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>>
wasn't ready for release

>warscore system is broke as fuck
>no economics
>no trade
>no intrigue
>diplomacy is a shell
>>
>>338827920
>Paradox
Check this game in 2 years. I'm sure it'll be great.
>>
Planet clicking simulator
>>
>>338827920

>can't gas space dindu kikes cause they removed muh master race mod
>>
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Shitty war mechanics and so much more. Not going to lie some of the random events are really cool. Shame almost none of them have any affects later on.

The only reason I have not finished playing my initial save because War is so tedious and badly done.
>>
>>338828314
this
EU4 was a similar mess at launch
>>
>>338830128
>The only reason I have not finished playing my initial save because War is so tedious and badly done.

I'm in the same boat. I have 33 colonies and a decent fleet, but I'm in another war that just feels like a drag. The enemy is no match for me but I have to do that tedious war score bullshit to get them to cave in even though I'm occupying most of their worlds and bombarding the rest.

It's like no one played this game before release.
>>
>>338827920
White mods.
>>
>kill 99% of the enemy fleet
>they warp out
>get no score
>>
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>>338828083
>warscore system is broke as fuck
This, Wreck one enemy fleet and you end up vassaling an entire empire that's three times as big as yours.

It's as broken as Scouts in Valkyria Chronicles.
>>
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Nah this game is dope no idea what you guys are on about.
>>
>>338830128
>this quest happens
>hey move us to other side of the universe
>have to vassalize 7 empires to get there
>quest glitches
Thanks paradox
>>
>>338832347
>find these random animals!
>5 of them are inside a massive federation
thanks game
>>
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It's - 1 playthrough the game.
That's what's wrong here.
>>
>>338832254
You sound like you're in denial.
>>
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>>338832347
Well you would of been disappointed they completely dissapear after you finish it
>>
>>338835642
No this is the first move right?
Eventually they came back and asked for a second move
>>
>>338836275
Wait really? I have not had that happen yet. Also, when I did this event I only have three years to do it. Not sure how that other anon had the time to vassalize a bunch of countries to complete his event.
>>
>>338836362
I have had them ask me to take them places about six fucking times, as well as assist them in liberating their planet from other evil gas clouds. Not sure if I'm even done yet.
>>
>>338830152
>EU4 was a similar mess at launch
>was
No anon
EU4 is an unsalvagable wreck that should be put ablaze and forgotten instead of constantly and desperately tweaked in a vain hope of "fixing" it.
>>
>>338832347
>Do this quest
>It's a flavour quest and nothing will ever come from it
>It keeps popping again and again

I "love" how Paradox is hiding shit AI by keeping human players busy with tasks that only take resources and units, but give absolutely nothing.
>>
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Can't wait for all the DLC
>>
>>338836546
EU4 is excellent though.
>>
>>338827920
Literally everything
>Mana game
>No trade
>No diplomacy
>Unlimited teching
>Pointless features
Anyone EVER did anything interesting with sectors? How about genetic engineering? Uplifting species maybe?

This game is a fucking joke and a final nail to the coffin Paradox is building for themselves. HoI4 is going to be the dirt covering their dead body.
>>
>>338827920
>dlc
>dlc
>Dev go triggered over a fucking mod
>>
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>>338836816
Even fucking EU: Rome was better
>>
>>338836963
What's wrong with EU4 then? Besides the DLC policy.
>>
Have the baby mods stopped being triggered today?
>>
>>338827920
>Two years of development
>The game is barely a shell
>Fuckload of easy-to-spot bugs
Now they are going to shit out fuckload of DLCs to get nice and shiny pile of shekels
>>
>>338836684
I really wish these quests had some sort of benefit. For example, alien lovers and peaceful dude might like you more for doing it and it gives you some sort of charitable trait.
>>
>>338827920
Nothing. Its one of the best 4x games at release ever.

Future updates might even make it the best.
>>
>>338837039
Not that guy, but mana just completely broke the game for me from day 1
Why do I have to decide between making a peace treaty and teching up my ships and trade?
>>
>>338827920
Paradox
>>
>/v/hildren still don't realize paradox games are early access at release
>>
>>338837180
It's an abstract and gamey system for a series that has always been the "gamiest" of all of paradox titles. I have nothing against them giving the player more meaningful choices. That's what strategy is all about in the end.
>>
>>338827920
>only 2 non-modifiable victory conditions
>barely any match customization

That's basic stuff moo2 had 20 years ago.
>>
>>338837039
Let's see
>Mana game
>Trade system
>Colonisation system, especially CNs
>Mana game
>Absolutely god-awful AI
>Disloyal allies that will at random declare you rival
>Blobbing out is the only thing to do
>Mana game
>Money being generally useless, rendering the whole concept of getting your economy going pointless and meaningless
>Nation-specific ideas
>Adding and removing features on a whim for no other reason to churm up yet another DLC
>Clausewitz engine
Did I mention it's a mana game?
>>
>>338837328
>Meaningful choices
See, here lies the problem.
They aren't meaningful. Thanks to mana, economy is pointless and useless, because you can have literally thousands of ducats flowing in... and nothing to do with them.
>>
>>338837428
What's wrong with mana

>Trade
Really well done and probably the most realistic representation of trade in a historical game.
>Colonization
What's exactly wrong with it?
>Absolutely god-awful AI
Give me one strategy game where the AI isn't god awful and exploitable.
>Disloyal allies that will at random declare you rival
Has never happened to anyone
>Blobbing out is the only thing to do
Welcome to every grand strategy game
>Money being generally useless
what
>Nation-specific ideas
Why is this a bad thing?
>Adding and removing features on a whim
wut
>>
>>338837039
Different anon, but the way how the whole game circles around denying player control is just absurd. You can't control anything in this game, which instead covers for god-awful AI, so you are busy with pointless struggle, while the AI is given time to at least catch-up with you with flat bonuses.
>>
Who wants the game?
>>
How are you suppose to win as a peaceful country? There is no way you are going to win without fighting a lot(which goes against the point of playing peaceful in the first place), shouldn't there be a victory condition for making a super space UN or something? Victory conditions suck dick.
>>
>>338837526
Reminds me of late EU3 where they added magistrates for building so you'd just sit on infinite ducats forever
HttT is the last good release, Paradox went to shit with Divine Wind
>>
>>338837173
>I never played other 4X than those released in the last 5 years
>>
>>338837201
Nobody is complaining about that, you moron. The problem is within the game itself and the core mechanics of it, that for fucking sure won't be changed, as they would have to write the damn thing from a scratch
>>
>>338837623
What do you mean you the player can't control anything? Sounds to me like you're just bad at the game and have no understood it properly.

>>338837526
>Economy pointless and useless

Far away from the truth.
>>
>>338837703
Learn to read

Unless you are saying older 4x games got good releases. In which case youre a moron and I have nothing else to say to you.
>>
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>>338837614
>What's wrong with mana
>Seriously asking this question
>All that follows
>>
Someone give me good space 4Xs
I've played
>Sword of the Stars
>Sins of a Solar Empire
>Star Ruler 1
>GalCiv 2
>Distant Worlds
>Endless Space
>Aurora
>>
>>338837851
>Epic meme pictures instead of a proper reply

What an insightful discussion we're having about this video game. You are very intelligent
>>
>>338827920
Game wasn't finished.
>>
>>338837641
There's no peaceful win conditions as far as I know, which is fucking retarded.
>>
>>338837614
Your level of casual GSG player is disgustingly high
>>
>>338830127
http://www.moddb.com/games/stellaris/downloads/separate-human-phenotypes
>>
>>338838010
All GSGs are casual, Powergaming EU4 is a lot harder than HOI3 and and Vic 2.

You can act all GSG tough as you want but that fact wont change.
>>
>>338837816
Civ 2 worked perfectly fine upon release
So did SMAC
And MoO2

Seriously gonna argue, kiddo?
>>
>>338838010
This elitism is the biggest problem with the grand strategy community. Some kids have learned to play Victoria 2 and think their superior to everyone else.
>>
>>338837428
>Trade system
Hold the fuck up nigger, that was the one thing EU4 did really well.
>>
>>338837814
>AI running your colonies
>AI running your exploration
>Forced to handle landgrabs to AI or they will instantly disintegrate
>Forced to bother with pointless faction system
>Constantly removing game features that were allowing more elastic approach to things
>>
>>338838192
>being this mad that you can't understand V2
>>
Honestly it just boils down to the game being half-finished. There's tons of neat ideas going on in the game, it could definitely be awesome with some work. Right now however, tons of systems need balancing, the AI driving a massive amount of the game's content is just plain stupid, and there's a ridiculous number of bugs for a "finished" title.

My biggest beef at the moment is how pointless it is to try to be peaceful and diplomatic. It's so much easier to win by just wiping everyone else out.

Although maybe they did that on purpose to make a statement.
>>
>>338837951
MANA IS RANDOM, YOU FUCKING CUNT

It doesn't matter how good you are as a player, because your absolutely core gameplay element is handled by RNG. You have NO fucking influence over the damn thing. You can set up world empire with absurdly and game-breakingly strong economy, but can't do a single upgrade of single province, because you lack magic spell points generated by your randomly created monarch.

Jesus Christ, why people are even trying to defend this system? It exists from Day 1 to fuck players up, cover for shit AI (that has different rules than players for mana) and does nothing more than intentionally slowing you down.
Slowing in a game that has only ONE feature to offer thanks to gutting - map-painting.
>>
>>338837898
Give star ruler 2 a try.
It's not amazing, but it does a bunch of interesting stuff. It seems casual as shit at first glance but most of the mechanics lend it a fair amount of depth and interesting choices. Pretty worth playing for fans of the genre.
>>
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>>338838106
>GSGs are casual
>Grand Strategy Games are casual
Is this what modern-day Paradox kiddos believe?
>>
>>338838431
Honestly, I always thought SR1 itself was also pretty casual. You can just spam colony ships and colonize a million systems without really having a need to balance your economy, and then you start spamming ships to win.
Thanks for the suggestion
>>
>>338838287
But I do, I'm a liquor factory tycoon.
>>
>>338838192
The elitism comes from very simple fact - for well over a decade GSG required a lot of skill, game mechanics knowledge and simply setting out long-range strategy
Now it's literally the most casual genre.

So I don't mind people who are angry about that, because they have every fucking right for that.
>>
>>338838514
Liquor factories isn't hardcore, try harder /gsg/
>>
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>>338838626
>Liquor
>Not wine
>Not cloth
>Not regular clothes
>Not glass
>>
http://www.eurogamer.net/articles/2016-05-24-paradox-pulls-discriminatory-stellaris-mod-that-made-all-humans-white

Cuckoldry
>>
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I like it
>>
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>>338838727
>The only GSGs in existence are modern-day Paradox
Try harder, champ
>>
>>338838609
They're vastly different games. Outside of technically having the same scale mechanics for ships it's not got anything in common. And consider just picking it up on sale or something, it's definitely not the best game, just interesting.
>>
>>338838727
The hell it has to do with just about anything, you fucking cunt? Go try AGCEEP or even fucking overhyped Magna Mundi. Then tell me about "hardcore".
Or just stop playing Paradox, because you apparently have this common delusion they are the only company in the whole fucking industry making grand strategy

Modded Ricky was better than Vicky 2 can ever be
>>
>>338838820
Considering Paradox invented the term to describe their games, yeah that's true
>>
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>>338838970
Then it means LoL is first and only MOBA game in existence - after all, Riot invented the term to describe their game
>>
>>338838954
Yeah sure, I just mentioned that because people usually seem to think that it's one of the best 4X games around
I guess it simulates having a big empire well, where each singular planet doesn't matter too much
>>
>>338839074
That seems fair enough, especially since "Dota clone" describes these games far more accurately
>>
>>338828083
>>338828314
Well, that was a short, productive thread.
>>
>>338838970
Nice cherry-picking around "modern-day"
>>
>>338827920
Warscore system alone makes it just unfun to play. I have to literally cheat it DOWN to not get an instant peace offering after a single battle.
>>
>>338832347
>capture prethoryn swarm queen
>track on map
>location is in the center of the galaxy, where there are no stars and only a missile
Not even worth pirating the patches. I just uninstalled. I'm sure it will be halfway decent in eighteen to thirty six months.
>>
>>338839226
Did you play Doom one of the best Doom clones released this year?
>>
>>338839638
Why can't ASSFAGGOTS players ever handle the fact that their shitty games are an almost exact copy of the map that ruined WC3?
>>
>>338837898
Sword of the Stars as Zuul
>>
>>338839838
No thanks, I don't like having to continually move on and abandon my planets
Turtling for all eternity with jew birds is the way to go
>>
>>338839578
Well, we are still waiting for EU4 to get decent. How long it is now? Two years?
>>
>>338839578
Really depends. So far the game is not selling half as well as they've assumed. Don't get me wrong, it's still selling like crazy (for a Paradox game), but barely compared so the assumed numbers.
There is a high chance they will just pull the plug if the sales won't meet the quota.
>>
>>338839971
>jew birds
Jew dragon MONGOL birds.

Also, turtling for eternity is bad. After all, if you wait long enough, everyone else will finish the tech tree too.
>>
>>338840190
That's the biggest bullshit I have ever heard
>>
>>338840303
>Companies are totally not plugging games that didn't reach estimated quota
How new to big corporate vidya industry are you?
>>
>>338840248
I really gotta re-read all the races' lore again
Obviously "for eternity" was hyperbole, I just turtle until I get the last flock drive and the projector weapons so I can watch enemies get torn apart by a million lasers
And mass drivers to throw asteroids at planets, of course
Goddamn I gotta play this game again
>>
>>338840484
How new to Paradox are you? Shitting out DLC is their way of making long-term loyal customers and milking them for all they're worth
This game sold better than any other Paradox game so far. Seriously, stop talking out your ass
>>
>>338827920
Too simple, literally nothing to do after a while
>>
>>338827920
I'm going to play more of this when it comes out early access.
>>
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>>338840484
>>338840190
>best selling paradox title to date
>pulling things out of your ass with no sources
Ok bud

>>338839578
Had the same happen to me, disappointing.
>>
>>338841687
I think it sold over 100,000 in the first week. I remember seeing a steam database screenshot with a ton of sales. I am quite sure Paradox also said it is the best selling game they have released. I could be wrong though.
>>
>>338838106
>Powergaming EU4 is a lot harder

Please just shut the fuck up. Are you one of those people with 600 hours in that babbygame who never figured out how to get better?
>>
>>338841940
http://steamspy.com/app/281990

Nearly 400k now.

For reference, CK2 is past a million sales and EU4 is about 900k, but both of those games have been out for 4-3 years and go on heavy discounts semi-regularly
>>
>>338827920
it gets real boring around midgame.

it also severely lacks in character.
>>
>>338827920
if you want to play a spreadsheet all day you might as well play football manager.
>>
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I think win conditions are broken.
>>
>>338843219
Is that message not for winning the game?
>>
>>338843359
There is no message. The game just goes on.
>>
>>338843448
I meant the second notification from the right
>>
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>>338843567
That's just recent war against some OPM.
>>
>there are POPs
Buy they do nothing of any significance
>there is internal politics
Like spending influence point to elect a leader that doesn't really matter
>>
>>338843670
POPs are a really good idea and ethics divergence is an amazing mechanic to accommodate POPs, but Paradox failed to make it matter, so, just like you said, POPs do nothing of significance. I hope expansions will address this.
>>
>>338843886
Internal politics DLC just 15 bucks
>>
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Oh hey look what I found.

>>338844165
You just have to know where to buy from.
>>
>>338843886
Handling factions has been piss easy with me, I guess I should mention I have the edict that adds 10% happiness and I am fanatical collectivist.
>>
>>338844282
Have you colonized enough planets? I think it's 50% of all to win
Or you could just kill those last guys
>>
>>338844282
>men and women still share face type
I thought this was a bug before release, those girls look so dumb.
>>
>>338841940
Cities Skylines is Paradox's best & fastest selling game ever. It sold 250,000 copies on it's first day, whilst Stellaris managed that number on it's fourth day. As it stands now, Stellaris has sold 387k copies while Cities has sold 2,236k copies.

Links if interested:
http://www.pcgamer.com/cities-skylines-breaks-paradox-day-one-sales-records/
https://steamdb.info/app/255710/graphs/
http://steamspy.com/app/281990
https://steamdb.info/app/281990/graphs/
>>
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>>338844396
Yes I have. Also the other screen says no other independent empires left in galaxy.

>>338844441
das rasis
>>
>>338844282
are germans supposed to be black nowadays?
>>
>>338844518
Paradox Interactive != Paradox Development Studio
The former is just a publisher
>>
>>338844518
I thought Paradox was only the publisher for Citis Skylines?

>>338844606
>2361
>germans not black
anon pls
>>
>>338844282
>lopsided research
this triggers my autism. i have like +800 engineering and only +500 society in my game as well. sectors should try to balance them out
>>
>>338844715
pretty sure they'd rather genocide themself than go black.
>>
>>338844518
As developer it's their fastest selling, not as publisher.

>>338844606
What exactly is german about them since those are french and spanish names.
>>
Sterllaris' problems run much deeper than just "no intrigue" or "shitty diplomacy". Those are petty complaints, symptomatic to a rushed development and easily fixed with two or three 15$ DLC packs. Stellaris' true problems run too deep to ever be fixed without sweeping changes to its fundamental game mechanics.
>>
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>>338844785
I have Respect Tile Resources enabled for every sector so they're just doing as they are told.

>>338844882
Oh I'm pretty sure they did.

>>338844895
I think he means the name of the empire.
>>
It's lacking content and the sector AI is shit.

Other than that, bretty good. When they fix those two problems I'll be happy.
>>
>>338844647
If you want to exclude Paradox's published titles then sure, Stellaris is their fastest selling game (100k copies), while CKII is their best selling game (1.2m copies)

https://www.paradoxplaza.com/news/stellaris-day-one/

feel free to check the facts yourself, as i did goof in the previous post. Magicka is actually Paradox's best selling game at 2.8m copies
>>
>>338845259
That's interesting and all, but you should really read the entire conversation next time
We were talking about them continuing to develop the game and shitting out DLC, which is a Paradox dev policy, not a Paradox publisher policy
>>
>>338845047
Lorraine has been french for centuries and was heavily mixed french-german before that though.
>>
>>338845047
>Using sectors at all
But why? What fucking for?
>>
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>>338844929
One of biggest problems for me is space combat.
It does not just look bad. it is a literal mess.
I have a fleet of corvettes equipped with short range beams. If the enemy catches my fleet from two sides, ships would literally be unable to attack - they would be torn between two target, not willing to approach either.
I had a lot of trouble killing a fallen empire - my ships would just sit there and let enemy long range weapons kill me.
And I solved the problem by camping near the location ships would arrive at system. Wiped all their fleets, about 5-7 times the size of my fleet in total, without any losses.
>>
>>338845093
>Expecting from Paradox to deliver better AI
>>
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>>338845604
Because I get penalties for owning fleets myself?

>>338845456
german clay
giff
back
>>
>>338845604
Because you are forced to? The penalities to not using sectors for planets over your core world number rises exponentially. -10% at first, bumping up to -30% and things like -200 energy credits production on an empire level, it gets pretty harsh.
>>
>>338838660
Not true at all, the only reaosn anyone thought that is the kind of people who get into grand strategy games tend to be awful at games coupled with the fact you couldn't go througha wiki to figure out all the mechanics 10 years ago.

If you had a wiki for EU 3 at launch everyone would have been saying the game is casual, every game except the most in depth shit gets that, no singleplayer game that has a sizable playerbase will ever be really hardcore in the same way ever again.
>>
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>>338845604
Be happy they are not forced on you, colonial nations-style
>>
>>338845669
Yeah, ship AI needs a massive overhaul. The ships fuck out so easily.
>>
>>338845859
>Not just teching up
The +1 planet tech is literally a no brainer, worth more than rest of the tree combined.
I'm amazed Paradox didn't impose some retarded glass ceiling on that tech, like "each level gives you 1/5 of the 10% to the modifier that will increase your planet cap if the tech reaches level 25, 317 and 666"
>>
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Hahaha, oh wow.

>>338846114
No way I'm managing those planets manually mate.
>>
>>338845897
>Forced
>Tech that directly increases number of planets exists
Another idiot.
>>
>>338846239
Please, anon. If you're spending your research on that sillyness you've already won the game. There is no sense in getting that tech. If you're playing MP against a person and you go for number of planets tech, you just lose.
>>
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>>338839971
Muh nigga, Jew birds best birds
>>
Can we talk about how fucking retarded Sterllaris' world types/terraforming system is?

Why are there only 7 fixed basic world types? Why is it not a gradient?
Why are ocean worlds part of a climate-based world typing system? Can't there be extremely cold ocean worlds? Can't there be ocean worlds where all water is like 70 C°? I wouldn't want to live in either of those
Why are world types arranged in a 'circle' to begin with? Wouldn't it make much more sense to set two separate sliders for temperature and for wetness, with each species having a certain preferred comfortable areas within both?
Why are all "toxic worlds" toxic? Can't there be species that thrive in environments other species find completely inhospitable?
Why do world types limit happiness and not areas of habitability? Earth has arctic areas, earth also has desert areas. Humans normally can't live in either. Why can't I settle an arctic-loving species in the ice caps of continent worlds?
Why aren't magnetic fields, gravitational pull or atmospheric density taken into consideration when determining a planet's habitability? There are some minor status effects that talk about that, but there really should be an entire separate set of sliders that address all that.
Why can't barren, frozen or toxic worlds terraformed and made livable?


A lot of the same can be said about the godawful ethics/government system. This is the exact sort of game where EU3-style sliders could've made a good comeback, but no, Paradox just want those Civ-players' shekels.
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>>338845901
I figured out EU2 alone, being 12 years old. I didn't have net till I was 14 and I didn't find that wiki until I was 17.

But I get your point, you are right - most "difficult" part of all Paradox games is to figure out the hell you are even suppose to do. I still have bad memories about Vicky thanks to this.
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>>338846227
So why you even bother colonising them anyway? This makes no sense. It's like you enjoy watching AI playing for you.

>>338846336
Oh look, it's the CK2 meme about maiming yourself and playing as inbreed to make the game interesting.
Just fuck off
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>>338846379
because muh gameyness everything must be simplified and "elegant"
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>>338846357
I haven't played the game in ages, but didn't income directly translate to research output? i.e. Morrigi could actually out-research the Liir which are supposed to be the tech dudes?
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>>338846506
>>Oh look, it's the CK2 meme about maiming yourself and playing as inbreed to make the game interesting.
>Just fuck off
Try reading.
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>>338846379
There is a magnetic field trait for some planets, reduces habitability by 5% and something else. I have only seen it twice. The debuff is so meh it is stupid.
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>>338846570
>Any Paradox game
>Multiplayer
Yes, because there are people out there who will sit for a week over a single game session.
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>>338846563
Yes, once Morrigi get Q Freighters they can steamroll almost everyone.

That added with the deathball warpdrive makes them pretty much the best late game race.
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>>338846379
>Why are there only 7 fixed basic world types? Why is it not a gradient?
Disagree. Should get more than 7 but no gradient. No "every planet type is the same" bullshit either - some planets should be better, some should be worse (gaia is the only one right now?).

>Why are ocean worlds part of a climate-based world typing system? Can't there be extremely cold ocean worlds? Can't there be ocean worlds where all water is like 70 C°? I wouldn't want to live in either of those
Absolutely.

>Why are world types arranged in a 'circle' to begin with? Wouldn't it make much more sense to set two separate sliders for temperature and for wetness, with each species having a certain preferred comfortable areas within both?
I would argue against this. There should be less order to word types.
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>>338846570
>Playing multi anything else than HoI series
Literally impossible and you know it. MAYBE, but just maybe Vicky.
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>>338846756
You play to win. Researching the tech that gives more planets for direct control works against that goal.

You are arguing in favor of gimping yourself and I honestly don't know why.
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>>338847012
We played quite an amount of CK2 with great success.
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I wish there was more alien variety, maybe be a gaseous species that live in gas giants and they can't live in terran planets or being able to live in toxic worlds because your species needs high amounts of radiation to live.
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>>338847127
Were your entire dynasties inbreed to make the game interesting and challenging?
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>>338847232
Those exist but you can't play as them
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>>338847247
It was interesting already. Challenge was provided by existence of other players.
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>>338847027
>Getting more direct control is bad
>This is what modern Paradox kiddies were indoctrinated into
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>>338846239
I don't think you can stretch it to 109 planets but thanks for retarded comment.
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>>338847379
The amount of resources spent to gain that personal control is not worth the benefit you get by getting direct control.
This is so simple. Why do I have to be spelling it out for you?
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>>338827920
It's overly complex and bug ridden, just as any Paradox game unfortunately.
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>>338846817
I think the only type of drive I enjoyed more was the Hivers
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What's the point of Pop happiness? All of mine are at max happiness at all times. Is it because my chosen ethics or something?
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Crusader Kings 2 is still my favourite Paradox game, simply due to the fact that the spreadsheets are hidden beneath character drama. Wish they would improve CK2 instead of going for boring shit like EU4 or Stellaris.
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>>338847461
Because you're thinking about it in terms of playing to win aainst someone else that is playing to win, they think of it as just what they want to do in their sandbox.

I had the same arguemetns many times on gsg when paradox made mechanics not suicide to use but they made them different for their sandbox where they could do anything and win anyway.
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>>338847621
Affects productivity, angry pops equals shit productivity.
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>>338847621
Depends on ethics, species, planet and tile they're on, policies, etc. Happiness decides on faction loyalty and how much pops produce on their tiles.
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>>338847461
The only resource you need to use is social tech. Which after certain point is just growing, with no other use.
So the fuck you are even trying to imply here? This game, like all modern Paradox games, has the same issue - broken economy. The amount of profits you can make vs amount of resources you need to build up means you are swimming with them all the time, which means you can get new planets even sooner, making you even more profit and in short time you have nothing to do with all that stuff and superior position, so you quit the game, try again and after a week of the same shit happening all the time you just uninstall

Which is precisely what went wrong with this game - it's "1 playthrough" game, getting just boring in no time, even for a Paradox title.
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>>338847925
You are ignoring my post and writing about something else entirely.
Read my post. Read the post I'm replying to. Construct your response accordingly.
Or don't respond to my posts at all. Or any of my sons' posts.
>>
I enjoy what I've played so far, about 50 hours+ and won 2 games on a "tiny" map, I can't even imagine how much micromanaging you'd have to do on a big map though, 150 stars seems perfect for playing before getting bored.

Fucking fallen empires though, sucks when you run into a hostile one by accidentally building a frontier near them. Might as well just restart.
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>>338848247
I never met as hostile one.
Managed to conquer a passive one once, though, with ring worlds.Pretty brutal.
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>>338848247
>restarting over one little thing

Just roll with it and fuck em up in the late end game
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>>338848113
I'm responding to your post, you dumb cunt. I'm pointing out how wrong you are with your stupid claim about "direct control is not worth it". And magically you ignore the whole post and decide to claim it's off-topic

Kindly keep eating Paradox shit if that suits you. HoI4 is their last chance for redemption, which they will obviously fail and after that they are dead to me. Last time they were still trying was somewhere around mid-HoI3 expansions.
For sperg like you - expansions were those things people used before Paradox decided to shit-out tons of DLCs instead, charging for each like it was a full game.
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>>338848406
Different anon, but if THEY fuck you up early-to-mid game, there is literally no reason to continue.
Which they do most of the time.
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>>338847768
>>338847812
ok but it doesn't show anywhere that they are producing less based on happiness level, so I'm confused

no tooltip on a planet screen shows any kind of negative % based on happiness
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>>338848408
I am not even on Paradox's side. 75% of your post was unrelated. Try posting again, properly replying to my post this time.
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>>338848408
I know you said they'll obviously fail but you still don't seem to sound as convinced as you should be
HoI4 isn't even a wargame, you just draw arrows and wait for führermana
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Oh wow. Not even a description.
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>>338848518
You put your mouse over the production number right?
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>>338848662
>>338848518
>>
>>338848662
yeah, my pop is at 65% happy and nothing is on the tooltip

does it have to be below some percentage first?
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>>338827920
nothing
im like 50 hours in
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>>338848986
>>338848823
If only there was a fucking wiki so you wouldn't have to be retarded on 4chan
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>>338835642
>>338836275

They will ask for a second move after the first, then there will be one where you move a single one back to the first planet you've moved them to, I think the two planets that they colonize get a science resource of some sort which only helps if you move them in your territory. After that Comms with the second planet stop coming in, you find out there's been a communist revolution on it and you have to choose whether or not to take freedom fighters to the original planet, or take soldiers to the new planet, that ends the chain, bit you'll get updates on how the revolt/suppression is coming along.
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>>338849569
Why is my post included?
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>>338848247
>not destroying a few of their ships, surrendering and then reverse engineering their tech for sweet revenge
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>>338849634
Because you spoonfed the idiot
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>>338849569
that is very rude of you anon

what if your mother read that? she would be very disappointed
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>>338838970
nah there are other GSG games by developers other than Paradox.

Distant worlds for example.
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>>338848823
>>338848986
From what I have seen with pops with 80% happiness it gives a 10% boost to my production.
100% happinesss gives you joyful which is a 20% boost to production. Being unhappy gives a -10% production, I am quite sure it triggers with happiness under 50%. Having 0% happiness gives a -50% debuff outraged.

Here is my home planet with pops with 100% happiness, look at the joyful trait
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>>338849841
DW is 4X
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>>338849934
It can be Both, like Stellaris.
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>>338849819
I'm sorry mom but I don't understand why you would ask instead of searching "happiness" on the wiki
I keep seeing people asking shit that can be easily googled in 2 seconds
>>338849892
You're just as stupid. This isn't a DaS lore thread, you don't have to make vague guesses
The wiki has a fucking table!
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>>338849892
Cute beetle guys
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>>338849892
Alright, I guess my pops have never been above 80% or below 50% so I didn't notice. I thought it was a sliding scale. I did model my race after cockroaches though so they're a bit of a hive-mind.
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>>338849993
Stellaris is only a mix insofar that it takes the first 2 Xs and throws the other 2 away to have EU4 in space instead, it's not a 4X
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>>338827920
Paradox went wrong
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>>338848545
>HURR
>I'm not hearing this
>DURR
Try mature again, this time properly.
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>>338850210
You explore
You expand
You exploit
And since the only 2 objectives are kill all or conquer land you will have to exterminate.
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>>338850210
>First 2 Xs
But it only has Explore and Exterminate, meaning 1st and 4th...
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>>338850354
>If I squint strong enough, the reality will reallign
It's not working like that, champ
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>>338827920
Not much, personally.
Lots for plenty of people.
It's up to personal opinion.
My only issue was even empire I had good standing with wanted an assload of credits for minerals and vice versa.
>inb4 I get called a shill
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>>338850354
With that logic, every single RTS ever made is a 4X
There's certain expectations you have to fulfill, such as unlimited wars instead of fucking warscore
Also, you don't even exploit any resources
>>338850383
You don't really exterminate just because you have a purge button
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>>338850525
>Expecting from Paradox AI to be reasonable
>>
The upcoming patch is already adding lots of improvements, like more mid-game events
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>>338827920
I cannot name my Admiral Bel Riose
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>>338850559
By Exterminate I mean conquest of other empires and forcibly making them part of your own. Purge button has nothing to do with it.
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>>338850467
But im not squinting. What, am i wrong?

What are the objectives in Stellaris?

>>338850559
I said Stellaris is both 4x and GSG since it has elements of both.
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>>338850295
Trying again: your response is unrelated to my post. I elaborated carefully. You just threw empty contradictions.
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>>338827920

devs are pro white genocide
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>>338850590
Yeah yeah, I know.
I was just thrown off by 200 minerals for my 1000 credits.
Didn't think it would be that bad
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>>338850675
I agree about Extermination meaning that, I just thought you meant purges
Too bad you can't really do that except by having 5 wars with truces inbetween
>>338850697
It's not a 4X
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>>338850697
>Being this tier retarded
I wonder what happend first, really. Paradox going bonkers and thus attracting idiots or idiots playing Paradox games and making it go bonkers
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>>338850702
>Still going for this
Different anon, but nobody cares. This is an anonymous image board. If you seriously expecting anyone following reddit rules to rake some fame and self-indulgence in being rightous, you should leave this site this instant.
And never come back
>>
>>338850757
I think the AI just prioritieses EC more than minerals so ends up with tons, if you tried the other way around it'd probably be more willing.
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>>338850834
wat

>>338850782
>4X computer games are noted for their deep, complex gameplay. Emphasis is placed upon economic and technological development, as well as a range of non-military routes to supremacy. Games can take a long time to complete since the amount of micromanagement needed to sustain an empire increases as the empire grows. 4X games are sometimes criticized for becoming tedious for these reasons, and several games have attempted to address these concerns by limiting micromanagement, with varying degrees of success.
Pretty sure this game can be considered a 4x game.
>>
>>338850834
They wanted to make a sequel to CK1 that wasn't shit so they overhauled absolutely everything
They couldn't get it done in time so they released CK2 with stripped-down systems everywhere and retards still ate it up
Then they thought "hey we can tack on more features now instead of fixing the base game and these idiots will keep buying the DLCs"
>>
There's zero mid game

It's like spore, first hour is interesting then its just dull
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>>338850782
For me it's funny how hard Paradox is trying to create a Civ clones without understanding what makes a 4X game a 4X game... or a good game, for that matters. We already got failed EU4 and now Stellaris is up, where core mechanics are just as awful and the game pretends to be both compelling GSG and 4X at the same time, while being just casual game about planet hopping.
Casual in sense of being carefree and easy-going, not some meme about filthy casuals
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>>338851067
>deep, complex gameplay
>economic development
>non-military routes to supremacy
>micromanagement for bigger empires
Thanks for proving my point for me, bro
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>>338851067
>Not understanding simple statements
>Using wikipedia
Fucking kill yourself already
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>>338851248
hahaha you got me there, I like to assume they will actually add some of this stuff, but there is absolutely micromanagement and economic development.

>>338851320
>being this angry in a discussion
Are you still in this thread?
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>>338850919
Ridiculous is his assumption that playing this game without sectors is in any way superior to playing normally.
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>>338851121
I never understand the appeal of CK. The first game was just unstable piece of boring shit. The new one is... well, piece of boring shit. And chopped up for bigger profit, which in less than half of a month turned Paradox into one of the most shekel-hungry companies in the whole fucking industry.
I guess this is what happens when a low-profile suddenly starts raking huge profit and is too confused to properly handle it, so they are milking the cow till death.
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>>338851516
Still nobody gives a fuck.
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>>338851639
Don't post a response then.
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>>338851536
The concept of a character-driven RTS gets all the immersionfags hot
It's pretty cool that it has actual internal management and a different scope than other Paradox games, which appeals to minmaxfags like me
>too confused to properly handle it
I fucking hate modern Paradox but I cannot understand this point of view
I would love for them to go back to the old days but you have to admit that they're handling their fanbase perfectly
I could not imagine a better way to rake in dosh, and I highly doubt the money well will ever dry up
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>>338849892
Did you hack the game to be able to control 36 worlds directly?
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>>338851820
First Paradox game you ever played, I take it?
You need to change 1 line to raise core world limit
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>>338851923
So, yes, then?
>>
Name a better game than stellaris in this genre
Distant worlds is fucking ugly piece of shit with horrible ui and too complex to just start playing, aka dwarf fortress syndrome
I'm sitting with my finger on the torrent button to try out your suggestions.
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>>338852117
I guess he did hack his game, yes
He is an evil hacker taking advantage of the moddability of the game which is one of the main features of Paradox games
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>>338852146
I love Endless Space, and enjoyed it to a much greater degree than Stellaris.
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>>338851923
what line? where? i hate this idea of forcing me to lay the responsibilty of handling the planets to AI who can't even grasp such concepts as genocide. Also if i appoint the leader to the sector he doesn't get expirience so its just a useles option/
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>>338852227
Hacking does not necessarily mean evil.
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>>338852146
If you dislike complexity, you should really play Endless Space, it's as shallow as they come
P.S.: You're a fucking idiot
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>>338852337
defines.lua (should be in common/defines), line is something like CORE_WORLDS_LIMIT or somesuch
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>>338852354
The thing about complexity is that it's not a virtue by itself - it's means to reach your goal. With same goals reached, complex game is going to be worse than simple game.
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>>338852354
Complexity is not a problem on itself
Problems are:
90s graphics
80s interface
not having a user friendly guide or tutorial (granted, it tries, but they didnt have a proper designer given the ui and graphics) to gently ease you in all of the complexity
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>>338852505
I think you're misunderstanding complexity as a general concept
The point isn't to make it needlessly hard to get a colony ship to colonize a planet or anything like that, the point is to have a bunch of interesting systems that keep your interest throughout the entire game, so you don't feel like you're just shuffling fleets around and smacking the AI
>>338852657
The interface is fine and who cares about grafix in a 4X?
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>Clarke update
>Sectors fixed
>Warscore cap scales to how big of an empire the enemy has
>Open borders is now on default for all nations until they hate you enough to close them

Personally I quite enjoy Stellaris
>>
Guys, i got my ass kicked by a fleet that said was 2k strong and mine was only 1.8 but we were fighting on my territory so i had a defense station and my space port and yet i lost everything, why? my fleet had better kinetic weapons, torpedoes, plating and shields, the hell happened?
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>>338852730
It would make things easier if you just said a bunch of interesting systems from the start.
I'm not the one misunderstanding the meaning of complexity.
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>>338852730
Graphics I'll give you, still, even indie shit has better ones.
Interface is not fine, its a clusterfuck that's sore on the eyes, and literally uses os popups, as well as fucking IE and WMP (that the game will crash without on startup)
It's a mess. It looks like fucking excel in some windows.
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>>338852764
>Open borders is now on default for all nations
That sounds terrible, I don't want potential enemies (i.e. every single empire I encounter) to fuck around in my borders
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>>338852794
Ship composition of fleets? Corvettes have insane evasion and outperform every other ship type (except for battleships, which you need few for auras).
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>>338852931
How about you close them then.
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>>338852914
So your problem is that you think it's ugly? Because it relays all the information you need quite effectively
Pic related, another great 4X interface
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>>338852931
Your only potential enemies are AIs with invasion types and you can close borders to anyone with a hit to diplomatic relations. The point of it is to let you get out there and explore more with your science ships and touch those far off objectives.
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>>338852938
Corvettes and destroyers like 40% corvettes and 50% destroyers i was just about to start producing battleships.
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>>338853262
Well, you better go back to that battle and have a look at which weapons were you and your enemy using.
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>>338853217
Everyone is my enemy, I'll eventually blob into everything I encounter
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>>338853458
Wouldn't that be very lonely?
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>>338852451
thanks i'll try
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>>338853094
Its not ugly, it can't be ugly cause there is not a design involved, its like calling shadow a color. Its user unfriendly and a mess, it's like command line to a proper fleshed out gui.
It feels like "work".
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