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F E T C H E R
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>>339373340
what's the point of this thread?
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>>339373459
pic related
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>>339373459
>i saved a new reaction image
>better post it in every single new thread
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>>339373340

> Poorly designed quests
> "Omg so brilliant true exploration"
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No
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Yes
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>post you're face when there is literally nothing else like MW/OB
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>>339373754

>there's something much better
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>>339373693
wow someone is so mad at other people liking something they don't that they made an entire image.

Wonder what happens if that somoene gets suggested dorf
>>
For the people who argue that Morrowind is shit, besides "XD Nostalgia goggles",
what makes Skyrim/Oblivion superior to it, aside from obvious graphical advances?
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>>339373610
>hello I have never played more than 10 minutes of morrowind
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>>339373871
Point!!
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>>339373871
Not even the same genre.
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>>339373910
Morrowind had the best MQ
Oblivion had the best side/faction quests.
Skyrim was the best at tying all things together.Plus the shout mechanic was top tier.
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>>339373910
They are retard proof and you can run around with a war hammer you have no skill in killing non essential characters with it.
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>>339374227
>Skyrim was the best at tying all things together.Plus the shout mechanic was top tier.
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>>339374227
>Skyrim was the best at tying all things together
Skyrim was nothing but a lovely looking (when modded extensively) themepark to walk around in. Quests and guilds were shit, but it looked pretty.
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>>339373910
combat that actually works . this might not matter to casuals who only care about story and roleplaying, but for a guy used to Miyazaki ARPGs and JRPGs like me, gameplay > all.
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>>339374227
You realize that there is nothing unique about the shouts? They're just spell effects, and the reason magic was gutted.
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>>339374227
>Plus the shout mechanic was top tier.
You and Skyrim deserve each other
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>>339374282
You are not a fan of the shout mechanic?
I thought it was brilliant.
A perfect blend of the lore and gameplay.
Name a better example in any TES game.
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>>339374562
Ordinary spells.
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>>339374345
You spelled Morrowind wrong.
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LOL Fus ro dah! XD
Can't wait for Skyrim 2!!
>>
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>>339373340
>yfw morrowind still spawns memes to this day
https://www.youtube.com/watch?v=s2ivbd0nAwE
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>>339374562
It's intrusive on the rp element. It plays too large a part. You're never a ranger, a wizard or a warrior, you're a shouter with a ranged, magic or melee specialization.
>just don't use it
I didn't.
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No Words Needed
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I like skyrim because I don't like RPGs with shitty gameplay

if I hit the fucking enemy I don't want an RNG to tell me whether or not I hit the enemy.

And call me a casual all you want but I like quest markers, I don't want to have to fucking navigate like in real life to get to a location.
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>>339375007
>I don't want to have to fucking navigate like in real life to get to a location.
Fucking casual
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>an entire button dedicated to sprinting in Skyrim
>the sprinting is slow
>there's no way to level it and become faster
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Dude mushrooms
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>>339375081
>can't strafe at all when sprinting
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>>339375081
Yeah even though I like skyrim no acrobatics/agility or hand to hand combat stats is lame
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You guys do post in /tgesg/ in the weekends right?
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>>339375123
>some minor points
>muh run speed
I'm sure there's a lot to say about Daggerfall vs Morrowind but this post definitely doesn't do the discussion justice. I mean
>any city to any city travel
>24 hour shops
These aren't even good things
>>
>>339375123
b-b-b-b-b-b-b-but nobody liked those features anyway!
>>
>>339375065
It is not our fault dumner were too stupid to be able to read maps and just point to a location.

Why is Morrowind such a backwater hick filled province?
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>>339375430
>/tgesg/
>that painting
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>>339374961
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>>339375536
don't you talk shit about dunmer. don't you fucking do that
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>>339375581
DEBUNKED
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>>339374958
So it didn't play any part in your gameplay but it plays to large a part in gameplay?

Which is it?
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>>339375581
>68 in long blade
>still miss at point blank

great.
>>
>>339373871
Gothic 2 NotR has superior first-playthrough, but morrowind has much better replayability

I've finished NoTR twice and it's the best RPG ever, better than Morrowind, yet I have over 7k hours in Morrowind and I still play it, while I wouldn't want to play Gothic again any time soon
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>>339375714
Both.
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>>339375719
>68 is literally beginning of the game
wew lad

Is it memorial day or something today? Kids are out of school?
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>>339374958
>implying shouts are that important to the game

the only one that is anywhere near important is unrelenting force and that's because you get it automatically in the main quest. Having one useful shout hardly makes you a "shouter" class
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>>339373910
>what makes Skyrim/Oblivion superior to it
nothing because all 3 are garbage
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>>339375817
It doesn't matter what point of the game you're at. Missing a swing at point blank because of RNG is ass cancer. RNG shouldn't play that big of a role in combat.
>>
Is there a graphical overhaul / extender mod that I could use on my first playthrough

not looking for anything fancy just things like a better draw distance etc
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>>339375893
>>339375581
I guess this is the new "bitch about Witcher 1's click when the sword turn yellow without knowing it only does it in easy mode" casualtrap
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>>339375971
>RNG

it wasn't "RNG"

Your stats and the stats of the enemy were compared and calculated, and due to the enemy's ability, speed, block, and your agility and skill in long blade, that one attack was blocked or dodged
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>>339375893
>>339375658
>>339374961

This is why I stopped playing Morroshit 15 minutes in. How the fuck do they even expect you to level up fighting skills when it takes 100 clicks to kill a mudcrab initially.

Fuck that I'm not wasting my time leveling up some skill just to make the game playable.
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>>339375971
>dice rolls shouldn't play a role in an RPG
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>>339375971
>RNG
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>>339376120
You obviously have no clue how to actually build a character and your underage is showing.
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Is it that guy samefagging again?
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>>339376120
>casual: the post

I'm not saying % to hit was good, but you can get a good chance to hit at level 1 if you pick the right class, race and weapon (so don't fucking pick up a spear if you're an altmer mage) and if you have decent stamina/luck/agility.
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>>339376097
Your swing shouldn't just be completely nullified because of that.

You shouldn't have to read through an enemy's stat list just to figure out "will my attacks be able to do literally anything"
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So I was told that if I can't hit with weapons, I should rely on my other skills. So I try security. But I still don't succeed! Then I'm told "well, lockpicking is sort of like ATTACKING the lock, so you can still miss".
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>>339376137
Not in a first-person real-time one

>>339376192
>>339376245
>y-you're just bad.

I put the most amount of points into longblade possible and it was still awful.

I'm not even against rng. My favorite games are rng turn-based, but in morrowind it's fucking stupid.
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>>339373910

>dual-wielding weapons and spells
>bashing with weapons and shield
>blocking animation with shield
>blocking with weapons
>riding horses and dragons
>mounted combat
>perk trees
>smithing
>shadows affect sneaking
>NPC have their own dialogues instead of copy-pasted encyclopedia text
>NPCs have their own schedule
>shops close at night
>marriage and family
>building your own home
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>>339376245
>if you have previous information about the game on your first playthrough that you wouldn't have if you haven't played the game yet you will be fine
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>>339376257
>You shouldn't have to bother with stats in a stat based roleplaying game

Care to read that sentence again, sera?
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>>339376505
half of these are poorly done and shit, the other half is literal meaningless gimmicks that only 12 year old kids care about and that don't rescue the game from being shit

also some of them are in morrowind too
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>>339376505
have much of this can you pin on lack of
technological advancements for Morrowind's argument?
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>>339376554
Not what I said compadre, consider learning to read before you post online
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>>339376505
Skyrim actually sounds like a good game when you list the features like that.


Then you play.
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>>339375802
Typical Morrowindfag.
My arguments don't have to make sense.My bellyfeels are all that matters.
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>>339374041

Enough to see the 5 seconds fight with the "end" boss.

I mean, after reading so much about him seing him fall in the lava without my intervention was quite a let down.

I guess that the plague really turn them mad.
>>
>>339376661
No, that's exactly what you said.
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>>339376120
You didn't enjoy the MMO tier grind?
Casual detected.
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>>339376518
can you be any more of a shitter?

you can actually see the skills that go with each race and each class, you pick a boost to blunt/short blade/long blade/spear/marksman twice and you're good to go when using weapons of that category.
>>
>>339373910
Everything Morrowind does are done better by other Elder Scrolls game. It's a casualized and consolified Daggerfall without any depth and muh graphics and unnessesary changes to the lore because lol why not.
>>
Morrowind is a pretty fun game. It's one of my all-time favorites and I love it to bits.

https://www.youtube.com/watch?v=dIiAodnRkzY&list=UU8x0pP2mmekmaCpik3_wijg&index=6
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>>339376640

I'm pretty sure they could have introduced most stuff if they had more time.
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>>339373693
>being this underage
wew
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>>339376752
Incorrect. Let me spell it out for you.

>Your swing shouldn't just be completely nullified because of that.

You shouldn't have to read through an enemy's stat list just to figure out "will my attacks be able to do literally anything"

This means that you should not have to have your attacks completely nullified because of enemy stats that are, by the way, invisible to the player. This kind of thing would be acceptable in a turn based RPG where you could read enemy stats, not in a videogame.
>>
Geez, the casual Skyrim kids are on it today....

But then again, it's summer.
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>>339376402
no you're just genuinely shit and gay
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>>339373754
Pathologic is the first game in years that gave me a similar feeling as the first times I played Morrowind.

Confusing layout and mechanics that you have to master, amazing atmosphere, and really good lore and story.
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>>339376865
What the hell is wrong with his voice? He sounds like he struggles with basics of speech. And that fucking nasal tone.
>>
>>339374961
Only two
git. gud.
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>>339376946
>hurr durr if someone doesn't like a game i like they're a kid
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>>339377016
This. Game was quite disquieting too. Especially the whole Abattoir setup. I spent half of the fucking game wondering what's inside of it and what it would look like. It reminded me of the sixth house bases in Morrowind, for a younger me some of that was quite disturbing too.
>>
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>>339377105
RPGeezers tend to be a cranky lot.
they use /v/ as a way to yell at the kids to get off their lawn.

Don't worry they will nod off soon.
>>
>>339377034
Check his YouTube avatar, it explains a lot
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>>339377034
I have brain problems.
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>>339376939
>Your swing shouldn't be nullified because the enemy dodged it

?
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>>339376813
>>339377201
Nice bait, Daggerfallfag
Now get out
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>>339377201
b-b-b-but i never wanted those features anyway!
I'm glad they got rid of all the stuff and focused on lore!
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>>339377302
I like how you just ignored what I said about the enemy stats being invisible to the player and it being a bad mechanic in a first person real time RPG regardless.

Good work, bozo.
>>
>>339374227
>Skyrim was the best at tying all things together
This is such a non-answer
>What makes Skyrim so good?
>"Oh it's just... man it really... dude you just gotta play it because... WOW! I mean... really."
>What specifically?
>"Ohh... just everything."
>>
>>339377407
The enemy stats actually aren't invisible. Most commoners/shopkeepers have the same states your character does at character creation. Tougher opponents are a different deal, but I think you should have enough of a brain to figure that it'd be easier to hit and kill a mudcrab or a kwama forager than a daedroth.
>>
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>>339376947
made webm of my build that I put 30 minutes into with max points in longblade.

>nostalgiafags will defend this
>>
>>339377514
Can you READ the enemy's stats? If not, then it's as good as RNG because you have to guess whether or not their stats are too good for you to be able to hit them. Which then turns the combat from skill based to "you can win if you're a high enough level"
>>
>>339377327
How is it bait? What have Morrowind done that haven't been done better by another game in the series?
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>>339377201
Backstabbing->Sneak
Dodging->Agility
Jumping->Acrobatics
Medical->Restoration
Pickpocket is still present
Running->Athletics
Streetwise->Speechcraft
Swimming->Athletics
Thaumaturgy->Mysticism/Illusion

The only losses are climbing, critical strike and etiquette.
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>>339376394
>using a lockpick on an unlocked door
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>>339377591
>tries to shit on morrowind
>creates a webm that actually defends it

good job m8
>>
>>339377591
You did hit him though. You just didn't hit him hard enough. Perhaps you should actually use power attacks because there is a difference between a light swing and a heavier swing. Or perhaps you know, standard health restore potions? It's quite obvious that as an opponent he's superior to you. Where's the problem?
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>>339377201
> We'll never get Daggerfall's conversation and reputation system back
> We'll always be stuck with the casualized shit Morrowind kickstarted
Thank fuck Daggerfall Unity is just around the corner.
>>
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>>339377746
>>339377760

If you can look at that webm and think it looks fun, something's wrong with you.

have another
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>>339377591
>30 agility
>150 max stamina, start the fight with half stamina down already
>>
>>339377639
Except you get plenty of visual indicators of what kind of a deal you're getting yourself into if you care to look at what you're fighting. A man wearing a full suit of ebony armor using a daedric weapon will break your shit. A typical crossroads brigand can be taken out by a level 1 character with a minimum of preparation. If you're too stupid to realize that not everything in the game is for you to immediately destroy by just blindly swinging at it then it's your problem and not of the game.
>>
>>339377920
I think that's a very good RPG system, in fact that webm made me want to reinstall Morrowind which I'm going to do right now
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>>339374961

>heh, I'll show them
>pick lowest weapon skill
>pick fight with low level monster
>see ! heh, I showed them
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>Morrowind literally does nothing better than any other game in the series
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>>339377920
You ran in with half stamina, fought against an enemy thats clearly stronger than you and then just stood there doing nothing but tapping the attack button, what did you expect to happen?
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>>339377920
Do you know what's the definition of madness? Repeating the same thing and expecting different results. You're fucking insane. And no this is not fun, because it's a fucking retard playing it. The game gives you tools to tackle almost any encounter. Hell, you can complete the main quest with a level 1 character. You just choose to ignore it and are punished as a result.
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>>339377985
I don't get why you wouldn't just play a turn-based game if you like that system. It works much better and requires actual skill.
>>
>>339377947
I'm not denying that you get visual indication of the strength of the enemy, but you get that in Skyrim too. Except in skyrim at least you can still do SOME damage, and if you play it right you can kill an enemy much higher level than you.

Look, I'm not discounting that morrowind is a good game. I don't think it's bad. I just prefer skyrim.
>>
>>339378131
>>339378128

lmao except morrowind's combat has no depth and that's literally all there is to the combat
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>>339377591
>>339377920
>"LOOK AT HOW SHIT I AM!!"
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>>339378116
Except exploration, storytelling, world design, and actually assuming the player isn't a casual piece of garbage who needs a map marker.
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>>339374765
I love this meme cherrypick image.
Oblivion>Morrowind>Skyrim still, but you could at least be fair.
>>
>>339373715
>seriously implying that the game's first impression isn't it's weakest point by a huge margin

I don't visit vidya journalist sites but what is this one so I can ignore it more than I already do?
>>
>>339378308
>Picking the one dungeon that Skyrim designers actually spent some time on
Ha
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>>339378308
The morrowind example is just a tiny part of the whole thing, nice try faggot
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>>339378262
Can someone please explain to me why everyone hates quest markers so much

I genuinely don't get it. I don't understand the big deal. I think they're convenient. What's the hate for?
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>>339378308
>Accuses someone of cherrypicking
>Proceeds to do same
>>
>>339378243
kekked at the filename

>>339378228
now that's something you could argue

I did like Skyrim's directional power attacks, dual wielding and blocking not being passive

I do think Morrowind's combat is inferior (mechanically, cause the character building aspect is superior) but it's bearable if you're not using a mace with level 5 blunt weapon like in those webms people keep posting.
>>
>>339378492
Yeah exactly, the point was that neither image is a good argument in the first place.

Why are Morrowind fans so defensive? Did you MISS the point?
>>
>>339378228
>scrolls
>potions
>enchanted items

That's a level 8 Redguard warrior you are fighting by the way. As a level 1 character. If you want to challenge foes this strong I suggest you bring scrolls of Drathis Winter Guest. Or Elemental Burst:Fire. You can buy those in any city at the magic guilds or in the temple. And what the fuck are you doing in Zainsipilu as a level 1 character, it's a dungeon next to fucking HLA OAD. How about making a webm fighting smugglers in Addamasartus? The one next to Seyda Neen, you know? The one you're supposed to enter at your level range. Or you could walk deep into wilderness and fight enemies out of your league, without the tools to face such enemies and then complain that the game is shit.
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>>339378584
>t-that was the point all along !! pls believe me

kek
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>>339378564
>missing the point this bad
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>>339378584
Topkek
Here's one that triggers Morrowfedoras even more
>>
>>339378507
they go at the cost of actual directions, you can't do a lot of quests WITHOUT the quest markers

I wouldn't mind quest markers if the game would keep in classic instructions aswell.
>>
>>339377201
>useless shit
>>
>>339378507
>role playing game
>doesn't like actually playing the role
>would rather have a map marker hold your hand
Found the casual
>>
>>339378429
Mot that guy but that's what cherrypicking is. Reading comprehension, anon.
>>
>>339378507
It completely breaks immersion

Skyrim is unplayable without quest markers because the NPC's don't specifically tell you where you need to go

>Our town is being raided by XY bandits, help us out!
>magical marker appears on your compass telling you exactly where you need to go
>>
>>339378734
Oblivion mostly does, and Skyrim does with one mod. You can turn off quest markers and rely on classic directions from your quest journal ingame.
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>>339378726
>mods will fix it

this is the mentality killing TES, neck yourself
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>>339378584
That's not what cherry picking is. That's lying.
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>>339378695
Are you actually retarded? Are you too blind to see he was making the point that you can make anything look however you want with cherrypicking
>>
>>339378429

>one dungeon

You guys didn't actually play the game, did you? You just picked a meme that looked good to you.
>>
>>339378097
dont forget setting difficulty to +100 and a race with 30 agi.
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>>339377920
>half fatigue
>fighting a higher level enemy
>get rekt


I don't see the problem.
>>
>>339378796
How does having to read a paragraph to find out where to go make you "play the role" more?

>>339378734
But why don't you like the quest marker over the classic instructions? Do you enjoy reading directions?
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>>339378846
Morrowgrandpas' alzheimers is getting to them, anon. You gotta understand.

>>339378841
Kill yourself. Mods are the way of the future and any Bethesda game is 100% shit when unmodded. By refusing to acknowledge mods you only acknowledge yourself as an idiot stuck in the past.
>>
>>339378846
No, he took a tiny part of a big dungeon and put it in the picture

The original picture posted earlier with Skyrim "dungeon" in it is the whole dungeon and not just a part of something bigger

And there's maybe 2 or 3 big dungeons in Skyrim while in Morrowind they're all big and complex
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>>339378841

Gee, I wonder were this attitude started.
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>>339377790
>Daggerfall Unity
>>
>>339379004
I've never seen an actual quest marker pop up in front of my face irl, family. Try harder.
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>>339379058
Morrowindfags absolutely on suicide watch holy shit
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>>339379004
>How does having to read a paragraph to find out where to go make you "play the role" more?

You're a fetcher just tossed off the boat into a hostile land. Being lost and not knowing where the fuck to go is a part of your role. Getting to know the local roads, landmarks, shortcuts is also a part of the role. And asking people how to get wherever it is you want to get to is too.
>>
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>>339379034
Oblivion's my favourite too. My only gripes are the awful faces and the awful draw distance.
>>
>>339378308
>morrowind image is of the last chamber of urshilaku burial grounds
>not pictured are the other 10 cells of the dungeon

You're even shit at cherrypicking. Good god.
>>
>>339379136
>i expect videogames to be analagous to real life

Are you fucking stupid?

>>339379205
Fair enough. I still don't find it fun though
>>
>>339379034
>By refusing to acknowledge mods you only acknowledge yourself as an idiot stuck in the past.
ITS 2016 CMON GAMES DONT HAVE TO BE A GOOD, DUDE MODS LMAO
>>
>>339374345
>find hot springs with people relaxing
>oh cool, they have custom animations, must be important
>talk to them
>a few extra lines of dialogue
>...
>go on my way
>flashbacks of the lady standing by the pond who's lost her ring in Morrowind
>flashbacks of the guy with the guar who is only a few minutes from Vivec in Morrowind
>flashbacks to the broke rich guy in a random manor in Ald-Ruhn who is broke in Morrowind
>flashbacks to the sunken shrine of Boeziath in Morrowind
>flashbacks to the bandit hideout in Seyda Need in Morrowind
>flashbacks to that random Dremora you can taunt into a fight in one of the Mayes Guilds in Morrowind
>mfw leaving a beautiful, off the beaten path area with NPCs that have custom animations and dialogue with absolutely nothing actually engaging to show for it

That one spot totally sums up the Skyrim experience.
>>
>>339379278
Fixed by mods famalam
The only thing holding Oblivion back from being a true 10/10 are the horrible engine issues that plague every other TES game too. Other than that though, it can be near-fully flawlessly fixed compared to the other TES games.
>>
>>339378674
It was literally the second dungeon I found after that smugglers den thing.
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>tfw Skyrim and Oblivion cucks are so pathetic and insecure that they have to come to Morrowind threads that have nothing to do with Skyrim and Oblivion and shitpost because their shitty games don't get enough praise that they DON'T deserve

Wew lad famalam dingdong
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>>339379401
>Fair enough. I still don't find it fun though
I don't mind if you don't like it, just don't shit up morrowind threads.
>>
>>339377649
Climbing > Obviated by different engine
Dodging > Also obviated (or automatic, depending on how you look at it)
Jumping > Acrobatics
Running & Swimming > Athletics
Etiquette & Streetwise (both useless anyway) > Speechcraft

>>339377649
>What have Morrowind done that haven't been done better by another game in the series?
Lots, but most of it is a matter of taste, so you're probably just going to ignore what I say because you don't agree.

For me, Morrowind is the best of the games at striking a good balance of the depth of the world and complexity of the mechanics.
Daggerfall's world was huge, sure, but the vast majority of it was procedurally generated and generic. There was no point to travelling by foot, so you just used your map to travel everywhere. The cities were huge but also generic, filled with a bunch of townspeople there was basically no point in talking to unless you needed directions, in which case you'd just have to grind asking them until you struck it lucky (yes, I know you're going to say both of these are a good point because 'you're playing in a huge world, not every character should be important, etc etc')
Morrowind has a smaller world but it's far more detailed and enjoyable to explore because of it, and it actually has a logical layout.
Dungeons in Daggerfall are for the most part procedurally generated as well, so pretty much every one winds up as this incredibly confusing labyrinth you have to trawl through.

Yes, the faction system is more complex in Daggerfall, but that's mostly a function of how big the world is - so many different regions and their attendant factions.
In Morrowind, the factions still have realistic interactions both in the game and in the background, without becoming completely divorced from each other like Oblivion and Skyrim (where the prevailing mentality became that every character should be able to do everything)
>>
>>339379407
Take your meds you fucking sperg. Mods have been an essential part of TES games since the possibility was introduced with Morrowind.
>>
>>339379546
This has been a shitting on morrowind thread from the start, there's been no actual morrowind discussion
>>
>>339379473
I distinctly recall many NPC's telling you that if you intend to travel deep inland, you should stock up on scrolls and potions. That advice is valuable and is to be followed. The guys you messed with are involved with the Hlaalu Stronghold questline. A pretty high level questline that has you build yourself a manor. In fact I think it's pretty neat and a valuable lesson. You got overconfident and thought yourself to be hot shit but then you messed with the wrong crowd.
>>
>>339379034
>oblivion
>the best

>generic medieval setting
>all of the terrain looks pretty much the same with little variation
>bloom: the game
>inb4 muh graphical mods
>lol scaling
>Daedric armor from this point on lost all rarity and you didn't give a shit about getting it after you saw 5 bandits chasing after you, decked out in the same armor

I enjoyed it, but get the fuck out of you actually think it was better than the others.
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>>339379583
no fucking shit

your point was that flaws in TES games were acceptable because they could be modded away, which is fucking retarded
>>
>>339379536
/thread

Why dont they just post in their own Skyrim or Oblivion threads instead of coming to Morrowind threads?

Oh that's right... NO ONE EVEN MAKES THOSE THREADS CAUSE NO ONE GIVES A SHIT ABOUT THOSE GAMES

Rekt
>>
>>339377920
>shitters try to argue the Morrowind system is 2hard
>When everyone and their mother has played the game with little trouble already

How people feel confident in posting these webms I'll never understand. The problem is always the player
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>enter random village in Skyrim
>village has no story, no character
>no interesting NPCs
>find a lumber mill
>interact with it, placing log on thing and having it sawed in half
>it serves LITERALLY no purpose
>the animation is shit
>you get nothing for doing it
>no NPC that will pay you to operate it
>it's just there

I fucking hate Skyrim.
>>
>>339378756
>climbing
>useless
>>
>>339379737
DUDE MIDTONES LMAO
>>
>>339379754
What is there to discuss in a Skyrim thread? Which horse cock mod is superior?

In morrowind threads you can actually discuss lore, different character builds, give advices on how to build a character etc
>>
>>339379794
that's for hearthfire homes actually, but I agree when you say that most villages have no interesting stories or NPCs, and they also all use the same assets
>>
>>339379835
Why would I need climbing in morrowind when I can one jump across the fucking map
>>
>>339379937
They're in the vanilla game.
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>>339379736
>muh generic medieval! my opinion is totally a proper argument!
>wrong, there are varied biomes in each region of the province even without mods
>you can turn off bloom?
>trivializing graphic mods that fix the potato faces with "muh"
>yet on the next point he glosses over the bad vanilla level scaling which is also fixed by mods
(You)

>>339379737
Explain why it's "fucking retarded" then. You can't just state something and expect us to believe it as fact without proving it. Example: You're a faggot. This is evidenced by your penchant for shitposting and slurping cocks.
>>
>>339378817
They point it out on your map.
You may prefer journal based directions but you are in a severe minority.

There are exactly zero mods to replace the map marker with written directions.

If no mods fix a problem there is no problem.
>>
>>339379987
Magic is heresy
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>>339380084
>if no mods fix a problem there is no problem.
>>
>>339379991
yes, but using the mills only serves a function in hearthfire
>>
>>339379038
Confirmed for never playing Morrowind.
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Nothing to see here. Move along.
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>>339379995
There isn't a mod to completely fix the Oblivion level scaling. Sure it fixes the enemy levels perhaps or bandits getting daedric armor but it does nothing to alleviate the laziness that is "leveled rewards chest at the end of every dungeon". So what are modders to do now when that lazy solution is taken out? Do they have to manually examine each dungeon and add appropriate rewards there, like Morrowind had it (Daedric and ebony weapons if you manage to find hidden nooks and crannies by levitating upwards). The amount of work that needs to be done is immense and as far as I know only some basics were accomplished because it'd require not just adding some random stuff into each dungeon of the game, but make it look like it belongs there. Oblivion level scaling all but a few loot quest rewrads is a fucking disaster.
>>
>>339380124
Daggerfall had climbing because it had shit jumping

Why would I need to climb over an obstacle if in Morrowind I can just JUMP over it?

It would be retarded to have both Jump and Climb skill in morrowind.

Jumping takes care of climbing
>>
>>339379995
vidya developers don't have to make good games anymore?
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>>339379995
>dat damage control
>mfw Bethesda never fixed Kvatch in the base game
>"b-buh-but there's a MOD for it!"
Doesn't change the fact that oblivion is mediocre on its own
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>>339378492
The Urshilaku burial is my favourite dungeon in the game. You expect it to be another 5 minute mop up, but it keeps on expanding. Very unique-looking too.
>>
>>339380084
Or maybe because writing up directions for every single quest in Skyrim or coding a specific mod using SKSE in order to give you written directions to fucking radiant quest system is just too much fucking work for such a shit game?
>>
>>339380084
What the fuck are you talking about
There IS a mod that adds written directions, just because you couldn't find it doesn't mean it isn't there.

>>339380242
You too. Look up Maskar's Oblivion Overhaul right now.

>>339380286
Every TES game is mediocre on its own.
>>
>>339380203
I get that, but my point is they serve no purpose in the vanilla game. It's fucking bullshit that they require DLC to have a function. How hard would it be to program it so you get 5 coins or something for each log?
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>>339380084
>if no mods fix a problem, there is no problem

wew
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>>339377649
>>339379580
Apart from the skills I pointed out at the start of my post, half of them were functionally useless in Daggerfall (like the languages), magic was broken half the time and overpowered the other half with no rhyme or reason, if you didn't specifically plan a magic-oriented character you often became unable to functionally cast at all; as good as the special advantages was nice from a character creation perspective I had no problems with losing it for a perspective more defined by race and class.

Yes, there was more stuff to do in Daggerfall... but the vast majority of it was generic. Again, a matter of taste, but surely you can see why people prefer exploring an actually-crafted game world and questlines. From the background politicking of the Guild quests to the lore behind the main quest to the amount of quests you could just blunder into by meeting someone in the wilderness or a cave or speaking to them in town. I'm not saying that you're wrong for enjoying Daggerfall more, but to say that there isn't anything in Morrowind that isn't done better in another game is simply untrue.

>>339379473
>It was literally the second dungeon I found after that smugglers den thing.
>It was the second dungeon I found so the developers obviously intended for it to be the second dungeon I explore
You don't already know this because clearly you're not capable of the thought required to actually read and pay attention to the dialogue, but if you did bother to pay attention to the people you speak to in the tutorial (and ask around town, because, y'know, you're an outlander who has no idea what the locality is like) instead of blundering off like an idiot, you get directed to people who will literally tell you that the surrounding area is dangerous and likely more than you can handle, so either be careful or (more sensibly) take the silt strider to town.

tl;dr the game isn't meant to be easy on you, you wandered off like a retard and got the death you deserve.
>>
>>339376120
>100 clicks to kill a mudcrab

Oh shit, nigger, what the fuck did you do to your character when building it?
>>
>>339380256
Hush now.
>*plunges dagger deep into your abdomen*
>>
>>339380345
For every radiant quest from every quest givers location?

I am going to go ahead and call bullshit on that.

There may be some for the main quest but even autism has its limits.
>>
>>339377163
I loved the way that these huge structures superimposed themselves on your thoughts with just a few hints here and there to get you thinking in the right direction.
>>
>>339380545
Don't forget to present the guards with the execution writ you were issued by the Morag Tong, when your crime is reported.
>>
>>339380345
>if a mod fixes it by completely changing the system of the base game, the base game must be good!

>every TES game is mediocre on its own
No.
>>
>>339377407
>"BAAAAH WHY DOESN'T THE GAME TELL ME EVERYTHING ABOUT THE ENEMY WHEN I FIGHT THEM?"
>>
>>339380345
>Every TES game is mediocre on its own.
Morrowind isn't :^)
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Nobody would have an issue with Morrowind combat if enemies had a dodge animation.
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>>339377591
An unprepared, tired character using wrong attacks and crap tactics gets his shit kicked in.

The problem being?
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>>339380854
You are correct.
The main quest was GOAT.
The rest was varying degrees of subpar.
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>>339377591
This is what they call a pleb filter.
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>>339380896
>implying they're dodging and you're not just missing
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IT'S FLAWLESS YOU FUCKTARD
I mean, read those fuckin books, dat lore man
>>
>>339380896
Would look really stupid.
And having an issue with morrowind combat is stupid to begin with.
>>
>>339381107
They are firmly in the "Every flaw a feature." camp.
>>
>>339380345
I looked at that mod. It adds a shit ton worthless garbage mixed in with some good options like regional ranks. It still does nothing about the leveled rewards system and doesn't add actual sensibly placed objects to dungeons like picture related in the post. Most if not all Oblivion "balanced fixes" or "overhauls" were like that. Bunch of tacked on worthless gimmicks that still do nothing to fix the wreck that is the games level scaling system. You'd need to remake the game and every interior cell from the ground up to accomplish it.

>>339380294
>>
>>339381107
>orc spellcaster

you fags do this shit on purpose
>>
>>339381107
I killed the crabs as my Breton Mage just fine.
>>
>>339379995
oblivion was the first elder scrolls game where you needed a mod fix a horrible design choice: scaled leveling
>>
>>339381107
What an utter blunder of a post.
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>>339381107
>orc
>zero stamina

Cmon anon you can bait better than this
>>
>>339380896
Eh, considering that you get visual feedback for the reciprocal situation, it's not really as critical as inferring what's happening by not being an idiot.

>>339381020
>The main quest was GOAT.
True.
>The rest was varying degrees of subpar.
Untrue. What didn't you like about the rest of the quests?
>>
>>339380896
No it would still suck.
The early part get a lot of attention but the level 20+ combat sucks due to the fact nothing can stand against you.

Even earlier if you meta game or abuse the many broken mechanics.

Combat becoming boring is Morrowinds biggest sin.
>>
>>339379995
>Explain why it's "fucking retarded" then.

If a game is bad and can be modded to be good, the game is still bad. The game + mods is good, but the game is bad. If I'm playing Oblivion say, and I think 'wow this game is just awful', then it's a bad game. If you come along and say 'well add these mods here, it'll make it fun' and the game gets 100 times better, the game itself is still bad. Mods are not a part of the game, when I buy the game it is not modded therefore the game by itself is bad. The ability to be modified is a delightful feature, don't get me wrong. But if you absolutely need mods to make a game good, the game is bad.
>>
>>339373910
I think they're all shit. Bethesda never could into RPGs, IMO.
>>
>>339381442
The combination of the you must be this tall to ride this ride and lack of narrative in the questlines.

The whole thing felt like it belonged in an MMO not a single player RPG.
>>
>>339380397
Can't you talk to one of the villagers near by and get money for it? Or is that only in Riverwood?
>>
>>339381528
The only thing Bethesda could never do was good gameplay.
These days you just add writing to that list of failings.
>>
>>339381107
>Shit race for spellcasting
>No stamina

Jesus Christ, this is like women who spill drinks on their laptops and then wonder why it's not working.
>>
>>339381645
only for chopping wood, not for manning the lumber mill
>>
>>339381938
>you can do anything, be anything you want in this game?
>as long as you only play classes that fit specific races based on RPG cliches
>>
>>339382076
That's only the case for the first few levels.
Past that you won't be failing shit at all so it's clearly just a new rolled character.
Nice try.
>>
>>339381627
>The combination of the you must be this tall to ride this ride and lack of narrative in the questlines.
I can understand not liking the skill/attribute requirements for advancement, though I personally like them and think it's appropriate in most cases - at least for lower and medium ranks.

No narrative, though? Simply because you didn't have cool setpieces and other characters adventuring alongside you to explain things like in later games? What questlines did you play? Did you simply pay the bare minimum of attention to dialogue and put no further thought into them at all?

>>339382076
>there are people who actually believe this
>>
>>339382076
You probably could play an orc mage, but you'll have to pick the mage class and birthstone (or apprentice), which I bet the guy in that webm did NOT do.
>>
>>339382076
Are actually you mad that you have to work to be mage, when you don't pick a magic oriented background for your character?
>>
>>339382076
You can play an orc battlemage just fine. But spellcasting with zero stamina when it's fucking obvious he didn't major in any spellschools? Besides, you can bring up you magic skills with a couple of thousand drakes to levels that allow you to freely use beginner and mid tier destruction magic.
>>
>>339382076
Yeah, you can be anything. But just like in real life, a paraplegic blind mute can become something, he or she is going to suck at it and will have to find some other way of achieving their goals.

If you set out to deliberately cripple yourself, you'll need to find work arounds, like potions, scrolls, or different tactics, techniques. It still makes for an interesting role playing experience; like a mage who's not the right race or intelligent enough at first to succeed but will support him or herself with augmentations until they develop the skills needed to be a proper mage.
>>
https://www.youtube.com/watch?v=Q5I9e_6X35w
>>
>>339382257
Played all of them.
The conflict between the TG and FG was present but not really featured.
On the first playthrough I unknowingly avoided the conflict point that forced a choice.

The others all were do random shit until you were in charge.

Compare that to the subsequent games when the questlines all had a narrative arc.
That was an improvement in my eyes.
>>
>>339382076
>you can do or be anything you want, but if you act like an unskilled retard, the game will act like you're one
I have no problem with this.

>>339382287
>>339382314
Female Orcs make pretty good mages, Battlemages especially but even casting-centric ones, because they get good bonuses to Strength, Willpower and especially Endurance with only minor Agility and Speed and a large Personality penalty.

>tfw Daggerfall-kun once again failed to respond to any reasonable post
>>
The game used to be one of the greatest games ever, but the time does its job. I tried to get into playing morrowind recently and i just couldnt do it. Instead i started playing secret of mana
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wow
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>>339373340
>yfw you know the map well enough to get indoril armor, glass armour, and an ebony spear, ebony longsword and ebony shortsword less than an hour into a new playthrough
>>
>>339374961
Stamina bar is completely empty. Everybody who gets mad because they can't hit stuff doesn't understand that stamina affects your ability to hit things.
>>
>>339383024
it's funny how these webms always have modded graphics

I can just imagine some skyrim kiddie loading up 100 graphics mods cause he can't play the game otherwise, only to find out he's too casual for the game, makes some webms out of anger, and then delete it.

With that agility, luck, stamina and long blade it's overly obvious you've modified that NPC's luck or agility.
>>
>>339383345
>not finishing the main quest in ten minutes
>>
>>339383024
>They're resorting to blatant lying now
>>
>>339382772
>The conflict between the TG and FG was present but not really featured.
>On the first playthrough I unknowingly avoided the conflict point that forced a choice.
It was, you just missed it because the only hard conflicting choice is that one quest.
Did you miss being used as Cammona Tong muscle when you completed the Fighters Guild quests, shaking down people for protection money and assassinating Thieves Guild members? How the Thieves Guild is not only opposed to the Tong, but House Hlaalu as well due to their Tong connections? The fact that Bestgirl Ranis is using you (and taking advantage of the Imperial Charter) as her own private muscle to expand the influence of the Mages Guild and prosecute her own vendetta against House Telvanni, which is pissing off not only them but the Redoran? The fact that all of the 'rogue' Telvanni are just targeted because the Telvanni are expanding into other districts than their own (both House and Temple), which is making them a target?

Sure, the later games did have clearly defined and obvious narrative arcs, but considering the stupidity of some/most of them (the Oblivion Fighters and Mages Guild and Brotherhood all fall prey to this) and how short some of the others are (Skyrim Companions, for example) the brilliance of the good ones (Thieves Guild in both games, oddly enough) tend to be lessened. Especially because none of them interact with each other in any meaningful way at all, because Bethesda wanted to make every one available to every character with no work at all. I personally prefer the more complex albeit subtler, guilds of Morrowind.
>>
Tried to get into this horror few times, but its just too shitty
As
>>339373871
pointed out, everytime I played Morrowind I just kept thinking how much more fun G2 was
>>
i this the good morrowind thread with trainwiz or the shit one with shitposters? I glanced through and it seems like the latter sadly.
>>
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>>339383024

(68 + (63/ 5) + (55 / 10)) * (0.75 + 0.5 * 217 / 217) - ((46 / 5) + (50 / 10)) * (0.75 + 0.5 * 155 / 155) = 89.875 % chance to hit Dralasa Nithryon.
How many reloads did that take you?
>>
>>339383889
>have to have a PhD in theoretical physics to fight in Morrowind
Wattafuck
>>
>>339383773

>be big, sword-wielding Nord
>get admitted to College of Winterhold by showing them dumb fire trick you learned a long time ago
>rise to rank of Archmage by solving all of their problems with a big sword

Guilds in skyrim were total shit
>>
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>>339383889
destroyed
>>
>>339379768
>2hard

Not hard. Just a shitty system.

I know I can beat the game if I just wasted my time grinding my longblade skill, but I don't want to play a shitty boring game.
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>>339384205
>grinding
>not selling shit to pay training
>>
>>339383773
I never claimed they did not think out reasons for doing the random things in the questlines.

I just prefer the narrative arcs introduced in the later games.

To each his own.
I would disagree about Oblivions DB questline though.It was as GOAT as Morrowinds MQ.
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>>339383996
>Basic math
>PhD in theoretical physics

Are you 14 perhaps?
>>
>>339381306
>>339381938
>implying race actually matters
the stat bonuses are pretty useless in the grand scheme of things
>>
>>339381107
made me laugh irl
Thread replies: 255
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