What are your least favorite sidequests in games?
Pretty much anything that requires me to just run back and forth and talk to people. And rarely do they really have a payoff worth the effort. Though some of them provide some interesting world building or characterization in some games.
Oh, and getting the Biggoron's sword in OoT.
>you accidentally drink it
>>339315875
I didn't mind the keeper missions
It was good motivation for you to explore the citadel
>>339315875
Everything in Xenoblade Chronicles.
Seriously, fuck those side quests and the developers that spent so much time making those stupid quests.
I refuse to rebuild colony 6, it is going to stay destroyed, and fuck the gem guy, why tell me to go rebuild colony 6 for a portable reactor when I can just go to him anytime?
>>339316745
I think a lot of people had already explored the Citadel at that point. And immediately after you get the mission, there's not much difference. Also, some of the keepers are placed in asinine locations.
Doing the job for some chucklefuck because he's keeping important details about my own objectives as bargaining grounds.
Especially if the game has a moral system and I'm still not allowed to just choke the person out until they give it to me.
Escort [Character] to [Location] in a game where the overworld is dangerous, but NPCs travel it all the time. What's annoying is this world which must exist relative ease of travel comes undone when you see a character much like others who claim to come and go on their own get destroyed when facing the adversaries of the overworld.
In other words, "gamey" quests that fracture immersion and world consistency.
>listen to the entire conversation between slav 2 and slav 2
>Tutorial is longer than one level
>Characters leave your party and take equipped gear with them
>Can't do Y-variant sidequests until you do all X-variant sidequests
>>339315875
>Kill x number of enemies
I know it's generic, but MMOs just throw that shit in left and right and expect us to be engaged.
Truly it just makes me want to bitch and moan about it to the game devs, as if they couldn't have put a little more thought into good ways to progress.
>>339315875
I don't know if you'd call it Side Quests, but when games like Saints Row and No More Heroes pull BS like having to do shite minigames to unlock the next main mission makes me piss-boiling mad.