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SPORE
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Was this the greatest disappointment of all time?
>>
>>339697079
Undoubtedly yes.

Water stage, realistic physics, blood, and atmospherics, a semi-grounded art style that didn't look like a children's cartoon, so much complexity and depth. Thrown out the window. To today nothing in this industry makes me angrier than the gutting of Spore by EA into a shitty carcass of what it could have been.
>>
Definitely.

The real discussion is what is runner up.
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>>339697373
Didn't two of the stages get cut? I'm pretty sure there was more than just water stage that we lost.
>>
>>339697809
Yes, there was a city stage as well which was meant to provide a more gradual shift from tribe to civilization.

WHO NEEDS THAT RIGHT?
>>
>>339697079

No.

People bitch about how "depth" and "complexity" was removed but the reality is they turned what was nothing more than a novel concept into an actual game, something you can play. Did it live up to expectations? No. But those expectations were always a lie, something that sounded better in concept than it would be in execution.

Also, anyone who has ever done software development knows that more money and time does not necessarily mean a better product. In fact, in practice, extending deadlines and increasing budgets usually results in a worse product. It sounds stupid and counter intuitive but it is, nevertheless, a very well documented part of reality.
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>>339698231
>something that sounded better in concept than it would be in execution
But what we got WAS basically the concept that was promised, just an insanely stripped down and shitty version of it with one of the worst art styles ever conceived.

And regardless whether the expectations were built on lies (of course they were, you aren't saying anything anyone doesn't know already), that doesn't change how big a disappointment it was in the slightest.
>>
>>339697079
>>339697673

Top 3 biggest dissapointments in video game history

1) Spore
2) Mass Effect 3
3) Guild Wars 2
>>
>>339698895
oh and add 4) Duke Nukem Forever, but everyone expected that to be shit anyway
>>
Anyone know how Thrive is coming along?
For those who don't know, Spore-inspired game that started with a Spore 2 hoax.
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>>339698895
>muh ending
ME3 was fine you cuck
>>
>>339697079

Mass Effect 3

Fallout 4

Duke Nukem Forever

Star Fox: zero Assault
>>
>>339699395
No it wasn't. It didn't even have a self-updating quest log like ME1/2 did.
>>
I remember hearing about Alan Wake for years. It was supposed to be a PC exclusive, then it went dead for at least 2 years with no sign. Then all of a sudden it was a dumbed down 360 exclusive.
>>
>>339699395
>blindly eat up BiowEAre shit
>somehow that makes anyone but you the cuck
>>
>>339697079
Yes. And this is what "streamlining" and "accessibility" really means for gaming.
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>>339699395
>cuck

Never mind, people - this opinion can be safely disregarded
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>>339699395
>memewords

how to discard your opinion in 1 milisecond
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>>339697373
Do you think some developers of Spore still feel guilty about it?
>>
>>339699395
Ignore those idiots anon. I know what you mean.
>tfw spent 300 hours on ME3's multiplayer
It was the best thing to come out of the entire trilogy.
>>
people only ever played this for the species creator
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>>339700506
Probably. I don't think it's their fault tho obviously, can't really blame them
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>>339697079
soon
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>>339701178
I can't wait for the shitstorm.
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>>339701178
this won't be a disappointment because we already know you can't fucking do anything except look at planets in this
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>>339699751
>https://www.youtube.com/watch?v=kpy5k5djg2k
Looking at this I was definitely expecting something completely different.
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>>339701398
same here
>>339701405
it won't be disappointment for us, we learned from Spore and other games with empty promises.
It'll be disappointment for those who didn't learn.
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>>339701470
I heard rumors that the game was totally scrapped and redone with a different idea. Not sure if true though.
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>>339701515
what empty promises though? they never said it's anything but an even worse Space Engine
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>>339697079
Someone post the 'team cute and team realistic' screencap
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>>339698895
>Guild Wars 2
FUCK YOU NCSOFT AND ANET
I'LL FOREVER BE PREMIUM MAD
>>
>>339701676
Oh no, they made a bad MMO
That's like complaining about a MOBA being bad, if your taste is shit enough to play it in the first place, you don't have any right to complain
>>
>>339698895
actually
1)Half-Life 3
2)Spore
3)Mass Effect 3
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>>339701738
No, they made a game that's a Guild Wars 1 sequel in name but not in practice
GW1 was brilliant and we got a pile of shit as a sequel
You don't even fucking know why people are mad about GW2 fuck off
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>>339701584
well yeah, no man's sky is a bit special here.
they being vague as possible and show little to nothing
and that's what sealed their doom. Thanks to shitty online articles, unhealthy interest in game and catchy headlines, regular faggot who already preordered game thinks about huge and interesting(!) universe to explore.
when that regular faggot after exploring few planets realize that next will be same just recolored, then shitstorm will start
why do you think they not only carefully select footage to show, but not even let anyone play more than 30 min and record their own footage. Shit is obvious.

I kinda feel sorry for them, should've keep being small indie title instead of blowing up to 60$ price.
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>>339701915
And you didn't understand my point. Guess it's pretty silly to expect reading comprehension from MMOfags
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>>339701584
Does space engine simulate life and shit? Not trying to defend NMS but curious
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>>339701965
You don't have a point, just shit taste.
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>>339701965
>GW1
>mmo
Further outing yourself as an ignorant retard who spouts shit about things he's got no clue about
Fuck off
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>>339701515
>empty promises
Except they didn't promise anything. Just a "walk around look at differently-colored variations of the same half dozen planets" sort of game. Sounds comfy, but nothing more than that.
The only problem is there is a huge number of retards (probably from reddit) who somehow convinced themselves that this is going to be the great space simulator of the decade, when it's clearly just a shitty walk-a-tron.
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>>339702120
top kek
>the company didn't market it as an MMO to stand out, so it's not one!
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>>339701857
Half-Life 3 is not that disappointing, I stopped caring about it years ago because there's nothing to care about other than it doesn't exist. Spore and ME3 are more disappointing because they've been released and you can experience the dumbing down and pre-release lies first hand, it was even worse if you bought them on or just after release.
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>>339697079
it still hurts
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>all the fucking faggots going all "it still hurts" and "I'm still mad" when they were probably 9 years old when it came out
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>>339702193
It's not a MMO because it's nothing like actual MMOs, which you would know if you weren't >an ignorant retard who spouts shit about things he's got no clue about
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>>339702329
>instanced areas and PVP focus somehow makes it not an MMO
Sure thing, faggot
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>>339697079
MGSV


inb4 "fans" whose first mgs was V
>>
>>339697079
Not while you're still alive.
>>
>>339701569
It was originally going to be an open world sandbox investigate-em-up on the PC.
Then Microsoft came along and offered to fund it for the 360, bam, open world was scrapped and a more cinematic emphasis was put on things. Still, I enjoyed it but I couldn't help but feeling that it could have been a bit more every step of the way.
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>>339702329
you should look up the word "MMO"
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>>339698950
>Duke Nukem Forever

I wish Croteam or Flying Wild Hog had gotten the franchise instead of Gearbox.
Might have represented something other than the worst traits of mid to late 00s consolized FPS design.
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>>339702516
GW1 has 8 players in a team, max of 12 in special areas
That is very fucking far from the massive of actual MMOs
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>>339702568
I'm not sure new Dook would have been better if you made it a S + M1 simulator instead
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>>339702420
Wasn't it also supposed to have disasters or something. Like rockslides and such?
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>>339702621
how many people could be in the same district of a city at a time?
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>>339702826
You mean the hubs where you gather members to go out in the instanced areas where the gameplay happens, that might as well be text-based group finders? A hundred or so
Nice try at saving your argument, faggot
>>
1] Spore
2] ME3
3] Phantom Pain
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>>339702273
I was 15.
And I'm still fucking pissed.
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>>339699395

>all the choices only amunted to a number on a spreadsheet
>if anyone died he just gets replaced by a generic
>all the areas from earlier games are much smaller and more linear
>motivation of enemy made zero sense and contradicted its own existence

It was shit
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>>339702408
MGSV and ME3 so far are special to me in that they killed my interest in their respective series when they came out. ME3 I've started to get over but MGSV still hurts (I admit I'm an MGS fan so that's mainly why). I was okay with the story, typical MGS although the Venom twist was not expected, but the way it just becomes forced extra-ops in the latter half as if there was a whole chunk of the game that wasn't finished so they had to force rehashed missions on you and the knowledge about all the things that were in the end cut (e.g. Keifer's lines, the conclusion to Eli's story) just ruined it for me.
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>>339697079
1) Fallout 4 (completely overshadows the disappointment of fallout 3, I don't even hate that game anymore)
2) Dragon's Dogma (I loved the shit out of it at first therefore it was one of the greatest disappointments once I've figured the game out)
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Is /v/ ready for Spore 2.0
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>>339702962
So you basically admit that you don't understand what a MMO is
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>>339701405
>Mining, shooting and flying
>LOL SPESS WALKING SIM
I want this meme to end.
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>>339703164
>Fallout 4
Only if you had any expectation in the first place.
I wasn't disappointed, I was just surprised at HOW MUCH they managed to fuck everything up.
>>
Fable. Fucking Molyneux, I was hyped for that shit back when it was called Project Ego.
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>>339703164
>figured the game out
what do you mean?
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>>339703382
If that was bad how does Fable 3 rank?
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>>339703369
>Only if you had any expectation in the first place.
That's the point. I knew what to expect from Bethesda so I didn't have my hopes up too much. Turned out they didn't even reach the skyrim quality which is honestly laughable
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this game got swathes of 9s and 10s when it came out, and it was a fucking mess that isn't even worthy of being used as a coaster. there was not one salvageable element in the entire thing. at least in past zeldas, flawed as they are, you could go 'oh well twilight princess was a bit rough but the dungeons were great' but this game disappointed on literally every possible front

this game is the reason i didn't buy a 3DS or a WiiU and why i won't be buying an NX. I totally lost faith in nintendo's ability to develop games
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Spore doesn't come close
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>>339703315
According to your logic, if the next CoD game features a big hub with thousands of players doing nothing but jumping around while searching for a game until they're teleported in the usual arena, it's a MMO?
Protip: You're a fucking retard choke on a dick
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>>339697673
Fable
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>>339702712
>Implying both teams can't switch gameplay styles in between projects

>>339702751
Yes, and a dynamic weather system.
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>>339697079
This image is funny because the cell stage was probably the only one that still held up somewhat. At least in cell, the shape, size and placement of bofy parts made a difference. In creature stage a microscopic, ingrown claw coming out of the back was as effective as clawed hands, and a small creature carpeted in grassy, camouflage fur was as stealthy as a bumbling neon pink elephant with a single tuft on its scrotum.
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>>339698895
I think we can all agree about spore and me3. But what game is the number 3?
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>>339701738
> I hate an entire genre because it makes me look cool on /v/!

try drinking some bleach
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>>339702712
What you're essentially saying is "I'm not sure Serious Sam is better than Duke Nukem Forever".

Please take a moment to walk away from your computer and reflect on this.

Don't come back until you realize how much of a fucking idiot you just were.
>>
>>339703856
serious sam represents all of the worst design patterns of oldschool FPS games. circlestrafing, monster closets, no variety. it's better than DNF but i think that any other developer (starbreeze\machinegames, people can fly\flying wild hog, epic games - even modern id) could have made a much more interesting game
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>>339703821
Ya that game was still fun for the first 20-30 minutes I dicked around in the first 2 stages. When I got to the 3rd stage I started to get a bad feeling and it never went away...
>>
I wish Will Wright would come back.
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>>339704348
>serious sam represents all of the worst design patterns of oldschool FPS games
I can't agree with this at all.
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>>339704571
What's he up to now a days? Some robot arena shit iirc.
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>>339704571
I don't think he wants to after what happened to one of his dream projects
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To the 12-13 yold me yes, first time I've been hyped and most. Kinda traumatic.
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>>339704691
Probably being drip-fed money from EA to make sure he doesn't come back to video games and attempt to make another good product without their "help" ever again.
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>>339704691
I thought he was doing that consulting shit that's all the rage in the techworld right now
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Most dissapointing games

1) Spore
2)Destiny
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To me, not many
I think, seventy-five orang-outans at E3 I think
Apart from that, not much pain insude of me
>>
Diablo 3
It got better with patches and expansion, but the release was a massive disappointment, and some people despise it even in its current state.

And personally Disciples 3 might be an even bigger disappointment for me because I loved Disciples 2, it was way worse than Diablo 2 -> 3 in terms of quality, and never got better. I will be eternally pissed.
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Yep.
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>Asking whether spore is kill
>forgot fable
What did OP mean by this?
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>>339702273
can you tag me in your post so I can get a "you", thanks in advance
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I havent managed to be hyped for anything after this.
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>>339705158
Yea D3 is a big one. Blizzard could never fix the inherent problems in the game but they at least turned it into a somewhat fun "mind numbing loot grind while listening to podcasts game".
>>
I played it without any expectations and had fun for a while. It gets very repetitive in the last stage, but it was very entertaining while it lasted.
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There were a lot of bigger disappointments, but my personal one was Gothic 3.

I even pre-ordered it.
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>>339705506
It might just be an age thing but I can't honestly see how anyone could have been hype for Fallout 4 after Fallout 3.
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>>339702082
not yet but it has better visuals over all and is much bigger.
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Unreal 2.
I was actually having fun with it and wondering why it was so badly received, right until the kill-em-all "twist" and the abrupt ending.
>>
>>339704571
Wright and War Inspector should kickstart something together.
>>
>>339703535
At least I found it to be pretty comfy. I think it was the strong colors.
>>
>>339705861
those who never played 1 and 2 were.
aka majority of Fallout 3 playerbase
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>>339706087
Yeah, it looks like something designed for toddlers and grandmas, a safe, toy-esque brand by a company more interested in trying to become the video game equivalent of Disney than celebrating an identity of their own.
>>
>>339705980
To be honest my main problem with Unreal 2 was that it felt more like Halo than it felt like a genuine sequel to Unreal 1.

>>339705670
Ouch. Now this is something I can very much understand.

>>339705506
I'm sorry, but without wanting to confrontational, if you did not expect Fo4 to be anything else than what you got, you had be a COMPLETE god damn idiot. Bethesda wasn't even trying to actually create some kind of false advertising or image. It was as by the books as possible and anyone who played previous two bethesda titles must have known EXACTLY what to expect.

For me, it will forever be Oblivion. After Morrowind - Oblivion was the first game forcing me to actually start thinking about games critically. The first game that made me realize I was wrong to assume that it has to be good because it's a hyped up game and sequel to something I loved, and the first game to make me really wonder: "what makes a good or bad game."
I have not been really seriously burned since.
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>>339697673
Mass effect 3
Dragon age 2
These two games are the definition of "how to kill a franchise".
Although I liked some aspects of these games they ultimately killed all my interesst in their respective series and taught me stay as far away from EA titles as possible.

They would have to release the absolute, undisputed GOAT to get me back as a customer and even then I'd rather buy used/pirate just so they never see a single shekel from me again.
>>
diablo 3
>>
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my biggest disappointments from the last decade

Oblivion
Fallout 3 (altough this was obvious after Oblivion but disgracing the name still hurt)
Mass Effect 2
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>>339697079
>>
>>339698231
They had a semi-playable demo that everybody loved at E3.

Also time had nothing to do with it, there was an internal schism within the studio where some wanted depth and realism and some wanted minigamey cartoon shit. If I remember right EA suits made the final call, and all the realistic stuff was cut or casualized.
>>
>>339697079
You guys are foolish. You're supposed to be a deeply cynical, pessimistic individual who only expects the worst from everything in life.

You will probably need booze and painkillers just to get through the day, but at least you have the constant feeling of smug satisfaction that you were right yet again.
>>
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>>339702273
I was 17, and I bought myself a new computer back then after saving up chores money for a long ass time just to have a rig capable of playing Spore when it came out.
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>>339697079
https://www.youtube.com/watch?v=V5TXEUiR1Xk
>>
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>>339706537
That's my second favorite game of all time you're calling a disappointment.
>>
>tfw Spore killed Robin Williams
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>>339706537
2 was a pleasant surprise. This was a disappointment.
>>
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I remember that in my wow case they had a bunch of advertisements for other blizzard games including SC ghost. Too bad it never happened
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>>339697079
Mgs v
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>>339707265
I enjoyed 3 more than I did 2. I'd love to see 1 redone in 3's engine. Everything looks so damn edible.
>>
>>339707265
I like 3 much more
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>>339707320
Anon this is ''the greatest dissapointment of all time'' thread not ''the one and only single good game in a really really shitty series'' thread.
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It's certainly for me the greatest disappointment in the past year. I wasn't confident when I heard they were gutting the pro instruments but I never knew just how bad it would be at release
>No PRACTICE MODE
>No online play
>Barely any character customisation
>Barely any animations at all with the band
>Soundtrack is about half indie shit and in-house bands with the bigger bands having lesser known songs on there
>Looks worse than 3
>Online play is going to be a PAID UPDATE
>Instruments flat out don't fucking work at times; drums have actually been butchered AFTER updates with the better players reporting note drops where there shouldn't be, can't tilt activate the guitar like I can in other games
>It's all round an unfinished, buggy mess
>DLC has been synth pop garbage up until recently
>They were proud of all of this

Say what you like about EA but at least with their funding the first three Rock Band games were complete experiences with solid soundtracks. 3 was probably one of the best music/rhythm games of all time.

I mean, as soon as 4 released key stakeholders and developers just flat out jumped ship. Clearly people even in the company weren't happy with it.
>>
>>339707489
Anon this is not a bait thread
>>
>>339706537
What's wrong with Pikmin 2? It's fantastic.
>>
>>339697673
Tales of Symphonia: Dawn of the New World

It didn't have as huge a hype or coverage, but its exactly that kind of disappointment.
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>>339697079

GW2

fucking fuck you anet and ncsoft, I will have eternal hatred for this piece of shit
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>>339699395
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>>339704348
I can't believe if it's a bait or simply the most hilarious shitposting I've ever seen on /v/
>>
>>339703562
Spoony's review is the Plinkett reviews of vidya
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>>339707679

I need to rewatch that since all I can remember from it is zombie hobo Alice Cooper
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>>339707679
>try to go back
>half the feature from the base game got stripped
>rest is locked behind 60 bucks paywall
>now completely balanced around microtransaction

they even screwed the business model
>>
>>339707884
Actually, it's most likely some child DESPERATE to feel unique and special and contrarian (which is the primary worth of an opinion around here). I would definitely not disregard the possibility that genuinely believes what he says (or at least that he half believes it, as it often is with shitposters/baiters, who often say what they think but in exaggerated way knowing that if they get shit upon they can always fall back on the "I was just baiting" excuse).

I've seen what actually could be even majority of people here say outrageous bullshit they genuinely believed because it was something they - for one reason or another - NEEDED to believe.

If you go into a game with the attitude that it HAS to be shit for some reason, you can pretty quickly see what you need to see in it. Confirmation bias is a very strong thing, actually probably the strongest force behind what majority of people say about games they played here.
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>>339707030
I wonder if that build is still around somewhere on an HDD at EA. Maybe some developer still has it at home, playing with the original creature creator a bit, and thinking about what the game couldve become while downing another whiskey to dull the pain.

Also fuck those comments.
>"It's a good game!"
>"Nothing was taken out, the creator is the same as in the final product"
>hundreds of RIP comments

Fucking youtube commenters.
>>
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>>339702273
Joke's on you, I was 18...

Fuck.

Also, MGSV was worse.
>>
>>339707531
Drums have always been shit on these games. They just cannot stand up to being hit, so you have to shell out £60-80 every few months.
Or maybe I'm just hitting them too hard. Used to actual drums
>>
>>339708282
I'm pretty sure I read an article stating the earlier builds were still out there, collecting dust on some harddrive at EA or something.

Imagine the shitstorm that would ensue if they ever released those builds, and people who defended spore realized what they had missed out on.
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>>339708327
I get this, but it's actually a software issue this time that got worse after updates.
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>>339703563
Why do you people get mad over labeling a video game on the internet?
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EA should do us all a favor and go bankrupt
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>>339697673
GUILD WARS 2
>>
>>339708513
Maybe read the conversation
>>
>>339708515
Not if you keep buying their crappy games.

Battlefront sold a ridiculous amount of copies. So will BF1.
>>
Nuts and Bolts.
>>
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I legitimately don't think I'll ever get over the crushing disappointment Metal Gear Solid V was.

Rushed, unfinished and cut content aside the story was going to be mediocre regardless of whether Kojima could have delayed it to 2017 like he clearly needed to or not. The story he pretended he was creating looked and sounded incredible, but it was all one big fucking lie. I realise the man's been known to lie in the past, but fucking come on.

They do nothing with the big "twist" that they were building up to for years. It could have been interesting if Venom reacted badly when he's told the truth, and instead tries to go kill Big Boss, sparking the cycle of revenge again that the game kept trying to force down your throat every 10 seconds, even though it's completely irrelevant. And men becoming demons even though no one does anything fucking bad. Not to mention them making a big villain out of Huey, even though it's pointless since he's alive later in the timeline. All of the scenes from the trailers looked really fucking crucial and dramatic when viewed out of context (like the motherbase fight) but when you see them in game, they don't fucking mean anything, and they're never touched upon again most of the time.

And then there's the massive empty "open world" that you actually have to mod to make it at all dynamic or interesting. I mean, there aren't even any fucking tanks or helicopters patrolling in free roam (like they showed in the trailers).

It's still a decent game (I've got 300 hours on it so it must be doing something right) but it doesn't even compare to the out of context glimpses we saw in the trailer. It's the most fucking mixed opinion I've ever had on anything ever. Fuck me I'm getting angry thinking about it again.
>>
>>339697673

Fable.

People who were never around for the sheer lies Peter Molyneux pulled off don't realize that Todd doesn't have shit on him.

>you can watch trees grow in REAL-TIME!

I mean this is the guy who was responsible for those "YOU CAN DO ANYTHING!" images.
>>
I wasn't part of the hype, but I'm sure Destiny was a massive dissapointment - the hype behind the game was unreal, and the final product is mediocre as fuck.
>>
>>339703563
>Being this mad his MMO is a MMO.
>>
>>339697079
yep, i've heard people who tried it are killing themselves
>>
>>339710317
I remember being really excited by the ideas of watching trees grow, getting married and raising a family, now I look back on it and wonder why the fuck i'd want to watch a tree grow in real life anyway.
>>
>>339707884
>>339708258
you are really deeply offended by the fact that someone has a different opinion to you. yet, at the same time, all you've done is call them names rather than explaining why you think they're wrong

so who's the real shitposter? me, or you?
>>
>>339705254
I can't really tell when they're going from actually pointing out cut content to just joking around.

....the last posts are just joking around, right?
>>
>>339711329
No, we are offended by people saying really unbelivably stupid things, like seriously implying a game with fairly strong and dedicated design philosophy (albeit one that you might not enjoy) is equal in quality to a game that consists of endless parade of design contradiction, rushed elements, laziness, and deep mechanical flaws.

Shitposter is a person who floods this board with posts that have no value or worth - that detracts from the discourse rather than offer anything of value. You are a shitposter because your opinion make people just feel sorry for you.
You said something really, really dumb. Preference or dislike for elements like circlestraffing, or enemy clownboxes is a matter of personal taste. As for complaints about lack of variety, considering that SS games - all of them, have more enemy variety than the entirety of Syndicate, Darkness, Hard Reset and Bioshock franchises combined (I'm not even mentioning DNF at this point), equal or greater number of distinctive weapons than each (and does not force you to commit to limited number of them at any time) - they don't really hold up all that well either. You might complain that it does not feature elements not native to the genre, but that, again, is an issue you have with the genre itself, not the title.

You are an idiot with a contrarian opinion for the sake of being contrarian. I've actually detailed your own logic in a previous post (which you somehow still claimed that I failed to explain what is wrong with what you said).

Happy with the explanation?
>>
>>339712075
not really no, and you didn't previously explain why you thought i was wrong

in my opinion, serious sam does not have a strong and dedicated design philosophy. you have a fairly standard gamut of FPS weapons, and you basically walk from one egyptian-themed empty box to another whilst the game spawns enemies at you. most of the enemies simply rush in a straight line towards you, or shoot at you in a straight line whilst walking towards you

the player never actually has to do anything other than circlestrafe, aim, and move to the next room (also likely a box, also orange) after all the enemies are dead. sometimes the game switches things up, and you're fighting in a box with a few objects inside, or sometimes there's a secondary path off to the side with another optional enemy spawn box with some health and ammo pickups, but that's about the size of it

the issue i have is not with the genre. doom 2 is a fantastic example of a game which, despite only being 2.5D, has a more interesting variety of weapons, enemies and in particular level layouts that forces the player to do something other than circle-strafe and shoot.

you're right in saying that serious sam doesn't have any flaws in its implementation because design-wise it's about the simplest FPS you could possibly build, which is also what makes it so hopelessly dull.

other examples of better 'classic' FPS games include: shadow warrior, painkiller. i also referenced the devs of unreal tournament 4 and wolfenstein: TNO in my post, which are not really comparable, but if DNF had featured that style of gameplay it would have been fine. never mentioned bioshock, no idea where you got that idea

i honestly think purists do a disservice to the classic FPS genre beacuse they think every game should be the same and that it should be boring. the classic FPS genre is not this dogmatic paint-by-numbers monster closet thing that you seem to think it is.
>>
What was that shooter where it looked fun and inviting on the first trailer, but what we got was so different/ generic fps shit.

Pretty sure there was a party, two guys two girls.
>>
>>339703562
Fuck you i liked it.
>>
>>339709941
>It's the most fucking mixed opinion I've ever had on anything ever.

this is probably the best description of MGS V I've ever seen
>>
>>339713221
Overstrike. Reworked into Fuse.
>>
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>>339697079
Does unreleased games count as dissapointment?

I bet 80% of this board is too underage to remember this
>>
>>339697673
Half Life 2 Episode 3
>>
>>339713983
RIP 3DO
>>
>greatest disappointment of all time
Pretty sure that's reserved for something more recent, because Spore was actually a good game, it just wasn't as good as what was promised.
>>
>>339713983
I read about this game in a gaming magazine when I was a kid.
>>
>>339697079
Better question is: How would game industry and games overall change if Spore was a success
>>
For me is MGSV.
>>
>>339714420
Spore was a success, you mong.
>>
>>339697079
Diablo III
XIV / ARR
SFV
All WoW expansions

Take your pick.
>>
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>>339697079
>thought spore was 10/10 back in the day
>decide to look up stuff on it
>learn how will's dream game actually got gutted to shit by ea
>things cut everywhere
>the man who is a founding father for videogames today has not made a game since in 8 years
god fucking dammit EA
>>
>>339699395
>Mass Effect: your choices matter, creating a mass effect
>Mass Effect 3: Not really
>>
>>339697079
yes and I'll never trust anything ever again

spore basically ruined my life by preventing me from ever forming a lasting relationship with anyone out of fear of being hurt and lied to

this isn't even a joke post, fuck spore
>>
>>339702273
>Be 22
>Game Design School
>Everyone is disappointed about it
>Even the faculty
Its just a bad game. Goes to shit right when you hit Tribal Stage.
>>
I was one of the few people that played blind, without knowing about the past and the downgrade of this game, it's a shame, it looked very promising, the only difference is that I had fun with it due to my ignorance.
>>
>>339699395
>mass effect 1
>your choices in this game are going to have real impact on what happens in the rest of the series
>mass effect 2
>see, look, some of the things you did in the first game changed dialogue or unlocked quests in this one. it's the middle game of a trilogy though so we're not doing anything conclusive with your actions yet, prepare your anus for the ride of a lifetime when the third game comes out and drastically different things happen based on your choices in the first 2
>mass effect 3
>lol nothing you did mattered, press one of these buttons to receive an ending, btw thanks for the money
>>
>>339697079
I liked it but I just picked it up without knowing anything about it, so I wasn't really disappointed.
>>
Personal disappointments?

Sword of the fucking Stars 2.

Holy fuck I even preordered because I enjoyed the first one so much.
>>
>>339697673
I can't believe nobody has mentioned Colonial Marines or Duke Nukem Forever. Daily reminder that Gearbox is proof that evil exists.
>>
>>339708954
Yea, its Battlefront, and not their Brosports games.
>>
>>339713904
thank u
>>
>>339715464
Yeah, me too. I was mind-blown by the space stage, like, holy shit it's so big. Then space pirates raped my home planet and colonies, so I couldn't really explore.
>>
>>339698895
The words of truth have been spoken.
>>
>>339715591
>>Sword of the fucking Stars 2.
oh god why did you remind me

pls no, it hurts

SOTS is one of my favorite games ever and SOTS2 is objectively one of the worst games ever made. I was looking forward to it so much and not only did it not live up to SOTS, not only was it not good, it was functionally unplayable. It just didn't fucking work.

I still remember that if you sent a fleet to blow up an asteroid the asteroid could win the battle and hold the admiral of the fleet for ransom
>>
>>339697918
I don't remember there being a city stage. Pretty sure it was originally cell->water->land->tribe->civ->space
>>
>>339715923
Fucking everything about SOTS2 is an abomination.

The missions system, the research feasibility shit, the ship prototyping shit, all of it.

I enjoyed SOTS because it was a more "arcade" style of 4x and then SOTS2 is slow as fuck and everything is a bureaucratic nightmare to get anything done with an interface that actively hates you.

I doubt they ever got the game in a playable state. The AI is completely worthless and even if you manage to play a few turns the game will most likely crash just to spite you.
>>
>>339716027
they also cut optional aquatic and airborne paths for species to follow
>>
http://spore.wikia.com/wiki/Removed_features
>>
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This piece of shit turned one of my most beloved franchises to fucking trash and made me lose all love and hope I had for CA. To this day it's still a buggy horribly designed mess despite what all the neoCA drones will hope to make you believe. Then attila came out and it was more of the same garbage.

When they announced Total War: Warhammer I couldn't muster any excitement for it, I completely ignored it expecting it to be complete shit just like rome 2 and Attila.

And to my absolute delight and joy, it's actually a wonderful total war, CA have redeemed themselves in what might be one of the best total war games ever
>>
F

https://www.youtube.com/watch?v=T8dvMDFOFnA
>>
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>>339716313
delete this
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>>339716662
they already did
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>>339716662
>>
>>339697079
Project Ego turning into Fable was as big of a disappointment
>but fable was good
But it wasn't Molyneux's hyped up project ego
>>
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>>339716706
>>
>>339697079
In terms of video games, yes, nothing else even comes close.

Spore is a reminder that almost all good things come as a result of strong leadership, not by democracy of design. This holds true for basically every single area of life.

When you try to compromise, you ruin the visions of all leaders involved and nobody gets anything they wanted.
>>
>>339716498
It's been three years since this was released and I have not had the energy to play another CA game since, I didn't even realise that Attila was a different game, thought it was a fucking expansion to Rome 2. Don't even know what to think about Warhammer, still haven't bothered to look into it and see if it's a buggy mess, even if it runs as smooth as a porn stars vagina I'm still convinced that CA have forgotten how to make fun games anyway.
>>
https://www.youtube.com/watch?v=7erl9k01C2M>>339716706
>>
>>339716706
>>
http://www.designer-notes.com/?p=654

This should be mandatory reading for any Spore thread. It's a post-mortem written by Soren Johnson, lead designer of Civ IV, who was hired by EA to essentially clean up Maxis' mess and get Spore out the door.

TL;DR: Will Wright was unable to unify his team towards a common direction, and they basically spent 7 years building discreet prototypes which were never used for anything. If it wasn't for EA mandating a partial-birth abortion, they probably would have worked for another 7 years with nothing to show for it.
>>
>>339717079
check it out brother, I was as skeptical as you about CA until Warhammer actually released
>>
>>339715429
Game design "schools" didn't even exist back then.
>>
>>339702397
haha he thinks MMO = MMORPG
>>
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>>339716559
>that one guy replying to every single comment saying that this wasn't EAs fault at all and was only a Maxis problem
>>
>>339717210
the tl;dr was all i needed to know.

duke nukem forever was a very similar thing, they never intended to produce a game- broussard and co. simply realized they could get funded by investors infinitely because of the ROI on duke nukem 3d, and that there was no accountability for where the money went, and that *everyone knew* there was no accountability for where the money goes in the video game industry.

which is why the game changed engines 3 times when it was still with 3d realms...something that it's apparent today you would NEVER EVER do if you EVER intended to actually release
>>
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I remember reading about the squad trust system and being hyped as fuck. The whole thing ended up being completely superficial as your squad changes between levels and assimilation is scripted so nothing matters beyond escorting the engineer.
>>
>>339698895
>Mass Effect 3
Yeah, nah.

If you honestly velieved your MUH STORY decisions were going to make a difference in the third game after playing the first two, then you weren't paying attention. There's far bigger disappointments out there.
>>
>>339715627
Many were expecting DNF to be awful so does it count?
>>
>>339717336
game design schools existed in the early-mid 90s. please stop talking about shit you don't know anything about, summer.
>>
>>339697673
Kirby GCN

>Kirby 64's "2D game in 3D world" thing
>more subdued artstylr
>Super Star's abilities and gameplay
>FOUR helpers at once
>lots of new helpers and abilities (dragon you can ride, tornado fairies)
>HR-D3 in story
>probably directed by both Sakurai and Shimomura, which is why it was indefinitely shelved when they left Hal
>We barely know what it had, what was new, and what was returning
>only like 20% of what we saw in the trailer made it into Kirby Wii
>>
>>339711683
>bacterial stage that was cut
>clearly a picture of the cell stage
i think the guy who made that was exaggerating
>>
>>339698895
Does MML3 count
>>
>>339717372
It's true though
>>
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https://www.youtube.com/watch?v=T8dvMDFOFnA
>35 fucking minutes
>>
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>>339697673
command and conquer 4 is the only correct answer
>>
>>339698895
Well gw2 is a different game which made gw1tards totally mad like if they were blizzard drones. It's decent.
>>
>>339706763
Nah, it wasn't EA at all. There was a mutiny from a major part of the studio that forced Maxis to shift their focus. The rest is as you said
>>
>>339697673
Personally?

>Persona 3
>Diablo 3
>Halo 4
>Dragon Age 2
>Brink
>MGS4
>>
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>wanted to play a game as good as Bayonetta
>pic related
>it's also from PG
>i'm hard
>perfect setting and edgy hero
>graphics look worse than bayonetta
>gameplay is basicly to spam counter
>>
>>339717372
is that jontron?
>>
>>339706763
My god, can you imagine how frustrating it would have been for the realism side? To watch this phenomenal idea slip away just to become another shitty casual game. To go from potentially being on a team that creates the most ambitious game ever conceived to being on a team that delivered the biggest disappointment of all time, all the while the casualfag side of the devs acting smug about their position and finally winning out. Fucking kill me, it all happened mid development too.
>>
>>339704348
>circlestrafing
>bad
>>
>>339719850
people who create stuff see it going terribly in realization all the time, nothing really depressing here cause it's a reality of situation
if they were idealists they'd never worked anywhere.
>>
>>339717827
he clearly says cut to shit, not cut
>>
Nobody mentioned Freelancer? Granted, the game was fun, but there were a lot of features planned that were panned.

Granted, talk is that the cut features were too ambitious, but still, not even one mention?
>>
>>339719047
THIS
>>
>>339698231
>People bitch about how "depth" and "complexity" was removed but the reality is they turned what was nothing more than a novel concept into an actual game, something you can play.
I talked to one of the devs before. The truth was is that the project became, in her words, a "multiple-headed dragon". So many people wanted so many different things that people were fighting over shit like whether the game should be more scientific or more artsy. The chaos which ensued from that resulted in the half-baked disappointment we now have.
>>
>>339718483
Take a drink every time he says "procedurally generated"
>>
dude evolution lmao
>>
>>339713890
True though, personally the time i had with it was fun. But knowing how botched it was kept me from finishing it. (i put like 32 or so hours into it.
>>
>>339720543

>People are now throwing millions at Chris Roberts as he pulls the same stunt again
>>
>>339720852
sim ant was full blown science thing
and people liked it
sim city was full blown city management thing - people like it too
every "toy" product they tried to make - failed.
why try to make another toy?
>>
>>339721397
Fuck if I know man. Some people are stubborn shits who think they're hot stuff I guess.
>>
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>>339721498
they should've stopped on streets of simcity
>>
>>339721735
Something tells me that the team had changed quite a bit since then, but yes.
>>
>>339719395
>Persona 3

Nigga what, that's generally considered to be the best in the series. Also Persona 1/2 were kinda shitty so no one was expecting much anyway.
>>
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It still hurts.
>>
>>339721886
I heard there was some massive firing after Spore. Probably why Sim 4 dev team was understaffed.
>>
>>339721895
>that's generally considered to be the best in the series
Only by those who never played the first two, or any SMT game for that matter.
>>
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>>339697079
>>
>>339697079
For me, it was Jet Set Radio Future. It's like they tried to make the game as casual as possible. I guess that's the Xbox audience though
>>
>>339721886
it's just as far I'm aware - Streets of SimCity was first product when EA bought Maxis and started to mess with it
that's where problem with most maxis stuff started.
>>
My hate will never die.

Also known as the game that made me swear I will never ever pre-order anything ever again.
>>
>>339697079
I'd say TORtanic but I never actually played it and we got some dank-ass memes from it. Plus the wreckage makes a good ocean monument.
>>
>>339721971
Fuck man, it does...
>>
>>339722034
There were, but Sim 4 was great after all the bullshit EA added to it was removed.
>>
>>339722395
What bullshit? I'm late to the party.
>>
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>>339703535
tfw I bought a Wii and was excited for the skyward sword.

I don't trust nintendo anymore after this and amiibo.
>>
>>339722064
>Only by those who never played the first two, or any SMT game for that matter.

The first two games had terrible gameplay though. Also the emphasis on the social elements made it stand out instead of being a generic, grindy JRPG.

Mainline SMT is cool and all but Persona was designed to be a completely different type of game with a few similar mechanics. Complaining about Persona not being like mainline SMT is like complaining that Square didn't make The World Ends With You another Final Fantasy game.
>>
>>339722634
>The first two games had terrible gameplay though.
So did 3, so that's not much of an argument.

>Also the emphasis on the social elements made it stand
And they turned an interesting JRPG into a grindy dating sim. Hooray for progress,
>>
>>339700586
>multiplayer in a single player focused series

Who gives a shit.
>>
>>339722579
http://knowyourmeme.com/memes/events/2013-simcity-release-controversy
>>
>>339703535
eh, better than TP though.
>>
>>339702273
I was 16.
>>
>>339706271
having an interesting watercolor design was much better than the pandering shitty dark design of twilight princess by far
>>
>>339703470
I expected nothing and I'm still disappointed/10
>>
>>339722857
>turned a grindy JRPG into a dating sim with an emphasis on exploring a range of unique subplots that mostly tie into the game's central theme of mortality.

fixed it for you.
>>
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>>339717548
>>
>>339698895
I''m still fucking mad about GW2. I haven't even played it for two years.
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