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Now that the dust has settled, was Skyward Sword really that bad?
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Now that the dust has settled, was Skyward Sword really that bad?
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I don't know. I made it four hours into the tutorial and got bored.
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>>339721953
i donĀ“t get it
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>>339721953
Yes
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>>339721953
Yes.
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>tfw no pocket Fi daughteru
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>>339722051
i made it to the end and never stopped being bored
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I need the other comics.

pl0x
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>>339722051
the whole game is a tutorial
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>>339722101
it's prevent a sea bear attack
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>>339721953
Mostly yes.
Really just subpar though since it had some moments where it wasn't really bad.

>>339722051
I completed the damn thing in an hour.
Easily the slowest starting Zelda I know.
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>>339721953
Cute
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>>339721953
My dad loved Skyward Sword. Always a Zelda fan that one.
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ancient cistern was ok.
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>>339721953

It did a lot of stuff well
>Collectibles
>Crafting for upgrades
>Various areas within areas
>Combat is more weighty
>Dungeon design is great
>Overworld and side questing is best and most filled it's ever been

But them controls and backtracking, man.
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No. It was fucking great, but /v/ doesn't like it because they're all hyper autists that don't understand how to properly move their arms.
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>>339721953
It was fun, but I really did not like controlling the sword with a wii remote.

>Hurr durr it works fine
Yeah, but I didn't like it. I also did not like flying with the wii remote.

Also, Fi talked too much, but her theme was nice.

https://www.youtube.com/watch?v=40UPtkaRdww

Maybe I'll replay it someday.
>>
>>339723903
Controls were fine if you kept yourself a proper distance from the sensor bar/screen and adjusted the Wiimote calibration every couple of hours if you don't.

As far as backtracking, part of the game involves creating short-cuts the first time through so there's NO backtracking the second time through.

Why are people so retarded at this?
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>>339721953
Easily the most annoying companion in a Zelda game ever. Other than that, it's not that memorable if you ask me. I think it didn't have that many dungeons either.
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I enjoyed it.
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I like Fi, design-wise. As a partner she was awful though.
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I love pocket Fi.
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>>339721953
It was fun shame it was slow for a large chunk of it.
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>>339721953

where do i even begin...

>motion control added nothing to the game and it felt like every fight you were playing a complicated game of whacka-a-mole rather than doing proper swordfighting
>motion control often went out of sync and fucked you over by letting you hit an electric enemy despite ninfags claiming on their own mother it was the most precise thing ever created
>the stab motion only works 70% of the time which makes the final boss harder than it should be
>somehow even worse than the other 3D zelda game when it comes to treating the player like a drooling retard, despite the fact that when you are in low health the game starts making this really annoying beeping sound, the game still has to interrupt you so that fii can tell you that "MASTER, YOU ARE AT LOW HEALTH"
>there was a stealth sequence in a non stealth game
>in fact there were several stealth sequence in a non stealth game
>there was an escort mission
>there was an underwater collectathon sequence
>all these happen in location you backtrack to
>even if you somehow want to ignore all this, the game is just retreading the same ground you have seen a million times, the second boss is yet another "bombs goes into the boss mouth" as if it wasn't done like a million time already
>that fucking boss on the ship that looks like the daughter of mike and celia from monster inc (that by the way you defeat by shooting arrow into it's eyes because that is another thing zelda game have never ever done)
>that fucking boss that you have to fight three times, THREE, FUCKING, TIMES that takes forever to kill and you just have to slash his big fat muppet toes

the real question should be, "would anyone like this game if they didn't have nintendo cock in their mouth?" and the answer to that is no

http://www.dailymotion.com/video/xrol96_zero-punctuation-the-legend-of-zelda-skyward-sword_videogames
http://www.escapistmagazine.com/articles/view/video-games/columns/extra-punctuation/9308-Skyward-Sword
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>>339724667
Fi was annoying as fuck. But when I finished the game she did not feel that bad. Too bad it took the entire game for me to like her.
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>>339725012
>>
>>339721953
yes

>shitty motion controls

that ruined the entire game, i don't even have to go further
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>>339721953
Still the best 3D Zelda game.
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>>339725012
There is a 100% chance that Fi is lying here.
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>>339725093
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>>339724271
>Controls were fine if you kept yourself a proper distance from the sensor bar/screen and adjusted the Wiimote calibration every couple of hours if you don't.

The controls being used as an excuse for shitty puzzles and general annoyances instead of being used to compliment the gameplay was a shitty thing to do. Hell, using the remote to move the Loftwing instead of the analog stick was ridiculous. The game is full of stupid shit like this.

>NO backtracking the second time
>backtracking
>second time

Oh wait I'm dealing with a retard, so sorry for your affliction m8.
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>>339725068
Nigga, Fi was great at the end.

https://youtu.be/9bEMoyPegNI?t=88
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Yes, the controls were trash and I couldn't get through the fire temple.
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>>339721953
No It wasn't.
People were just to stupid to get the motion controlls to work properly.
My only complaint would be that most of the songs, wasn't memorable compared to, let's say OOT and WW.
Also the world felt small and a bit shallow in content.
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>>339724667
>That Midna
I wish my dick could contain itself.
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>>339725579
>People were just to stupid to get the motion controlls to work properly

Even with the controls the game just wasn't very good. It was like SFZ, the controls didn't compliment the game, game was made around the controls. And it was shit.
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I love Fi!
>>
It was pretty bad. Easily the worst mainline Zelda.
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>>339725705
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>>339725789
Hnnnnng
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>>339723495
My dad thinks every game I play is Zelda.
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>>339721953
Yes.
Mediocre overworld.
Boring repetitive combat
Forgettable dungeons
Tryhard story
Worst companion
Dogshit artstyle
0 desire to replay even after 4 years.

I never disliked any 3D Zelda this much.
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>>339724964
Keep you pants on? Is this a jap thing?
>>
>>339724271
>As far as backtracking, part of the game involves creating short-cuts the first time through so there's NO backtracking the second time through.

That's retarded
>>
I didn't like anything about it aside from gathering items and using said items for making stuff.
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>>339721953
I was waiting for fi to tell the hand that it's a circle.
2/10
>>
I enjoyed it.

My only complaint is Fi.
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>>339721953
It was good, just pretty slow.
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>>339721953
It would have been a lot better if Fi didn't interrupt every 4 minutes.
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>>339725139
this actually made me respond, which makes me sad.

fuck your bait
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>>339722365
It's not a circle, just a curved line.
Notice it never closes.
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>>339722051
I thought Persona 4 had an oppressively slow tutorial but it's nothing compared to this. It just doesn't stop slowly explaining every single game mechanic in triplicate while totally preventing you from actually exploring game mechanics on your own. Every time I found a new kind of puzzle the game freezes up to show you a cutscene about how it works, preventing you from figuring it out or feeling any sort of accomplishment.

And like other people are saying I thought the combat sucked and the motion controls didn't add anything to the game. People say they loved the Girahim fights but that makes what, 3 good swordfights in the whole game? Fighting regular enemies is really tedious and stupid and the bosses feel really dumbed down for the people struggling with motion controls. Personally I hate all the focus on sword techniques in the more recent games and really preferred when you got tons of items to deal with every kind of situation.
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>>339726471
I want to suckle on her thighs as she calculates the percentage chance of me having a boner while doing so.
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>>339725139
Is it opposite day? Because that list is upside-down.
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>>339721953
-multi-hour long tutorial
-Unskipable tutorial
-gyro controls become wonky too fast
-imprisoned boss fights
-overworld is barren
-Fi is magnitudes worse than Navi
-Link forgetting every crafting ingredient every time you turn off the game

+girls make good rule34
+Leaving that flying shop without buying anything pisses off the shop keep
+The time travel crystal bubble mechanics
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>>339725789
>There will never be a NX Chibi-robo x Pocket Fii game.

I never knew I wanted something so bad but it wont ever exist....
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I still haven't finished this game. It is the only Zelda game I have ever dropped. IIRC I was pretty close to beating it but I just didn't want to.
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>>339726829
you mean 100?
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>>339721953
Yes it was. I felt like the tutorial never ended. I would rather play Spirit Tracks - or even Phantom Hourglass
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>>339725012
>>339725093
>it's ok to be fat

delete this
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>>339726921
Which one has the biggest cock?
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>>339726768
>different opinion
>BAIT!!1
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>>339725093
THICC
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>>339727251
The answer is always Midna
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>>339727068
Oui.
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>>339721953
Yes
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>>339721953
It's the slowest game with the most interruptions. But the sad thing is, that aside from that the game is actually above average.
The game being as slow as it is, both in and outside of combat, just makes it barely even tolerable to play.

If you can get over this fact, then Skyward Sword is actually quite great.
If you can't get over this however, then Skyward Sword is complete and utter trash and essentially unplayable.
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>>339723392
This comic is pretty much the only reason I want to play Skyward Sword.
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>>339725012
>tubby Zelda
>Fi preaching morality and being aware of another's emotions
This shit makes me so fucking mad.
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>>339729427
woops
*hard
don't know how I messed that up.
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>>339728909
>le Ganon is a reincarnation of demise theory
get this trash out of here
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>>339729548
Man you thickfags aren't even trying to pretend you aren't Tumblr now.
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>>339729656
This. It's made very fucking clear Ganon is the embodiment of his Hatred, not a reincarnation.
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>>339723903
>Overworld and side questing is best and most filled it's ever been
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>>339729749
I don't care about the fat is beautiful bullshit I just like muffin tops.
>>
>>339729835

Great argument.
>>
>>339723903
Skyloft is like Clocktown lite, and the sky is like the ocean from Windwaker but in diorama form.
>>
Fi no doubt interrupted you far too often and often times did so jammering on and on about the most inane stuff. Which really is terrible.

But I feel like the above leaves people completely disregarding what the game actually did well in regards to Fi.
Like how she can actually comment on each and every item, NPC, and enemy in the game. And will even give different comments/analysis when NPCs and enemies change.

A lot of these comments are actually pretty funny. With Fi's largely robotic analysis of everything, often times highlighting the most inane features that may not come across as odd to normal living beings but leaves the amusing Fi dumbfounded.

If you are to ever actually play Skyward Sword highly recommend having Fi comment on each and every thing in the game. It's worth it.

And it's really something I wish Midna could do as well, especially since she actually had a great personality that was entertaining in and out of itself. But sadly Midna wouldn't comment on anything but the plot and or your objective outside of scripted cutscenes.
>>
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Had the best art direction out any of the games. Probably most video games in general.

But the tutorial was too long, and the over world was too barren. My only real complaints about the game. Everything else was fine. Oh and Fi, fuck Fi.

Still better than Twilight Princess however.
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>>339729656
>>339729797
Incorrect. He distinctly says "incarnation" and hatred cannot incarnate.

Besides, Fi explicitly calls him the source of all monsters. So whether it's Majora's Mask, or Yuga, or Vaati, or Bellum or Detheye; they're all from Demise.

But guess who is not from Demise, because he wasn't born a monster? That's right, Ganon.
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>>339730618
I mean because Ganon is Demise. In before someone tries to flip this around.
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>>339725395
>>339726020
>Enter an area the first time
>To progress through, you move blocks out of the way, bomb shut the fuck up, etc.
>This results in creating short-cuts to progress from one section of the overworld to the next without going through the same obstacles a second time
>Go on your merry way

Hours later...
>Re-enter the overworld at the same location
>All of your shortcuts are still there
>With new items from the previous dungeons/etc, sections that were previously unreachable are now reachable
>Use shortcuts to skip 99% of the overworld you previously traversed to continue on your merry way to the new area

zOMG ALL THIS BACKTRACKING!!! SHITTING PANTS SHITTING PANTS!!!

You might as well bitch retardedly that you had to visit Lake Hylia multiple times in A Link to the Past, or Kakariko Village in Ocarina of Time, or that you had to visit the Desert Colossus twice in the same game, or the amount of times you had to enter Ordon Woods in Twilight Princess...

But OH MAH GOD the MASSIVE backtracking in Skyward Sword by revisiting previous overworld areas (just like in ALL modern Zelda titles) that are all-but ENTIRELY skippable if you're not a full retard and are playing the game as it's intended, leading to entirely NEW areas.

Duuuuuuuuuuuuurrrrrrrrrrrrrrr.
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>>339725397
The ending is awkard. I mean, Fi is the most hateful character ever in the franchise and she is all like
> I'm going for forever.
> Forever I said, you should be sad.
> Please be sad, is a very moving moment.
> THE FEELINGS!

GTFO bitch!
>>
>>339724026
I barely remember anything about Skyward Sword, but holy shit that music is making me nostalgic as fuck about the game.
>>
Am I the only one who loved motion control sword fighting? Sure, it wasn't perfect but it was a nice new addition and I wish Nintendo would work on improving the technology.
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Ganon being the embodiment of Demise hatred sounds as retarded as the Hero's shade being the embodiment of Link's regrets.
>>
>>339730618
An incarnation is not the same thing as a reincarnation you retard.
>>
>>339731618
I haven't been in a Zelda thread in years, but wasn't the final boss in SS supposed to be one of the 3 entities that end up reincarnating always?
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>>339725636
Her actual design should have been closer to that. The true form looks way too calm and mature to gel at all with how she acted during her arc.
>>
>>339731763
No, that's just morons taking something he said way to literally and not understanding the concept of a visual callback.
>>
>>339723903
Combat being more weighty isn't a good thing.
The combat in this game sucked because all the motion control gimmicks forced everything to slow down.
The only real item use in the game is on slow and stationary enemies.
You can describe that as weighty but you'd just be justifying how shit it is to yourself.

Dungeon design is good for a few dungeons but most of them sucked. They'd be better if the game didn't hold your hand as much.

>Overworld
>Full

The Sky had nothing in it.
>>
Where's the shark costume one?
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>>339732175
>>339727284
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>>339731296
You visit the same 3 areas 3 times each, stupid shitposter.
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>>339732273
Thank you
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>>339731586
Fans wanted it and they got it.
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HOLY CRACKERS ITS A POCKET FI THREAD
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>>339725050
>motion control added nothing to the game...
Except adding a small level of strategy to each fight by attacking where your opponent isn't guarding.
>motion control often went out of sync and fucked you over by letting you hit an electric enemy...
I went out of calibration every couple hours, but not from this.
>the stab motion only works 70% of the time...
Then you're doing it wrong.
>somehow even worse than the other 3D zelda game when it comes to treating the player like a drooling retard...
Completely agree. Nintendo designed this game for 5 year olds, without considering that anyone older might want to play.
>there was a stealth sequence in a non stealth game
You never played Shadow Hearts: Covenant or Wind Waker if you're pissed about that.
>there was an escort mission
Not uncommon in Action/Adventure titles, and not uncommon in Zelda games.
>there was an underwater collectathon sequence
So...?
>all these happen in location you backtrack to
Great Scott Marty! I might have to do something new in a previous area! Oh wait, that's common for Zelda. Nevermind.
>...the second boss is yet another "bombs goes into the boss mouth" as if it wasn't done like a million time already
Yep.
>that fucking boss on the ship...you defeat by shooting arrow into it's eyes...
Yep.
>that fucking boss that you have to fight three times, THREE, FUCKING, TIMES that takes forever to kill and you just have to slash his big fat muppet toes
Yep.

Might as well be pissed off at EVERY Zelda boss fight though, since they're all carbon copies of previous games going all the way to the original Zelda game. Or have you forgotten shooting Gohma in the eye with your Rupee-eating Bow and making Dodongo's eat your bombs? But nope, SS gets shit on for it far more than previous games. Gee, I wonder why. Could it be...the ZELDA CYCLE?!?!
>>
>>339732540
>same 3 areas
Blatant lie.
>>
>>339732540
And you just showed everyone that the only thing you know about Skyward Sword is what you've read on /v/.

Good show.
>>
>>339732774
>Except adding a small level of strategy to each fight by attacking where your opponent isn't guarding.
It was cool the first dozen enemies but throughout the game it was just a pain.
>>
The last Zelda I played was SS

Which one should I play right now?
>>
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>>339725050
>that fucking boss that you have to fight three times, THREE, FUCKING, TIMES that takes forever to kill and you just have to slash his big fat muppet toes
You can kill him literally in three minutes. Git gut, faggot.
>>
>>339732774
>Except adding a small level of strategy to each fight by attacking where your opponent isn't guarding.

How exactly does that constitute "strategy"? It's a tedious Simon Says-level minigame that you're forced to play every time you fight something. It actively makes the combat worse by going from bland but painless to actively irritating.

Motion swordfighting could have been great, but SS doesn't have swordfighting, it has a Wario Ware "Slash!" minigame, forever.
>>
>>339733025
And just slashing everyone mindlessly like in previous games was fucking boring.
>>
The best thing Skyward Sword did was the movement and your control of Link.

Any place that Link should be able to reach, you can most likely reach. You can run and attempt to climb just about any surface of the game. It's a steep difference from previous 3D Zelda that were full of surfaces you couldn't even attempt to climb even though Link very well should be able to reach.

And if you disregard the enemies that do nothing but block, which is regrettably like half of the enemies, the combat is also a huge improvement. With different types of attacks and or different attacks from from various angles, providing various different results and or reactions from the enemies.
It actually feels like a good evolution from what they attempted with Twilight Princess, where you received lots of cool and different techniques that you honestly never needed to use since the game was never designed for you to actually use them since they were all optional. Thus the moves you learn in Skyward Sword actually feels a lot more engaging since the game frequently gives you ample opportunities for these moves to be used to great effect in different situations to the point that it becomes an ingrained part of the combat rather than some extra side gimmicks. And it's great.
It's just a shame that the whole blocking bullshit wanting you to aim to circumvent the blocking with the motion shit thing, almost ruined all of it altogether. Because aside from that they actually had a pretty good thing going.

Skyward Sword really did lots and lots of truly stupid things and the game sadly suffered immensely from it. But this above here, about the movement and control of Link, is really something it did well. And for that reason I can also say that it's actually pretty damn jarring to go from a playthrough of Skyward Sword directly to a playthrough of Twilight Princess. You'll immediately miss the improved control and movement of Link.
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>>339733182
Better to go through the enemies quickly by pressing a button than getting tired of the combat completely.
>>
>>339733174
Nah, the Stalfos fights from OoT on were more Simon Says. Skyward Sword was more "Dude is guarding high-right let's slash or stab in almost any other direction.

If it took you more than 1/10th of a second to recognize how to attack your opponent then the game isn't for you. Hell, the Ghirahim fights were fuck easy if you actually played the game as intended rather than as you were used to.
>>
>>339733532
Then Hyrule Snoriors is juuuuuuuuust right for you.
>>
>>339733642
>If it took you more than 1/10th of a second to recognize how to attack your opponent then the game isn't for you.

Then in what way does it add strategy?
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>>339721953
Yes. Its terrible.
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>>339732774
>Except adding a small level of strategy to each fight by attacking where your opponent isn't guarding.
A) No it doesnt. B) It would be even slightly fine if the controls were responsive.
>>
>>339732824
>>339732943
I literally played through the game twice, back to back when it came out.
You visit Eldin Volcano, Faron Woods, and the Lanayru Desert 3 times each. I don't know if you have some fucking savant level of selective memory, but these are real things that you can look up in any guide instead of just talking out of your ass.
>>
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>>339732774
>Except adding a small level of strategy to each fight by attacking where your opponent isn't guarding.
The same could be accomplished with better, non motion control methods. Simon Says is hardly the epitome of strategy. This is ignoring the enemies that switch guards too often for this to be useful.
>
>Stab motion works
The tilt motion for carts and tightropes only worked 10% of the time for me and you can't really "Do those wrong".
>
>
>Escort mission
It was a super shitty one though with a halfassed excuse through an area you need to go through about 5 times in the game. I absolutely hated that robot prior to it as well.
>Underwater collectathon
The Underwater controls in the game are bad. Obnoxiously bad. Wrist tiringly bad. Analog sticks and buttons but instead it's tilt and waggle.
>Repeat areas
The water one is excusable (Even if it's shit in and of itself) but you go back to the volcano far too much.
>H
>R
>E
The two repeat mechanics are very visibly low effort though. The visual design is overly simplistic and it's topped off with an eye.
I didn't like either boss for different reasons than the repeat mechanics but they were still pretty poor.
Imprisoned is a repeat fight within its own game.
>>
>>339733642
Stalfos were a rare miniboss-type enemy, not virtually every single fight in the entire game.

>Skyward Sword was more "Dude is guarding high-right let's slash or stab in almost any other direction.
With every single fight, forever. It's an uninteresting and shallow mechanic that the entire game's combat and puzzles are structured around despite exploring the sum total of its possibilities after the second or third fight.
>>
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>>339721953

hating on it is a meme. the flight controls are wonky, and Fi is actually less helpful than previous helpers because she doesn't give out information on enemies until you kill a few of them or die to them a few times.

>Fi interrupts the gameplay

No, she just comes out and repeats what the npc just told you, usually with a probability

and yes I do main her in HW. come at me
>>
>>339734162

>hating on it is a meme.
>goes on to list some very good reasons for why people hate it.

What is the point of this post?
>>
>>339725992
If you'd play the game you'd know, he just has the mannerisms of someone who would probably take their pants off, or maybe its poking fun at the fact he already looks like he doesnt wear pants
>>
>>339734547

it has its flaws, but no game doesn't is what i was trying to get across. i'm just not awake yet. 1230 is coming sooner and sooner
>>
>>339725139
This bad made me actually fucking mad.


most retarded shit bait ever
>>
>>339734674
>it has its flaws, but no game doesn't is what i was trying to get across.

And some games, like Skyward Sword, have more flaws or greater flaws than others. "All games have flaws" is not an argument, it's a statement.
>>
>>339734078
I don't get these kinds of complaints. Do you complain Mario is too repetitive for having too many jumps, or did you get the series mixed up and think the past games were any less repetitive/more compelx as far as combat goes?
>>
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>>339721953
I stopped play after I popped the zits off the back of a flying whale and then he told me to go back to the places I were 2 times before for ANOTHER thing (something about a song) and I gave up. The game wasn't fun for me and I felt like it was dragging it's ass.
Went back to the store and sold it and my Wii Motion +.
I might just be done with the series.
>>
>>339721953
Skyward Sword was never bad. Some of the motion controls were less than optimal, but that's it.
>>
>>339735282
>Do you complain Mario is too repetitive for having too many jumps

No, because Mario levels combine jumps and other challenges in unique ways. Skyward Sword enemies are the same thing repeated over and over again -- at best being a more difficult version of the exact same challenge. Terrible analogy.

>did you get the series mixed up and think the past games were any less repetitive/more compelx as far as combat goes?

If you had actually been reading the thread, you would have noticed that his point was that bland combat is still better than bland but obnoxious combat.
>>
>>339735614
>twilight princess
>not Midna teasing link

It's shit
>>
>>339735793

Midna left forever and is never coming back.
>>
>>339735892
Shut the fuck up u fucking cuntfag
>>
>>339721953
Yes, I really didn't enjoy it and dropped it twice since it was so boring. I think it killed pretty much any interest I had left in 3D Zelda games, can't even get hyped for this upcoming one.
>>
>>339735892

always remember this. the instant she had an opening she dumped link on his ass and left.

Navi is just as bad. Fi is the only helper that actually cares about Link
>>
It wasnt that bad but it wasnt more than decent either. The dungeons were good and the story was entertaining. I did very much enjoy the main hubworld and the characters, it added a lot of personality to the game similar to majoras mask.

The game as a whole did feel very rail roady in comparison with all other zelda titles, which is a big negative. Also, the motion controls were tolerable but if i had the option to disable them i would in a heartbeat.
>>
>>339735932
>>339734748
>>339734064
>>339733642
>all these f words
Can you people not form a coherent sentence without profanites?
>>339733182
>fuck
>>
>>339721953
It wasn't bad but it was far from perfect. 3D Zelda games are always held up to standards that are impossible to meet anyway, but there were a lot of things about Skyward Sword that could have easily been improved.

The motion controls weren't as bad as people make them out to be for the most part, but the swimming and flying controls really should have just used the Nunchuk instead of relying on the gyro controls. They should have also stuck with the pointer aiming instead of moving to gyro aiming. The sky was also very barren, even more barren than Wind Waker's ocean. A lot of people didn't like how linear the game was either (even though Zelda games have been linear ever since ALttP). I don't think people would have complained so much about this if the sky wasn't so empty (Ocarina of Time and Majora's Mask are pretty much just linear segments joined by a connecting field and very few people complain about it).

The dungeons and bosses were solid for the most part though.
>>
>>339735282
>Do you complain Mario is too repetitive for having too many jumps

This is such an strange analogy that it's difficult to dissect, but I'll give it a shot.

Jumping is achieved by simply pressing a button, much like attacking most enemies was in previous Zelda games. Would Mario games benefit from making jumping a more complex MotionPlus interaction that you had to engage with every time you wanted to jump, despite jumping being such a fundamental system? Of course not, and neither did SS with combat. The problem here isn't that you engage with the system a lot, it's that the depth of the system's core mechanic is far less than the mechanic complexity of using it.

Further, saying that the core mechanic of Mario games is jumping is a massive oversimplification. Mario uses jumps, long jumps, wall jumps, double jumps, backflips, special power ups, and so on, to overcome similarly diverse challenges. In Skyward Sword, combat with almost every enemy type uses the exact same "slash in the direction that isn't guarded" challenge - sometimes you need to be faster, and sometimes failure is more punishing, but always the same challenge and the same move to overcome it.

If there was a Mario game in which every level was about just long-jumping between platforms - easy long jumps over solid ground at first, building up to pixel-perfect leaps between tiny platforms suspended over lava and bottomless pits, but always just long-jumps between platforms - then yeah, it would be very repetitive in exactly the same way.
>>
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>>339736570
Stop being a prude as if it made you a more intelligent person. Do you realize where you are?
>>
>>339736736
Swinging your sword is as easy as moving your hand in the direction you want to swing. I don't know how you can get more intuitive than that.
>>
>>339737017

"Swing your sword in a direction and watch it fail 10% of the time" is objectively more complex than a button press.
>>
>>339725093
Epic meme
>>
>>339725139
>rank S not Z
One job
>>
>>339737017
By pressing a button. I just said that, didn't I?

SS makes paying attention to swing direction the central mechanic of every battle, despite being (or its implementation here being, at any rate) such an incredibly shallow one-note interaction. The added mechanical complexity doesn't reflect a similar degree of added depth to the battles after the first two or three, after which its just unnecessary motions to go through every time an enemy shows up, just like the MotionPlus Mario jumps.
>>
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I went through countless trials, fought hundreds of monsters, traveled across every fucking area in this god damn game at least TWICE and this fucking bitch cunt dragon won't give me what I need to save the fucking world and the goddess until I swim through a forest that SHE flooded killing everything except for the ballsack birds, collecting FUCKING tadpoles shaped like music notes despite the fact I already helped her.

Putting something this fucking stupid and pointless late game almost made me stop playing seriously, this felt like it was just a giant slap to the fucking face FUCKING TADTONES
>>
>>339735614
literally can't read the twilight princess dialogue.

Awesome font choice
>>
>>339738416

You have to be under 90 years old to browse 4chan.
>>
>>339725789
>>339724964

Post more cure Fi comics
>>
>>339725012
>It's okay to be fat, but only if you're a woman
>Better hit the weights if you wanna fuck that fatty, though.
>>
>>339735614
>he told me to go back to the places I were 2 times before for ANOTHER thing
A shame. That's actually one of the better segments of the game. And much better than when you go down the second time.
The dragons you meet are actually pretty cool, and I feel like they took further steps to keep the places you find different than they did the first times around. And even then they're shorter either way.
>>
>>339738331
I dropped the game at that point too mang

Jesus fucking christ
>>
>>339738331
I forgot how shitty the Dragons looked. SS had really bad character and enemy designs.
>>
>>339740120
The thunder dragon was pretty cool. Also the best dragon either way since he actually has cool rewards and the ability to let you engage in boss rush mode.
>>
I get more enjoyment out of these diabetes inducing comics than I did out of the game
>>
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>>339721953
It definitly had some good ideas that I would like to see return. Upgrading your gear, interesting changes in pace like the Silent Realms, a few really memorable bosses, extra challenges like boss rush for cool rewards, Cool shit like the time stones, really the whole desert section, things like that.
However the extremely excessive hand holding, reuse of level design, segmenting of the areas, the sky being so fucking bland to explore, a lot of disappointing boss fights, and Fi ultimately being the worst Zelda companion really drags it down.

Id never call Skyward Sword outright awful, but it really is the weakest of the 3D zelda's
>>
There's few games that respects the players time and intelligence less than SS. I almost lost it when Fi told me what a boss door looked like four dungeons in. Also near the end when she told me that I sealed away Demise by dropping a big fucking rock on his head after a five minute cutscene showing Link sealing away Demise by dropping a big fucking rock on his head.
>>
>>339728630
Fi is unironically one of the best things about Skyward Sword. She just gets a lot of flack from how they decided to make the game stop to spell everything out to you, with that burden also falling on Fi. But she is pretty fun outside of that and is a worthy companion that loyally sticks with you throughout the duration of the game. Just don't forget to make her comment on everything. It's well worth it.
>>
>>339740629
>armless aspie best things about skyward sword

Explain how she's worth it.
>>
>>339740629
Yeah, no.
>>
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>>339727004
Continue
>>
>>339740778
>>339741141
She is terrible when she interrupts you to discuss obvious stuff or things related to the plot, but she provides entertaining observations when you have her comment on things not relevant to the plot.
>>
>>339742025
Maybe if she had instant text crawl I'd bother.
The text crawl in this game is optimized for people on a first grade reading level if not lower.
>>
>>339742428

>The text crawl in this game is optimized for people on a first grade reading level if not lower.

So your typical nintendo fan?
>>
>>339742428
Do they really not have an option to speed it up?
>>
>>339721953
It was better than Wind Waker (a solid game in its own right) and almost as good as Twilight Princess. Still can't touch the N64 games though.
>>
>>339742898
I think you can hold A but it feels like it's placebo as fuck and barely speeds the text crawl to the level of a previous entry like TP.
The Gamecube Zelda games were a godsend in that regard.
TP and that sweet, sweet dialogue skip that I'm not entirely sure WW had.

I can't believe they managed to ditch dialogue skip, cutscene skip, analog camera and best item menu all in one game.
>>
NOBODY FUCKING CARES ABOUT YOUR SHITTY OPINIONS ON WHETHER OR NOT THIS GAME IS GOOD

POST
MORE
FI
>>
>>339743804
>>
>>339743934
I'd let her sheath my sword if you know what I mean
>>
>>339730024
>like the ocean

That's a fucking lie. Every tile in the ocean had an island that would get you something while the fucking sky had the main town, that bar, and the bamboo cutting
>>
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>>339740629
My problem with Fi is she never tries to adapt to be more human, she's just "programed" to her mission making her a very boring lifeless character. I couldn't figure out if she was some sort of android but she's obviously the spirit of the Goddess/Master Sword created by the Goddess Hylia. And not because she's monotone, and she also spurts out a bunch of calculations like some computer, she's basically Link's iDroid, helpful but not much of a partner. Monotone characters I find hilarious sometimes, they will eventually try to adapt to something with awkward results, or say stating the obvious about someone while also offending them. Fi however doesn't need to adapt because she seems to know what something already is and all her conversations are mostly between her and Link. Despite her at the end showing some emotion saying "Thank you, Master Link. May we meet again in another life..." it really doesn't do much for her character. And in the end she fucks off into her eternal slumber and we never hear from her again, despite the sword being in every other game, I guess eternal means fucking eternal. Although it would be pretty nice if after SS she became the Queen of Fairies free from the sword, full of life and freewill, IT' S THE SAME FUCKING HEAD!
>>
Only good things to come out of Skyward Sword was Koloktos, Fi and SS Zelda.

Everything else is trash and it's the worst 3D Zelda.
>>
>>339744438
Fi does remain robotic throughout because that's just kind of how she is.
But Fi does grow. Her observations in the beginning of the game stays very static and direct, but as the game progresses she also starts to include more and more kinds of subjective observations.
>>
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>>339744438
yeah Fi could have been amazing if the story had some moments where she takes ironic statements completely seriously for example or was oblivious to social clues, whatever
things like that have been done before, it would've made her really charming and I have no idea why they never went for anything like that
you'd expect shit like that to write itself, especially with a dorky knight by her side whose only form of communication seems to be variations of HYAARGH
>>
>>339744643
>Zelda's diary
Fuck the goddess. Zelda did not deserve that bullshit and neither did Link.
After everything he went through, Link should have been allowed to open a path to the goddess herself after fighting Demise. And separate her from Zelda and revert time back to a peaceful time without either the goddess or Demise.

Their lives really were ruined the moment Demise and goddess woke up.
>>
>>339745091
I'll have to play it again sometime to notice it, just the game itself manages to get to the point where I really needed to take a break from it. It's just so tedious sometimes.
>>
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>>339744281
Holy fuck the idea of that happening to anyone makes me feel pain internally
>>
>>339740629
>Talking like Fi is a real person that was given a shitty job

autism
>>
I can't be that mad at Skyward Sword since Ghirahim and Fi are so fun to play as in Hyrule Warriors.
>>
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>>339747816
>tfw ballet dancing over fools
I'm fucking fabulous
>>
>>339727251
Eat shit, you stupid faggot nigger.
>>
>>339729656
>Explicitly stated cannon is bullshit

Jesus christ, will you neo /v/ shitters bait over anything?
>>
>>339731763
Final boss is Akuma
Thread replies: 186
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