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Witcher 3 Combat
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What's everyone's opinion on this?
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>>339196976

It's shit.
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>>339197457
Elaborate?
>>
it's average

it isn't bad though
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Wait for whatever you're attacking to do their same pattern for the 50th time, spam your Fast Attack, cast a sign or two, repeat

Potions and Oils are cool to use, though
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I love it.
Everybody calls it shit because they probably use all their ability points in the weapon tree and nothing else.
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My main problem is no one goes real indepth about how good or bad it is, they just make quick remark and their done.
>>
I like it, actually

Personally I'm not buying into the meme
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>>339198752
It is a meme that's the point I think or people are dumb enough to believe skyrim spamming is better
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my main problem with the combat is that it has auto lock on and you can't choose what attacks you want geralt to do.
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>>339196976
It's more action-oriented than the first Witcher game. I just bought tw3 after having a pirated copy for a year and finally getting around to trying it. I prefer the combat, it feels very weighty and it's satisfying to cut cunts in half. At least in the early parts, it's hard to deal with groups of enemies, compared to the group style in the first game.

I play on hard difficulty, do I don't know if it's too easy on normal and I haven't got very far yet. So far, it feels like fighting as a Witcher: preparation is important and you fight by dodging and maneuvering rather than spamming the attack button.

I have to say I prefer the alchemy of the first game though. Having to go hunt for ingredients and recipes and meditate to brew your potions before a tough fight. The current system seems like you only need to brew a potion or oil once and them it automatically replenishes when you meditate.
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>>339199042
It's not a meme.

It's not the worst combat, but it's far from good.
It's slow, unresponsive, heavy, repetitive and relies on using fast attack + sign = win.
There's no depth or fluidity, and no variety in movesets between weapons or combinations.

It's average at best. Which, frankly, isn't acceptable for an ARPG.
>>
>Mediocre but serviceable combat
>Leveling up is boring because most skills are just % increases and you have to try really hard to build a character who doesn't just mash fast swings in every encounter.
>Loot is pointless, the only good gear is crafted. This also leads to exploration losing some of its draw after you finish off an armor set and weapon for a level range.
>Pretty graphics
>Alright story and sidequests.

On the surface its a great game, but as you dig in deeper and really get familiar with its systems you'll start noticing the flaws.
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>>339199421
Play on a higher difficulty
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>>339199421
What's a better ARPG then?
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>>339199712
>higher difficulty
>literally nothing changes
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>>339199712
>higher difficulty will add more combos & movesets, and increase response time
wew lad
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>>339196976
It's pretty bad.
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>>339200025
Speaking exclusively about combat, which we were, Bloodborne.
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The lack of a proper counter attack, especially vs monsters is just fucking bullshit, I just want to be able to attack effectively after timing a dodge right.

Heavy attacks might as well not exist since the bleed bonus light attacks get blow any armour fuckery heavy attacks have out of the goddamn water. Rend is also completely useless compared to whirlwind.

Potions/Bombs > Everything else, which I guess is lore friendly and all but come on mang, don't give an option that is straight up superior to everything else

It's a personal thing but the lack of effective way to close the distance short of rolling irritates me, I can't properly articulate why though, but I feel like it makes switching targets in a mass melee kinda clunky

STOP FUCKING SPINNING AND JUST HIT SHIT ALREADY, the wind up your attacks has vs enemy attacks is insane.
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Is gud
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>>339196976
Witcher combat has always been less about the combat mechanics and more about using your tools, tricks and preparations.
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>>339199421
>it's slow, unresponsive, and heavy
>but using the fast attack and dodging all over the place works the best
>there's no depth
If you ignore all the different oils, the bestiary, specialty bombs, etc
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>>339200025
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>>339200025
BB or DS3.
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>>339200513
>grenades, self buffs, and an enemy guide = depth to combat
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>>339196976
Shit.
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I don't abhor it the way some people seem to.
I think it feels nicer than The Witcher 2's combat, and I didn't hate 2's combat, either.
My major gripe is how little emphasis the game puts on crafting oils and potions. The Witcher 2's early difficulty made it a necessity to use suitable oils and potions, and while the power spike after the first act certainly hurt that, a lot of the engagements cranked it up to make those oils and potions viable and important again. I remember using the alchemy from the beginning all the way up until the end, and this helped support the gameplay as well as it did the lore.
The Witcher 3's combat is so much easier that you could without a doubt get through the entire game without touching the alchemy and you wouldn't run into very many problems (aside from the few cases you need to craft a bomb or bait or something to lure an enemy out, or you need a certain potion to get through an area). Using the alchemy isn't so much a requirement as it is an optional super-buff. Crafting oils and potions kind of spoils the combat and makes it even easier, as opposed to The Witcher 2 in which Geralt was at a significant disadvantage without the use of these. Granted this is on normal, but the normal difficulty of TW3 is considerably easier than the normal difficulty of TW2 and is what most casual players will default to when playing the game for the first time.
I also think you get what you put into it. Sure, you can roll around and spam fast attacks, but it's more fun to mix things up with signs, fast attacks and heavy attacks. While I don't think "spam fast attack to win" SHOULD be a viable option, and it is, I also think the player's really only hurting their own experience if they capitalize on that flaw.

All that being said, I'm a major apologist for The Witcher series and a huge faggot, so
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>>339196976
Witcher 2 had much better combat, actually felt fair for the most part. In the Witcher 3 you just feel like you're made of glass, even going up against some random no name soldiers
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TW1 still has the best combat and immersion overall.
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>>339200659

>mfw doing this on NG+ and setting his health to 0 before he even teleports off the boat the first time

It broke the fight.
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>>339200758

>dying to Imlerith
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>>339200758

Yeah this is my biggest issue with the combat.

And this is coming from someone who beat it on NG+ Death March. The fucking hitboxes can sometimes be absolute bullshit.
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>>339200902
>not playing with isometric camera
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>>339200902
I agree.
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>>339200315
The fact there is evidence of a counter attack system previously being in place for monsters as well is weird as hell since it's not really there in the final product.
You can do shit like this where parrying perfectly cuts off a hags tounge, but there is never any real need to and the timing window is pretty small.

Why are there two types of dodge as well?
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>>339199712
>play on a higher difficulty
>this improves the quality of the combat system
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Last one, it's shit.
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>>339200902
>>339201043
I also agree. You just have to get through the first few hours of the game.
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>>339200870
>>339200758
>The same webms in every thread

Go back to Souls, cuck.
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>>339196976
It's not as casual as Assassins Creed but it's by no means complex either. Probably the best 3rd person sword fighting i've seen in an RPG.
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>>339200709
That's literally what it is, a variety of options to complete combat situations. What are you expecting for a game like this, combo chains resulting is air flips? This isn't a hack'n'slash you pleb.
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>>339196976
It's actually alright, disregarding the memes. Might feel clunky at first, but you can customise it reasonably. Better than a lot of other games. Might not be as satisfying as Soulsborne, but the game is so far ahead in everything else it renders any comparison moot. Just go with a spellsword build using Igni and you'll have good fun with the combat.
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>>339201137
I'm not even a Souls fan.
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>>339201090
>using fire on enemies vulnerable to it
>suprised it works good

WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOW
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>>339201182
>moveset variety and combos makes a game a hack'n'slash
You are the pleb, m8
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>>339196976
It's not the best but it's serviceable. It doesn't really get in the way (unless you're playing on DM). Of course it loses to combat focused "RPGs", but if you play a Witcher game for combat, you're doing it wrong.
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>>339201054
At one time they had a combat system in the game that allowed you target individual body parts and weakspots on the larger monsters with the witcher sense but they couldn't make it work right so they had to cut the whole thing and went with the 4 attacks, sidestep and dodge roll system.
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>>339200902
I felt like a beast doing group attacks in TW1.
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>>339201554
Are you still trying to imply there's no move set variety? If you chose to only do one or two things the entire game the person to blame is you.
>combos don't make a hack'n'slah
Aww, mad because there's no hit counter yelling compliments at you in this?
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>>339196976
Assassins Creed tier trash

Actually, it had one thing that's better than Assassins Creed and that's that there isn't an instant win counter you can spam, but it's still fucking trash
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>>339201137
> i don't like this argument
> go away plz
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>>339201418
They are actually weak to aard, the game can't even do the weakness system right.
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It's made it hard for me to even go on with the game.

I love the combat in the 1v1 encounters, and, to me, that's what it feels like it was designed for. In encounters with multiple enemies though it's fucking garbage retard shit. I wish they would have done something with that.
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>>339201816
There is the bare fucking minimum of moveset variety in TW3, don't even try to fucking argue otherwise.
Souls/BB don't have counters telling you how many hits you've strung, and yet they managed to embarrass TW3 in regards to combos (movesets too).

But no, your grenades and guide book add such depth to the combat.
Retard.
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>>339200315
This.
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What are some Western or Western-styled ARPGS that do have good combat? Excluding Souls because obvious answer. My knowledge of WARPG's is shallow.
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This is the most memorable thing that happened playing the game on the hard mode - good or bad,
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>>339201707
what the fuck do you play it for?
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disregarding canon

what do you guys think is a better ending for geralt

triss and a life mostly for work with assholes? yen and retirement? forever wandering?
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>>339202190
Everything else.
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>>339196976

official witcher 3 review.

all non-quest related things you can find on the world are copy paste boring shit
no one will talk to you unless they are quest related and you have the quest that requires them
awful ui made for consoles and only 2 consumable slots, making alch spec a chore
no resource management, you just instantly get all your potions back for whats essentiallly free
enemys have 1, maybe 2, attack that they repeat over and over, making fights absolutely boring after an hour
level system only works to the games detriment, as youll quickly outlevel everything you have to do and it will all be easier than the game already is
coming across a SKULL WARNING SIGN monster should be exciting but it's not, because you know it fights exactly the same as all the others of its kind, only with more hp.
"cinematic" controls that ignore accuracy in favor of looking more natural
even death march is easy as fuck due to a lack of enemy attack variety and every ability you can spec into being way too strong
ciri sections are boring and unneeded and only serve to rob you of what could have been the one interesting boss fight in the game.
the final moments of the story seem rushed as fuck, from oh hi crones now we fight, to im eredin i have a secret, im dying my secret is this guy tricked us and i had no plan to deal with it, to oh actually geralt i didnt trick you
majority of loot is randomized and scales to your level. Nothing you find really excites you.
all enemies have an extremely short tether that you will cross unintentionally more often than not. At this point they ignore you and start walking back to the center of the area or hang around to get hit easily
witcher senses are only ever used when the quest requires it and is just hold right click to follow quest arrow. you cant actually track monsters or anything out in the world(and why would you need to? theyre all tethered to a small location and never move away)

6/10 game. Had potential, wasted it.
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>>339201137
>Go play another game that does it better
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>>339202143
>Let me just swoinks right in
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No, it's not as good as Dark Souls, but it's still way better than any other RPG I've played, and most action games.
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Got stuck in this position had to reload my save from FUCKING 10 minutes ago.
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it's a bit shit, there very little sense of collision with weapons and bombs are just lock-on. In terms of raising difficulty it just ramps up damage dealt. 5/10 because it's not terrible, just a bit shit
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>>339201936
Regular enemy groups consist of 5 or more enemies. Sword and shield tanks, archers, regular sword fighters and two handed axe swinging brutes. You have swords(4 different attacks), signs, potions, bombs, counter attacks, sidesteps and dodge rolls at your disposal. If you think it's boring or not varied enough, it's your own fault for spamming light attack.
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>>339202529

>not having the game to autosave every 3 minutes
>>
I'm stunned at home fully /v/ bought into the Witcher 3 meme. The map and cities are exemplary sure, but it's not like there's any reason to explore past what's marked on your map anyway.
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>>339197592
this
any other opinion I find really strange, honestly. Like sincerely bizarre.
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>>339201090
I don't see the problem with this one. The player is bad. That's about it.
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>>339196976
I think the combat suffers a lot from consolitis symptons.

The soft lock on feature can't be fucking disabled, so camera orientation have no bearing on targeting. So the baham system works against you as Geralt often targets enemies based on oscure criteria. So it is often to find Geralt targeting the wrong fucking target instead getting the target that you want to punish.

The game gives you the option to manual select which sword you want to draw/sheathe, BUT STILL INSIST ON DRAWING AND SHEATHING THE SWORDS FOR YOU, so it often ends up doing the opposite of what you want to do, due to both the slow trigger and funky out of combat criteria.

You are also forced into a SLOWWWWW ass shuffle in combat mode and cannot run (you could only activate sprint). Not to mention, actions like jumping and climbing are fucking disabled. So you pretty much can't ignore or disengage enemies on your own terms.

And Geralt often overswings on even the fast attacks, and they always have built in lunging function that brings you closer to the enemy than you would like. Not to mention you barely have any control over what kind of swing Geralt does. I mean a stabbing animation exist, but you sure as hell don't have any control to use it on demand.

Not to mention the simplification of combat. (I really miss the combat style from the Witcher 1). So Geralt only have two command moves.
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>>339203540
>The soft lock on feature can't be fucking disabled
http://www.nexusmods.com/witcher3/mods/1170/?

most essential mod ever made
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>>339203540
>I think the combat suffers a lot from consolitis symptons
Consoles have nothing to do with it.

Souls started as a console exclusive, and is leagues ahead of Witcher.
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>>339202604
I used potions, oils, signs, everything the game gave me to fuck around with

It was still incredibly boring and had little variation since it devolved into spam attack, occasionally throw a bomb, throw out a sign, dodge when needed. It's like saying Bioshock had varied combat since there were multiple guns and plasmids, but it devolved into ice plasmid, lighting plasmid, then hit with wrench for most fights since it was the most effective
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Fast attack spamming plebs think it's shit because they abuse an OP tactic
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>>339200450
that screeny looks particularly crisp, how'd you get that effect?
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>>339204037
>i abused an op tactic so that means its boring
Idiot
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>>339204061
>combat has parts that work and others that dont work by comparison
>DONT USE THE PARTS THAT WORK PLEBS

yeah not the games fault at all
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>>339204203
lol
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>>339204037
>spam attack, occasionally throw a bomb, throw out a sign, dodge when needed.
Sounds like the most varied 3rd person sword combat system to me. You also need to keep in mind that the game, by the source material, is bound to sword dancing, alchemy and signs.
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>>339204061
>main attack is an OP tactic
>blame the player for not bending ass over backwards to have fun
I defend TW3 but this defense doesn't work. It works for games like Crysis or even TW2 where common gameplay tactics are either boring or ineffective and the player usually plays it wrong, but that doesn't apply here
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>>339196976
Have to play on death march or it isn't fun.
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>>339203890
Soul series controls are far less animation dependent than Witcher 3. So you feel far less like you are fighting with character for control at the cost of 'immersion'.
However it is highly reliant on the lock on feature for orientation, which is limitation of the console control lack of precision and speed.
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>>339204202
I have no idea.
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>>339204202
>3440x1440
I think that's the name of the effect
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It's fine.
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>>339200025
Soulsgames, Dragons Dogma,
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>>339204202
>>339204380
Going by the poster on Neogaf, he
>I inject SMAA with ReShade. It's not as blurry as the in-game AA (which is FXAA, I beleive).
and is playing at 6880x2880
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>>339204380
what do you use for a screenshot tool at least?
steam?
also, I'm digging the witcher 2 geralt. might try that mod for another run through
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The Witcher 3's combat is better than Dark Souls 1's combat. I've tried both and Witcher 3's works way better in 1v1 human fights and multiple enemy encounters way better than any Souls game I've played.

o yeah and before I get shat on

>runescape chronicles

it's decent nobully pls
>>
>>339204341
>>339203890
>>339203890
A third person game can control as well as a fps game on pc if the controls were made well though.
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>>339204274
>>339204302

I mean the game gives you a bunch of different playstyles so it's your choice if you'd rather spam light attacks.
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>>339204468
>>
>>339196976
its alright
>>339204334
This is kinda true though
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>>339204561
>>339204487
>>
>>339204540
Why bother with the different 'styles' if only one works?
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>>339204540
but by definition a game is supposed to be beaten, and playing the game means playing well

if you have to play poorly in order to see variety in gameplay, that's bad game design

games like Crysis force you to use variety to do well. If light attack and dodge are the best attack for all enemies, and everything else is superfluous, that's not good design

I think the design itself is fine, it's the balance that isn't.
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>>339204653
>>
Witcher 3's combat? It's absolutely mediocre, second-rate, middling, repetitive, monotonous, flat, dull, humdrum, shallow, obtuse and unsatisfying.
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>>339204528
better, you mean. camera aiming with the mouse works no matter the perspective

disable softlock mod for witcher 3 to find out
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>>339204673
>he never finished the game with a sign combat style
>or alchemy
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>>339202529
fuck, i needed this laugh
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>>339204495
>buying the Witcher on Steam

t. cuck
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>>339204495
I got all the achievs for both games and I say you are wrong
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>>339204203
If I'm so dumb by using all the mechanics the game gave me and found it boring then how the fuck am I really supposed to play the game and magically find it amazing?
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>>339204673
>>339204695
>but by definition a game is supposed to be beaten
No, you're supposed to enjoy it and have fun. If the only way for you to have fun is by min-maxing then that's your fault. I know i don't have to axii the shield guy, throw a bomb at the cluster of 3 and circle around to the archers, but that's what i consider fun.
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>>339196976
i didn't have problems with it
my only complaint control wise was trying to navigate small areas with geralt only being able to move like a full yard stride at a time, making him run past the gap you want to navigate into

and they patched that within the first couple weeks
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>>339205010
>hmm should i get this skill point that makes be stronger or do i get the objectively bad one so i don't indirectly insult based polish devs?
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>>339205010
>min maxing
>instead of clicking the left mouse button, let me roll away and use this sign twice, maybe even use a different sign inbetween
>now I'm having fun
that's not how it works
im not talking about min maxing. this is basic video game controls
>>
>>339196976
below average.

People say it's average, but it's not.

Breakable weapons, pretty bad hitboxes, enemy design, crutches for combat just to make it work, signs are required, bad targeting, crossbow is useless, turn based combat(enemy will use normal attack after some time, but this time it will be uninterruptible), basically 2 attacks block\dodge, can't get out of combat at will, combat moveset and exploration moveset are completely unrelated, Geralt constantly gets stuck on something, game automaticity pics attacks based or rage, and this algorithm is fucked, bugs, bugs everywhere, 1 year after release, parry misses(Geralt attacks air) and you get hit. etc.
I'm playing on Death March. Eating food is stupid, effects don't stack out of combat, so I constantly need to remind Geralt to eat his bread.

Combat itself is pretty average, but their enemy design is plain trash.

Horse is awful too.

I still like this game for some reason
>>
It's so awful that I couldn't finish the game, despite the somewhat interesting story. Combat just drags on and on, nothing exciting ever happens, only few abilities make sense and it's all about using a potion/oil and doing the same attacks over and over. Hitboxes are also bullshit and the character development and stat system are extremely shallow, ruining any chance the game has at being decent. I sometimes feel CDPR should have made it a scripted movie where one only selects what will happen next so one can skip the awful gameplay and enjoy the story.
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>>339204282
I think it's mainly how the game just didn't play well and felt incredibly clunky that's making feel as if it was limited and boring.

By comparison there's Final Fantasy Type:0, another ARPG that had been localized and released a few months before TW3 had very fluid gameplay which made it more enjoyable while still being very simple
>>
>>339196976
Dealbreaker
>>
>Riding past level 1 wolf
OYYYYY LAZZZAARRRREEEE
>>
Spam m1 to become an helicopter.

That's pretty much it.
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>>339205517
Many modern games controls are clunky because they are so limited by the elaborate animations for simple things like turning.
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>>339205268
>>339205142
When i got my first couple Witcher set items(around lv10 or so) i was already powerful enough to 2 shot most human enemies simply by using oils and a thunderbolt on death march. I was powerful enough to stop playing efficiently(sidestepping, counter attacking and spamming light attack) and started to vary my style with bombs and signs. Yes, that is what i consider fun. I'm sorry if you define fun by playing efficiently.
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>>339205340
I couldn't have put it better myself. The dialogue and atmosphere of the world is what makes me trudge through this shit. I'm thinking of just droppign difficulty to easy so i can just mash X during combat to get through it as fast as possible.
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>>339204464
>Play Witcher 1
>It's alright, can get boring sometimes though
>Switch to DD
>Having a shitton of fun

Also i'm in chapter 3 in Witcher 1, when does it get good? It's alright but not as good as people make it out to be
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>>339203890
I think he was referring to the lack of buttons on consoles. hence why so many restrictions and differences on controls in combat. and the lack of complex actions often associated with pc games that often use the whole keyboard.
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>>339196976
>All these anons bitching about the gameplay
>As if anyone should've expected it to be good
If thought the gameplay would be good, you never played Witcher 1 or 2, which means you opinion is pointless
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>>339197536
not him but its boring as fuck. having to go into your full screen menu at times to use items, etc, etc. its just boring. and the music is the same every fucking time u fight something.
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>>339206042
Keep going, the rest of Chapter 3 is great, and Chapter 4 and 5 are amazing.
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Couple of huge problems with it

1. You have access to the majority of your abilities from the get go which doesn't make the next 30+ hours exciting

2. All subsequent weapons you acquire are the same old stat sticks. The only thing you can do to differentiate them is attach runes for procs

3. Some of the talents are terrifyingly overpowered such as alchemy which will let you supercharge yourself with extreme vitality and stat boosts whereas others like a bomb based build lag behind

4. Magic is largely unimpressive and tied to a GCD. The effects essentially equate to you throwing fire crackers on the ground

5. At the end of the day the combat is very simplistic rolling, pirouetting and left mouse / right mouse clicking with the occasional use of a sign or a parry and riposte. Care is only needed in early game when you can't abuse the talent system to your advantage but it's not exactly thrilling combat
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>enjoying it as fuck
>combat is meh but everything else is top notch
>get a bit tired after clearing out EVERYTHING in the main continent place before going to the Island
>a shit ton of games come out
>never give it a go again
>sitting in my Backlog for months now
>having no idea where I was and what I was doing keeps me away from continuing it
>I'm instead replaying literal Fallout 4 with mods

What's happening to me?

I have so many found memories of TW3 but I just can't go back.
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>>339205765
good thing you brought it up. Game difficulty is fucked as well, it start pretty hard, but at some point anything without a skull icon in the name becomes incredibly easy.

And even then it's hard only because game boosts enemy HP and defences if he's around 6 levels above you. I don't know why.

Signs builds are pure cheese and pretty retarded both lore wise and game design wise, but I doubt many people play this game for combat.
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>>339205717
>Many modern games controls are clunky because they are so limited by the elaborate animations for simple things like turning.

I know, and it's fucking awful sometimes, I just want to turn the character and move, not watch him elaborately turn like a retard and fall off a ledge because the animation makes him do to wide of a movement
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>>339206616
The curse of big games

You either strap yourself in and play JUST that, or never get around beating it, and each subsequent time you tell yourself "this time will be different, I'll start from scratch and finish it", it'll only get worse since you'll memorize the very early portion of the game, making it excruciatingly annoying
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>>339206619
>Game difficulty is fucked as well
All the abilities, weapons, potions and anything else affecting the combat would need a complete rebalance to change that and i don't think that's ever going to happen. Maybe a year or two down the line some modder tackle that task but i doubt it.

Until then, i'll just enjoy my upcoming inefficient NG+ 100% run with all the DLC i never touched.
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just got this game today and i'm at Velen, having an absolute blast with the amount of lore and worldbuilding and character they put into everything everywhere.

however i want to be the gwent i want to become a gwent card. where should i look to gwent? i played the merchant at BBs crib, where else should i look to gwent?
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>>339207225
Pretty much every merchant and craftsman in the game will play Gwent with you, and I think a lot of notices in Velen start the 'Gwent Club' quest where you have to face down the Bloody Baron.
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>>339196976
It's suitable for casuals, which was the whole point of its design.
Thanks to this dumbed down fighting system, the game was able to sell millions of copies, which gave them enough budget to craft an interesting world.
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>>339207630

fffffffuck yes thanks anon
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>>339207135

this is way too true

I've learned to never restart though
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Did they explain why Ciri is a Cat?
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>It's suitable for casuals, which was the whole point of its design.
>Thanks to this dumbed down fighting system, the game was able to sell millions of copies, which gave them enough budget to craft an interesting world
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>>339207135

Not him but this happens to me with jrpgs a lot. Dont play for a few months, start over to refresh the story in my mind, get bored because ive already played the beginning, and the cycle continues
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If the combat is so easy, why have I been stuck on that teleporting mace shitter since November?
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>>339208280
It was said by the developers themselves...
And it's the standard practice of the AAA video game industry anyway.
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>>339208508
The game is super easy even on Death March (other difficulty settings should just be ignored).
If you're having problems, consider consulting with a specialist.
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It's too easy, too simplistic, and enemies are boring to fight. Also has some input lag or something because it feels sluggish as fuck. Witcher 2's was much better.
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It took me about 150 hours to work out how to use oils, some of the potions, and the spell system properly.

I was more into the story and riding around on the horse than the combat, but the combat was okay once I worked it out.
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>>339206581
>Magic is largely unimpressive and tied to a GCD

this is my biggest problem. I remember in TW1 how fun it was to one shot niggas with fire magic, in TW3 igni just warms their faces a bit.
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>>339197798
>mfw my first point in trial of the grasses kicks in
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>>339210543
The main problem with TW3 magic is that it doesn't scale well, so by end-game you need to switch to melee.
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>>339197536
It's boring arkham autotarget shit. Dragon's Dogma did sandbox RPG combat best.
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>>339212280
The sword was always the witchers main weapon. Signs were only supposed to help in sticky situations(calming/hypnotizing a person or fight especially difficult monsters) but never replace the sword.
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>>339212862
But was the sword fighting in DDDA better? Because that is the only part that is even somewhat comparable, the 1 on X sword combat.
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>>339212983
You're mostly correct, witchers usually lacked a way to deliver a proper coup de grace with their signs short of breaking necks with Aard.
But to say their signs weren't capable of winning fights isn't true and depending on the monster were more useful during the scrap than the sword, leshens for example were far easier to fight with liberal application of igni that engaging with a sword because they tore right through that shit
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At least it's better than the abomination of TW2.
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>>339215165
Ha, no.
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am I the only one that thinks death march is harder than dark mode?
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>>339215685
I agree, but that's not necessarily a good thing. Witcher 3 feels much more unfair in its difficulty than Dark mode ever did
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