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souls
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You are currently reading a thread in /v/ - Video Games

Thread replies: 245
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Would you guys like a sci fi/ cyberpunk ""souls"" game?
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>>339626565
Sure, why not.
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No, I hope From stops making Souls game now, everybody is tired of them already, let them focus on other series, for example Armored Core needs a new entry.
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>>339626683
I thought this also, but I would give them a chance to make a different type of game, and if its more of the same than id think they should drop the series
>>
How about a WW1 Souls?

>Bolt-action rifles
>Revolvers
>Sabers
>Bayonets
>Unwieldy machine guns
>Explosives
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>>339626768
>>339626683

Nobody says that it has to be FROM doing it. Look at bandai namco and Nioh, which was surpringly pretty fucking decent in the demo.
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>>339626774
I'd be down
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>>339626878
Nioh is as much Souls as it is Ninja Gaiden.
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Yeah probably
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>>339626565
Yes. I want them to shit out a "souls" game every year and change the setting every 3ish game.
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>tfw no mecha souls game
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>>339626878
Good point, I just assumed From would make it since theyre ending the souls game and doing a different series
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>>339626565
yes but not if it looks like this

that's some MGR shit and that sucks
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>>339626683
miyazaki is working on a new IP, hopefully it will be revealed at e3

I wouldn't mind another japan studio game since I have to get a PS4 for BB anyways
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>>339626878
>onimusha gameplay
>2016
sure "decent"
>>
As long as it was more bloodborne and less dark souls, yeah
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>>339627087
I know, just the best picture i could find for the thread
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>>339627095
Going by that leaked video whataver new IP From is working with is going to be multiplatform. Maybe they make more games with Sony after that.
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>>339626926
Saying nioh does not have obvious similarities with souls games is kinda stupid though. I agree its different but its still souls like. Especially the whole level up and death system
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Maybe if the combat didn't suck shit. Closest a souls game got to not shit combat is Bloodborne.
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>>339627026
i rather have a good game every 3 years without sequels
than 1 shitty game and 2 games no worth playing in 3 years
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>>339627215
Here's the video if you haven't seen it, it lists PS4, Xbox One and PC as platforms, it also lists PS VR, which means it is that new franchise that From Software was making for PS VR.

https://www.youtube.com/watch?v=BIi-zuwP9ms
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>>339626565
Yes but not like your shitty pic
>>
I don't want to go make my own thread so I'll ask here. Should I play DS2? I beat DS1 once and I've heard a lot of bad things about DS2. Should I just move on to 3? I barely know what happened in DS1 since I messed up or just missed a lot of quests.
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>>339626565
As long as it isn't FROM doing it, sure.
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>>339627449
If you own the game then yeah. It's pretty good in some ways, pretty shit in others. Just don't have high expectations for level design.
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>>339626565
No because sci fi/ cyberpunk is the shittiest and most overdone setting ever.
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>>339627449
its not as good as ds1 but its not as bad as /v/ makes it out to be, if you go in with lesser expectations its still a fun game. Plus the crowns really help a lot
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>>339627608
Medieval fantasty is more overdone than futuristic scifi.
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>>339627406
should I read Blame?
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>>339627608
ya not really
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>>339627449
If you want to play 3 more than 2 then just play 3 first. 2 and 3 are barely connected, most of the references are to DS1 and some are to Demon's Souls. You should still play 2 at some point.
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>>339627697
Yes, story is weird but art is gold
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>>339626565
Miyazaki would have a stroke trying to think of something other than Castles and Cathedrals to shove down our throats.

Dear lord DaS3 had shitty environments.
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>>339627406
This. Tosomu Nihei designing them would be a wet dream
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>>339627697
Y E S
E
S
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I want a Souls game with lolis.
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>>339626565
Yes, but not the one being made by the Lords of the Fallen guys. It's bound to be terrible.

And again, make it like Battle Angel Alita and/or Blame.
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>>339627936
Tsutomu*

Not anymore, now his drawing abilities have regressed to the point where all of his drawings look like oekakis.
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>>339628139
>Yes, but not the one being made by the Lords of the Fallen guys. It's bound to be terrible.
Such a shame too.
Cool concept, but awful execution.
https://www.youtube.com/watch?v=vULGdh1ecU4
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>>339628101
What's stopping you?
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>>339628050
not him, but you have thoroughly convinced me.
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>>339628343
Christ. How can it look so utterly uninspired in almost every way? I swear those are environments you can get off the Unity store.
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BLAME! Souls needs to happen. This is fact and not up for debate.
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BLAME! is pretty much required reading at this point. Like even if you find it slow and dumb you gotta at least know what you're talking about.
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>>339628343
so batman shtity gameplay with incripted decapitations
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>>339626565
I'd kill for this
Someone sand this pic to Miyazaki
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>>339628343
Holy shit.

the graphics
the sounds
the animations
the voice work

everything's utter trash.

How do you as a game dev not realize that you're producing shit and just stop before it's too late?
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>>339628940
hell no, I don't want a wubwub Souls anytime soon, this isn't the pic you should use to pitch him the idea
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>>339628890
>3d
>shitty normal anime style
into the trash it goes
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>>339628709
Yes.
I want a surprise announcement after the movie air
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>>339629096
>wubwub
Ok
>>
I'd love it.
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>>339629125
>anime look like anime
No shit? Damn normalfag are specially retarded today.
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>>339627406
>>339627697
>>339628050
Looks sick, but will I like it if I dont like manga / anime / weebshit?
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>>339628890
Too bad this doesn't look nearly as good as the manga. Still, I can stomach any visuals to relive my favourite moments but I can see it clear as day, ost will be a colossal fuck up.
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>>339629352
yes.

It's one of the few true pieces of art that manga produced.
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>>339629336
you are mentally challenged or something?
>all anime looks exactly the same
ok so you think Blame (mind you . the manga) have the same style than lucky star
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>>339629352
It's kinda weird and the pacing is strange. The author is an architect or something so the world looks good and the characters are pretty unique.
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>Would you guys like Phantasy Star Online 3

Souls is just PSO without the dungeon crawling, sidequests and functional co-op.
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>>339629352
ESPECIALLY if you don't like weebshit
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>>339629352
No, it's full of weebshit, go play some deus ex or something.
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>>339629576
bait
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>>339626565
If it took a few pages from Alien's book then yeah.
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>>339629503
>few
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>>339629665
oh yeah man look at those schoolgirls and perverted comedic sidekicks
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>>339629576
PSO is also A LOT slower than From's Souls games. I don't know about PSU, PS:Zero, or PSO2, but it's hardly fair to compare PSO1 to Souls. I feel like PSO did dungeon crawling better than Bloodborne's Chalice Dungeons but that might just be the nostalgia talking.
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>>339629503
Dude go fuck yourself and stop going to shitty stream sites and thinking that's all there is to manga.
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>>339629742
more like all of the pages
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>>339629352
It's as far from weebshit as it gets.
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No, sci-fi doesnt work in this kind of games
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>>339626565
The only reason I play souls games is to see the bosses, so it might be an interesting premise.

But considering everything else about souls gets worse with every iteration, I'll pass.
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>>339630025
weebshit doesn't exist, stop saying retarded you shit fucking normalfags
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>>339626565
Yes i Would.

>exploring ruined Cyber Metropolises with Tech
>Cyber-Fashion Souls
>potential new Weapon Types
>two Hivemind AI's plotting against eachother and the Chosen Uplinked

Would be a dream.
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>>339628343
It doesn't look terrible. just bland.
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>tfw no Bloodborne 2 set in an ancient Aztec inspired setting
>blood sacrifices
>think jungles full of beasts
>tfw no Bloodborne 3 set in a horror western setting
>prairies with great one worshiping indian tribes
>vampire gunslingers
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>>339629792
>>339629959
There is like only one good manga for every 100 crappy ones.

And of those good ones very few are true patrician art.
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>>339626774
All those things are pretty much in Bloodborne
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>>339630123
normalfags don't exist anymore, they got wiped out by the surge of hipsterdom in the late 2000s
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>>339629967
The Engineer ship would be a fucking brilliant place for a Souls area
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>>339630187
seems too limited and not inherently spooky enough

like, you can play up the weird aspects of aztec mythology, but it all revolved around "muh corn" and that's boring
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>>339630123
Pretty sure 80% of /a/'s catalog is the definition of weebshit.
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>>339630213
thats just like everything
>patrician art
not sure of trolling
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>>339630213
That's true of literally everything
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>>339630363
Pretty sure you are a waste of human life.
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>>339626565
I miss something here?!
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>>339630363
Not only that, but non-weeb-shit threads (like Berserk, FotNS or Blame) get sage'd and shit posted to hell.

/a/ is a terrible place.
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>>339626565
I could see this working fairly well. Another setting I would absolutely love is a modern times fourth-world country type of setting. Like, you've been captured by an African tribe to be eaten or sacrificed and you have to escape. Over the course of the game, you find the land is controlled by some fucked up African demons or some shit. Something along the lines of Resident Evil 5, but a lot less evil corporations. And maybe at the beginning of the game, you make a deal with the devil to help justify the respawn and teleportation mechanics. I feel like there could be something neat here.

I'm also kind of surprised at how well Nioh did with the whole Japanese demons aesthetic. The Cyclops demons actually look kind of cute but still came off menacing as fuck. Very well done.
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>>339630529
You don't have to be so upset. No one is a waste, not even you.
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>>339630684
What? Those are the most civil threads, especially Blame and most Nihei related things.
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>>339626565
hey is that an actual game? if it's a render the artist did an amazing job...
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>>339626565
Remember the "would you like a 2D ""souls"" game?

We got one,turned out to be complete and absolute shit

Souls games only work as standard souls games
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>>339630842
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>>339626565
Ancient Egypt Souls, please.
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>>339630684
i only go to /a/ to discuss new chapter when its release for one piece too , and if i dont find anything fun to read/speculate , i dont even go
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>>339630684
>Not only that, but non-weeb-shit threads (like Berserk, FotNS or Blame) get sage'd and shit posted to hell
No, they get extensive discussion. The threads that start 'why do you fags only talk about moeshit, what about <x seinen manga> or Cowboy Bebop' get saged to hell for very good reason.
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>>339630936
Are you blind, my man?
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>>339630684
I've seen some good Nihei threads on /a/. You can get a good thread going, just need to avoid juxtaposing it too much to the >what does her feet smell like stuff.
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>>339626565
Yes, yes we would. We want it quite badly in fact.
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The only way to go now is either South American or Mesopotamian Souls. Actually, an eastern setting would be nice; Korea/Japan/China/Cambodia
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>>339631062
i don't know... maybe? is it that obvious, i can't tell...
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>>339631049
>>339631054
>>339631093
Seems I just get unlucky on my rare visits to /a/.
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>>339631226
Can't you see the huge-ass brush strokes?
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>not wanting aztec mythology souls when most of their gods and religions already fit right in
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Western Souls
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>>339629871
I think it's fair, and I'm in favor of PSO.

The biggest issue I have with Souls is it's style over substance. Even if Grass was far to easy to obtain after a certain point, Demon's Souls did it right by not just handing you a golden flask/retry button. It made you have to re-run the trash mobs for at the very least the ability to heal yourself.

PSO never felt like a chore for rerunning levels because there were so many damn hunts/sidequests in each area, and the trash mobs dropped everything from mates, grinders, money all the way to the heavily coveted red crate.

The dungeon crawling is poor in both PSO and Souls, but at least PSO has shit to do in it's dungeons other than die or win. It doesn't even feel like a victory if I can just die and pickup right at my 2-3 checkpoints scattered throughout the linear, gothic causeway.

Demon's Souls and Bloodborne are the least offensive, and I had a shit ton of fun with them. Dark Souls is a slap in the face and a kick in the nuts with how shamelessly samey they all are.

tl;dr Dark Souls was a mistake.
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>>339631349
They would make the lore so subtle you wouldn't be able to tell it from the previous souls games.
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>>339630946
Maybe that was just bad because it was bad.
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>>339631349
>>339631186
It can't work fully, and there's a very simple but very dumb reason for that: music.

Only orchestral scores can convey seriousness and majesty. As soon as you try putting folk music into something, it automatically sounds 75% less serious and less grandiose. It can be cool, or pretty spooky, but not as impressive or as serious.
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>>339631340
so it's not a real game... dang i wanted to play it... you bummed me up senpai... :(
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>>339628158
It's just not edgy and grimdark anymore.
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>>339631748
Nah, heavy drums and chanting for example would sound serious enough.
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>>339629862
>schoolgirls and perverted comedic sidekicks
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>>339632057
This looks good to me.

What's his current project? Is Sidonia still going"? How do you people like it?
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>>339626878
>Ni-oh
>Good

Watch everyone, we've got an internet hipster coming through.
>>
>>339632209
Yeah, this had to be posted.
>>
>>339632057
it's just nothing anymore

it reeks of laziness

and it's gotten worse since he stopped Sidonia

now he's done a few bonus chapters for BLAME and he applied that oekaki non-style to it. It's painfully obvious that he's doing that shit because he doesn't want to have to render textures, shadows and everything that makes a scenery atmospheric, believable and impressive.
>>
I'd rather have a pirate souls game
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>>339631503
>Dark Souls was a mistake

What's it like to have shit taste, anon? I've always wondered, but I've never been able to bring myself to explore it first hand.
>>
I'd be happy with them taking a crack at most things as long as it's original. All of their sequels have been mediocre for the past 5 years or so. DeS DS and BB are all fantastic, DS2 and 3 feel really phoned in. Miyzaki himself said he hates sequels, I know I find it harder to give 100% when I hate what I'm doing.
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>>339626565
I'm a cock-souls gobbling pleb, my first thought was >>339626629

Seems like it could be a fun change from the fantasy/medieval style
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>>339632229
Sidonia stopped in the most forced asspull unsatisfying way possible; SMOOGY IS HUMAN NOW, AND SHE MARRIES TANIKAZE
GREEN HAIR SLUT MARRIES THIRD GENDER CHICK, WHO'S NOW A DUDE
AND THAT'S IT

he just doesn't give a shit anymore
>>
>>339632259
Please don't shitpost with best Touhou.
>>
>>339632259
If you don't like Nioh you don't like action games, which is fine, but that doesn't make it a bad game.
>>
desu i d love a lovecraft-esque souls game.

final boss should be an old god or someshit and you lose by going insane no matter what you do.
>>
>>339626565
Hell yeah. And get a mech suit like the ninja in mgs 1
>>
>>339632659
subtle bait, but I won't fall for it

have a (You), though

I respect your effort as a shitposter
>>
>>339632229
Sidonia manga ended a few months ago iirc, I recall people were pretty buttblasted by the ending. Anime had 2 seasons but hasn't covered the entire manga, s3 probably never. We had some good threads while they were going.

I thought it was ok, usual cryptic Nihei ending with a lot of loose ends you have to infer yourself.
>>
I don't want Souls Clones outside general mechanics like Ni-Oh because Souls' combat, balance, pvp, and skill ceiling is shit.
>>
>>339632748
You mean like every character in Overwatch?
>>
>tfw no souls game where I can make a biomagic paladin
>tfw no seu husbando
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>>339632607
I wonder what you mean by action games? I can think of plenty of games that I enjoyed that I consider action oriented. Ni-oh, on the other hand, fails to deliver in so many areas.

It's Lord of the Fallen v2.0. Some hack designers want to capitalize on the success From has had with Souls by trying to hop the bandwagon and inevitably fail to capture literally any of what makes the Souls series engaging.
>>
>>339632209
How did he take such a good premise and bring it back around to generic shitty tropes. Japanese writers are like the kings of fucking up great premises. I blame otakus personally.
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>>339632760
whats subtle and bait about it? i d really love such a game. but enemies should be really low in number. maybe people who ve gone mad can be high etc.

a start in asylum can be cool. when your whatever stat (madness lets say) is high you start to go mad and see strange stuff and the world starts to twist as well and when your madness is low you are more in the normal world. so its not a binary transition but it has its phases.
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>>339630360
t. conquistadore
>>
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>>339632882
I liked his sword.
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>>339626774
Nice one
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>>339632509
sry mang, DaSIII was a pile of shit apart from a few of the music tracks. It's not even good for Fashion Souls.

But hey, at least they finally got the boring and needlessly restrictive co-op to kind of work day 1.
>>
>>339632940
Nioh doesn't really fail to deliver in any ways that the typical action fan cares about. It's not trying to be a souls game despite stealing a few ideas from them. At a mechanical level it's much deeper than souls games.

Nioh is going to have fantastic combat, cool armour designs and a tacked on leveling system and maybe story. And that's fine because combat is the most important part of a game.
>>
>>339633046
you're only getting less subtle here

it's starting to sound like you're really mad about Bloodborne being like it is, and not just trying to have a laugh through shitposting.
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>>339633183
And these guys were cool.
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>>339633195
How do you explain the quality level design, boss fights, and lore then?

Don't those sort of invalidate your point?
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>>339628343
I hope this truly is just alpha quality.
They need to speed things up and add more weight to the hits. I like the atmosphere, but the actually gameplay needs polish.
>>
>>339633239
bloodborne isnt like this actually. what is lovecraft-esque in bloodborne?
>>
>>339626565
I would play the fuck out of Cyber Souls.

What would the covenants be called?
>>
>It's an 'autist insists that Bloodborne isn't cosmic horror or Lovecraftian' thread.
>>
>>339633483
>putting tentacle monsters and giant horrors in your game makes it lovecraftian

Suicide now.
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>>339633469
No covenant bullshit. You just invade people to steal their batteries because you need them.
>>
>>339633183
I loved the duel.
>>
>>339633351
yeah you're just trying to get someone to argue that bloodborne isn't lovecraftian by presenting a voluntarily caricatural version of lovecraftian fiction, and baiting me into implying that bloodborne is only lovecraftian on a surface level if I press on to say that the caricatural criteria you described apply to it, so that you can later samefag as someone who has a "deeper knowledge" of lovecraftian fiction and bring it up in a fallacious way to "prove" that BB isn't lovecraftian.

It's a little convoluted but very transparent.
>>
>>339626683

>Everyone is tired of them

Except they're not. Everyone is tired of DARK SOULS, but people keep clamoring for a Bloodborne sequel.

That being said, yes, I'd like to see a new game using the Souls mechanics.
>>
>>339633573
Yes, it does. It's superficial, but that doesn't change the fact.
>>
>>339633573
It kind of does. Eat shit.
>>
>>339633573
>>339633483
I KNEW IT

i'm
>>339633695

seems like I responded too late and the samefagging has already begun
>>
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>>339626565
>playing as the tiny humans
Gay.
>>
>>339633314
>level design
What level design? The area with even a hint of exploration is an optional area. The rest are just stylistic paved roads no wider than FFXIII, and at least FFXIII had a second half with at least some open areas.

>boss fights
I enjoyed Lothric and Lorian...because of the music. What boss fights are we talking about? You kill them the same way you kill any other trash mob. Not much of a fight.

>lore
Never got into Dark Souls lore. What do you like about it?
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>>339633351
0/10
>>
>>339633573
>>339633483
>>339633749
SAMEFAG

Bloodborne is truly lovecraftian and your samefagging got called out
>>
>>339633804
>>339633749
You degenerate husks of humanity are shitting on Lovecraft with your stupidity.

Please fuck off.
>>
>>339633469
>>339633593
There were scavanger assholes in BAA that would steal fucker's spines, since they were the hardest part of the body to cybernetically replicate.
Now that would be a convenent worth joining.
>>
>>339633704
Bloodborne is one of my favourite games ever but I wouldn't trust them to do a sequel.
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>>339626683
armored souls
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>>339633909
>I've only ever read the wikipedia article about HPL and two of his stories
>>
>>339626683
Walking turret games are not fun. There's a reason they stopped making Mechwarrior titles.
>>
>>339633351
What we know about the backstory of the Great Ones and what happens to people as they discover things about them is Lovecraftian as fuck. Dream worlds being reality. etc.

https://www.youtube.com/watch?v=voMAx-lKfIw
>>
>>339634045
You've never played AC if you think they're walking turret games. The slowest AC is likely faster than the fastest Mech and they go stupidly fast in some games.
>>
I would like:

1. a single-player Destiny
2. a non-gay Mass Effect
3. a non-meme Borderlands / Diablo lootfest FPS (maybe this is the same as 1)
4. some sort of blend of Vanquish and Dark Souls Sci-Fi ... gun-centric, not "laser sword" cop-outs.
>>
>>339634231
I beat Another Age and went on to 100% it

It's a walking turret simulator

Having boosters doesn't change that.
>>
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>>339633832
that horse be like fuuuu haha
>>
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>>339634364
You've got a good head on your shoulders, anon
>>
>>339634368
It quite literally does change that. For Answer has you going speed in excess of 600 KMH. Are you still a walking turret at that point? That's a pretty zippy turret.
>>
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>Demon's Souls is great
>Dark Souls is great
>Hey lets make a sequel to Dark Souls
>It's shit
>Well fuck that, lets make something new
>Bloodborne is great
>Hey lets make a sequel to Dark Souls again
>It's shit
>Dragon's Dogma 2 never ever

Fuck.
>>
>>339634095
is this explained in the game? i dont have a console so i didnt play the game. but souls games' and BB lore are generally fan-fic tier. its like there is too little information and everything is just theory crafting.

i ve seen general visuals of the game and nothing really looked like strangelove-esque.
>>
>>339634613
To be fair DD wasn't so great, at least not in the postgame department

The same 4-5 rooms over and over until the final boss. Seriously?
>>
>>339634364
>some sort of blend of vanquish and dark souls sci-fi... gun centric

bloodborne with the priority of design swapped between melee and guns. offhand melee for guns instead of the other way around, dashing around for high octane gun fights

shit would be amazing
>>
>>339634364
I disagree with 4. Ranged combat will never ever be as interesting as melee combat.
>>
>>339626565
How do you do it without guns?

Because adding over the shoulder shooting and assault rifles would be a completely different king of game. The best you could do is have them for stuns like Bloodborne.
>>
>>339635120
Use an excuse like Dune about energy fields or some shit to write guns out.
>>
>>339634716
Watch the video. It makes a lot of good points towards the Lovecraft influence.

And as for the story, it's actually a lot more straightforward than the Souls games. After they added the DLC, the story became a little more clear, but some major questions are left ambiguous. You figure out what happened, but you still don't get the satisfaction of knowing the origin or workings of everything. If that makes any sense.

And calling the lorefagging of souls games "fan-fic tier" is kind of missing the point. You're supposed to look for evidence and create your own story in your head to explain things.
>>
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>>339634725
Are we talking about Bitterblack Isle? I'd agree 100%. It was incredibly weak IMO.

But I'd also on the flipside call Artorias of the Abyss and Old Hunters weak. Never played Scholar, but I guess as the saying goes, fool me twice...

I'll never forget entering Manus' gate, looking at him and his moveset and becoming so bored I just turn the shit off and never return to it.

Of course the biggest crime is that both series are essentially dead for the time being.
>>
>>339626565
No, that picture looks like faggoty weeaboo shit. Give me Inferno Souls based on Dante's Inferno.
>>
>>339634935
because nobody ever does anything creative with it

imagine for instance instead of parrying weapons, you parry projectiles instead. suddenly, slower, heavier arms like rockets are easier to parry, quick arms arent, the travel time for the bullet is taken into account so closer range parries are riskier but more rewarding, and can be given a bigger window because they arent automatic free damage like in souls, but more of a tool to alleviate or change pressure in a given situation. suddenly, a tweak to an existing mechanic in the base series alters ranged combat immensely, with the player given an option to either duck and weave or deflect bullets or both, meaning enemies and pvp can be more intense, leading to better gunfights, etc

the way to make things interesting for ranged combat is to make things more aggressive and reactionary while also giving the player more tools imo. simplicity and sluggishness is killing shooters. its why all the most popular are oldschool fast paced arena ones or ones that emphasize multiplayer and unlockables (because even though theyre all the same they give the illusion of diversity in gameplay)
>>
>>339626683
This.

If Miyazaki is as smart as he's made out to be he'll quit while he's ahead with Souls.

It was a good run, but it has gotten 5 games in less than a decade. Let Souls be remembered for the same reasons it got popular in the first place, for being something unique and different.
>>
>>339635709
I get what you're saying, but they will never make a game with ranged combat as engaging as say Ninja Gaiden or DMC3-4 or Bayonetta. I just don't think it's possible.
>>
>>339635930
It'd be dumb to stop now. They're at the height of their popularity.

Milk it until it bleeds.
>>
>>339635930
That's kinda From's MO.

Make one well received game, then rehash it until something better appears.

Granted most of their games still hold up fairly well despite that, sort of like Nintendo.
>>
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>>339635221
>>339635120
In BAA, guns are illegal in the Scrapyard on pain of death.
You could use something like that.
>>
>>339626683
>everybody is tired of them already
Everybody except /v/, maybe?
>>
>>339633227
>combat is the most important part of a game
NO
>>
>>339636694
Oh well, I had an opinion but then you capslocked a single word at me and now I find myself well and truly defeated.
>>
>>339635709
This sounds great. I'd love to play this. I think we'd almost want to do away with stamina and give the player the ability to always be moving fast and jump high/far. Really open up the space of level but keep the Souls inter-connectivity intact. Mite b cool
>>
>>339626565
BB brings nothing but shit posters, so no.
>>
>>339636043
i think they had some of the right ideas with bloodborne, but obviously they had their focus on aggressive melee play and gun was only there to supplement it

i think its important to note from it though that with very minor tweaks that we saw in a game like that, a lot stayed the same but an equal amount changed

now we just need to wait an indefinite amount of time until someone realizes this, and makes a game based on the formula with just the right tweaks we want, which is safe to say will never happen
>>
>>339636694
Leave
>>
>>339635709
That's DMC3/4
>>
>>339636694
I think a game needs lore, equipment customisation, exploration to bring it up to the same level as dark souls... combat is probably the first basic step. Hell, stuff like already exists with deadly gun combat

Max Payne has the dangerous combat, estus is painkillers, etc... but the game is noir pastiche
>>
>>339636994
If you want the non two-letters version of my argument, it's goes as such;

The most important thing about a game is immersion.
When a game keeps reminding you to press button (x) to do (y), or go to the this or that menu, or has too intrusive a HUD, it can break from the experience.
A game can have the shittiest combat on the game, but when you're fully immersed into a game, when you think about it day and night, when you have to take a cold shower after playing it, that's how you know it's a good game.
>>
>>339637612
Counterpoint, Skyrim is fucking awful because the combat is bad. Bad combat bad game. Immersion is so far down the list of stuff that matters in a game I can't see it from Combat Mountain.
>>
>>339637079
basically, just limit stamina consumption to parrying, sprinting, and dodging. if the player already has ammo they need to reload for their guns (which could come from an infinite pool but require lengthy downtime to reload) then the resource management of that could mesh well with the resource management of stamina

>>339637354
DMC 3/4 isnt really based around ranged combat and resource management (stamina etc) though
>>
>>339633227
Well pretending for a second that you didn't just suggest that you represent all "typical action fans", what aspects of Ni-oh are you talking about?

The combat is poorly executed, the level layouts are bad, the way weapons and equipment are handled is laughable. I'm earnestly wondering how you can excuse it's numerous flaws.

Sorry if you don't usually think so critically about the aspects of games you play. "I just enjoy it" is a perfectly reasonable response for your average consumer. I mean, people paid money for Lords of the Fallen after all.
>>
>>339626565
>Would you guys like a sci fi/ cyberpunk ""souls"" game?
As long as there is no PC version
I swear, PCucks ruins everything
>>
>>339637760
>Skyrim
>Immersive
Sure, if you load a lot of mods in it.
Also, I just watched that Nioh trailer you guys talked about.
It looks shitty and doesn't have combat weight the same way DaS have. Also it looks like it'll have a bunch of forced QTE "Press x to finish enemy off after reducing a certain amount of life"
>>
>>339637792
The combat is executed pretty fantastically actually. It was engaging and enjoyable and rewarded mastery of the system.

The level layout was good as well, you were given multiple ways to get past the mansion in the first level as well as multiple ways through the burning village. Furthermore shortcuts were offered frequently enough to avoid frustration but not so frequently that any difficulty was killed.

Saying something is laughable is not an argument, there was nothing wrong with them.

For someone talking about critical thinking you don't have a single actual argument in your fucking post.

If I was marking this it would look something like this:

"poorly executed how, elaborate" "bad how, elaborate" "laughable how, elaborate"
>>
>>339626774
please be bait
>>
>>339637612
this is ridiculous. not once have i played a game a deeply love and thought to myself "wow, i completely forgot this was even a game"

in fact, my favorite games like deus ex, dark souls, and dustforce i all love because the gameplay is exactly what it wants to be, the level design and aesthetic compliment each other and the gameplay, and throughout the game i can just think "man, the devs really knew what they were doing"

i dont want to forget im playing a game. in fact, i want to know im playing a game, and a really fucking good game, one that makes me marvel and appreciate it as a GAME
>>
>>339638124
Weighty is not an objective positive to combat. DMC4 has little weight on most hits but a great deal of action game fans still consider it the best combat system of all time.
>>
>>339638310
>Weighty is not an objective positive to combat
It is when you try to do a Dark Souls clone
>>
>>339638421
Ok, let me know when Team Ninja attempts one then.
>>
>>339638124
>Also, I just watched that Nioh trailer you guys talked about.
>It looks shitty and doesn't have combat weight the same way DaS have. Also it looks like it'll have a bunch of forced QTE "Press x to finish enemy off after reducing a certain amount of life"

>watched the trailer
>not even gameplay
>didnt play the demo
>thinks people who HAVE played the demo are talking out of their asses

first, Nioh isn't going for weight, its going for something completely different and id say succeeds at it. second, there are no QTEs from the time i played the game, and it is just as punishing to learn as dark souls if not more so because of the more complex control scheme. third, fuck you.

>>339638421
additionally, its not a clone. an action game that has a targeting system, health, stamina, and levelups is not a clone of dark souls. at most, it has heavy influence, but the differences are drastic enough to make it unique
>>
>>339631453
>gun-slinging swordsmen fighting native spirits
who are actually aliens aliens
>>
>>339627229
>souls invented leveling up
>>
i wonder how many settings they can milk for souls-type games?
>>
>>339639614
I'd probably keep buying them, but I'll be hesitant about direct sequels. I was disappointed by DS2 and DS3 now.
>>
>>339638167
Engaging and enjoyable are interesting terms to use to describe Ni-oh's combat.

How do you reconcile this with features such as:
>Attacks having enough force to push enemies out of range mid-combo
>Attacks being extremely short range compared to movement speed and world size (we call this a spatial balance. Imagine if you were running straight into a wall, how long would that wall be in your "attack range" before you hit it? In Ni-Oh, this time is inexplicably brief).
>The inherent contradiction between enemy threat scaling (which is an exponential, rather than linear, function in Ni-Oh) and the action restriction placed on the player?

I could go on. There isn't usually a way to bring up the fact that I design and develop digital games professionally without /v/ kids getting defensive, but from a professional standpoint Ni-Oh has a lot of clumsiness to it (a sentiment generally agreed upon by all the people I know that work in this industry).

You never answered the question about which action games you -do- like, so as to draw parallels. As I said, taste is, in the end, subjective. There are people that legitimately like the Family Circus comic strip... or ya know... Undertale.

So as far as games you consider "action", which ones do you consider good representatives of the genre? DMC? Bayonetta? God of War? Even stuff like Kingdom Hearts are fundamentally action games, but all of these hit on very different interests. My over all point was that given ones interests, there is very little that Ni-Oh does to separate itself from its betters. Dark Souls / Demon's Souls and the like -do- make standout contributions to their genre, not all of which revolve around just the combat (as if you can take any aspect of a game in a vacuum). That's all.
>>
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>>339626774
>le trickay meme katana weapons
>>
>>339635930
>If Miyazaki is as smart as he's made out to be he'll quit while he's ahead with Souls.
Yeah most successful businessmen quit at the height of their success.
>>
>>339633351
Shit that literally looks like chtulu
>>
>>339639614
All of them.
>>
MESOAMERICAN SOULS WHEN

http://www.youtube.com/watch?v=I9QuO09z-SI
>>
I don't think people even know what ___ Souls means anymore.

"How about a Souls game set on the independent racing circuit where you control a racecar?"

It doesn't even make any sense what you think you're asking for.
>>
>>339627697
>read

It's like 99% just pictures
>>
>>339639842
DMC Bayo Ninja Gaiden God hand etc are all the paragons of the genre in my opinion.

I don't see any issue with your first bullet point, given how easy it is to stance switch and dash forward mid combo anything like that is pretty minor. In fact I would say a lot of games in the genre involve adjusting your location mid combo to continue it.

I don't think the spatial balance if that's what it's called is significantly different from something like ninja gaiden or even say something like onimusha if we're talking run speed.

And I'm honestly not too sure what you're going with on your third point. I think you're saying that the level scaling is too harsh. For instance souls games are able to be finished at base level but this would likely be difficult in Nioh. I can concede this point if that's what you're trying to say, but I don't think it's a giant issue, I always felt able to match the things I was up against and never felt the need to grind.

I'll take you at your word that you work in the industry because it'd be pretty fucking sad to lie about something like that.

I think that Nioh's contribution would be the interesting mechanics tucked away in the Ki pulses.

https://www.youtube.com/watch?v=HPmUPfN33a8

This dude is one of the better action game players by my estimation on youtube and when he plays Nioh it looks almost like a different game than when someone tries to play it like a souls clone.
>>
>>339626565
Dark Souls is 3d castlevania

So no, the slow clunky movement and the oversized fantasy enemies with almost no projectile attacks kills the future aesthetic

Souls games only really work with a horror subgenre attachment and scifi is a bad match for that

but real souls is dead
>>
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>>339641876
>but real souls is dead

Ment to put real talk, souls games are dead
>>
>>339626565

>06/15 cubes

who the fuck thought of this?
>>
>>339641485
>"How about a Souls game set on the independent racing circuit where you control a racecar?"
Be careful what you wish for.

https://www.youtube.com/watch?v=CFwQBGL6pIc
>>
>>339641808
That boss seems way to easy because he freaks the hell is out every time he's hit, I hate games that do this.
>>
>>339626683
>Armored Core
Fuck that, we need a proper hack'n'slash-story driven Berserk game
>>
I think it would be really hard to make guns fun and effective in the Souls system. Other than that it seems like a great next game.
>>
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>>339633832
plz tell me that is an album I can listen to and it rocks

SLEEPsouls when
>>
>>339633845
t. a causl fairweather player of video games
>>
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>>339643695
Nah, but this one is and does.
>>
>>339642690
There's a specific thing you have to do to make that happen. Many people died 20+ times. Great players make every game look easy.
>>
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>>339641485
i'd play kart souls
>>
>>339626565
No.
>>
I want to see a Souls game in a thriving world.
>>
>>339643012
What if... armored core hack and slash
Why not, right?
>>
I wonder if they will ever implement a mechanic where the last place you leave your character and quit out could become a hollow in someone else's game, obviously there would have to be restrictions on it but it's just an idea, the hollow would have your armor, once you kill it it could drop some kind of item with your personal lore in it or something.
>>
>>339641808
The extra movement mid-combo in different in Ni-Oh than in other "action games" that you list. Take a look at that video you posted between 30 and 50 seconds.

He does two things we generally consider undesirable.

First: from 40-44 he backs off and basically stands still just waiting. These pauses break up the flow. You can, and actually want to, encourage players to disengage when an enemy because dangerous (asking them to swap between being aggressive and defensive is good) but having the ideal behavior be "just stand there" is bad.

Secondly, look at a lot of his dodges. He is constantly dodging in -> attacking once -> dodging out -> repeat.

All these extra steps work against creating a flow in the game.

To look at some of the games you mentioned, check this out (from a ninja gaiden no damage run)

https://youtu.be/1A6DGxsB3k8?t=2359

Notice how he's going in, committing to a combo and it's the execution (what we call a physical challenge. The player has to have the manual dexterity and timing to execute it. I don't play a ton of NG so I'm not sure how hard those are to do, but a no damage run suggests some level of mastery) that provides the player with engagement. This is a specific type of appeal in the action genre.

Lets take another look at something like Bayonetta

https://youtu.be/hFbVR_2lcws?t=322

You see the same thing. At first, she's dodging attacks (a defensive mindset) and then switches to offense to commit to a combo.

Ni-Oh has a much different pacing than these games. It's much less about consecutive button presses (to make a string of attacks that combo together) and much more about twitch gameplay (because there is very little break between offense and defense, you are often doing both at the same time. Hence the attack -> dodge -> dodge -> repeat behavior).

Couple this with the numbers of the game (damage/health values) and you have something that's rather undesirable to the public at large.
>>
>>339628101
>dragon's dogma
>>
>>339626565
it's okay. Anything but another fucking dark souls sequel. From is not good at direct sequels.
>>339626683
armored core is boring repetitive trash and that's coming from someone who loves mecha and wishes there were more mecha games
>>
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>>339632551
jesus christ
I'm glad I stopped reading it
>>
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>>339641808
>>339646828
cont.

I admit that I've been trained to think of "lacking a broad appeal" as "bad". You're always going to have outliers that like whatever game you make, and "difficulty" is a good hook. There are some people that will do anything if you tell them it's hard and that's the irksome takeaway that a lot of hack devs walk away from looking at a "Souls game" with.

Hard != Challenge. It's easy as fuck to make a hard game (player has 1 health and enemy attack hit boxes are the size of halve the level. Boom almost impossible game), but Ni-Oh confuses this. The very start of the first level has axe soldiers that will kill a starting character in one hit that are hidden around blind corners, only becoming visible when they're half way through their attack animations.

This is lazy design. It's the "artificial difficulty" (a fake and gay term that no one actually uses) that /v/ complains about and it's why a lot of people don't like the game.

Basically, from a design perspective, myself and my peers see problems with the way the game teaches, rewards, and engages its players because it relies on this notion of "difficult means rewarding" while implementing a clumsy combat system to bring that idea to life.

Again, no beef against you if you like it. As I said earlier, tons of people like Undertale and that's trash (trash that appeals to edgy 14 year olds that cut themselves because their dad didn't buy them a ps2, but trash none the less).

There are certainly worse games than Ni-Oh.

Saying it's "Good" though, is going a bit far.
>>
>>339646828
Ugh, those videos didn't embed to the desired times. 39:19 on the Ninja Gaiden one and 5:22 for Bayo.
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