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Why did Nintendo make this game? Before 3D world, we had 3D
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Why did Nintendo make this game?

Before 3D world, we had 3D Mario games (Galaxy, Sunshine, etc) and 2D Mario games (New SMB), each with their own distinct gameplay.

Then 3D world comes along to fill the niche in between the two, which nobody ever asked for or wanted, and served as a replacement for a "proper" 3D Mario game, which people definitely wanted.

Why would Nintendo do this? Now the Wii U only has a 2D Mario game and this awkward bastard child of a 3D and 2D Mario game and no proper 3D Mario game at all.

I was playing Galaxy 2 the other day and was blown away by how much better it is. God, just the music alone makes it better. 3D World feels so cheap by comparison.
>>
Nobody cares.
>>
Only people who hate 3d world, haven't played 3d world.
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>>339823085
Gee, that's convenient.
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>>339822775
Go read the Galaxy Iwata Ask. They've been trying to get 3D Mario to sell as well as 2D Mario so they can abandon 2D Mario. Every game from now on is going to be an attempt to shove more 2D Mario elements into 3D Mario.
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>>339823163
2D Mario sells better? Even on home consoles?
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Galaxy is a 4D Mario game anyway
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>>339823085
With that kind of logic you're essentially implying that Nintendo fans play shit that they hate and then say that they like it.
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>>339822775
>Why did Nintendo make this game?

The same reason they made Sticker Star and are now following it up with a direct sequel.
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>>339823163
>>339823330
New Super Mario Bros literally come bundled with each new system. Of course they "sell" more than 3d Mario.

The numbers are bullshit.
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>>339823330
significantly better.

NSMBWii outsold Modern Warfare 2. 2D Mario beat CoD at the height of its popularity.

It had almost triple what Galaxy got.
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>>339823779
3D world was bundled too.
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>>339823928
After Nintendo decided they wanted 3d Mario to sell as much as 2d Mario.
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>>339823928
NSMB Wii sold more because it was bundled with Wii, which sold a shit load more than Wii U
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>>339822775
>not liking 3d World's jazz themes

We got a faggot over here.
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>>339822775

>Why did Nintendo make this game?

you're shit
>>
World Bowser Theme > Puzzle Plank Galaxy > Bomb-Omb Battlefield > Rico Harbor >> Every other 3D Mario track

Prove me wrong.
Protip; You might be able too.
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>>339824481
What about Buoy Base
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>>339824481
https://www.youtube.com/watch?v=uqcPSbkS9TQ
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>>339823163
But they already did that with the Galaxy games.

Compared to Sunshine and 64 the Galaxy games are linear as fuck level design wise.
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>>339824595
Forgot about that actually.
Put it inbetween Puzzle Plank and Bomb-Omb Battlefeild
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>>339823850
It's the Mario game to grab older people who don't play video games anymore but enjoyed NES as a kid and people who just want a fun party game

Makes sense it sells so well, really. My sister loves it and outside of it all she plays is candy crush and occasionally rock band
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>>339824613
Little too ambient, even for a water stage.
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I fucking love the 3D Mario games and that's why it's so heartbreaking to see the series go the way it has. I felt betrayed when I eventually realised that 3D World was what Nintendo considered to be "the" 3D Mario for the console. If their next 3D Mario game is just more of this mediocre 3D World style then I'm not going to buy it, I've already had enough of it after beating 3D Land and World.
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>>339823779
>New Super Mario Bros literally come bundled with each new system.

"no"
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>>339824621

you mongs mindlessly repeat that cancerous argument because you're apparently too stupid to figure out the difference in core game design between galaxy and 3d world

galaxy is far more of a spiritual successor to 64 than what's commonly accepted
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>>339824621
Good linear level design is necessary for them apparently. Fucking sunshine had such tight gameplay while the level designers were pants on head retarded
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Nintendo believes the reason people prefer 2D Mario is that annoying timer and not simply because they prefer the 2D gameplay. It is much simpler to keep track of, and that's why people buy 2D Mario rather than 3D Mario.
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>>339824249
>tfw Galaxy 2's few big band songs were better than most of 3D World's songs
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>>339824852
No its not, I recently replayed both. The levels are linear as fuck.
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>>339824995
I'm honestly not sure about that.
Double Cherry Pass is godlike.
Probably my favourite "athletic" theme in the series.
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>People hate the series for rehashing game styles
>Yet there are people that honest-to-god want Galaxy 3
>When Galaxy 2 was already starting to make Galaxy's fourmula stale

If we get another 3D Collect-O-Thon style game I want it as disconnected to Galaxy 1 and 2 as possible.
I'd only want the orchestrated music to return.
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>>339823163
Pretty much this.
>Mario 64 there was a lot of feedback about motion sickness with the 3D or maybe us making it too difficult.
>going back to our roots and making New Super Mario Bros., anyone can play that," Miyamoto continued. "So that's why we went back.
>we're always thinking, is there a middle ground where people who do enjoy the 3D worlds of Galaxy and those who enjoy New Super Mario Bros. can both enjoy it? We're always looking at those opportunities.
I want modern Nintendo to crush and burn.
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>>339823085
This, 3D World was great but a bit short too.
>tfw I still have not beat crown world
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>>339825170
It will after NX fails.
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>>339822775
because they're gigantic israelites and weren't satisfied with sales of 3d mario games so they decided to bastardize it to sell as much as NSMB games

keep in mind mario 64 sold a combined 22 million copies and Galaxy 12.5 million copies, yet this wasn't enough for moshe miyamoto and friends
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>>339825018
they're nowhere near as linear as 3d world's, and the structure, gameplay scenarios, gamefeel are completely different
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>3D World tries something different with 3D Mario
>Gets hated to fuck
>2D Mario keeps the same formula for years
>Also gets hated to fuck

You just people can't be happy.
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>>339825279
They must be happy that 3DW is the worst selling 3D Mario then.
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>>339825485
>>3D World tries something different with 3D Mario
If by "different" you mean "make it as similar to the NSMB series while still being 3D." It might be new in the context of 3D Mario games but in the context of the wider Mario series it killed the unique charms and strengths it had.
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>>339825663
3D World is about as different to NSMW as OOT is to ALTTP.
Just because they have similar gameplay doesn't make them the exact same.
If that where true I wouldn't like 3D World as much as I did.

And really, I doubt 3D World's style will replace the Collect-O-Thon style that previous games had. Hell if anything 3D World will replace the 2D Games.
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>>339825437
The denial is strong with this one.

The galaxy games are almost 100% linear. They are closer to 3D World than they are 64 or Sunshine.
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>>339822775
I hated it too
I wanted a 64/sunshine style 3d mario

They did this shit because it was easy and cheap
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>>339826029
>And really, I doubt 3D World's style will replace the Collect-O-Thon style that previous games had. Hell if anything 3D World will replace the 2D Games.
There's no way you can possibly believe that. Especially when the current situation on Wii U (NSMBU, 3D World, no other 3D Mario game) paints the picture quite clearly.
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I really hate that 3D World has to be compared to Galaxy just because it's 3D.
That shit really isn't fair because 3D World is nothing like Galaxy at all and it would be better to compare it to past 2D Games then anything else
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>>339826053
>no flagpoles
>no timer
>coins heal
>go to the same place multiple times with different objectives
>adventure elements
>timed power ups
>bosses aren't "jump on head 3 times to kill"
Yup, totally the same as 3D Trash.
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>>339826207
>nintendo doesn't release a traditional 3D Mario game for Wii U and instead releases 3D World while leaving the 2D Mario games intact
>hurt it's not fair to compare them
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>>339826162
IIRC Correctly, 3D World's team has never been involved with past 3D Games, so it's not like the people who made Galaxy just up and dissapeared.
Also
>No Tradional 3D Mario for one System means it will never happen again

By this logic Tradional Kirby games on consoles never happened after the NGC
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>>339826381
>>nintendo doesn't release a traditional Kirby game for Wii U and instead releases Rainbow Curse while leaving the 2D Kirby games intact
>hurr it's totally fair to compare them
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>>339825485
Up until 3d world, each one of the main line mario games, were huge diferences between each one of them.

This didn't happened with 3d world. It felt way too generic for what people was expecting.

Its not a bad game, but you get the idea
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>>339822775

Lol.

Galaxy had a few memorable tunes, but for the most part it was just orchestral for the sake of sounding "epic" and big. 3D World's OST is one of the best they've produced in ages. You fags can argue about the game if you want, but the music is perfect.

https://www.youtube.com/watch?v=S-h55eVAJmM&list=PLz5gUls4mkX-AM61S5BeBt_UaxPvXF4iZ&index=33
https://www.youtube.com/watch?v=9k-XrIGobsA&list=PLz5gUls4mkX-AM61S5BeBt_UaxPvXF4iZ&index=41
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>>339826553
Guys who made 3D Land and World made the Galaxy games.
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>>339826692
>Mainline
2D games are mainline too you know.
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>>339823393
No it means people haven't tried it
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>3D World
>not a 3D Mario game

nice meme
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>>339826716
beep beep beep SLAM
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>>339826553
>IIRC Correctly, 3D World's team has never been involved with past 3D Games, so it's not like the people who made Galaxy just up and dissapeared.
I'm going to look this up now in the vain hope that you're not wrong.
>By this logic Tradional Kirby games on consoles never happened after the NGC
Handheld kirby and Console Kirby play exactly the fucking same so I don't know what you're going on about with that. I'm not saying that they won't ever make another 64 style 3D Mario but if 3D World style is going to replace any series out of 64 style 3D Mario and 2D NSMB, there's no way in hell it's going to be replacing NSMB.
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>>339826820
Miyamoto literally stated that it's a dumbed down NSMB hybrid made for people too retarded to play 64.
>>339825170
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>>339826772
Oh, my bad.

But that doesn't exactly mean they can't make another Tradional 3D Mario again.

Really, it's less "3D World is going to place 3D Mario" and more "they just didn't want to make a normal 3D Mario game for the Wii U"
>>339826901
>Handheld kirby and Console Kirby play exactly the fucking same so I don't know what you're going on about with that.
I was implying not having a game on that console doesn't mean it can't have one on the next system.
>if 3D World style is going to replace any series out of 64 style 3D Mario and 2D NSMB, there's no way in hell it's going to be replacing NSMB
Or maybe, it's going to be it's own thing by itself and not replace anything.
We really don't know right now.
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I'm not actually sure how many people have played 3D world for any decent length of time considering it was leaps and bounds better than 3D land as well as NSMB series. Yes it's a seqeul to 3D Land, but it actually feels like it has a soul. Great music, colorful, interesting, fun locations, cool bosses, actually difficult, far better level design etc.

I completely understand hating NSMB and 3D Land but World is agreat game.
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>>339827112
>We really don't know right now.
You're right but I'm not holding my breath, the last 2 "3D" Mario games were 3D Land (2011) and 3D World (2013), the last traditional 3D Mario was Super Mario Galaxy 2 (2010). If the next 3D Mario is a 3D World style game then that's 3 strikes you're out and the traditional 3D Mario game format is dead.
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>>339827309
It was a LOT better than those two, and it may have a lot more soul than them, but still nowhere near as much as the rest of the 3D Mario series.

We've been getting the NSM games for years now, Nintendo needs to evolve the series again.

Like come on guys, new 2D artstyle? Actually good level design in the 2D games again? Please?
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>>339825279
>keep in mind mario 64 sold a combined 22 million copies

no, it only sold around 11 million.
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>>339822775
>Why would Nintendo do this?

3D Marios sell terribly because casuals can't handle the controls.

Sales for MArio Galaxy: 12 million
Sales for Mario Galaxy 2: 7.5 million
Sales for New Super Mario Bros Wii: 30+ million
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>>339825170
What the fuck is it with Miyamoto and Iwata making stupid presumptions like this, obviously considering the sales point to appeal casual gamers, that just executes these ideas into shallow, unmemorable gameplay? They'd rather waste time and money conceiving something like a gimmicky gamepad, yet not utilize their talent into forming their gameplay content into something worthwhile.
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>>339827476
Funny, that's exactly what is happening with PM.
RIP Mario.
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Or maybe you're all being a bunch of pessimistic shits who assume that one failed experiment means that 3D Mario will be ruined forever. News flash: there was never a "standard" 3D Mario platformer to begin with.

I heard this exact same shit when Sunshine was around. "FLUDD trivializes platforming with its hover shit". "The levels have too little variety in their theming." "Fuck this water gun gimmick, why isn't it more like 64?"

Funny how quickly people changed their minds about it being the weakest of the 3D Mario games, isn't it?
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>>339823163
I heard that Miyamoto wanted to make the 3D Mario games after Sunshine more linear because for some bullshit reason people got lost running around in a open field which is nonsense.
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>>339822775
It's what SM64 should have been.
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>>339823085
I don't hate it but I don't think it's good enough to outright replace 3D Mario. I like it as the first entry in a third hybrid series.
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>>339827589
3DW: 4 mil
Lol, something did't go according to the plan.
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>>339828052
Yeah, the Wii U...
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>>339828052
It'll be hight than that now since its now bundled.
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>>339824972
people only buy 2d Mario because 3d Mario isn't fucking made and therefore sold
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>>339828106
3D Mario is made for selling consoles, not the other way around.
3DW was a disatrous failure.
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>>339827680
In case you still haven't noticed after all these years, appealing to casuals makes more money because there's more of them. Nobody gives a flying fuck about making "worthwhile" games anymore except for fools and liars, the bottom line is what matters to them now. You know what they say about fools and their money.

Perhaps that's all that ever mattered to them from the very beginning.

>>339827776
What did you expect? People who play video games these days are far more likely to be idiots than they were before, so of course they'd need to be increasingly coddled.

The lowest common denominator was never known for its intelligence and never will be- sometimes I wonder how they manage to turn the thing on without help. Once they wouldn't have even had enough money to afford consoles, let alone influence the game industry, but times have changed.
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>>339822775
S-Since when did super mario bros U get h-here?
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>>339828314
>implying the Wii was such a massive success because of fucking SMG
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>>339822775
Because they like to make great games like that?

>>339828314
>a disatrous failure.
>over 4 million units sold
Sure, budddy, keep on hating.
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>>339828281
2D Mario and 3D Mario can't even be compared, the gameplay is radically different. It comes as no surprise that they appeal to different audiences.
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>>339828441
I didn't fully get my argument across, but surely there must be a compromise that satiate both sales and fans. Has it been found? Surely not on Nintendo games these days.
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>>339828604
A game made to lure in NSMB players and party gamers, sold several millions less than fucking Sunshine.
It was a failure.
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>>339828838
>surely there must be a compromise that satiate both sales and fans

You're kidding , right? Nobody can browse /v/ for very long and still be this naive. As long as the majority of people who buy games are drooling imbeciles who wouldn't know quality games if one kicked then in the balls, that's never going to happen. Quantity has won over quality, at least for now.

>>339828951
On a console that was already half-dead to begin with and whose intended audience could barely tell it apart from its predecessor due to the above-mentioned stupidity and had in any case long since moved on to mobile shit.

How could it not be as much of a flop as the system it was made for, seeing as the people who were supposed to be its main audieonce could barely be counted on to know what it was?
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>>339823085
I've played it and it's "meh" out of 10. Some levels look pretty buts it's so bland and all around not that fun
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>>339822775
>Why did Nintendo make this game?
A desperate and misguided attempt to make people like 3D Mario over 2D Mario by making 3D Mario more like 2D Mario.
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Hey, it actually made Mario a platformer instead whatever the hell 3D Mario games were before then. It's the perfect evolution of the Mario formula into 3D really

>64 - Only parts that felt like Mario were the Bowser levels
>Sunshine - Only parts that felt like Mario were the bonus levels where fludd was stolen
>Galaxy - Almost there, but still too many shity things like Beach Bowl or Honeyhive Galaxy
>>
These 3D World bashing threads give me fucking AIDS.

Oh fucking noooooooo not muh 64. Keep fucking crying that they made a game that wasn't a carbon copy of one made 20 years ago that didn't even utilize full 3D movements or even played like an actual fucking Mario game.

Truly, a legitimately good game that isn't like a game from 20 years ago is worth whining and throwing a neckbeard temper tantrum over instead of the abhorrent neglect and abuse toward any Nintendo series that isn't Mario, Kirby, Zelda, or Pokemon.
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>>339829920
You honestly just sound like an old fuck that doesn't like 3d games
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>>339823330
2D Mario has universal appeal.
3D Mario only appeals to the converted.
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>>339822775
It's a definite improvement over NSMB, but it doesn't even compare to the depth, variety, creativity, scale, and atmosphere of Super Mario 64. It was a truly cohesive, engaging, challenging, and even somewhat immersive singleplayer experience.

I had a lot of fun with 3D World, and would be happy to see another like it, but not before a true successor to Super Mario 64.
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>>339830134
Right, because people never complain about the situation of Metroid, AW, FZero, Wario, etc.
You stupid faggot.
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>>339829920
>felt like Mario
What a meaningless post.
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>>339830404
The people who rightfully complain about those series are dwarfed by the amount of fucking retard downies who cry and shit themselves over 3D World not being "muh muhrio dicksty whore"
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>>339830554
>muhrio dicksty whore
Epic
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>>339826325
Notice how none of that actually affects the level design, which is what that anon was talking about. You're given one path through the level and one way to complete the mission. Sometimes, rarely, two, if there's a "secret" star. You ride the launch stars until you get to the goal. You could replace the end star with a flagpole and it'd change nothing. It's not like 64 where most to all of the stars are available in a level in once and you can get them in any order or in multiple ways. Galaxy is the most linear of the first three 3D Marios.
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>>339830206
2D platforming is a genre.
3D platforming is a gimmick.
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>>339830850
2D good
3D bad
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>>339830175
Equally old fuck here, collectathons have aged badly and SM64 is simply the exception that proves the rule.

Why do you have to reenter every course to get a star, no matter which ones are actually available? Why is missing a jump punished so lightly compared to an actual platformer? Why keep giving out extra lives like candy when the only things that can make you reliably lose one are either the ultra-hard secret levels or simple incompetence? And why are all these "inspired levels" almost always just a few chunks of landmass suspended in midair in the very same way that 3DW does it, or just rehashes of the same old themes that have been done since games were a thing? Hell, I can count the number of times you encounter bottomless pits and other penalties for falling (beyond lost time) in Sunshine on one hand.

I mean, why even call them 3D platforms when there's so little platforming?
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>>339830554
There are daily threads full of OCs dedicated to shitting on modern Metroid and PM.
The rightful criticism against 3DW doesn't even come close.
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>>339831032
>rightful criticism
>muh sacerd crusad

do you even have any idea how delusional you are? I can understand the criticisms you people give to 3D World if they were actual criticisms and not just bitching and moaning that they're not rehashing.
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>>339830736
>timed powerups and levels designed to be played multiple times don't affect the level design
I'm fucking done with this discussion.
>>
Everyone ITT is missing a huge reason

When consoles first moved to "HD" (ps3/360 weren't actually HD for the most part but you get the idea) development cycle length and budgets became massive. Creating the larger art assets, designing and testing new gameplay systems including online, etc made it suddenly much harder to make games and more importantly make a profit on them. If you were following games back then you'll remember all the publishers and devs talking about these things. That's why brown and bloom became such a huge meme, that was all they were able to do

This actually led to the Hollywood model of huge budgets for even bigger returns that has ruined video games but that's a topic for a different thread.

Anyway, Nintendo decided not to go HD which was genius on their part, and wii sports being do beloved created the perfect storm. Fast forward to 2013 and the wii u launch. Now everybody else has figured out HD development and Nintendo no longer can get away with not doing it. Suddenly they're finding out how hard this is, how much longer it takes to make games and how much more money is needed. This is the reason a new metroid wasn't on wii u, why Zelda is taking so long, and why they made 3D world instead of a "proper" 3D Mario (and why the wii u failed, they just can't make games by themselves fast enough but again, different thread)

The proof has been there all along. Namco doing the bulk of the work on sm4sh, monolith helping on Zelda, platinum making the art assets for star fox, Nintendo just hasn't figured this shit out yet. I have absolutely no idea how mk8 is as beautiful as it is though

I loved 3D world, and Nintendo can still be redeemed in my eyes but they had better get their shit together for NX
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>>339830736
>most to all of the stars are available in a level in once

And begging the question of why you can't collect them all in one run. Why even make them all available if you're forced to make multiple trips anyway?
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>>339823085
This is probably one of the most childish arguments I've ever heard.
Anyways, I played it and liked it, but I definitely don't want them to do another one because levels having the same goal of just getting to the flagpole kinda got uninteresting. Nintendo really needs to find a good balance of variety in the levels like they did with the Galaxy games.
>inb4 YOU DIDN'T PLAY IT
I got 3DW and ALBW the same night the Xbone launched. I think Tearaway launched the same night as well, but I didn't have a Vita at the time, so I'm not VERY sure.
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>>339830936
>Why is missing a jump punished so lightly compared to an actual platformer?
Because controlling a character in a 3D environment from a third-person perspective on a 2D screen with no perception of depth is non-intuitive to put it mildly.
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>>339831197
>levels designed to be played multiple times
Have you even played it? Rarely do you ever go the same path twice in SMG/2. Don't be fooled just because they're the same "level"
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>>339831206
Makes surprisingly a lot of sense
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>>339831206
>I have absolutely no idea how mk8 is as beautiful as it is though
MK8 has imaginative and colorful tracks, but when you start looking at the assets, they're atrocious. Nintendo uses a lot of tricks like sprite props, not that they're uncommon in even realistic racing games, but add 720p and no AA and you have a very ugly looking game. The HD remaster will probably look nice though
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>>339831194
Nice straman.
>>
>>339831197
A lot of good going into the same level multiple times does when you still can only reach and collect the star in the ONE way the mission wants you to.
>>
You have to leave the levels in 64 for different stars because the levels change and different npcs appear based on the scenario. I guess these things could be overcome today but this is the n64 we're talking about. And 64 was a launch game too
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>>339831206
Considering that last gen was the longest console generation in history and Nintendo stopped supporting the Wii about 2/3rds into it, there's really no excuse for Nintendo's transition to HD development being so bad.
>>
>>339831336
Not a good excuse for making the core feature of a platform game go from being an actual punishment that forced you to either learn from your mistakes or suffer the consequences to "Oh, you missed that jump? No problem, try it again after losing a tiny bit of health you can recover with zero effort".

It completely defeats the purpose of it even being a platformer unless you make every other level a bunch of landmasses floating in midair in one manner or another. Which incidentally has been very common in all the 3D Mario games regardless of their style.
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>>339831731
Banjo-Kazooie didn't have that problem despite it also being for the N64 and coming out within a similar timeframe . Why should SM64 get a pass for it?
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>>339831929
It is if you want people aged 7 and up to be able to pick up and play it. 3D Mario was too hard so they had to compensate by making it more forgiving.
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>>339831842
Eh I give them a slight pass, their games are always extremely polished and released with FAR less bugs then most of the rest of the industry
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>>339832234
But I played Mario 64 at exactly age fucking 7. So what are you trying to say
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>>339832234
In other words, they casualized it and yet somehow nobody complained.
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>>339832139
I've actually never played banjo
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>>339827708
Paper mario is the undertale of nintendo
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>>339832387
Literally >>339832587
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>>339832640
Well, collecting Jiggies there can all be done in a single play through of the majority of levels, save for ones which require abilities that haven't been gained yet.

In any case, that explanation doesn't justify Sunshine doing the same thing when it had a stronger console to work with.
>>
This guy again.
He makes this fucking thread every day.
Because apparently Mario had to be full 3d to be good.
>>
>>339832587
That's because 3D platforming was something completely new at the time that no consumer who bought the game would have any experience with. Also I don't agree when you say there's no penalties to missing a jump in it, there's plenty of areas where missing a jump could easily get you killed.
>>
>>339832797
This may sound apologetic but exiting and re-entering the levels I think helps with a feeling of progression and overcoming, plus I've heard banjo levels can start to feel boring because you're running around looking for so long

Does banjo have big hub worlds like the castle or delfino Plaza?
>>
>>339832993
Those areas are the exception rather than the rule in most cases, though.

And at any rate there's no excuse for that degree of coddling now that it's been nearly 20 years since SM64 came out.
>>
>>339833290
Yes, far bigger than either of those could ever hope to be.

And whoever told you that BK's way of doing things was boring is a liar. If anything, it's going through the same area with minor changes 7 or 8 times just to get everything that's boring. Even the best designed area would grow tiring with that many forced replays.
>>
NSMB3D is cheap and easy to make and NSMB sells better

- not much effort put into the art direction (any screen from 3D world will make that obvious, it looks like shit compared to galaxy)
- mechanics that are simple to implement - no gravity or other complex physics
- fixed camera perspective makes for levels that are easier to design and don't need as many assets
- levels made out of 3D blocks (minecraft-style) - much easier to make than creating a 3D model for each environment ala galaxy
- formulaic design: levels are easier to design. no need to come up with interesting themes when the standard mario ones will do
- other assets (e.g. music) also cheaper - no orchestra needed, for example
- NSMB sells better than 3D mario, so more sales

mario 3D world is nintendo's way of saying 'we've already lost faith in the WiiU so let's shit out a mario game on the cheap just so we can say that we have one on the console', NSMB casuals will buy it anyway
>>
>>339824995
go watch a disney movie if you've got a hardon for generic orchestral shit
>>
>>339830554
I want you to take a step back and think about the fact that you wrote "muhrio dicksty whore" and thought you were being clever/making any sort of useful argument.

That said I didn't like 3DW or 3DL and not because they was not similar to the aforementioned Mario game. They just felt boring/lazy/unimspired compared to previous entries in the series (3D and 2D)
>>
>>339822775
idk, I found it really fun on my first playthrough though. Haven't had a desire to go back.
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