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Remember Euclideon? Remember how you all made fun of them fo
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Remember Euclideon? Remember how you all made fun of them for claiming to have unlocked unlimited detail in games a few years ago. Remember how you claimed it would never work because you couldn't animate point data.

Well it just happens Euclideon just BTFOed both the Oculus Rift and the Vive by taking Virtual Reality to the next fucking level.

HOLODECKS

MOTHERFUCKING HOLODECKS

You thought it was just Star Trek fantasy but these fuckers actually did it using all the technology they claimed to have, and that you thought were just bullshit, to make the most advanced fucking arcade hall to ever exist!

These humble Australians just skipped an entire generation of hardware, AGAIN. And this time they have actually indisputable proof that it works so down on your knees and beg for forgiveness you filthy unbelievers.

Look for yourselves and admit you were wrong and they were right all along!

https://www.youtube.com/watch?v=lTz_mHZAOCs&feature=youtu.be
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so wheres the video games
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>>339073805
So they gave up on games?
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>>339073949
Uhm did you not see the Minecraft inspired rock wall breaking game? (Except instead of giant square block walls in Minecraft this time you're doing it in a fucking HOLODECK with UNLIMITED DETAILED WALLS)

Or the one where you have to collect falling snow flakes in a beautiful ancient Greece setting? Or when you're right in the middle of a fucking elephant stampede???

Just admit you were wrong, this is getting pretty embarrassing.
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>>339073805
>snake oil salesmen are at it again
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>>339073805
>Well it just happens Euclideon just BTFOed both the Oculus Rift and the Vive by taking Virtual Reality to the next fucking level.

Looks like a massive step back to me. What's the point of syncing a shitty 2D projector to headtracking when Rift and Vive displays are better and 3D?
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>>339074662
>Star Trek Holodeck is worse than TVs glued to your face
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>>339074802
>Star Trek Holodeck
It's a projector and some white boards.
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>>339074943
Who cares, the end result is the same.
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>>339075109
lmao, it really isn't
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>mfw this shit that has been proven practically useless gets shilled time and time again
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>>339073805
>Comments are disabled for this video.

:^)
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>>339075182
Haha go hug your Oculus Rift and tell yourself it was worth the money. Some day it'll stop hurting inside.
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>it's a hologram
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>- The Wall Room: walk through solid walls as though you were a ghost

I love how they turn the fact that there's no collision possible into a feature
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>>339074519
>this is getting pretty embarrassing.
>Euclideon

Don't get me wrong, The idea they were trying to work with was great. But it's still something that needs to be extremely well optimized and made for commercial use.
Until then these are just interesting tech demos and nothing more.

Calm down you millennial turd.
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It's literally a VR setup hooked to a box with some lighting and projection equipment.

Whoopdeefuckingdoo
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>Remember Euclideon?
Yeah, I remember that shit going absolutely nowhere.
Sweet new scam though.
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>>339073805
Oh cute they are trying to scam devs again.
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>>339075952
It's also grossly obsolete. The "TVs glued to your face" can cover every angle you look, be uneffected by shadows and outside light and comes in 3D.
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How do these guys afford to do this year after year when all they ever create are tech demos for solutions that are used by nobody?
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>>339073805
>remember those guys who tried scamming a lot of people and you proved it to be fake? GUESS WHAT, THEY HAVE A NEW SCAM NOW

this is what you sound like OP
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>>339076980
Based on this presentation I bet they scam the Aussie government for funds with promises of putting their shitty island on the map.

https://www.youtube.com/watch?v=4pFAgf3PUK8
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Did they seriously just record people infront of a video projection
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bump because this bullshit is too funny to let die
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>not this
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>>339080176
That looks cool in the video but just as with this euclideon bullshit there would be no 3d depth
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>>339073805
look at this, this is the engine of the future:
https://www.youtube.com/watch?v=jItvtnc5hLw
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>>339080445
Cant wait to play Sea Sickness Simulator 2016
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The graphics look like fucking shit, like a 90's CGI movie - piss poor lighting and texturing that makes everything look like plastic, even with its huge polygon count.
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>>339080354
Why not? The wire frame is 3D.
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>>339073805

Did they ever release that unlimited detail bullshit? I remember seeing a bit about it years ago then it vanished.
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>>339080445
That rubber.
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>>339080553
you have to understand what is it first
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>>339080604
Because you're watching the same screen with both eyes. Unless there's some shitty 3ds 3d technology going on but that only works when looking at the screen from straight ahead which you obviously don't do in this case.
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>>339081190
That's irrelevant.
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>>339081869
>stereo vision isn't required to see depth

Guess evolution was wrong all along then.
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>WHERE THE OBJECTS LOOK REAL
>there are no shadows
>those animations
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>>339082006
It's still providing the spatial resolution of a moving 3D image.
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>>339073805
This is bullshit. Where is the porn?

The only use I have for this in its current state is a room full of naked women trying to get me off virtually.
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>>339073805
>then you see 2:31

It's not even real time footage. It's just some fag recorded a video that was recorded.

Worthless.
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>>339082006
It's not.

Do you think people with one eye just stop functioning? That their world becomes some abstract 2D hellscape?
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>>339082328
>wanting porn with the quality of those animations
Nightmare fuel
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>better than virtual reality helmets
>helmets

Top kek. Also since it's still dependant on putting some odd looking contraption on your face you might as well just use normal VR.
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>>339073805
At least the thing has the proof of concept of moving objects now. Give those animals some proper good animations and you could make something out of it.

Just drop this godawful VR shit. Fuck holograms, fuck headsets, just make a fucking game.
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>>339082601
>That their world becomes some abstract 2D hellscape?

It would if he was put in a situation that was out of the ordinary so that he can't judge depth by other telltale signs since, y'know, he doesn't have depth perception.
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>>339073805
>Remember how you claimed it would never work because you couldn't animate point data

It wouldn't work because you'd need terabytes of hard drive space to store all the point-cloud data needed for even a basic set of game assets.
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>>339073805
So it's basically 4 walls, 4 projectors, shutter glasses for stereo vision, and some kind of hand tracking device.
Wow, why would you put some much effort into something this shitty when you could get a couple of Vives and let people use it in a few big rooms.
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>>339083156
https://www.youtube.com/watch?v=VYfBrNOi9VM

https://www.youtube.com/watch?v=R9CA8i2Of_g
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>>339082259
And what if the image isn't moving?
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This is retarded. It looks cool, but far from "amazing."

Literally the only thing that will kill this is the amount of hype that they are trying to put into it.
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>>339083082
Relative size and movement are much more important to depth perception than the advantage of having two eyes.

Tricks like that gif work on people with two eyes anyway so that's not much of a point. The illusion comes from manipulating expectations of proportion which has nothing to do with 2eyes.
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>>339083292
That's not Euclideon m8.

Nice shitpost though.
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>>339083563
So the fact that all the VR goggles display two camera views, one for each eye, is just a huge waste of resources? Plus if both lenses would've pointed at the center of the display instead of at each side the resolution would've been doubled for no extra cost. Damn, they really should've consulted you before wasting millions on all these unnecessary design choices.
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Anybody else notice that the animations were choppy and the video of the person interacting was sped up? something smells fishy
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>>339083689
>what is evidence that the idea is functional
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>>339083937
Nigga you said ">stereo vision isn't required to see depth" and I said you were wrong and you are. Accept it.
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>>339083563
>Tricks like that gif work on people with two eyes anyway so that's not much of a point.

Nah it doesn't. Sure it would still look weird since expectations are being manipulated and all that but our sense of depth would still have told us they were not on the same plane.
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>>339084052
>Voxelizing high polycount meshes
>The same as Euclideon's claimed "infinite detail"

Stop.
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>>339084165
M8, you don't stop playing video games because it doesn't have 100% accurate lighting.
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Waste of fucking time. Nothing will beat playing a game on a monitor or TV and using your M&K or a controller.

Everything else is just a gimmick. That's why Nintendo is failing and will keep failing miserably with their new consoles.
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>>339084220
>I have no evidence on the size of the line between recognizable details/improvements and "infinite detail"
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>>339084116
Well I didn't think "Hurr one eyed peeps can still measure depth with a ruler" was gonna be a serious argument but I guess I did move the goal posts. Sorry.
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>>339073805
How is it 'infinite detail'?
Isn't it just a cloud of points? So if you zoom in far enough then you'll just see the individual points and there won't be any more detail?

How is it any different to polygonal models? You could scan a statue and have a 3D model of it with an absurd amount of polygons or voxels but it still wouldn't be 'infinite detail', and it definitely wouldn't be practical for actual games
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>>339073805

>Indie dev grants are ridiculously difficult to get in Aus, and what grants are available are pretty small.

>Euclideon have, and continue to receive millions in grants from the Government and have produced nothing of value in half a decade.

>This VR garbage will no doubt result in even more funding.

Fucking god tier Snake Oil Salesmen.
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>>339075315
Not that guy but are you really implying that some projectors and motion controllers are somewhat the same as a simulation where you can touch, smell and taste everything and can't tell the difference between this and reality? How is it in any way similar to the holodeck?
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>>339084505
I think the thing about it was that you could have in theory infinite detail and still have it run on a smart phone since it only ever showed just those points required to fill the screen resolution. The actual thing they invented was some search algorithm that was fast enough to find and display all these points in real time.
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>>339084701
Ok the place has only been open for a few weeks, give it time.
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>>339084895
I'm pretty sure that if I'll just wait a few years this place will go from using usual contemporary technology to cutting edge sci-fi gadgets that are also pure bullshit.
And even without going into sci-fi territory and just staying on Earth you still can't touch anything and nobody has the solution to that problem. The main problem with VR montion control is that you can't touch anything, your sword goes through enemies like butter, you don't really press buttons, when you bump into a wall you don't bump into the wall. This is why people motion controllers, Kinekt and other gadgets never really become popular.
Japanese sex controllers are the only technology that tries to address this problem.
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>>339083937

You're still wrong.

Stereoscopic queues are the most important depth queue. But your brain is pretty smart, it can figure out depth based on the micro movements of your head, If an object moves a larger distance across your field of view, its closer. If it doesnt move very much at all (Think mountains in the distance) then its far away.
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>>339084895

>Ok the place has only been open for a few weeks, give it time.

The place doesn't even exist.
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oh great, another scam
>comments disabled
gee I wonder why
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>>339073805
>australia

nothing good can come of this.
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>>339085349
Have you seen that Vive game Final Approach where you have to "draw" lines in 3d space to direct planes out of the way of other planes and down to landing strips. That would be extremely hard to play without stereo vision even with all those other queues the brain might use to inform you of depth.
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>>339073805
Wow! A projection of things animated with depth! Where do I sign up!
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So did they ever release any of that promising instancing tech or whatever?
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This actually looks fucking awful.
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>>339087609

Euclideon have released literally nothing but youtube videos since their inception.
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>>339089021
That's because every hardware company is holding them back because they're afraid of their technology making them obsolete.
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Where do these clowns get the money from?
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>>339091029

See

>>339084553
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>>339091029
Australian government hoping Brisbane will be the next silicone valley
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>people saying it was a scam

It was never a scam, the tech exists and it has existed way before euclideon showed it off, though I think euclideon did a few novel things with it.

It's just as of now not a feasible thing to make real games with.

If you wanna mess with a program that uses this sort of thing, check out mandelbulber or mandelbulb 3d. They use the same sort of tech to generate 3d fractals you can fly around and make trippy animations with

https://www.youtube.com/watch?v=tsuYZg8k-Zc
https://www.youtube.com/watch?v=FXGjEyl4N88
https://www.youtube.com/watch?v=16sDp2aqJDw
https://www.youtube.com/watch?v=TTpbP5BVtiA
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>>339091402
>3D fractals
das it mane
>>
fake and gay
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>>339074515
Engine coders don't make video games they make engines.

What those guys are doing is not video games themselves, but the hardware and software front that will cover the future of gaming.
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>>339091402
>this world isn't at all stable and just exists for the programmer's virtual software camera, following paths

it's literally just a pre-rendered animation, whoopdee fucking doo
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>>339092238
>Engine coders don't make video games they make engines.
Explain Epic and Crytek
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>>339092385
Those are game developers who make engines, not the other way around.

The vast majority of "engines" are for scientific simulation and film effects, not games.
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>>339092543
Vidya engines got so advanced that they're actually used for films now
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>>339092385
>>339092543
A good example of it would probably be the engine that was made for the movie interstellar. Hell they had to make an engine that made light not function in the way we currently use but the way gravity effects it.

Apparently a few of the physicists were able to even get a few papers out of the way the engine worked, because it had shown laid out hypothesis on paper.

This engine will never be used for video games however. It was a literal shelf project.
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>>339092860
Shame we jended up with that stupid looking 4d bookcase that looked more like when the skybox glitches out in Source games
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>>339073805
Is it time for the yearly shit post from the euclideon faggot already?
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>>339093148
Honestly at this point in time though it's up to the coders to make better engines that can take advantage of the norm hardware. We're sort of reaching a peak point in what we can and can't do hardware wise, the norm isn't even the top shelf stuff and that's reaching a peak point. Intel had to make their chip size on their latest processors almost 1/3 bigger because they can't make transistors any smaller without running into the electron problem.
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>>339093410
Quantum computers and neural-based processing when
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But this looks like shit.
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>>339093607
As soon as Euclideon gets some more funds and another two years
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>tfw can't see 3d and looking at 3d stuff makes me feel ill

I hope VR never becomes the standard.
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>>339081869
wasn't this with a wiimote?
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>>339082006
>I don't understand the concept of "frame of reference", oh god help, I'm so retarded AHHHH!!!
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>>339093607
Quantum computing recently has been discovered to be entirely wrong in our perspective. We now have to go backwards and start all over again.

Super computers are still super though.

Neural based processing is a fancy way of saying registering brain waves as action. We already are making leaps in that, but not for video games more for electrical impulses on amputees to their prosthetic limbs. It has next to no uses in video games in reality unless you wanna hook your brain up to a large power supply and give yourself a huge enough shock to make you brain dead.
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>>339093889
It won't for a very long time, you and me will probably be dead before it reaches uncanny valley even. All VR games are gimmicks until the hardware standard is well over 160fps normally. Which most people in the world can't do because of a variety of factors such as the current hardware norm being around an i3 and most people don't have a gpu worth a shit. Not taking into factor that this system still needs the display output capable of handling 160+ frames for life like capture and response time.

With VR there is next to no room for error and even less room when you have to take into account that your customer base can't afford the hardware to support the headset to begin with. It's why all VR games are clunky trash right now because no one has the hardware on a norm to market to where 160 fps is the norm. Texture and mesh sizes would also be massive requiring a massive amount of processing power.

You can expect more source engine garbage with no texturing before you can expect AAA quality with high resolution meshes and textures that could make VR the standard.
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>>339094215
Alright, let me rephrase: wetware computers
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>>339094190
you literally sound like some one eyed faggot trying to convince normal people that you have just as good vision as them
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>>339094707
Never, it's not even a considerable possibility. The brain can't and won't work that way. We don't have the understanding of the brain on that level even yet. We're still decades to centuries off from it unless another great thinker comes along and changes the whole book.

We don't have a classical education system as the normative anymore either so another great thinker isn't going to happen anytime soon.

You could dedicate your life to the cause of biological computing. But it's on the same level of physics and trying to grasp the universe.

To say never though would be a bit harsh I guess, let's just put it we're so far off that you and me will be long dead and spinning in our graves out of jealously should it ever be figured out.
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>>339094860
You literally are retarded and should self terminate for the good of the species.
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>>339095326
yar har fiddle dee dee ;^)
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>>339095225
We can print functional organs, but can't make a brain computer. What a shitty world we live in
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>>339095979
What if we clone Stephen Hawking and James Cameron, the two smartest persons alive in their respective fields, science and art, and then just sell their brains connected as brain PCs?
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>>339095979
>We can print functional organs

No we can print skin grafts that can be applied to damaged or donor organs. Printing them would be a rough word to use even, we take stem cells and put them in a dish along with cells of the person in need, they change into the appropriate cell and form beginning to grow onto the sample. It's pretty much no different then culturing bacteria. When the news reported on this they pushed out a lot of ignorance on the subject. But hey what's more catchy we put some stem cells and some skin cells in a dish and watch it grow or we can "print" skin.
Printed skin also in reality is just a sterile print parchment applied to a burn victim it's like taking gauze and wrapping them up but with a biodegradable latex that doesn't require to be removed because it will eventually fall off like a thin layer scab.

It's all spectacle in the end, what sounds better being delivered to the mass. Printed skin or stem cell grafts.

They might as well throw in some buzz words while their at it like "3D printed skin is it the new plastic surgery method we been waiting for find out more at 11."
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>>339095979
>We can print functional organs

That's not true, we've printed working animal ears (the outer part), that's it.

We can't print nerves, which is what matters the most for organs
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>>339096792
the skin IS an organ

GET REKT UNBELIEVER!
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>>339096792
>stem cell grafts
That would get the moralfags raising pitchforks
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>>339097126
You're right that's why the phrase "stem cell" isn't attached to a lot of medical breakthrough reports to the masses. We still use them and haven't stopped, any piece that says otherwise is a fluff to get moral fags off their high horse.
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Is the OP real? Do you exist,
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>>339073805
POST YFW WHEN U WERE HYPED FOR A SECOND THINKING SOMETHING MAJOR WAS POSTED AND THEN U WATCHED THE VIDEO
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>>339097740
If you seriously believed for even a second that these aussie fucks had anything of worth to show then you SHOULD hang yourself.
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>implying this isn't even more gimmicky than VR
VR requires you to strap a display to your face and maybe some trackers in your room, this requires you to dedicate an entire fucking room

though honestly I'm mostly frustrated with how they're calling it a hologram entertainment center when it's NOT EVEN A FUCKING HOLOGRAM IT'S A PROJECTOR AND SOME WHITE BOARDS GOD DAMNIT
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>>339098583
It's a legit hologram, holograms don't work like in holywood sci-fi, no matter which side you look at things their perspective will always be right, that wouldn't happen if they just had a bunch of projectors.
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>>339098583
>it's NOT EVEN A FUCKING HOLOGRAM IT'S A PROJECTOR

Lol it's both. Here get some info from their site and educate yourself.

>A hologram room is a small room that projects holograms inside - about 5 metres by 3.2 metres.
>The room also has a technology that causes the walls to turn invisible and the person thinks they are outside.
>In some holographic experiences, the room will make one of your steps equal 3 or 4 steps in the hologram world, so you feel like the room is 4 times bigger on the inside.
>When a person is in a hologram room they feel like they are in another place. It might be another country, an important historical site, or a fictional made up place.
>In some experiences you may control where you want to go with your thoughts.
>The computer sees where you are looking, the way you turn your head, and how long you focus on specific objects, and it very accurately interprets what it is you are thinking about doing.
>A popular holographic activity is flying using your mind instead of a controller.

Can you control your oculus rift using YOUR MIND? Kek didn't think so.
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>>339099074
Doctors are having trouble registering brain waves for prosthetic limbs, how the fuck do you think brain waves are registered to begin with. How the fuck do you think this will even work.

It's a fluff piece, all hypothesis not even good enough to be a theory. Quit being retarded and realize that this is a scam at this point. Or better yet buy into it and lose your money mongoloid because you're the type of person to buy a "healing" bracelet.
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>>339099069
>He hasn't seen the givings day festival vocaloid concert.

You don't seem to understand how holograms work to begin with, a hologram is a projection image on a 3D scale using multiple mirrors and light projection to create the illusion of a hologram.

That by definition is what a hologram is you mouth breathing mongoloid. Go read a book you uneducated piece of shit.
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>>339081869
This would be great if they actually applied this to console cameras.
With the camera tracking very slight head movement could really give a good depth feel.

Guess i'll just have to wait for sony's VR either way.
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>>339075109
>Who cares, the end result is the same.
You sound like faggots that literally believe filming porn with a 3d camera and putting it on VR makes you a pornstar in control of anyhting
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>>339100232
You seem to be forgetting that words definitions constantly change over time, a projection that gives accurate depth doesn't have to literally be a hologram to be considered a hologram.
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>>339073805
Australia, pls
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>>339082601
Yes. Isnt it recommended to stuck a fork in your other eye if by some chance one of them stop functioning?
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