How do you balance reading with games? more specifically story heavy games? I have to do one or the other.
reading is for nerds
>>339707272
voice acting over text is killing RPG genre.
Prove me wrong
>>339707572
I can't
>>339707572
You're absolutely correct
>>339707572
When everything is va'd, sure.
>>339707572
You're are right.
reading is for fags
>>339707572
Most definitely. Full voice acting means less player freedom because every line costs something.
>>339707572
It's a balancing act.
Just look at Pillars of Eternity, what kills it is how every conversation is a wall of text loredump instead of something you'd actually want to read, even when it's trying to simulate the text and sparse voice acting of the golden era of CRPGs.
>>339707272
>Story Heavy
Since nearly all games have atrocious stories and reading isn't a point of entertainment in a genre no.
If your game consists of more than 30% cutscenes or 30% dialogue in the modern age you should be dragged out into a ditch and shot. Same with all the fags here who support it. Horrendous pseudo-intellectual games like Planescape and New Vegas suffered gameplay wise because they focused more on shoving primary school level words into their game rather than making it enjoyable.
>>339707572
Is there a way to turn off voice acting in poe?
>>339707572
With unlimited budgets and development time there would be nothing wrong with it.
But in real life you are correct
>>339707783
>>339707902
That's just because they went with the first draft of the script they could come up with because they wanted finish it in time
>>339707572
With one caveat. A little voice acting of the first few sentence of important story points / major events can be good.
>>339708149
Which actually makes it sound worse than them simply failing at delivering a good product.
Certainly burned the bridge of any future Kickstarter ventures of theirs as far as I'm concerned despite being an overall fan of theirs, though with Avellone leaving I'm not sure they'll ever recover.
>>339707793
every line still costs something when it's written out
It's just significantly cheaper to write than it is to hire a voice actor, or multitude of voice actors, plus a director to get tone etc. down correctly, plus the programmers to get it into the game, plus the level designers and cinematics guys to use the lines in the game.
Everything is easier with a few written words and no voiceover