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So what was your reason for not liking the best action game of
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So what was your reason for not liking the best action game of all time?

>Blade mode let you aim your attacks in a way no other action game has replicated
>Procedural music that plays during boss fights
>Industrial design by Yoji Shinkawa
>Bayonetta engine
>>
>>339451641
Bampu
>>
I fucking LOVE this game.

Back when DMC4 came out, I thought nothing would top it. I was wrong.

I don't know what it is, but the non-stop attacking, perfect parrying, perfect blademode cuts... It feels immensely satisfying every single time.
>>
but i do like dark souls
>>
>>339451641
There's no point to what direction you cut except to get the arms.
There is no "cut at will"
It's cut when we let you.
>>
I was pretty blown away when I looked at speed runs of this game that regularly beat it in an hour.
>>
>>339452402
>Ripper Blademode and FOX Blade are not "cut at will"

Also, you get extra score by cleanly cutting off limbs in general, even the head or the legs.
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>>339452402
>There is no "cut at will"
Fox blade.
>>
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>>339451641
It was crazy as fuck, which is what games like that ultimately strive for.
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I wanted to post this
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>mfw still asspained that the original demonstration was my dream game.
Fucking kojima not even reusing the code and animations for V.
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>>339452680
>you will never be as good as mike kob is in mgr
idk why playing as sam feels really weird to me, but damn mike kob can do some smokin' sick stylin' shit with him.
https://www.youtube.com/watch?v=LszW_xdi1eM
>>
>>339452551
There will never be another game that's as sincere when it comes to being ridiculous as Rising Revengeance.

>Procedural boss music with lyrics at hype intervals
>Raiden regenerates his health by literally pulling out spines
>Main companion is: a robot dog that recently became sentient AI, has philosophical introspection, is 3 years old, has a chainsaw for a tail, is killed by Raiden and reconstituted as a partner
>Despite Raiden fully dismembering bosses in each fight, every boss STILL has a melodramatic monologue via codec after you have vaporized their existence in blade mode
>One of the bosses telekinetically separates his limbs to form a human missile to attack you (Monsoon)
>Lyrics to the music unironically have lines such as "The politicians say they're right...", "Watching other countries plight..."
>A surprise plot thread involves the government harvesting the brains and spinal cords of South American children to be used as cybernetic soldiers
>Game playfully throws in imagery and references to the George W. Bush, Ronald Reagan administrations
>The final boss is a caricature of American republican politicians and the military industrial complex, figuratively becomes the Incredible Hulk and fights you with his bare hands

If this game doesn't have you singing along "RULES OF NATURE" then you plain just don't like having fun.

Long live ultraviolence.
>>
>of all time
It was a neat game but don't get carried away. Anyway,
>mgr threads almost never get past 60 replies before archiving
>metal gear in general isn't being discussed as much anymore
It's a bad feeling
>>
>>339452680
MGRR is the only game to have out-Devil May Cry'd Devil May Cry.
>>
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>>339453941
v was that disappointing. it makes me feel ashamed to say that i had way more fun with mgr than i did with v.
>>
>>339452997
Maybe you should become a game developer then lol.
>>
>>339454036
Because V was half a game. It's amazing how good just half of it was.

On the other hand, Rising Revengeance contained the production wisdom of two games: the original failed MGS: Rising and Platinum's Revengeance.
>>
It isn't the best action game of all time. The combat is incredibly shallow (few combos, no real time weapon change, etc) and blade mode, against any enemy that isn't a basic mook, is just a contextual action that leads to a QTE. Game is also short as fuck, I know action games are meant to be replayable but it's literally like four hours long and doesn't have a bloody palace equivalent to keep you coming back.

For what it is, though (a jury-rigged game slapped together in 7 months on a shoestring budget after KojiPro fucked it up), it's pretty damn great. Music and presentation are top-notch. I would have loved to see where Platinum would have taken the franchise in a sequel with proper budget and development time.
>>
>>339454279
>It isn't the best action game of all time.
Then what is?

Just because it has flaws doesn't mean it's not the best. OP didn't say it was perfect.
>>
>>339454404
In terms of raw mechanics then DMC
>>
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MGRR was responsible for this image.

Without even considering any of its other plusses, this reason alone makes it one of the GOATs.
>>
>>339454404
DMC, Ninja Gaiden Souls are all better
>>
I loved mgr but to anyone who thinks that it is on par with dmc is delusional.
dmc4 is by far the deepest action game and nothing comes close.
https://youtu.be/cZREyEP2rus
>>
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>>339454620
>not posting the original
>>
>>339454518
But why do mechanics alone make for a better action game? DMC also has nothing like Blade Mode.

Mechanics are just one axis of action games anon-senpai, there's visual concept design, level design, music, and the overall way that things come together.

Only looking at mechanics is pretty similar to the people who hate the movie Drive because its story was "underdeveloped" when it's clear that movie had other goals.
>>
>>339454620
I see 200% and all the hundred variants posted here regularly, so when the day comes when MGR stops being discussed here forever, this amazing picture will still be here
>>
>>339454036
It makes me ashamed to say I had more fun with Ground Zeroes than with Phantom Pain.
>>
Wonderful 101 is deeper
>>
>>339454845
That's because Ground Zeroes is a perfect vertical slice of the Phantom Pain.

With the disappointing boss fights, disappointing story, and the aggressively reused mission design, you're effectively given a game that doesn't offer you anything novel over Ground Zeroes. At least Ground Zeroes was to the point.
>>
>>339455068
>v
>boss fights besides shamalamadingdong
>>
>>339455156
Y-Yes? I said they were crap didn't I?
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>>339455270
if anything they were mockeries of a proper boss fight
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>>339454739
DMC4 thought it would be a good idea to suck donkey dick for the first few hours, so fuck it.
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>>339451641
MGR has the best first/introductory level in the history of video games.

>RULES OF NATURE
>running on missles
>destroying a fucking metal gear
>feel like you're invincible
>get fucking WRECKED at the end
>>
>>339455510
>raiden killing one ray is impressive
>>
>>339454739
see
>>339454784
>>
>>339451641
>blade mode no one's replicated because it's nothing but frantic waggling to cut as much as possible
>music during boss fights wasn't invented by this game
>hallways with destructible items that break like a ps2 game
>not playing bayonetta instead
>>
>>339455580
those other rays didn't have a giant sword and weren't tossed into the air for raiden to pull a nothin personnel
>>
>>339451641

It's clunky as fuck. Environments are also hot garbage.

>bayonetta engine

It sure as shit doesn't even touch bayonetta's gameplay.
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>>339451641
>Ninja Run is janky as fuck
>Heavily reliant on unfun quick time events
>Terrible terrible stealth, so bad to the point that they shouldn't have bothered at all
>Shitty sub weapon system. Takes a full two seconds to access the menu, no option to quick switch. And for some reason there's only two attack buttons when there very obviously should've been a dedicated sub weapon button as there is for RPGs and grenades
>Combat is pretty shallow compared to God Hand, DMC3+4, even Viewtiful Joe.
>Overall unpolished

Revengeance is still fun, certainly one of the better beat em up games, but no way it deserves any kind of top spot.
>>
>>339455510
Fuckton Ray in steroids with plasma cannon is a lot more intimidating than the originals in 2.
>>
>>339455764
meant to reply to >>339455580
>>
>>339451641
it was pretty fun, really fun even
however, it was far too short, bad stealth, meh subweapons, shallow combat, other stuff kinda lacking
basically it would be an incredible game if they'd put a lot more time into it, but as it is it's definitely solid cuhrayzee
>>
I actually hurts me to say thing but even though MGR was good in terms of production values; it was poor. I was treated like a tie in. I honestly enjoyed Vanquish more.
>>
>>339456020
also forgot to add that the VR missions are fucktarded hard, which is mostly just me needing to git gud but man
>>
>>339455687
>nothin personnel
This is my new rap name.
>>
>>339455580
the Desparado Reys are significantly beefed up over old US Army and Marine Corp models. Apart from plasma canons and giant fucking swords, the thing is made using the same muscle fiber as all the cyborgs and UMGs, making them lighter, stronger and able to be fitted with far more weapons
>>
>>339455689
>hot garbage
I can see that you're into Giant Bomb.
>>
>>339455580
Who honestly cares about continuity in a game where the main character fought off a group of soldiers holding a sword in his fucking teeth?

Grow up.
>>
>>339454404
You really think, given how broad a label like "action game" is and all the games it
encompasses, that MGR is the best action game of all time? Really?
>>
>>339456082
>I was treated like a tie in
Raiden detected
>>
>>339456387
the rays from mgs2 had artificial muscles too
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>>339451641
Still pissed
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>>339456558
Yeah.

Wanna fight about it?
>>
>>339456829
see
>>339454051
>>
>>339456829
pissed about awkward looking animation and clunky gameplay?
>>
>>339456730
nah, it's specifically mentioned in the codec that its upgrade stuff that all the cyborgs are using these days.
>>
>>339456969
>codec
>in revengeance you have 5 contacts and hundreds of lines of dialog
>in mgs4 there's two people and most conversation is "follow the marker on the map snake!"

s.m.h. pham
>>
>>339457127
But the codecs felt out of place in this game
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MGR is one of my favorite games. I still listen to the soundtrack while I mow my lawn. Only thing that would have been better was if it had better graphics. Other than that, 10/10. Few games have given me as much charm as this game with its dialogue and fun combat.
>>
>>339457302
nah, even the themes were more fleshed out than in 4, instead of muh nanomachines you have stuff like the integration of cyborgs into society
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>>339457901
i fucking loved Doktor's codecs. Lots of stuff about transhumanism and a couple of funny cracks (like Mistrals boobs)

absolutely based codec
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>>339458154
>like Mistrals boobs
I must have this sauce.
>>
>>339458229
It's just a codec where he says that apparently her fat tits are real and not cyborgio.
>>
>>339458229
Try Google
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>>339458340
other way around, he says only her head is real
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>>339458472
Alzheimer's?
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>>339458472
Wait really? Shit, been a while I guess.
>>
>>339458340
Are cyborg tits like... better? Do they lactate or paizuri better or something?
>>
>>339458642
They HARDEN IN RESPONSE TO PHYSICAL TRAUMA
>>
>>339458642
Probably but they're real just so you can have a quick wank after the battle
>>
>>339458683
Alright I'm in.
>>
>>339458683
>smack tits
>giant spike forms out of nipple and stabs you through the shoulder
Best sex I ever had.
>>
>>339458578
don't fack wiz me boi!
>>
>4 Hour length
>Downgraded harder than The Witcher 3
>Forgettable plotline
>Worst FOXHOUND
>Worst Philanthropy

For the record, there are about 3 tracks worth listening to in the score. The rest aren't even bad, they're damn near insufferable to listen to.
>>
>>339458229
>>339458340
>>339458472
https://youtu.be/ICFxZG06Y1A?t=2m54s
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>>339458846
gameplay wise, revengeance is longer than 4 you dumbshit
>>
>>339458846
You said the same things last time
I will wait and see how many (You)s you get for the FOXHOUND/Philanthropy comparison
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>>339458959
>gameplay wise

Yeah, if the gameplay was good, I'd agree. Both it and the level design are hot garbage.

I'm not going to shoot myself in the foot twice just so I can withhold punching this shitshow of a game.
>>
>>339458985
As long as OP keeps making the thread.
>>
>>339458919
>whoever must be backing desperado must be quite rich
>mistral was hinted to be in love with Armstrong
>he basically paid for those honkers
>he is her sugar daddy
christ
>>
>>339459119
>hot garbage

back to giantbomb.com with you
>>
>>339451641
I like it but the environments are horribly boring.
>>
>>339458919
>That feel when in-universe dialogue ogles over the sexy female character you've been peeking at the whole game despite how the game developers probably had hour-long meetings discussing how to perfectly engineer a sexy female character to bait us all.
>Fuck it, they're in on the sexy character, they want to bait me and I want to be baited.
>They probably fap to her too.
>They're proud of their creation and we're all celebrating sexy figures.
>Pic related.
I couldn't be any more happy.
>>
>>339459225
It's like you're incapable of actually saying what you like about the video game.

So since you have no opinion, I'll just keep shitting on it.

Armstrong is a worse antagonist than Volgin. At least Volgin had screen time, even if he was damn retarded. One monologue ripped straight from MGS1 and the /v/ collective drops everything retarded about the entire final stage and shitty spider fight.
>>
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Bought an xbox 360 for this game since I'm a huge raiden fanboy.
Played the game a few times but the levels were just boring, all set in grey big city areas.

Only the start up to bladewolf and the ending from sam and on was okay.
>>
>>339455698
>Viewtiful Joe.
You know this is false
>>
>>339459369
>muh sjws
>>
>>339459914
>I'm a huge raiden fanboy
Are you the Sasquatch that I have heard so much of?
>>
>>339459696
>his favorite is 3
wew lad
>>
But I do like it anon, even bought all the dlc
>>
>>339460038
What you mean?
>>
Metal Gear Rising is great.

But best action game of all time? Hell no.

Combat is way too barebones and the game is generally speaking pretty poorly balanced with how OP the parry is and such. The campaign is short and sweet and the bosses are great, but games like Ninja Gaiden Black still beat it.
>>
>>339453119
Honestly, this looks choreographed.
>>
>>339459942
>juice management actually matters
>playing pinball with enemies
>ukemi
>high and low attacks, no massive i-frames on dodging-- pure hitboxes
I dunno Anon you tell me.
>>
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Friendly reminder for all fellow Americlaps to vote for Senator Armstrong in this upcoming fall election!

https://www.youtube.com/watch?v=LmWQd8zhEg4
>>
>>339460201
of course he didn't do it on the first try
>>
>>339458578
Why do they even need their bones at this point?
They only need the brain, or at most the skull so they can still retain their facial structure.

>Sundowner
>still has bone fragments of arms and legs
literally for what purpose
>>
>>339460496
>not wanting to keep your original junk
They're still human, you know.
>>
>>339460496
Maybe it is sentimental
>>
>>339454404
IMO Bayo 1. MGR is a great cuhrayzee but it's also one of the weaker ones.
>>
>>339460168
>Ninja Gaiden Black
Game falls apart once you leave the Japanese village. It's in my top 5 for sure though.

>Pointless underwater sequences with the harpoon gun
>Tons of laborious backtracking
>Skeleton giants that are immune to half of your attacks (not fun)
>Repeated bosses (tentacle boss appears four times, shadow Ryu appears four times)
>Sequences where you're forced to use the game's garbage first person shooter controls with the bow to kill tank bosses or shoot objectives
>Izuna drop, flying swallow, and Dabilahro charges become all you use, rest of game's combat system becomes pointless
>MGRR and NGB both have terrible storylines, but Rising is at least stylish and over the top
>Inferno magic is the only one worth a damn
>Demon fish and bats are not fun to fight, equip flail and receive bacon
>Bosses can be cheesed easily with consumables

The first two chapters of NGB would make anyone think it's the greatest of all time, whereas MGRR is a pretty diverse and painless playthrough throughout. The whole game is beatable in 4-5ish hours and even casual gamers can learn how to run it in under an hour and a half.
>>
>>339461120
Also the visual design of the enemies and bosses after the Japanese village are painfully generic or reskins of the Japanese village content. (Maybe the airship boss with the electric gun is cool? But that's really scraping the barrel).
>>
>>339458578
>You will never hold her helpless limbless amputee body and grope her soft full breasts through the latex suit while feeling the cold metal of her external augmentations against your skin
>>
Fucking dexfags. Slow, plodding drudging around > fast paced action, quick reflexes and quick gameplay and high movement speed.
>>
>>339461327
You know you could probably get pretty close to that fantasy in the real world if you compromise one or two details.

I'm pretty sure there's something to look forward to Anon-senpai.
>>
>>339461327
>ywn take Monsoon's head and dribble it like a basketball
>>
>>339451641
>retarded parry system that made the first boss unbeatable without trial and error
>shitty in house platinum engine instead of fox engine
>abysmal voice acting
>cliched mess that would have been loads better with Kojima involvement
Stopped playing at blade wolf. What a blunder.
>>
>>339461681
>I liked MGS V
wew lad
>>
>Platinum cheese combined with MGS cheese
>godly gameplay with cheesy combat gimmicks
It really is a masterpiece. Fuck, I'm grinning like a retard as I'm typing. Why is cheese so good? Why is it so hype? I think cheese is my favorite genre.
>>
>>339461887
I FINALLY FOUND WHAT I WAS LOOKING FOR

A PLACE WHERE I CAN BE WITHOUT REMORSE

BECAUSE I AM A STRANGER WHO HAS FOUND AN EVEN STRANGER WAR

I FINALLY FOUND WHAT I WAS LOOKING FOR
>>
>>339461746
>I'm a contrarian who hates MGSV because it's popular and I was a retard for letting it get spoiled for me on /v/ a week before release
>>
>>339462057
Popular? Where? Here?
>>
>>339461681
...Trial and error on the first boss? Are you fucking kidding me? How terrible at games do you have to be?
>>
>>339451641
I hit the parry move, (forward and left mouse click) all the way to that many armed lady boss, and beat her by spamming parry.

Dropped it after that, game is too shallow.
>>
>>339462095
Even grandmas and grandpas in my shitty second world country have played it for that sweet Youtube revenue. MGSV is mainstream as fuck, and even worse - it's people's entry MGS game.
>>
>>339462309
Yeah well thankfully it's the last in the series?
>>
>>339462152
>I played on normal
>Game was too easy for me
>Shit game mate

Nice, you wrote a troll post on the internet!
>>
>>339451641
These button masher games are awful. I liked God of War as a kid but I prefer games with some depth to them these days.
>>
>tutorial level, first boss encounter
>rules of nature starts playing as you block mg ray's attack
At that moment in time I creamed my pants so hard I'll never forget it. It restored my faith in the video game industry.
>>
>>339460496
From the looks of it, sundowner seems to have an exoskeleton.
>>
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>>339453539
>tfw just bought and beat the game today
>sung along with rules of nature

This game is fun, plain and simple
>>
>>339462630
I'm sure he's a cyborg. How else does he easily move around those dumb solar panels?
>>
>>339462442
Did you play on Very Easy or something, with the dodge and combos on auto? Because MGR doesn't let you button mash at all outside that difficulty.
>>
>>339462630
no arms below the elbows, and most of his legs below the knees are gone to. IEDs took them, from memory
>>
>>339462737
No I played it on normal, all I needed to learn was the parry button, the basic combos worked on everything in the game.
>>
>>339462908
Normal was designed for newbies to action games of its style. Of course it was gonna be easy.
>>
>>339462908
see
>>339462393
>>
>>339462908
The game even offers you a harder difficulty without having to NG+ it. You could have just stopped your playthrough 30 minutes and upped the difficulty.

This is your bad this time Anon.

Go home and tell your father what you did.
>>
>>339463410
>>339463519
>>339463714
Wow, defensive much.
I doubt I'd have enjoyed myself if the game was more difficulty, the gameplay would still be the same braindead shit, except I might have to dodge more. It's just a bad genre.
>>
>>339454404
Ninja Gaiden 2 is the pinnacle of action games
>>
>>339464015
I'm just telling you how it is. Normal was designed to be easy. The harder difficulties make the enemies faster, more numerous, and more resilient to your attacks, which you'll need some strategy to get around. Makes the supposed "braindead button mashing" stuff not effective.

But if the genre isn't for you then it's fine.
>>
>>339464015
>I doubt I'd have enjoyed myself if the game was more difficulty
Literally your exact complaint is resolved on the higher difficult. Try considering other people's viewpoints before calling it a day, this is also called "completion bias":

http://nymag.com/scienceofus/2016/03/dont-let-completion-bias-derail-you-at-work.html
>>
>>339464312
I actually agree that NG2 is a stronger action game than NGB (come fight me fuckers).

It's a shame though that Izuna and flying swallow become your mainstays much like NGB though.

Game had better visual design than NGB by a longshot and way more interesting levels. I fondly remember getting NG2 on release day, it was something I anticipated pretty heavily.
>>
>>339464505
NG2 had some pretty glorious violence but Rising Revengeance blows it out of the water and then some.
>>
>>339464312
Yes. Also the gore was wonderful, kusari-gama bloodbath all day long, baby
>>
>>339464015
>this genre is shit because all you have to do is mash buttons
>sorry but you chose to play on the button mash difficulty
>it's still button mash on the harder difficulties
>no, it isn't, you have to press the right buttons and have the right timing
>YES IT IS BUTTON MASH THE GENRE IS FUCKING DEAD
What?

It literally isn't button mash unless you choose the easiest difficulties. Your problem is that it's button mash, yet the problem remains within you when the button mash is taken away. Are you sure you just don't have brain problems instead?

What's a good genre, then?
>>
>Do a Zandatsu while near the edge of a building
>Raiden decides to jump off the building when he squishes the blue jelly spine
>>
>>339464874
I have actually idled for a few hours trying to do that exact case and I couldn't manage it.

The game's got bugs and out of bounds exploits but they a damn fine job by my account.
>>
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>>339461996
A BRAVE

NEW

WORLD

RISING
>>
>>339465361
Wow, I never looked up the lyrics for that one song.

New appreciation for an old friend. Thank you Anon.
>>
>>339464874
>start a ninja kill on a gekko
>it jumps
>raiden soars through the air with his sword in his feet
lol
>>
Seriously what is with Platinum game's fetish for quick time events deluding their nice action? It's sickening to think of how much more fun, fluid, and slick the game would be if they refused to implement QTEs at all.
>>
>>339465841
QTEs are industry standard set dressing to convince people into thinking your game is "triple A".

Not a single person at Platinum likes them, it's just a thing they check off in order for their games to market/sell well. Source: I read their dev twitters.
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>>339465841
>playing vanquish
>cool cutscenes can be used in gameplay like the last part where you're sliding through the exploding tube

Still, vanquish was hype as fuck. I should play it again
>>
>>339464874
>that one part where you jump around on the roof with the rocket launcher
>fire at the lower platform
>they get alerted yet don't come after you since you're too far away
>one of the grunts gets spooked, rushes into a dead end and starts running in a circle
>continues to do so for the entire combat encounter
>have to walk to him and finish him off afterwards
That shit happens to me every single time I play the stage. I've actually grown to like him, what a memorable enemy.
>>
>>339466081
I could not get into Vanquish for the life of me. Just felt sluggish and overly magnetic with its cover system.
>Sliding and shooting just never felt fun
>Enemies had too much life and were bullet sponges
>Visual design was crap despite the game having cool shaders
>>
>>339466594
If they port it to PC (SOMEHOW) I'll probably play it pretty in-depth.
>>
>>339465964
Bullshit, then why would they not put in a QTE-free option hidden in the game? Even Resident Evil 6 has that.

>>339466594
>>Sliding and shooting just never felt fun
>>Visual design was crap despite the game having cool shaders
Because >Consoles
>>
>>339454845
Imagine how nice TPP could have been if each mission was more like GZ instead of literally nothing with a few copy paste checkpoints here and there.

All the pros of a more open level and multiple points of entry, none of the cons of having to walk/drive/gallop around everywhere for no other reason than "it's what AAA games should do theses days".
>>
>>339451641
>Mgr
>best action game of all time
Holy shit, could you have worst taste?
>>
actually the Afro Samurai game had an extremely similar cutting mechanic.
as well as having a great story and OST. game was still mediocre but worth playing.
>>
>>339467186
Visual design is pretty independent of hardware, my good Anon.

>Bullshit, then why would they not put in a QTE-free option hidden in the game? Even Resident Evil 6 has that.
They probably could but it wasn't a requested feature by the leads. It's also extra work for QA and dev.

That also sends mixed messages to the general public as well about your confidence in your own game. The real problem here is that a triple A game has to appeal to a huge audience and it's inevitable for a conflict of interest to come along. I'm sure an indie character action game could have some real liberties to be something really special.
>>
>>339467186
> Even Resident Evil 6 has that
They finally learned that QTE's were the worst single thing they could have added to RE?

>add QTE's to RE4
>it's fucking terrible and awful in every single way
>I know, let's add QTE's that both players have to press correctly, that sure will be fun right?
>>
>>339451641
High heels are for trannies and prostitutes. Thats literally my reason.

And honestly its the only thing wrong with the game.
>>
>>339467542
I see that /pol/ is leaking Trump supporters.
>>
>>339467408
Vanquish has a nice art style.

>[QTE-free mode is] extra work for QA and dev.
Nope. You see, >>339467420 the RE6 option "QTE Assist" makes it so that all QTEs end in success, whether you inputted it correctly and in time or not. That's five minutes of code. It's not the same thing as designing the game to have no QTEs, but it's a hell of a lot better than nothing. There's no more frustrating feeling than knowing that the reason you died is because you didn't mash whatever button fast enough.
>>
>>339467542
Solid Snake wears a corset and sleeps with men he's just met.
>>
>>339451641
>tfw there won't be MGR2
On another note, I'd kill for a Star Wars game made by Platinum and using the exact same mechanics MGR does. They'd work wonderfully for a Star Wars game.
>>
>>339467946
that's pretty much my dream game, I've thought about that for a while.

just have single saber, dual saber, and double-bladed as the playstyles
>>
>>339467742
>Anybody that says stupid shit is a Trump supporter
>Supporting trump is bad
Reddit, your fedora is showing
>>
>>339467992
>there will never be a Platinum+Classic Raven Soft collaboration to make a new Jedi Knight game

Platinum makes the combat, Raven makes the story and setting.
>>
>>339467792
>the RE6 option "QTE Assist" makes it so that all QTEs end in success, whether you inputted it correctly and in time or not.
That's if they choose to do it that way, Rising Revengeance was made with different parties at the helm, I could see someone making an argument against that as coming across unpolished or something along those lines.

I totally agree that's a good feature to have, but it's naive to assume that there's no redtape in place for a game with as troubled of a dev cycle as Rising Revengeance.

Again, I'd love to see an indie dev make something special without bureaucracy holding it back.
>>
>>339468076
>Being an transphobic edgelord on /v/ makes me look cool online

It makes you look underage b&.

Grow up or go outside.
>>
>>339468293
Meant to say "a transphobic"*

Go and goad me for my typo in the late ass hours of the night.
>>
>>339467542
>heels
Those are fucking opposable thumbs so he can grab sword with his legs you retard.
>>
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>>339467946
God no. Lightsabers aren't baseball bats that only cut people when they have 0 HP. You have to create a unique Bushido Blade-like design based around one-hit kills. It shouldn't play like a cuhrayzee xD game, it should be like fencing or some shit. Methodical and scary.

>>339468186
>I'd love to see an indie dev make something special without bureaucracy holding it back.
Pfff, you'll be waiting a long while, buddy. Every indie shitter who's tried (or rather, who is currently trying) have totally botched. You have to have a lot of experience with action games to accomplish things like DMC3, Bayonetta, God Hand. You have to understand that every action game aims to play and feel like Bayonetta, but they're staffed by incompetence.

>>339467542
>>339467742
>>339468076
Can't you see a troll when you see one? Everyone on /pol/ loves the game because of Senator Armstrong. No two ways about it.
>>
>>339468346
Some people just don't like degenerates though, they're not doing it to be cool (which wouldn't even make sense since they're anonymouse). I don't give a fuck about faggots and trans people if they don't shove it in my face constantly, which some of them unfortunately do.
>>
>>339468438
>Lightsabers aren't baseball bats that only cut people when they have 0 HP

That has been the case with pretty much all games and it's worked fine so far.
>>
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>>339468438
>every action game aims to play and feel like Bayonetta
What a horrible thing that would be if there was any truth to it.
>>
>>339468438
>Lightsabers aren't baseball bats that only cut people when they have 0 HP
yet almost every SW game with lightsabers works like that, and HF blade is supposed to be able to cut through anything as well, it just doesn't for gameplay purposes.
>>
>>339468438
>Pfff, you'll be waiting a long while, buddy. Every indie shitter who's tried (or rather, who is currently trying) have totally botched. You have to have a lot of experience with action games to accomplish things like DMC3, Bayonetta, God Hand. You have to understand that every action game aims to play and feel like Bayonetta, but they're staffed by incompetence.

That so?

=)
>>
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Man Monsoon on Very Hard is so boring. He spams that lorentz force attack constantly. Almost as bad as Sam's Very Hard Armstrong fight, but not quite.

>>339468513
>>339468594
It's because 1) It would take a very smart designer to make a full length well paced game around such a concept
and 2) It would be so bizarre and foreign to the mass of action game players (the people who keep buying Assassin's Creed and God of War), and no publisher would ever fund such a risky thing. Even something as simple as "a 3d beat 'em up, but with tank controls" will cause a great game to bomb.

>>339468572
More or less. As far as hack n slash and beat em ups go. "Action" is a broad genre. But when you think of things like GoW, Bullet Witch, Blood Rayne, etc, whether they realize it or not that's what they aim for. Maybe without the QTEs.

>>339468772
Unless your name is Daisuke Amaya, yes.
>>
>>339469029
Not him, guess we're all out of luck
=)
>>
>>339457127
>in MGSV there's no codec at all
>>
>>339468438
>God no. Lightsabers aren't baseball bats that only cut people when they have 0 HP. You have to create a unique Bushido Blade-like design based around one-hit kills. It shouldn't play like a cuhrayzee xD game, it should be like fencing or some shit. Methodical and scary.
Lightsabers seem to work exactly the same way the HF sword does. HF sword also can cut into shreds in the blade mode.

Star Wars could definitely use a cuhrayzee sort of game. Hell, the SWTFU was sorta getting close but it would definitely help if it was far faster. Which it could be. Especially given the new Star Wars movies.
>>
>>339468438
>Lightsabers aren't baseball bats that only cut people when they have 0 HP
This.

Jedi Outcast and Academy, and more specifically the Movie Battles 2 mod for JA, were the best saber combat has ever been.
>>
>>339454784
For character action games it's sink or swim based on the combat, which thankfully they get right for the most part.

All it's replayability comes from wanting to get to the next fight instead of to the end of the story.
The deeper the combat system, the more rewarding it is once you git gud, the more you enjoy the combat itself.

For me personally at least the progression was Experience the story->Replay on Reveangeance->Learn some more intricacies of combat->Enjoy combat way more and play just for that on Very Hard.
But it doesn't hold a candle to DMC combat, which is way more rewarding to learn.

That's why bloody palace is so fucking popular in DMC, it gives people what they want, which is a bunch of battles in a pretty arena.
Bossrush is another example of what players always want in these games, MGR has neither of those sadly, and it really would've benefited from them.
>>
>>339469964
To be fair. They function pretty similarly to MGR in that regard. Most generic soldiers can be one kit-KOed, but the lightsaber wielders and elite soldiers require a bit of whacking back and forth to take down.
>>
>>339469969
>All it's replayability comes from wanting to get to the next fight instead of to the end of the story.
For you, sure. Killer7's atmosphere is so solid that I boot it up once a year or so.

Broaden your horizons Anon =)
>>
>>339461120
>NGB falls apart after japanese village
nigga you playin NGB?

>Pointless underwater sequences with the harpoon gun

you don't have to use the harpoon gun, you can kill the fish with your sword

>Tons of laborious backtracking

only if you can't figure out an area, you do revisit some areas after certain events, but that is hardly backtracking, and going down a hallway to clear a room then walking back down that hallway is hardly laborious, it breaks up linearity and is better than a straight corridor shooter on rails babby casuals are used to

>Skeleton giants that are immune to half of your attacks (not fun)

git gud

>Repeated bosses (tentacle boss appears four times, shadow Ryu appears four times)

miniboss repeats happen in games all the time

>Sequences where you're forced to use the game's garbage first person shooter controls with the bow to kill tank bosses or shoot objectives

git gud

>Izuna drop, flying swallow, and Dabilahro charges become all you use, rest of game's combat system becomes pointless

only if you're a scrub

>MGRR and NGB both have terrible storylines, but Rising is at least stylish and over the top

agreed, you're not playing either for the story

>Inferno magic is the only one worth a damn

only scrubs use ninpo, git gud

>Demon fish and bats are not fun to fight, equip flail and receive bacon

git gud

>Bosses can be cheesed easily with consumables

examples?
>>
>>339470981
Holy shit you format like a retard, but
>miniboss repeats happen in games all the time
Two wrongs don't make a right.
>>
>>339464505
OG xbox vs 360 dipshit, of course the graphics were better

it's actually impressive how well NGB graphics have stood up

having said that i like them both

NGB is more of a defensive game while NG2 is more offensive

NG2 really steps up the challenge

MGSR while good, does not hold a candle to either NGB or NG2 in terms of combat depth, NG has hundreds of moves per weapon (and there's about a dozen unique weapons) that change based on what enemy your facing, their stance, their size, their relative proximity, your direction, speed, stance, air vs ground, jump timing, attack timing and more . . . and it is incredibly balanced, there are very few if any games with SP combat that come close to the comprehensive tightness and complexity of NG
>>
>>339470981
Obvious troll post, but I'll bite because I really love NGB, but it's looked at too heavily with revisionist history.

>you don't have to use the harpoon gun, you can kill the fish with your sword
That's like hitting my dick with a hammer instead of a textbook. It's an objectively awful and tedious sequence and lasts 10-20 minutes.

>but that is hardly backtracking
Play it again Anon, it's laborious enough that every person I've played it with has said something about it. It's pretty intense.

>git gud
Being good and something being fun are totally unrelated, I didn't say they were difficult. Having an enemy that's immune to half your combat options while presenting new opportunities is just rote.

>miniboss repeats happen in games all the time
Yeah, but it's never as groan-worthy as NGB in Rising Revengeance. Revengeance totally has you fight bosses again, but they usually do it by weaving them into the regular fray of enemies instead of making a big fuss about reintroducing them.

>only if you're a scrub
Purposely gimping yourself to make something more interesting is the "right way to play the game"? That's just creating artificial restrictions for your own enjoyment, which I guess can be interesting sometimes.

>agreed, you're not playing either for the story
I totally play Rising for the story. Just because it's ridiculous doesn't mean it isn't incredibly fun.

>only scrubs use ninpo, git gud
Okay, let's ignore a game system that gets a constant on-screen hud element.

>git gud with the demon fishes/bats
Not liking busywork means I'm bad?

>Bosses can be cheesed easily with consumables, examples?
Most notably ninpo elixirs on the fire dragon (amazing original design btw). You can literally hop into the lava and use flame wheel/inferno to wail on him with invulnerability frames. Of course there's great spirit exlirs, talismans of resurrection etc. that elongate your life bar by a factor 6 or 8. They're easily farmed in a normal playthrough.
>>
>>339471735
>Being good and something being fun are totally unrelated, I didn't say they were difficult. Having an enemy that's immune to half your combat options while presenting new opportunities is just rote.

Meant to say:
Having an enemy that's immune to half your combat options while presenting no* new opportunities is just rote.
>>
>>339471286
>implying multiple miniboss fights are wrong

so you should never see the same enemy twice?

>tentacle monster 4 times

only 3, but who fucking cares, it's an enemy that takes under a minute to kill, it adds variety, you have some small enemies, medium enemies, big enemies, minibosses and bosses, that's a good thing, there's far more enemy variety in NG than most other games

jesus christ its casuals like you is why we have overwatch and no good cuhrayzee games these days
>>
>>339471638
>OG xbox vs 360 dipshit, of course the graphics were better
Didn't say anything about graphics. I'm talking visual design (can be seen in concept art and artistic direction). NG2's locations, enemies, weapons were tremendously improved and more inspired than NGB.

>NGB is more of a defensive game while NG2 is more offensive
The only thing that divides the gameplay between the two is NG2's obliterations (which function a lot like the coup de graces in NGB) and regenerating health (to minor extent). There's really not that much of a difference between the two to make a distinction about which is more offensive/defense than the other.

You might be able to eke by and say that NG2's obliteration techniques made enemy encounters shorter and enemy desperation techniques (suicide explosive shurikens) posed more threats for the player, but your defensive options are functionally identical in both games.

>NG2 really steps up the challenge
It was a game made after NGB with a more experienced team, so yes, it had more content and more enemy endurance sections.

>MGSR while good, does not hold a candle to either NGB or NG2 in terms of combat depth
Once you get Izuna drop, flying swallow, and the Dabilahro (holding Y to charge) that's basically all you end up doing, you might occasionally throw shuriken just to delay your falling animation or use a guillotine throw just to escape a mob of enemies, but that's absolutely it. Inferno ninpo is drastically more useful than the other ninpos and there's seldom any reason to use anything else.

In Rising Revengeance you're functionally having to interact with more systems. Also Blade Mode.
>>
>>339472353
>so you should never see the same enemy twice?
It's fine to reuse the same enemy, but Ninja Gaiden dresses up each of those encounters with a lot of bravado and scripted events. It's just plain tedious.

Revengeance actually does a pretty solid job of pulling off the railed scripted sequences for repeated bosses.

>only 3, but who fucking cares, it's an enemy that takes under a minute to kill, it adds variety,
Spam flying swallow. That's a deep combat system.

>there's far more enemy variety in NG than most other games
It's pretty average honestly. Again,
>Once you get Izuna drop, flying swallow, and the Dabilahro (holding Y to charge) that's basically all you end up doing, you might occasionally throw shuriken just to delay your falling animation or use a guillotine throw just to escape a mob of enemies, but that's absolutely it. Inferno ninpo is drastically more useful than the other ninpos and there's seldom any reason to use anything else.
>>
>>339472353
Have you played Devil May Cry 1?
>>
>>339472353
>jesus christ its casuals like you is why we have overwatch and no good cuhrayzee games these days
These people are explaining to you that Ninja Gaiden doesn't actually have as much depth as you remember. It's not a bad game in the slightest and it's definitely seminal, but it's remembered with a lot revisionism.

If you're upset about casuals, then great, these people are all on your side.

Modern day Blizzard is pretty equivalent to the machine that is Disney: super polished, big, beautiful productions that are meant to appeal to everyone, offend nobody, and in-turn resonate with nobody in a personable way. Stating what we already know =)
>>
>>339472382
i like MGSR

not understanding the difference between NGB and 2 indicates you haven't plumbed the combat depth of either

spamming the same moves over in NG is scrubcore and unneccessary

it's much worse in MGSR where it's Zandatsu after Zandatsu same half second cutscene over and over

it's obvious you haven't understood the NG combat system when you say it degenerates into izuna drop and flying swallow, because when you're going for master ninja, time matters and you won't get time bonus spamming those moves

the combat allows for great fluidity and improvisation, spamming moves just means you don't grasp the combat system

at this point we'll just agree to disagree b/c it's like trying to explain calculus to someone who doesn't even understand algebra

>>339473054

i go back and play NGB and NG2 from time to time and they still hold up, it's not nostalgia glasses, if you watch good players on youtube you'll see what i mean about combat flow and MGSR doesn't come close
>>
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>>339451641
I'd been anticipating MGS:R for a while and MGR:R was just disappointing.

Other than mandatory things, blademode had no use outside of killing enemies in one hit. I hear that people had trouble with it, but I just found it so fucking easy to use.

The Jack the Ripper scene was embarrassing to watch. Some people think that scene is supposed to be ridiculous, but considering that it's about his child soldier persona resurfacing, it comes off as serious. When they said that the game would touch on the Jack the Ripper stuff, I thought that that was how cold and dismissive he was about the lives of the mercenaries in the beginning.

They introduced a couple of half-baked stealth segments then just dropped them altogether. I know it's a Platinum hack and slash, but it's a Metal Gear game at heart.

5 hours.
>But it's supposed to be replayed
Bayonetta is meant is meant to be replayed, its's structured in the same way as Revengeance and it's more than twice as long.

Other than that, I had some fun playing it. It just felt like a joke after waiting so long for MGS:R.
>>
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>>339471638
>it's actually impressive how well NGB graphics have stood up
That's actually something interesting that I studied. NGB does hold up exceptionally well, it does so because it relies so minorly on textures to get detailed forms, it uses:
>A lot of dynamic lighting
>Normal maps
>Emissive maps
>Real-time ambient occlusion
>Baked global illumination
>Light probes

Most of all of those things scale nicely on any resolution, so if you were to blow up NGB it would look gorgeous (minus the UI of course). I don't have actual sources on this, but the topic of how Team Ninja's art team achieved its visuals during the 2000's under Itagaki is something I read into a lot. Also Doom 3 holds up really well for these same reasons (relies heavily on dynamic lights for form detail).

Itagaki got his bearings as a graphics engineer for Tecmo and he first-hand created the graphics engine for the Dead or Alive game, he was practically the CTO and lead rendering engineer for all of the Team Ninja games. It's pretty reasonable to assume he had certain sensibilities and personal tastes that he put into the visuals for the early Team Ninja games, and I'd be you that he wanted his artists to rely less on texture resolution/diffuse-maps and to rely more on lighting and geometry effects because it's an appeal of its own.

Mark my word, in 5 years, the DOA5 models will appear so vintage to the late 2010s that they'll seem outdated and unappealing. Even though DOA2 Ayane and Kasumi in my image are lower poly than a contemporary model, there's no compromise in the intention of form or color. Because you can see the artist's intent without any perceived degradation (blurry textures, pixellation, or other artifacts) it comes across stylized in a way similar to how Wind Waker's visuals never seem timeless.

The visuals of the games made under Itagaki all have this timeless look, I'm probably one of the twelve people on the planet who have been compulsive enough to connect these dots.
>>
>>339474015
Meant to be:
>and I'd bet* you that he wanted his artists to rely less on texture resolution/diffuse-maps and to rely more on lighting and geometry effects because it's an appeal of its own.
>>
>>339474015
>it comes across stylized in a way similar to how Wind Waker's visuals seem timeless.*
Yay late night typos
>>
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Kasumi from DOA3 is still an effective form and retains being convincingly sexy after all these years. DOA5 is absolutely going to struggle to hold up this well.
>>
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Really having to think about DOA's rendering gave me an all new appreciation for it.

It truly was a beautiful game for reasons that were beyond my understanding during its time. It holds up wonderfully.
>>
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It's really mindblowing that this still holds up as a functional pin-up after 15 years. I don't think anything in its era can make the same claim with the same results, not even Tomb Raider.
>>
>>339474682
With some modest geometry changes the feet could have been improved similarly as the fingers. Aside from that, it's a beautiful design that retains its appeal after all these years.
>>
>>339473421
>at this point we'll just agree to disagree b/c it's like trying to explain calculus to someone who doesn't even understand algebra
Great job extending an olive branch with a condescending remark.
>>
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It's endearing to see that DOAX3 relied much less on textures for its visual appeal. Hopefully they'll copy more notes from the early 2000's Team Ninja playbook.
>>
>>339456968
I hope youre talking about the finished MGRR because it has some of the worst animations on a modern hack and slash, especially the running/ sprinting animations
>>
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:^)
>>
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>>339475340
It's worth noting that the textures that are present heavily blur connecting values, so scaling them up also still looks fantastic.

You can test this by scaling up a gradient in photoshop after it's been rasterized, it always looks good.

Pictured is Ayane's skin texture, notice the blurry intermediate values (though the DOA5 reliance on texture resolution shows on some hard edges and patterned brushes).
>>
>>339452997
>using mfw without a pic
newfag
>>
>>339476327
Best post goes this man.
>>
>>339476357
>>339475340
>>339474682
>>339474015

Why is Ayane so damn popular? There's at least a dozen others to pick from, but I always see Ayane for some reason.
>>
>>339476487
You don't need an image to mfw.

It's just an expression that says you have a relatable reaction. It's probably obvious what face is intended based on the context.
>>
>>339473421
>at this point we'll just agree to disagree b/c it's like trying to explain calculus to someone who doesn't even understand algebra
Not like it matters understand your analogy, but you probably don't know actual Calculus. But yeah, fuck you and fuck off.
>>
>>339451641
But I do like
>>
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>>339451641
becuase some people are pissed that MGR "ruined" Raiden's character Arc from MGS2 and 4

except he didn't have a character Arc in 2 and MGR finally made him a decent character
>>
>>339477715
>MGR finally made him a decent character
He's like four different characters in MGRR. I'm not sure if that qualifies as being a "decent character".
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