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Why do people like "open world"? I fucking hate it.
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Why do people like "open world"? I fucking hate it.
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Because it's fun to explore with complete freedom.
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>>339051919
I don't like it either.
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Illusion of freedom, choice, and content.
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>>339051919
because freedom is the best thing.

>I fucking hate it
get fucked commie
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>>339051919
Because it gives them a big boner knowing the world is nigh boundless and has so much area to explore.

I actually prefer smaller areas you become more accustomed and familiar with the layout with than a wide world with travelling for miles, but thats just me
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>>339051919
It gives the illusion that the player has more control since they don't have to use a linear path, and offers more total map to explore.
>>
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>>339051919
Because a good open world game is so rare that you think all open world games are just big maps with little gameplay content sprinkled around with copy pasted level design and collect-a-thons.
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>>339051919
>I fucking hate it.
ok
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Everyone does. Zeldafags, however, haven't been redpilled on how it's shit yet because they only play on Nintendo consoles/play first party games. Trust me.
>"HOOOYPE FOR ZELDA AT E3" thread a couple days ago
>ask some mouth-breather what there is to be hyped about
>"UUUMMM, HUGE EMPHASIS ON SHIEKAH AND ARROWS(probably pulling this out of his ass or really delusional), OPEN WORLD AND, UH, BULLET TIME MIGHT BE REALLY GOOD!"
>mfw
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>>339051919
I guess I can see why people dislike open worlds, because usually there's no immediate direction of where to go and you can easily get lost. But that allows freedom and the ability to access different areas and test your limits. But with closed worlds, you can't really get lost and you'll eventually find your way. But it also allows a good sense of direction of what items can be used, etc.
>>
if it's done right it can be great, rather than being forced down a linear path you can do things at your own pace but a lot of games fuck it up by having literally nothing to do in the open world

Mafia 2 is probably the biggest offender of a useless open world
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>>339052397
>>339052397
>>339052397
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>>339052397
Name 2 good ones
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I don't really like open world but I've seen a few good instances of it like Zelda 1, Yume Nikki or Shenmue.
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>>339052280
Sorry linear games.
I liked FF13
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>>339052280
Sorry Linear games, I was wrong about you
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>>339052280
Sorry linear games, I was wrong about you.
>>
>freedom
>hunting mission/quest markers
>B-BUT I CHOOSE TO HUNT THOSE ICONS
Open world games today are a business choice not a design choice, is easier for big companies to focus on making reusable assets and generic reusable "activities" and sprinkle into a landmass.
Cut it down to 70%, slap a $60 price tag and sell the rest as DLC.
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>>339051919
>why do people like things I don't like
Truly, the biggest mystery of all.
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>>339052153
>shit on open world
>post open world game
contrarian faggots, not even once.
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>>339052590
Xenoblade X
Witcher 3 (Technically not fully open due to load screens)
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>>339053037
Are you trying to say that you eat up garbage?
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>>339051919
It like you're telling that you're a left wing pinko commie.
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>>339053137
Like you gobble up horse dicks.
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>>339052153
That's why I like how Witcher 2 did things. Just 3 medium sized areas.
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Zelda is actually one of the few games that would benefit from an open world. The 2D games are closer to being open world games than the 3D ones and their have infinitely better overworlds as a result.
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>>339051919
I like open world games that are done well.

Good examples
Dragons Dogma
GTA V
Red Dead Redemption
The Witcher 3
Mine Craft
Terraria


Bad Examples
Fallout 4
Skyrim
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>>339053336
Rude.
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>>339051919
The thing with Zelda is it doesn't matter how empty the world is as long as it has a great atmosphere and at least some weird, fun stuff here and there. Wind Waker proved this.

The reason for this is unlike all other open world games Zelda actually has big dungeons. Complex level design which makes up for the emptiness. After two hours of fucking dungeon crawling, you are fucking happy about some emptiness without any obstacles.

Zelda NX will be fucking glorious.
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>>339052280
Sorry linear games, I was wrong about you.
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>>339053809
Two hours is too long. My ass would get sore from sitting.
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It's hit or miss for me. I like how Red Dead Redemption did it. There's enough empty space that it feels like a world, not a theme park, but the things in between are interesting enough to keep me invested. Plus cool shit like treasure to find in more sparse areas.
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>>339051919
Aren't nearly all Zelda games technically open world in the first place?
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>>339053720
>Dragons Dogma
Too bad it totally lacks enemy variety. No big monsters at all but fucking cyclops and chimeras. There should be many different big monsters running around everywhere.
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Just Cause 2 was good
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>>339053807
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>>339053809
I think Zelda NX might be a blunder like SS. I hope it isn't but after SS who knows what the fuck anouma with fuck up next.
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>>339053074
>shit on open world
Where did I shit on open world?
I said I liked a particular kind of open world, you dipshit.

I like smaller worlds that have more closer areas you can get familiar with. Sort of like Termina than TP/WW.
I don't want Sailing : D-Horse Edition.
>>
I love games where 80% of the game time is spent on traveling from a to b. Real quality gameplay.
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An open world only matters if it has enough interesting things to fill it.
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>>339051919
But you hate it for petty reasons built on ignorance. We love it because some games actually benefit from whatever freedom it provides.

For example Wind Waker, it's faux-open world made the game feel like a true adventure since like an actual world, the different areas were so distinct. The devs just wrapped it together in a way that didn't force them to build an actual "open world".

You hate this because you don't understand game design and the fact a lot of popular franchises are open you reject the idea because muh contrarianism.
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>>339053720
>GTA V
>not literally any other GTA
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>>339053983
I agree but it was still the best open world game out at that time. It was a breath of fresh air after the trash of skyrim.
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>>339054016
He didn't direct SS.

Weird how you have a Souls defense force shilling 24/7 Souls 2 isn't a le Miyazaki game yet no one in this world understands Aonuma pretty much just agreed to shit and wrote some dialogues in SS.
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>>339051919
Open world is only good if your reward for exploration is hidden bossfights
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>>339053953
The overworld is more of a filler hub with whatever collectibles they throw in it.
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>>339054082
Or if its role is to compensate for things such as complex, deep, huge, dark dungeons. See Wind Waker. Empty as fuck but people still loved it and the game.
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>>339054102
This time form sentences. Don't use autistic green text speech that makes no sense. Form a coherent dialogue. You did go to school didn't you?
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>>339054051
I know you're being sarcastic, but I do love travelling in games.

That's one of the reasons why I liked Dragon's Dogma and RDR.
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>>339054082
You just described what makes any adventure game interesting, jackass.
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>>339051919
its comfy. being able to just meander aimlessly with no consequence is very relaxing
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Official Video Game Design Rankingâ„¢

>1. Non-Linear
>2. Linear
>3. Open World
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>>339053953

Zelda has had considerable gating in its fundamental design since ALttP and Zelda II is obtuse but ultimately linear outside of its labyrinthine dungeons. So not really, they're less open world and more just look the part. Even WW is guilty of this, if not less guilty than most Zeldas of the past 25 years.
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>>339051919
because lots of people are stupid.

its another example of quality>quantity
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>>339053695
This, you fucks always complain about how linear the dungeon and story progression feels too anyway
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>Bitch for years and years on end about Zelda being linear

>I FUCKING HATE OPEN WORLD

Shut the fuck up then assholes
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>>339051919
Because nobody here actually likes video games and they just want shitty sandbox that they can do "epic" things in between fetch quest.
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>>339052280
Sorry linear games, I was wrong about you.
>>
http://pastebin.com/2fFL6yPa

Sounds good enough if it's real. Definitely better than SS.
>>
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>>339052280
Sorry linear games, I was right all along but I still couldn't save you.
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>>339054203
I think for me it was the contrast. It was nice coming out of a dark cave to the openness of the sea. Like a real breath of fresh air. If anything it paced the gameplay nicely.
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>>339054310
>/v/ is one person
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>>339053720
Does Dragon Quest VIII count as an open world game?
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>>339054082

I'd say relative emptiness can be made up for with interesting movement systems. Gravity Rush is a good example of this - fairly empty world but when you can manipulate gravity the very act of movement can be its own reward. I think games like Jet Set Radio or Mirror's Edge (shame Catalyst looks so modern AAA open world) could do something like this too, just have a playground to run around in because moving is just that fun.
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LBW's Item Shop was a fucking terrible design decision that completely removed any sense of a difficulty curve from the game and made the dungeons less complex; however, if the developers make the dungeons have an intended order and require items from other dungeons, I'd be cool if the actual world they're set in is open.
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>>339054484
>http://pastebin.com/2fFL6yPa

If true, pretty gud
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>>339054563
Well, that's what I mean.
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>>339054484
When something offers this many informations and chances to fuck up but it still wasn't debunked by anyone, it most definitely is real.

Although I think normie websites and forums haven't discussed it yet. /v/ beacame fucking lazy.
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>>339054598
If it is big open then why not. I never played those games because I think they are turn based which does not appeal to me.
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>>339054842
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>>339054598
Read this several times now but I don't get why. It's pretty much a Tales of world map. Loading times between world and important locations such as caves and villages, can't climb or interact with anyhing, fucking random encounters.
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>>339052726

I did too, anon. I think it trimmed a lot of the fat and while it had mistakes it still did a lot of things very right.
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>>339054484
>>339054842
>>339054939
dude fuck off already
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>>339054484
>>339054703

Only thing I doubt is the combat because it sounds just a little too complicated for Nintendo.
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>>339055076
There is no proper proof it's real but you also can't prove it's not. So you fuck off and let people believe what they want.
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>>339052726
>>339055074
i felt it was too linear to a sin. I played like 20 hours before I got to a town area where people were not trying to kill me
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>>339054842
>blurry images out the ass
Is it really so hard to hold the camera fucking still?
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>>339055369
No one cares. Fuck off.
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>>339055369
>you also can't prove it's not
it's a fucking greentext story on 4chan from a dude that constantly complained about "posting it somewhere else" because he didn't get enough attention
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Really depends on the dev
I love rockstars world building ( GTA, RDR, Bully) stuff but i cant stand Ubisoft open world games or fallout 4
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>>339055524
Did he post it somewhere else?
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>>339054842
Those pines are 100% the pines in OP but at night and from a different angle.

It's legit, guys. Face it.
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>>339055049
>Loading times between world and important locations such as caves and villages
Exists Oblivion, Skyrim, Morrowind, Fallout (especially noticeable with the 3's subway)

>Can't climb or interact with anyhing
You can actually interact with quite a lot of things in, though a lot of them requires context sensitive prompts. You can grab and toss stuff, you can climb some stuff, and you can get to the really high elevation in the world using the bird.
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>>339052590
Morrowind
The Witcher 3
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>>339055726
>Exists Oblivion, Skyrim, Morrowind, Fallout (especially noticeable with the 3's subway)
Yeah and technically you could say those games aren't open world/sandbox either.
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>>339051919
Sometimes it's just fun to run around for no reason and explore to see what you can find. Mario 64 isn't an open world game, but people like Peach's castle for the same reason.
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>>339053992
It could have been great if they pushed the whole rebels vs other factions or vs the military thing more, after a while the game boils down to you just cleaning up dozens and dozens of settlements alone with some minor resistance from the military. They needed to do a little more to make the world feel alive and having constant rebel vs other faction interactions would have really helped

I think they tried to fix this in JC3 but it feels forced a lot of the time, like when you're raiding a base it'll tell you to open a gate to let the rebels in but it happens the exact same way every time. It would be nice if the rebels would just break in without the player's assistance instead of basically holding their hands. The worst part about that is that they only show up when you've just about completely cleaned out a military base which means there's no point in letting them in away since they'll literally have nothing to do.
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>>339052590
Xeno X has by far the best fantasy open world, field design wise. It's incredible how vertical it is, secrets everywhere, unique shit to explore, completely handcrafted. Even up there on this weird mountain thing there is a hidden dragon boss and unique grass assets.

But I'm not a big fan of everything else.
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>>339051919
because you're a basement dweller that doesn't like to go outside
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>>339055442

The plus to this is it really kept the story moving forward, if you're into that kind of thing.

I know I'll get crucified for this, but at hour 25 or so when you finally get to an "open world" part, I just groaned and wished it had remained linear through to the end. Suddenly you have to grind when it had been nice to go the whole game fighting everything in my path and knowing I was at an appropriate level for the challenge.
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>>339055949
you forgot how the wildlife there has scripts behind them too
running around in the desert seeing those apes lying in the shadows was great
by far one of the best worlds I've seen
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>>339055957
But is there anything wrong with this? Open-world allows me to do what I normally can't in the perpetual confines of my room, and that's what makes it so good.
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>>339051919
The first, and best Zelda game was open-world.
Of course the first one was 2D, the new one is 3D.
Everyone is upset over Zelda turning into a Skyrim.
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>>339051919
There's always going to be at least one kid who hates things that seemingly everyone else enjoys. There was a kid at my school who hated soda drinks..
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>>339055230
Na, it's complicated for zelda standards. Nintendo also released Xenoblade X which is far more complex than anything on even other consoles.

Honestly it sounds just like windwaker "combos" since there is no directional input involved. Customizable part seems cool.

The rope item mechanics seems really cool tho.
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>>339056104
>you forgot how the wildlife there has scripts behind them too
What did he mean by this?
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People complained too much about corridor shooters, so now game companies release shitty collect-a-tron instead.
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>>339052280
Sorry linear games, I was wrong about you
I never liked open world and always said linear was better fuck you
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>>339052153
That's one of the reasons I much preferred Vice City over San Andreas. In VC, it's actually possible to be familiar with the whole map, whereas in SA I could only tell whether I was in sprawling city or redneck countryside.
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>>339055584
Le Ddit and Infinity is what Google gives me.
>>
Open world gameplay, like anything, can be done well and done poorly.

MGSV had a very good MAP, but it just wasn't filled with anything. The open world isn't what made it boring, it's just a very large map after all, it was the fact there was nothing interesting going on within it. Skyrim had the same problem. There was supposed to be some giant war in both Afghanistan and Skyrim, but you never saw any evidence of it.

Open world games have to be more than just a large map to be good. They need sets of encounters, perhaps random encounters, and roaming enemies, neutrals, and allies.

I think developers are just lazy about it because there's no pressure from consumers to do better.
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>>339051919
Simple - Most people are just extremely stupid and superficial. For example, most people would probably agree that Super Mario Galaxy is a huge game where you explore vast areas. They look at the background and see that they're in outer space, so most people will fall for this illusion, not realizing that they're actually in a very small, confined area, with not much content to explore.

The same concept applies to open world games, and many other types of games. In open world games, you're not actually "exploring". Most people will consider it "exploration", but are you really exploring? No you're not. You're just holding the stick forward. You're not having fun. There are no enemies to fight, there's no meaningful content to explore, and having big open areas full of nothing, where you just hold the stick forward waiting to be taken to the next actual content, cannot arguably be good game design. This sort of game design relies on the player being wowed by graphics and scenery, so much that they're willing to compromise on gameplay.
>>
99 times out of 100, it's not an "open world"; it's an empty world. When was the last time an open world game was actually anything other than empty fucking space and some plants to harvest between points of interest that were rendered smaller because they spent all that fucking time on the open expanse of nothing?

The only ones that have any actual shit to do are games like GTA where it's more of a big playground with shit evenly distributed across the city and the ability to cause chaos anywhere.

>>339054310
The original Zelda was open world done right. Very condensed, almost every screen had some secret to uncover or just shit to fight and you could tackle dungeons in almost any order you pleased. There was very little empty space going unused, no downtime.

Virtually every Zelda after Link to the Past was rigid as fuck. They weren't just linear, but they also held your hand with their HEY LISTEN bullshit and instead of progressing at a steady rate, every other room locks you in to perform some asinine "find the button" puzzle. Not to mention the backtracking. The originals almost never required you to cross over treaded ground or head back to a place you've been through.

When modern Zelda tried open world, it became Wind Waker. A flat featureless nothing in which many landmarks you find will lock you out anyway until you've met some other criteria.
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>>339052280
Sorry linear games, I always thought open world was a mistake because nobody does it correctly and it just ends up hurting the overall quality of the game. See: TW3
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>>339051919
Despite most open world games being largely empty, I much prefer doing things at my own pace rather than through relative linearity.
It's more immersive - real life isn't jam packed with content, but the games still generally have a lot to do and are highly modifiable.

I'll concede that the only open world games I've liked so far were alpha Minecraft, Morrowind and Skyrim with Requiem.
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>>339053720
Gta 5...

San andreas was far better
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>>339052280
I tried to tell them linear games, but they didn't listen.
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>>339052280
Sorry linear games, I was wrong about you
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>>339054484
>>339055230
>>339056312
>tfw just reading all this shit right now because of those fags
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>>339056503
>it's a we compare 0,5 bit 2D MS Paint shit with 2016 3D field design episode and consider both comparable types of open world
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>>339055949
Its sad that all people talk about is the story. Yet ignore that this is one of the finest examples of open world done right. Never in a jrpg or open world, have I ever enjoyed running and platforming as much as this.

Zelda and many open world games can learn a lot from Xenoblade X.
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>>339051919
Because being able to make choices is what seperates video games from movies.

And open worlds offer the most choices.

Of course time constraints and the limit of what human designers can create means that these game worlds usually end up pretty empty, static and/or with copypasted content.
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>>339051919
one word: immersion

RPGS that force you to follow a path aren't very immersive. RPGS that you can wander around in, are.

>>339056474
>projecting this hard
>I am of supreme intelligence, thats why I play Mario!
*tips fedora*
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>>339052280
Fuck off.

There are good open-world games, there are bad ones too. Just like there are good and bad linear games.
The concept is okay, it's just the devs that can fuck up.
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>>339056623
Indeed. GTA V was making a horrendous mistake. The structure of the world is simply terrible. In San Andreas you're basically always near the centre of the world because the world filled all four corners with towns and important shit. In V the world is basically a line with two ends, the forest in the north and the town in the south. And you always feel like you're in the middle of nowhere when you're in the forest, it's a horrible feeling that kills the immersion. Not to mention you always have to go throught he desrt to get to the forest and vice versa unless you're using fast travel.
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>>339052280
Sorry linear games, I was wrong about you
>>
Its funny that zelda goes open world because gta was actually inspired by zelda
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>>339057072
>RPGS that force you to follow a path aren't very immersive.
Kind of disagree with you here. Not saying they're as immersive as games that let you wander around, but a game can still be immersive with the right kind of music, story, graphics, etc.
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>>339056276
>zelda turning into a Skyrim
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>>339055076
I see what you're implying but he always posted his threads very late. Not everyone here is a NEET.
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>>339052280
Sorry linear games, I was wrong about you.

I wasn't though because I never disliked linear games.
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>>339056136
yeah I meant the people who hate open world titles are basement dwellers
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So far I only liked Skyrim

Open world seems to work best for fantasy games and that's about it. Realistic open worlds are just as boring as real life. Why devs keep pushing that shit is beyond me. I blame GTA.
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>>339052280
I usually report these, but...

Sorry linear games, I was wrong about you.
>>
>>339057072
>I need to find my son/adopted daughter/stop an evil ancient magister
>I'm going to waste my time doing random shit first
Real immersive
>>
>>339057768
Would say the opposite is the case.

While you say they're boring, open world still works very well for realistic games. You said it yourself, it's boring just like real life and those games try to emulate real life which many people enjoy.

Fantasy on the other hand is supposed to look somewhat unique and creazy. You need resources and assets for that. Loading times help a lot achieving this. I consider open world for fantasy games pretty dumb. Xenoblade X is the only open world that seems handcrafted to me and has a world without any loading times and countless unique assets and different biotopes. It's probably some magic trick, though.
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>>339057072
>criticizing an idea which you clearly don't believe? You must believe it yourself! Look how wise I am everyone!
>Criticizing this game? You must like it and play it!
I've been on /v/ since 2009 and you are the hugest retard I've ever seen on this website.
>>
>>339052280
Sorry linear games, I was wrong about you.
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>>339051919
When you've got time to waste and don't feel like jerking, you can kind of kill time while meandering around
Why would you hate it? You can play it like almost any other game if you just race between points of interest, especially if there's quick travel
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>>339052280
Sorry linear games, I was wrong about you
>>
Open world can be interesting, but they have to fill it with tons of shit to do otherwise you just have an open world with tons of nothing to do and most "open world" games or "sandbox" games fall into the latter.

Linear games let the devs/writers focus much more on developing a few things very well instead of having a hundred different things with no development at all.
>>
>>339054097
Haven't seen such a presumptuously smug post in a while.
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>>339052280
XCX jungle proved open world with complex, tight level design is possible when developers don't suck. So fuck off.

Although msot developers do suck too much for open world, that's true.

However, we should wait for the W3 expansion and Zelda.
>>
>>339051919
Its a normalfag meme. If a game doesn't have open world or online its not worth playing.
>>
>>339052072
Freedom haters are terrorists, not commies
>>
>>339052280
Sorry linear games, I was wrong about you

Seriously though, open games can be fun but not many studios have the talent required to pull it off.
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>>339052280
Nah, linear games, you are even worse.

I prefer something in the middle, like the Souls or Zelda series or many old not-TES RPGs.
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>>339058290
>but they have to fill it with tons of shit to do
No. There needs to be a balance of things to do and emptiness. Otherwise we get what Ubisoft is shitting out three times a year.
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>>339058440
What's the difference?
>>
Morrowind is a good open world game.
You find interesting content no matter what direction you choose to move towards. And you can find yourself in the very middle of plotlines and game events, and you'll have to uncover clues searching both backwards and forward to uncover the full image of what it is you have actually found/encountered.

Skyrim is a terrible open world game.
All the content is already mapped out on your map. And your map has a magical GPS to it. You have no journal keeping tabs on clues and lore, instead people direct you straight towards specific content and you have to venture to these specific starting points in order to set these chains of events in motion. And cannot jump into the middle of plotlines and game events, and have to find the starting points.
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>>339057768
>open world seems to work best for fantasy games and that's about it.
Bullshit
>>
>>339052280
I prefer a compromise, like a linear game that feels open world even though it really isn't
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>>339051919
>Why do people like "open world"? I fucking hate it.

If you are talking about Zelda, maybe people are hoping this one will be like Zelda 1? No one is expecting Zelda to actually be like oblivion, if that's what you're asking. Would be nice to have something in the style of Zelda 1 where I can go and fuck around with the dungeons out of order, and even get some endgame items at the start (assuming I'm good enough to pull off whatever outrageous thing that would require).

And before anyone mentions Link Between worlds, that was probably the worst example of "open ended" Zelda you could possibly bring up. Paying to get into dungeons early? Fucking retarded.
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>>339051919
That's what I hate about Sonicfags who go into Sonic threads preaching how Sonic just needs to go "open world" in order to be better.

No. Sonic in an open world is a terrible idea and if you tried it in a practical setting it would fall apart. What you THINK you want is not "Open world," merely "More open than previous 3D Sonics, but still with a sense of direction" which I can get behind a lot more easily.

There's that one guy making a fangame that looks okay, though. As long as there are enough rings and hills keeping you going in the right direction. Can't wait to see how he fucks it up.
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>>339058989
>a linear game that feels open world even though it really isn't
Xenoblade Chronicles?
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>>339058823
You're blinded by nostalgia. Skyrim and Morrowind feel basically the same with regard to the openness of their worlds; it's just Morrowind forced you to use Stilt Striders if you wanted to fast travel. Also in Skyrim you can do plenty of things like kill a boss-enemy or clear a dungeon before you even hear about the bounty on them, and then get the bounty anyway. If you tried to go out and do things like that you would often get raped by higher level enemies though
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Most games people call open world are not really open world to begin with. A real open world games lets you go anywhere and do anything right from the very beginning.
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>>339052280
I was never wrong about linear games.
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>>339053720
>GTAV
>Filler and Padding: The Game
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>>339059658
In Skyrim you find a town and realize that the town is super weird. The townsfolk aren't acting quite sane, and you find weird stuff in the town. It intrigues you and you realize that something is up, but you can't actually uncover anything crucial.
The reason is because the start of the quest related to said town is found a completely different place and you can't do anything with said town unless you first start said quest.

In a similar situation of Morrowind you'd get quest logs the moment you entered the town and you'd be able to progress both forward and backwards in said quest. Even if you never found the actual starting point of said quest.
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>>339059106
Nobody wants Sonic in an open-world, outside of maybe a hub-world.
You're making up villians that don't exist because you're pathetic and crave attention.
I recommend suicide.
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>>339059106

The only good thing about the sonic franchise was the chao gardens.
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>>339057072
>Muh immersion
I want the gays to leave
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>>339059848
How do you have a difficulty curve if you don't know in what order the player does things without arbitrary numerical scaling though? And if you don't have a difficulty curve, how are you going to have a good Action Adventure game like Zelda?
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>>339057072
>immersionfags
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>>339051919
Because freedom is the best

Good open world > Good linear > Bad open world > Bad linear
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>>339056387
If you do a playthrough of SA you should know the map. It's really not that difficult to memorize.
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>>339056276
>best Zelda is the original
what a hilariously stupid thing to say

you're probably one of those fags that think Zelda should be like Dark Souls
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Why do people hate star wars battle front?
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>>339056276
>The first, and best
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>>339052280
Open world literally makes every game better. What's wrong with you people?
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>>339051919
k
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>>339058989
Mafia II?
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>>339051919
Most people like complete gameplay freedom and not being railroaded along.

Most people bitching about open world are fags who like moviegames and need positive reinforcement from cutscenes to justify what theyre playing. They cant enjoy gameplay for its own sake
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>>339061124
Because if you played it during the beta, you basically experienced everything the game had to offer. I actually really like the game but I'm just being real, once the price tag drops to 30 or so in the coming years I'll be picking it up.
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why do people like pizza? I fucking hate pizza!
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>>339061841

ice cream? god I love ice cream!
>>
>>339061981
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