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How would you fix him?
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By playing better games
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>>340036094

What's wrong with him?

His ult's shit, and he's a medium-range champion on his best day.
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>double the cooldown for flashbang
>decrase damage by 15%
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>roll has a faster cooldown but no longer reloads
>flashbang can affect the user as well
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>>340036210
this
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Damage stacks up each time he lands a bullet up to 12x

Damage bonus removed if he misses a single shot or hasn't been in combat for x seconds

A new passive icon will be on the hud to keep track of damage bonus.

Base damage lowered to compensate damage stacking
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>>340036506
It already can with genji and his deflect.


I swear people are shit at this game. Flashbang has a 1 second duration and therefore requires you to be in the immediate area to work as a OHK, and even then not all heroes are vulnerable to the latter. His range has been significantly nerfed, he's one of the slowest characters in the game, his roll has a massive cool down, and his ultimate requires both charge and to be in clear sight of the person/team for the duration of shoot.


If you are crying for any nerfs so far, you need to be dragged out into the street and beaten with a cane for being such a stupid little faggot.
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Slightly nerf fan the hammer, extend the cooldown on his stun grenade and turn it into a Counter Strike flashbang instead.
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>>340036094
>Flash bang stuns only on direct hit, if its its old radius it just slows
>Fan the Hammer does less damage but his single shots do the same damage.
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>>340036094
remove flashbang and give him 2 rolls
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>>340036303
>decrase damage by 15%
Retard detected

You nerf characters in FPS like this by changing their animation speed, not giving them a flat damage nerf you fucking retard.

You'd fix McCree by simply increasing the time it takes to fan the hammer by 100%.
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>>340036764
>It already can only with genji
ftfy
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>>340036283
He is designed to take out most of the attack heroes with ease. But he's too powerful against tanks.
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i'd just remove the flashbang entirely
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I like how you can always discern a terrible player by whether they ask for tips for beating a certain character or balance patches
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>>340036094
Reduce fan damage
Give fan a cooldown like Lucio's right click
Make his flashbang slow and silence instead of stun
Increase his mid-long range damage a bit, perhaps reduce the delay between shots
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>>340036832
sup /b/, got lost again?
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>>340036094
>Make roll only reload 3 bullets instead of the whole mag
>Make his damage have a fall-off if too close
And dont bring in the "But its a gun, Why would it do LESS damage" its the only reasonable i can think off. He wasnt exactly made to be up in everyones faces anywho.
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I'd at the very least like a visual indicator of when you've been hit by a stun grenade instead of just making it seem like your keyboard stopped working for no reason until you see the kill cam.
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>>340036562
>Tfw I've seen mercy pop her ult 40 seconds into a KotH match

Bitch should have to work for her ult. You don't see me breaking it down every 40 seconds as Lucio, and that's even considering Lucio actually being extremely aggressive.
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Stuns in FPS games is fucking retarded as fuck and has no place in pretending to be competitive Esports
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Remove fan the hammer, increase his long range damage.
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>>340036094
Change his flashbang to how an actual flash bang works. Instead of a stun (though it still interrupts, like throwing it in Reaper's face when ulting), it blinds and slows a bit.

This still cripples the person hit by it but still gives them an opportunity to defend themselves against the inevitable hammer fanning. Heroes with oh-shit buttons like Mei and Reaper can avoid it.
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>Playing as Genji
>Run into a McRee with reflect on cooldown
>Die
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>>340037117
he literally was made to be in peoples faces, thats why fan the hammer has like 5 meter range and his gun does shit fuck all damage unless you are right clicking
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>>340036094
Make the belt buckle say 'CUNT' instead.
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>>340037365
Doesn't matter if it's not on cd either, he can throw into the ground next to you and still stun.
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>>340037206
>finally able to change the tides on a map
>Mercy ulti ress everyone and let them get away
>then do it again 40 seconds later because none of my team were able to kill her
I'm physically shattered by how my effort to win the game are completely put into the trash by an AoE Mass Ress every 40 seconds and there is nothing you can do.
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>>340036094
Change the flashbang from literal on-contact detonation to a short fuse. Maybe make it last a little longer to reward the skill it would need to use now.
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I'd just add a cooldown to fan the hammer, you'll still be able to melt squishies but tanks wont die as quickly. Lúcio has a cooldown for his alt-fire, so it'd be easy to implement.
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>>340037435
>nobody wants to bother killing her
>I as a Lucio am the one trying to kill her
>my aim is kind of shit so I end up punching her in the face to death

>Mercy says I'm mad

YOU DAMN RIGHT I'M MAD NOBODY SHOULD GET THEIR ULT FOR SUCKING COCKS EXCEPT MAYBE AN ACTUAL WHORE OH WAIT I GUESS MERCY QUALIFIES
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>>340037410
But i must admit, reflecting it is always funny so its kinda worth it.
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>>340037512
>I'd just add a cooldown to fan the hammer, you'll still be able to melt squishies but tanks wont die as quickly. Lúcio has a cooldown for his alt-fire, so it'd be easy to implement.

That doesn't do much when the average McCree will only fan the hammer when they flashbang, and as it already is they hide like a puss until that comes off cooldown. It wouldn't do much.
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>>340036094
>blizzard
>fixing PVP balacing issues
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>>340037581
True, but it's risky as he can fan the shit out of you when he gets out of the stun.
If you right click->melee->shift quickly it might be worth it.
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I got it

In order for him to fan the hammer he has to ready his gun

Right click changes his stance much like how bastion goes into turret mode

In fan the hammer stance he moves much slower and left click now fans the hammer instead of firing single shots.

This way he has to be readied and walk around at a snails pace to fan hammer instead of using it all willy nilly as soon as an enemy comes near him
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Add 8 sec CD to fan the hammer. Make flash bang a flash and a bang, not a stun.
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>>340037693
A left+Left+shift are more than enough to kill a Mcree
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fan the hammer - 10 sec cooldown

combat roll - 6 sec cooldown, longer roll range

flashbang - keep as is
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A meaningless nitpick, but I'd rename the flashbang to something else. Flashbang implies I need to be staring at the explosion, but it actually doesn't matter.
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>>340037750
That also takes like 2+ seconds to do. Right click->melee->shift does 150-200 damage instantly.
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>>340037836
Does right click do more damage?
Its always 3 stars hes throwing.
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Flash doesn't stun, instead it blinds you
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>>340037886
The damage is the same, right click is just twice as fast compared to the left click. So if you're close to the enemy spamming right click is much better.
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>>340037886
Right click is faster since he throws all 3 at the same time.
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Flash bang splash can affect the thrower

or

Fan the Hammer is set to cooldown after throwing the flashbang.
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>>340037651
I guess your right, maybe adding in a slight damage nerf to McCree would balance him out more. But I feel like that slight damage nerf would make McCree a bit too weak
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>>340037936
>Hear ''Its high noon''
>See reflect is off c/d
>mfw
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>>340037726
thats actually a decent suggestion
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>>340036283
have you even played the game? his pocket sand + hammer combo melts everyone, even tanks. even when you somehow missed that hammer, you can just roll and try again instantly.
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>>340038016
Protip: McCree shoots from his right to left in High Noon
If you stand to his right and reflect and kill him, you might save your teammates
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>>340038015
The problem is the flashbang itself as it leaves someone completely vulnerable with absolutely no way to defend themselves.

Mei's does too but requires several seconds of sustained fire to even happen. In that time the player can do several things to prevent the freezing.

but Mccree only has to throw out a lightning fast flashbang at your feet and bam
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Slightly increase the fan bloom and slightly decrease the fan rate of fire.

Bam, he's not OP anymore and not needed into oblivion.
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>>340038104
Thats a cool protip, thanks.
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>>340038104
>his right

so to the left of him when facing him correct

Also do some moves stun mccree out of his ult, like, Roadhog's chain, or Mei freezing or Lucio's pushback? or another Mccree flashbang
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>>340038208
Yeah, any moves that stun in some manner will cancel the ult, though Mei's may be too slow to act unless she was already freezing him. Reinhardt's dash also works.
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>>340038207
Happy to help.

>>340038208
Correct.

Yeah, you can stun him out of it. Lucio pushback doesn't stop it. Stuns can stop most offensive ults as far as I know (Reaper, Pharah, Roadhog etc.). They don't stop Bastion's ult though for instance.
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I'd lower fan the hammer's damage by %10, and give fan the hammer a two second cooldown. It'd still make him dangerous, but now tanks can respond to his assault and if he misses fan the hammer, other enemies can easily slaughter him.

As a bonus, allow stunned players to still look around. That way they can quickly rotate their camera towards the McCree and get ready to respond if they survive the fan.
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>>340038335
well Lucio's isn't a stun but I'm assuming I can either shove him out of line of sight or into a hole if available
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>>340038393
Yeah, you can shove him to break the line of sight. It doesn't stop the ult from firing though.
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>>340038208
Only hard cc stops his ult
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>>340038386
>if they survive the fan.
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Simply nerf long range damage.
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>>340037206
>>340037435
mercy only gets her ult fast if you keep damaging the enemy team without killing them off.
yes you can farm damage on the enemy tank to build your ult but you also give the enemy support ult way faster.
basically... kill off your enemies.
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>>340038483
This guy...
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Fan the hammer should cooldown. If Lucio can't spam force push, he shouldn't be able to unload his clip that often.
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>>340038483
>Simply nerf long range damage.

That's literally what they did in the first place to McCree's left click so now the left mouse button on a McCree player is untouched
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I don't understand why we don't just remove fan the hammer, remove it, buff something else, and your problem is solved, he can still kill squishies with flashbang+headshot but not tanks, and he actually needs to aim now.
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more spread on fan
rolling does not reload
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>>340038541
>If Lucio can't spam force push

Oh fuck the things I would do if I could
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>>340038584

Roll does nothing BUT reload.
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>>340037726
I kinda like the direction you're thinking at. This is a decent suggestion. Needs some work with the numbers perhaps but I like it.
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>>340037365
>The character made to counter flankers kills me when I'm playing as a flanker!

WOW

He should be able to melt genjis and tracers, but not tanks.
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Cooldown for fan the hammer would be reasonable.

McCree should not be able to beat a Reinhart instantly.
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>>340038685
He should have an advantage against flankers, not completely shut them down

"Flashbang and I win" is fucking dumb
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>tfw drowning in leaver penalties

Half my losses I don't deserve so I just bail before they end. I'm sick of getting golds in elims, damage, healing, and objective kills only to be forced to lose because my team can't keep up.
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>>340038685
He's anti-everyone. Flankers actually have the highest likelihood of standing up to him since they're mobile and he's not.
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>>340038778
play with friends then
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>>340036094

Currently he fills the "short range monster"-slot as most other offence heroes have way more mobility and/or range, which makes them way better flankers. 1v1 he should be able to win anyone, but whole team wipes is just retarded with his normal kit. Problem with his kit is that its not really suited to offence-hero at all, he's more of a defence hero than anything, able to take down any other flankers or lone stragglers in a small room, easy.

Simple nerf would be to make him even more short-range oriented. Make him as effective from medium range as Roadhog, as in not very effective unless you get a skillshot.
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>>340038778
Then you should either find a team to play with or stop playing a game where teamwork is mandatory.
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>>340038778
Pretty sure you were one of those who couldn't keep up with the guy winning you the game; and more times than you think.

grow up
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>>340037512
Jesus christ, i don't think i've ever laughed harder at anything on 4chan.
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Hmmm, or alternately make him resemble mei with longer stun but reduced body damage on the gun, so you actually have to aim for the head when they're stunned. There, tanks dont die as easy to him anymore if hes in the hugging distance and Roadhogs belly gets in the way of his linesight.
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>>340038778
You're probably not as good as you think you are. And the fact that you measure your worth by anything other than Win% suggests to me that you're probably one of those K/D obsessed kill bots that doesn't play the objective properly.
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>>340039040
It's one of the best things to have come out of this game.
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He's not actually that strong. If you're alone he'll stomp you, but In a group, you'll be ok. Other than if he's spawn camping, it's not an issue.

I guess at most he could be nerfed to 175/180 health, but I don't think it's that major a problem.
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>>340039348

He's even worse in a group. He can corner your healer and you're fucked afterward.
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>>340039348

I guess people hate him solely because lot of attacking McCrees spawncamp like little bitches. Theres counters for that like going in groups, or Widowmaker (or sound arrow) which reveal them for everyone.
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You could nerf fan the hammer indirectly by increasing the reload time and/or cooldown on the roll.

Doesn't directly change his damage, but makes you be more careful with your shots since you're more vulnerable with the reloads.
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>>340038778
>Half my losses I don't deserve
There is only one common factor in all of your games.

(You)
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>>340039608

Cooldowns is one good choice. It means McCree still wastes anyone 1v1, but doing it takes lot more preparation.
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>>340039668
Not even that anon and this is still one of the most retarded excuses ever invoked in online gaming.
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>>340038778
get shat upon
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>>340036094
Revert the flashbang changes
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>>340036094
get rid of his fucking flashbang

the only people that play him are shitters that cant aim
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>>340036094
Get him a shave. Take his clothes off. Get him into some panties and garter belt. No penetration just hip to hip grinding.

High noon somewhere faggot.
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>>340039740
What was it like in closed beta?
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>>340039701

Its true though, if you solo queue only. Majority of solo queuers have 50% winrate, little below that if they fucking suck at the game or are selfish morons who only play genji, then to bitch to the rest of the team about everything (all russian players for example).

Communicate with your team, adapt to situations and counterpick and your winrate goes little over 50%. Doesnt seem like much but thats the common sign of a good player in most multiplayer games out there, if their winrate is 52-60%. Winrates that are higher than that show the player only plays with full premades in the normal queue.
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Remove the aoe on flashbang and make it so you have to hit people directly with it.
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>>340039786
I don't think they changed the flashbang at all. I don't what he's on about.
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Change fan the hammer to 3 round burst

there
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You do what blizzard is intending to do, nerf his damage vs tanks.
McCree shreading attackers is fine because attackers should be getting shreaded + they are for the most part small so its harder to land all 6 shots.
You'd have to be legally blind to miss all 6 fan shots on any of the Tanks and his ability to easily melt a Tank when the tank can do nothing about it is what makes him broken.
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>>340039879
This is again the dumbest shit I've heard. Let's start with this

>Communicate with your team

And if they refuse to communicate with you?

> adapt to situations and counterpick

And if they don't adapt and counterpick?

It isn't someone's fault if they keep getting teams that refuse to help.
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>>340036094
Increase roll distance, roll no longer reloads
Fan the hammer now has a cooldown similarly to Lucio's RMB

There is nothing wrong with Flashbang, it does its job well. The fact that fan the hammer is so spammable is what's wrong here.
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>>340036094
>Fan The Hammer has a 4 second cooldown
>Shots fired from Fan The Hammer have a -40% damage penalty
Single shot from FTH: 70 damage -> 42
All six shots from FTH: 420 damage -> 252
Old combo: Flashbang (25) + FTH (420) + Combat Roll (0) + FTH (420) = 865 damage
New combo vs. no armour: Flashbang (25) + FTH (252) + Combat Roll (0) + Standard shot (70) = 347 damage
New combo vs. armour: Flashbang (20) + FTH (222) + Combat Roll (0) + Standard shot (65) = 307 damage

TL;DR: Still annihilates flankers, but only puts noteworthy dent in tanks.
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>>340037206
She's supposed to be easy tier to play. The game needs the easy characters for new players to be effective and to make the game fun for them (think n00b tube in CoD). If you don't have the easy characters, the game will die off with a small elitist playerbase.
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>>340040006
Seconded
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>>340039786
The stun was changed to stun 0.2s longer and took 0.2s after it hit until you could fire again
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Make Flashbang a blind so people can still move and use skills to fight him.
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Fan the hammer should just do less damage per shot like every other character's alt fire.
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>>340040064
It's extremely unlikely that will happen consistently. And if it is happening consistently then the common factor is the player and not the team he is matched with which suggests the issue is the player.
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flashbang switched to "Call Horse"

Mcree calls up his horse as a mount to move faster and he can carry 1 other hero with him
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FtH shots bounce off of armor, dealing minimal damage.

Suddenly Torbjorn is picked in comp to counter McCancer.
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>>340036094
ramove carecter from game
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>>340040064

>And if they refuse to communicate with you?

Then tough luck that match. But attempting to communicate raises the chances they WILL communicate and cooperate in all of your matches overall.

>And if they don't adapt and counterpick?

If everyone thinks like you, then nobody will ever counterpick. You can never find a good team to play with if you yourself are not a good teamplayer. Lead by fucking example before you start bitching. Getting a good team solo queue is a matter of luck, which is why majority of winrates dont go over 60%. But you can get higher than 50% if you're a cooperative teamplayer. It doesnt work every match but it raises the chances that you win the match when you initiate good teamwork in your team.
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>>340039990
http://us.battle.net/forums/en/overwatch/topic/20742859847
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Every pug I join is made of the dumbest people on the face of the planet. The fact that they can figure out which end of the gun the projectiles come out of is a miracle.

I don't understand how you can not be at least semi-decent at this game because it isn't remotely hard to play.
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>continually up and down between 55.7% and 55.9% winning
I just want my 57% winrate back
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>>340040397
>http://us.battle.net/forums/en/overwatch/topic/20742859847

Yeah, I forgot about that. But it's such a minor thing, reverting it back won't solve the problem at all. He was problemetÅŸc before that charge as well.
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>>340036094
Every game I'm in now has at least 3 McCree players it's ridiculous.

I'm pretty sure Widow and McCree were designed for console players. The amount of damage they produce is insane in comparison to the rest of the cast. It's a shame because I really like Fistful of Frags and thought McCree would play similar which he does but fanning in that was more of a last resort and put you in a bad situation unlike here where it's more of a primary attack.
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>>340040330
Congrats. Zarya is still fucked over, meanwhile Bastion now counters McCree.
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>>340036094
>A cooldown on Fan the Hammer. Nothing insane, just like 4 or 5 seconds so he can't do an 840 damage combo while you're stunned.

>Flashbang needs something pretty major done to it. I think functionally it's fine if it's on like a 15-18 second cooldown. It's possibly the strongest tool in the game and definitely needs to be in the "strong but use wisely" category.

Anyone talking shit about a flat damage nerf is immediately discredited. I also don't think changing the functionality of flashbang is the right answer. I think a long ass cooldown is the answer. He's still very powerful when he doesn't use it and with a cooldown on fan the hammer.

I also think that it's reasonable to give his roll a really short cooldown. Or rather, "once you roll you can immediately roll again in 3 seconds" or something. Give him just a little more mobility to make up for not being absurdly OP anymore.
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>>340040064
Have you ever seen a movie in your entire life where someone takes charge and leads a group of despots and they manage to succeed? They didn't make that shit up out of thin air.
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Just change Fan the Hammer to a three-round burst. It still makes him strong but gives you time to react.
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>>340040508
Personally I will win like crazy up until about 57% then lose like crazy down to about 54%. And I'm competent enough to discern that it is not my fault when we have 3 widows on attack that can't hit anything.
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>>340036094
How do we fix Bastion while we're at it? I'm of the opinion he needs a buff. He's like a trick you fall for once and then he's a joke.
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>>340041181
He doesn't need a buff, he's fine how he is. The trick is to keep moving around while playing him. Go into turret mode, get a few kills and then reposition yourself.
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>>340036094
Decrease damage of Fan the Hammer from 70 to 60 damage per shot. That takes six hits down from 420 to 360 damage (not even enough to kill Zarya) and brings the number of shots required to kill a 200 health character up to 4 instead of 3 (since 3x70=210 but 3x60=180).

It sounds like a small nerf, but I think it would make a big difference. You're far, far less likely to get random bullshit RMB kills at long range where you just happen to get half your shots into someone, and reducing the overall damage makes it less likely to obliterate tanks and tear down Reinhardt shields.

Given that Blizzard said they're looking at Fan the Hammer damage being too high against tanks specifically I think this is actually pretty likely to be the change they go with. There's even precedent for it given that Zenyatta's right click charged version of Orb of Destruction actually only does 35 damage per orb instead of the normal 45 damage per shot on his left click.
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>>340040879
I'd be cool with a larger cooldown on his stun grenade and a cooldown on his fan if his roll had a much lower cooldown and provided some viable invincibility frames with it.

I'd like to see that combat roll cover enough distance to reach from one door frame to another. Give him some viable escapes in case shit goes wrong. Otherwise, if he misses his flash on someone he just loses outright. He doesn't get free escapes like mei, reaper, or tracer do.
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>>340041248
>>340041181
He's not terrible but he's definitely not good. During the beta they increased his model/hitbox size to make him easier to hit, which is why he's a bit of a giant now. Given where the game is at now I think it would be reasonable to try reverting that and see if he's more viable when recon mode is actually something you can do instead of getting obliterated by hitscan that literally can't miss you.
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>>340041173

You can raise the chances of winning those matches by:

A)suggest one of the widows change to something else. People are more easily manipulated into doing what you want when you encourage them to do something, instead of bitch and whine about it.

B)If that fails, pick a character that complements Widowmaker in the comp.

C)If all else fails, shrug it off and concentrate only on your own performance. Use the bad players as your personal meat shields for getting better personal scores yourself. For example, use a bad genji player to lure enemies out of position so you can kill them with McCree or Roadhog. Focus on staying alive and practice playing against larger groups of enemy teams (how to pick off lone defenders/how to retreat in a way you can kill 1-2 of them before having to run, preferably not dying in the process)

Hopefully next match will have less russian players ruining your team.
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>>340041584

Problem with Bastion isnt hitscans though, but easy counters like massing Pharahs or Genjis. Bastion is the most easily counterable hero so far and players have learned how to counter him quickly. You can get that sweet team-wipe the first time around you go into your favorite camping place, but when their comp suddenly changes to a lot of Pharahs, Junkrats or Genjis, its time to switch characters again.
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replace flashbang with alt-fire
remove reload on roll
give alt-fire a slight zoom and less damage fall off, but slower to shoot
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>>340040663
>I'm pretty sure Widow and McCree were designed for console players

I can't help but agree with this. ESPECIALLY for fucking Widowmaker. The amount of damage she can deal with a single click, not even charging slightly, is beyond absurd. You hardly eve need to aim for the head.
>>
>Just get on the point
>Move the payload
>Just kill Mercy
>Just kill Lucio
>Defend
>Attack for fuck sake

Do people think they are actually helping?
>>
>>340041845
Well, the bigger problem is that it's hard to do the ambush style that people recommend when his hitbox is so large that being sneaky isn't really possible. Like, his recon mode gun is actually very good (nearly as good as 76's) but you'll still lose every fight because he's so much easier to hit. If he actually had a chance to move between spots without immediately being murdered (either because he's so hilariously obvious or because he's so easy to kill) he'd be a much stronger character.

I think one of the keys to using Bastion is to just not stay as Bastion, as odd as that sounds. He builds his ult very quickly simply because of how he functions as a hero, so once you use your first tank ult and then eventually die, just switch to someone else. They'll be set up to counter something that isn't there anymore. You can always switch back to him later if they adapt again.
>>
>>340042020
Having people focus healers or tell them to move the payload is indeed helping.
>>
I WANT TO FUCK MERCY
>>
>Forced into a Koth match that's already started
>3v6
>leave it
>Huge warning, "DO NOT LEAVE GAMES JUST AS THEY'VE STARTED"

Blizzard cannot into matchmaking
>>
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>>340036094

take away reload on roll

that shit's retarded

Fan should definitely kill anything short of a tank

but being able to do that twice is stupid.
>>
>>340037435
>revive 4 teammates at temple of analbliss last cap
>they immediately wipe again to the 3 enemies alive
i dont know i should feel about soloque managing to render even mass revival useless
>>
>>340036210
>>340036554
really ask yourself whether your dislike of Overwatch comes from /v/ telling you to. If that is the case, and be really honest with yourself, then I hope it serves as a serious wake-up call in your life.
>>
Flashbang now detonates much sooner, effectively giving it a much shorter range. So you can't throw it over Rein's shield anymore to stun him or be able to stop a Tracer who's 20 feet away.

Fan The Hammer damage is limited to 35 per bullet, for a max of 210 damage if you land every shot. Can still melt the flank classes like Genji and Tracer, but can't obliterate tanks anymore.
>>
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>>340042245
>Join game
>DEFEAT
>Join next game
>Ten seconds in DEFEAT
>Third game
>DEFEAT

Why the fuck is this happening? Are those forced 50% winrate people telling the truth?
>>
>>340036210
/thread
>overwatch
>fun
Pick one.
Battlefield 1 wins anyway.
Kys overfaggots.
>>
>>340042610
Yes

Forcing you to a lower rank is the carrot on a stick to keep you playing more to try and rank back up only to get busted down again with no way to stop it.
>>
>>340036094
Flashbang only hits people that are facing the explosion. Increase the cooldown. Make DeadEye do a max of 650 damage.
>>
>>340042610
To be honest that's one of the fastest ways you can get xp, since you'll get the match finished xp bonus really quick.
>>
>>340042806
EXP doesn't mean shit though it's just for cosmetics
>>
>>340042789

Should have at least a 4 minute cooldown
>>
>>340042491
fuck off shill
>>
>>340042838
And what do wins 'mean'?
>>
Put fan the hammer on a 3second cooldown like Lucios knockback.
>>
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>character literally made for showdowns and winning 1v1 (hence why he's a fucking gunslinger)
>People surprised when they don't fucking outdamage him at point blank
The counter is either having someone else near you on defence, or outrunning him on assault. There is no reason he should melt your team when he was designed to kill stragglers
>>
>>340043082
Yeah, except he can kill half a team if he runs into them.
>>
>>340043020
Spending a minute to lose a game immediately isn't pleasant by any measure. Why should I be punished for leaving that sort of shit?
>>
>>340036094

Flashbang has to hit the enemy to work - no more blind tosses with AoE stun

Roll doesn't reload - No more "Get Out Of Jail Free" card if you miss your fan during the stun

Fan has less accuracy (you can fan people from 50m with ease if you aren't shit, it's stupidly accurate given its power)
>>
I really wish the game would stop yelling in my ear "double kill" and such whenever my teammates does, its distracting as fuck since it often fools me into thinking that I killed them
Same case with the game telling me that I killed someone when I just grazed them a little bit before they were demolished by a teammate
>>
>>340043178
Because you're a cuck
>>
>>340043082
>dude just counter him xD

love this meme
>>
Fan should require individual clicks instead if 1 = all 6 shots
>>
I'd make his stun scale with the health of the unit stunned. The stun would be full duration on a target with 200 or less health, reducing in duration as the targets current health gets higher, so this keeps McCree as the anti flanker he's designed to be but nerfs his ability to destroy the heavier heroes.
>>
>>340038615
muh dick
>>
>>340043326
>t. blizzfag
>>
They need to turn his stun into a Silence instead.

This Silence makes it so enemies can only use their primary "left-click" attack and can't use any other ability until the silence wears off. This makes it so he can fight a Tracer without her zipping away, but also allows counter-play for the Tracer so she can attempt to fight back with dual-pistols (McCree still has the advantage though at this range as he can Fan The Hammer-kill her). Also, if you get behind Reinhardt's shield and use the silence, it'll disable him from using his shield until the silence is over.

This would actually be a McCree BUFF as they could make such a Silence duration longer than the stun ever was, but it would take more skill to play McCree as you don't have Stun+RightClick as a crutch anymore.

Your welcome.
>>
change the console clock to be half past noon
>>
>>340043368
>Fan should require individual clicks instead if 1 = all 6 shots

Then people would just make an autohotkey script to simulate 6 right clicks on just one.
Thread replies: 168
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