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Gravity Rush 2 hype thread >"will it be shown at E3"
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Gravity Rush 2 hype thread

>"will it be shown at E3" speculatan
>"KAT IS FOR ___"'an
>"RAVEN IS FOR _____ ____ and ____ ____ ____"'an
>New gameplay features discussan
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>>339914206
KAT IS FOR HANDJOBS
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RAVEN IS FOR TENDER LOVING AND HARD ANAL FUCKING
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I really hope they release a collectors edition in the west, but with a decent figure this time.
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Raven is for rape
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>>339914206
Mark my fucking words lads
This will be an unforgettable classic
And will be many gamers GOTY
The art, music, atmosphere all look to be better than the first and on top of that combat is is 3 times DEEPER
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>>339915630
Gravity Rush instantly got a spot on my personal top 10 after playing it for 3 days and getting everything plus the DLC.

I bought the Remastered PS4 version which I'll play as soon as I'm done with finals the 16th, and there is no chance in hell that GR2 won't be a 10/10 game if it is as good or better than the first one in terms of gameplay
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>>339915931
How did you deal with the shitty control tho ?
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Hyped for a release date

I don't understand why this game doesn't have more fans though, it's the best game 2bh
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>>339917004
never had any problems with the controls. I adjusted the motion control sensibility a bit and then aiming with it became super easy and fast.

Easily one of the games that best utilized the Vita
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>>339915630
I wish it was considered a goty among game journous. They are too busy giving EA games and Her story 10/10's
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>>339914206
those two new powers look really cool. The one that makes her lighter changes her gravity kicks into warps, and the one that makes her heavier makes them into a huge fucking meteor strike

It's gonna be so satisfying
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>>339914206
Vita version when?
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>>339919058
GR2 looks way too dense for the Vita to handle

I appreciate the new color palette
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>>339919264
Agreed, especially when you consider this was meant to be a PS3 game, I wonder how the original would've looked, I'm glad Sony decided to stick with the IP though and make a sequel
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>No Vita
No hype.
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>>339914206
It's not for vita anymore right?
If so I'm glad because the vita really held the first game back.
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>>339914206

How many years have you been waiting?


>4 1/2 years
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>>339919331
>>339919405
>>339919432
https://youtu.be/SAYRTgxp2GI?t=26s

I like that they are amping up the physics engine now that it is on tougher hardware. For one thing, all that shit looks cool as fuck, but you can also use all of it for your levitate projectile ability.
This game is worth being excited over, but I really hope it doesn't get a huge downgrade before release
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>>339919712
>This game is worth being excited over, but I really hope it doesn't get a huge downgrade before release

The only way it'll be downgraded is if they succumb to the 60fps meme. Seriously, up the ggraphics, give me a solid 30 and it's good to go.

I really wish the game doesn't get fucked by this meme. Watching the trailer you posted now.
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>>339919870
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>>339919870
I know you're baiting but someone might take this seriously. Stop being dumb anon
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>>339914206
i found the first one to be a fucking training game with a gimmick.
I hope 2 is more hard and you can do more things.
Also the OST is greato
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>>339920001
>>339920068

?? What dont you understand?

If they are targeting 30, there will be no need for a downgrade regardless of the physic calculations, the PS4 can take it. The only conceivable way the game would get downgraded is if they target 60 which would require them to scale back either the game engine or the graphics.
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>>339920171
>the PS4 can take it
PS4 can't take it if it can't reach 60fps.
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>>339920171
>60fps meme
How is better framerate a meme.
I even if it is gets a graphical downgrade to obtain 60fps it doesn't make it a fucking meme
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>>339919712
that fucking trailer tho

>>339920001
>>339920068
He's probably referring to how the physics engine needs a ton of power to have all that shit moving around at the same time. Based on the trailer, it looks like it is a solid 30fps, which I'm fine with but I would have loved 60fps.

I remember hearing from... Insomniac I think, that they would target 30fps instead of 60fps, because they would get a lot more out of the PS4 if they limited the framerate (animations, graphics, lighting, AI, physics). The new Ratchet and Clank turned out to be one of the most visually pleasing games I have played in a long time, so at least they got what they were aiming for.
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>>339920318
I don't mean to say 60fps is bad.

60FPS is only a meme if they are trying to target it on a system that can't do it properly at the expense of scaling back the gameplay/and or graphics.

60fps is not a bad thing, I don't mean that, I just mean trying to target it under the current limitations of the existing hardware is when it becomes a meme, especially when a solid 30 is perfectly acceptable, I mean sure 60 could have been better but yea
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>>339920529
Hope they make a PS4.5 version then
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>>339920529
>scaling back the gameplay for 60 fps
>it becomes a meme, especially when a solid 30 is perfectly acceptable
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>>339920613
Yeah, personally though I honestly do believe there is a inherent but minor cinematic quality to 30fps which is largely related to animation work where in some third person action games running at 60fps kind of makes the character feel very light weight and movements feel unnaturally smooth, especially ground control and maneuvering on surfaces where as in 30fps games, there just seems to be a lot more weight behind animations and it's perhaps because the characters don't feel like they are gliding around but actually taking steps. I don't know that's just me.

>>339920670
So you would be fine if they scaled back the graphics of Gravity Rush 2 to that of MGSV? So the frame rate is 60 but the game world is completely baron and empty?
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>>339920443
>I remember hearing from... Insomniac I think, that they would target 30fps instead of 60fps

That's exactly right, they ran the survey way from in 2009 and came to those conclusions. If you visit the comment section of that very article, PC users have invaded the comment section and have tried to demonize 30fps where the data Insomniac collected proved that their core audience doesn't mind playing at 30 and those complaining about it don't actually buy their products and were never going to.
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>>339920838
No I would not be ok with that
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>>339921346
Yeah me too, untill there is an adequete level of hardware for it, I choose graphics and 30fps over 60fps and lower graphics in my opinon.
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>cinematic
bro stop. I'm just as excited for GR2 as you are, and I wanna leave on friendly terms with ya because you have great taste and all that, but that is kinda dumb.
Action games benefit from higher framerates because they output more information for the human brain to process, meaning that you can better tell what the fuck is going on in the game. Gravity Rush 2 doesn't look like a very fast paced game right now, but it is fast enough to benefit from having a high framerate.

It is fine as all fuck to be content with 30fps, since a high framerate is not NEEDED in every single game (but it is never a detriment), but you sound like you need to go and play a couple of fast paced action games so that you understand the importance of framerate in terms of gameplay.
Check out fighting games or Platinum's games.
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>>339920838
>So you would be fine if they scaled back the graphics of Gravity Rush 2 to that of MGSV? So the frame rate is 60 but the game world is completely baron and empty?

Absolutely... Fluidity in a game is way more important than pretty visuals. Because fluidity actually affects the gameplay through button inputs AND it affects the visuals by looking choppy. There's a reason fighting games aren't played with 30 fps.
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>>339921451
Well I agree that they are needed for competitive fighting games but my only frame of reference is MGSV, Dark Souls 2 running at 60fps then playing Bloodborne and Dark Souls 3 at 30 and the result was me getting two entirely different gameplay experiences.

One felt more grounded and animations felt heavier and the other felt light and unnatural, I don't know how else to explain it but if I am technically wrong and should be liking 60fps because it allows me to process more information at a quicker rate then there might be something wrong with me.

The fluidity >>339921820 stated, to me feel unnatural at 60fps, especially and if not only for third person action games, those are the only experiences I have with 60fps. Solid 30 just feels different even though that's technically pretty fluid too.

HOWEVER I did play Bayo 2 and I didn't really have a problem with the frame rate at all, it felt pretty natural and the animations felt like they had weight so that is surprising.
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>>339922103
You need to play more games at 60 fps then, it's way smoother and less eye straining. 30 fps feels horrid if you get used to it. Going back to Bloodborne after playing DaS 3 on PC, is a challenge.
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>>339922334
Perhaps, if the PS4 will get more 60fps games then I will have to be playing those by default because my PC is low end and I can't use it for gaming properly at this time
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So is this new city set in the skies above old town? Because if I remember correctly, the you tap the apple off a tree that seems to be above the giant pillar in the middle of the sky and it falls down and eventually hits the ground in a city and that's where you wake up.
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>>339922103
Ah hahaha there's your problem mate.

You played Dark Souls 2.

Aight listen, the weird fluidity and weightlessness you mentioned had nothing to do with framerates. Compared to the other games in the series, DS2 has incredibly shitty animations, especially for your character while he/she moves around. It was the first thing I noticed was off when I played DS2 on PS3 (at 30fps mind you).
Your animations make it look like you are skating around on the ground because they have to weight to them. Compare that to Demon's Souls, Dark Souls, Bloodborne or Dark Souls 3 where you can almost feel every step your character takes, because their animations have their entire bodies move instead of just the lower body and upper body being seperate (DS2).

Those weightless animations actually made me stop playing DS2 way before I reached the stuff that most people dislike about it.

Oh okay you tried a platinum game. Their animations, responsive controls and high framerates tend to result in good "gamefeel" or whatever you call it. Basically, they feel good to control
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>>339922673
Alright that actually makes a whole lot of sense, I think I might have a better grasp on this whole frame rate business if I could run Dark souls 3 and Bloodborne at 60 and compare the two but there's still the case of MGSV where the fluidity felt unnatural, so unnatural it felt like I was simulating a robot instead of a human being if you know what I mean where as I didn't get that in other games.

I just don't know anymore to be honest, my mind is blown right now after you said this and explain that about DS2
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>>339922934
You could try watching comparison videos at 720p or 1080p on Youtube (60 fps only works on those resolutions on Youtube the lower ones are 30 fps by default). Focus on the 30 fps for a while then focus on the 60 fps.

https://www.youtube.com/watch?v=QksH65BmjK4
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>>339923335
Okay yeah I can see it, there's quite a big difference and the right running at 60fps dose look smoother and more enjoyable to play.

I guess I'll just take the games at 60fps when they come and hope the animations are better than DS2. I only got back into gaming last year so I am new to this stuff
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I wish the gameplay was better. The world, music, controls, concept, they're all amazing. But the combat and the "puzzles " , there's just nothing to them. If they can improve on that while keeping the rest of the quality up high, I'll be really excited
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>>339921037
If they did that same survey today they would probably get vastly different results.
Framerate wasn't all that much of a concern in 2009, especially console users. In fact many people didn't even know what framerate was, if a game dropped frames it was "laggy" or "glitchy".

Over the past 5 years franerate have become THE qualitative factor of video games. Everyone even mildly interested in games knows that 60 is better than 30 and games get loads of praise for 60fps across Reddit, Youtube, 4chan etc... In today's climate 60fps will garner your game more goodwill than resolution or fancy particle effects.

Insomniac did their study at the worst possible time. 5 years earlier, they could have used this information and done more graphical effects and shit on Ps3.

But instead they accidently decided to stop making 60fps games at the turning point where people started giving a shit.
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>>339922934
I don't know what you mean with MGSV, but it could be that some of Snake's animations were stiff.
He moves very quickly, and he has a ton of animation-cancelling going on*
I think it felt really nice and responsive to play, and Snake transitioned between all his movements incredibly fast


*animation-cancelling is an age-old videogame trick that developers use to make their games more responsive to player control, thus making them feel better. You can basically stop something you are doing in the game and go directly into another thing. In Dark Souls, this can be "roll cancelling", where after you have swung your weapon, you can roll away unnaturally quickly.
Lemme give you a fighting game example which also applies to most action games. If you do an attack, the animation is in 3 parts: Startup-frames, Active-Frames and Recovery-frames. Startup is where your guy starts his attack, active is where the attack can do damage since it is now "out", and recovery is where your guy gathers himself after the attack.
In animation cancelling, you can very often cancel out of the RECOVERY frames, which are the annoying frames where you are not attacking.

The reason why I really dislike FFXV right now, is because the controls feel unresponsive (long time from button press before Noctis starts his attack animation) and that you can't cancel out of his animations, which makes it feel super sluggish and annoying
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>>339923818
>R&C PS4 set sales records for the franchise
I'm sure insomniac are regretting that so much now.

Sure a lot of groups on the internet are vocal about 60fps but for everyone of them there is like 10 normies who don't give a fuck.
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>>339915464
THIS. I would jump on that quick. I bought the actual figure on amiami they released when the game launched.
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>>339919712
>but I really hope it doesn't get a huge downgrade before release
Agreed, I hope they keep those amazing physics. I'm more so hoping they stay in tact and this game gets a lot of love. I'm getting tired of games like this being ignored.
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Aw shit, I remember this feeling. It's like I see the trailer for this and I feel like I want to play it.
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>>339926259
>I'm getting tired of games like this being ignored.

Same, this one of the game where I dont know why it doesn't have a fanbase when games like dead rising have more for some reason
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>>339927179
Vita is the reason, I think.
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>>339927179
I think its the rise of realistic Western AAA and rpgs. People feel games like this have an unrealistic anime aesthetic and they can't get over that to appreciate the gameplay.

I find myself getting easily bored of Western AAA, whereas these games automatically grasp my attention for doing something vastly different.
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>>339927317
That's why I'm glad its moved onto the PS4. Even though its unfortunate, at least has potential to go somewhere.
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>>339927439
I'm just ecstatic and can't get my arms down because we are getting a fucking sequel in the first place

GR was wonderful, but I never thought they would actually make a sequel for it. We can have nice things after all.
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>>339927669
Were you here when it was first announced? I was going fucking crazy dude. When those webm's started flooding /v/ because we couldnt see the TGS stream. MAN
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>>339927669
And a sequel that seems to fix some of the flaws from the first game. This color palette is truly a delight. >>339919264
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