onto something and prolonging the overtime infinitely.
>>
>>340043429
And saying it's a redundant mechanic and praising OW for not having it marks you as a babbling retard.
>>
>>340036305

> in a year

two weeks
>>
>>340043463
I'm not praising OW you fucking cunt. Just because TF2 has a mechanic in it doesn't mean it's not fucking casual.

Play an ACTUAL game and not hat simulator for once in your life, faggot.
>>
>>340043456
The enemy, obviously.
>>
>>340043403
It's why it helps to use the ult charge voice notification (C+one of the lower options) to announce to the team that your ult's ready to fire. When not charged it shows the team the percent yours is currently at.
>>
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>>340043445
>
>>
>>340042901
All of them require different key presses and mouse movements.
>>
>>340043484
Source?
>>
>>340043518
>>340043429
why did you butt into a conversation halfway

the point was that ammo adds a layer to the game, not that tf2 wasn't casual

stop sperging out
>>
The game had seen a significan drop in the last few days, on steam
It went from like 800k average to around 350-380k
>>
>>340043445
>that picture
shows how loyal Overwatch players are. they're just playing it until the next fotm shooter
>>
>>340043587
That's a stupid point, because it really doesn't.
>>
>>340042320
Nope, he's just a troll whose never played the game. I play on ps4 and 99% of the time the que is less than 5 seconds.
>>
>>340036785

>So little content.

Quantifiable.

>Huge amounts of depth.

Unquantifiable.
>>
>>340043521
>>340043519
>>
>>340043587
>Are you really this averse to anything that isn't casualized

It makes you retarded for thinking anything can be more casualized than TF2.

And I can butt in on any conversation I want, dickmunch.
>>
>>340043643
Of course it does, at least more than having infinite ammo on every single class, and it's used for more than just ammo between metal and cloak recovery among other things
>>
I think TF2 is the deeper game. As an individual I can affect the battle more in TF2. In Overwatch I can see a battle is over before I've even pressed M1 just by looking at how many team-mates are present before we attack
>>
>>340043461
The pay load in overwatch also backslides a lot quicker,
If your team runs onto an objective 1 by 1 you are going to lose, I understand that it gives an advantage to the defenders on some payload maps, dorado mostly but that's because that particular map needs to be balanced.
>>
>>340043670
>It makes you retarded for thinking anything can be more casualized than TF2.

yes, overwatch
>>
>>340043595
>on steam

wew lad
>>
>>340043231
and they've been heavily hinted for a long time now

and there is zero chance they drop 4 heroes at once. They will drop one, and every match will have atleast 2 per team before people don't have interest in seeing it anymore.
>>
>>340043670
TF2 is very casual, but it's silly to think Overwatch isn't even more so.
>>
>>340043734
But you never run out of ammo anyway, so how does it matter?
>>
>>340043756
>The pay load in overwatch also backslides a lot quicker,


Huh? Aren't they both 5 seconds?

And yes going in 1v1 means you'll likely die, but if you manage to pick off a low health enemy they have to go way further back than you, and you can keep respawning. Especially on defense it's extremely stupid.
>>
Why do people think complexity in execution is worth anything? You can learn rocket jumping in a few hours but it doesn't make it superior, for anyone who knows what they're doing it's just muscle memory. It's like saying Street Fighter supers/ultras being button-mapped ruins the game, after a dozen hours you should be able to execute them as quickly as pressing a button, if not faster since you're not reaching your finger over. All it does is make the player base smaller and the game less accessible for new players. OW has 7 million players and is going up, not dropping off. The ease of accessibility doesn't mean the game isn't just as deep under the surface. It's not impressive that you can rocket jump.
>>
>>340036305
OW is the first totally original IP Blizz has come out with in years. They aren't going to let it die any time soon. After seeing what they did with Diablo 3, I think they have a good formula for keeping games going for a long time.

If anyone can keep a game like OW alive, it's Blizzard. I think we can all agree on that point at least.
>>
Another one of these threads

>2016
>people still dont realize other people can like stuff they dont like
>inbred mongoloids all of you
>>
It boggles my mind how after all these years that after all these years of being the most casual shooter on the market, TF2 has been dethroned by Overwatch yet people would rather eat shit then admit it.

>No ammo cap so every class can just ABS
>Ultimates give everyone an IM HELPING button regardless of whether they're good or not
>Almost everyone has some sort of natural health regain so you don't even have to be bothered to learn medkit locations

The game is genuinely fun despite its flaws but taking the title of "The Most Casual Shooter Ever" away from TF2 is fucking impressive
>>
>>340043756
I'm not quite sure I agree - over the course of a series of games you should have equal chance to defence and attack. On a match-by-match basis, I'm not convinced there should be a parity between the attacker and defender roles. Sure, it shouldn't be a given, but making one slightly harder than the other helps to create a byway past the forced 50.
>>
>Before OW release

>TF2 is dead, Valve should just give up on it!
>Casual hat simulator shit!

>After OW release

>How can Blizzard possibly compete with the DEPTH and DESIGN GENIUS of TF2?

Stop being such fucking contrarians, you retards.
>>
>>340042000
the ones that are actually good
>>
>>340043832
Heavy, Soldier, and Pyro need to keep on top of their ammo, Spy needs to watch his cloak, Engineer his metal, and then there's a bunch of other shit like Demo's shield charge that got added later that I can't remember. It adds up.
>>
a game like overwatch isn't going to "die", it'll just be a slow descent into mediocrity and obscurity where you can never quite say it's fully dead
but it's never going to be more popular than it was at launch
>>
>>340043885
skill floor =/= skill ceiling
>>
>>340043882
the speed it actually backslide is faster, TF2 has hills though which are even better for defenders and a lot more common than in OW.
Again this is a flaw in the design of some of the maps, I agree with you it's really bad on dorado, but that mechanic is totally needed to make the game suspenseful.
>>
>>340036305
It will last for years. People keep trying to apply single player standards to it when that wont work.

If TF2 is has been lasting as long as it has, then Overwatch will be around for a long time: especially if they maintain a rapid release schedule like HotS.

Especcially when you consider that Overwatch has had a much stronger release than TF2.
>>
>>340043941

>TF2 actually has a game it can be compared to for the first time in like 7 years
>Wow now that we have something to compare it to TF2 does a lot of this right that we never realized
>REEEEEE FUCKING CONTRARIANS

Fuck outta here you inbred shill
>>
>>340043930
that's something that happens any way - Hanamura is arguably the easiest map to defend, while something like Numbani is pretty hard to not win on offense
>>
>>340037484
More than TF2.
>>
>>340044014
Again, every kill drops a weapon worth half your ammo supply, ammo boxes are liberally placed on most maps, and finally it's not like OW doesn't have classes that must pick shit up.

If you really think finite ammo adds anything to TF2, then I think you're just making shit up.
>>
>most ultimates in Overwatch are just "press Q when they're not shooting at you

So.. I should use my ults when they ARE shooting at me? Thank you wise one.
>>
>>340036785
Starcraft 2 is dead though, and both it and Overwatch are new-Blizzard games.
>>
>>340044120
No, just because it has real competition doesn't mean it goes from
>SHIT SHIT SHIT
to
>BEST GAME EVER FUCK OFF SHILL
>>
>>340044113
I'm not sure why the backslide speed matters in Overtime? If you're on the cart, you're on the cart.
>>
>>340043930
For the most part yes,
that particular map makes it almost impossible for the attackers to win if both teams are perfectly balanced. The last hallway is just too easy to defend
>>
>>340044164
I agree it does, I'm just saying that the maps shouldn't be balanced to attacker/defender parity.
>>
>>340043586
His dream world. He's probably never even played the game.
>>
>>340044114
>If TF2 is has been lasting as long as it has, then Overwatch will be around for a long time
TF2 lasted that long because of private servers, custom maps, and mods, none of which Overwatch has.
You can only go so far on official updates every few months.
>>
>>340036305
more characters when ?
>>
>>340036305
On twitch it has like 100k viewers and that's without tournaments. its super popular and sold over 7mill copies probably more.
it won't die in a year or in a month. people who say that are the same guys saying wow is dead when it had like 15mill subs
>>
>>340044252
Yeah, I agree a bit there, especially as the enemy can attack from all sides. I've generally found that setting an offensive position on the upper walkway provides the best results when attacking in a balanced match.

The attackers also need to to place more consideration on their picks, the end is uphill.
>>
>>340044215
nobody was spamming threads saying tf2 was shit even before overwatch was announced

hell, i dont think ive seen any complaint about the game before the overcrap shitshow other than the hats thing
>>
>>340044241
It's a defender advantage,
Overtime is almost always and advantage to the defenders in payload because it allows you to not lose as long as you can put someone on the point, where as the attackers need to push the cart and wipe all the defenders on the final point to win
>>
>>340044296
Uh huh.
>>
>>340044174
Which means you actually need to kill something, which needs you need to play well. It's a reward for doing well that you can keep going with what you're doing. Which goes against mindless spam. And again, it's not just ammo.


>and finally it's not like OW doesn't have classes that must pick shit up.
What, one? And then you have the choice to do.. a single button press with that? Damn.
>>
>>340044174
>If you really think finite ammo adds anything to TF2, then I think you're just making shit up.
The biggest example I can think of is the difference between Demoman and Junkrat.
Demoman can't sit there holding M1 and spamming without running out of ammo because he only has 16 grenades, Junkrat is literally ENCOURAGED to sit at a chokepoint and hold M1.
>>
>>340043885
that would be toxic
>>
Everyone knows that multiplayer only games can never last, especially shooters. Overpriced will be dead in two weeks!
>>
>>340036305

As someone who jumps on the hype train of a lot of new games I think when I get bored of it will be when it is no longer popular.

Im still looking for my casual quick go-to game. I thought overwatch might be it, but It needs a few things for staying power.

>Larger team sizes
At least 10 would be nice with some larger maps to compensate. It's odd that the maps do seem kinda big, but so small at the same time. It must be the moving spawn points of the offense.
>Different game types
CTF, Double Payload, double capture point , and I thought about maybe a mech building one
>More characters
Im sure this is coming
>Community maps
>Longer games possibly

I have 800+ in TF2 before crategeddon and now 5+ years of LoL. LoL is just not what it used to be in many ways and I would just like something to pull me from it.
>>
Is lol comparable at all? i want to switch but not if it means everything is different.
>>
>>340043885
Because the skill ceiling goes up with complexity.

The point isn't that complex rocket jumping is hard for the sake of being hard. Someone could be amazing at RJ, but suck at properly utilizing it.

Look at TF2. Despite having no meaningful progression system and competetive mode, the game managed to live for 9 years, with 1.8 mil active players and averaging at 70k daily on Steam. And that's just because the game is so complex, that some people have 2k hours in the game and are STILL learning,

>OW has 7 million players and is going up, not dropping off.

And how long do you think it's going to last? What can you learn in OW? The game is so simple that after a couple of months everyone will know all the mechanics.

Also, using sales as an argument is really stupid. Just because a game sold well, isn't going to mean that it's going to last. Look at WoD. Look at Titanfall. And the reason? Simplicity.
>>
>>340044535
It's casual as fuck and made for idiots as well, so yes.
>>
>>340044431
And yet, that's what you'll see demomen doing most of the time anyway.
>>340044418
Nigga if my "mindless spam" nets me a single fucking kill per 10 rockets/pipes, I'm doing fine on ammo. It. Doesn't. Matter.
>>
>>340039970
>already dropped by that much

MY SIDES
>>
>>340044418
>not him
Reaper gets health from soul pickups
Vikingman gets scrap metal from pickups
Every class can pick up viking armor

I played the shit of tf2 and while metal was important, especially if you went gunboats soldier or airblast pyro, it wasn't end all be all, it was just a place to memorize along with health kits, which it was often near.
>>
>>340044570
You don't, actually. Demoman has 16 ammo, an ammo drop is 8, so you'd be losing out :^)
>>
>>340044485
It'll get more content with time. Why does everyone judge it as if its not going to change?

I mean shit, TF2 shipped out with few maps, and no alternate weapon. Not to mention some pretty bad balance issues. But no one was going "It'll be dead in a month!" because they knew it would get updates with time.
>>
>>340044549
Less complex multiplayer games tend to have both more popularity and more staying power. They are often self sustained by the player versus player aspect of keeping things ever changing.
>>
>>340044589
Battleborn sucks balls, but to think Overwatch hasn't dropped by 3+ mil just in the little time between now and the beta is retarded as well.
>>
>>340044095
Skill floor being higher is not a positive for a long-term game. Quake is fantastic but nowhere near the levels of CS:GO these days. Not many people will experience the true potential of what you can do, and that's not necessarily great game design. Fighting games would be way bigger if the average person could get a foothold, look at MK. It has a low skill ceiling but it does great because of the skill floor. Low floor and high ceiling is ideal, and what every game should aim for.
>>
>>340044431
did you play tf2? the biggest issues with larger servers was you had to have 2 -3 medics so you could uber rush chokepoints, once the demo runs out of pipes he just switched to stickies which do basically the same thing
>>
It's keeping steady numbers on twitch.
I don't own it and dont plan on changing that in the future but /v/ is just trying to force the next tortanic, yet again. The game will probably stick around for a long time.
>>
>>340044570
>>And yet, that's what you'll see demomen doing most of the time anyway.
They still have to run away from the engagement to grab more ammo or find a dispenser, giving the other team a momentary advantage.
Infinite ammo spam is not a good idea.
>10 rockets/pipes, I'm doing fine on ammo.
You're already down to 6 grenades left, and if you get caught with no grenades you'll be fucked in close range because stickies can't cover you fast enough.
>>
>>340044724
I'm saying OW has a low skill floor and a low skill ceiling, not that it needs both high. The best is a low skill floor and high skill ceiling, for any game.
>>
>>340044645
>It'll get more content with time.

this is no longer 2015, papi.
we want content and we want it now.
>>
>>340044535
overwatch and mobas have practically the same exact issues, so if you liked/could endure MOBAs, youre gonna like this one
>>
>>340044627
Demoman starts with 20, and gains 8 iirc for picking up a weapon. He even has an alternate spam tool with nearly the same effect with just as much or even more ammo, I forget. There's no pressure to speak of on ammo in TF2.
>>
>A game that released for 20 dollars as a casual shooter and a sequel to a quake mod has more depth and can be taken more seriously then a AAA cash cow that's trying to present itself as DA NEXT THING IN ESPORTS BRUH

How can you make a shooter and not put something like an ammo capacity in it, I ask you.
>>
>>340044726
Stickies have a 0.7 second activation time, and you can't spam them as rapidly as pills. While you can spam them they give a wider opening than grenade spam. A good Scout or Pyro will fuck over any Demoman relying on stickies.
>>
>>340044724
The issue I have with fighting games is that I can get beat by people just mashing buttons until I invest a large chuck of time into them.
I don't mind that, but in games like quake and tf2 after I learned some basics I was able to at least hold my own against people that had no clue what the fuck they were doing and just getting luck. In fighting games that isn't the case.
>>
>>340044713
Any examples?

Most FPS with low skill floors are dead in a year.
>>
>>340044768
Seeing as 6 grenades deal enough damage to kill about 2-3 players, I think that's quite alright.
>>
>>340044846
Demoman starts with 16, gets 8 per ammo drop (which is half any gun's ammo).
>>
>>340040347
But you also can use her push rocket to move away from an area very quickly. I just gave you another movement option. Be creative with your weaponry.
>>
>>340040164
>20 tick is a meme.
20 tick is fucking unacceptable. What is this, quake on dreamcast?
>>
>>340044983
Really they nerfed it? I distinctly remember spawning with 4 loaded and 16 in reserve.
>>
>>340040135
game?
>>
>>340044993
Which is on a cooldown as well, and it's like a single TF2 rocket. It something, but not really much.
>>
>>340045046
That was never the case, you're thinking of Soldier who has 4 loaded, 20 reserve.

Back at release it was 6 loaded, 24 in reserve.
>>
>>340044174

It does add something. Sometimes you do run out of ammo and you have to plan around it. Getting stuck somewhere without it means Im gonna murder my way out with a nonstick pan.

If you were a soldier or demo and spam having to go back for more ammo meant a brief respite for the enemy team to regroup or maybe you get caught out along the way.

Heavy and Pyro run out a lot and it can mean death if you run into an enemy.

Engies need it to build. What I find crazy is not enough Torbs in overwatch abuse the fact that you can drop a sentry every 10 goddamn seconds with no requirements. I build it to lvl 2 then go help my team and just pump out another no problem if it gets destroyed. Having a full level 3 sentry in TF2 die was devastating and game changing.

Spies need ammo to cloak and if you wanna make it from one side of the map to the other you were very aware of where the ammo spawned.

Ammo just prevents/punishes mindless spam a bit and makes it just that much less casual.
>>
>People think Overwatch will get content
>FOR
>FREE

is this your first fuckong Blizzard game or something? I suggest you look at Herarthstones and HotS's business plan.

You want balance? Youre gonna have to fork over some cash to buy the brand new cards,heroes,weapons, etc.

Most we might get for free is new maps. But I wouldn't put it past Blizzard to try and sell those too.
>>
>>340043832
>340044174
Ammo is TF2 affects a large number of mechanics, such ass:
-It prevents scouts from safely harassing engineers from afar with their limited pistol ammo
-It affects the predictability of spy movement while cloaked, which can be a huge factor when trying to escape a confrontation, and on the flip side, hunting spies
-It prevents classes from being able to endlessly camp certain areas without having proper support from another class.
-The above is something that is especially important to heavy's defending areas
-Someone here said dispensers trivialize ammo, but if anything, only justifies another necessity for engineer to support the team
-Affect engineer sentry placement in the mid-game where building a nest isn't necessarily safe without the support of a dispenser
-Actually affects the trade-off of alternate weapons like the Huo-Long Heater and the Air Strike, which WILL run out of ammo quickly if you're not careful.
-Affects how long a pyro can use his airblasts to confront explosive weapons, as well as makes a choice between the regular flame thrower or backburner

Look, I'm the guy who brought up ammo in the first place. I was using it as a single hyperbolic statement about the intended design of Overwatch, not one huge single justification to make the game look bad. The fact is, like or not, ammo is just another tiny layer of depth. Just one of many that TF2 has that Overwatch doesn't.
>>
>>340045141
Bro I fucking looked it up. Pipe launcher is 4 loaded, 16 reserve for a total of 20 ammo.

Why do people misrepresent facts in internet video game discussions? What's there to gain?
>>
>>340043232
blizzard can shit one and make competitive mode
pour enough money and you get yourself esports
look at the HotS
>>
>>340044894
You can't, but if you have 3 demos and only one is using stickies because they ran out, you don't need too.
>>
>>340045249
Not saying Blizzard hasn't gone back on promises before, but they said all future heroes would be free.
>>
>>340045070
natural selection 2
>>340040135
I heard the devs are releasing or released a new map?
>>
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So I don't understand why there's a different standard with MP games compared to SP games.

>SP game
>longest being an RPG that you'll get 50 - 80 hours out of it, might playthrough it again in a few years, or a few weeks depending on how versatile it is

>MP game
>in the span of a year could get hundreds of hours out of it
>if it's dead in at the end of that would you really think you didn't get your money's worth?
>>
>>340040164
>20 tick is good game design

you cant make this shit up man, you simply cannot
>>
>>340045252
They nerfed the pistol to have ramp-off (something overwatch actually really needs) so you can't really do that because it does 8 damage a hit, something the engie can heal faster than you can damage.
>>
>>340043929
>TF2
>Casual

https://www.youtube.com/watch?v=ol0Xg3smzN8

Please leave if you think that cartoon graphics + fun game = casual.
>>
>>340045420

You get all the fun/playtime up front and won't get to enjoy it again years later if it dies.

Hopefully you simply dont care about it anymore.
>>
>>340042552
>You can turn off random crits, too bad there's no option for that in Overwatch.
There are no random crits, just headshots in OW
>>
>>340036956
Diablo 3 is anything but dead.
>>
>>340045486

Thank you for bringing this up.

Overwatch has a terrible sense of "Damage falloff" and I can't for the life of me figure out why.
>>
>>340045486
The point is that scout could do it forever if ammo wasn't a thing.
>>
>>340045550
>>340043032
>>
>>340042000
All blizzard games.
>>
>>340045554
It's the only reason bastion annoys me, he isn't that great or anything but I always feel he should deal max damage from 1200 units away.
>>
>>340045585
But when it doesn't do anything anyway, how does limiting it add "depth"?

A nebulous term to be sure.
>>
>>340044946
LoL is much more popular than any other MOBA, despite what DOTA fans say.

Hearthstone is much more popular than online MTG

TF2 was fairly casual by FPS standards when it was released.
Thread replies: 255
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