>Still no multiplayer elements in the atelier games
Literally why?
Games with optional online part sells better, it's a safe bet!
>>339187776
I swear to god if you multiplayer fucks invade my Atelier games I will open up a can of whoop ass so savage on your ass your own mother wouldn't be able to recognize you mark my fucking words OP you're fucking dead meat I SWEAR TO GOD
>>339188076
So no real arguments?
I wonder what kind of idiot would really think that.
>>339187776
What kind of fucking multiplayer elements would you have? Competitive consentual hand-holding? Capture Her Heart? Team Teaparties? What?
>>339189549
Dark Souls style invasions would be nice
>>339187776
What kind of multiplayer elements are you imagining here?
>>339187776
Why do normalfags feel the need to force social interaction into absolutely EVERYTHING? Just lets us asocialites have this one thing, okay?
>>339190626
Because playing with other people is fun?
Why isn't Atelier a WWII FPS? What the fuck is Gust thinking?
>>339190876
Fuck OFF normie, holy shit
>>339187776
To be honest, an Atelier-style Rune Factory-like game would work out pretty well, and it could feature AC-like MP of having friends come together for optional co-op dungeon crawling and chilling out, but GUST isn't ambitious enough to pull it off.
>>339190987
>ambitious
The word you're looking for is "retarded."
Pretty sure mana khemia on the psp has some online elements
>>339190876
While it is fun, Ateliers are not multiplayer games and they aren't really set up to be multiplayer games.
>>339190987
Easiest path for what you're thinking is RF3's multiplayer dungeon with RF4's crafting system and difficulty. But at that point, just add that into RF5.;-;.
>implying gustfags have any friends