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How would you balance him?
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How would you balance him?
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>>339652423
Remove the roll reload, there now he doesn't face roll all tanks in the game.
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cooldown on FTH similar to lucio's blast

flashbang blinds rather than stuns
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Remove the roll to reload. That's bout it. You can keep the roll mechanic Flash n fan is doing exactly what it's supposed to do. The extra chance to unload 200+ damage is bs tho
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>>339652423
Make it so that he never needs to reload, and his flashbang has a 1 second cooldown.
>>
Give more health to Solder 76 and Pharah, like 50 more. It'll make McCree a more glass cannon pick.
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>>339652603
doesn't than mean if you fan you fan forever
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Increase the flashbang range to medium instead of short range. Now if McCree chooses to flash in close range he'll get flashed as well. If the enemy is flashed in medium range he can't rely on fan the hammer to get kills anymore
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Give him about 100 more health.
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Fan the Hammer deals less damage. 50 each bullet
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Replace flash bang with fan the hammer as an ability.

Stuns have no place in shooters.
>>
Remove fan the hammer and instead have secondary fire draw a second revolver, granting him additional shots temporarily while increasing his rate of fire.

Flashbang could stay as is but have a 20 second cooldown

Remove the reload on roll, increase the distance rolled
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>>339652423
With another McRee
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>>339653385
and that is why you don't make games
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High noon's bullets can pierce through walls if they initially locked on.
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Give him a gorilla costume. Give him the ability to lynch 4 year old african children.
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>>339652423

if he directly hits someone with the flashbang projectile they stay stunned for as long as now.

Just half of that time if the aoe hits you.
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>>339653529
but it works
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Flashbang doesn't stun, but mutes sound and whites out the screen.
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>>339653281
All the better.
>>
ITT: Lets make McCree unplayable.

Stay away from my husbando
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Black out your screen when you use flashbang

20 sec cool down on hammer
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>>339652423

Give fan the hammer a 200 damage cap.
Double flash-bang cooldown.

Now he can kill most heroes 1v1 but won't kill tanks instantly and take out multiple opponents in seconds.
>>
Flashbang interrupts channeled abilities and applies a 2 second cooldown on all skills.

stronger situationally? fuck yes
the cooldowns make it so tracers and meis and junkrats and shit cant just reflex escape but they can still fight back.
works the way it was intended to fuck up a guy overextending, but isnt a guaranteed instant gib.
>>
>Being close enough to Mccree that you get flash comboed
>This needs to be nerfed
>Bastion is fairly durable and can do very good damage at a long distance
>Fine

Snipers seem to counter them both though.
>>
Flashbang slows and disables movement abilities so he can still fuck Tracers and it's not a completely free kill. Fan the hammer does less damage with each additional shot landed on the same fag so tanks don't get raped.
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>>339654190
>bastion in a hallway
>mccree has no actual way of dealing with it at all. He cant outrun him, cant find a way around, cant jump over, cant even ult because he'd be dead in a fucking second, mccree is completely fucked
>bastion isn't picked vs a full mccree team because "lol bastion sucks"
>mccree then considered overpowered
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>>339654190
>implying mccree can't fight well at medium/long range as well

if you honestly think bastion is more of a problem than mccree, all i can really say is

GIT

GENJI
>>
flashbang only stuns when you hit the target and doesn't stun you from across the fucking room
reeeeeeeeee
>>
In game clock frozen at 12:01
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>>339654470
>GIT
>GENJI

He can just shoot at someone else or wait you out, it's a soft counter at best.
>>
>>339652423
>Ultimate
you have to actually hover into the enemies to 'tag' them during the channel before releasing the trigger

kinda like tagging people with your binoculars on Far Cry 3
>>
Make fan the hammer a charge ability (2-6 shots depending on charge length) that's more effective at longer ranges than it is presently
Make flashbang an actual grenade that can bounce, have it blind and deafen, and McCree can flash himself if he fucks up.
Roll doesn't automatically reload, instead McCree can start a reload and roll without interrupting it. Increase range and decrease cooldown.
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You have to right click really fast to work fan the hammer.
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>>339655670
That's a horrid idea
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Higher cooldown on flashbang.
Retarded spread on FTH.
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>>339655938
Why? It makes it harder to use.
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>>339655430
>completely gutting the hardest counter to tracer
lolnokiddo
>>
>>339652423
by telling people to stop running off on their own when they see the enemy team has a mcree
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if anything fth is getting nerfed somehow (pc gamer interview i think?) but only so he cant melt tanks in 2 seconds. the flash fantheskill combo and being a counter to squishy flankers will stay.
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Step 1: Fan the hammer now fires wildly and cannot be reliably used on its own
Step 2: flashbang no longer physically stuns but it does interrupt and mark an enemy for 3 seconds
Step 3: Fan the hammer will auto aim to marked targets and deals 25 damage a shot

still good at stopping ults? sure
still good at instant nuking a tracer or weaker enemy? sure
wildly approchable character that fits the overall casualness of the game and "instant kill auto aim 'deadeye'" design of the character himself? yes

no longer able to kill absoluetely everything that moves with no chance to fight back? thats the gist of it

best idea in the thread? prove me wrong
>>
His stun also stuns him if he's in range. That way it's still useful when working as a team but doesn't give him a free I Win button against everything in the game.
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>>339652423
>Not playing D.Va
There's your problem.
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Give Fan the Hammer a 5 second cooldown
Increase Fan the Hammer's spread or damage falloff at midrange

That's it. The entire problem with McSkill is Fan the Hammer. It's also the fact that he provides more consistent DPS than both 76 and Reaper at their respective ranges but fan the hammer is a big part of why. That said his left clicks do insane damage and McCrees that can actually aim are aggravating.
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>>339652423
nerf his aim range to start. he shouldnt snipe from full screen. huge spread after 20ft or some shit. like length of objectives. he is 1v1 man, not widowmaker and hanzo. no reload on roll but shorter cooldown and invulnerable during the roll. ult needs to be 5 seconds long, not 10. you can activate it and clear the objective for 10 full seconds and not even be near it - thats how insane it is currently. it should not lock on while moving at all. no walking out from cover as it brings up his arm animation and getting lock ons with the way the netcode works before you are visible to others. the stun grenade should only stun if it hits, not if you miss and hit the ground. only 1 person can be stunned. longer cooldown on the stun.
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>>339652423
How many of you actually play mccree? I have started playing him to get an objective understanding of him as a character.

Basically his learning curve is the recoil on fan the hammer but once you get used to that you can just about spam it and get free kills on almost anyone. With his reload time as fast as it is, there is no reason not to stay in a tight space and move close to fan then back up to reload then close to fan.

His biggest weakness is his lack of mobility but that can easily be overcome with proper positioning. Know your environment and stick to your strong points.

Personally i would lower the fan damage just a little bit and make his reload time longer. Even without the double fan with roll he face rolls anyone who is not a tank. Make his fan do enough to kill 200 health players but require him to get heads hots or incorporate melee attacks to finish off 250 health characters. Going for headshots should be high risk because of the recoil but not make it impossible for him to kill medium health with good aim.
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>>339652423
i would balance myself on his fat dick
>>
Simple, make fan the hammer unload 4 rounds instead of 6 and put a small delay after the action is complete before he can start shooting again. McCree can work as intended in shutting down fast, lone characters <280HP while still being disadvantaged by tanks. This will also force McCree to get very close to his targets so that he can increase the chance that he can land all four shots.
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>>339657653
>playing garbage
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>>339653385
that is the most broken idea i've ever heard. We're talking about nerfing Mccree not fucking him in the ass.
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>>339652423
Primarily I'm gonna stick to my guns through this and say that I don't honestly believe Mccree needs a nerfing at all. He is a hero with a similar design to reaper, genji, and tracer. He is a monster one on one, but unless you've mastered aim with his M1, he's not much in a fight when the enemy team is in a tight group. He devastates stragglers, that's his job. The problem with Mccree is that it feels unfair when he does so because of his stun. Unlike other stuns in the game which can be avoided by skillfull players and failure to avoid them means you're punished by getting stunned. Mccree stun is instant. if he throws a stun, you're stunned. There is no counter play in that situation unless you can fake him out with a really well timed Reaper fade or Genji deflect. I think the solution is to give his flashbang more of a tell, and a slight delay. just so that it's not an instantaneous *boop* free kill. In fact, maybe even give it a bounce and a blinking light. It would still be possible to stun someone, but the enemy getting stunned now has a chance to react making it feel fair if it succeeds because now it's on you to react appropriately in that situation.
>>
Make Flashbang function like an actual Flashbang.

It supposed to blind you and white out some of the sound around you not stun you. It's not a Stun Grenade.

I like >>339652560 idea of making FtH an ability like Lucio's. Should be around 4 second cooldown but I'm not sure. That might be too much of a nerf.

Remove reload on roll.
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>>339658787
Getting used to the recoil on FtH is so easy though, it takes like 2 minutes to get reliable headshots with it.
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>>339652423
>Flashbang should blind and slow, rather than stun.
>Remove the speed reloader: Bullets are loaded individually, with a split second barrel lock when finished/canceled. Damage is boosted a bit to compensate
>You have two guns, each with their separate ammo counter: one that you have when you spawn, and a second, hidden one. Combat rolling switches your guns.
>Deadeye damage is capped at 666 damage per shot.
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>>339652423
Remove him. I hate playing him and I hate playing against him.
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>>339652423
He's already balanced. He has no mobility outside of a short roll with a long cooldown, has low health, and is completely useless while FB is on cooldown.

Widowmaker is the one character that needs nerfs. D.va needs small buffs.

Aside from that every character is balanced.
I'd say buff Zenyatta, but if we could just get those nerfs to Widowmaker, that'd be all the buffs he needed since he wouldn't be getting killed by a bodyshot everytime he tried to leave spawn.
>>
Make everything Middle Weight, since that's what it takes for REAL BALANCING!
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>>339652532
>Remove
I agree.
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>>339663952
fth can't headshot
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>>339652423
remove you
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>>339652423
give his alt fire a cooldown
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>>339652423
i'd honestly delet him

If you take out his abilty to one shoot people with his fan he'll end up useless


The whole hero design is garbage
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>>339652423
Add more RNG?
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>>339652423
Reduce fan the hammer damage enough that he can still destroy low health flankers without also destroying tanks. Give fan the hammer damage drop off at midrange to encourage proper use of his primary fire.
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>>339667201
Being able to melt squishies is okay, being able to also melt tanks with two button presses isn't
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>>339667547
*two additional button presses
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>>339667547
It's a problem when literally no squishy can 1v1 him unless he severely misplays, I think they should make flashbang harder to hit or increase the cd.
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>>339666252
>He's already balanced.
If he's so balanced then why are there always between 3-5 McCree's in actual competitive setups?
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>>339667816
Because he can 1v1 any character. That's his thing. In teamfights he can get one pick and then he is essentially out of the fight for nine seconds.
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>>339652423
Change his sex to female
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>>339667201
Agreed. The "revolver" archetype in fps is just pure cancer that always has stupid high damage at close range yet is also one of the strongest classes at mid to long because even if other shit can do more damage than them at those ranges they're more accurate so it doesn't fucking matter since you have to be brain damaged to miss.

He needs to have his "turn the corner and mcrees there? oops you're dead" or the casuals won't stop complaining and they need to remove his mid to long range strength or the "pros" will keep complaining. Basically to make everyone happy they need to make him fucking useless.
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>>339652423
Make his flashbang a smaller projectile with longer range but a smaller aoe so you can easily miss without aiming and encourage not using fan.

Reduce the reload on primary fire by a .5 second and increase the reload after fan by .5 (make him shake his left hand like it's burnt/out of power)

I personally think he's fine, these would just nerf him for shitty players that need a crutch
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>>339652423
A ton of characters that are considered OP would be balanced if there was limited ammo.
Mckree, Mei, and Bastion can miss as many shots as they want because they have unlimited ammo. There should be limited ammo and have ammo pick-ups like the healthpacks, and maybe future support heroes could give ammo to allies.
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>>339668186
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>>339668186
I agree, if America makes its own Senran Kagura: Tumblr edition, it will sell like hot dogs to the overweight americans, wearing their patriotic jumpsuits.
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>>339668464
>Bastion
>Mei
>OP
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>>339669007
>considered
Are you implying players don't frequently complain about Bastion or Mei?
There's at least 3 threads about them a day.
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>>339652423
Combat roll puts a 0.5s cooldown on fan the hammer per bullet reloaded, 3s if he reloads the full 6. Add a damage drop-off and lower accuracy so he's still king at short range but incredibly unreliable at long range.
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>>339668464

That sounds awful.
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>>339652423
Make him naked
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>>339669328
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>>339655670
I'll just bind my mouse wheel to fire.
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>>339652423
W, A, and D don't work. He can only walk backwards.
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>>339669414
there's not enough good overwatch gay porn
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>>339669639
I'd be okay with this.
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>>339669582
dat noodle arm
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>>339652423
remove flashbang AOE, it will take skill to use then
>>
Fan the hammer is difficult to aim and has high recoil and spread

There, easy
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>>339669683
It'll roll in eventually. There are too many great husbandos in the game for it not to.
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>>339652423
Very carefully. And probably on top of some circus balls.
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>>339652423
Revolver is removed, and replaced by finger guns. For every shot he takes 4 more shoot back at him.
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>>339652423
Redo his voice acting with Marc Alaimo.
>>
Why did they give the cowboy character a flashbang in the first place?
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>>339652423
Give him Tracer's Time Bra
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>>339658651
this guy knows whats up
>>
I play genji a lot so its a nice counter, but he is to quiet, you barely hear his footsteps even if hes around the corner. Probably the most silent character in the game atm, add a "boot jingle" and I will be happy.

Also roll reload removed would be nice
>>
>flash bang only works on direct hits
>hitting an enemy in the head with a flash bang doubles the duration
ez
>>
>>339652423
Replace flashbang with dynamite. Give it a 2-second fuse, but let there be a cooking mechanic so you can time when/at what distance you went it do det.

Still lets him whore corners for burst damage without confirming into/synergising with FtH, and it can even be used as a long-range harass option to compensate.
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Increase turret health from 1 HP to 15 HP

Apply an additional 25 shields to any friendly hero that uses her teleporter. Stacks with her E ability
>>
>>339652423
Either remove the roll to reload or maybe rework fan the hammer to deal less damage with each successive shot that hits the target.

They said he's meant to punish other offense and flankers, not melt a tank in a single combo.
>>
this shit is controversial, but i seriously believe McCree needs invisibility frames on his roll.
>>
>>339669328
Bastion is just a counter to shitty players.

Mei is frustrating as all fuck and a complete fucking cunt to play against, but she's not OP. Just avoid rolling too far from your team if you know she's in the area.
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>>339673629
...is that not what the roll does?
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>>339673629
Even if he did deserve this, which he doesn't, his roll lasts like a quarter of a second anyway, why bother?
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>>339673675
Mei would be 100% less annoying to deal with if her ice heal could actually be broken

why is she allowed to contest the point for a full 5 seconds with the other team completely unable to do anything about it?
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>>339673675
I think the thing about Bastion that irritates people is that he requires a counter in a way no other hero does. Like, you do better against Tracer with Winston, but you don't need one to win, whereas you do basically need a good sniper/junkrat/pharah/genji to deal with Bastion or everyone will keep melting.
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>>339674090
a good 76 can deal with a Bastion
one cluster bomb is enough to scare the bastard anyways
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>>339673893
that'd actually be interesting. It'd need to be a pretty high number though. Like enough to keep her safe from a single player, but 2 or 3 can break it and kill her.
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>>339673629
>Give him a "get out of D.va, Junkrat and Tracer ult. free" card
y tho
>>
hes fine
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>>339674210
around the same as Winston's shield maybe?
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>>339674356
that'd be pretty good, one player has to be a bursty fucker to drop that.

Maybe penalize Mei if it gets broken, since if she gets off half the duration, she still healed a good amount.
>>
>>339674210
>Same health as Winston's shield
>When the ice is destroyed she shatters with it
>>
>>339674356
For something that lasts 5 seconds anyway, 600hp wouldn't make any difference. I'd put it closer to 300-400.
>>
Jesus people just harass him after he stuns.
He's a one trick pony. And unless he can pull of 2 headshots he's pretty lame against anything with more HP than a Tracer.
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>>339673684
Nope, it just reloads the gun
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>>339652423
Lower his rotational momentum to 0 and ensure that his center of mass is directly above a point that lies on the line between his two feet.
>>
remove roll reload
add cooldown to fth
slightly decrease the damage of his gun but slightly increase the attack speed to compensate
make flash bang require a direct hit instead of an unblockable aoe

there, mccree is now balanced
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>>339652423
Deploy Reinhardt that jumps and looks down at the same time.

EZ
>>
Nerf Fan, most likely a CD, probably 3ish seconds, maybe 4 or 5. That's it.
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>>339675220
Flattened Mcree's all around at that point, bu what can BLIZZARD do to nerf him?
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>>339652423
Change his Peacekeeper to a Peacemaker.
Reloading one round at a time.
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>>339652423
Reduce the accuracy of his gun at long range. He should continue dominating at close range.
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>>339675037
there, you showed why random schmucks shouldnt have a voice in balancing
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>>339652423
Remove reload from shift. Shift now makes a puff of smoke and Mcree is invisible for 3 seconds or until he fires at/melees an enemy.

Widowmaker ultimate still works on him while invis.

Also flashbang has to hit the target, no aoe.
>>
Everything the same except

Roll only reloads half clip
OR
FtH does 20% less damage total
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>>339675220
that trick works once
>>
>>339675460
there, you made a post without contributing at all to the discussion
instead of just saying "i don't like it", maybe try being constructive
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>>339652423
The damage from his fan the hammer should have falloff or be more inaccurate. Im getting killed by fanning from 10m away that somehow gets real lucky with the RNG multiple times
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>>339667816
This.
You'll see 3 McCree's if there were 2 McCree's on the enemy team just to counter him.

I'm not saying he's as broken as others are (Because majority of those commenting are prob shitters) but there's definitely something that needs to change with him.
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>>339675485
Thank god this dumb nigger doesn't do balancing.
>>
Either

>Fan the Hammer now deals 50 damage per shot (down from 70)

Or

>Fan the Hammer now has a 10 second cooldown
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>>339675597
No I did. Im saying you're shit and need your hand held. Let's make it so pharah can only direct hit or tracer cant phase through rein shields or junkrats trap can be destroyed by victim or add cooldown to meis right click
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>all these shitters who think flashbangs are the problem

Put a fucking cooldown on fan or at the very least add more, like quite a bit more, random spread. As it is fan is too strong and needs to be toned down somehow. Why else would all the comp teams consist of at least 2 McCrees running around spamming fan?
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>>339675895
lowering it to 50 doesnt actually solve anything
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>>339675916
t. mccree main
>>
Blizzard is already nerfing his damage. They said he is not supposed to take out tanks so easily.

http://www.gamespot.com/articles/overwatchs-mccree-and-dva-could-be-changed-heres-h/1100-6440368/
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>>339676046
t. dank memer
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>>339671014
You can hear the spurs on his feet. Also, you hear the footsteps of enemies louder than allies.
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>>339675549
All the time. So many dead MCrees. Honestly nerfing him and buffing D Va will make my day since I find there is no reason for either to happen. Mcree's easy to handle and D Va on the right maps is a beast.

>Mcree's faces when up against my Rein
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>>339675220
what does that do?
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>>339652423
>FTH prevents roll until .8 seconds after use
>FTH does 350 total damage point-blank, ignoring headshot damage
>FTH drastically decreases accuracy when used immediately after the previous FTH, and/or after a roll for .5 seconds
Pick any or all.
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>>339675220
What does this do?
>>
>>339678053
Well, FTH already ignores headshots, so cross that off your list.
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>>339678053
scratch that, maybe 250 is enough, at least to knockout any non-tank
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>>339663362
Same. He's fine as he is.
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>>339652423

How is he OP?

>needs to be close to do damage
>squishy
>immobile
>shit ulti
>>
>>339653385
I love this idea, McCree fags mad
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>>339652423
Remove him from the game.
>>
McCree should lose the stun.

Let Flashbang blind enemies, which still cancels ults, but also silences them for the short duration it has. Still lets him kill close range people like Genji and Tracer with Fan, doesn't let him ruin people's days.

If they keep the stun, rolling shouldn't reload and maybe increase the distance of the roll so he can be a bit more mobile. Let him shoot while rolling too.
>>
>>339652423
Remove AoE of flashbang, hitbox only
>>
>>339678484
He has a stun that can't usually be dodged and if he lands it, he usually gets a free kill while the stunned player can do literally nothing to retaliate.
He's the best duelist in the game because of this and he's extremely overrepresented in top-level play.
>>
Remove flashbang, replace with dynamite.
Then adjust Tracer and Genji so they don't take over the game.

The only way to fix cancer is to cut it right out. Don't bother tweaking it.
>>
>>339667978
>he is essentially out of the fight for nine seconds

Do you even play this game? In what world is he out of the fight just because his flashbang is down? He still has fan for 6 70 damage shots in a second and he still has 70 damage hitscan shots with perfect accuracy with only long range damage falloff.

You are a delusional shitter who thinks that the only way someone can get a kill is with right click because you can't do any better.
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>>339662724
What, can't beat someone who isn't standing still?
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>>339662724
Lold
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>>339653572

no it can't thats just lag and blizz shitty tick rate.
>>
Forget about the flashbang. I'd nerd his fan, specifically giving it a cooldown like lucio's wub blast and increasing the spread on the bullets simultaneously.

This is also the most likely need we'll see
>>
They need to get rid of flashbang as an ability, or at least completely remove the stun. I can't believe that ability made it past the alpha. Like, I don't think I've ever seen a McCree not kill someone after they've been flashbanged. It's way too strong of an ability, especially when coupled with his bullshit roll to reload and fan the hammer.
>>
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make it pic related
blurry vision and a super wide reticule when you're hit by it
or someshit idk
>>
Can we remove 300 HP from roadhog and give him 300 armor
>>
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>>339652423
Most of his abilities are okay, what breaks him is his stupidly high damage and range for his default shot. It's absurd for a close range-focused character, imagine if Reaper could headshot snipe widows from the other side of the map as well.
>>
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>/v/ in charge of balancing
>>
>>339679045
His slow-firing M1 is definitely not the reason he's the top duelist in the game.
>>
>>339653942
i like this idea, maybe just above 200? something like 250 to ensure victory in 1v1 against harassers and flankers but still not effective against most tanks
>>
>>339679008
That would be hilarious
>>
>>339679021
Honestly, Roadhog is already so good at soaking damage that I shudder to think what he'd be like with armor.
>>
>>339679138
It's slow-firing, but it's far from being shit. Headshot damage is ridiculous and, again, so is its range.

Play with people that can actually aim, there's no reason to NOT run double McCree.
>>
>>339679224
Doesnt armor only take off 5 dmg per hit?
>>
>>339679138
But it is why he's overpowered. There's nothing wrong with a character excelling in one area, but lacking a lot in another. It's how different characters fill niches.

McCree is good at just about every range because of his M1 being great. It's why he has over a 100% pick rate in competitive play, he's so good offensively that some teams will take 2.
>>
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>All the mcree fags will bandwagon to dva after the patch

fuck who do i use now
>>
>>339679021
>wearing no armour
>just give him armour anyway pham who cares
>>
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>>339679413
>>
>>339679292
Yeah, but that 5 damage per hit racks up quickly when 76, Tracer and D.Va are firing at him, the former two being two of his best counters.
>>
>>339679426
reinhardt has no shield despite having a huge shield
>>
>>339679413
literally the whole cast
be a team player you fuccboi
>>
>>339679479
Best counter to the hog is Widowmaker, she's never in the same county as him and can take off half his health in one shot because of his huge head hitbox
>>
>>339654425
>a hallway where you cant go around
there is a reason that doesnt exist in overwatch you idiotic nigger, bastion is a shit tier hero
>>
>>339679242
It's definitely not shit, but it's also definitely not the reason he's the top duelist in the game. That would be the fact that he has a stun he doesn't even have to aim and an alt-fire that does absurd damage on immobile targets. You know, like the ones he just stunned.
Take away his ability to destroy literally any character at close range (by just removing the flashbang, he can keep FTH) and he's a fragile medium-range skirmisher.

>>339679292
Yeah, so it does very little against high-damage weapons but would hugely increase his survivability against anyone who shoots bullets.
But he's already extremely hard to kill. The very first time I played him, I went 16:0 in a 3-minute match, and I'm not even good at the game.

>>339679375
I've always thought of him as a mid-range character, which is why I want his close-range abilities nerfed. His close-range abilities are far more cancerous than his medium-range abilities.
>>
>>339679595
To be fair, Widow counters literally anyone at long range
>>
replace flashbang with fan
replace alt fire with ?????
remove reload on roll

fixed
>>
>>339655081
>wait you out
>pop in and out of cover with nearly 100 damage in shurikens with no damage drop off every few seconds
>wait for bastion to shoot at you
deflect
>deals more damage back at him
>>
>>339679695
Not Genji
>Reflecting headshots onto Widowmaker from across the map
Apex kek
>>
>>339679687
The stun has a cooldown, though, and while the stun+fan combo sucks, that's pretty much his whole original gimmick.

You can avoid those situations with long range characters to counter him. You can't avoid having him headshot you from 300 meters away while you're in the air as Pharah and your rocket hasn't even reached him. And that, my friend, is what's fundamentally broken about him at the moment.
>>
>>339656732
i would prove you wrong
but you're right
>>
>>339652423

Finite ammo.

Get it back through ammo pickups. Buffs D.Va, nerfs McREEEEEEE, and stops the game being a contest of who can spam more through the chokepoint.
>>
I always lose with mccree what am I doing wrong?
>>
>>339679687
>mid-range character
>When two of his three abilities are close-range oriented

S76 is your mid-range character.
>>
>>339679781
Assuming you see her before she sees you, what with her scope and possible infra-sight

>>339679737
And what exactly is the rest of said Bastion's team doing while he is busy denying a large sight-line?
>>
>>339679919
Use cover and shoot randomly until your cooldowns come back, peek from a corner, if there's a guy there use your flashbang+fan+roll+fan/m1 and with that you're pretty much set for life, boy.
>>
>>339673629
frames where he hops on arthas' mount? sounds kinda silly
>>
>>339679736
alt fire is primary fire as is now, it just takes a half second to zoom in or focus in
primary fire has a larger reticule
or something similar
>>
>defense on Hollywood
>teammate picks McCree
>Widowmaker: "McCree is offense, pick a defense hero"
>rest of team proceeds to mock him for being a tard for the rest of the game

sometimes things go alright in pubs
>>
>>339680014
its overwatch
they're busy being fucking retarded
>>
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>>339680063
>primary fire has a larger reticule
>Not defaulting the reticule to a small dot
>>
>>339680063
That'll work. alt-fire as a semi-marksman mode is fine. Maybe even lessen the damage falloff if fully zoomed in.
>>
>>339652423
remove roll reload, halve roll cooldown
>>
>>339673675

Mei is definitely more frustrating than anything, yeah. If you fall prey to her there's about 1-3 seconds where you know you're fucked and all you can do is wait for her to finish you off.
>>
>>339679848
You at least need to be able to aim to score headshots.

>>339679971
My friend, who was following the game more than me, hyped up the lack of falloff on his revolver and kept telling me he was a scopeless sniper.
In any case, I'd rather he be mid-range, with more fall-off if necessary, than keep that completely unfun cancerous stun grenade combo.
>>
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>nambani
>win on attack
>lose on defence
>>
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>>339680131
what so its laser accurate at all times? did you not get what i was trying to do with the alt fire
>>
>>339652423
FTH shot = 60 dmg instead of 70, single shot remains 70
FTH = 360 if all shots land instead of 420, 400 health tank survives
FTH x 2 = 720. Can only miss 2 out of 12 bullets to down a roadhog if within highest effective range and no buffs present
>>
>>339680268
>temple of anubis
>win on defense
>then win on attack

If attackers don't take the second point within like 30 seconds of the first one, then defense usually takes it
>>
whats the difference between roadhog's hook shotgun combo and mcree's flashbang fth combo
>>
>>339680459
literally nothing
>>
>>339680459
About 410 damage
>>
>>339680459
Roadhog has to aim, the hook can be dodged, and if the distance is long enough, the stun will wear off and you can react before he can fire. I've escaped the meatshot with Tracer's E, for example.
>>
>>339654936
Underrated post.
>>
It's pretty obvious who the bads are here. There's a VERY clearly distinction between those who have made attempts to learn the ins and outs of the game and those who haven't.

Giving a mccree a hitscan weapon with absolutely no damage falloff is absurd. Giving him the ability to push out nearly 1k damage in a couple of seconds is a crime against humanity.
>>
i would replace "flashbang" with "pistol whip". melee range, same effect.

McCree is completely fine. you stay away from him so you dont get fried, and currently nobody is that scary in melee range so we could use someone
>>
>>339680592
>Giving a mccree a hitscan weapon with absolutely no damage falloff is absurd.
he has falloff
>>
>>339680585
>the hook can be dodged

I've seen that nigga shit hook me through fucking walls.
>>
>>339680585
>stun duration doesn't start when the victim gets to roadhog
what
>>
>>339680459
Roadhog hook + 2 perfect non-crit blasts = 480 dmg

McRee flashbang + 2 perfect FTH = 890 dmg
>>
Nerf McCree, then castrate every mouthbreather who drops him to main whatever got buffed.
>>
>>339680459
this is actually a good point. Both are instant kills for most characters

Hog's hook is a straight line, he's gotta aim at you with some precision. Auto aim helps, but if he misses, he needs to wait only like 6 seconds to try again. Tanks can survive most of the time, as can some gimmicky escapes.

McCree's flash is an AoE. If you're in range, it will hit you unless the McCree is a level beyond retarded. It has a longer CD. If the McCree is not retarded, even tanks cannot survive the flash fan roll fan combo.
>>
>>339680459
If Roadhog hooks a full health tank, he's in for a fight

If McCree flashes a full health tank, he's already won the fight
>>
>>339680665
does he? ive headshot people from quite far away and have obliterated them
>>
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>>339680592
>There's a VERY clearly distinction between those who have made attempts to learn the ins and outs of the game and those who haven't.
>a hitscan weapon with absolutely no damage falloff
Yes and you haven't, dumb shitter
>>
>>339680665
Not on headshots, which is the issue.
You could fix that by not letting him get headshots anymore.
But I still think his headshots are better than his flashbang, because he needs to have some skill to pull them off.
>>
>>339680702
That's due to the 20 tick. You think you're behind the wall, the server thinks otherwise. Game takes priority of abilities during compensation.
>>
>>339680940
Fan the hammer does not headshot

His single shot has never been a problem

Fan the hammer and single shot both have range falloff of up to 50%

Stop posting.
>>
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>>339673215
>1 HP to 15 HP

Are you trying to make her OP?
>>
>>339681094
>His single shot has never been a problem
Not for me, but >>339679848 sure does think it's an issue, and McCree being good at all ranges, which he is, is absolutely a problem.
>>
>>339681094
Are you fucking retarded? One of the major problems is that he can still deal a lot of damage from a quite long range. You can easily 2 shot people as mccree with some headshots from a good distance away.

Thats the main problem, his hitscan weapon still does a silly amount of damage. I'm sorry you and your friends can't aim which leads you to believe your silly claim.
>>
>>339681095
>81% winrate and she isn't even fun to play
Nice, thanks Blizzard.
Why are supports not named Zenyatta so goddamn boring?
>>
So how about this.
Remove Roll reload, or make it 2-3 bullets.
If Roll reload is fully removed, make it an actual movements skill, 1-2 second cooldown and longer roll.
Make Fan the hammer lock Mcree in place. it fits better with the gunfighter motif.
Make fan the hammer have a 4 second cooldown
Make each bullet do 50 damage.

But, make fan the hammer as accurate as Mcrees regular shots.

This will make it so MCree will retain the advantage in a 1v1 fights in terms of dps, but you will have to time the use of fan the hammer and dodge around and land all of your shots to survive.
>>
>>339681240
unless you can hit headshots he isnt as good as soldier/bastion/torb turrets at medium range
>>
>>339681341
>unless you can hit headshots
Which is why I'd rather he keep the headshots than the flashbang, but there are players who can reliably land headshots and they're going to abuse his M1.
>>
>>339681341
it's a hitscan weapon, it isnt hard

which also brings up the point that its extremely easy to buildup his ult because of that
>>
>>339652423
Slower firing rate (left click) or lower it's damage (it's just as accurate as widowmaker's sniper and has a shitload of damage and firing speed)

Remove roll reload

Change stun mechanics (longer cooldown, slower effect, different effect)
>>
>>339681425
this game isnt CS lad
headshots arent reliable
>>
>>339681340
I like the locking him in place thing.
>>
>>339681340
>But, make fan the hammer as accurate as Mcrees regular shots.
So you want him to keep the cancerous stun but you also want to make FTH stronger.
>>
>>339681312
Uh no, that's how he should be used. If you do anything to his single shot you might as well just remove him and widowmaker from the game.

The only issue is his ability to stunlock and shit out 890 damage in 3 seconds
>>
just remove this dumb character
>>
>>339681340
>2 second roll
>accurate as fuck fth
nah nigga
people with godlike aim would just fucking destroy even more with him
>>
>>339652423
Do you think playing bot matches as Genji would be a good way to learn his playstyle or should I just jump into the thick of it against people?
>>
>>339672407
This

Also make his roll go farther but take longer. Made it actually look like his highlight intro.
>>
>>339681623
bots are either fucking dumb and easy kills or never make mistakes instant lock on

genji is best against players
>>
>>339681597
This post has to be a joke

You can't be this fucking retarded anon, can you? Can you post your overwatch stats just so I can be sure I'm not dreaming?

use masteroverwatch
>>
>>339681623
Unless you're in high elo (does that even exist yet?) you can just jump in and do your best. The game is genuinely not difficult. I tried Genji in the beta and was so bad I never touched him after that, but I gave him another shot a few days ago and I'm not worse with him than anyone else. I still need to improve my Genji play but as long as you remember to E against Bastion and torb turrets it's hard to fuck up.
>>
To all the people asking the flashbang to be removed or altered: Fuck off
To all the people asking the roll to stop reloading: Fuck off
To all the people wanting McCree to be weak as fuck: Fuck off

Give Fan the Hammer a cooldown. That's all you gotta do.
>>
>>339681710
Alright, thanks.
>>
McRee's entire design is based around Flash + FTH + roll + FTH

please stop trying to come up with ideas that change this basic design principle because that's never going to be different.
>>
>>339681779
t. mccree main

Nuke the flashbang and he's still strong as fuck, he just stops being untouchable in 1v1.
>>
>>339681779
He can still instakill anything non-tank that walks around a corner without infra-sight
>>
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>>339681615
>>339681596
oh I forgot to say, make his reload take a full 2 seconds. So if he fails in any way he is virtually fucked.
With his range falloff from 50 damage fth shots, at long range they would drop down to 25, so even if you landed 6 headshots it would only be 150 damage.
>>
>>339681908
he really isnt
most close range characters run circles around him or can stun him
his stun is his crutch counter for tracer mei and reaper
>>
>>339681873
He has a hitscan weapon with infinite(?) range and headshot potential. He could be retooled as a medium-range character.
He won't be, because Blizzard is clueless with competitive games, but he COULD be.
You could also remove the second FTH from that combo and he'd still be an amazing duelist.
>>
>>339682028
that still sounds garbage mate
>>
>>339682039
>his stun is his crutch counter for tracer mei and reaper
and the entire rest of the cast as well, which is why it's cancer

>>339682028
Headshots don't fall off and FTH can't headshot anyway.
>>
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>WAAAAAAAAAAAH I GOT KILLED BY x CHARACTER SO MAKE HIM/HER/A ROBOT UNPLAYABLE
>>
DELETE
>>
>>339681873
It will be different
dev team said they're gonna be looking at the flash
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