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Uncharted 4 Isn't a Real Video Game (and That's OK)
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This dude is totally correct

https://www.youtube.com/watch?v=SPG_1wbSILI
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>a real video game isn't real

Clickbait is getting desperate, also stop shilling your videos.
>>
I've seen this video and it was literally shit. The game is great.
>>
>>339099853
lol
>>
>>339099778

how is it clickbait?
>>
>17 minutes

Not even going to bother

Anyway I don't understand why people (/v/ especially) over exaggerate the Uncharted game's to be some kind of Telltale tier games, the cutscenes are like 5 minutes at the longest (besides maybe the intros and endings), have solid gameplay which is improved a lot in 4 and even has multiplayer.
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>>339100279

Because the "gameplay" has almost no mechanical depth
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>>339100279
this
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>>339100426
Oh you mean like those Walking Dead shit games /v/ praises so much? Or the JRPG menu simulators? Or CRPG book simulators?

I can't say if Uncharted is a better videogame than anything in those genres but it definitely has more "gameplay".
Buddy there's no depth to clicking menu options.
>>
>>339100426
This. The game is just as shallow as Half-Life, only Half-Life was original back in 1998.
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>>339100825

I completely agree, fuck those "games" as well.
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>>339100825
There is plenty of depth to clicking menus. Just look at the Grand Strategy genre or games like Shin Megami Tensei and EO
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>>339099902
game has multiplayer
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>>339101063
I fucking love the double takedowns in this game, and I didn't even know you could do them with Elena
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>>339099778
the guy is right though. Instead of calling something clickbate just because it doesnt agree with your views give it a chance.
>>
>>339099853
why?
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Opinion discarded
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>>339101238
yea thay are cool
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>>339101701
>not liking Nichijou and Splatoon
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>>339100426
So, simple games are not games?
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>>339101701
>not liking Nichijou

What a faggot.
>>
>>339100426
neither does Hotline Miami, but people consider that to be a game
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>>339100426
Neither do point and click adventures which are story driven.

Are these games suddenly all bad
>>
>>339101910
>>339102196

What are the chances you're PC cucks who idort with Nintendo consoles? You can smell autistic /a/ faggots miles away, fuck moe shit, your genes are weak and old anime was 100 times better than this shit.
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>>339102424
>Being this mad

Shame I can't repost the image I just fucking used. Judging by how you sperged out I bet you don't even lift

>>339102214
>no mechanical depth

Impying. https://www.youtube.com/watch?v=Xs7yYatJD7Q
>>
>>339102424
what are the chances youre a buthurt faggot that likes this game
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>>339102632
how does that demonstrate mechanical depth? Literally all you do is move and attack. Oh wait I forgot you can throw your weapon too
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>>339102230
good point and click adventures that actually make you think with puzzles and item management are
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>>339102632

>Judging by how you sperged out I bet you don't even lift
>he thinks lifting justifies watching moe shit
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>game focuses on gameplay
>game is too gamey, so it's shit

>game focuses on story
>game is too moviey, so it's shit

can you guys just fucking make up your mind already?
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>>339103132
>i didnt watch the video!
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>>339103191
nobody did
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>>339099615
>Uncharted 4 Isn't a Real Video Game
Has clear progression, win and failure states.
It is literally a videogame by every definition. People need to stop being so fucking sensitive.
>>
>>339103132
>>game focuses on gameplay
>>game is too gamey, so it's shit
when do you ever hear this shit on /v/
>>
>Mother's Basement

Might as well be posting shit like Digibro and Gaijin Goomba.

Fuck off.
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>>339102424
>>
Nobody complained when Last of Us was the greatest thing to happen to video games.

At least Uncharted is an actual game.
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>>339103259
This, people should stop using their narrow minded definitions as the rule for everything here.
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>>339103389

TLOU is much more of a game than Uncharted
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>>339103249
I did
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>>339099615
He's not wrong.

Naughty Dog doesn't make games anymore, they make "interactive cinematic movies" where you spend most of your time watching a cut-scene, in a quick time event or "walking and talking" where your character is prevented from interacting with the world while he talks to another character in a transparent attempt to distract you from the fact you're playing a made for cable movie.
>>
>>339103249
>i diddnt so noone did

fuck off faggot
>>
>>339103259

>I don't understand a nuance

You need to stop being so thick.
>>
>>339103389
>Nobody complained
lol

At any rate, The Last of Us is much more heavy on the "game" bit than Uncharted. It's pretty damn boring, but apparently there's some sort of strategy to be found on higher difficulties.
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>>339103464

You can believe what you want, but LoU was so stupidly obsessed with its characters and story a hell of a lot more than Uncharted.

Yes Uncharted has a story, but the interactions between Nate and Sam are organic to what they're doing and it always feel like an adventure with you at the helm.

LoU was just a boring trek through stupid humans or zombies with every post-apocalyptic trope in the fucking book thrown in.

>muh family
>muh zombies
>muh immunity
>muh cannibals
>muh humans are the real monsters
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>>339103649
>there's some sort of strategy to be found on higher difficulties.

What? Don't get spotted so the fungus baddies one shot you?

Even more annoying when you're the one sneaking around like an asshole and your AI pal can run in someone's face without setting off an alert or run past the part with exploding mushrooms or whatever the fuck was the area where you're not allowed to move faster than a walk but your AI can run everyone like a faggot
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>>339103741
>tries to make an argument about how Uncharted is more of a game than TLoU
>just talks about the non-game elements
brilliant
>>
>>339103649
it's objectively not

U4's gameplay is twice as varied, much more open and has much less "walking simulation." TLOU is "deeper" in the sense that you need to collect materials for your rudimentary crafting system and in that you can throw bottles to distract enemies, I guess. But U4 is much less of the movie-game
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>>339103741

I literally couldn't give two shits about Nate or any of the characters(expect for Sully maybe).

I at least cared about Joel, thought he at least had a shred more to him than Nathan whos pretty much one note. They fix this a bit in 4 which I think is kinda funny. They take this series which prided itself on supposed lighthearted thought-free Indiana Jones style adventures and start adding dimensions to the characters when nobody asked for it. It doesn't help the experience, its still a shallow mechanic free "action ride"
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>>339104010

>U4's gameplay is twice as varied


Explain.
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>>339102860
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>>339104010
>has much less "walking simulation."
I'm going to go out on a limb and say you're just guessing this based upon how you remember each playthrough rather than actually having any clear idea? Because I distinctly recall TLoU having combat/stealth setups pretty frequently. Too frequently, probably, because I eventually got tired of the garbage shootouts and quit the game entirely.

>>339104370
this
>>
>>339104262

You genuinely feel for Joel when he loses his daughter in the intro. It's one of the finest work Naughty Dog has done, and to show that he became some hollow shell of a person by making him a defeated murderer was fine, but making us play through it all was just a chore. The game isn't any fun on any level. You drudge your way through it waiting for the next story segment, which I've already said is tired as hell and all the million dollar mocap and voice work won't change that.

Uncharted characters were fine being shallow, because the first game was just a glorified PS3 tech demo, but they had to build something for the future. The second game is the best at the formula by far. Didn't even mind the paranormal shit, because the setting and mechanics were sound. The third game was so far up its own ass with backstory that it ruined any enjoyment for me. Makes sense since what they really wanted to do at the time was make LoU which is as far removed from a game as ND has ever done
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>>339104370
The neo tokyo era of anime is objectively better than the current era of moe shit, there is zero substance in modern anime
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>>339104615

>The game isn't any fun on any level

Completely not true. I've played through TOLU twice and had fun both times

You couldn't pay me to slog through any of the Uncharted's. Nothing about the gameplay in those games is the slightest bit satisfying

At least its extremely satisfying to pull the trigger in TLOU
>>
>it's a wanna-be film critic making a video on games

about what I expected
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>>339104682

Yuru Yuri > Akira
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>>339103132
>>game focuses on gameplay
>>game is too gamey, so it's shit

Who the fuck actually says this on /v/?
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>>339104770
This.
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>>339104363
platforming (climbing, sliding, swinging)
vehicle gameplay
actual puzzles
action set-pieces
sword fighting
mummy bombs
more varied environments
>>
Literally next level shilling for indie shits. They want to tell you that low level casual shit isn't games because they're mad that their walking sims aren't games.
>>
>>339104770
>Akira
He doesn't even know where my pic is from.

How did we even go from Akira to moe shit, it's beyond me. Why moe shit becoming the norm is even stranger. How do you go from high art to fanservice 12 year old girl visual simulators I just don't get it.

The only way I can explain it is PC cucks being PC cucks.
>>
>>339104752

>forced stealth segments
>forced walking simulator moments
>dumbed down combat from demo to game
>weapons matter fuckall since the bow exists
>you can die instantly when seen but your AI doesn't

Too many "that moment" when I think about wanting to pick it up again
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>>339099615
Guy brings up some good points, especially about the platforming. The platforming in Uncharted feels like a glorified QTE
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>>339104968

You're talking about the multiplayer?
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>>339100426
It's a third-person cover shooter. How much depth do you expect? They added the grappling hook in 4, and they also put in a bunch of areas with mutiple paths through them, which is a pretty significant improvement over the first 3 games.
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>>339104770
Hang yourself my dude.
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>>339104968
>""""""""sword fighting""""""""
The rest of your post is bullshit too but come the fuck on.
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>>339099778
>mothers basement needing to shill on /v/
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>>339104682
>current era of moeshit
That ended back in 2010 with K-On!!, most moe shows are either ironic or clumsily disguised character drama

Current anime is all harem trash and battle school bullshit just like the 90s, but with zero staying power
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>>339100825
>praise
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>>339101739
Huh. I'm on chapter 14 and I've never see those happen despite getting into quite a few melee battles. Is this something you have to unlock? I always feel like there's something I'm missing with the melee combat, it's not just Square Triangle Square anymore but the game doesn't explain exactly how it's supposed to work, so I usually just end up mashing square a bunch of times.
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>>339105223
It's actually a really cool fight.
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>>339105141

>How much depth do you expect?

Some?
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>>339104752
>At least its extremely satisfying to pull the trigger in TLOU

I know exactly what you mean by this, and pulling off a stealthy drop kill in Uncharted is at least as satisfying. Just the challenge of defeating an entire platoon of soldier by yourself on the harder difficulties is extremely satisfying. The AI is really deadly with the flanking this time; it is not easy (but not unfair either)
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>>339105434
>gameplay consists of square mashing and triangle mashing when the QTE pops up
So this is the power of western games...
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>>339103506
>parroting the /v/ party line
You should really play the games before you shitpost about them. It'll prevent you from embarrassing yourself with posts like this in the future.
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>>339105564
>ignoring the entire fight that takes place beforehand
gg
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>>339103741
So literally most zombie apocalypse, or rather any apocalypse game movie or show right? how would you make it different? And its not like it was a carbon copy of other zombie shows or movies or games they did their own thing.
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>>339105405
all you have to do is punch someone that your AI buddy is already fighting
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>>339105223

All the shit the guy spouts to you during this are like Xbox comments in a youtube trailer for Uncharted
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>>339105564
The thing is those aren't QTEs.
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>>339102424
>>339101910
Nichijou is pretty terrible. There's a reason why it bombed, you know. The manga does all right, but the anime crashed and burned.

Ichigo Mashimaro and Yotsubato are infinitely more amusing and successful series.
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>>339105564
>has this crazy ass fight where he show some crazy fast reflexes
>he doesnt just jump out of the way and dies
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>>339105595
>implying he's wrong
Did you even watch the video in the OP? He actually goes in detail about this shit, I'm shocked nobody made this video earlier.

>>339105627
I didn't. See
>>339105223

>>339105727
Entry level bait.
>>
>>339105794
>good things are popular
>bad things are not
good argument you got there
>>
>>339105651
I was under the impression that the AI character disappeared until they needed to help you up a wall or something. I never see them unless they're needed to help open a door or get a boost up to a ladder or some shit. I will occasionally hear Sam firing his gun at people in fights, but he certainly never engages in hand-to-hand combat.
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>>339105794
Hard to talk about Nichijou anime and compare to Yotsubato when the second one doesn't have an anime adaptation

and never will
>>
This thread in a nutshell:
"I played _____ and had fun!"
"What? I didn't have fun! So you are WRONG"
"No you are wrong because (opinions)"
and so on.

Seriously this whole board's problem is that you fail to realize there are no "facts" when it comes to if a game is good or not cuz theres always someone who thinks different.
>>
>>339104752
Uncharted has its fun. the biggest problem is the sometimes small areas where you have to take on 50 enemies at once, and the shitty stealth they include but dont bother to polish so that its a viable option. The stories too, they just cant figure out how to make a third act. Otherwise, the setpieces are fun, and while some people hate the platforming, Im a like it alot.
Uncharted 4 does have some significant improvements too (even the story is slightly better, but drops the fucking ball after you get to Libertalia)
>>
I've been playing the first Uncharted recently.
It's okay if you're looking for something kind of chill to play, though I was humored to find that I had completed 50% of the game about two hours in.
>>
That's fine

That doesn't mean it's okay to ignore the shit time skip

They delayed the fucking game and it still feels like something happens in the middle that gets cut off
>>
>>339105650

It's literally The Road with poison mushrooms. Has the evil humans that rape and rob, the cannibals, and the depression.

>>339105882

They're more involved when you bypass stealth and go full firefight. You figure this shit out when you're trying to go for that trophy that makes you not kill anyone for two chapters. Your AI will kill people without you even noticing.
>>
>>339105960

>the setpieces are fun

Why? Throwing you on a moving train doesn't make the shooting any less god awful.
>>
>>339105223
>>339105564
literally the best boss fight in the series, and you are just another retarded parrot saying it is a QTE even though you have movement control. Also those webms are from the game on easy mode, where he winds up his attacks in super slo-mo. Here it is on crushing, where you die if you get hit once:
https://youtu.be/h4dsaUUMbhM?t=84
>>
>>339106026
>Has the evil humans that rape and rob, the cannibals, and the depression.
Because thats literally what humans resort to when there are apocalypse type settings. Ever heard of third world countries? Or natural disasters? or war zones? or pretty much all of ancient history? The Road didn't come up with any of that shit.
>>
>>339105843
But he is wrong. I played through the Uncharted Collection thing the week before 4 came out, despite never really enjoying the games on PS3. I wanted to give them another shot, and I decided $40 was a pretty decent price for 3 games. In those games there is far more gameplay than cutscenes. There are opening cutscenes to set up the stories, cutscenes to establish new locations or major plot points, and ending cutscenes to wrap the stories up, and that's about it. I spent the vast majority of my play time with those games with my hands on the controller actually playing the games. Turns out the same is true for Uncharted 4. I'm at the last chapter now and the ratio of gameplay to cutscene seems pretty similar to the first 3 games, again that being heavily favoring gameplay over cutscenes.
So yes, by claiming that the Uncharted games are simply interactive movies you spend more time watching than playing, yes, he is wrong.
>>
>>339106050
>literally the best boss fight in the series
A title with zero meaning when all of them are complete shit. A QTE is a QTE no matter how you slice it, the fact you are touting that you can move freely during a gameplay segment like its uncommon for the series says a lot. Not to mention the gameplay in that video has more square mashing than God Of War.
>>
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>>339099615
>Uncharted 4 Isn't a Real Video Game
>>
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>>339100825
You know, as much as I loved Uncharted 4, posts like this make me like shit for associating with it
>menu simulator
>book simulators
Literally kill yourself you degenerate piece of fucking swine.
>>
>>339106026
I didn't even know there was a trophy for not killing anyone. That sounds tedious as fuck.
>>
>>339106512

hows the autism treating you?
>>
>>339106285
The problem is the gameplay has zero depth, not even hyperbole. The video details this perfectly.
>>
>>339105843
>Entry level bait.
It's the truth though. It's literally the combat system. Shit you've been doing the entire game, just with a more cinematic view. The prompts only appear to remind you that you're still in control and supposed to do something. If they bother you you can turn them off.
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>>339106393
There's a complete set of mechanics that go along with that final boss fight, no matter how retarded you act.
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>>339105650
The Last of Us's biggest original contribution to the genre is the cordyceps virus. its a cool concept they dont use enough. they mostly use it to replace the usual zombie virus.

If you look on the Wiki and see the list of influences, alot of the game's emotional heft is lifted from them. which isnt necessarily bad, I guess, sense the game is well written enough. but, the game is mostly a greatest hits of the genre rather than giving a new spin. any newness it has is based solely on it being a game, and even as a game its Uncharted with better stealth and weapon customization.
>>
>>339106584
At least I'm not autistic enough to believe that a video game isn't a video game, retard.
>>
>>339105048
One of the older creators said it's because the otaku started creating shows themselves and they just want to waifu all night. Someone propably has the montage pic comparing old creators and new.
>>
>>339106393
But it's objectively not a QTE. In a QTE you do not control player movement.

The swordfight is actually more similar to the melee combat in GTA4 or GTA5 (when you are locked on to your opponent), except you have a button for dodge left and a button for dodge right instead of just one button for dodge. That and there are way more animations
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>>339104682
>>339102860
>>339105048
>muh moaysheeit
end your life fag
>>
>>339099615
>linking to vlogging e-celeb clickbaiting patreon begging youtube horseshit'

Kill yourself.
>>
>>339106628
Zero depth is not even remotely the same thing as no gameplay, or an interactive movie. And I don't even agree that there's zero depth. The games offer you several ways of dealing with situations, be it going about things stealthily, taking guys out in hand-to-hand melee combat, going for a full-on firefight, or mixing things up by combining those things. This is less true for the first game, but starting with 2 you had a much greater degree of freedom in dealing with combat scenarios.
>>
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>>339105048
>>339102424
You do know most people who shitpost about PS4 are weaboos right? And that the reason people on here buy PS4 is because of the weaboo games on it, and they prance around about how muh superior nippon games are better than western shit?

I mean, I wouldn't expect a shitposting retard who would be banned if moderators did their job to know that, but just saying!
>>
>>339106668
>There's a complete set of mechanics that go along with that final boss fight
Ones that on par with a game of Simon Says. Its a video game, it technically has mechanics. It just so happens the ones in this game are a fucking joke.

>>339106735
The game requires you to press the triangle button exactly to counter an attack or lose, that is a QTE even if it doesn't have a visible prompt.
>>
>>339103741

nate is a shallow boy scout character. he's not interesting to watch or listen to. I'd rather play a game as sully.

I also don't like the violence disneyfication in uncharted. if you're shooting and blowing people up there should be blood and screams. LoU did thst better.
>>
>>339101739
Love how bullets don't even affect you, just a red smear on the screen
>>
>>339106851
I agree with this.

A lot of the ambush-style combat encounters in U4 that I used to hate I found out were extremely enjoyable if you took a different approach and tried to play them aggressively (even on hard / crushing)
>>
>>339106985
Dude I'm not even the guy you're talking to, but the way you keep moving your goal posts is embarrassing.
>>
>>339106705

Your kinda proving my point.
>>
>>339103132
Gr8 m8 :^)
>>
>>339106039
Playing the Uncharted Collection fixes some of the shooting a bit. either way its not like I think the shooting is amazing, its decent. I love the platforming the most, the main characters are likable to me, which goes a long way. I like adventure Indiana Jones type stuff too.

Im not saying its perfect, but its got its high points. and the games get better gameplay wise with each iteration. (stories still underdeveloped and have shitty villains though)
>>
>>339107107
Its not moving goal posts to explain further why the games bossfight is complete shit.
>>
The question shouldn't be whether it's a video game.
I mean, who cares if it's a video game if it's not even good?
>>
>>339106985
it requires you to press triangle if it looks like his swing is coming from the left. If you press triangle and his swing is coming from the right, you get hit.

Also, I said it was not a QTE because you have real-time control of Nate's movement you fucking dullard. I never said anything about the button prompts. You also have real-time control of the timing of his attacks.

Being able to control the characters movements automatically disqualifies it from being a QTE by fucking definition
>>
>>339107132
Actually, you're proving my point with your cryptic bullshit.

Fuck off, retard.
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>>339102424
>PC cucks
>moe shit
>he says this while owning a PS4
Please for the love of god kill yourself
>>
>>339107219
But you clearly have no clue what you're talking about so how do you expect people to take you seriously?
>>
>>339106050

it's literally a qte movie. are you 12? why can't you just accept that the game is a fucking movie?
>>
>>339107329

You don't need to pretend to be someone else.
>>
>>339106628
If you think these games have zero depth to their gameplay you really need to play Uncharted 4. When you go from sneaking through tall grass to stealth kill a few guys, to running up to someone who spotted you and beating them down, and the toss your grappling hook on a grapple point and swing around the side of a building to land on a dude then pick up his gun and shoot the remaining guys, I think you might change your mind a little.
>>
>>339106285

>pressing up to walk slowly as characters talk is gameplay

okay bud
>>
>>339107386
So why are you?
>>
>>339107197
Yeah, I never liked the way the games controlled on a DS3, aiming always felt too loose and swimmy for me. Playing the games on PS4 with the DS4 fixed almost all my problems with the way the games control. The sticks are physically tighter on the DS4, and for me that translates to quicker and more precise aiming.
>>
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>>339100279
>don't understand
sup, newb (or how do these days kids calling each other, um... cuck! that's right)

Like, 70 percent of contrarian shitposting goes w/o any other purpose, than just to annoy the person.

Case in point, any response to very this post with smiling/grumpy anime character. Oh, those buggers think they're so cunny with their choice of words
>>
>>339106668

yeah a completely shit set of mechanics. it's a qte trying to disguise itself as gameplay just like the witcher games. you're locked on and button presses play mini cutscenes instead of actually interacting with the world
>>
>>339105794
You are incorrect about it being terrible but correct about IM and Yotsuba being far superior.
>>
>>339107318
>Being able to control the characters movements automatically disqualifies it from being a QTE by fucking definition

>In video games, a quick time event (QTE) is a method of context-sensitive gameplay in which the player performs actions on the control device shortly after the appearance of an on-screen instruction/prompt. It allows for limited control of the game character during cut scenes or cinematic sequences in the game. Performing the prompted action improperly or not at all results in the character's failure at their task and often in an immediate game over.

Remove the part about the prompt and you have the final boss fight to U4. Being able to walk around slightly doesn't change the fact that its a QTE.
>>
>>339107505
That happens a handful of times across all 4 games. Most of the time when characters are talking during gameplay you're perfectly free to wander around, find collectibles, climb around on shit, and just generally progress through the area as you please.
>>
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>>339100825
christ, i forgot when i saw the last time any praise being addressed towards telltale after Western Digital season 1.. Maybe, Wolf Among Us, and that's it
>>
>>339107384
because I have played it and I know for a fact it isn't? It's not even one of those games you can seriously make fun of for being too much like a movie (such as Heavy Rain) because it is just plain not like that
>>
>>339099615
he has a point about the dialog, I can't stand dialog that in any medium
it's just a huge waste of time and it comes off as being artificial
>>
>>339107505
I think you're confusing Uncharted with Gears of War. Of course, since you've most likely never played the games, it makes sense that you'd make that mistake.
>>
>>339107821
well then the lack of button prompts every time disqualifies it from being a QTE, by that definition.

Player control is only "limited" in the sense that you are locked on to him
>>
>>339099615
is more a mediocre mediogame with a normal story.
But beccause is "vidya" is a masterpiece.
This and TLOU are ok at best if they were movies.
But because is a "game" is 10/10 GOTAY!

Funny enought , the MP part of the game is great
>>
>>339107318

why do you think having (very) limited player control makes it not a qte? call it a turn based event, or a series of movie clips event, whatever you call it nate isn't actually interacting in the game world. you're locked in an event where quickly timed button presses play video clips instead of any actual melee system of physics
>>
>>339105564
/v/ memers told me the final boss fight was a QTE event but the button prompts literally teach you about the sword fighting controls and then they go away until the context calls for it.
>>
Not watching the video because the title is already incorrect. What the fuck isn't a video game about a cover shooter that offers a good amount of mobility along with combat arenas with verticality, multiple paths, and frequently gives the opportunity for stealth?

It's video game as fuck.
>>
>>339107384
So, if I watch someone play Super Mario Brothers on Youtube is it also a movie?
>>
>>339108020

>Player control is only "limited" in the sense that you are locked on to him

wow. are you sure you're not legally fucking retarded?

and it's mechanically identical to a qte regardless of an on screen prompt.
>>
>>339108020
>we made the prompts invisible so the fact that its a context sensitive button prompt doesn't matter

Also
>Player control is only "limited" in the sense that you are locked on to him
You are locked into a square box with the camera fixated on a single enemy with the fight consisting of smashing square until you have to press triangle at the right moment to not die. Even if you want to argue semantics about whether or not its a QTE by definition, you can't argue that its not a god awful final boss clearly designed for fucking retards.
>>
>>339108360
You typically don't have control over your character during Quick Time Events. Are you sure YOU'RE not legally retarded?
>>
>>339108319

did you think that comparison made sense when you were typing it out?
>>
>>339108501
Yes because if you had actually played the game you would know that the sequence is no more a quick time event than any other video game.

>YOU HAVE TO PRESS BUTTONS AT THE RIGHT TIME
>QTE!!!!
>>
>>339108360
This whole conversation is hilarious
>person who played the game
>"the boss fight works like this, it's not really a QTE"
>person who hasn't played the game
>"no, it's totally a QTE because I said so and no matter what you say you're wrong"
>>
>>339108271

see

>>339106584
>>
>>339108485

plenty of quick time events give your player a tiny locked arena of control. haven't you played witcher? it's all the rage to play little video clips when you press a button rather than actually having your character interact with the environment
>>
>>339108629
>its not a QTE, you can move the character slightly
This is the state of modern video games.
>>
>>339108159
>instead of any actual melee system
It is literally the melee system + a new mechanic for the sword fight you moron.
>>
>>339108687
>B-BUT THE WITCHER
I know you're a PCuck because this is literally the only game you guys have.
>>
>>339108704
>>339108629
>hur werewolf boss from Order is not a QTE
are we really going to this path anon?
Because is the fucking same
>>
>>339108729
>It is literally the melee system + a new mechanic for the sword fight you moron.
Smashing square counts as a melee system?
>>
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this is TLoU all over again
/v/ will do aything to call this 10/10 SONY EXCLUSIVE GAME trash while everyone else is loving it
>>
>>339108629

Ive played all 4 uncharteds. I can admit that it has qtes because I'm not a rabid fanboy. the gunplay and levels are fun.

context sensitive button presses that result in extended and unique animations are qtes. I'm sorry.
>>
>>339108841
WOW YOU PRESS B IN ZELDA AND THATS ALL YOU CAN DO WOW WHAT THE FUCK
>>
>>339108835

holy fuck this. Literally a case of "it's OK when naughty dog does it"
>>
>>339100825
I have literally never seen anyone praise the walking dead here
>>
>>339108704
If having to press a button at a correct time in order to succeed at something is a QTE NO MATTER WHAT, then literally every video game that has ever been made is just a string of QTEs from beginning to end.
>>
>>339108159
>>339108360
>>339108483

so you just change the definition of the word to suit your argument I guess? When they say "limited control of the game character" they are _not_ talking about actual directional player movement (footwork). They mean that if you pass the QTE, character does x in the cutscene; if you fail, character dies (or does y in the cutscene). That is it; that is your degree of control. All other buttons that are not prompted on the screen will do nothing if it is an actual quick time event.
>>
>>339108931
Uncharted does indeed have quick time events, just not the final boss of Uncharted 4.
>>
>>339108887

TLOU is better than all four Uncharted's combined
>>
>>339108887
>everyone else is loving it
people that don't like gaming maybe
I don't get why people hate transformer or Michael Bay but they "love" this.
Is the same crap but with some boring gameplay parts.
Don't get me wrong i think the game is a great mp experience , but SG? just another mediocre story.
>>
I like the Uncharted games a whole hell of a lot, but I entirely agree with that video.

The Uncharted games DO tend to skew their basic mechanics in favor of flashy setpieces and dramatic moments. That's not an opinion, that's something that actually happens. They are really good at making you feel like a badass and disguising it's own invisible hand making that possible.

Even that sword fight that people are touting in this thread is heavily "guided" in that way. It's fun as fuck, no doubt, and it looks awesome as fuck, but a full 85% of what makes it so cool lies in its direction and presentation.

I think the big problem a lot of people have in this thread is the idea that the Uncharted series being less of a "game" in the traditional sense is somehow a bad thing, which it's really not. The games have one goal, and they accomplish it with aplomb, even if they do bend their own rules to get there, and that in and of itself should be celebrated.

Just recognize and acknowledge what the game does to get you there.
>>
>>339108841
Yes, it's essentially BamHam. Square = hit, triangle = counter/get out of hold.
>>
>>339108835
Who the fuck is talking about the Order? Why did you even bring that up? This conversation is about a particular sequence in Uncharted 4.
>>
>>339108952

except swordfighting in zelda isn't a fucking QTE you incredibly dense moron. movement isn't restricted and combat isnt context sensitive.

btw the melee in uncharted is shit too, you mash square to play a random animation. there's nothing dynamic about it.
>>
>>339108887
this
>>
>>339108841
>pressing a button to perform a melee attack is not a melee combat system
Hoo boy, this is some great bait
>>
>>339101063
naughty dog should just make multiplayer games from now on
>>
>>339108931
not by definition. You are free to believe that, but you are objectively wrong.

maybe refer to them as pseudo-QTEs?
>>
>>339109140
because its the same fucking battle.
Again if that battle is QTE so is that one on U4.
>>
>>339109038
>(footwork)
I actually laughed, who are you trying to fool? Do you really think anybody is buying this shit? How does moving the character slightly change the fact that the combat is mashing square and pressing triangle when prompted (or not)?
>>
>>339108887
I have a ps4 and uncharted is shit m8
>>
>>339109265

it depends. does the punch actually interact with the enemy? are physics employed? Is it open ended and dynamic in any way? then yes.

uncharted has you mash square to play an animation kind of like mashing x to open a gate. you have to keep mashing x the whole time to "finish" the melee animation and knock the guy it. it's literally not a melee system, it's closer to a qte
>>
>>339109387
Who are *you* trying to fool? You're the one who's never fucking played it.

Also if you try to win the fight by pressing just triangle to block and square to attack you will lose every single time, even on the easiest difficulty
>>
>>339109373
Not really.
>>
>>339109348

call them whatever you want. it's mechanically identical to a qte and it sucks. in the order or uncharted or any other movie game that strip agency and interaction from the player
>>
>>339109660

yes really. locked on limited movement. context sensitive prompts to attack or dodge/defend. it's literally the same thing. lots of games use these "pseudo-qtes" for final bosses these days.
>>
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>>339109687
nope
>>
>>339109785
Nope.
>>
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>>339099615
>well explained criticism
>presents reasonable points
>makes a point out of the fact that it's okay to like the game
>sonyfriends still reacting like pic related
>>
>>339109636
So you actually have to move your character to the next QTE to avoid dying? I want to see this proven, I'm willing to bet you can actually beat the boss without moving the stick.
>>
>>339109807
>>339109861

great argument. also nobody is denying that you can jump shoot and swing in uncharted. it's the qtes were talking about which infect much of the game
>>
>>339110090
Not really.
>>
>>339109636

at best it's a realtime/qte hybrid. limiting player control and agency is frustrating in any context. give the player and sword and new mechanics and let us fight the guy freely and dynamically. being locked on with context sensitive combat isn't fun to me
>>
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>>339110090
what the one boss fight
>>
>>339109484
I can see that you have never fought any of the unarmored dudes with the gas masks, because they bolt for you to wrestle you down and mashing square against them is extremely ineffective.

But anyway, nate is supposed to be this action hero so its not surprising that he has little trouble dealing with most people once he gets close (unless it's Nadine). The problem is you are usually getting shot when you are trying to melee people
>>
>>339110271
>a scripted event goes as planed
Well I'm convinced. Truly the pinnacle of gaming.
>>
I feel like a lot of the arguments about whether or not a specific fight/moment is a QTE just boil down to semantics

The way I see it games often try to bridge the gap between regular gameplay and QTEs but the final result is still non-standard gameplay and a lot of the time that non-standard gameplay feels like shit, like your hand is being held.
>>
>>339110259
>limiting player control and agency is frustrating in any context.

Why? Is pinball not fun because I only have two paddles? Because I cant control the ball with my fucking mind?
>>
I love /v/'s arguments
>It's not good because I don't like it
lol
>>
>>339110394
Pinball is literally artificial difficulty
>>
>>339110469

Sonycucks have to taste AND they can't read, don't call me surprised.
>>
>>339099615

He's right about it not being a real video game

He's wrong about it being "ok"
>>
>>339103259
>Has clear progression, win and failure states.
I'm so sick of this meme.
>>
>>339110394
Pinball actually has skill and strategy with a nearly infinite number of outcomes based on player input. Uncharted has zero skill or strategy required with one outcome based on player input.
>>
>>339110469
the single player is bad because the story gets in the way of the combat but the multiplayer is genuinely fun
>>
>>339109106
> really good at making you feel like a bad ass and disguising its own invisible hand

No they aren't. Nate's jump in the original is pathetic. Arguably realistic, not that that matters, but pathetic.
His jump range changes to whatever the next edge is during climbing sections.

I never felt like I was in control, because I knew immediately as I jumped that traversal was basically autopilot
>>
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>>339110358
this mad fuck off
>>
>>339110271

let me guess. you're going to argue this wasn't scripted because it's possible to not jump onto the cliff? as long as you don't suicide pressing the jump button triggers this animation. there's nothing impressive about it aside from its cinematic quality
>>
>>339110271
that is a spectacle
you don't do that , is basically a ingame cutscene.
The jump is already calculated.
>>
>>339110603
Is this supposed to be ironic? This wasn't impressive back in 2007 when the first game came out, its mechanically barren, boring and insanely easy.
>>
>>339106050

Correct me if I'm wrong but it looks like it auto-moves you to the guy when you hit your attack button, no matter the distance you are from him at the time.

Is it possible to completely whiff an attack by being positioned badly when you strike? If no, that's barely gameplay.
>>
>nate can survive falls from different heights depending on where the game wants you to go

>short falls will kill you if it's the "wrong" way

this shit has pissed me off since the first game
>>
>>339105276
There are at least four moe shows airing right now, senpai.
>>
>>339110519
>Sonycucks have to taste AND they can't read, don't call me surprised.
>have to taste

moron
>>
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>>339110638
>>339110749

cry more
>>
>>339110638
you can shoot him while sliding or you can miss jumping on him and fight him normally or you can slide off the cliff and die or you can kill him before you start sliding or you can land on the ledge and pull him off

scripted animations, not scripted gameplay
>>
>>339110358
>>339110638
I can't remember if it's possible to kill that guy before sliding down, you can shoot while sliding though, but Nate the guns popping up and him grabbing that is dynamic. If you are out of ammo or don't have a gun in one of the two slots when you melee kill an enemy he grabs the gun in some way during the melee attacks.
>>
>>339110603
the fuck are you talking about
>>
>>339099615

Uncharted 4 is a chick flick.
>>
>>339105794
>There's a reason why it bombed
Yup
3000 yen for 2 episodes per BD disk on a 2 cour series
Kadokawa went full jew and beyond with Nichijou and some other series they published at the time, they all bombed hard because even the hardcore otaku wasn't paying for that when the standard is 4 episodes per disk with a pricetag ranging from 1600 to 2500 yen
Also, most of them waited for reverse importing and getting the American distribution DVDs for 20 USD that had the whole series
>>
>>339110068
you have to strike him enough times that he gets hurt and loses. You don't auto-hit him after doing a block; blocking and swinging are different actions. If you time it wrong he will block your attack and maybe do a quick counterattack
>>
>>339110913
again , another scripted scene
Nothing interesting there

>>339110603
This is the first pure gameplay webm you posted.
This is why i enjoy the MP.
The SP feels like a fucking long mediocre movie.
>cry more
Oh its bait then
>>
>>339110927
is not scripted , but that jump is already calculated.
That scene was make like that so you have a "woah" moment. But you don't do much.
>>
>>339111231
>the gameplay looks so good he thinks it is a cutscene
>>
>>339110068
The only QTEs during the boss fight are the mashing triangle ones between phases. The rest is just you playing. You have a dodge for each type of swing and your own attack. Then it becomes block for each swing and your own attacks.

/v/ is so obsessed with shitting on games that people on here are actually describing regular game mechanics as QTEs to call them shit.
In Bayonetta I have to press the dodge button at the right time or I get hit and can die!? What a shitty QTE!
>>
>>339111231
>imlying the animation is not automatic
>implying is not there so you can do that and get a "woah" moment.
Mate , if you are trying to bait don't waste my time.
>>
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>>
I'm still upset I couldn't beat the nigger. Then they let the bitch get away. I was like ok well at least this cunt will get her just deserts in the last chapter.
>>
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One thing I want to say about the criticism for Nate killing guards is that Naughty Dog intelligently responded to this. This was always a criticism of past Uncharted's, so ND crafted a majority of the combat encounters in this game to be a "cause and effect" sort of structure. When you do something plot-wise, the enemies respond, but the sequence that occurs gives you the option to completely bypass them without killing them. This is even emphasized more on crushing where it's better to AVOID the enemies then try to snap their necks. Plus, the a.i. is heightened on crushing so it becomes really difficult and you have to utilize your environmental awareness and the level design by maneuvering around all the structures in a sort of stealth reverse-pac man maze way. Now for the big bombastic encounters where you have to use a gun, then it is okay because these moments are used sparingly and whenever they are, it's for self-defense against GENUINE bad guys and the good-natured motivation of saving Sam along with the character development given to him reassures Nate as a good protagnist you want to follow. Then, Nate is constantly questioning whether he wants to continue this adventure and risk his livelihood and marriage so you have loty themes about life to add to the compelling nature of the narrative. Naughty Dog is one of the smartest triple a devs out there in how they challenged the perception of a sequel. This whole game is like a metacommentary on past Uncharted's but also a fun game to boot that ADDS to the series instead of making things more bombastic to appeal to twelve year olds like Halo.
>>
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>patreon
>>
>>339111491
>In Bayonetta I have to press the dodge button at the right time or I get hit and can die!? What a shitty QTE!
The dodge mechanic in Bayonetta isn't context sensitive, a defining characteristic of QTEs and the key reason why people in this thread are calling the final boss fight QTE filled.
>>
>>339111765

Why did the female director have a more masculine game than two male directors.
>>
>>339111491

That's different. He's saying the movement is superfluous because from that video it appears each action automatically triggers or requires a response.

I'll simplify this.

Is it possible to position yourself in that fight in a way where someone misses an attack and you did NOT need to hit a button to block or dodge it. Or does each swing automatically home in on the other person no matter the distance.
>>
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>>339099615
Agreed with his video but I can't help but get stuck his abuse of popular memes and noticeable hypocrisy.

>talks about liking real games
>shows Dark Souls
way to pander to your pleb audience in the same way Naughty Dog panders to theirs. He is doing the exact same thing they are just to a different audience.
>lol casuals want to feel like action heroes!
>I play real games like Dark Souls!
>awesome people like you should give me money. ;)
I wish I was making that up, but its a very real part of his video. Which makes his entire critique an ironic hypocrisy created to drive his own financial gain with his own audience by criticizing someone else for doing exactly the same.
>>
>>339111924
Splitting hairs, but niether is the dodge mechanic in U4's final boss then, since you can initiate the dodge motions any time you press either of the buttons. He doesn't have to be swinging at you, he just has to be swinging at you for your swords to actually clash
>>
>>339112205
>Dark Souls
>>
>>339110807
So do we or do we not complain about bottomless pits in Mario?

Oh no, that doesn't count. Mario's a videogame because he's cartoony. I forgot, that's right.
>>
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>>339110913
>Literally reusing takedowns from batman arkham asylum

So this.....is the power.....of ps4......
>>
>>339099615
Just watched the video and this thread is already 3 hours old and the conversation has probably gone to shit by now, but holy shit this guy hit every single nail on the head. I wish every critic was as observant as this guy.
>>
>>339109018
you must be pretty new then
>>
>>339112030
What does this even mean? Was this a counter-argument?
>>
>>339112190
>Or does each swing automatically home in on the other person no matter the distance.
You know it's this. Every ND game has had melee like this. He can dash out of the range of your swings, or you can just swing from too far away and miss, but I don't think I've ever seen Rafe ever not connect a swing against you or your block.

I only played through it once though
>>
>>339103389
>Noboyd complained
Were you not on /v/ you fucking retard? Thousands of threads about that shitty overhyped piece of shit
>>
>>339112030
Because she never gave a shit about PC and did her job and crafted a story that is just Indiana Jones with a different cast, which is what Uncharted is and should kept being
>>
>>339112452
thanks, if you donate to my patreon now you can have a shout out in a video!
>>
>>339112452
No, he didn't hit every nail on the head. If he didn't beat the game on Crushing, he can't say it's easy. The controls are accessible, but the game is not casual.

Uncharted 4 is not a by-the-numbers tps. It's the best because it has everything from platforming, destructible cover, stealth, driving, sliding, melee, rope-swinging, all the guns feeling unique and powerful, level design that is natural, complex, and diverse etc. To play the game and say it was "meh" is to just say you don't like third person shooters or something about the aesthetic.
>>
>>339112534
this is mostly true. Rafe just wont initiate an attack if he is out of range, while you are free to do so all you want
>>
>>339099615

They should have cut 5 chapters from it. By the end it was the same shit you have done before but now with Elena.
>>
>Meme thumbnail
Alright, I'll bite
>watch about 5 minutes
This is a bad video. He arbitrarily discards all the positives about the series and spend way too much time harping on things that don't matter all to say... what, its not a real video game? This guy is misguided. A behaved /v/tard with a decent vocabulary. It's a game, sorry you don't like it, good luck with your Youtube channel.
>>
>>339111231
>>
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>>339112857
And they say shills don't exist.
>>
>>339101063

and?
>>
>>339113583
Once again, no counter-argument. Just reaction image.

This is not how you convey a point. Especially one as controversial as "Uncharted 4 is not a game".
>>
>>339113404
I don't understand how anyone who likes third person shooters could get bored of this game before they've finished it once. It's not like it's even that long a game
>>
>>339110294

I like how your entire second sentence is just pure rationalization as to why the game has no melee system.
Thread replies: 255
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