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The VR meme, did you fall for it /v/?
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The VR meme, did you fall for it /v/?
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It's okay there's no judging in here
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https://www.quora.com/How-big-an-issue-is-the-nausea-problem-for-Virtual-Reality-products/answer/Steve-Baker-9

>MFW there are people posting on /v/ right now that fell for the VR meme
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>>338618914
nope
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Post yfw you're not a turbo poorfag and are actually hyped
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>>338619028
>800-1000 bucks to make yourself throw up

Could
Not
Make
This
Up
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>>338619209
>actually hyped
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>>338619209
Post YFW you didn't waste your money on a shit gimmick and aren't on the denial stage right now.
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>>338619028
DELETE THIS
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>>338619385
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>>338619374
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>>338618914

>Oculus

Yeah, you deserved it.

Vive is the only real VR experience until Oculus releases the fucking controllers and sensors.
I've tried it and the hype is fucking real.
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I think we've just learned not to reply.
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>>338619028
>>338618914
>>338619036
>>338619286
>>338619385
Isn´t it funny how we always create hype for something here and then bandwaggoning retards take it seriously and lose money? It happened with so many games already and now it´s happening with VR. How retarded do you have to be to fall for marketing?
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>>338619374
>MFW
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>>338618914
>Mfw thinking about all those sonytards who will fall for the PS4 Neo meme just because of the shitty VR
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>>338619374
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No, but I fell for the PS4 meme.
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>>338619209
https://en.wikipedia.org/wiki/Choice-supportive_bias
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>>338619374
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>>338619209
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>>338619374
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>>338618914
i bought vive and a couple onaholes just to play h-games

that said I already broke 5
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>>338619659
>>338619648
>>338619587
>>338619028
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>>338619561
You would think /v/ would know better than to trust shitposters and actually spend that much money on a shitty gimmick

You would think
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>>338618914
I got GearVR, primary for porn. It's cool, but Oculus software is cancer. Will buy Vive at some point, when more games show up.
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>>338619834
You would think /v/ would know better to not fall for shitty waifubait games like overwatch

you would think
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>>338619834
>>338619968
You think both of you would realize just how normie/underage/pleb infested /v/ has become to allow for such shit to take place.

You would think

Although i too am in denial
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>>338619374
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Another poorfag rage thread.
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>>338619374
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>>338619896
I'm thinking about getting one for my next phone. How is it?
>>
Do any flight sim games support VR yet?

When headsets become cheaper in the future, I kind of want to play one and fly around.
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>>338619374
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>>338619784
hmmmm
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>>338618914
I have spent nothing on VR but i have much hope for it.
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>>338619374
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>>338620423
A bunch do. Vehicle simulators are pretty much the easiest genre to turn into VR.
>>
I don't get the people calling people who think VR is a gimmick poorfags.

I mean, it's fucking indisputable that VR right now is complete garbage. The only question is if it will ever be good or if it will be nothing but a gimmick. I personally think it will never go further than Wii status on the fad level, some think that it could be the next big thing in the future and all video games would require it.

Either ways, everyone with any sense agrees you shouldn't waste your money on any VR platform right now.
>>
>>338618914
ITT: people who have shit genetics, never exercise in their life and have poor balance and cant handle motion. kek i get you guys get sick from boats too.
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No.

For now, VR games just don't have enough meat on their bones.
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>>338620896

the fuck has the wii to do with VR you console baby
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>>338621128
I remember reading that people who did a lot of exercise involving balance actually were more susceptible to sim sickness. Simply because they use their vestibular system more, so it gets easier for the brain to notice that it doesn't match the visuals.
Don't remember if there was an actual study behind it or if it was just anecdotal, but the reasoning seems sound to me.
>>
I'll buy one when they're cheaper and actually have some good porn on them.
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>>338621309

this poorfag is raging hard.
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WHAT THE FUCK, BROS? I THOUGHT VR WAS SUPPOSED TO BE THE FUTURE OF GAMING! CARMACK SAID SO! WHY IS THIS JUST A CHEAP GIMMICK THAT IS NOT ACTUALLY WORTH INDULGING IN?

IT'S NOT FUCKING FA-BLAAAAAAUUUUUUUUUUUUUUUUUUUUGHHHHHHHHHHHHHH
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>>338619374
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>>338621340
You vrcucks should hope VR is even half as successful and long-lived as the Wii, 2bh.
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>>338618914
lol no
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>>338621414
If you have a decent phone, you can buy a cardboard or equivalent for a couple bucks and then head over to /t/.
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>ea has already opened a VR studio
future is here boys
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>>338621128

what could you expect from fat neckbearded nerds?
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>>338621434
>>338621309
Deleting your post? Smooth move there, faggot.
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>>338619374
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>>338619374
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>>338619561
Pretty retarded, actually. Not that I mind, buyers remose threads are always fun to post in.
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My Vive is amazing. RIP Oculus though, competitors are good.

I get travel sickness often enough when I'm on long bus journeys. I can still play my Vive for hours and feel perfectly fine while moving around.
>>
VR has great potential and I'm glad people are now actually taking it seriously and progressing the idea further, but in it's current state it's an absolute gimmick and a waste of money.
>>
Having tried both the vive and the rift, the rift feels like the fad. However the vive with its full room tracking system and controllers feels somewhat mindblowing.

Seriously, I can walk around a virtual space and whack imaginary objects with a couple of controllers. Not only that I can lie on the floor and look up the skirt of an imaginary 3d character. And it looks cool!

However even though its mindblowing, it's still fairly expensive. Until the prices drop and the quality of some software improves (since interaction mechanisms still feel a bit inconsistent across software) it will be more of a fad for the general consumer audience.
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>>338619374
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>>338621707
>I get travel sickness often enough when I'm on long bus journeys. I can still play my Vive for hours and feel perfectly fine while moving around.
If you're playing room scale games, there's no artificial locomotion going on. If you want to compare your travel sickness to sim sickness, you need to play something with artificial locomotion.
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>>338619374

I just wanna play 3d custom maid 2 with the VR
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>>338619374
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>>338619374
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>Can't even move normally using a controller or a keyboard without causing nausea to half the potential userbase
They should have just called it quits at that point. All this "click here to teleport here" shit is just laughable.
>>
No. There's no fucking games for it. Everything is shovelware or stupid shit like teleporting around.
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>>338619374
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>>338619784
I can spank it to those games just fine with a monitor.
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>>338619784
don't buy the cheap shit anon

>>>/jp/onaho
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>>338622000

what's wrong with teleporting?
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>>338619784
Could you elaborate a little more on the current quality of H games for VR?

Thats the only thing im interested thats related to VR, I might play some horror / FPS games but Waifu Simulators is what I want the most.
>>
no, but i wanna see what the Morpheus has got to offer. also im pretty sure Sony will make VR trend even more because of that shit. they're gonna force Morpheus into their mouths.
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>>338622103
well, that's because your a normal human being.
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>>338622196
Last thing I heard one of those illusion games was made compatible with the vive
maybe check hongfire
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>>338619664
Me too.
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>>338622207
psvr is obviously going to move more units that pc vr but less than mobile vr
seems like it could be a productive middle ground type of thing
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>>338620381
It's fine for the price.

Tracking and 3D is perfect, but lenses and resolution is so-so. Pixels are quite big and noticeable. Lenses are sharp only in a small area in the center, you can't look around with your eyes much, have to look with your head. Isn't a deal breaker, but you definitely get what you pay for.

Then there's overheating, I have S6 and I get an overheating warning after 20 or so minutes of video. You can dismiss it, but the phone throttles down the CPU, so the framerate may drop.

And the Oculus software is cancer. I had to buy an app, that disables whatever services it installs, just so that I can run Cardboard applications. And I had to sideload porn watching application, which is a multi-step process, with getting developer code from Oculus, then uploading it on some webserver and then that webserver building and signing packages for your phone. Even then the app doesn't show in Oculus library. Hearing how now they're locking down the platform even more - fuck them, not going to buy anything from Oculus. What's the point, if you can't even run porn on your VR.

Consider waiting for phones that support Daydream, that will be a lot better probably. Might just get Cardboard for now. But GearVR is fine, if the price feels cheap to you.
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>>338622103
vr enhances it

you can move around naturally, plant your face in your waifu's crotch, grope her with virtual hands
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>>338622147
It's fucking stupid. That's not gameplay.
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>>338622461
i hope morpheus will be the staple of VR gaming. like shit you can't trust microsoft to do VR
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>>338622147
There's nothing wrong with teleporting - it's an acceptable compromise for not being able to move too far by walking. After all if teleporters existed in the real world, americans would be using them to teleport across the room instead of using their legs to walk around.
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>>338622479
>And I had to sideload porn watching application, which is a multi-step process, with getting developer code from Oculus, then uploading it on some webserver and then that webserver building and signing packages for your phone
what the fuck
do you have a link to a tutorial or something for that shit
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>>338622643
What's Microsoft to do with anything?
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>>338619374
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I have a vive. I'll answer questions if anyone has any.
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>>338622093
I got you friend.
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>mfw I fell for the meme and loving every minute of it
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>>338622852
what's the eroge situation?
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>>338621414
Porn videos are already good. Not all of them, still plenty that get basic things wrong, but a lot of them are perfect. Just have to deal with a mess on the software side.
>>
tried a friend's for free and here are the two problems:

1. for some fucking reason, games that worked on the dk2 don't work on the ck1, what the fuck?
2. a lot of the current games are fucking expensive
>>
>>338622852
how loud are the retail lighthouse units?
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>>338619374
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>>338619374
>>
calling it now Sony will save VR

there's a reason why my successful friends say "only Sony"
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>>338623034
I believe the first is due to different runtime environments between the dk2 and cv1, so the ones who made those games have to update it to the current one otherwise it won't work.
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>tfw I got a job just to upgrade my pc and buy this VR crap in the future

I dont know what to do now. Probably I should quit and waste those 3000€ going to japan alone or some shit, I have lost the hype.
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>>338618914
Nah.
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>>338618914
I'm way too poor to fall for something like that.
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>>338619561
there's a reason why we say always do the opposite of what /v/ says
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>>338619374
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>>338618914
The motion sickness killed this technology, it has no market in gaming now. Even with porn they have to keep the camera perfectly still and not have any cuts which is limiting its use.
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>>338622692
>That picture
>Epcot
I was there recently and we were in that Art of Disney shop near the front, and two fucking ginormous whales, both a man and woman, came rolling in on their scooters, which I'm surprised they were able to fit on and not shatter under their weight.
A Japanese guy was there too, someone who apparently designs or makes a lot of the Precious Moments, which are just these porcelain sculptures, and when the two landwhales wheeled in I'm sure he was thinking about how so many Americans are fat pigs that can't even support themselves, because at Disney, there's fucking thousands of them.
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>>338623240
>beliving salty retards who have never even seen an VR headset in real life

Trust me this shit will be more than worth it once developers figure out how to make games for it.
Right now everyone is learning and testing
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>>338623178
they should have planned that out better, because now a lot of shit probably isn't going to take multiple months to get working, leaving this shit dead in the water
>>
>>338618914
I was pretty hyped until I realized you aren't allowed to move around, only teleport or stand still
>>
Even if get just a little buzzed off alcohol my coordination crumbles. So I think I'll pass on VR.
>>
Ive never liked realistic racing games. I got a rift and after trying project cars with it I got hooked and bought a wheel, some pedals, a shifter and a transducer. The whole thing is amazing. Though Ive sinced moved on to assetto corsa. Once iracing gets rift support I'll probably move there since on other racing games people crash into you since there is no penalty.
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>meme meme meme meme meme meme
I love VR threads
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>>338619374
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>>338623320
People got motion sickness from playing the origonal Doom. People get motion sickness from riding in cars.

People literally get motion sickness from jumping on trampolines.
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>>338623507
/v/ is obsessed with the word meme. They use it to describe everything unironically.
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>>338623464
there's headtracking but that's about it, you have to use a keyboard or gamepad to actually move your character in most games
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What's with this "VR makes you nauseous" meme all of a sudden? Did somethng happen?
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>>338619374
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>>338622852
How comfortable is it to wear? What's the longest you've worn it, and what did your head look like after?
>>
What virtual reality? This is just strapping a motion controlled screen to your face.

As soon as it's real virtual reality, I'll be online sucking virtual dicks as cute virtual girl.
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>>338620306
Another lower middle class fag who's proud to be where he is and considers himself wealthy and in control because he got a reasonable job out of muni college and never calls his parents.
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>>338619374
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>>338619374
I spent money on amiibos
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>>338623601
"H-hi...ohgod"
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>>338623613
Just a bunch of retards throwing whatever shit they can at VR because they haven't tried it and/or are too poor to buy one.
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>>338623591
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I had a virual boy back in the day, how is this any different?
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>>338623613
All of a sudden? Sim sickness has always been a thing people got to varying degrees.
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>>338623601
ey bby, want sum fuk?
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>>338618914
welcome to my world

Other than normies though, who was actually interested in this? I was, for a time, and then it became apparent that it was expensive as fuck and made you feel ill, it still looks as retarded as the Virtual Boy did
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>>338623045
Not him but they are quiet. If you touch them while they are running you can feel a slight vibration. Honestly you forget they are there until you see them floating in the background when in the steamvr menu.
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>>338618914
No i didn't, because i'm not a retard that buys into hype.
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>>338622196
Don't think there's anything particularly good out yet. But some promising games are in development:

http://playgirls.tokyo/index2.html
https://www.zhihu.com/question/34267141 (don't know what's the official site, it's Project H by ZODGame)
http://steamcommunity.com/sharedfiles/filedetails/?id=654636760
https://www.youtube.com/watch?v=wIl2-5f8NTo (still the best, though not H)
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>>338619784
This is degenerative behavior. Please stop
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>>338623772
Fuck off the memes are for me and not yours to take.
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>>338623787
Yeah but I mean if you look at the start of the thread people are talking like this is some big recent development or something. Just makes me wonder if something actually happened or just a couple of kids trying to bait
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>>338623802
Don't they automatically turn off when you're not using the headset?
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>>338619374
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>>338619561
Oh I want it to be real and awesome, but I'm not gonna be an early adopter for technology.Yes I realize the catch22 with that line of thinking.
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>>338618914
Good meme +10
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>>338619784
Jesus Christ anon. I hope your parents are proud.
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>>338623618
Not that guy, but i have one too and he seems like he stopped responding.

They are comfortable enough, but one thing people dont talk about is there is a 'Sweet Spot'
The lenses focus the image into one spot and you need your eyes to be there. You have to spend a good amount of time raising and lowering the headset minute amounts to hit it, when you get it just right everything will be in focus, but if not, the peripherals will start to fade away.

As for comfort, its acceptable, but there are also aftermarket 3rd party foam replacements to attempt to improve upon it, ive been thinking of getting one called VRcover that is machine washable and improve the comfort, as well as the 'sweet spot'


Ill ask any other Vive VR questions
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>>338623864
Oh that's just because of that article someone dug up like four threads ago. The tl;dr is basically two arguments: artificial locomotion, which can be mitigated by a bunch of methods or eliminated if you limit yourself to room scale, and vergence/accommodation conflict, which can't be eliminated at all right now but I think he's seriously overestimating.
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>>338623873
They might turn off when steamvr is shutdown but I'm not exactly sure. I don't have enough surge protectors so I unplug them after I'm finished using it.
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>go to oculus website
>see this

yfw oculus is literally a meme to take people in third world countries out of them for a moment of happiness before they get murdered
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VR looks pretty dope, i wouldnt early adopt the shit though
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>>338622957
I haven't actually looked into it yet, not sure where to start. I've heard /g/ has some in depth threads on it though.

>>338623045
Near silent, only times you'll hear them is when you first plug them in and you're focusing on it.

Even then, this is assuming your hearing range can reach that high.

>>338623618
Once you've correctly adjusted it to your own head (top strap, two side straps), it's pretty comfy, even during high movement games.

The face cushion also easily comes on/off and can be replaced with anything you want. A lot of people are buying high end sleep masks, cutting out a hole with the same dimensions and using that instead.
>>
>>338624130
You can set them to turn off when SteamVR is turned off, but I just leave them on. Their lifespan is 50,000 hours and I dont mind my room being filled with IR
>>
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>Mfw I've never fallen for any meme in my entire life
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>>338619028
>US Military advises against flying a plane or even driving a car for 24 hours after being inside a simulator.

what. the. fuck.
>>
You know what would be cool, if you and your friend both have a VR headset, and you are in the both same room, and it uses the front camera to let you have your friend's point of view and your friend have your point of view

Would be hella trippy
>>
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>>338619374
>>
>>338622705
http://support.virtualrealporn.com/hc/en-us/articles/207529719-VirtualRealPlayer-for-Gear-VR

Not that hard, but still fucking annoying. Just because Oculus wants to limit what you can do with their little-more-than-2nd-monitor device.
>>
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>>338619374
I wanted it to be good
>>
>>338624313
Those simulators require the use of special drugs and artificially raise your heart rate and blood pressure to critical levels to simulate the feel of real combat. I don't think it is applicable here.
>>
>>338624358
they did that with the rift as a gender swap art thing
doesn't really work though unless you consciously synchronize your movements
>>
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>>338619374
>599 dollerydoos to play Lucky's Tale, a third person platforming game
>>
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>>338624228
>Said the DBZ poster
>>
>he has an expensive gaming pc already, probably spent $2-3k on
>complains about spending $599 on a peripheral that will last decades and completely change the face of gaming
topkek
>>
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>>338619374
>>
>>338624547
And ugly, poor, and short 3rd person platformer, mind.
>>
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>>338619028
>I’ve been working with these displays - both the $80,000 kind and the $500 kind - for years. Almost everyone can tolerate wearing them for several minutes before getting sick. About half of people feel sick after a few minutes - and (maybe) half of them get so sick that they have to take off the goggles ASAP. Anecdotal evidence - sadly.

>Most of the demo’s that are given at trade shows and other industry events are just a few minutes long. I don’t know whether that’ s intentional or not…but it explains why so many people THINK that they’re going to love VR - sadly, they won’t realize the problem until AFTER they’ve splurged $500 on one of these gizmos.

That's actually pretty clever from the shills
>>
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>>338624643
>$2-3k
These VR threads are far from salvageable.
>>
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>>338619374
>>
>>338624689
is there an actual video with sound?
i only see the soundless webm
>>
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I own a Vive. It's great. I've played it just about every day I've had it since I got it two weeks back. Worth the money so far. The games are kinda simple but incredibly engaging. Altspace is some of the best social gaming I've done in forever, and the hentai games are great.

I will say, the headset gets uncomfortable after a while, but we're talking after hours of keeping it on and never taking it off.

It's definitely an enthusiast product and i'm not gonna say most people should be buying this shit at the current price and tech, but i'm totally happy with being an early adopter since i'm a richfag anyways.
>>
>>338624643
>that will last decades
yeah nah
eye tracking, sparse peripheral display, maybe expression tracking
plus better screens of course
all happening a lot earlier than decades from now
>>
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>Want VR for racing games because peripheral vision
>Racing genre dead
>>
>>338624689
what a fucking loser :/
>>
>>338622852
How sharp are the lenses? Is everything little blurry except for the very center?
>>
>>338624842
But there are lots of modern racing game out right now?
>>
>>338624812
Dunno
>>
>>338624643
Hahaha.
HahahAHAhahaHaHAHha.

You got me with the last bit of that greentext.
>>
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Don't let the dream die, anon!
>>
>>338624819
I have a virtual boy that still works perfectly today. Yeah, better technology will come around, but that doesn't mean you can't use your Rift anymore
>>
>>338619028

>if you see images without moving your body in relation to it that are very realistic you get sick

I can dream just fine.
>>
>>338623320
That's bullshit, most VR porn videos have cuts and they don't bother anyone.
>>
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Here's some evidence i'm not just talking about shit I haven't actually played like literally all of you. Ask anything you want.

I'm >>338624818
>>
>>338619561
Wait till you see Overwatch.

Fuckers on /v/ are actually falling for the shills
>>
>>338624894
Nope. They're all really lame. Gran Turismo is stuck on online bullshit, and abandoned it's roots of racing road cars in favor of Le Mans cars for 75% of the game, Forza is well... i don't want to buy a bone for 1 game, and as per usual, PC simulators are no fun allowed. Asetto Corsa strangled the modding community with it's bullshit "no porting tracks from other games" rules on the forums, and project CARS dosen't even support modding. So essentially you're left with games from 10-15 years ago, and none of them really offer good VR support.

If only we could get another gran turismo 2.
>>
>>338624818
Which hentai games?
>>
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>>338619374
>>
>>338625306
Currently just have a modded version of MMD with some lewd motions and models. It does the job. I expect more dedicated apps to come. Actual VR porn videos are kinda weird. Scale seems off.
>>
>>338625292
what do you think about distance? It has a VR mode.
I loved nitronic rush, but don't have the PC to run distance right now
>>
>>338624818
I'm still waiting on my OR to ship, but I feel like I'm going to be in the same boat as you, compadre. I don;t really give a shit about playing normal games with it, but I really look forward to cockpit style experiences
>>
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>>338625231
can you play hentai games with it? if it does i might buy it

>inb4 degenerate

As if you all are any different with those waifu threads
>>
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>2016
>still causes motion sickness
>overrun by DRM

Did you fall for the computer monitor meme, /v/?
>>
>>338625292
Project CARS doesn't offer good VR support?
>>
>>338625004
You're shooting holes in your own argument.

Yes, you can still use the Virtual Boy, because it works, but that doesn't mean it has "lasted two decades".

Pupil tracking and some form of hand tracking will have to be standardized before any of these devices take off for real.

And then the older kits without these features will be rendered completely obsolete.
>>
>>338625396
>Actual VR porn videos are kinda weird. Scale seems off.
Might be an issue with the projection. From what I understand there's nothing like a common standard for VR video right now, so everyone's just kind of fucking around with their equipment.
>>
VR is no longer for video games. It outgrew that.

It's for the mentally disturbed and autists to help with their social deformalities.

So it's perfect for /v/ now.
>>
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>>338625470
>>338624818
forgot my accompanying image
>>
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>>338625507
yeah nice try, sonygger
>>
>>338618914
I'm not getting VR until my legs and arms can be used as a controller.

And even then, there has to be games like that.
>>
>ITT: jelly NEETpoors who cannot into afford of VR
>>
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>>338619374
>>
>>338623846
Why does he always look so troubled?

Is he demented and therefor confused and frightened by these photo shooting people?
>>
>>338625396
>MMD

So you're a richfag with terrible taste. Figures.
>>
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>>338624689
Kinda feel bad for the guy 2bH.
>>
>>338625292
Gran Turismo 2 was one of the first games I ever pirated, true story. Rented it from blockbuster and went over to my grandpa's office he had a (at the time very rare and expensive for most of us plebs) CD burner so we'd go over there occasionally to copy PSX games. About half the time they didn't work since they were beat up Blockbuster rentals, and it took hella days to actually copy since this was one of the earlier generations of the things which were very slow, but still the allure of free games was too strong.
>>
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>>338625603
Just wait for omnidirectional treadmills to become affordable in homes.
>>338625671
He became distraught that he learned that he was a meme on 4chan.
>>
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>>338625507
>he plays on anything other than a CRT monitor
>>
>>338625292
>Forza is well... i don't want to buy a bone for 1 game
Didn't they announce that all new forza games will be on PC as well? Also there's Dirt Rally and PCars.
>>
Is the Vive going to have traditional games as well, or are most of the titles going to be focused on Room Scale VR?
>>
>>338625474
Not many, but of course. See >>338625396

>>338625470
Honestly I thought i'd be in the same boat, but the only seated game i've played much in VR is Elite Dangerous. Roomscale is genuinely pretty fun assuming you aren't fat as fuck and can move a little. Space Pirate Trainer is my go-to.

Elite does feel GREAT in VR though. Waiting on a wheel to ship so I can do Project Cars proper.
>>
>>338619028
Nice article
I found strange that I actually learned something from /v/
>>
>>338625507
>alright
>wut
>wut

Is this a bizarre joke about how VR will somehow become the stadard for viewing PC image output?

Because it might, but certainly not the way it works now.
>>
>>338625412
>distance
I'm not too hot on arcade racers. Although 90's arcade racer does look kind of fun.
>>338625520
it has almost no road cars, most of the game is DLC and it has no modding support.

I've heard things on /ovg/ about a game called race room, and something like stock car challenge.
>>338625767
Fuck yeah dude. The car to have was the Renault Espace F1. I need to dig my copy out of the closet and start replaying now that i got into emulation. I just 100%ed tokyo xtreme racer drift 2, and now everything else is coming up short.
>>
>>338625507
Took many years before I got a flat screen. Goddamn the contrast was shit for a long ass time.
>>
>>338624873
That once again comes down to having the headset adjusted correctly.

Because they're fresnel lenses, things in your peripheral vision aren't as clear as things directly ahead of you. You get in the habit of turning your head to look at things more often than moving your eyes.

However, if the headset is adjusted specifically for your eyes/head (rather than being left on the default 'median' settings that work for everyone), images are pretty crisp and the symptoms I listed above are minimized.

>>338625908
If you like SPT, get hollowpoint asap. Easily the most fun ive had with the Vive so far.
>>
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>>338619374
>>
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>>338619374
>>
>>338622924
Every 30 minutes of it.
>>
>>338625804
Needs a star of david in the top right corner, i'm too stoned to paint it in.
>>
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I am not getting into VR until it doesn't require strapping a monitor to my face.
>>
>>338625969
VR will never, ever, ever become the standard for viewing PC image output. For most applications, it's overkill and doesn't justify cutting you off from your environment.
AR could at least conceivably replace monitors but I don't really see it either.
>>
>>338626234
I don't think that's going to happen in your lifetime, and I think eventually, you're going to get into VR anyway.
>>
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>>338626234
>strapping a monitor to my face
I love this classic meme.
>>
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>>338625846
What's the point of VR without room scale? Save your $XXX and buy this shit, same thing.
>>
>>338626416
He's right, though. Consumer VR as of right now consists of head mounted displays. They involve strapping a screen to your face.
>>
>>338625623
wish i could spend 599 on literally nothing too
>>
>>338625804
>using proprietary image display methods
>not using led lights to indicate information
>>
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>>338619374
>>
>>338619028
Is this article still relevant?

The vive has been out for over a month now and people aren't experiencing any motion sickness issues, outside of specific situations which are known to cause it (trying to play non vr games through VorpX, etc.)

Not disagreeing with the article, just curious.
>>
>>338626235
VR could conceivably incorporate your hands and the necessary parts of your environment, so I wouldn't rule it out completely.

And we might yet invent input methods and local feedback and awareness systems that mean we don't need to see our immediate surroundings with our eyes.

Is this kind of this 50 years or more down the line? Sure.

But it could happen.

Not saying anyone should by into the current crop of broken ass overpriced gimmicks though. Fuck that shit.
>>
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>People were expecting things from this.
>>
>>338626541
>What's the point of VR without room scale
Literally anything that puts the character in a driver's seat of some sort
>>
>>338626694
The article is overestimating the effect of vergence/accomodation conflict and unaware that you can design games in such a way that there is no artificial locomotion.
>>
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>>338619374
>>
>>338626694
Not a single Oculus/Vive/GearVR review has mentioned experiencing motion sickness.
>>
>>338626321
>Statement countered with "I think" and "I think" followed by no explanations.

While I applaud your reational calm, there really isn't much weight to what you're saying.
>>
>>338626416
I use my eyes to look around just as much as I use my neck. The way current VR does it is very uncomfortable, since you always need to look straight forward and turn exclusively with your neck.

That problem isn't going to be solved with headgear style VR.
>>
>playing on vr
>not playing roguelikes on a CRT monitor, neon ascii blaring into your retinas as you attempt to ascend once again to relive the glory of your youth, only to fail again
>>
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>not waiting for the headset with the superior price/quality ratio
>not waiting for freelancers to write drivers for it so you can use it on two different platforms
>not using it with SteamOS installed directly on your PS4
For the price you spent on just a overpriced meme, I'll be able to enjoy the same memes and play regular vidya at the same time. Only a fool would trust a start up to deliver in both hardware and software titles compared to a Japanese technology juggernaut.
>>
>>338626416
That's precisely what's happening though.
>>
>>338625969
More a joke about motion sickness being the thing that kills VR. Certainly a problem to be aware of for devs, but not an absolute killer.

On a business level, the only situation in which a headset would be useful is if someone wants to visualize a shit ton of information all at once and doesn't want to invest in a 100ft tv. Though AR can also fix that problem.
>>
>>338626862
>expecting shills to shit on ''muh future''
>>
>>338626715
And people have gotten a lot from it.

>>338626759
>>338626541
He's correct. Also look at VirtualDesktop. Seems like a great utility for normal game playing/desktop work.
>>
>>338626930
WE WUZ VR AN SHEET
>>
>>338626867

Okay but at least he's not a huge faggot like you anon
>>
>>338626930
>steamOS installed directly on your ps4
>using a headset that would at best give you 20 frames
>>
I couldn't justify $800 for what I would only use to masturbate.
>>
>>338626862
Not a single Oculus/Vive/GearVR review has been writting by someone who isn't either extremely biased in his excitement for the technology, or someone paid by Oculus/Vive/GearVR.
>>
>>338626867
I'm shitposting on a siberian scrimshaw discussion forum. Of course nothing I say has weight, and you're probably not going to remember it once it comes true. We're all just here for shits and giggles.
>>
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>>338626609
Honestly though, I was just shitposting and although I could easily spare the 800 or whatever to get into VR, I'll let the early adopters deal with the limited tech and early kinks and bugs that still need to be ironed out to make the scene viable long-term. I think that VR is finally, ACTUALLY, 10 years away from being a must-have. But it'll only get there if the early adopters are there to throw money at the devs, so for that I thank them, and let it soothe their buyers' remorse.
>>
>>338627097
Well he's got that.

But for how long?
>>
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>>338619209
>>
>>338626862
That's just factually wrong. A whole bunch of games, especially for the Rift or Gear, have reviews that mention discomfort. Vive doesn't really get them because they play things very safe and don't use artificial locomotion.
>>
>>338627062
>defection

>>338627103
>technical illiteracy
Also
http://www.engadget.com/2016/05/22/steam-on-ps4-demo/

Great arguments so far
>>
>>338627148
>once it comes true

Once it doesn't, I hope we'll all still have our giggles.
>>
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>>338619374
>>
>>338627221
VR is never going to be a must have
It's like a TV, you don't need one. You don't even need one to play video games. But they're pretty good to have
That being said I do hope it takes off
>>
>>338618914
I never understood how can people call it "reality"

It is not reality if you have to use your controller or keyboard, and you can't use your legs and arms as in normal life.
>>
>>338627235

Who knows? Life makes faggots of us all eventually
>>
>>338627446
>>338627103
im not talking about the ps4 you fucking retard
>>
>>338626862
fuck off shill
>>
>>338627697

What the fuck do you think the definition of reality is
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