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Vive, Rift and other VR/HMD crap
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I'm thinking about it, should I pull the trigger? Does the Rift offer a compelling alternative? Will the PSVR be worth it for potentially better AAA support?
Discuss.
>>
PS4 VR will be lower resolution and 20fps, it'll feel like absolute dogshit

Vive is much better than the Rift, though at this point I would wait. There will be better and cheaper models a year from now with better support. There's no reason to be an early adopter.
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>>339575248
Sony might be known for dumb decisions but I doubt they'd bother with their VR effort if it was just going to be head-mounted motion sickness. You make a good point on resolution though, while I missed my chance to try a Morpheus myself due to reasons I'm still butthurt about, I recall having some pretty bad screen door effect problems with the Rift DK1.
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definitely don't get the rift, it's worse in every way and made by greedy facebook sellouts
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>>339576706
So what's the story with the Rift at the moment? I've heard that some facebook-y compromises are apparent but nothing more than that.
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>>339575602
Low psvr frame rate is a meme. Most psvr games will probably run at 90 fps, some at 120 and a few at 60 timewarped to 120.
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>>339576993
They're trying to make it so that Oculus Store games can only be played on a Rift. Disappointing development, but all the hatred is a bit much. Oculus started the whole modern VR movement, they deserve a little respect.
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>>339576993
The main thing people are upset about right now is that they've arbitrarily added drm to their store, specifically to prevent their games from being hacked to work on the vive. Not that people didn't immediately get around it, but it's still a baffling dick move.
Also, I think the shipping situation is still an absolute clusterfuck.
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>>339575057
I own a Oculus DK2 - I'm not sure how much of an improvement the retail version is, but if it's only a little, which seems to be the case, I'd probably wait until the next generation.

The screen door effect is pretty annoying - feels like there's a huge amount of potential that isn't yet able to be realised due to low resolution displays and video cards not being powerful enough yet. Also the absence of AAA developer support is another big problem.

It'll be amazing in a year or two, not yet though. Any actual Oculus retail version owner feel free to contradict me though.
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>>339578239
>some at 120
None will. The available framerates are: 45fps @ 90hz, 60fps @ 120hz, or 90fps @ 90hz.
Any larger AAA game will most likely be 60fps, smaller games like the launch titles will be 90fps, and much more cinematic stuff will be 45fps.
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>>339576706
Oculus has less screendoor effect and is much more ergonomic.
Only real drawback from the Vive is controller and roomscaling.
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>>339576993
DRM to the store. API/libraries not as open as people thought. Required drivers send data to Facebook.
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>>339579413
>Required drivers send data to Facebook.
This is bullshit, if you look at the packet analysis, it's checking for updates mostly, no personally identifying information is sent. There's an entire long thread debunking this on reddit where someone disassembled all the traffic in Wireshark, and still this meme refuses to die.
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>>339579329
Do you have a single fact to back that up?
Googling "psvr 45 fps" will give you precisely nothing.
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>>339579384
The optics seem to be a tradeoff kind of thing. Rift is crisper and has a bigger sweet spot, Vive is brighter and has a bigger FOV.
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>>339578367
>>339578401
You're both forgetting the invasive telemetry. The rift essentially starts up as spyware program whenever it's turned on, which has to be turned off manually, and can't be turned off while the rift is in use.

And Oculus definitely would deserve respect, if it weren't just Facebook now. Every single thing Palmer has said about the rift (open platform, price point, release window, etc) prior to the acquisition has been overturned in some negative fashion. It's disgraceful.
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>>339575057
Rift has longer wait times than Vive, if that's what you're asking.
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>>339580273
Really? I would've expected to be in line for a Vive longer. How the hell did Oculus fuck that up?
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>>339580309
They mentioned something about a component shortage, but nothing specific.
>>
any fag who drops 900 bucks on a pile of shit that has shit all for games is a twat snatch.
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>>339580247
Palmer shouldn't have promised anything in hindsight, but considering it's all completely new technology, and they've had to figure everything out as they go along, I'm not exactly irate about them changing so much. I suspect the open platform thing was said prior to there being such vigorous competition from Valve/HTC, in which case I guess I can understand closing the platform, to remain competitive.
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>>339575057
It's only good for porn. Wait for second gen of vr, if it won't be dead by that time.
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>>339580439
You'd think they'd have that shit sorted now that Facebook is at their back.
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>>339575057
Yeah, I'm going with Vive on the sheer merit it's not Facebook locked shit.
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>>339581721
Valve has the benefit of not having to lock anything because of the rivers of money from Steam. Oculus has to actually be a profitable business unit in its own right
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>>339581810
You what? Oculus has Facebook. If anything, HTC is the one desperate for money right now.
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Rift is the best both hardware and software.
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>>339582561
Really? Right now, I'd say the lack of tracked controllers alone puts it at a big disadvantage, hardware-wise.
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>>339578367
why are you so entitled you think you can play exclusive games with competitor hardware because you think so?
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>>339583004
Why are you so cucked as to be completely fine with arbitrary restrictions?
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>>339583329

because is not arbitrary, is business competition tactics

I guess you call yourself a capitalist but you are cherry-picking communist too
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>>339583448
More to the point, why do you have a problem with consumers overcoming these restrictions?
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If lightbulbs were invented today, they would only work with Lightr(TM) electricity. And could only be screwed in special Lightr(TM) sockets.
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>>339575057
I'm an ausfag as well and I only recently got mine. I'll just sum up a bit of my experience but tldr; wait for PSVR and see what that brings

The good:
>pretty much future of video games
>you're first time playing i'm 100% your mind will be blown
>theres enough game in the few tech demos floating around to keep you occupied for awhile
>controllers are legit better than anything I've tried in the past
>set up was mostly painless
>shipping only took a week, recieved a month earlier than expected.

The bad:
>troubleshooting issues is the worst fucking thing
>even when you have everything set up perfectly you'll probably still run into issues such as controllers disconnecting, headset not tracking
>a number of things can disrupt the sensors
>wifi
>bluetooth etc
>No real big title to make it worth it right now
>beta testing products
>not much incentive to play after you've experienced everything

In summary, while it's fucking amazing when you try it, overtime you play it less and less and are pretty much just waiting around for the next big experience, nothing to go back to with current selection of games. Plus I like to think of myself as tech savy but figuring out issues with this thing was a nightmare so that might turn you off if you run into problems.

Also Minecraft VR is basically all I play now.
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I would go with the Vive, just because occulus is starting to lock stuff out and i dont trust them not to do anything worse. I have a DK2, so i was looking foward to getting a consumer version until they started doing all this shit.
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Have both.

Vive is better.
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>>339583843
How is Minecraft in VR? That genuinely sounds kind of neat.
>>339583902
Just from an aesthetic point of view I like the Vive a lot more. It looks like a piece of fucking future technology while the Rift just kind of strikes me as a round rectangle.
Also, how do you think they compare to each other?
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>>339583974
Dunno man, I think the Rift looks better. Less clunky. But really who gives a fuck, you're gonna look like a moron wearing one either way.
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>>339575057
My Vive is fantastic and I have absolutely no regrets.

Yes there aren't many games out yet.
Yes most of the games are shit.
Yes it was a lot of money.

Still no fucking regrets. The experience of VR with motion controls is so friggin awesome but you just cant explain it. Had some friends round last week to try it out and they all loved it.

-3D depth perception
-Motion and body control
-Surround sound
-Headtracking

I swear to god, this shit is the future so I'd understand if you'd wait for it to get cheaper. By then there'll be more games out and Oculus should be done locking out exclusive games and shit.
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>>339583902
Why did you buy both?
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>>339584268
Do you use the earbuds that come with the Vive or your own headphones? How much of a hassle is it?
The integrated headphones are one of the things that seem better about the Rift to me.
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>>339583561
they can still try to overcome them, but don't be mad if oculus puts the fence even higher, they are protecting their money
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>>339584272
I wanted first hand experience with each to form my own opinion.

I also know they'll hold their resale value, so if at any time I want to drop one, I'm not gonna lose any cash.
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>>339584441
Protecting what money? All they're doing right now is losing customers on their store and creating bad publicity for their hardware.
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>>339584578
Are you planning on getting Touch as well, assuming it ever comes out?
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>>339584634
Honestly, I'm going to wait on touch.

I ordered my oculus withing 6 minutes of orders going up, and it was delayed over a month.

I genuinely don't beleive facebook when they tell me I have a spot in line for touch, thats bullshit.
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>>339584579

Is like wanting to use the playstation store in your xbox one, the games might be designed only for the ps4
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>>339583974
For minecraft, honestly you'd have to experience it for yourself. You are IN that world. It's such a different experience. If you do pull the trigger on the Vive don't look at videos of people playing it, it'll spoil so much of it and it's something you honestly just need to try for yourself.
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>>339583974
>>339584898
Also if you do pull the trigger and are a huge minecraft fan it's worth the $1300AUD price, for me anyway/
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>>339584898

I play minecraft with my rift CV1 and all I can say it is trippy and makes me feel in drugs without trying them (specially in creative mode flying around or using cool dank shaders)
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>>339584996
Minecraft on vive and Rift is probably quite different, what with vive eschewing artificial locomotion and using tracked controllers.
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>>339578586
>I own a Oculus
>>339580247
>Oculus definitely would deserve respect
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>>339575057
Rift can't get their shit straight even with Facebook backing them, let their ship sink for the love of god.

If you order Vive today, you will likely have it by the end of the week or early next week.

If you order a Oculus Rift your not going to have one until late this year, probably around August through October. Preorders are still not filled, new orders on the official page and retailers are backed up and a mess. To make matters worse a ton of them are shipping with massive issues like poorly constructed HDMI Cables that are damaging GPU outputs, defective lenses, defective displays.

To make matters worse therected are tons of people still waiting on their replacement parts or Rifts. And that's if they actually acknowledge your problem as a problem. A ton of things like defective lenses causing discoloration on one side are being written off by Oculus as normal and they won't address it.

The only thing Vive has fucked up is shipping things in order and sending out a handful of faulty units which are promptly replaced.
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>>339583448
>Hey guys your entitled fucks for not wanting companies to lock games to their brand of fancy monitors

Are you serious right now?
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>>339586410
Do you mean 'have it' shipped or 'have it' at your door?
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>>339587132
At your door, the majority of new orders are shipped out in 2-3 days. Some have been same day.
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>>339578586
DK2 owner here. CV1 is a massive upgrade. Really puts how shitty the DK2 really was in perspective. Glad these things are selling for $600 on ebay.
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>>339587190
That is incredibly impressive. I mean, that's faster than most online stores for products that aren't new pieces of bulky technology being freshly manufactured.
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>>339575057
>I'm thinking about it, should I pull the trigger?
Is it worth to spend $900 to play $40 tech demos, EarlyAccess games, and mostly greenlight-tier indie projects with no lasting power?

>Does the Rift offer a compelling alternative?
If you include the price of controllers, which I'm sure won't be under $100, there is barely any difference in price. Also no one knows yet when they are coming out, you could even expect a delay to Q1 or Q2 of 2017, it's up in the air.

>Will the PSVR be worth it for potentially better AAA support?
Using the word "potential" here is the same as using "alleged" when you already know something actually happened. You're using the word incorrectly.
GranTurismo is AAA, it's on PSVR. Battlefront is AAA, it'll have some form of PSVR.Whether you consider FF14 and AceCombat AAA is up to you, but at the very least they are big AA titles.

I'm personally getting a PSVR simply because I can not justify spending more than 400€ on 1st gen VR. There won't ever be enough games to warrant a higher price than that, by the time a lot of good software comes out there will already be a cheaper & better 2nd gen.
Where I live a Vive costs roughly (US)$1100, the screen and graphical fidelity alone aren't superior enough to PSVR's to account for the $700 difference (which can be spent instead on software and still have hundreds of € left over), and in the end games are all that matter, most of them being multiplats means which team you chose is mostly irrelevant, and for me the small sample of exclusives PSVR has is more interesting than the alternatives.

I've developed a small game on DK1 a couple of years ago while in uni, but I have no interest to experiment around with other 1-person indie games, VR convertion mods, weird MMD porn, EarlyAccess $20 crap, $30-$40 "game" experiences, etc. So the majority of Vive/Oculus, and to an extent PSVR's libraries don't interest me. The less I spend on 1st gen VR, the happier I'll be when 2nd gen comes out
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>>339584419
I use my own Triton Detonators just for comfort in long sessions
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>>339575248
Man what a ridiculous lie. You really are a fanboy, huh. You don't care for the truth, you just want your favotire team to win

>PS4 VR will be lower resolution
That is true, but pixel count is only one factor. Subpixels in VR are just as important.
While Vive has 240x120 more pixels than PSVR, it has 33% less subpixels (if the resolutions where the exact same), that slightly higher pixel count isn't enough to compensate for Vive's crappier PenTile display compared to PSVR's better fullRGB display.
In the end of the day both look equally underwhelming, there's not much point to bragging about displays when they all look equally as crap.

>20fps
I won't even address this. You must know this isn't true in the first place.

>>339579329
Nope.

>45fps @ 90hz
Isn't a thing. Every PSVR 90Hz game must run at actual 90fps. The only source of this are the guys at TESTED in the GDC 2016 first impressions video, the chink was mistaken and assumed 90Hz in PSVR worked just the same as most 120Hz games (cutting the actual native framerate by half) but he was wrong and corrected himself in the podcast following that.

>60fps @ 120hz
Yes, and most games will fall under this. This is the absolute minimum. No game will ever be allowed to run below 60 native fps.

>None will [run at 120fps]
120fps @ 120Hz is the last option you didn't add. A couple of games at GDC actually ran in native 120fps, but I can't remember which, I think the free demo that comes with every unit runs at 120fps

>and much more cinematic stuff will be 45fps.
60fps*
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Dude.

If you already have tons of games lined up that you know you won't get sick of, then sure. If not, then do not spend near 1000 dollars on something that isn't going to get you your money's worth.
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>>339588346
>>339587523
Are you the STRAPS guy?
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>>339588590
what?
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>>339588640
Okay, good.
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>>339588725
I'm conf-... hmm.. ok.
sure. good.
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>>339580538
didnt stop the sheep rushing out to buy a PS4 to play knack
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>>339589180
The irony of that comment is that there are actually people out there who spent at the very least $600, or more than that outside the US, to buy Oculus and play Lucky's Tail, which somehow manages to be shorter and more boring than Knack, a hard feat to do.
>>
>>339589554
At least HTC bundle you some cool demos for the core feature set. Why in the name of fuck did Oculus bundle a fucking third person platformer?
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>>339589671
Why not? If you don't have tracked controllers, it really doesn't matter whether you go first or third person.
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>>339589671
Thank god Vive game with TiltBrush and JobSim, because I sure as fuck pitty those who spent 30 or 40 bucks for each of those

though, as an artist myself TiltBrush is pretty shit
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>>339589935
Shit in what way? As something to play around with, or as a tool to create assets for something else with?
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>>339590054
It doesn't know what it wants to be

As a 2D drawing tool it's too imprecise and clunky (mostly because the brushes are bad and gimmicky, same as all those free drawing apps for tablets where most brushes have the "artistic" feel but are bad for getting any serious work done)
As a 3D modeling tool it doesn't work either because nothing has any actual depth, you need to redraw and redraw on the same spot to give volume to objects, I can't think of a more impactical way to model in 3D. Even in the promo video where the animator drew Ariel, if she was viewed from the side you'd only see her flat outlines. If you actually want to make a 3D object look good in all directions you have to put a lot of work in TiltBrush.

All TiltBrush is good for is quick outline sketches, everything else takes more work than it should.

Zbrush handles a free-flow style of 3D modeling much better, same as PS4's Dreams which doesn't use polygons so you don't even need to worry about topology, so in essence Dreams is still the only VR-compatible 3D modeling tool which can go beyong sketches without being frustrating.

I've seen Oculus's modeling video but I haven't tried the program out since no one has motion controls for it yet. From what I've seen though, it looks like a very simple and cumbersome Zbrush, something still in the testing phase. while Dreams is more polished as a VR-friednly 3D app and once again, polygons/retopology aren't a factor

TL;DR. Make Zbrush VR-compatible, otherwise Dreams is the best option for now.
>>
has anyone played kevin dart's interactive story?
it's free on the VR store
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>>339589935
What do you make of JobSim? It looks pretty neat to me.
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>>339594689
not him but I don't really see the appeal of those "making a mess simulator" type games
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>>339594689
I don't own a vive, used a friend's.

It's not really worth giving my opinion on any specific game, it's more that my overall feeling is that almost no game is worth it's price. ESPECIALLY JobSim and "apps" like TiltBrush (which thankfully come free for now). They are way too expensive because the market is so small so they need to get money back in one way or the other, in this case by inflating the price to 5x of what it should actually be.

JobSim is neat, and just that. Something to show to friends and never touch again, much like the majority of VR games out there. The only ones with actual depth are conversion mods of existing games, which are very hit and miss. Some converted-to-VR games will make you want to puke, others work alright.

The problem is now is that 95% of games are 1-person indie games or small team EarlyAccess games, with the exceptions being EVE, ADRIFT, and a handful more. Which by themselves aren't too interesting if not for the VR gimmick. I would never pay for EVE if it wasn't a VR game ,for example.
I myself developed an Oculus rift (DK1) game in university, it was a month long project. Working for that stuff is much more rewarding than spending money on the shit developers do.
I am getting a PSVR pretty much for Dreams and a couple of indies I took interest in, but beware of spending too much on this first gen. The "potential" everyone is hyping up will only really flourish by the time the 2nd or 3rd gens come around.
Right now you'll mostly get bored of the main store stuff and explore some hidden on-the-side mods and small porn games, or demos like "Hot Dogs, Horseshoes & Hand Grenades". If you're not into that type of stuff and all the troubleshooting you'll have to face, VR isn't for you, at least not PC VR, not right now.
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>>339580676
this

even the porn isn't very good yet
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>>339595718
Way too true. I'm not even going to take a second look at VR until I can fuck my pony waifu in something that doesn't feel like a tech demo.
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>>339575057
If you can spend 900 bucks on that, you can spend 900 bucks on something way more useful.
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>>339575057
Wait until the next generation of technology, don't be a retarded early adopter. Even then its a gimmick without full motion controls that work well. I don't see how they're going to make walking with a joystick in VR less janky
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>>339594809
It's a cool thing to do when you're actually interacting and making said mess with your actual hands. I think it's an alright little thing to go through once and probably a good choice to bundle for free since it's simple and inoffensive for when you want to show someone else your Vive.
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>>339596051

Dude
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>>339596318
What?
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>>339575057
Are there good games for any of these?
All they ever show off is shit that isnt out, so lies, or just basic physics engine stuff
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>>339575057
Get Vive, Facebook already showed its face by trying to make their shit exclusive to Rift and you don't need a crystal ball to know PSVR will be complete garbage.
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>>339575057
PSVR is useless unless they make it work on PC.
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>>339575057
The machines that can reliably play this won't be coming out until December and they are expensive as fuck. VR has nogames and the tech is in its infancy.

I'd say wait for a couple more years or more.
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>>339597958
>The machines that can reliably play this won't be coming out until December
dude what the fuck are you on about
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>>339597958
Mate, I built a machine this time last year that can handle most VR workloads with little stress.
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>>339597419
This.
>PSVR has full RGB and no pentile panel
>despite the lower res, the screen door effect is less
>less res means not needing 8sli to make it work

or if not.. the best solution

>being able to replace the display when the tech improves.
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>Jumping on first generation VR
Holy shit, just fucking wait until they start releasing new models at cheaper prices, the demand is too high to get a new model until 2017, the price is too fucking high for the tech and the software is not fucking ready
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>>339600161
>Demand is too high to get a new model until 2017
What?
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>>339588346
>I won't even address this. You must know this isn't true in the first place.
Yeah, it's not.
It's 30FPS.
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>>339600239
Rift is backed up on it's pre-orders it still needs to be fulfilled and Sony's VR is already confirmed to be not taking anymore orders until next year
Maybe Vive is actually less popular than I thought
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>>339600161
>people still think that VR is the matrix

The only thing is needed now is higher res screens, the rest was done for years.

https://www.youtube.com/watch?v=Ghgbycqb92c
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>>339575057
>Oculus
Shit
>Morpheus
Even shittier
>Vive
Requires a spare football field


Why cant a single company fucking do VR right?
>>
>>339600416
Oculus is apparently having issues with its supply chain being fucked beyond belief. HTC is apparently having no problem filling orders, having already essentially cleared its preorder backlog.
>>
>>339601461
>Requires a spare football field
What do you plan to do with it?
Run the marathon in GTA?
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