>In Civilization VI, City-States feature updated quests that become visible after a player sends an Envoy there. Completing a City-State’s quests earn additional Envoys there, which help you enact more influence and earn greater rewards as you continue to strengthen your relationship that particular City-State.
>What are Envoys?
>Envoys are a type of emissary that players can send to City-States for the purpose of furthering their agenda in Civilization VI. Envoys earn resources over time and, the more Envoys you send to a particular City-State, the greater the influence you have over that City-State. With enough influence, you can become Suzerain of that City-State, which yields unique bonuses and guarantees allegiance during times of peace and war. Suzerains can even pay gold to levy the City-State’s military units for a limited time.
>Players can even send an Envoy to a City-State they are at war with, potentially changing the City-State’s allegiance in the middle of the conflict. Declaring war on a City-State removes all Envoys the player has there; otherwise, Envoys stay on a City-State permanently.
>There are certain conditions and actions that may allow Envoys to be removed from a City-State, and we’ll be explaining these situations as we get closer to the launch of Civilization VI.
Also seems like each City-State will have it's own Unique Bonus
Also seems like the Hittites, Swahilis, and Israelis won't be in vanilla at least
>>339775250
>don't have to pay upkeep constantly if you don't want to be hassled with cs quests
i think this is a good thing
>>339775250
I hope that fog of war effect changes as eras progress.
>>339777182
Nah, it should only change when you research Satellites
Also it looks like we'll be having Slingers as pre-archery units
>>339777182
What would it change to? Some sort of electric grids when you hit the modern age?
Whats your source, friend?
I want to read the article.
>>339775483
>>339775370
>>339775279
Damm, honestly disappointed with the style/cites, they look like from a fucking mobile game. I know it's been said a million times already, but they fucked up.
>>339777745
I pretty much posted the whole thing
But here's the source anyway: http://franchise.civilization.com/en/news/2016-06-civilization-vi-envoys-and-city-states/
>>339777694
>>339777182
That's retarded, most of the map would be discovered by the Renaissance era if not sooner, it would be pointless.
>>339777694
I don't know but electric grid does not sound bad. I just think it would be a little silly to have this old and rough map with mechs.
>>339777867
Oh i fucking hate this website. It crashes firefox multiple times every time i open it.
>>339775370
>pay money to control a city states military
OH FUCK YES! PvP IS GOING TO BE MUCH BETTER NOW!
>>339778073
It's the official Civ site
But yea I don't know why it causes your browser to shit a brick
>>339775250
that's nice, OP.. but the top feature i want from civ vi is the assurance that it won't fry my cpu like civ v did... also, it would be nice if we could have a game that doesn't feel unfinished and in need of extensive patching at launch.