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Pitch an idea that would resurrect RTS genre and make it marketable
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Pitch an idea that would resurrect RTS genre and make it marketable again.
Mind you, it has to battle currently reigning MOBA genre
>>
Make an RTS where everybody controls just one character and you're playing in two teams of five people.
>>
>>338396403
Too much building might scare new players off, so maybe have something on the map already. Like, some towers and a main base.

We should put in some RPG elements to that people recognize, so maybe item upgrades at the main base?
>>
You guys are totally forgetting that RTS are about controlling some kind of army, always. But to roll along, we could make them automatically spawn in the main base and walk on some paths.
>>
>>338396281
Make the units cute girls.
>>
Fuck RTS, micromanaging is annoying bullshit.

Gimme RTT instead, I wanna command armies, not be dodging lasers with a group of 5 guys.
>>
>Low-poly to encourage people new to modeling
>Support for custom maps
>Hosting similar to battle.net
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>>338397172
Original battle.net I mean.
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>>338396281
Look at the video linked below...
http://www.ibtimes.co.uk/dramatic-aerial-footage-shows-fierce-aleppo-battle-between-syrian-army-al-qaeda-linked-jihadists-1558736

Making shit like this is what RTS games are all about.
Smashing not-so toy soldiers against each other, blowing each other up for my enjoyment.

Make it look good, sound good and I'll enjoy myself.
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>>338397080
sold
>>
>>338396281
AI controlled heroes fight each other on a map and you have to build the base and send troops forward to support them
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>>338397690
There is a Touhou RTS game out there, actually.
Runs on UE4.
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>>338397080
/thread
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>>338397116

i have never played supreme commander. what game would be best to start?
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>>338396281
Dawn of War 1 but with Star Wars
>>
Concentrate on base building, since that's one of the key features that separates it from the genre that pretty much killed it. Innovate it and make it fun and dynamic. I dunno, man.
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>>338398203
SupCom 1: Forged Alliance is considered the best I believe
>>
>>338397872
Which one?
Defend the library?
>>
economy and city-building, sort of like the anno series but not so mercilessly boring.
>>
What amount an insect rts?
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It's basically a persisent city builder with invasions.

Y?
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>>338399417
Does it still have the base micro where all the stuff has to be connected? That was lame.
>>
>>338400307
Looks sexy, what game?
>>
>>338400583
Hearts of Iron 4, A Darkest Hour game
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>>338400583
underage detected
>>
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>>338400583
Surely bait....
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>>338396281
Starcraft 3
Warcraft 4
Dasrts

There's only two races with 5 units each.
If you survive to 10 minutes you get a one time wipe all enemy units upgrade.

Seriously though, I'd like to see another total annihilation or c&c game. And not supreme commander
>>
>>338397647
I wish men of war had more polish.
>>
>>338400004
Its already been done. It was called antz
>>
>>338396281
AUGMENTED REALITY
TANKS ON MY DINNERTABLE
SOLDIERS HIDING BEHIND THE BUTTER
MAKE IT HAPPEN
>>
>>338401069
This. That franchise will never be gud because the devs have no money or will to actually change the engine/assets. But it could be so beautiful
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>>338396837
We should also expand character customization options for more individuality since players will look for ways to separate themselves from the rest of the group. Maybe alternative looks or clothing you could put on your head?
>>
>>338401131
YEah googled about and found a few titles.

ok another one: Lovercraftian RTS
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>>338396281
>Total War: Warhammer releases in two days
>Deserts was mediocre and it still sold well
>tons of clones of different older RTS games selling moderately well
>Starcraft still the national sport of Second Best Keora

RTS is fine.
>>
You play as a literal commander/general coming up with strategies before a battle. The units will follow your strategy as the battle commences, and you join them in battle. The units around you have boosted morale as you fight, allowing you to boost your weakest troops or lead your army through a blitzkrieg into glorious slaughter. You can change strategies mid game, but you have to set up camp to do so.
>>
>>338400583
rly
>>
>>338401535
>Starcraft still the national sport of Second Best Keora
Not since a long time, anon.

Stacraft is nothing compared to LoL nowadays.
Even most of their popular MMOs have overblown it in popularity.
Suffice to say, the dream is dead for them.
>>
>>338396281
Battle Royale, the video game.

It would be a massive clusterfuck, lord-of-the-flies styled, survivalist shitfest. A game would last a number of days, real time. You would have to make tenuous relationships so you could share supplies, food, and protect each other while you take turns getting rest. Or, you know, you could backstab or set traps. Or hide like a pussy.

Teams would make the game a lot more personal.
>>
tactical car racing

Before the match begins all players queue up their instructions for the lap. Use your mouse to draw your course, points are automatically added to the line. Click those points to set speed or braking, you can add new points anywhere by right clicking the line.

Laps change and the game pauses whenever the first car crosses the line, the game pauses giving everyone a chance to tweak their course and examine their car. If your car is damaged or think it's going to blow a tire, send it in for repairs.

Collisions can happen too. The game will be able to determine that before the lap begins and after everyone is ready.
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Dawn of war 3.

Like Dow 1.
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>>338403697
I want to believe
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>>338398595

Isn't that just Galactic Battlegrounds
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>>338403697
Who's this sexy primarch?
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>>338397116
im pretty sure you got rtt and rts backwards
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>>338404052
That's no primarch, that's the main man himself, The Emprah!
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>>338403842
>>338404052

I've sunken 1000s of hours into Dow1, it's fast paced, the economy is stupidly easy, it has ACTION, it has memorable quotes, it has memorable characters, it has sides which are actually different... what more do you want?
>>
Voxels
Explosions of voxels
Memes
Bright colours
Wacky characters
White people are the enemy
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>>338396281
Put Space Marines in it.
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>>338401371
>two english coppers
>ey you seent that funny cottage, errol?
>let's poke about the place
>bongwot.jpg
>swallowed by "indescribable horror"

Really though, it'd have to be hero units vs. cultists
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>>338404316
t anthony burch
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>>338404439
Put sexy slaaneshi daemonettes in it to
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>>338404543
Should it be man-technology vs otherwordly cosmic spawns ?
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>>338396281
Bruh, mobile RTS-kites make billions per year. You're just behind the curve. Get with the times or quit saying "hurr muh genre is dead" when you're the one refusing to adapt.
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>>338404854
a true rts game on mobile would be awesome
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What's the RTS with the least micromanagement?
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>>338403528
You mean Toribash with cars?
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>>338403528
there is a game like that but with a post apocalyptic theme, I forgot what the name of it was though.
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>>338396281
Good wh40k RTS, genre saved.
>>
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>>338404025
Galactic Battlegrounds is just a reskin of Age Of Empires 2.

you should have known that if you ever played it.
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>>338404854
>mobile
Things like that make me sick
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>>338404841
Depends on the setting. Early 1900's or present day?

Also, we're assuming that big bad cthulu can be killed
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>>338405080
oh wow I completely forgot about toribash

so yes, toribash with cars
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>>338405207
What's wrong? Afraid to play when you're playing against other people who are willing to put in time instead of shitty computers?
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>>338405120
I remember that game... but it had such a dead community like 5 years ago, today it must be RIP

can't remember the name either
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>>338404281
A CHALLENGE WORTH OF MY SKILL
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>>338397647
that's like world in conflict with better graphics
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>>338405485
I'm afraid of shitty controls
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>>338405280
I think earl 1900s with more effective weaponry and possibly some "white" occult magick to spice things up for the human faction could work.
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>>338396403
>controls just one character
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>>338405076
Majesty. You literally don't control your soldiers
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>>338402109
Sounds a bit like M&B
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>>338396281
Look, your standard RTS won't cut it. We've seen it all. Your shitty CnC clone won't do shit. Neither will your Star Craft clone. Wargame proved that even a fresh take on what an esports complex RTS should look like won't save the genre. You need something fucking batshit crazy, distilled from the same nerdy sweat and tears that birthed Doom, Dwarf Fortress, Daggerfall, etc.

An RTS of grand scales, drawing from most subgenres (City building, grand strategy, 4x, macro strategy, etc.), across an entire galaxy. Three elements. Space-based combat with ships, boarding parties, etc; City building for each planet that takes the place of base building, but should be able to be automated; and finally, Planetary warfare involving traditional RTS gameplay, though it should be as deep as Wargame. Soldiers being recruited from cities and vehicles built from factories, though they don't all have to come from the planet. The idea is that all layers of the game blend together into a huge fucking game that allows creative tactics.

Example of the game in action will be in the next post.
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>>338396403
You are 19 years to late.

it sucked
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>>338399419
Age of Ethanols. A few people on /v/ have hosted it before.

There's also a sequel but I haven't played it
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>>338406110
Wargame Airland Battle didn't seem too deep. Just drive your tanks around and watch them get destroyed from 15 miles away by a unit hidden in a forest
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>>338406110
Tryhards won't like an RTS unless it completely contradicts the point of RTS by forcing the focus to be about sorting out your dollies in REAL TIME while the other guy does the same thing.
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>>338405807
FUND IT!
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Just take a page from the most successful RTS of all time: WC3 and SC.

>Mid size for armies, not overly large and not small.
>Base building as a key component
>Sizeable single player campaign
>All units always have a place
>Do not design with tourny players in mind
>Keep it simple
>>
A weak player decided to try and stop your expansion by taking one of your rim worlds. It having a low population only somewhat into the millions, his army quickly overwhelms most of the planetary defense on planet, you are forced to withdraw into the safety of your cities. The concentrated fleet of this player prevents your piddly outer rim colonies from sending assistance, if you lose this world they will be cut off and free for his taking. So you hold the line in your capital and redirect some troops from elsewhere in the galaxy to the planet. While waiting for them to arrive, you focus on reinforcing the city with makeshift walls, your limited soldiers slowly dwindling from the steady assault and orbital bombardment. You have to retreat from the industrial and residential districts to regroup and focus your forces into a hardened pocket in the easily defendable downtown and commercial districts, but even this isn't enough. Your armored division is down most of it's ranks and your soldiers are getting exhausted from non-stop fighting.

But finally reinforcements arrive. The sky is lit with fire as your fresh ships warp in, blasting apart the enemy ships. Capital ships drop elite, hardened, venerated death commandos who cut through the enemy line on the outskirts.

This offensive allows you to finally get reinforcements from the nearby colonies and the PDF is finally reinforced and capable of taking back the planet. You load up your deathsquads in their ominous ships and send them to the next world in desperate need of table-turning.

Just something multilayered and strategic, but everything should augment the ground combat, not get in the way. Soldiers fighting soldiers should be the focus of the game, city building and fleet battles should only be there to make it interesting and unpredictable.
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>>338406464
>Because of its ties to traditional pagan nature worship, white magic is often also referred to as "natural magic".

Are we going tech pagan or what? Pagans vs Cultists
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>>338396281
Make an RTS MMO like dwarf fortress but in a realtime persistent universe with other players.
Make it incredibly fast paced, (takes <30 mins to play a game) permafrost be, and integrated within your browser and on mobile.

Call it RTS.IO
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>>338406671
Take a page from the bezzt of the rtezz: Age of Empires: Age of Mythology II, now with mo gods than you can rod in your sod, eat the bod
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>>338406901
>integrated within your browser and on mobile.
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>>338406901
Make it so that, while most games only last ~30 minutes, it is theoretically possible to become a massively successful deathball

Have units at that scale

Force players to ally to take down the monstrocity

Extra content as well

Explore the husks of ruined empires of days past
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>>338407002
It's the only way to attract new players
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>>338406901
*permadeath
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>>338406671
WC3 armies are very small.
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>>338396281
you've reached you population limit. deleet
de..........leet
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>>338406901
I kind of wanna get off topic here and talk about Dwarf Fortress for a second.

Why has nobody ever made a persistent world like Toady has? One where the AI actually will create an interesting history? Do you know how fucking bomb that is? You can walk into a village and get a quest to slay a dragon that's been killing farmers on the outskirts... and that's not just some bullshit randomly generated thing, that's actually something that happened previously in the world that you could have witnessed!!!

I remember once finding a dead kingdom and in the dungeon was this demon in a cage. After that character died I went into legends and looked him and that town up, that motherfucker disguised himself as a god, overthrew the king and ruled them. They were attacked constantly by a nearby goblin fortress and occasionally this titan would come down from the nearby mountains and kill the townsfolk. The guy ended up getting caught in some kind of political scandal and was sentenced to die in the dungeons. After about 300 years of sitting in his cage, some eldritch horror from deep in the earth found it's way above ground and murdered everybody, then went into the mountains to fight the titan. A group of hardcore monster hunters who came from a hamlet in a terrifying biome head about this and talked to the demon, and then went off to go fight the forgotten beast (and they got brutally ripped to shreds). Then another 600 years pass and I come in and rescue this guy from his 1000 year jail sentence.

AND THIS IS ALL SHIT THAT HAPPENED ON IT'S OWN. it's absolutely fucking bonkers. It's also why I can't stand dwarflikes because none of them capture this amazing fact that DF literally simulates an entire world.
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>>338406892
I was thinking base units were just your regular blokes, but you could discover new human tech OR go with white magic.
>third tech tree is worshiping Hastur
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>>338407880
Man that sounds fucking awesome

I really like exploring ruins, but only when they're "real". Like abandoned Rust bases. More games should generate this stuff
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>>338407553
I'd call them middle ground honestly. RTS tends to be either:

Very small armies like DoW2.
Huge as shit armies like Sup Commander
Or the middle, like SC or WC.
>>
>>338407880
>persistent meme
Fuck off back to whatever /vg/ hole you crawled out of
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>>338408123
>your regular blokes

Could as well be suspicious religious villagers using simple hand held weapons and a few firearms. "Smarter" units would practice white occult magick but lie to villagers about what they're actually doing making human faction that more twisted. So we could have an "in-army" trust property where the more an army trusts it's members the more likely it will perform better. The player would have to balance that.
>>
>>338408841
just so long as the system isn't as broken as the stress system in Darkest Dungeon
>>
>>338409260
>as the stress system in Darkest Dungeon

Haven't played. What's that about?
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>>338397116
you have it the wrong way around you fucking moron
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>>338396281
>Basebuilding,
>Focus on Macromanagement
>Huge Armies, no groups of 5 guys
>High popcap
>Editor & Modkit
>Serverbrowser
>Gameplay that doesn't reward APM spam
>Different Ressources, not just $
>No Limitation of grouping size
>LAN-Play
>Maybe a Customization System that let's you modify your units in game like in EARTH.
>>
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>>338401535
>well
>>
FUCKING DEVS, BRING BACK GIANTS: CITIZEN KABUTO FORMULA, THANK ME FOR MAD DOSH LATER
This game was basically Moba for non-retards with a strong strategic core AND actionshit all working in perfect harmony, but for completely unknown reasons the game is dead and forgotten
>>
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>>338409719
Kinda like pic. Was a great unique gameplay element.
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>>338407137
Then RTS must die.
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>>338409819
Sold worse than Battleborn
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>>338409519
Darkest Dungeon is a pseudo-lovecraftian dungeon-diver with really tough RNG-based gameplay. The protagonanists are intentionally flawed which is good, but they're all easily stressed out, which is bad. once they reach max stress, they stroke out, have a heart attack, whatever. Which fells the rest of your party like dominoes. Just a way to make a hard game harder
>>
>>338410020
RTS is one of the best genres for a touchscreen tho
>>
>>338409719
>>338409839
Nobody likes that. Its pointless and only leads to all units looking like retarded lego shit. Unit customization is one of these ideas that sound great on paper but sucks ass when implemented
>>
TBS is better anyway.
>>
>>338410159
Wat
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>>338410149
>really tough
Northernlion barely got many party wipes. NORTHERNLION. It is not hard.
>>
>>338403842
Well, DoW3 has been confirmed to exist, which is a start. Whether it'll live up to DoW1 or even 2 is another story, though.
>>
>>338410159
If you don't want to see what you're doing sure
>>
>>338410149
Ok so why not make it more like stats? Say villagers will deal less damage if you have a few occultists, who are stronger, in your army? However this doesn't sound exciting and makes less valuable units less valuable if you want to introduce better units.
>>
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>>338410341
I guess I'm a . . . c-casual, tovarisch
>>
>>338410380

Its more than confirmed.
Also just look at that obvious chaos teasing with the imaginary, they ain't foolin nobody.
>https://www.youtube.com/watch?v=KrXrk1ntTCc
>>
>>338396281

One word: Savage
https://www.youtube.com/watch?v=eWSPdINFddI

The most criminally overlooked game of all time.
>>
>>338400465
yes, it still used adjacency bonuses if that's what your talking about.
>>
>>338406901
The browser based part looks really attractive as long its not P2W, rest is wishful thinking feature bloat.

>>338407880
Just the amount of variables needed to program this stuff is discouraging enough.
Next blockade is the asset creation, the game is made for years and its still text based.
>>
>>338410602
>Game starts
>20~ players excitedly rush out of the spawn to mine the everloving FUCK out of those crystals
>while "cower before the might of the legion" is spammed
>>
>>338410518
Maybe just mess with their hit chance. I'm thinking of a DoWII size squad. Maybe a little larger
>>
>>338410812

>implying you dont do that to get a better fighting character

You have a build order like any other RTS.

C&C commando had a similar design. It worked well too.
>>
>>338411005
I don't know anything about how the crystals are used. I just go where the voice in the sky tells me and follow the 5 minute siege rush as it wraps around the back end of the enemy base.
>>
You can't really make RTSs marketable to the general public because its a genre that's still pretty much considered NERD SHIT.

Of course its entirely possible to make one that people who enjoy RTSs will like, its just the genre as a whole in a slump because of how much focus there is on consoles nowadays.
>>
>>338410191
Holy fuck this. I wanted to like Endless Legend but the unit customization was one of the biggest reasons I disliked it.
>>
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whatever you do gameplaywise
MAKE
THE
GAME
LOOK
GOOD
pretty much every fucking RTS game recently has looked and sounded like boring ugly ass, and if I wanted to play with a boring ugly ass I'd look into the mirror
shitty cliche sci-fi and boring modern warfare, no historical, no fantasy, nothing which has had the slightest care put into the style of your fucking army(except maybe the new homeworld)

other genres constantly come up with stylish shit, so why can't RTS? Make a fucking anime RTS or something, make crazy psychedelic space ships, make a kickass soundtrack, make detailed architectural sprites, make a game about alternate history WW2 where the nazis used the eye of horus to open up a passage into the hollow earth where cavemen wizards ride dinosaurs

just put some fucking effort into it for once
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>>338411804
>wants CURAZZZYY in games
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>>338405960
>Majesty
Yeah I am in, I'd love to play it in HD.
>>
>>338412239
I want curaazzyy in some games

you don't have to do it, but your aesthetics should elicit some form of emotional response other than boredom

age of empires 2 for example looks fucking great, I'd love another sprite-based RTS with good architecture
>>
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DoW3's graphics are an abomination yet Relic's always been good with special effects which might salvage it

I want to have faith but I'm no word bearer. Relic's let me down too many times as of late
>>
>>338412598
the dow 3 pics are mockups
>>
>>338412507
>caring about graphics, ever

If the gameplay is good, it could look like shit for all I care. Flashy looks are only good for hiding trashy gameplay.

>>338412598
Most people are just pleased it wasn't mothballed.
>>
>>338412673
>caring about graphics, ever
this sort of reactionary ass-backwardness is part of why /v/ is shit
>>
>>338411804
You can't make an RTS look good or else it will only run on space age computers
>>
>>338412673

True but still no a fan of the art direction. The way units were in the screenshots really reminded of DoW1, which is a good thing.
>>
>>338412817
Because it can look beyond a pretty appearance?
>>
>>338412821
things looking good is mostly due to good design rather than graphics I think

plus you could make a sprite-based RTS again
>>
Make it comfy and pretty, like Dune2.
>>
I'd like to see a Total War style game with maps big enough to support RTS combat. The only thing I didn't like about RTS games was losing my base even when I won.
>>
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>>338413082
because it sees some developers focusing on graphics over gameplay(and then just pure graphics, most big games don't really aim to blow minds art direction-wise) and then goes full retard in the other direction and completely denies the value of visuals as a reaction

I theorize that this might partly be due to linguistics, mainly the term gameplay
if nobody knew the word gameplay and just used mechanics or something there might not be as many people who shun major parts of the video game experience because they wouldn't get into their heads that video games only revolve around mechanics (because GAME=GAMEPLAY hurr durr)

humanity has liked looking at nice things forever, I promise you won't be evil if you like it too
>>
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>>338396403
>>338396837
>>
>>338407880
And the game is only 42% done. Imagine the possibilities when it is "complete"
>>
>>338410723
I mean it doesn't need to be a fantasy game. Imagine if STALKER or Far Cry 2 or even Fallout 4 had the persistant world with intelligent AI that interacts with one another.
>>
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You combine ALL genres. Town building, unit strategy and tactical game. Why? Because then you can cram three times as much depth without making it all basically unmanageable on the micromanagement level.

The game is played in teams of three. In pre-made teams, each player can use all features, but generally on ladder each of three players gets one role. These roles are: Mayor, General and Spy.

Mayor focuses on the macro - managing towns, supplies, worker management and path creation. Basically Settlers.

General focuses on micro - units on the field, battles, army movement. Basically Total War.

Spy focuses on harassment and scouting. The most novel of roles, he uses specialized, pricey units for these tasks.

Which one would you be?
>>
>>338400307
bad idea, the autistic city builders would be triggered by the enemy ruining their little cities and the people who want to fight would be bored by the city buiding.
>>
>>338414318
Dwarf Fortress is radiant quests done right.

If those "raiders that are causing us trouble" are an actual persistant raider gang that actually did something/roam around the map setting up in abandoned buildings, etc. it would make the game so much more meaningful.

There's functionality in the engine for tracking this shit!

The only problem with this is bethesda's AI algorithms are super fucking unoptimized. Tracking ~20 gangs of raiders alone and semi-simulating their behavior would be a massive performance hit.
>>
Would love a command and conquer style mass effect game desu.
>>
An RTS that is actually fun to play.
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>>338400583
stronghold
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>>338414361
What a terrible idea. That would be like driving a car with one person handling a wheel, one gas pedal, and other break. Clumsy and no one is having good time
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>>338416191
You've just described every multiplayer game.
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>>338403697
you do know that is a thing now, right?
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>>338416530
Holy shit how did i not know about this?!
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>>338416929
don't get too hype, the game is a technical regression. In art style and gameplay.

No more directional cover
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>>338414723
Actual AI performance is pointless here because the whole thing could be simplified to the point of event cards.
Still the raw manpower that would be needed to assemble such contextual monstrum and then test it would make it impossible as a niche game to exist if profit is what creator seeks.
>>
You control one dude in first person mode
Every villager chooses it's own job depending on the needs of the empire
Jobs are enabled by their Guild Buildings
At a Guild Building you tell the villagers what you want (ie at the Lumber Mill you can say what forest you want cut down and how much wood you might need)
You yourself have some sort of specialization (Architect to speed up Building, Lumberjack to speed up Wood generation, etc)
You also function as a General and units in your area gain morale boosts
You can engage in battles, obviously

Fortifications are semi-customisable and require strategy to destroy (so no more bowmen chucking arrows at a building until it explodes)
>>
>>338417093
I blame the blind hate DoWII got.
My opinion was low at the start too but over time playing MP I couldn't return to DoWI because of its shitty combat.
>>
>>338396281
Hm, what if you combined it to some degree with Moba ideas? You can build some automatically generating buildings that create cheap troops to form a front line and combat with the enemy's troops while automatically moving.

The player controls smaller groups of more elite units and vehicles that can conduct raids on the enemy encampment or the enemy's frontlines. Just throwing out ideas here.
>>
>>338406206
>can play as motherfucking triceratops
>it sucked
kids these days
>>
>>338417324
I much preferred the focus on troop command rather than base building. Ideally I would have preferred an RTS where you start with a certain point limit of units and fight others with it.

But I also know that system would have some rather extreme min-maxing.
>>
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>>338406110

I was thinking about something like that too, with the added emphasis on segregation of duties, and multiple play types.

For example, in a standard 2v2 one person controls the majority of the units while the other builds the base. The first dude is in charge of scouting and fights, managing units and offensive options while the second dude builds tanks, gathers resources. Could add shit like ways for the base dude to fuck with the opposing base dude's economy or something.

Build it around traditional 2v2 and 1v1 (a play type modified from the 2v2 above to be done by one person) but also have a persistent "war" that players can partake in: have a moving front that players can fight with unit drops or build forward bases, but also have a "home" base where people can just build bases as they want and produce supplies/units to be sent to the front. Maybe add like NPC attacks or something.
>>
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>>338417770
Thats litteraly how Wargame works. you build a list ahead of time and can call in certain units depending on how you built your brigade.

Argame 40k would be perfect. It'll never be unless I actually get off my ass and make it myself.
>>
>>338400307
I'm working on a game like that at the moment and the reception has been non existent. I don't really think there are any fans for a mix of it.
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>>338400583
fuk warm sake
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>>338418006
Yeah that's what I was thinking. I don't know why they always made DoW like a traditional RTS instead of doing something like that. Hell even as an alternate mode or something.

CoH used a system like this didn't it?
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>>338418237
CoH still had basebuilding but was a larger scale.

The problem is the HURRR BASEBUILDING autists cried incredibly loud that relic thinks thats what people want. and Sega bought the "RTS R DED" bullshit so unless DoW3 is a MOBA or Starcraft they wouldn't greenlight it
>>
>>338410602
if you dont see where is the biggest problem with this game, then you dont get RTS
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