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Castlevania thread
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Castlevania thread. Last one died.
>>
THERE'S A BELMONT IN THE CASTLE
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>>339791173
...do you think they'll ever make a good one again?
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who else /fullconfidenceinIGA/
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>>339791173
Reminder that Alucard was totally unphased when he realized his dad was reborn as Japanese kid with white hair.
>>
WHAT
IS
A
MAN
>>
>>339791461
Not me. They've had virtually NO progress in a year.
It's a scam.
MN.9 all over again.
>>
>>339791461

I dunno about full confidence but I had enough faith in him to make a good game that I threw down $100
>>
valkyrie soul is my waifu
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>>339791536

>hey've had virtually NO progress in a year

What the fuck are you talking about?
>>
Why do people like the PSP translation and voiceover of SoTN?

Sure, the original PSX release had somewhat chessy-wonky translation but I thought Alucard's voice was top-perfect for him. In the remake it just so bland and uninspiring.
>>
which extra mode did you like the best, /v/?
Albus mode here
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>>339791415

No. Because they won't make another one period.
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>>339791536

>I don't understand how video game development works
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>>339791687
>one character model
>one scene
>basic movement
That's it.
It doesn't even look very good.
The most we can realistically expect from this game is new great Castlevania tunes from Michiru.
>>
>>339791536
Calm down, just give them some time. They didn't show anything bad for now so don't be that pessimistic
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>>339790356
Gee, it's almost like the game is still in development and the shader isn't complete yet.
>>
>>339791536
>game development is easy and takes no time at all, why haven't they shown anything

shh, let the adults talk
>>
>>339791828
Actually, I am developing a game, so I kind of do.
They haven't done shit other than marketing.
>>
>>339791834

You know they've got more than that done, they showed off a lower enemy too, they just aren't gonna show EVERYTHING.
>>
>>339791834
^this

It is literally the same as MN9.

>year passed
>all we see is some snippets and bare-bone assets
>each new update another "sneak peek" of anasset
>literally nothing of value

GEEZ I WONDER
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>>339791895
Forgot picture.
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>>339791791
DoS Julius mode was the shit
>Get to play as Alucard and Yoko too
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>>339791536
Wasn't the kickstarter to show the actual investors that there was interest in the game?
>>
Remember that canceled castlevania game ?
http://youtu.be/Q5cANFk2FRE
>>
Been playing Dracula X recently, my first Castlevania you could say. Is Maria "easy mode"? She just wrecks shit, meanwhile i always suck as Richter.
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>>339791918

>Actually, I am developing a game, so I kind of do

Sure you are son, I love it when shitposters craft stories for shitposting purposes.
>>
>>339792090
No.
There were a few cancelled Castlevania's games anyway.
>>
>>339792098
>Is Maria "easy mode"?
Sorta, yeah.
>>
>>339792090

Tht wasn't a canceled game, that was a pitch IGA's team's pitch for a new Castlevania game, it was competing with Mercurysteam's pitch, which got chosen.
>>
>>339792098
Basically. Her defense is worse, but she's way easier with the double jump and doves.

Anyone else notice that Marias sprite has blue ribbons, but in cut-scenes they're red?
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>>339792251
Well, now i feel kinda bad for playing as her. But that double jump man...
>>
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guiz help
did I wind up getting a bootleg copy of Double Pack? I really can't tell, and I only question it because it has a weird issue where the screen goes black for a second whenever I save, and I heard bootlegs have save issues
>>
>>339792298
We all know how well that went, heh.

Though, LoD1 wasn't all that bad. It's a miracle they managed to pull of decent game and absolutely terrible LoD2 is a manifestation of that. Pure luck will get youo nly that far.
>>
>>339792298
Thank you Hideous Kojambles
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>>339792467
outer bit looks fine, but I'd assume that after 10 years bootleggers would learn to stop making such obvious fakes
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>>339792298
Yeah hideo kojima basically got iga fired.

Wonder how iga feels about kojima . probably felt justice when kojima got raped by konami.
>>
>>339791173

Are the GBA ones any good? I have them on my N3DS, but I don't know if I should bother with them.
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>>339792698
Sound quality is garbage though.
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>>339791792
DIE MON
>>
>>339792698
All of them are godly, except Harmony of Dissonance. Objectively one of the worst game in series.

I sugegst to start from PoR, then either Com or AoS.
>>
>>339792698

Circle of the Moon and Aria of Sorrow are great imo. Harmony of Dissonance isn'r very good and has ass music compared to the rest of the series but the room decorating side thing is kinda funny
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>>339791717
The entire redub was bland and by the books. It felt like a Saturday-morning anime.

The slightly "off" voices and diction in the original fit the game so much more, in my opinion. I also love Alucard's deep voice. You just know that he was supposed to have some pretty-boy Jpop voice, but it works so much better for him.

>>339792374
Either way the game is excellent.

Though, imo, the best classicvania is the X68000 version, ported to the PS1 as Chronicles.
>>
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>>339792090
>We could've had proper Alucard in 3D and not designed by the faggot who did Death Note
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I feel in my soul the series will return again one day

Even if it takes 100 years
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>>339792932
also
>that Death's voice
literally heresy changing any of it.

Seriously, there was literally no point of making a remake for PSS unless it was Saturn version with extra items and locations... but it wasn't, it still was missing a few.

So meh
>>
>>339793040

Strangely, Alucard's Judgement design is the only one that doesn't disgust me.
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How do you go from this...
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>>339793095
Jewnami will never part with the rights to the franchise.
They either manage to make success with panchiko sex-machines or let it die.

Such a scum they are.
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>>339793209
...to this?
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>>339793321
>lost the fur collar
For what purpose
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>>339793360
Season change nigegr
>>
>>339793495
But it's colder in DoS than in AoS
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>>339793604
Hmm, you are right.
Weird.
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https://sotnhacked.wordpress.com/

thoughts?
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>>339793321
>two belts

man, the art change for DoS and PoR were soooo bad. OoE wasn't as good as Kojima's (other Kojima) stuff, but it was very nice and a step back in the right direction, before grimdark Western studios (and Konami themselves) fucked the series permanently. Death by erotic violence.
>>
>>339793863
Much better
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>there will never be another CV game, let alone a good one

at least we got Shanoa before it all fell to shit
>>
>>339793863
It's admirable to hack balance into the game, but SOTN is a hard beast because it can be broken in so many different ways.

I like the wolf sprite but I admit I have a fondness for the purple-not-wolf Alucard turns into.
>>
>>339793980
>>339794143
STUPID DISCIPLES
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What is /v/'s favorite main character design?Julius mode counts
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>>339793863
>completely recreating the game in a new engine

This is never going to get anywhere near completion, and even if it did Konami would kill it anyway.
>>
https://www.youtube.com/watch?v=qSszWAbk7qI
>>
https://www.youtube.com/watch?v=aWhdtSllPxo
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>>339793863
>Trying to change the already perfect sprites

Fuck no, why

The sprites are good as they are already and Alucards sprite sheet is probably huge due to the many subtle animations in the game.
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>Konami will never crash and burn due to Yakuza pachinko blood money
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>>339794746
why post a dead game?
>>
I miss playing Castlevania HD. I fucking enjoyed playing my maxed out Richter and melting shit.
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>>339791461
I don't like any of IGA's games, so not really.

A proper Castlevania V though? Fuck yeah.
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>>339794906
because it sucks
so many good castlevania projects never were finished
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Almost here, I have been craving a good metroidvania for some time now and I am really hoping this will deliver
>>
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>>339794554
Soma. That coat is just too stylin'.
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>>339795139
it is delayed though
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>>339795278
How long? Steam store page still says July
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>>339795160
Ayami Kojima sure knows how to make men look fabulous.

One of my favorite artists as well.
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>everyone shits on Bloodlines sound and music
>never played it, decide to try it
>the OST is one of the best in the series, if not THE best

Considering the hardware it was on I'm legitimately impressed by how good the compositions are. The remixes are kind of strange but every other track is 10/10

https://www.youtube.com/watch?v=uPGZJhxI4xE
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>>339795332
Definitely not July.
So far no specific info, probably pushed to the q3/4 of this year.
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>>339794143
I have this as a wall scroll. It's fucking majestic.
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>>339795379
But Bloodlines was a good Castlevania game anon
who was that little faggot shitting on it
>>
>>339795471
Probably the same faggots that think all Genesis music sounds like farts because it's FM synth.
>>
>>339795139
It's not quite metroidvania, but Odallus is pretty fun if you haven't played it. It's a good mix of classic and exploration-based CV

Just be aware it was made by literal BR's so the writing is bad.
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Still waiting on "Hearth forth, Alicia" and "Legend of Iya"
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>>339795398
Well I just want to die then

>>339795379
Only people who talk shit about the music are IV fags. Bloddlines is my third favorite castlevania in terms of music because of that genesis sound. https://www.youtube.com/watch?v=L2l7ZC8i1Ck
A shame alot of developers during the early 90's didn't know how to use the genesis sound chips properly except sega
>>
>>339795615
>literal BR
what did he mean by this
Brazilian?
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>>339795615

I wonder if we're gonna get a sequel considering dat special ending
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>>339795379
Bloodlines was the first Castlevania game for which Michiru Yamane composed. She went on to compose for SotN and most of the GBA/DS games.

That's why Bloodlines has such an incredible soundtrack. Here's my favorite song from it.
https://www.youtube.com/watch?v=L2l7ZC8i1Ck
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>>339795471
Some people see it as a "competitor" to SCIV so it gets unfairly blasted IMO

I think it has weaker gameplay but it isn't a bad game by any stretch
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>>339795686
Did she starved from the lack of semen we could give her?
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>>339795139

I've heard Valdis Story was a pretty great mix of a hack&slash and Metroidvania.
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>>339795350
Agreed.
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Bloodstained will be better than Symphony of the night. Mark my words!
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>>339795930
that one snake on the bottom right not baring his fangs and being all chill and shit
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>>339795890
>Some people see it as a "competitor" of SCIV
excuse me?
>>
>>339795767
Yes. It has some awkward phrasing in the dialogue but it doesn't really affect much, there's barely any text anyway
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>>339795774
>dat special ending
Which ending?
This:
https://www.youtube.com/watch?v=rxlAMJHKIE8
?
>>
>>339796023

I dunno about that but, but I think it stands a fair chance of being as good, if not better than the DS CV games. Either way I'd be happy.
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>>339795890
I never liked SC4 personally. That being said, however, i don't udnerstand why Castlevania game has to be a competitor to other castlevania game? You don't compete PoR or AoS for example. Like, what the actual fuck even lol
>>
>>339796128

Yes
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>>339795398
Site still says mid to late 2016 so I still have hope
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>>339795139

I really hated how the character animations looked in the reveal trailer.
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>>339796069
the fuck outta here with your kawaii visual novel shit

>>339796239
it's basically an extension of SNES vs. Genesis arguments
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>>339796103
Ah that, yeah. Well, english sin't my native so I didn't suffer uch from writing. That being said, the story [concept] itself was too amateur and silly in my opinion. Too much cliche, way to tryhard to be "epic". Kinda like teenage fanfic. I never gave 2 shits about it honestly. Gameplay was okaysih and I went with it.

>>339796273
I don't see anything special about ending, anon, seems like a solid one without any cliffhangers or shit. Did I miss something?
>>
>>339796327
Site wasn't updated yet. Wait for the new KS update at the end of June/early July. They will announce new date.
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>>339796239
This. I don't see why people bother arguing when they're all pretty great games.

>>339796421
>few cutscenes you can easily ignore
>kawaii vn shit
>>
>>339791461
me.
the man is autism when it comes to castlemania
>>
>>339796421
>ignoring the best game in the series because it has at the time popular anime styled cutscenes that can be skipped
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oh shit i'm sorry
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>>339796957
>>
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>>339796957
sorry for what?
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Hey guys, how is it going?
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>Play every Castlevania
>not playing its sister franchise

Explain thyselves. It's hardcore, it's fun and the music's good.
>>
>>339797118
fuck you
>>
>>339797118
fuck you
>>
>>339797118

DIE MONSTER, YOU DON'T BELONG IN THIS WORLD
>>
>>339797139
I'm not good at any kind of shmup, sadly.

I wish I was decent at it but eventually there is too much shit on screen and I lose focus just long enough to clip an enemy or a bullet.
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>>339797118
FUCK
YOU
>>
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>>339797239
>>339797198
>>339797168
Rude, what did I ever do to you?
>>
>>339797402
konami scum
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>>339797356
Git gud then. Did you start out being good Castlevania, killing death on your first try?

Gradius Gaiden is one of the easier ones, and shares tons of special effects with Symphony of the Night because they were developed by the same people at the same time.
>>
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http://serio.piiym.net/cvbla/

Have any of you guys played Castlevania Fighter? Should satisfy your Castlevania itch for a good while.
>>
>>339797139

I don't like shmups, sorry.
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>>339797569
>castlevania fighter
Is this 2009 again?
>>
>>339797501
My first 'Vania was Aria of Sorrow because I'm a fuck and ruined myself from playing any Classicvanias

Most of my shmup experience is the 1945 or whatever airplane series. I liked its aesthetics. I have a Gradius game on the PS2 and beat that, but any of the more retro shmups beat my sorry ass.
>>
>>339797569

I remember this shit from years ago, surprised it's still around.
>>
>>339797569
playing it right now

it's fun
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All right /v/ name your first vania title. Mine was Bloodlines thanks to this bad boy
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>>339797813

Castlevania III: Dracula's Curse on my Dad's NES.
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>>339797569
You can't select which boss to fight. So you end up fighting fifty lesser demons in the hopes that the RNG will let you fight Richter.
>>
>>339797813
Symphony of the night. But I went back and played the classicvanias even though I started on babbies first.
>>
>>339797813
The original ofc. Though I only rented it, the one I played the most was Belmont's Revenge.
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>>339797690
>tfw started from Simon's Quest

It was an early attempt at something that soon will be SoTN and it made me love the series forever.
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>>339791461
I do. It's the only time I've ever done kickstarter. A lot of it was feeling bad for pirating all of the Castlevania games from symphony of the night to order of ecclesia, I feel like I'm part of the reason why castlevania died like it did. Despite loving all of the games, I've never paid money for any of them. Even back as a kid on the NES I borrowed castlevania 1 and 4 I rented.

So even if it doesn't live up to my expectations, I can at least feel like I've finally contributed something to the series. Kind of, maybe.

I'm sorry.
>>
>browse catalog
>there is at leats 2 metroidvani threads
>and Shadow Complex one

weird day huh
>>
Played SotN for the first time a while back and I've been interested in playing the other "metroidvanias". Are any of them generally considered awful?
>>
>>339797813
IV,but only once.
some years later i played sotn and fell in love with it, then another some years i learned about emulation and went back and played everything.
turns out IV is my favorite
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>>339798302
Only one considered bad is Harmony of Dissonance. The ds titles are very good games and the only get criticized on their art style
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>>339798302

Only Harmony of Dissonance on the GBA. Even then I wouldn't say it's awful, just not great and with some pretty bad music compared to the rest of the series.
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>>339798203
>A lot of it was feeling bad for pirating all of the Castlevania games from symphony of the night to order of ecclesia, I feel like I'm part of the reason why castlevania died like it did.
I've pirated DS ones too. In all fairness nobody in right mind should/would buy a DS.

I did purchase SQ and SoTN tho. Still have the CD and cartridge.
>>
>>339798496
>In all fairness nobody in right mind should/would buy a DS.

Isn't the DS literally the most sold handheld system ever?
>>
>>339798478
Music aside it was in general pretty bad quality wise. Especially graphics and level design.

>that fucking level design

I know they've tried make it somewhat resemble Simon's Quest but HOLYFUCK it was uncalled for. Especially after awesome Circle of the Moon.
>>
>>339798558
Yeah, but the screen is absurdly small, and the 3DS plays DS games just fine.
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>>339798558
>Isn't the DS literally the most sold handheld system ever?
beats me.
i never could find a single reason to buy DS/3DS and PSP/VIta.

May be handhelds just not for me
>>
>>339798659
Circle of the Moon was also full of shit that makes you wonder what the fuck they were thinking.

>Moonjump
>All upgrades are random drops
>Absolute shit bosses like Zombie Dragon that you can't even see on the screen for most of the fight
>>
>>339798789
>Circle of the Moon was also full of shit
???
Elaborate. I did not find anything in it that would make me "wtf?"
It was pretty solid debut of gameboyvanias
>>
>>339791474

it's not really his dad though, just his soul. Soma is his own person. He even choices to go down a different path.
>>
>>339791173
so I wrapped up SotN last week and enjoyed it
what are some other enjoyable Castlevania games that I can play
>>
>>339798895
The biggest issue was that every area was so dark. The GBA had no backlighting so you couldn't see a fucking thing.

>>339798967
For now. Dracula didn't start out being evil either.
>>
>>339798693
Let me tell you, the 3DS may play DS games fine, but playing the Mega Man Zero Collection on a normal 3DS hurts my hands after a little bit. I can play it for extended periods of time on my DS Lite just fine, but the 3DS just doesn't feel right in either the D-Pad or the size. I still need to get an XL some time, and i'd probably spring for a N3DSXL in that regard, but I don't know if that'd fix the problems of intense D-Pad controlled platformer games.
>>
>>339791717
>but I thought Alucard's voice was top-perfect for him.

It is. I love it.

Jeremy Blaustein handled the localization. Overall, aside from changing item names, and WHAT IS A MAN the dialogue is pretty good.
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Who has BEST FEET? Enemies included!
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>>339799029
>changing WHAT IS A MAN
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>>339799070

pls no, I hate it when CV threads devolve into Waifushit.
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>>339790334
>>339790953
Is the game dev from the previous thread still around? I'm sorry I beat up your sprite so bad. But here it is.
>>
>>339799019
>The biggest issue was that every area was so dark.
That's mostly HW issue rather than the game's.

In general, CoM is nowehere as bad as HoD.
>>
>>339799241
Not him but this is way better. I still don't like that left arm, though.


Can you make a collage of two together to make difference stand out more obvious?
>>
>>339791717
i thought the guy who played dracula did a good job.
he really got into the role in OoE
>>
>>339799357

That would be Patrick Seitz
>>
>>339799336
If you open both files in tabs, then you can toggle back and forth.
>>
>>339799357
Yeah, Dracula was good too.
And Death. Loved his voice.
>>
>>339799196
Didn't they get rid of the bible quotes too?
>>
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>>339799209
>pls no, I hate it when /v/ threads devolve into Waifushit.
fixed
>>
>>339799445
dammit anon stop being lazy cunt you have photoshop open

>>339799473
that romhack was bretty gut
>>
>>339799473

That too.
>>
>>339799545
Alright, gimme a sec
>>
>>339791981

Shaders make a huge difference. I noticed how DS2 just looks weird. But then I realized it's because they took the shaders out.
>>
Hey, check out this new Castlevania game!

https://www.youtube.com/watch?v=hnS7QDCMZYY
>>
>>339799196

It's kind of awkwardly inserted.

The original JP they go on a rather generic good vs. evil argument. Jeremy Blaustein thinks that's kinda lame, so he tried to get the jist of that but while doing something a little different. It still gets the same ideas across. But "What is a Man" is so weird/funny for a reason.

Some of the voice acting is pretty bad too. Dracula is very theatrical and I feel he has the emphasis on the wrong words. Balustein wanted to oversee the voice over recording sessions but couldn't.
>>
>>339799691
Is it just me, or does the frame rate seem quite choppy on this.
>>
>>339797813
Dracula X
>>
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>>339799691
>>
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>>339799000
p-please anons, I just want to play some more castlevania
>>
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>>339799545
Here.
>>
>>339799000
Aria and Dawn of Sorrow, Portrait of Ruin. All pretty good. Aria is my favorite of those three.
>>
>>339799000
>>339799946
Anon, did you follow the thread?

get VBA emu and DS emu and start from Aria of Sorrow, then Dawn of Sorrow
>>
This thread made me feel old. Man I remember watching my brother play SOTN everyday.
Does it work on android using the PS1 emulator? Has anyone here tried it before? Also which emulator would you recommend?
>>
>>339799958
Thanks.
I still don't like that weird puffy left arm lol
>>
>>339799794
Yeah, don't know if it's the game or the video. Most likely the game since it looks like a primitive mobile game.
>>
>>339799958

Couple of frames on the left hand need work. The detail just vanishes for a bit.
>>
>>339799946
Play Rondo if you want a shot at classicvania. It's a bit easier than the nes ones and has an ezmode character

Play the DS ones if you want more SotN, particularly Portrait of Ruin.
>>
if Konami was to die, who do you think should buy the rights to Castlevania and why?
>>
>>339799000
>>339799946

Please tell me you played Rondo right? You should have played that first. Dracula X is a mini-series withing Castlevania, and the story comes to a nice conclusion.
>>
>>339800098
>>339800178
The sprite is supposed to convey motion. no look pretty. And even then, I didn't make small tweaks. I only attempted to convey the larger motion. The dev guy will have to clean it up on his own. I was only focused on the animation.
>>
>>339800195
>>339800195

No, no no. Aria is the game to play after Rondo and Symphony. Aria is the plot sequel to Symphony. It's also one of the best.

I can't explain WHY exactly but I like it a lot more than the DS games. Which mostly wreren't bad.
>>
>>339800272
Fair point.
>>
>>339800265
>>339800195
is there a tl for the pc-engine version or will the SNES version suffice?
>>
>>339799958

You could add a little bit more head bob on the right. He has too much on the left, too little on the right.
>>
>>339800413
There are no SNES version.
>>
>>339800413

Snes version can be skipped. It's a weird remix game. It takes the same plot of the PCE game, and then has all new levels. Consider it its own game.

Play the PCE-CD original. Either get a translation version, or just look up what they're saying during cutscenes. There's only like 5.
>>
>>339800413
SNES is a completely different game. Still good, but it's not the same.
PC-Engine has a tl version, and even a dubbed version if you're okay with 20 year old women trying to play 12 year old vampire hunters.
>>
>>339800242

Probably Nintendo honestly, I'd like to have them hand it over to Rare and see what they could do with it. Or give it to IGA since he seems to care about both Classic and Metroid-vanias.

My absolute experimental longshot dream one would be give it to Vanillaware because I would fucking love to see a Metroidvania game with George Kamitani's artstyle.
>>
>>339800428
headbob is fine in my opinion, but that thing on his helmet could be animated to help to covey the movement and direction

Unless it just some weird solid object like a horn(?)
>>
>>339800413
SNES version had pretty much the same plot but different levels and bosses.
>>
>>339800482
>>339800498
Alright, how different is Richter's gameplay between Rondo and SotN?
>>
>>339800613
Same shit. The stages are the difference.
>>
>>339800428
Perhaps. That would be up to dev-guy's preference. I don't like a lot of head bobbing, because it looks too goofy. A realistic knight wouldn't bob his head when running. Cartoon characters do all that head bobbing. Your neck actually does very looking bobbing when you run. Any shifting of the head is the result of your body twisting while pumping your arms, and the slight vibration from the impact of your steps.
>>
>>339800613
Level design mostly since in Rondo it is stages and in SoTN it is one big stage.

Also, he has more movements in SoTN
>>
>>339800521

>Rare

Fuckin shit, I meant Retro
>>
>>339800613

SotN is all about adding extra things for the same of adding extra thing. They were clearly having a lot of fun with the power of the playstation. SotN Richter gains a lot of extra moves that he didn't have in Rondo.

Rondo he just has double back-jump, whipping, and sub-items and item crash.
>>
>>339800524
That's one of those details you can bother with, after you got the chunk of the main animation down.
>>
>>339800712
>They were clearly having a lot of fun with the power of the playstation.
Funny that you mention it because the most common thing with interviews regarding SoTn is the fact that 2D stuff was the weakest point of PSX.
>>
What are some good Castlevania-likes ? Any platform. Preferably steam.
>>
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>>339791461

I don't know. I'm not sure I want to rescue Golbez from himself. Got some village wenches in there for her IGA?
>>
>>339800783
>steam
Momodora
Environmetal Station Alpha
DUST: Furry tail
Valdis Story
Aquaria
Odallus
Guacamelee
Some weeb shit
>>
>>339800712
>They were clearly having a lot of fun with the power of the playstation

I really hope they add a bunch of silly/quirky shit in Bloodstained like SotN had, like catching peanuts in Alucard's mouth.
>>
>>339800874
>>339791173
I love these comics, post more
>>
>Bloodstained is looking like MN9 again

3D was a mistake. It makes the project overly complex and eats up money/time.

They should have made their game 480p and 16:9. 2x the resolution but not enoguh to make it absurdly hard to do 2D.
>>
Nathan Graves is the best vampire hunter
>>
>>339801167
They actually went for 3D to reduce development cost.
Quality 2D spritework/artwork would be more costly and time-intensive.

Ironic, isn't.
>>
>>339801239
that's not Richter Belmont
>>
>>339801257
>They actually went for 3D to reduce development cost.

They said that with MN9 too. I don't buy it. But they blew 4 million on the game and it looks like ass. The bottle-necks of the 3DS port has a lot to do with that though.

I'm looking at amateur JP games, and a lot of them are 480 resolution, and they look pretty good. Purely amateur, so often the spirtes look great, and the backgrounds look bland. With a real budget and a team of several of these guys the game could look phenominal.
>>
>>339801353
>4 million on the game
Didn't they blow it to fund everything but the game?
>>
>>339801353
>But they blew 4 million on the game and it looks like ass
MN9 also is trying to create an anime and toy line

All of Bloodstained, as far as we know, is going to game development.
>>
>>339797813
Circle of the Moon.

I bought it with the GBA at launch.
>>
>>339801353

>They said that with MN9 too. I don't buy it. But they blew 4 million on the game and it looks like ass

Because they wasted time and money getting it to run on everything under the sun, even just the bits and pieces they've show of Bloodstained so far look infinitley better than that heap.
>>
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While Harmony of Despair has a lot of problems, I really do miss the cool castlevania fans I met playing it.

I should dig out my PS3 to see if anyone's still there. Tried the 360 version years later and it was horribly dead.
>>
>>339801167
>Bloodstained is looking like MN9 again

How?
>>
Just wanted to stop in and ask if anyone had the webcomic where there's a love note in a guys locker, but it's from dracula, and it ends with an NES screengrab of Simon vs Drac.

I've been looking for it for a while, god knows no matter what I type into google I can't find it.
>>
>>339801353
Professional 2D artists are scarce and they do cost a lot. Because they are professional and can adopt to generally defined art-style and work together. Most of the amateur stuff is done by 1 man within 2-3 years and the game is generally short and consist of repeatable content.

Bloodstained and MN( were positioned as high-budget and content-rich quality game. if they'd have to hire 2D artist it would be people with some name and portfolio. 3D was literally cheaper and easier.

Doesn ot mean better, though.
>>
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>>339801353
You don't even need to look at amateur games, this is something the Bloodstained developer did recently.
>>
>>339801671

I really wish they would have made more DLC for that game. I really wanted a playable Albus, Hammer, and some more stages.
>>
>>339801738

Yeah, it's one of the few games I would have gladly payed money for to have more levels.

But we got Lords of Shadow instead.
>>
>>339792006
Legitimately should have been canon, it's a significantly better ending than the real ending
>>
>>339801735
what is this?
and
>this is something the Bloodstained developer did
what

Sorry, I'm not really following bloodstained closely anymore since it started to smell funky.
>>
>>339792098
Yes she is ultra easy mode and you're not really playing CV or the game if you play as her.

I like how that game did difficulty? Want to do easy mode? Well you have to play as a little girl instead of the badass belmont
>>
>>339801671
It must be that time again when I get back into it.
>>
>>339801865
Who would win in a fight, Maria or Ritcher?
>>
>>339792006

That mode was fucking awesome. I wish we could have had Hammer be playable to have something of an equivalence to Grant. The Da Nasty's always seem to get the shaft in representation.
>>
>>339801671
>tfw you're the only [not Soma] in a team of Somas fighting the Retro Count and they manage to die and leave you to face the Count alone.
>tfw you pull through anyway

Anyone else here done this? I was Jonathan by the way. If they manage to fuck up and all get stuck inside the boss room with you as skeletons then the situation is practically hopeless.
>>
>>339801808
Maybe it was? There's nothing after DoS in the timeline.
>>339801858
Azure Striker Gunvolt for 3DS and PC. It was made by Inti Creates, who worked on the Mega Man Zero/ZX series and is working on Bloodstained and... MN9.
>>
So when is that 1999 game coming out guys?
>>
>>339801879

I'm starting to get conflicted about whether or not to restart my save for it.

Kind of sucks pretending you don't have like 5 miser rings and all of Soma's souls just so people won't start leaving because you're killing the boss too fast.
>>
>>339802048
>and... MN9

No they only did some of the consoltation and gruntwork programming, just about every fault the game has you can pin on Inafune and his team at Comcept.
>>
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>>339802048
>and... MN9
>>
>>339795615
>Just be aware it was made by literal BR's so the writing is bad.

They love Fist of the North Star and classic games. They're right with me. Their first game features a Not-Kenshiro. it's not good. But Odallus is a big improvement. Looking forward to their next game.
>>
>>339801858
I swear to fuck if you just cursed us to another Pachinko machine I will murder the shit out of you
>>
>>339802146
see
>>339802152
>>
>>339801706
>>
>>339802146
>No they only did some of the consoltation and gruntwork programming
So they worked on MN9.
>>
>>339802223
Remains my favourite mspaint comic of all
>>
>>339801167
>>339801257
>>339801353
>>339801402
>>339801439
These posts are bothering me.
1. Bloodstained's graphics are not even comparable to MN9's. Bloodstained looks very good thus far. Lots of detail, great character model, good lighting. Even in it's early stages, it's putting release ready MN9 to shame visually.

2. MN9 didn't spend money on toys and an anime. They made partners. The partners latched on, because they saw the potential for money in the future. The partners aren't charging Comcept cash to make an anime and toys.

3. Pixel art is strange in that when the resolution is small, then it's relatively easy to develop for, and people like it on small screens. But when the resolution is large, that pixel art get exponentially more difficult to develop, and people don't like looking at it on big screens. Developing in "480", it's a good solution, because the image will still have to be scale up. Jaggies would still be visible. So the animators have to work harder creating larger sprites that the players won't even appreciate.

Besides, because they want to make this game a major release, 3D is expected by today's standards. Castlevania got away with pixels on handhelds. But even handhelds are putting out mostly 3D games. The standard is leaving pixel games behind.

Also, 3D will make alternate costumes and other cosmetics infinitely easier. Everyone wants bonus content. Everyone wants to dress up their waifus. They can't come out with three dozen new dresses for Miriam if they had to draw every new one in sprite form.
>>
>>339802239

You made it sound like they fully developed the game, when they only worked on minor bits of it.
>>
>>339802223
kek'd
>>
>>339802012

I've done it as Shanoa, but only because I know I'm crap and use Ancient Armor as my crutch rather than the Robe Decollete.

Years back I cost my entire team the round because I sucked so bad and didn't know how to dodge the boss. The JP players tried their hardest and kept using their waters of life on me.

I've gotten much better, but I still regret not quitting the game so they could have gotten a win on the boss without me dragging them down as a filthy US casual.

Oh, and the elevator skip trick. Never mastered it.
>>
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>>339800783
>>339800882
>Aquaria

Have you guys played Blue Guardian Margaret? What're your thoughts?

http://www.dlsite.com/ecchi-eng/work/=/product_id/RE174661.html
>>
https://www.youtube.com/watch?v=nMX6N_Rxar8

>dorkly

still decent though
>>
>>339802272
>Also, 3D will make alternate costumes and other cosmetics infinitely easier.

Also IGA admitted pretty early on with 3D it will be easier to reuse and retrofit assets if they end up making a sequel or it becomes a series somehow.
>>
>>339802272
>3. Pixel art is strange in that when the resolution is small, then it's relatively easy to develop for, and people like it on small screens. But when the resolution is large, that pixel art get exponentially more difficult to develop, and people don't like looking at it on big screens. Developing in "480", it's a good solution, because the image will still have to be scale up. Jaggies would still be visible. So the animators have to work harder creating larger sprites that the players won't even appreciate.

The thing though, is that no one ultimately has a big problem playing GBA, PS1, or DS games on emulators. That's where you're doing just that. No one can quite agree on the scaling methods, but there's a big audience for playing these games on hd screens.
>>
>>339802374
I'd have to remember how to do it now but I had the trick down pat as Soma since it was way easier as him. I could do it with the other characters too but it required a lot of luck/ trial and error.

There was a way to get to Chapter 6 Dracula really fast as Jonathan but if you screwed it up, you'd get stuck out of bounds for the rest of the chapter.
>>
>>339800783
Valdis Story

actually worth buying on steam. I had fun.
>>
>>339802272
>1. Bloodstained's graphics are not even comparable to MN9's. Bloodstained looks very good thus far. Lots of detail, great character model, good lighting. Even in it's early stages, it's putting release ready MN9 to shame visually.
I did not see anything you can call "good so far". All i saw is random assets. The same shit MN( pulled off - random assets and artwork with updates, nothing concrete.

>3. Pixel art is strange in that when the resolution is small, then it's relatively easy to develop for, and people like it on small screens. But when the resolution is large, that pixel art get exponentially more difficult to develop, and people don't like looking at it on big screens. Developing in "480", it's a good solution, because the image will still have to be scale up. Jaggies would still be visible. So the animators have to work harder creating larger sprites that the players won't even appreciate.

There is also difference between pixel art and 2D art.
Example: SoTN vs DUST: An Elysian Tale.

>Besides, because they want to make this game a major release, 3D is expected by today's standards. Castlevania got away with pixels on handhelds. But even handhelds are putting out mostly 3D games. The standard is leaving pixel games behind.
You can make a very beautiful 2D nowadays that can not just be on par with 3D but overshadow it.
>>
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>>339802440
>screenshots
>>
>>339800783

Bloodborne

...Threaded Cane.
>>
>Calls it "Iga-vania" style
>Toru Hagihara was the actual first director of Symphony
>it's really his game, Iga just finished it after he left.
>Never directed the other games, just acted as producer for 5 of them.
>had zero input on Circle of the Moon

He's not quite Keji "Father of Mega Man" Inafune level fraud, but that irks me. Hagi-vanias makes more sense.
>>
>>339795923
this is correct
If you are a combat fag you will like Valdis story
>>
>>339802749

You obiviously never watched any of the interviews with him while he was promoting the KS.
>>
>>339802749
What Hagi-sama did after or does now?
Thread replies: 255
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