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About to start Wizardry 6, what am I in for? What kind of party
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About to start Wizardry 6, what am I in for? What kind of party should I make? I want to transfer my party to 7 and 8 too.
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How broken do you want your party?
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>>339163042
Depends, how hard is this game?
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>>339162872
What other Wizardrys did you play?
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>>339163128
None of them. I've played a couple mobile wizardry clones though.
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>>339162872
Also should I play with mouse or keyboard?
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Is 6 or 7 better?
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>>339163210
Get a Bard so you can get the Lyre spell

Weeb classrs are always a good choice, but you're most likely going to switch shit around.
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>>339163912
7 is harder
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>>339164124
Is it worth getting a thief?
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>>339163598
it's all mouse driven which is kind of tedious desu
there is a snes version which is better just get the translation patch
it's fine to start with 8 if you don't enjoy it at first
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>>339164232
Yeah
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>>339164239
What rendering mode should I use when I play 8? DX7 or OpenGL?
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I've always dug the Might and Magic games. What are the most fun wizardry games in terms of party building?
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>>339164810
Are the might and magic games exploration heavy? Can I play them casually or will I get rekt?
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>>339163065
It's the easiest Wizardry game.

However, 7 is one of the hardest. When you transfer over, you characters get deleveled and certain equipment doesn't transfer over. So don't worry about this too much.

I guess random general tips

>the amount of bonus attribute points you get on character creation is random. I forget the exact numbers. I think the lowest is 4, and the highest is 32. However that will take hours of rerolling the get. Ideally you want something higher than the minimum bonus on every character at least.
>On stats:
>Personality is only for class requirements. It effects nothing dialog wise despite what the manual says. Fixed in later games however
>Alignment also does nothing. Once again fixed in the later games
>Strength is slightly bugged. It effects the amount you can carry, but only from the initial character creation. Any extra you get from level ups has no effect. I think there's a patch that fixes this. In any case, definitely get 17-18 for your beef cakes.
>Make all your front line characters female. There is gender specific armor in the game, and the best stuff is female only. Exception to this is Ninja, which can't wear armor besides the Ninja gear. So you can make them a dude if you want.
>Start with a bard. They begin the game with an infinite use instrument that puts enemies to sleep. Considering you regularly fight groups of 8+ enemies, even at the start of the game, this shit is a god send. You also get other useful shit along the way. Eventually instruments don't do shit on late game enemies, but that's what class changing is for.
>Save often. Stats on level up are random. You can get +1 in every stat, or absolutely nothing. Once again, you don't have to go full min/max here, but you at least want something passable.
>Lock picking is almost impossible at level 1. On your thief's first level up, dump all your skill points into thievery and you'll be good.

Should be good enough I think.
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What does /v/ think of Might and Magic X?
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>>339165076
So you're telling me to make an amazonian harem with a male bard? I can't say no to that.
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>>339162872
God, I miss shitty enemy sprites so fucking much.

>>339164903
>Are the might and magic games exploration heavy?
Hell yes.

>Can I play them casually or will I get rekt?
Well, starting from World of Xeen you can play Adventurer (easy) mode. That should help somewhat. Never tried it myself though, so I don't know if it dumbs shit down enough to allow casual play.
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>>339165381
When I mean casually I'm asking if I have to minmax the fuck out of my characters or can I get away with an okay party.
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DUDE WIZARDRY LMAO
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>>339165535
Ah, just use the default party if you don't trust your character building skills. In the first two games I used a mix of both and was fine, in III-V you can't even generate your own party from what I remember. And VI was pretty easy so if you have even a little experience with character building you'll be fine.
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>>339165076
Should I use grid cartographer or an automapper
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>>339162872
Probably a thread better suited for >>>/vr/
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Will this game allow me to create Slayers characters for my party? Highly doubt you can import your own portraits, but can I at least pretend?
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>>339166237
I wanted an answer this week. And wizardry 8 is not /vr/.
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>>339166237
I've already tried to make a dungeon crawler thread there one time and it died after 5 posts.
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>>339166287
Should play the SNES RPG, it's actually pretty decent. Dragon Quest clone out the ass, but fun enough.
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>>339166746
I already did. I ripped all the portraits from that game and plan to use them in some kind of a dungeon crawler in the future.
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>>339166891
Well, shit, I tried. Not really sure what would be the best answer for that.

Would love a new season if it weren't as bad as Revolution/Evolution-R
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>>339167060
I actually enjoyed it. I love the series and was so starved for any new content over the years that I'll take anything at this point, even if it has its flaws.
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>>339166584
/vr/ only cares about gay shit like SNES vs Genesis
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>>339165368
and a ninja bro. don't forget that.
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I really want to get into Wizardry. Are there any games that are great for a beginner? The only other dungeon crawler I've played is Etrian. I've 100%-ed almost all of them on their highest difficulties, but I have no idea if that means anything.
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>>339169304
Start with Wizardy IV.
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>>339169304
Ignore him and start with 6
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>>339169392
>>339169454
Any specific reasons?
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>>339169694
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>>339169694
4 is... something.

6 fixes most the bugs and random issues from the initial trilogy. Also has actual graphics, although not much. Everything looks like a grey dungeon, even outdoor areas. At least there's monster sprites.

As said above, it's also the easiest in the series. Granted, it's easy for a Wizardy game. It's still full of tons of bullshit and vague puzzles.

Another good reason it's a good starting point is 6 7 8 are their own trilogy. So if you end up liking 6, you can bring your party into 7, and then to 8. Side quest spoiler: There's even a quest in 8 that requires an item that you can only get in 6.
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What's a good party composition for this game? Should I have 3 melee characters, a thief, a bard, and a mage?
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>>339169783
>>339170849
Well, shit. Guess I'll start with 6. Part of me's hoping that IV's difficulty is at least a little overstated, because the concept sounds cool, but at worst, I'll just try it out down the line as a curiosity.

Thanks, anons.
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>>339171702
It's widely regarded as THE hardest rpg ever created. But sure, give it a shot if you hate yourself.
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>>339166237
Looks like this thread is doing just fine.

Faggot.
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>>339171702
They had to include a sealed envelope that had the solution to the first puzzle just so people could leave the room you start in.
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>>339171857
>>339172114
Like I said, a curiosity, not a full-blown effort. No matter how bad it is, I still want to see it for myself.
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I'm bamboozled by the fact that a genre born in the west and so immensely popular in the 80s and early 90s fell into obscurity and is basically dead nowadays while it thrives in Japan of all places. It just boggles my mind how one of the forefathers of the genre, Wizardry, is a Japanese property now.

I also wish the genre was more popular, because fun things are fun.
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>>339171480
Yes. No reason to get a Fighter instead of an hybrid class though.
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>>339173132
People still make blobbers in the west you just won't hear about them unless you browse RPG sites like RPGcodex. A lot of them are mobile now.
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>>339173146
I'm thinking Valkyrie, Samurai, and Ranger. Sound any good?
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Which is better: Wizardry or Etrian Odyssey?
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>>339173930
Ranger isn't that good and it's a ranged class. I'd recommend a 2nd Valkyrie, Monk or Ninja.
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>>339174525
Thanks. Any dosbox config tips? Can I expand the window without going fullscreen?
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>>339169783

It was so goddamn wonderful finally getting rid of Trebor
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>>339173132
Too bad the Japanese seem to be content with just recycling the old Wizardry formula again and again. The world needs more blobbers like Wizardry 8 and Might & Magic 6-9.
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>>339175001
I'd be happy with something like Wiz 6. Seems like nips only like the first 3 games.
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Did anyone else ever play doom RPG?
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>>339175526
That game was awesome. You'd think that a concept for a game like that wouldn't work and it would be garbage but it wasn't. Have lots of fond memories of it.
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>>339175526
Yes.
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>>339165991
It's been awhile since I've played m&m3 but don't you need a druid to access certain areas?
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>>339165381
Are those real enemies? What is going on in that image?
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>>339165381
Reminds me of that Sonic urinals image
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>>339173450
>blobbers
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>>339176045
As I recall, it was less a druid and more the spell walk on water, which is only on the Druid spell list.

I think there were a few ways around it, like using a ranger instead, getting a few items to cast it, and I forget if the temple buffs included it or not.
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>Elminage Gothic finally comes out on PC
>you can't import your own portraits without hacking the game even though you could in the original version

They took out the single best part about those games.
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>>339176710
>use fly
>still slip on ice
Am I retarded or should that really happen?
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>>339176454
That's what people call these RPGs where you play as a party moving as a single entity.
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>>339176841
At least SotSC is coming to Steam.
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>>339176010
It's a shame the sequel is iPhone only.
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Just came to this thread to wish OP good luck and a lot of patience if he really feels up to finishing the whole Dark Savant saga. So..
Good Luck OP and never give up in WizVII!
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>>339177479
I'm still reading the manual trying to figure out how to get past the copy protection.
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>Played wizardry 8 first
>Had the time of my life, replay it every few months
>Try any wizardry before that
>Can't handle it
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How come Wizardry 8 never became popular despite being good? It really expanded on the whole dungeon crawler genre with great ideas although no other game seems to use them.
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>>339177737
Because action RPGs like Diablo replaced it.
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>>339176297
>Are those real enemies?

Welcome to Might and Magic.
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>>339177810
Might and Magic was like a first person Diablo anyway and that's a rpg classic.
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>>339177823
What might and magic games are not worth playing?
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>>339178334
The Xeen games and M&MVI are pretty much the only ones worth anything now.
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>>339178334
Honestly, everything from 2 to 8 ranges between good and great. 1 is alright, but it's not something you absolutely have to play, World of Xeen is the best shit ever, but I really love Terra too. Play the game if you wish the animations in all their goofy glory.

And I hate HoMM fans for killing this. Even if I used to be one of those people.
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Wizardry 6 keeps telling me to insert my save drive and keeps giving my disk errors. wat do?
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>>339179459
Where did you get your copy?
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>>339179612
the pirate bay
GOG version
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>>339179637
Nevermind I'm retarded. I didn't add any of the members I made to my actual party.
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these games look amazing but alot of games like these had shitty control system that just turn me off like click forward to go forward why not just have buttons for movement action
ultima underworld looks amazing but that only mouse control is JUST...
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>>339180267
wizardry has keyboard controls
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>>339180267
>off like click forward to go forward
Literally no first person dungeon crawler is controlled only by mouse all of them use traditional movement keys. It's the mouse controls that was a feature that was added later.
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>>339180495
eye of the beholder
ultima underworld
i cant say they are mouse only but they are mostly played by mouse
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reminder to get the sound fix for wiz6 so every sound doesn't make an extremely obnoxious popping
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>>339180495
>>339180410
guys plz tell me some first person dungeon crawlers that i can comfily play with only keyboard or gamepad my back hurts playing with mouse + keyboard now i played some games like that on nds i.e orcs and elves
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>>339181294
wizardry 6
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>>339181294
You can play Elminage Gothic with a gamepad.
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>>339181294
Elminage Gothic
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>>339181294
Start with Wizardry 5 it's the ultimate beginners dungeon crawler it will ease you into the whole franchise. You'll thank me later.
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>>339181446
>>339181601
>>339181605
>>339181695
thank you guys will look into them
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How do I tell who is in front and back in this game?
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>>339182497
Select Order, the first 3 characters you pick will be the front row.
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So, what are you people using to draw maps? Any good mapping software out there or is graph paper still the best option?
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>tfw one of the creators of Wizardry shit talks today's gamers https://youtu.be/cu7P8iHlclw?t=12m54s
>tfw Elminage Gothic has a mixed review score on Steam only because people find the game hard
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>>339183617
I prefer good old pen and paper. It's simply more convenient if you want to add notes. The downside is that making corrections is hard as shit, so if you fuck up you have to start from a scratch.
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>>339165279
Dogshit
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>>339183617
Google Grid Cartographer.
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>>339183907
>not using a pencil
Then again, if you're playing wizardry you're hardly the kind of person who'd take the easiest road available.
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>>339183298
Should I put a ninja in the front or back?
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>>339184003
Thanks, it seems to be just what I was looking for.

>>339183907
Pen and paper works, but it's really unwieldy when you're on the move.
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Are there any fp dungeon crawlers for the PS2? Grid or non-grid
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>>339184072
Pencil is too messy, and the quality of the end result really suffers on the long run. I had a MM1 playthrough I had to put on hold for a few years, and when I tried to pick it up again my old maps were so faded they were barely legible. I had to restart the game as they were pretty fucking useless. So yeah. Never again.
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>>339184825
I've heard Wizardry: Tale of the Forsaken Land is pretty good.
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>>339184825
King's field?
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>>339184208
Front. Also unequip his weapons, when he levels up the game will automatically put some points on his hands and feet skill until it reaches 50 IIRC, so you want to get to that level as fast as possible. If you're using Valkyries the same thing happens with polearms.
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Might I suggest starting with the Japanese Wizardry games?
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>>339184825
This >>339184910
There's also some JP only Wizardry and Elminage games.
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>>339185082
Are you saying to have valkyries fight unarmed at first?
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>>339185120
You can but I will disregard it as I no longer own a PS2 and don't feel like emulating.
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>>339185254
No, they should use polearms instead of swords, shields, etc. Weapon skills level up as you use the weapons, so there's no reason to use the skill points you get when level up on them instead of thaumaturgy, theology and other stuff that makes you learn magic.
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>>339185706
I was planning on polearms anyways since the manual talked about it for valkyries.
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>>339185852
You don't need to use polearms and hands and feet the whole game, just until you level up these skills. Dual wielding swords is better later on.
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What are some accessible or "modern" crawlers?
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>>339186583
About 1/3 of the Vita library.
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>>339186583
Grimrock and Strange Journey. BT4 will most likely be even more accessible when it comes out. Beware the nip stuff like Elminage though, they tend to have pretty tedious perma-death rules that might scare you away from the genre.
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>>339186976
BT4?
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Which one is better? Wizardry 7 or Wizardry 7 Gold?
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>>339187049
Probably Bard's Tale 4
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>>339187289
I heard gold has broken diplomacy skill.
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>>339175526
Best Mobile Phone game ever.

Don't know if it was 1 or 2 that gave you a little squirt gun with holy water that freaked out enemies but I loved using that.
>>
Whats the name of that ps2 jap first person dungeon crawler with a dark atmosphere? Google isn't helping and me neither
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>>339188256
That was 2
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I'm surprised this thread survived as long as it did. Here's hoping >>339177028 will actually be good. Less than two weeks now.
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>>339188265
Shadow Tower Abyss?
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>>339188265
Baroque?
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>>339188342
I don't know much about it, how story centric it is? How repetitive is the gameplay? Are there random encounters, or is everythng hand-placed?
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What are some good Japanese DRPGs on PC I can try out? I think exhausted all the DRPGs on DS and I don't own a vita so yeah. Really not into eroges/h-games by the way.
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>>339180827
Those aren't really the same kind of game, are they? Being real-time and in UU's case, gridless. They're all dungeon crawlers obviously, but different types.
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>>339165381
>>339177823
these LPs were so fucking good
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>>339188265
>>339188374
Probably this
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>>339189216
Yup, it was a fun read. And it's hella convenient too, since I don't have nearly enough save files to quickly take screenshots of shit I want to show.
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>>339188374
>>339189334
Fuuuck that's the one, thanks.
>>339188405
Why is the PS2/Wii version different from the ps1/saturn? I mean, original looks like something out of Silent Hill's otherworld
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>>339177028
What is this?
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>older dungeon crawler titles have animated enemy encounters
>newer games have static images
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>>339186976
Grimrock's real time though, not quite the same thing as wizardry
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>>339189530
Stranger of the Sword City. Already localized for Vita and Xbone, Steam soon.
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>>339189963
Well, he never specified if he had any gameplay preferences. Real time or not, it's a crawler all the same.
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>>339177028
>using the ugly anime portraits
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>>339189025
I don't know much either. Just watch or read a couple of reviews to get an idea. It's already out on consoles.
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>>339190239
Anon...
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>>339190368
You can have custom portraits?
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>>339190438
Yes, not sure about the console versions though.
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>>339190548
That is fucking awesome.
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>>339189807
Even russian indie shit has animated enemies like Seven Mages.
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>>339190548
Nice, loved it when grimrock let me use custom portraits.
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>>339187289
Vanilla 7. Gold is broken in all sorts of ways.
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japanese dungeon crawlers a shit
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>>339171702
>>339172779
>Part of me's hoping that IV's difficulty is at least a little overstated
Wizardry 4 shipped with a sealed envelope. People who were having difficulty solving the first puzzle could open it, and it provided the solution of how to get out of the first room of the game. It's not a solution you would have any idea how to accomplish unless you'd played another Wizardry game, thanks to the parts required using series-specific terms and not telling you what it did.

Once you were out of the room, you were free to wander around the first floor and run across the PC party encounters. One specific PC party had one specific character who had one specific item, which was required to get one of the good endings of the game. The item was not labeled or identifiable as unusual. If you ignored it and didn't pick it up when looting the party, because of your limited inventory, then it was gone for good. If it was stolen, you would need to get it back or it was gone. It also had a mundane use, and could break when being used, meaning you might just think it is a mundane but useful item and accidentally destroy it that way.

If you do get through the puzzles and the fights on the first floor, then you need to fight a boss to progress. The boss is level 3 (remember that you are stuck at level 1) and can easily one-shot you with several spells, if he decides to target you at all.

And the first level is reasonably easy. Second level has, among other things: an enormous amount of floorspace to wander around, required to find the hidden wall switches (you have a limited number of steps before you auto-lose), much stronger encounters, and a section with endgame enemies with no notification that you've crossed the threshold outside meeting an encounter.

Definitely play one or two of the others, at least, to become with the enemy and spell names.
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>>339177028
>At least SotSC is coming to Steam.
Human, do not fuck with me, I want a source.

I loved Operation Abyss or whatever it was on vita and didn't care for Dungeon Travelers 2 then I realized it was because of auto walk. I read that SoSC had autowalk and was going to get it but forgot about it til now. Which is fucking strange considering I played the fuck out of Might and Magic and Wizardry back in the day. Maybe its all the traps?

I'm going on a tangent here: So source?
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>>339192402
i bet its not as hard as dark souls
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>>339192785
Check steam itself. June 6th
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>>339192893
I couldn't find it because I misspelled stranger. I will now hang myself.
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>>339192851
NOTHING is as hard as getting away from the Dark Souls meme.
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>>339193129
Happens to all of us man.
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>>339193670
It is the dark souls of memes
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>>339165381
The Sega CD ost is sweet.

https://www.youtube.com/watch?v=mhM43vaqeNk
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>>339192402
Sounds like the kind of game I've always wanted to play but never will because I'm too casual.
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>>339162872
>what am I in for?
First time playing a first person dungeon crawler?

Well i must say that you are in for a treat.
Wizardry 6+7+8 is considered the greatest trilogy of games in this genre.

If you end up liking this type or RPGs you should also try Might&Magic and Wizards&Warriors.
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>>339194857
Lower right hand corner.
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which wizardry game should I start with? never played any of them. I recently finished ultima IV and that was good
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>>339189334
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Nani?
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>>339195032
6,7 and 8 are the best of the whole bunch.
You can start with the last one unless you want to lead a party trough all of them.
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Is there a recommended starting point for turn based dungeon crawlers? PC and old consoles preferably. Sorry but my only real experience with them is a hour or two with smt1 on snes.
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since late 80's early 90's crpgs are so very rarely discussed on this board, I thought I would take advantage of this to shamelessly shill about my upcoming game.

it's a wasteland derivative adventure game that takes place in space. it's very early in the development process, but know that it's made out of my love for the golden age of CRPGs. it's called cyberhive tek, keep an eye out, alright lads?
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>>339194857
I've heard that Ultima Underworld is exceptionally hard as well, but a bit more open and welcoming to newcomers. It doesn't have the absurd puzzles that Wiz4 does, but it does have an absurdly large multilayered map where forgetting to mark your food stash, or putting it someplace where rats can get to it, can result in you starving to death. Think of it as a hardcore Elder Scrolls game. (It is a first-person, free movement game.)

Or, heck, just play one of the other Wizardry games, or play Ultima 4-7. Those are all fairly good, and will certainly keep you busy working through the puzzles and figuring everything out you need.
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>>339192402
You also forgot to mention one important thing.

W...E...R...D...N...A
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>>339195491
The Bard's Tale for DOS.

Just make sure you have a manual and some graph paper. Otherwise it's a very solid dungeon crawler and it's very fun.
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>>339195491
How easy an entry are you wanting?
How current an entry are you wanting?

And, for that matter, what consoles/handhelds do you have access to?
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>>339195692
Ok, thanks. I believe I've heard of this one, isn't known for being quite humorous?
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>>339195491
>Is there a recommended starting point for turn based dungeon crawlers?
I loved Wizardry 7, thanks to the large map rather than being stuck in a dungeon tower. I would probably recommend Wizardry 7 or Wizardry 8, depending on how much old-school bullshit you find acceptable.

>>339195576
No offense, but I play a select few of these games for very specific reasons, and I find a lot of people don't much care about that when they decide to start making their own CRPGs. Most people who have an idea for a CRPG tend to be thinking about Baldur's Gate, Diablo, or what they think older games were like based off playing Etrian Odyssey.

What, specifically, do you have in mind with this game?
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>>339195896
That was the 2004 reboot. The original games just kick the shit out of you.
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>>339195803
Looking for decent difficulty, I have moderate experience with jrpgs so I know what to expect in some reagards, age is no problem for me. I can emulate anything pre 6th gen. Hope this helps.
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WHAT
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>>339195576
If you want more publicity you could always make a shill thread on RPGcodex. I just hope you're not thin skinned.
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>>339196128
The manual is actually really useful in telling you all about professions and races and the bonuses they give. The GOG copy comes with a pdf manual.
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I always play Wizardry with a human male and a harem of anthro/monster girls
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>>339196128
Use the manual. It's kinda mandatory in those games.
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Are there any guides that tell me what each stat does?
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>>339196371
I play harem wizard, but no subhumans for me.
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>>339196128
MANUAL
And get yourself some paper and a pencil.
You WILL need them.
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>>339196128
>Bonus 1
Reroll the character. That is some shit bonus points, and you can certainly do better than that. More bonus points allows access to other classes. (Races have a base stat level, classes have a stat requirement, and you spend the bonus to get the required stats for the class. If the bonus is too low, you can't enter that class.)
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>>339195006
>trebor's ghost pursues you in realtime
>saving respawns all monsters on a level
Jesus christ
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>>339196468
>Are there any guides that tell me what each stat does?
The manual tells you exactly what each stat does.

It's something like:

STR = Strength = damage, stats like climbing
INT = Intelligence = mage spells
PIE = Piety = priest spells
VIT = Vitality = health, stamina, Dracon breath (if that's a thing in Wiz6)
DEX = Dexterity = either dodge or # of hits with each attack action
SPD = Speed = either # of hits or dodge (opposite of DEX)
PER = Perception = automatically identifying switches on walls, and finding stuff during searches
KAR = Karma? = luck, if I recall
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>>339196090
Okay, so, some moderately difficult ones:

On DS we have: Etrian Odyssey -- I'd start with 2 -- and Dark Spire

On PC we have: Paper Sorcerer and Wizardry 6->8. Also of note, Stranger of Sword City in a couple of weeks.

On SNES we have: Drakkhen and Arcana. For what its worth, these are the two I started and completed by myself like a big boy.

Small note: Arcana is made by Hal, same people who would go on to make Super Smash Brothers.
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>Wizardry

Isn't this the series that has level draining enemies as normal encounters?
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Anyone tried Wizardry Empire II yet? It got recently translated.

http://www.romhacking.net/translations/2318/
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>>339196090
>I have moderate experience with jrpgs
Wizardry 6,7 and 8 are pretty far from jrpgs friend.
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>>339183778
matt chat is max comfy

>>339196532
he can use grid cartographer
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>>339196949
For wizardry would you recommend the first ones? I hear 6-8 are the best but don't want to play those and try the old ones only to find them unbearable.
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>>339197179
Don't forget the K.O normal mobs.
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>>339196872
>Dracon breath (if that's a thing in Wiz6)
It is. Kinda useless though.
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>>339197179
Also one-hit-kill criticals.
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>>339197179
And things that can disable your entire party.
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>>339197179
>>339197378
I always thought the vampires that paralyze with normal attacks were the worst. There's nothing as frustrating as getting a wiped out while all your characters are still alive.
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>>339197179
>>339197378
>>339197519
>>339197561
How is this game fun again?
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>>339197207
I downloaded it but only played a bit. Starfish Wizardry is fucking merciless.
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>>339197691
>the ground is too soft
>not enough of my bones are broken!
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>>339197873
FLYING IS DUMB
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>>339197691
>How is this game fun again?
It is heaps of fun but you need to git good.
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>>339197519
Really, this one goes both ways. At least in Wiz 8. My archer was more useful for shit-finding and one-hit kills than doing actual damage.
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>>339197339
The problem with the first three is they are a trilogy all unto themselves. You have to complete them in order as you use the same characters in each one. The other problem is they don't have modern convinces you would be used to, like automapping, mapping in general, X/Y coordinates and an explanation of what things do. There's also other fun things like level drain that says "Haha, your level 10 fighter is now level 2 you're fucked" or "I rolled well so your entire party is dead and I'm a random encounter" or "level 1 poison = that character is dead, make a new one" Combine that with "what the fuck is Zan?" and I can't, in good conscious, recommend the older ones.

This gets taken to a new extreme in 4. See >>339192402

It helps to understand that these games were from an era when games were made to be difficult and hard and beating them meant you had completed the game. They didn't have automapping because of size limitations. Remember having to swap CDs for some PS1 games? How about swapping floppy discs? Games told you to refer to page X in the manual for dialogue because it was cheaper and easier to print a book than make another floppy.
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>tfw interfaces were so clunky with the mouse back then it was just faster to memorize the game-specific key layouts and play via keyboard fully

Been playing MM4 recently and some of the game 'logic' is silly with how a party member can kill himself trying to flick open a door lever that isn't trapped.

Wizardry 8 is pretty dope though. Haven't played much of the earlier Wiz's because they're just so damn dated.
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>>339195576
Sure, mate. But why doesn't your game have a thread on the Codex?

Also, what can you tell us about the gameplay, and how far along is the development?
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>>339198148
>My archer was more useful for shit-finding and one-hit kills than doing actual damage.
You know that you can learn Alchemy with the ranger right?

There is no useless class in 8.

Hell there are so many options to combat when you include consumables and items that can be used, thrown.
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>>339198616
>The best weapon in the game is only usable by a monk
>It has a race restriction of fairy.
>>
I replay wizardry 8 every 3 years and damn i will do it for the rest of my life...
That "dungeon party battle system in a 3d open world" is something no one will ever do again...
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>>339198234
I see, I have heard and read about how brutal they are but never knew they were that excessive. Another anon recommended bard's tale, would you say wizardry 6 or that are better to start with?
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>>339198234
There are X/Y coordinates on the first games though, it's the Dumapic spell.
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>>339199092
Flip a coin.

>>339199342
Was there? My memory has faded over the years: I thought that was only in the SNES remakes.
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>>339198805
Most people who make monks make them fairy for the racial AC bonus.
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>>339199050
>every 3 years

That's weirdly specific.
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>>339198234
>The problem with the first three is they are a trilogy all unto themselves. You have to complete them in order as you use the same characters in each one
That's easily solved by playing the SNES or PS versions though
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>>339199436
Dumapic was on IBM PC too, not sure about older versions.
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>>339191973
but i can't waifu the girls in western dungeon crawlers.
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>>339200346
>but i can't waifu the girls in western dungeon crawlers
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>>339200634
>Sirtech
What happened to this publisher? Seems like they just shit the bed and died in the early 00's.
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>>339200634
>over 5,000,000 sold
Holy shit, what happened to Wizardry?
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>>339197179
Don't forget enemies can rez other enemies

Kekadiddly-doo!
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>>339200634
uh is this suppose to prove me wrong somehow?
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>>339200871
japs own it now
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>>339200871
The age of dudebros came and with it the death of non CoD games.

>>339200847
>What happened to this publisher?
They went down with a bang(Wizardry 8 was their final game).
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>>339201108
No, but it is supposed to make you salty since western dungeon crawlers have the best girls.
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>>339201164
Yeah, but how did it went from selling millions of copies to virtually unknown? Not even nips make Wizardry anymore.
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>>339201434
they are all blank slates anyways. i rather have girls that look cute and sexy than man looking bitches however.
too bad the men are usually shit in japanese drpgs.
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>>339201713
So you are a low test beta weaboo faggot with shit taste?
Good for you.
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>>339201550
>Not even nips make Wizardry anymore.
But they do. Last big one was Prisoners of the Lost City on the PS3 in 2011. Though the jap Wiz titles are all based around Wiz1-3 for mechanics as that seems to be the most liked gameplay style over there.
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>>339201991
Guess so. I don't like dykes.
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>>339201223
You are fucking retarded. Wizardry died way before CoD. The USA branch fucking closed in 1998.

The main thing that killed these games were casual RPGs like Final Fantasy where you didn't have to think and just needed to mash attack for 95% of the game or grind to do it for 100% of the game.

Wizardry even had games that removed experience points so no grinding and casuals got btfo
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>>339202109
Wizardry 8 is too complex gameplay wise.

They would have to actually put some effort in making a good game if they use 8's gameplay.
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>>339197179
And permanent death from failed resurrections
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>>339202109
>5 years ago
They used to release at least one every year.
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>>339202202
CoD=casuals you retard.
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I never liked the Jap Wizardry games, they're just too generic for me
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>>339202202
>where you didn't have to think and just needed to mash attack for 95% of the game or grind to do it for 100% of the game.
But that's what you also did in Wizardry, and don't try to pretend the games weren't full of trash encounters that could be done with just attack spam. Only Wiz game that did challenging encounters was WizIV and that didn't have any way to grind.
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What kind of races should I use for my harem in wizardry 6?
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>>339202726
Human bard with a harem of anthro and monster girls
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>>339202819
I was planning on having just one male bard
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>>339202470
I wanted this to come out in english so much. Labyrinth of Lost Souls was fun despite the shit reviews it got. For a moment I really believed in the whole "Wizardry Renaissance" it proudly proclaimed happening.
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>>339202532
FF = casuals
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>>339202726
Catgirl Bard
Doggirl Valkyrie
Dracon Samurai
Fairy Bishop
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>>339202918
FF battle system is more interesting than the one in Wizardry though. Compare the materia system and setup to the basic attack/magic wizardry had. Wiz had great dungeons layouts but the battles weren't anything special.
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>>339203192
You can customize your character in Cod and use special abilities, but it dumbs down so much it's shit.

FF strips away aby significance of creating a party for a specific task. There is no need to plan ahead and manage everything properly to lower the chance of failure.
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Is there any quick way to reroll during party configuration in wiz6? I keep getting shit rolls and can't pick up the class I wan't.
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>>339203192
>Compare the materia system and setup to the basic attack/magic wizardry had.
Okay.

>Final Fantasy 7
At the start, just equip anything you want into any slots you want, because you don't have augments so it doesn't matter at all. You can't combine spells and can't merge spells with attacks, so it's just equipping as much as possible to level them up and get maxed materia/spawn new ones.

After that, you get a few Target All augment materia or something similar. Which you will hardly use, because you're just spamming summons or Blue Magic which hits everything anyways. You'll equip it regardless to max it out and spawn more.

Towards the end, you get some combinations which completely break the game.

>Wizardry
Each level grants you the ability to learn a new spell, which not only gives you more variety but also a deeper MP pool in that particular element. You could focus on a single element, giving you a massive reserve but requiring a lot of rest to fully recover, or spread out a bit, giving only a few castings in each element but enough for each spell and quick recovery during rests. Casting spells involved picking a level for a spell, meaning you could keep spell small for casual wandering or go nova to put out a critical heal or large damage when needed.

Basic attacking just involved hoping you had enough STR/DEX/SPD to score a bunch of hits or a crit kill to finish enemies off.

>Wiz had great dungeons layouts but the battles weren't anything special.
I will agree with that. Most combat in Wizardry just involved selecting attack through menus quickly, then speeding through the round results.
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>>339204001
Is it even possible to become a female monk from the start?
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>>339203554
>There is no need to plan ahead
>Wizardry
>plan ahead
Plan ahead for what? Having a hermetic party composition of warrior/wizard/cleric/thief or you can say goodbye to any progress? You don't plan ahead in Wizardry just go with a tried and true party and hope for the best, with trial and error dungeon mapping being the core of the game.
>>339204014
>Each level grants you the ability to learn a new spell, which not only gives you more variety but also a deeper MP pool in that particular element. You could focus on a single element, giving you a massive reserve but requiring a lot of rest to fully recover, or spread out a bit, giving only a few castings in each element but enough for each spell and quick recovery during rests. Casting spells involved picking a level for a spell, meaning you could keep spell small for casual wandering or go nova to put out a critical heal or large damage when needed.
It's cool that you think Wizardry8 is the basic format of the series, it's cute really. But the truth is at it's core Wizardry is frustration.
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Holy shit no matter how many times I keep rolling I can't pick a monk. Am I missing something?
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>>339205216
A brain
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>>339203192
>FF battle system is more interesting than the one in Wizardry though.
>he never played Wizardry 8
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>>339205216
No, it's part of the charm. Keep rolling.
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