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Why does Platinum get so much hate?
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Why does Platinum get so much hate?
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Because they make bad games
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>>339317730
elaborate
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Unappreciated in their time. Same thing happen to clover and they made some kick ass shit.
>>
Scalebound looks focus tested

their activision games were all shit

they ruined the label
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>>339317668
Games they have no passion about, turn out to be complete garbage

The few ones they actually care are amazing
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>>339317668
They make shitty budget games that get too much praise because the companies name and on the merits of the game itself.

W101 and MGR:R sucked. Fuck you if you think otherwise.
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>>339317668
They are pretentious and they think they can make good/different games, but MGR, W101 were mediocre as hell.
Bayonetta and Vanquish were the only good things came out from this trashcan of a studio.

/v/ just like the studio because there is Kamiya in it. /v/ only likes Kamiya because he's a straight forward man who speaks his mind and doesn't bow before the SJW bullshit.
That's it.
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>>339318867
Transformers was a masterpiece
Korra was okay
Only TMNT was really shit
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Because they haven't made a Sony exclusive and the creator talks a lot of shit to sony fags.

That's pretty much it.
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>>339319359
Nier Automata is a Sony exclusive (as of now anyway) and it looks like a really excellent game
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Because /v/ thinks they're the savior of gaming and can do no wrong
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>>339317668
People overvaluing stories in their games, I guess. That, or the faggots obsessed with "muh experience" instead of actual mechanically focused games at which they excel. Well, maybe not Madworld or MGR.
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>>339317668
Because they get so much praise.
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>>339317668
They are the new licensed shovelware games dev
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>>339317668
Because no God Hand 2.
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>>339317668
there a 7//10 studio

make great gameplay but shit games. But out of all else atleast they can be brave and make new different IPs.
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Because they're popular here.
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>>339318410
they made THIS https://www.youtube.com/watch?v=0Mi1siF5WgQ
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>>339318867
>their tiny, cheap games are bad
No shit. Wonderful 101 and Bayo 2 were of their best games, though, so they obviously still have it.
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>>339319960
Stop shilling your own videos.
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>>339319101
>W101 sucked
Taste that's utterly shit or bait? Can't tell
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>>339319960
Korra was alright though

In light of TMNT it will be remembered more fondly
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>>339319259
>Vanquish

It's imperfect and 2easy but it was one of those games that actually felt pretty "next gen" (dead rising was one of those) and felt like something that was finally beyond Gears of War, and still demolishes Uncharted 4 as far as combat goes. For knocking out that game, and you might as well throw them more cred for the look/feel/world of Bayonetta, they've earned some distinction.

I'm just kind of sitting around waiting for them to do something absolutely amazing. Maybe that's why MGR felt especially disappointing for me. They also need to make their higher difficulties available right off the bat.
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>>339318867
> focus-tested
> from the guy who told a bunch of schoolkids to fuck off

Yeah right. Anybody have that THANKS KAMIYA W101 image? Some of these Kagoo-Regahs are really kicking my ass.
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>>339320143
>and still demolishes Uncharted 4 as far as combat goes
Who the fuck even mentioned fucking Uncharted 4?
Fuck off you idiot.
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>>339319986
Bayo 2 was a mediocre game at best

Now Bayo 1, THAT was a good game.

Actually, Platinum has only made 3 really excellent games: Bayo 1, W101 and Transformers
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>>339317668
Star fox 0..................................................
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>>339319861
>make great gameplay but shit games.

Behold, a game critic emerges from his cocoon
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>>339320146
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>>339320279
>Bayo 2 was a mediocre game at best
Because it was on Wii U?
I think it's frankly better than the first game. The first did some things better, but Bayo 2 was just a more polished version, smoother combat, more weapon variety, more interesting environments and enemies etc.
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>>339317668

What games did they make again? I do remember thinking they were bad.
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>>339319501
It's not exclusive. The producer was asked and he blatanly said no, but he can't talk about that.


They probably have a marketing deal with Sony.
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>>339320445
Thanks, it's funny how that isn't even the worst Kagoo-Regah in the game.
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post the gay porn with the kamiya lookalike
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>>339320483
No, because the combat was shallow and unbalanced.

This isn't a sour grapes situation (and I HAD a Wii U anyway), this is an opinion shared by every single high level Bayo player.

It's a broken, shallow mess of a game.
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>>339320243

What's your problem? They're in the same genre, and my example is not a bad way of showing how ahead of its time a game from 2010 still is (since UC4 is pretty impressive in this department too).
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>>339320279
What don't you like about Bayo 2?

It was literally just Bayo 1 but better.
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>>339317668
/v/ is the epitome of bandwagon culture, especially since TORtanic.

Platinum's C team released some shit games under Activision to keep them afloat. For some reason that means they're doomed and it somehow means MGR, W101 and Bayo 2 weren't masterpieces.

Hell, look at how Nintendo is talked about right now. All these falseflags and sudden 3D World shitposting threads because 2016 is a barren year. But if the NX launch is a success, we'll see endless sonygger falseflags. Or even just look at how AVGN is suddenly not a cuck because he said he didn't want to watch Ghostbusters. /v/ can't form an actual opinion, this place has selective memory so it can keep shitposting.

tl;dr, /v/ is shit
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Platinum games are so good I bought a piece of shit Wii U for them (and Dong Freeze)
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>>339320698
>this is an opinion shared by
[citation needed]
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>>339320716
I'll forego the commentary and just post this, because it's 4 of the best Bayo 1 players basically ragging on everything wrong with Bayo 2 for 2 hours and they cover more or less everything worth covering

http://m.youtube.com/watch?v=Sicw6_j2cIE
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>>339320143
>that's why MGR felt especially disappointing for me
This. I know it's retarded to compare it to DMC4 or Bayo but MGR just doesn't have a soul on it own. It feels kinda like the game was made for the sake of it.
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Because of how much dick-sucking they get from the fans of whatever anime or cartoon is popular and how it would a wet dream for them to make a game based on. It has gotten really cancerous.
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>>339320698
I had a PS4
Bloodborne is shit
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>>339319960
Well, before that we had this
https://www.youtube.com/watch?v=nN4tCuddb2U

I think Platinum games really capture that "dream" game feel a lot of the time, feeling of total control over the character. Haven't played every game, but the ones I have (MGR, Bayonetta, Vanquish and Korra) while all varying in degrees of quality, at least make you feel part of the action through really solid controls with some minor depth while keeping a steady challenge.
>length
I disagree on the games being "too short". I accept that at full price a 5-8 hour game might seem a bit steep, but maybe it's because I haven't bought any Platinum game at launch, I really have enjoyed the length of all the games I've played, I think you guys get to caught up on game time when most are clearly meant to be replayed.
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>>339320793
I don't think it's just that Nintendo has had a dry year. I think their last few years have been dry in general, with only a handful of good releases. And the majority of their games are just mediocre rehashes that miss the point of the previous games.
I always use Luigi's Mansion 2 as an example. It's not awful, but it's not that interesting, and it didn't really manage to duplicate the appeal of the first game. That's most Nintendo games nowadays. Not awful, but far from interesting.

I don't think people hate Nintendo, though they've done some dumb shit lately. I think people are mainly just bored of them because their games keep getting more mediocre, with a few occasional exceptions. If Nintendo started to do more interesting stuff then I'd start liking them again, but as is all I can expect is tasteless rehash games that aren't even bad enough to be offensive.
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>>339320875
And this one isn't as focused on that subject but it has two MORE of the best action game players ALSO ragging on Bayo 2

http://m.youtube.com/watch?v=rQXzVoCPCRs

Honestly both are interesting, the latter moreso
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>>339320925
>It feels kinda like the game was made for the sake of it.

It was made because Kojima's own team couldn't make the original Rising.
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>>339321012
Bloodborne is one of my favourite games.
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>>339321043
>but as is all I can expect is tasteless rehash games that aren't even bad enough to be offensive.

They don't just make sequels though. Splatoon and Codename Steam came out last year. And one of them clearly was a hit.
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because people fell for the "platinum can do every single game" meme

scalebound is pretty much the only interesting looking thing they are making, and even that will eventually be ruined by ms's toxic influence
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>>339321327
But Scalebound looks meh

Nier looks good though
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>>339320925
But it literally was. Kojima productions was supposed to make it but they couldnt fulfill their vision so they passed the project to platinum. Platinum was literally a plan B.
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>>339320925

Seeing the promo footage, I just imagined the best: a beast of an action game that had integrated ranged and melee fighting, big destructible arenas, all carried by a powerful and flexible game engine with plenty of stealth thrown in. Like, the better wide-open areas of MGS4, but with amazing ninja cyborg skills.

Instead it's a Bayonetta flavoured game that lacks subtlety, and has the same annoyingly flabby starting difficulty. I am not the one to ask about the finer points of action games like bayonetta or DMC, but still.
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Still lots of anger over Bayo 2 being on WiiU.
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>>339321083
>>339321421
I know it. But at least they could have put more effort into it and make it feels more unique.
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>>339321586
They only had a year to do it I believe,
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>>339321162
>a few occasional exceptions
And one of those bombed hard.
Take Federation Force. It's a new idea, but executed so badly that it'll turn people off the idea forever.
I just feel like Nintendo has gotten clumsy and oafish. When they actually have new ideas half the time they seem to fuck them up. They still have a few good studios under their belt (Retro, for example) but Nintendo, as an entity, has just become this big, confused elephant that doesn't seem to know what to do. They haven't had an easy couple of years, but they really should just calm down and have a good hard think about what the fans want, what will sell, and what their near future should be. It seems like they're spending all their time trying to damage control and trying too hard to come up with new ideas. Why the fuck do they need a third platform? Why do they think that will actually work out?
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>>339321501
No, but Saito (who did MGR) DID finally nail the "integrated ranged and melee" bit with Transformers and it's nice to see Nier, Scalebound, and even TMNT are running with that merger to make a new flavor of action game with TPS elements.
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>>339321586
>and make it feels more unique.
In what ways?
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>>339321570
Anyone who loves Platinum will be the first to say TW101 is one of their best works, and that game is a WiiU exclusive

So the idea that Bayo 2 catches shit just for being WiiU exclusive is bullshit on its face.

It's just not a great game.
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>>339321586
I like MGR, a lot, I think the concept fits well in the 5-6 hours it lasts, anything longer and it would've probably turned ver boring and bland, specially under hands of Kojima.
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>>339321749
>Why the fuck do they need a third platform? Why do they think that will actually work out?

Because the Wii U has not performed well. So they are making the effort to ensure NX starts out strong and well at the moment. It will be 5 years, which is standard for them usually to have a new system.
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>>339321945
>It's just not a great game.
This is incorrect.
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>>339322035
If NX is what I think it is then it's not a replacement for Wii U. It's some retarded, 'innovate' piece of crap that will be crammed with gimmick shit.

Why can't Nintendo just make a proper console?
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>>339321749
Not that anon, but I don't really see how Nintendo's output has been any less repetitive or bland than Microsoft or Sony. The umpteenth Mario game doesn't offend my sensibilities any more than the umpteenth Halo or Uncharted (big reason why I don't own any next gen consoles). There games are just not as in tune with the hyper masculine/cinematic statues quo of modern AAA gaming.
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>>339320793
I have always seen W101 and MGR as meh games.
But you have a point. /v/ keeps switching bandwagons. But honestly, it is normal because /v/ is not one person.
Also, the Platinumfags have been less vocal after a few shitty releases. So you might actually think that /v/ switched to hate Platinum but actually it's not. They will be back if Platinum makes a good game, it's guaranteed.
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>>339321945
Not that guy, but it does, I was angry that it was exclusive, yet happy to know it found new life. I just hate having to eventually buy the console just for 1 (well 2 since it has the best Bayo 1 version) game.
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>>339322132
But nobody knows what NX is currently at the moment.
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>>339322150
Umpteenth Mario isn't the issue. 3D World was very good.
Rehash and sequel are very different words, and unfortunately Nintendo has leaned toward the former lately. They've been alienating people left and right with shit like the new FE games, the new Metroid, the new Star Fox.
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>>339322296
>They've been alienating people left and right with shit like the new FE games

Fates sold extremely well didn't it?
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>>339317668
Meme developer. People let their shit slide because Kamiya is amusing on Twitter and Revengeance had good music.
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>>339322045
I'll keep letting Yosh tell it until it sinks in

http://www.twitlonger.com/show/n_1siersp

Bayo 2 is a poorly-balanced shallow clusterfuck
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>>339322281
We all know what it is. Some gimmick, an attempt to seem innovative and bring something new and groundbreaking into the market.
It won't work. It'll be forgotten by normies and hated by hardcore fans.

>>339322378
Yes, but is reviled by the old fanbase.
This is the problem. Sales aren't the same as quality, and Nintendo have been favouring sales by targeting their games toward the casual market while completely ignoring their core fanbase.
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They have too many drones defending everything they do.
I like some of their games and I aknowledge that they are very competent developers, but their games are nowhere near "the best game ever!1!!" status, that their fans claim with so much passion.

And I can understand that they aren't rich, but their reuse of assets is pretty shameless as well.
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>>339322475
But it's not.
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Because they have the potential to make fantastic games but they're all three hours too short/licensed fucking TRASH games. I don't want to give you fifty dollars for fifteen hours of gameplay when I'm playing the same fucking game four times over.
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>>339322296
>Rehash and sequel are very different words
Semantics; I don't see Uncharted 4 as any less of a rehash than 3D World. It only proves what I was talking about in that last sentence: people are placing more importance on story ("sequel" is ok because it furthers the tale of Nathan Drake) than gameplay (Mario is just another instance of adding a "gimmick"). "Cool" things are just more popular nowadays, which is why their family friendly rehashes aren't selling as much as the "adult" rehashes.
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>Not a single good game in their library
>Best game was downgraded harder than TW3
>Will do anything for a paycheck

Vanquish was alright tho.
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I don't get why people are so hard on the Activision Platinum games. They were clearly not meant to compete with their main titles they make. They were all sold as budget priced, and made accordingly. Their at the very least decent and competent
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>>339322638
Platinum has never made a 15 hour long game.
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>>339322568
Maybe for a casual playthrough, but even then only because it lacks the awful QTEs, the narrative and cutscene nonsense isn't even as entertaining.

And the combat.. Hoo boy. Anyone who plays action games seriously would not, and to my knowledge HAS not, suggested that Bayo 2 is better than 1, or is even all that good.
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>>339322638
Platinum games being too short is always a sign of someone missing the point. Their games aren't perfect, but length isn't a reason why.
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>>339320279
Where's Vanquish? I mean, the team that made it isn't at Platinum anymore, but it's still a good game.

>>339322791
There's TW101, which is probably their longest game. Hell, it's their only game that beats longer than 10 hours.
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>>339322776
It's funny because as far as budget licensed games, they're some of the best in the field. They accomplish bringing the IP to life in a competent action game. Where in the past, Korra would've gotten some nobody developer create cheap shovelware and call it a day. Not to mention the Turtles have almost nothing but shitty games (or mediocre at best) under the belt (not talking arcade games).
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>>339322638
Platinum makes arcade games. You play them many times, so the three hour length becomes 50 hours. For really obsessives even 100.
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>>339322180
Bayo 1 has some pretty shitty framedrops in the Wii U version. The 360 version is still better.

The console still has some very solid tittles that will give you plenty of hours of playtime though. Just wait for a sale.
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>>339317668
Because they get so much love.
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Is this a joke? Platinum could shit on a plate and /v/ would fellate it to oblivion
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>>339321043
>I think their last few years have been dry in general, with only a handful of good releases
This has literally been the case since the N64.

I wonder if that'll change with the NX though given the console and portable teams merged last year, fueling those rumors about NX being both console and portable with downscale games.
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>people trying to push the idea that Bayo 2 isn't good to make themselves feel better about it not being on their platform of choice
Bayo 1 was better though
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>>339323740
360 has framedrops AND screentearing, the latter of which is gone in the WiiU version.
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>>339323947
I think Gen 6 was their most interesting, personally, because they tried many new things with mostly success.
Wii U was looking almost like a return to form for a short while, but then it turned out those really good games were the only really good games.
>>
>>339323740
>>339324198
PS3 had loading screens for the pause menu.
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>>339320143
>Vanquish
>2easy

Am I not getting something here? Maybe I just suck balls at the game but I never even managed to beat it on the hardest difficulty. I think the list of people who had completed it worldwide at the highest difficulty to be under 10 around the time I got the game.
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>>339324443
Only a madman would play the PS3 version.
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>>339324443
Also 30fps cap.

We can all agree the PS3 version is horrible. And yet you can actually get $10 for it at Gamestop. what.
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>>339324443
I've only ever played the PS3 version and thought it was pretty good, not majestic, but good.
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>>339324558
As someone mentioned in the earlier thread, God Hard is a bit of a gimmick difficulty. The game's scoring system and mechanics were designed around Hard (maybe Normal if you're bad); God Hard is akin to Frame Skip mode in Sin and Punishment.

Still, he probably played it on Normal and didn't take score into account, camping behind cover and whatnot. It's a very satisfying challenge playing it like the arcade game it was developed to be.
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>>339321136
Don't you mean one of your only games?
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>>339324558

You still had to slog through that first difficulty before you could get to the harder ones, but you could work around that with a save file I imagine. I would totally play it again if I had the chance to drop straight into the harder/hardest difficulties. This is one of those games where "hard mode" would have you extract some really awesome uses and appearances out of the mechanics, so I guess I am especially butthurt over the difficulties being locked..
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>>339325035
There was a code to unlock the harder difficulties, buddy.

Wait, was that code just for God Hard?
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>>339325035
God Hard can be unlocked right away with a cheat
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>>339325035
>>339325184

Seeing as I just bought the game last week, I can speak with relative certainty that Hard is unlocked from the very beginning, and that the only unlockables in the entire game are God Hard and the Tac Challenges.
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>>339319960
I have very little fondness for this memer, but this is one of the most honest and valuable reviews I've ever seen.
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>>339324857

It's better to just be killed off when you fuck up, being given a lower score as a punishment is relatively gay (followed by: start > restart level). I don't oppose scoring systems entirely, but they are ultimately a weak incentive to do high-scoring things. The better incentives to git good are: overcoming forces trying to overcome you, pushing the game to its audiovisual heights through your own capacities.

Also, playing games like "arcade games" properly would imply one credit runs, not just high scores. You'd get something truer to arcade game philosophy if a game slaughtered you relentlessly for mistakes, rather than holding a number hostage.
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>>339325214
>>339325256
>>339325184

I guess I had no clue then, damn, do I even have this game still lying around?
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>>339317668
4chan doesn't allow anyone to get too big for their britches.
>>
>open world game with """666 hours of content""" with repetitive, simplistic and derivative gameplay
>GOTY
>6 hour game with a simple, yet engaging, and a bit deep gameplay mechanics
>hurr it's bad style over substance!!1
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>>339325745
The scoring system isn't perfect--dying, like other Platinum games, means restarting the level for highest marks, and it's also not fun going through the mandatory credits minigame--but it is designed in a way to prioritize speed. The bonus you get for completing each act within its time limit is much more than you'd get killing every enemy on the field and getting nothing.

> I don't oppose scoring systems entirely, but they are ultimately a weak incentive to do high-scoring things.
I'm going to assume you mean "weak incentive to challenge yourself," which I disagree with. Platinum's games aren't hard to cheese your way through, but you can't do that and expect to do well. This allows, for better or worse, a larger audience to get into the game, as well as a higher skill ceiling than games that have their challenge in merely "overcoming forces."

And one credit runs are totally a thing, I'm not sure what you're getting at there.
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>>339325965
As if any studio cares what we're saying about them.
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>>339326345
I'm really glad that Vanquish's credits minigame wasn't graded in any meaningful way.
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>>339326242
This, while an exaggeration, is more or less the reason, unfortunately. It's all about "experiences" and other vague superlatives ("it doesn't feel like I'm actually boosting in Vanquish," since that seems to be the game everyone's focusing on) nowadays, where people won't play a game that isn't immediately empowering and to be tossed away for the next "world" to "immerse" themselves in.

>>339326470
It was, though; it was part of your final overall score. That was the problem.
>>
Because casuals never learn how to parry.
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>>339317668
I thought Platinum games was well loved here?
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>>339319267
>Transformers was a masterpiece
>Korra was okay
kek
>>
I find it hilarious how you can't properly criticize Bayo2 because the fan boys cry salt every time someone brings up an issue with the game.
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>>339319259
I wouldn't call them pretentious but other than that I agree.
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>>339327767
I don't think "salt" has been used in this thread by anyone except you.
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>>339327767
I like how salty you sound.
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>>339327767
t. Sonyvictim
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Fuck everyone in this thread shitting on MGR, it's one of the most fun games of the last half-decade
>>
Because this place will do whatever it takes to be as contrarian as possible.

If something starts getting too much positive sentiment, this place will turn on it faster than a heartbeat.
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>>339327176
They are. OP is either shitposting or being extra sensitive because Platinum is catching flak for releasing their 3rd mediocre shovelware title in 2 years.
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>>339328040
>>339328047
welp
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>>339328250
I remember when Undertale was the toast of /v/ and going to reinvigorate videogames.
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>>339328260
They'll make it up with Nier Automata. Already confirmed to be the longest Platinum game to date
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On here? Well Platinum fans on /v/ grossly exaggerate their success and its getting really old.
>______ GAME MADE BY LE PLATINUM
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>>339326345
>The bonus you get for completing each act within its time limit is much more than you'd get killing every enemy on the field and getting nothing.

Isn't it a superficial way of directing the games traits? It just holds you hostage according to the game's "ideal of performance" that the developers decided upon. We happily submit to that ideal as players, trusting in the developers, but I would rather submit to "the law of the jungle" than a number system orbiting the game like a satellite.

>Platinum's games aren't hard to cheese your way through, but you can't do that and expect to do well.

I'd say that enemies that let you do bullshit are bad enemies, and no superficial incentive to prioritize your overall time will fix that (dying after a time limit actually would, even if it's pretty jarring).

>I'm going to assume you mean "weak incentive to challenge yourself," which I disagree with.

Well, ideally a score reflects how much you challenged yourself, but it will also reflect how much the developer wanted to reward your speed rather than accuracy or killcount, so that's why I said what I said. They're a weak incentive, because putting unlockables behind a score system isn't as cool as actually embedding them in the world itself. High score lists are themselves just a social satellite orbiting the game, and ultimately have nothing to do with its aesthetic contents. "Overcoming forces" is basically all life has ever done, games are just the greatest illusion of that very thing that we've got.

What I mean about the one-credit runs is that they are more essential to proper arcade design. Scoring systems are basically there to mop up anyone who wants a reason to play the game over and over (gotta get the high score!!!!), and make more money.
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>>339328462
And how does that make you feel?
>>
>>339328462
>he's never fantasized about his perfect game
Platinum has come the closest to making playable anime.
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>>339328462
It's always funny hearing people bitch about other people liking things too much and wanting things similar to that.
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>>339328529
>It just holds you hostage according to the game's "ideal of performance" that the developers decided upon
I don't see why this is a bad thing. The best games are just as much about what you can't do as much as what you're allowed to experiment with, and I think more developers should take a play out of Platinum's book and impose a style to learn on the player. If it's not for them, that's fine, but I think this leads to more actually unique games in the long run.

>I'd say that enemies that let you do bullshit are bad enemies, and no superficial incentive to prioritize your overall time will fix that
Even keeping this to just Vanquish, the game judges you on things more than just time (headshots, in this case). It was about balancing who you could kill and who you had to avoid for the bonus. And the enemies don't *let* you style on them; the cheesing in this scenario is the camping behind cover and taking forever to clear a level. That's the opposite problem, and one not even relevant on Hard.

Didn't mean to put words in your mouth with the last one. Yes, scoring systems and 1 credit runs are player imposed/relative an incentive, but no weaker than those in the game's "world," the resulting "illusion" I'm guessing heightens your immersion. That seems like just as much of a personal investment to me, even less of a reliable "product" to be recreated by focusing so much on the aesthetic and not the mechanical. I can see why that definition can bother some, but I still feel it's actually better than preserving games as "illusions" of overcoming life's forces.
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>>339326242

>open world game with """666 hours of content"""
Pretty typical consumer society craziness: an all-devouring love for having far too much, a constant running from a feeling of poverty and boredom.

Within people like that it's an economy of wishful thinking that is circulating, and the unique message of the game (or life) might as well not even come through at all. That's why Skyrim isn't even considered boring looking by its fans, who aren't even paying any kind of deepened attention to anything but a well protected circulation of magical thinking in their head.

It's not hard to imagine what gets people fantasizing about these big content hotpots, randomly generated everythings, etc. If the game gives them a constant impression of having "too much", of stretching into the future, full and ripe with content, and translates into a gameplan in their head, they're happy. Even little things like the prestige junk in CoD seem to go a long way. Is this so different from the achievement hunting shit?
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>>339328462
To be fair, an Austin Powers game from them would be pretty swell, provided it's literally a 1:1 reskin of MGR.
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I don't mind them but I hate it when this board insists that they make everything. Korra and TMNT I've both played and were shit and their games also rely on button mashing QTE's to do stuff I hate that shit in game.
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>>339317668
For every gem they produce, they produce 1 or 2 trash heaps. This truth should be common knowledge by now.
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>>339317668
Zero technology, zero AI (you play against yourself, enemies are just juggle pieces in most of their games), zero map design (by nature of their games, still not an excuse), lazy rehashes, even Nier looks like another jugglefest.
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I was onboard the MGR is good train but after a second replay it's actually quite shallow, only parts that stand out to me were the soundtrack, (a select few tracks mind you because who's going to remember this? https://www.youtube.com/watch?v=GG9tAsL-tBU&list=PL1tFM4hAoC6VGoSUQBWXdykwzjT96cYeb&index=15 ) and the last boss fight
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>>339327176
>Thanks and do your homework
Christ, it's like he knew this place is mostly children under the age of 18.
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>>339317668
People only buy the licensed games which are the worst ones.
The mechanics and sole purpose of the games is to get good which immediately takes out over half of the video game audience.
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>>339333021
Dark Skies is burned into my mind because it's the generic fight music.
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