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What do you think about this idea, /v/? https://youtu.be/aCUsoGIs6wY
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What do you think about this idea, /v/?
https://youtu.be/aCUsoGIs6wY
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>>339934084
Looks okay, but it clearly isn't accurate as a mouse in the video.

Maybe because only use a thumb for the controller, instead of entire hand with a mouse.

Also consolefags/gamepadfags just playing catch up to pc lololololol do i fit in yet guzizee????
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>>339934084
>3 years ago
It's dead in the water
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>>339934084
It's shit.
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>>339934394
basically this
it sure does look better than standard gamepad's retarded stick
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>>339934084

how is this different from a steam controller trackpads
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>>339934084
I don't see how using your thumb on that contraption is significantly different from a Steam controller. That being said, a Steam controller is vastly superior for aiming to an analog stick. Back when that video was posted Steam controllers weren't a thing though, so it's understandable why they would've wanted to do this.
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>heres your controller bro
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>>339934084
what if you play on low sensitivity and want to turn around?
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>>339935845
this

there is not enough space, you would be forced into using high sens which defeats the purpose
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>>339934084
Is there a version of it with the sensor on the left thumbstick instead of the right?
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>>339934084
https://www.youtube.com/watch?v=LfN0440OcLk
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>>339934084
>mouse accuracy
>can't aim at a fucking icon
Better than a stick but still nowhere close to a mouse.
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>>339935994
>people unironically play like that
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>>339934084
would this work on a souls game or maybe a fighter game?
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>>339936162
claw grip is a testament to how controller designs are inadequate

that $150 xbone controller is some jewish shit but having double-mapped buttons on the back almost completely solves the problem
>>
The issue with controller "accuracy" doesn't lie with the controller itself but with what we use to control the game.

Our thumb alone might be accurate in daily activities (due to reasons I will explain in a sec), however it is terribly clunky at controlling things purely by itself. The thumb is not designed to work as a singular entity, but as a literal appendage to the wrist (hand) and elbow (lower arm) that work in synergy.

The analog sticks we know, including this "new" one, depend on the thumb alone and will therefore be as clunky as the thumb by itself is.

A mouse works with on all 5 fingers (control fine movements of the mouse) the wrist (control fast movement of the mouse) and occasionally the elbow to readjust the wrist position. That is 3 "accuracy checks" in total vs. one "accuracy check" isolated from its natural function as a correcting appendage.

Yes I use way too many "" because english is not my first language.
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>>339936486
Double-mapped buttons?
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>>339936486
>but having double-mapped buttons on the back almost completely solves the problem
and introduces new ones that controller manufacturers have been aware of for decades and therefore never introduced them
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>>339935992
There are no other versions. It's pretty much dead.
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>>339935594
Track pad is digital inputs while this thumb cursor is physical with more control.
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>>339936486
That's not a new concept though
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>>339936710
one example is that you map run/roll to one of the finger triggers in a game like souls, another one for consumable items, and then you can keep your thumb on the camera control. meanwhile you can still use the face buttons if you would like. it's hard to advocate a video game controller that costs that much, though.

>>339936726
such as?
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>>339936758
Well that sucks.

A pad like that but on the left would have been good for action games that use directional inputs and don't need much camera orientation.
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>>339936653
>an actually thought out post
finally
unluckily i don't think there's a wayto have the accuracy of m+kb with the comfiness of a controller
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Just hook up a mouse+keyboard with a XIM4 and go to town
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>>339936989
>such as?

firstly, their position
the way they are located (right next to the "grips") makes gripping the controller tightly not possible when your fingers sort of hover over those levers, resulting in either an uncomfortable grip or accidental presses when playing

yes, some people grip it just right so they don't get in the way, that's not going to work for everyone though (hand size plays a big role here) and I'm also aware that you can remove them but that just gimps those players that can't grip it just right or accidentally press them


secondly, they're not visible
might not be an issue for you or affect you in any way but it's certainly something to think about for both console manufacturers and game designers

especially new players and older people WILL run into issues with assigning those levers to functions in their heads because they're neither directly visible nor visually distinguishable

there's a reason for ABXY and circle/triangle/square/cross and that is to give the player visual feedback on what it is they're pressing aswell as what the game expects them to press, and feedback is something a game should definitely have in every instance otherwise it compromises the feeling of actually being "in control" and increases frustration especially in less experienced players, at least until they get it into their muscle memory

moreover, there are enough control schemes that function as a replacement in case your game just needs more inputs (fighting game inputs come to mind)

its "out of sight, out of mind" but it hinders the usefulness of those levers on the back
one might think the shoulder buttons also have similar issues, however they DO have indirect visual feedback from the front (small bumps at the top of the controller) and direct visual feedback by just tilting the controller slighty, loosening your grip and turning the controller on its back just so you can identify and differentiate between the levers is annoying and unnecessary
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>>339936971
new? no
underutilized? absolutely. what controller is that?

I see people play monster hunter on 3ds and it makes me think that Japan has no grasp of ergonomics
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>>339934084
What happens when you thumb hits the edge of the pad but you need to keep turning in that direction?
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>>339936653

basically this, 3 different points of articulations versus just the thumb will always allow for far more accurate control.

The pad on the video does look a ton more accurate than your standard thumbstick but there looks to be many moving parts to it, and them more moving parts there are, the more chances of the controller breaking, which means somewhere along the line you are probably going to need to buy an new part.
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>>339937948
>firstly, their position
I can grip quite tightly to my steam controller without hitting the back buttons

>secondly, they're not visible
As in they stick right out of the controller and click when they are pressed. Right? And the user can't be arsed to ask himself "Oh, what's this?"
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>>339939108
>I
yeah, YOU, console manufacturers don't just think about you though

>As in they stick right out of the controller and click when they are pressed. Right? And the user can't be arsed to ask himself "Oh, what's this?"
you are underestimating the effect of visual feedback

as I said, this issue is probably not directly an issue for you personally, however it IS an issue for those who make controllers
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>>339937948
>firstly, their position
>the way they are located (right next to the "grips") makes gripping the controller tightly not possible when your fingers sort of hover over those levers, resulting in either an uncomfortable grip or accidental presses when playing

That's why the razer sabertooth is superior. 6 extra buttons instead of 4 and they're not in retarded locations. Now we just need a controller with the sabertooth's layout and the elite's build quality.

All your other complaints are just you being shit and wanting to cater to casuals. Do you look at your keyboard to type too?
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>>339936989
why would you even need that for dark souls?

I never had a problem with the camera in this game or whatever you are talking about
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>>339940172
>All your other complaints are just you being shit and wanting to cater to casuals.
you completely miss the point

I'm not the one who needs to cater to anyone, controller manufactureres need to, unless of course you - as a professional uber gamer - want to foot the bill of their next controller on your own

if you took a second to put yourself into the position of a manufacturer, you would understand this a little bit better, as things are now you're just trying to desperately disagree with me, because you can, but don't actually have a point to make
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>>339934084
I hate controllers with the d-pad under the disgusting analog stick.
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>>339938265
watch the video you lazy fuck.
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>>339940995
I did, I didn't see anything addressing that
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>>339940428
>you completely miss the point

I guess so because you're not making any sense to me. Do you believe that controllers are inadequate or not? Because you seem to be flip flopping.

That guy said the back buttons solve most of the inadequacies of controllers, you said they add new problems, but the problems you say they add aren't relevant to the people looking for a better controller.
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>>339941292
There's annotation that says there's an update. Basically the thumb pad is pressure sensitive so when you release it, the springs will move it back to center without moving the cursor.
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>>339941436
I have annotations off, that would explain it
thanks anon
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>>339941292
>>339938265
He doesn't explain it but it's pretty clear from the footage that the sensor requires a very slight amount of pressure to register, so when you release it and it springs back to the center, it's not taken as input.
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Why not just use an actual mouse
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You know if consoles just supported generic mouse and keyboards everyone would be happy.
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>>339934084
Looks incredibly uncomfortable to hold
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Does it have buttons underneath or something? Looks like it would be annoying to use those face buttons, and you can't even claw it.
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>>339941801
don't both the xbone and ps4 have native support now?
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>>339937973
>Monster Hunter on 3DS
Finally someone understands my troubles. It's fucking awful to control.
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>>339941981
Yes but no games use it.
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>>339941801
But I want to play lying on the couch far from the TV screen.
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>>339942092
So use a wireless keyboard
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>>339942092
I found this in a dump for free.
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>>339935994
That's how I do it anyway
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>>339942047
>tfw you need a circle pad to even control anything
>it's still sub-par
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Meh, I still think it's too similar to trackball... just stop, mouse + keyboard is the only way to go.
>>
what the fuck is wrong with the xbox360 controller?

it's the best controller for games with gamepad support, even Microsoft couldn't upgrade it (their elite shit is only for jewing dumbfuckers)
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>>339944273
D-pad is horrendous and the trigger buttons are sloppy as fuck.
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>>339934084
Hasn't this issue been solved already?
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>>339936989
>P1 - P4
Are those "new" buttons?
As in, you can bind them to different actions individually, or are those just a rebind of ABXY.
I assume it does work on windows? does it have some kind of software so I can set up "combos" or do I have to use something like xpadder and shit.
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>>339940359
Being able to roll and turn the camera at the same time would be very useful in certain situations
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>>339935683
Lost
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>>339934084
I have too small hands to use it.
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>>339934084
Wii U gyroscope controls are still miles better
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>>339944812
Just a rebind of ABXY. They're remapped on the controller's firmware so you can't use them for different actions on PC.
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you can get close, but it's never going to be as accurate

https://www.youtube.com/watch?v=KwcOP8CVR5I
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>>339945673
Just like I once heard then, that's a god damn shame.
I'm still craving for a highly configurable PC gamepad, Steam Controller kinda fills that void, but the software isn't 100% there yet, and relying on xpadder with it is iffy at best.
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>>339944368
Valve just threw their controller onto the market. It was a failed experiment. I have seen plently of people complain about it and the only things it can really do are slow RTS games and games where you build shit.

>>339944861
not at all, the lock on exists you know and even when I fought a boss without lock on I never needed to press everything at once
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>>339945937
How badly do you need two analogue sticks?
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>>339946543

What the fuck is this monstrosity?
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>>339946857
It's an ergonomic keyboard from the mid '00s.
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>>339934084
Wow, nice way to reinvent trackball
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>>339934084
why not just a trackball?
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>>339934084
The touch pad on the steam controller does the same thing
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>>339941801
input lag?
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>>339948336
track balls aren't very precise though it's still a huge step up from analogue sticks.
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>>339935614
>a Steam controller is vastly superior for aiming to an analog stick.
stop perpetuating this bullshit. it's a fucking trackpad.
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>>339945937
>I'm still craving for a highly configurable PC gamepad
Well, you aren't getting one. Thanks, Microsoft. XInput isn't a fucking scam in any way.
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>>339948816
Trackpad + gyroscope.
Still not a mouse, but definitively miles better than the analog stick.
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>>339947097
There's nothing ergonomic about that abomination.
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>>339948336
Wouldn't a trackball be ideal? No need to fight for desk space or lifting you're mouse off the desk. Are they just super hard to use right and no one wants to bother?
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try moving your mouse with your thumb
It clearly isn't as precise as using your entire hand.
It is better than a joystick though
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Oddlly enough vita pretty much solved most control problem. Back touch pad and gyro for fine movements. Honestly if you transfered that functionality to a DS3, sony sorta did, but put it on the front instead, you're pretty much golden.
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>>339948336
Why aren't analogue sticks just trackballs to begin with?
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>>339947097

we are a controller now
we are a squid now
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>>339949354
Hands are weird and making input devices that don't cause RSI is weird.
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>>339949569
I take it you've never used one? Momentum.
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>>339949569
Did you ever use a stationary trackball mouse? (The kind mounted on top rather than on the bottom). They're awful.
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>>339949370
people learned how to use analog sticks

>there's no adjustment required for thumbsticks whenever you play a new game as camera settings are all different
>>
Here's a neat idea
What if.. guys listen, what if instead of coming up with unorthodox controller designs
Why don't devs just allow us to use keyboards and mice on our console games?

Unreal Tournament 3 (PS3)
https://youtu.be/cmjCxwMsE7I

Consoles have had native support for usb and bluetooth peripherals since last gen, yet almost no games take advantage of this feature
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>>339949901
been using a trackball mouse so I don't have do deal with carpal tunnel
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>>339950169
>thumb ball

Gross.
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>>339934084
Really cool idea, but it doesn't change the fact that your trying to translate wrist motor functions into just your thumb which is the main reason why you get so much more precision out of a mouse.

Also wondering what the manufacturing costs would be to mass produce this thing.
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>>339935994
Ouch
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>>339935994
I've been playing like this since PS1 analog control. Not exclusively but I constantly switch up how I'm using the control
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>>339949970
I agree that more console games need M&KB support, but the controller concept OP posted is aimed at people who don't want to rest their keyboard on their laps while they play. It's not usually comfortable to use a mouse and keyboard from a sofa without a desk to rest them on.
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>>339949970
That would honestly be a game changer for a lot of people. One of the big benefits of a PC is how many input devices can be used for it.

We'd finally see an end to the whole "controllers vs. M+KB" debate that casuals keep raging about.
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>>339935994
is this legit autism?
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>>339935994
Only time I've played a game like that is on the PSP
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>>339935994
I met a turbo autist that played halo 3 with that shit.

To this day I wonder why he's not playing quake on a computer if he's gonna put that much autism into it.
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>>339946319
>>339944368
https://www.youtube.com/watch?v=B43ibnztDLc

Gyro on the steam controller is VERY playable. I was honestly quite impressed. There was one video where someone was holding his own using gyro/pad controls in Reflex, and that's a quakelike MP shooter.
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>>339952771
>Gyro aiming
the shooting segments in the 3DS Zelda remakes were a lot more enjoyable thanks to gyro
Didn't know the Steam controller had something like that, looks neat
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>>339952771
Why is this video like ASMR to me, jesus.
>>
I'm sure tis more accurate than the default joystick but its still not a mouse and nowhere near as accurate. You control a mouse with your entire fucking hand, not your thumb, it gives a vastly different feedback you morons and its the reason itll never be as accurate as a mouse, EVER.
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>>339953804
>being an ASMR faggot
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>>339935994
>people need a tutorial on how to play claw

I naturally figured out claw style while playing Dark Souls III because I always optimize my gameplay. Do people seriously use controllers like they use the pedals on a car, only using one foot/finger at a time? Goddamn.
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>>339949137
>No tactile feedback
Disgusting
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>>339934084
>Look guys with this you can play like having a mouse
>Still does horizontal-only moves
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>>339936486
That's the thing though how are you supposed to create a controller that feels great with a few dozen playable buttons? Your hand on a keyboard has access to at least 20 keys. Controller for one hand? It's 8, 2 triggers + 4 dpad/abxy, clickable stick, start. Also with your thumb dedicated to half of it, index/middle to 2 buttons and the rest do nothing.

Thinking outside the box isn't going to be well received since everyone is used to it, see steam controller with the stick. Everybody wanted the physical stick back.
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>>339943498
>MH3U and 4U have the best cameras in the series
>sub-par
>>
Why not just put USB ports in the console and add m+kb support?
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>>339954490
I tip my hat to you good sir

you are truly talented among these monkeys

godspeed
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>>339936162
Only on Dark Souls when I have to run or use a button whilst controlling the camera at the same time. But I don't see an alternative in that regard.
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>>339954889
see >>339949970
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>>339954968
Gee thank you but I take offense to godspeed because that offends my atheist beliefs
Thread replies: 114
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