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Video games in recent years have been about loosening up and
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Video games in recent years have been about loosening up and judging them has been based on how much adrenaline they generate in your brain.

Name one game that is more than that. A game that remains true to the story, the setting, the art direction without letting the gameplay get center stage and stagnate the game with inevitable repetition.

hint: its very hard
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>>339228208
MGS4, it had no gameplay in it.
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Spec Ops the Line because the repetitive gameplay was intentional to create a sense of the same tiredness the protagonist felt.
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>>339228208
All of the Ace Attorney series
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Uncharted, TLOU.

jk
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dota remains fresh because each game requires different approaches. It cheats its way because its multiplayer and creates pacing on its own.
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>>339228208
The Myst series.

Play them. Bring a notebook or don't even bother wasting your time. Don't read a guide, faggot.
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>>339229285
also its free, matches are short and therefore easily renewable and up to the player. Unlike singleplayer where once you beat it its gone forever and you have to spend more money on a new game.
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>>339228208
>games have only been focused on gameplay in recent years
Yes, I miss the compelling story and deep character development of such games as pac-man, mario, frogger, etc
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>>339229285
>>339229637
a mp game beating a sp game? Only if action is all you want monkey man.
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>>339228616
I remember someone saying that for Far Cry 2's gameplay, in actuality it was just a Ubisoft game.
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>>339230049
Yeah well who the fuck doesn't love a compact car full of Africans hurtling out of the underbrush at mach 8 because you stepped on a twig somewhere in Kenya.
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>>339228208
Why would you want that? Do you want walking simulators?
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>>339230385
The Adventure genre is the foundation for a great deal of modern gaming. Before all the hipster faggots came in and literally started producing walking simulators.
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>>339230337
Far Cry 2 would have been infinitely better with co-op
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The Witness
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Rainbox Six Siege keeps giving me cardiac issues in the last 20 seconds of every round
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>>339228208
You're almost there OP. There are three points on which you can sort video games better than with their genre these days:
>adrenaline
Needs to be managed though, by presenting contrast, something most games these days don't do. It's all a race for bigger, brighter, more explosive shit (CoD, BF, Uncharted, Farcry, and anything on rails) until it all becomes dull because they overuse it, making the player at first highly dependent because he experiences adrenaline far too often, until there is so little contrasts he feels nothing. Whereas alternating calm and tense moments in the most unexpected ways, like STALKER does, get you there way more efficiently, by making each adrenaline release count, without making the player dependent.
>dopamine
Released by your body when he feels a significant achievement was accomplished. Again one of the prime engines behind most modern shooters: points, decorations, medals, money, progression bars, achievements... are all there to have your body feel satisfied and release dopamine. And again, they overdo it: too many running in parallel, given for ridiculous reasons, and complete absence of challenge so you keep gaining them. The biggest offensors are by far phone/tablet games, whether Angry Birds or Candy Crush: tasteless shallow gameplay, but that closely follow your progress and rewards your each and every action, and make you dependent on dopamine. While quality games don't waste their time rewarding you, punishing you heavily instead (Dark Souls) only so you can feel more satisfied when you overcome an obstacle.

So the difference between casuals/normies and "hardcore players" is this: the former fall for every trick and play games designed to maximize their dependency so they keep playing (and paying), whereas "hardcore players" prefer more refined experiences as they're not amused by stupid games, and while they enjoy their adrenaline/dopamine release aren't dependent on either, and their body chemistry is fine.
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>>339233934
The last point is quite simply what you would call
>immersion
The simple fact of following a story, actually feeling transported in a world, is in itself is quite enthralling. That's something that can hook just about anyone, like a movie or a book can, thanks to a perfect harmony of visuals, sound design, music, story, lighting, and settings. But for this to exist, there must be no 4th wall breaking, which both on-rails action and non-stop rewards break. Which is why none of those casual games can be truly immersive, and it further explains the split between the two categories of gamers and the games they play.

There you go OP, you now know everything about games.

t. someone making millions each year thanks to retards paying for their daily dopamine dose
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>>339228208
Uncharted 4
TLoU
Other masterpieces similkar to aforementioned ones
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