http://i.4cdn.org/wsg/1464427970541.webm
>>339134968
Elaborate.
Reender or real time stuff?
>>339136154
he died
>>339136154
It's a render. It has nothing to do with the 1080 and was produced years ago. It would've taken thousands of hours of processing.
>>339134968
Will true water physics remain the final obstacle for developers?
why do they call it the GTX 1080?
>>339136358
Fluid simulations and particles in general will never be in video games for another 50+ years.
>>339134968
THE WICKED WITCH IS DEAD. THE WICKED WITCH IS DEAD
>>339136657
I'm saying within 10 years, using cloud processing.
>>339136550
it finally lets pc "'"gamers""" play in 1080p
>>339136275
>thousands of hours of processing.
lol no
other than that you're right
>>339136550
coz u turn 1080 degrees and walk away
>>339136358
What the fuck is "true" water physics?
Saw a thing recently showing how they made fluid simulation much faster by using probabilistic prediction or something rather than simulating every single particle. The results were almost the same using a fraction of the power.
I'll post it if I can find it
>>339137626
I think this was it
https://www.youtube.com/watch?v=kGB7Wd9CudA
>>339136358
How is is even an obstacle in the first place? What the fuck kind of game would actually be significantly enhanced by accurate 3D water physics?
>>339136942
>cloud processing
>>339137792
that underwater game /v/ always wanted but never got.
also ss13 did some fun shit with simulated thermodynamics and atmosphere.
>>339136657
>>339137829
It's gonna happen.
Look at Crackdown 3. That's just the tip of the iceberg.
Also seen some cool stuff where global illumination was offloaded to cloud GPUs and the small latency was unnoticeable.
another meme card. just for rendering memes
>>339134968
literally me
>>339137929
>can't wrap my mind around basic atmospherics to save the station
>meanwhile /vg/station MoMMIs are complaining about how it was casualized to better suit the fleshbags
>>339136657
that's a pretty broad statement. games allow for a ton more freedom than actual fluid dynamics from R&D. if you just have to make it look like it behaves real you can probably take a ton of shortcuts.
nobody sane plans to do detailed 3D CFD in their video games.
>>339138043
>look at this game that nobody's played yet as proof that something works
>>339138043
Latency or no, no one's going to develop a game that a fraction of the potential market can use
Most people don't have great internet and it won't be much better in 2026
>>339138112
>tfw still trying to master the kitchen
I'm not going to make the clown into ground meat and even if I wanted to I don't know how.
>>339138249
What sort of disaster would I have to orchestrate to make the U.S modernize it's internet infrastructure?
>>339138140
Titanfall used cloud processing for AI
>>339137721
cool
>>339138249
If you build it they will come.
>>339138309
hack the safety of your food processor.
voilá
>>339138706
>hack
Unless this is similar to making ice cream cones and dough, I think this is outside of my skill level
>>339138043
>>339137829
>>339136942
Whenever I hear someone tell me that cloud computing is going to change gaming I think of OnLive and how well that service worked.
>>339138309
Depends on the serb. /vg/station just requires you to take off their stuff, grab them, and then put them in the gibber. A good traitor chef can get their target turned into sausage in under half a minute as soon as they walk up to the kitchen.
>>339138781
It did work pretty well, but there was no demand for it. A textbook solution looking for a problem.
>>339137792
What if there was a Terminator game in the style of Alien Isolation where you're hunted by a T1000 that can turn into liquid that dynamically moves around the environment