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Why does this game get so many more threads in /v/ than fallout 4?
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Why does this game get so many more threads in /v/ than fallout 4?
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>>339233819
It's actually good.
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Because it's a better game
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It's one the best if not the best RPG of the decade.
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Cause the community is making things like this while /fog/ is talking about their waifus.

https://www.youtube.com/watch?v=5nenXX9wQRY
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I've completed NV like 4 times and still feel like playing it again. Any good mods that add new locations and questlines and shit?
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Becouse obsididrones are artists who constantly spam threads while us Bethesda fans are busy playing g great games
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Because New Vegas is a great RPG, a great game, a great addition to the Fallout universe. It's complex and well thought out. It's an incredibly satisfying experience that has tons of replay value.

Fallout 4 was disappointing because it has no soul and feels like no one cared about the game at any point during its development. It's a product.

Also, there's the "underdog vs giant" thing at play, which /v/ loves.
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>>339234132
t. Todd Howard
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I played like 20 hours of Fallout 4 and don't have the stomach to play it any more
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>>339233819
Because New Vegas had a better world and more interesting characters. Overall it was the best game.
You could actually roleplay in it because your character isn't a nu-male nerdy oh so fucking quirky ass bitch zing bazinga soldier who does not know how to say no.
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>>339234132
And yet here you are.
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>>339234223

I run it for a few hours every month. Most of that time is getting me bearings, but as soon as I remember what I'm supposed to be doing I get bored and quit.
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>>339234157
>Playing fallout 4 after 1 and 2
>Nothing feels like it
>Playing NV
>Some areas reminds me straight fallout 1 and 2
There is more but just with that is enough for me.
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>>339234157
>>339234223
shut the fuck up you stupid fucking faggots

>>>/ck/
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>>339234387
?
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>>339234425
You need more points into survival to understand that post.
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>>339234425
Did I fucking stutter?

>>>/ck/
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>>339233819
That game is a fucking masterpiece. One of the best in the past 10 years and it aged like wine, a very rare thing for games of his generation. There are games newer than NV that are unplayable, that feel outdated, not NV tho. You can compare it to any modern rpg and it will put up a good fight.
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>>339233819
Because /v/ is full of Obsidrones. Not like it is a bad thing because I am one.
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>>339233819
apparently people like talking simulators, but not enough people to matter.
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>>339234535
Why go to ceekay when I've got Jack and Fresh 'go'za right here for you!
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>>339234425

It's the "cool kids" subchan.
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>>339234535
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>>339234375

It helps that a lot of NV's background music is straight from 1 and 2.
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beth bought the franchise and has no regard for what made it great, they only use the name to push a mediocre product and throw everything else out window.
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>>339234689
>>339234759

is this /food porn/ thread now?
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>>339234535
/
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>>339234689

I don't get it, isn't that thing raw as hell? Is the video showing how not to serve chicken or whatever that thing is?
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>>339234961
It's the /ck/ corollary to the new vegas thread
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Well. Here's a question
What's the motivation to >care once the chip is delivered in NV
Or hell, the motivation to >care about chasing Benny?
NV blows 3 and 4 away, but that's like... yeah. Story is still weird.
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>>339233819
because it's worth discussing
the story, characters, setting, factions and quests have depth and room for multiple options of which a surprisingly large amount were accounted for by obsidian
add to this that there is a reason to play through it multiple times and the fact that it is an rpg allows you to play with a variety of unique builds and characters
whereas in fallout 4 everyones build is bound to become the same thing add to this the shallow plot, characters and comparatively new modding scene and all there really is to discuss are waifus

its like the difference between mgs2/3 and mgsv
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>>339234961
undercooking a burger patty isnt considered food porn, unless you're into scat or something.
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>>>/ck/7718329
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>>339235061
To this day the only thing I've seen on the internet that has made me physically feel ill was him putting mayonnaise into a cake mix,
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>>339235047
>raw
That's rare buddy and it's how men should eat their meat
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>>339234689
>>339234982
>>339234759
>an under-cooked product (incomplete and unfinished game) that is consumed by a retard (person who buys video games on day 1) before it was done

look everyone its a food analogy complete with webms!
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>>339234425
>>339234535

Calm down, Cook Cook.
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>>339235071

The only real motivation, from a story perspective, is House. "Hey, you just finished one job, here's another lined up."

Siding with the rest is purely just other options in the world you're free to choose.
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Simple, there are something to talk about other than bugs
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>>339235071
After you finish the benny and the chip, Mr. House wants to hire you, Caeser wants to speak with you, and the NCR wants to meet with you. You've also stumbled upon Benny's plans and you could follow them through if they're to your liking.

So depending on your role playing, your country wants to speak with you (NCR), the enigmatic caeser whom you respect for his power wants to speak with you, or your new employed has more work for you. Mind you, these aren't the only ways along which your character is thinking, but I believe there's enough to compel anyone looking for money, patriotism, power, and so many other common player ambitions.
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>>339235071
>What's the motivation to >care once the chip is delivered in NV
Depends, mostly about power
>Or hell, the motivation to >care about chasing Benny?
Dude kills you, took a mysterious chip, and you got amnesia and he's probably the only one who know things

The thing about NV is plot isn't one linear path but there's multiple way to do things and reasons, which is why it's great to roleplay
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>>339235071
I delivered the chip, told House to fuck off and then proceeded to wander the world and do the DLCs, that was a good enough ending to me. I was role playing as the Lone Wanderer from 3 with TTW and my character was tired and just wanted to deliver the damn chip, politics be damned he didn't want to save the world again.
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>>339235047
That's pork
>>339234689
>>339234759
>>339234982
>>339235248
And hot splattershits Batman, that meat is really undercooked
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>>339235071
I thought the motive of chasing after benny was a motive of revenge, which is popular in western films, seeing as the game is sort of western influenced.
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>>339235673
After the fourth fold it started to look unappealing
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>>339235797

But I always fuck Benny and try to be his #1 broad
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>>339235071
There was actually going to be an option that accounted for players who felt like this by being able to leave the Mojave via the Mojave Outpost at any point, which would trigger an ending.
The idea was canned before release though for whatever reason.
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Because it doesnt suck bethesdrone
>inb4 "obsidicuck!"
This is literally the only good game they made
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>>339236256
That was a joke ending.
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Because it's a good game.

https://www.youtube.com/watch?v=LjTTrGzE020
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>>339236423
>This is literally the only good game they made
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>>339233819


Fallout New Vegas is the closest thing to Morrowind that has ever been released, and they are both fantastic games, so it would make sense that they both would have frequent threads.
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>>339236475
Well. Yes. Just like being able to stay until Pagan Min returns from torturing a guy. It's an "ending", but no one will think you really beat the game if you say you just went to mojave outpost and left.
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>>339236559
Name another good game they made
>inb4 pillars
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>>339237370
kotor II
alpha protocol is a rough gem
the stick of truth is tv-vidya bridging kinography
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>>339233964
they finally got the nuclear winter they were asking for
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>>339237945
kek, I hope that's a line tucked away in the mod.
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>>339237591
Ill give you one and a half of those
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>>339236475
still would have been nice for role-playing.
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>>339237591
Besides Stick of Truth, most of Obsidian's games are very rough diamonds. Thankfully we have mods to finish their work.
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Nostalgia, mostly. New Vegas has really bad gameplay next to 4, especially if you want to do anything other than guns. Blitz makes melee viable

And let's be honest half of it is probably because it just apes 1 and 2 rather than being a proper sequel. People see things like the NCR and the Khans brings up memories of the first two games. 4 is a proper sequel to 3 while NV feels kind of emotionally manipulative.
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>>339239835
More like, NV is an actual Fallout game while FO3 is Fallout-themed Oblivion.
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>>339233964
Hyped, summer this year looks promising.
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>>339239835
>gameplay is your focus when playing an rpg
the fuck?
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>>339240053
>/V/ suddenly hates gameplay
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>>339240002
What arbitrary tribalist factors constitutes an "actual" Fallout game?
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>>339240153
>autist thinks combat is the only gameplay present in an rpg
>autist thinks /v/ is one person
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>>339239835
>Blitz makes melee viable
I decided to try out melee on my first character and created a new save then added a few hundred thousand XP so I could make an impromptu melee character.

Not saying it was hard at all, but it wasn't very rewarding next to gunplay. Melee would be interrupted by gun users and playing the block then recoil game was unfun with NPCs that took way too many hits to kill than they should with a high level melee character. Sure, I had my one hit kills, but 3 felt sluggish while dealing with the odd interrupt and level matched super mutants take forever too.

>blitz
Yeah, teleporting behind people was easy modo, who would've thought.

Now I say all this because you say
>viability
I honestly believe it's far more viable in NV and the weapon variety (especially for unarmed) was better too.

>nostalgia mostly
It's as if you think NV players aren't still playing the game when they make these threads.

In the time it took me to beat Fallout 4 playing on and off as I was, I did two NV runs.

>apes
>rather than being a proper sequel
You're describing Fo3 friend. In NV we don't just see the popular things from the old games mentioned or return to fit some "true sequel" quota.

We return to the general region and see the groups as they were having developed and expanded into new locations. The Great Khans were a raider groups, so of course they're being chased to the edges of NCR territory.

The NCR is powerful in 2, so of course their borders are spreading.

The ideals of the followers are at odds with the NCR behemoth, so they're moving to where they're more welcome and where they can help people in need.

The brotherhood can't beat numbers and an wasteland where they aren't the only ones with their shit together, so of course they're in a tight spot and hiding. Struck me as organic.
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>>339234387
Woah, sperg attack
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I dunno I think about 500 into 4 in the DLC reinvigorated me to do another playthrough. I tried to go back to 3 and New Vegas back in January but I just couldn't get into them anymore because they felt way too clunky.
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>>339233819

To be honest, i like these threads, its always fun reading what you guys have to say and i always end up knowing something new about the game or some new mod i missed, like that "The Frontier" thing that came out.

So yeah, i like you guys, keep up the good work
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>>339240219
>keep to the lore
>keep the setting straight
>make it somewhat believable
>have engaging characters
>keep it fun
>make you feel like youre growing in power as you progress through the game
>have interesting villains
>have freedom to carve your own path
>have your character be on the same level as everyone else in the beginning, and have them work or do something substantial to impress others
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>>339240219
Fallout as a series consists of more than slapstick humour, lolsorandummzzz, 50's aesthetic and nukes.
For one Fallout is an RPG series, somethinga Fallout 4 fails in immediately and for two the first two elements are not present in earlier Fallouts save for the cultural references found in Fallout 2 which detracted from that game anyway.

Fallout is not just ghouls and supermutants, it is not just deathclaws and the brotherhood of steel and it is not a game about the post apocalypse.
Bethesda Fallout games are a poor imitation with none of the heart of soul, just a carry over of the surface elements with a disregard for their cause, reason or justification.

Fallout 4 had Super Mutants because they were present in Fallout 3, Fallout 3 had super mutants because they were in Fallout 1 and 2, Fallout 1 and New Vegas had Super Mutants because they were relevant to the central themes of the games, Fallout 2 had Super Mutants because they were established in the setting.
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>>339233819
because New Vegas can stand on its own without mods
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>>339241083
somehow forgot to add this too, my excuse is that its 2 am:

and because seeing how the setting, characters and factions had developed between 1 and 2 was a core part of that games story and the initial overarching storyline of human development and morality in a setting such as a post apocalypse
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I have it for ps3 and it blows 4 out the water with replayablity and its just more engaging sadly I don't have a good PC to play it with modh.
4 just did not have no varity Even if they had a better shooter feel to it
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>>339240920
>I think about 500 into 4

Im impressed, i don't undertand why would you play 500 hours but still, impressed.
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>>339241083
>Fallout 1 and New Vegas had Super Mutants because they were relevant to the central themes of the games,

How were super mutants relevant to the plot in New Vegas? The Institute were the ones who made the super mutants in the Commonwealth. There's never a reason given why super mutants exist in the Mojave outside an excuse to bring Marcus back
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>>339233819
>why does a good game get more threads than one of the worst AAA in gaming history
?
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>>339241346
>bought next gen console
>bought fallout 4 for said console
>don't have enough for pc that can support heavy NV modding

hmm
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>>339241365
Trying out different builds, building up every settlement into its own fortified town, and doing all the quests.
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>>339241515
>builds
>doing all the infinite quests
>fallout 4
Something about this isn't adding up
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>>339241392
It's to show the current status of Super Mutant kind in the west after the master has died and Mariposa blown up.

Continuing from Fo2 we see mutants have spread further east in avoidance of the NCR. Although they aren't in conflict, there's clear unease between sections of the human population and mutants who've lived long enough to remember the master.

NV picks up this portion of the narrative and the quest to kill or shoo off the mercenaries illustrates the above situation. Marcus serves as a reliable mouthpiece as someone able to connect the events of Fallout 1 to the current human-mutant situation and in completing the research of the Enclave scientist, create another point along which the situation of the nightkin can be drawn and the potential for unity among mutant kind can grow from.

With Marcus and the mutants of NV, you don't see a grab at the past, but the foundation for the future of super mutant kind. Without the inclusion, the eastward expansion hinted at in Fo1 and 2 isn't done justice by the sequel.
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>>339233819

IT'S FUN
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>>339241404
It's certainly not worse than Mass Effect 3 or any Assassins Creed.
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>>339241515

>builds

Okay, i don't like the quests or building settlements, but i can understand why someone might like it, but, builds? What builds? You can do everything in one playthrough, there's no builds
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>>339234759
>American ""cuisine""
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>>339241743
Why do people say Fallout 4 doesn't have builds? Stealth sniper doesn't play the same as my Gatling laser power armor user or my Gunslinger who chains Critical with high luck or my pirate captain sword fighter
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>>339242736
>Fallour 4 has lots of builds, you can play as someone who shoots thing, or even someone who shoots thing!
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>>339242606
>You can do everything in one playthrough


If you grind up to level 270, which takes a hell of a long time and is a slow process and not as fast as just making a new character. Even at level 100 suddenly changing your playstyle isn't very good if most of your perks you invested in are useless for your new weapon category and it'll take a long time for you to even give it a few more perk points

Though In New Vegas you could max out all your skills by level 30, let alone 50 which was the max and I don't see that game getting any flak
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>>339242606
There's
>high chance to succeed in school check build
>low chance to succeed in skill check build
>being able to unlock all the charisma settlement perks
>being able to do all the science crafting perks
>being able to do all the melee crafting perks
>being able to do all the
>maxing out one of the weapon damage bonus perks
>maxing out another one of the weapon damage bonus perks
Too many to count. Like Todd said, billions of builds.
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>>339242792
>in a combat rpg you attack things, how lame
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>>339243240
>combat rpg
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>>339243148
DLC levels make you OP, that's never been disputed and there's a trait you can take that limits your leveling to 30. Doesn't solve the problem, but it ackowledges it and with the perk choice system, melee and ranged builds end up very different.
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Fallout 3 is the better fallout if you're not an autist
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>>339243380
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>>339243380
>Fallout 3 is the better fallout
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>>339243727
Even brotha in the back ain't look to hit that
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>>339234223
>4223▶>>339234339 >>339234387
>I played like 20 hours of Fallout 4 and don't have the stomach to play it any more
Deleted F4 after they gave me power armour in the first 30 minutes of game.
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