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Talos Principle 2 literally confirmed. Where were you when C
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Talos Principle 2 literally confirmed. Where were you when Croteam saved puzzle gaming once again?

Source: https://twitter.com/DamirDurovic/status/733609454529347588
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Holy fuck yes.

One of the best games I've played in the last 10 years.
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>>338365729
That's good. Still haven't played the 1st through though, I always get ashamed and quit when I get stuck in a puzzle
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less filler puzzles this time around, please
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>yfw The_Shepherd shows up
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>>338365881
How can more puzzles be filler in a game where all you do is solve puzzles?
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>>338365729
Hopefully the puzzles are all a bit more "3D" this time.

Most of them in the first game felt like they were designed top down on paper.
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>>338365936
he probably means the ones that were exactly the same kind of puzzle, like the 10 "get three jammers and realize you can use them to literally beat any puzzle, including this one" ones
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>>338365942
Actually they were designed top down with LEGO
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>>338366098
why wouldn't you fucking use paper and THEN use lego for tridimensional stuff
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>>338365849
i quit like 2 hours after the recording action machine gets unlocked in the game
i wanted a game about lasers and cubes and shit not having to do multiple things at once
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>>338366165
They weren't that bad, anon. Still I hope they don't bring those back. Jammers and connecters can stay, cause otherwise it wouldn't be Talos Principle, but I want to see some new gimmicks.
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>>338366165
>hating time travel puzzles

i'm the only fucking person that likes them to the point they're my favorite, it's a lonely existence
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FUCK YES
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>>338366081
I think it helps to have a bit of repetition here and there in a puzzle game. It helps the player spend more time with the earlier mechanics so that later on in the game they don't forget and can focus on the bigger picture.

Rote learning?
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>>338366286
it brought what imo was a not overly difficult but unfun level of complexity to the game
i saw the solutions but i couldn't be arsed to do them
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>>338366384
No one needs 10 tutorial-like puzzles to learn a mechanic, you can still figure them out for yourself in the harder puzzles. The whole game should have been like the DLC.
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>>338366098
>"hey guys I heard kojima did this"

How fucking try hard do you have to be. There's a thousand other ways to design shit in actual 3d space.

Sketchup being the first thing coming to mind. Not only would it be easier and faster it's easier to fucking share with others. Use a screenshare so people fucking google calliong or whatever the fuck can make changes on their own.

And if you're simply designing a 2d space I heard there is something called pen and paper.
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>>338366340
You're not alone, the recording segments were some of my favorites too.

The game and it's expansion are one of my favorites in the past few years, played it on a whim and was very pleasantly surprised.
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https://www.youtube.com/watch?v=7lfN9AWgYnA
https://www.youtube.com/watch?v=QvConDY-BUI
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Time to show "Witness" the ropes
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>>338366659
Thanks for making me want to replay it again, anon. And I already have way too much playtime on this game than anyone should for a singleplayer puzzle game.
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Is Jonas still writing this? If you enjoy the writing in Talos Principle, check out his game on Steam. It's a genuinely funny, hand-drawn point-and-click.

http://store.steampowered.com/app/337720/
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>>338366779
I'm very sorry because you're probably a friend of his, but tell him that I'm not paying 10 euros for a game that looks 480p and drawn in mspaint
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SERIOUS SAM 4 FUCKING WHEN CROTEAM
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>>338368215
soon
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>tfw still haven't completed the DLC because its too hard
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>>338365729
>puzzles
fuck puzzles, their approach to philosophy is just flawless. i want to see this kind of story in game again.
of course i'm not saying those puzzles were bad, that would be retarded - i just think main strength of this game was adventure and story with interesting, but not intrusive smart shit in it.

>tfw you're climbing up the tower to stand against god, making same mistakes as humanity once did just to finally become human, and this music plays
https://www.youtube.com/watch?v=ZCDAszFV-7U
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>>338365729
>playing Reddit: The Game
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>>338370323
>he didn't play it

Opinion discarded.
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>>338370323
It's Talos Principle, not Portal
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>>338366340
You're not alone. Those puzzles with five or six walls to beat with yourself and your time-shifted self were fucking perfect.
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>Talos Principle 2 is going to happen!
>In 5 years after we're done with SS4 and its dlc
I love croteam to death but they're slow as fuck
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>>338365729
Overrated pretentious shit, stick to shooters please croteam.
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>>338371426
That's what happens when your team consists of barely twenty people.
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>>338365729
They also confirmed more Serious SamS being in works.
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Please, Croteam. I just want SS4 ;-;
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We're all living in a computer simulation.

Open your eyes.

Wake up!

http://www.simulation-argument.com/
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>>338371764
They pretty much confirmed it yesterday. And more.

I personally asked it myself
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Where the fuck is Serious Sam 4?
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>>338371764
It's WIP, probably set in Rome
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>>338371886
I know it's been maybe in development since they got all that money from the humble bundle all that time ago. Or maybe that money went to TTP.
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>>338371892
>>338371764
There's a 99% chance it's coming out this year and will be shown at PCgamer conference.
There's a 1% chance it will come out in Spring of next year.
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>>338372057
As soon as they completed SS3 and jewel of the nile, there were a couple of guys that went to SS4, and the majority went to TTP.
After TTP was done, same thing. A couple of people went to TTP2, and the majority went to SS4.

Basically the couple of people work on concept art, story, and some essential assets / engine tweaks to prep the game for full development.
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>>338365729
seems weird. They might stretch themselves thin in terms of the subjects the game deals with. Its an interesting area of philosophy, but it's hardly something you can meaningfully talk ages about without basically repeating yourself.

maybe they will go another route entirely, and go more in depth into what happened in the actual world surrounding talos principle?
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>>338372057
TPP literally started as the team's attempt to create more interesting puzzles than "find a key to door" & less linear maps for SS4.

They got so into designing these new calmer sections, that ultimately they just decided to make it a brand new IP instead.
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WHERE IS SERIOUS SAM 4 CROTEAM?
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Is it literally Talos Principle 2 or just a similar game in the same vein? I'm not sure what more they could do with exactly the same setting.
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post yfw there gonna be egypt again
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>>338372504
So is SS4 going to have some comfy TPP style puzzles between the action then?
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The dam will not break, the flood will not come
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>>338372504
Here is the weird thing:
The writers they contracted for Talos Principle (which did the writing some real justice) decided to stay with the team and are now writing Serious Sam 4. Or one should suspect they finished the script a while ago and moved on to Talos 2... At any rate - Serious Sam 4 is written by the Talos writers. I really don't know what to think of that.
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>>338371580
I don't mind waiting. I feel like Croteam is one of the few devolopers that still make games because they all trully love making them.
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>>338366659
How did we go from this https://www.youtube.com/watch?v=v5JqLwyI70w
to this >>338366659 ?
Mravunac is way too good.
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>>338372887
I bet Serious Sam 4 will have more TSE-like locations such as Mesopotamia and Talos Principle 2 will gladly use those assets.
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>>338372982
Tom Jubert is a fantastic writer, I'm sure he'll do a fantastic job. Everything he wrote was really, really good imo.
>the swapper
>talos principle
>faster than light
>penumbra
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>>338373046
My favourite War theme from SS3
https://www.youtube.com/watch?v=67XoqKoxdNw
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WHAT WAS THE ACTUAL "TALOS PRINCIPLE" ???
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>>338373046
He's a great composer, and the OST is one of the things that made the game so great. It created ridicilously good atmosphere in every single hubworld and individual levels.

https://www.youtube.com/watch?v=bsNLhqgPVns
This one was god tier in world C
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>>338366659
http://www.youtube.com/watch?v=bsNLhqgPVns&list=PLwIP2Z01qeTZdMhb0SR-Ba-kglL3tVvKh&index=15
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>>338373201
in very, very short:

>what makes a human, human?
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>>338373152
Wait... Talos Principle was written by the same guy who wrote fucking Penumbra? That Penumbra, which featured may one of the most fucking badass endings I've ever seen in a video game?

I have to start following this guy. I did not like Swapper (as one of a very few) but not because of it's writing.

Now writing Serious Sam starts to make a bit more sense. Penumbra had some really bad ass and snarky moments to it.

Talos had one of the best visions of end of the world on the other hand.
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>>338373201
1

>[ARCHIVE: 260BCE-F12] [STRATON OF STAGEIRA]

>Whether it is true that Daedalus constructed the giant Talos, or as others say he was the creation of Hephaestus, what we may be certain of is that he was made of bronze, and had but one vein, within which flowed a liquid substance like blood, which some claim was quicksilver, and others assert was ichor such as flows in the veins of the gods. The loss of that liquid caused him to die, as a man dies when he loses his blood.

>May we not then say that Talos, though created as a machine or a toy, had all the essential properties of a man? He moved of his own volition. He spoke and could be spoken to, had wishes and desires. Indeed in the tale of the Argonauts, that was the cause of his downfall. If, then, a machine may have all the properties of a man, and act as a man while driven only by the ingenious plan of its construction and the interaction of its materials according to the principles of nature, then does it not follow that man may also be seen as a machine? This contradicts all the schools of metaphysics, yet even the most faithful philosopher cannot live without his blood.
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>>338372953
I was supppsed to ask this as well, but didn't get a chance.

My guess however is that it will have such elements, but in much lesser degree
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>>338373584
thank you bro
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>>338373201
fad of 2015 in video games: what does it mean to be a human?
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>>338366659
>>338373301
>>338373256
>posting those awful quality videos
kys desu senpai
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>>338373708
Games have been working on this question for years
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>>338373534
Yes. Him getting hired for Penumbra is intersting actually (pic related)

He's also made a cool and short logical puzzle game called ir/rational - it's really worth checking out.

https://sites.google.com/site/tjubert/irrational
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>>338373201
Essentially it says you can't escape reality no matter the mental gymnastics.
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>>338373708
>fad of 2015 in video games: what does it mean to be a human?
To be honest, the fad brought up some pretty fucking awesome game stories. Talos was fun and charming (though not so much due to it's philosophical meditation about humanity, as to it's wonderful picture of human characters at the brink of end of the world), and Soma, while pretty much failing as a horror, was fucking brilliant piece of "what does it mean to be a human" science fiction.
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>>338373846
Thanks. This is particularly interesting to me, because, well, I'm getting into writing and game writing at this very moment. I really have to look the guy up and read his Q&A's...
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>>338373708
>Asking the most fundamental questions
>Fad
Fuck off faggot
>>
I still haven't finished the original game.
The grey puzzles fucked my shit up.
To be fair, the game was pretty easy up to that point, so maybe I just haven't spent enough time with them.

All in all, I really enjoyed the game, definitely one of my all time favourites. The only thing I really hated is the "testing" process and conversations with the sassy AI. Don't ask me a philosophical question and present me with 4 canned simplistic possible answers. I ended up clicking through these dialogs, fuck that.

I hope it's not just the Talos Principle 2, that wouldn't be very interesting. I hope they do something different.
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>tfw you realise that the talos principle is actually set in the SS world
>>
Fucking make Sam 4
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>>338374136
He pretty clearly meant that there was just an unusually high number of games focusing on this subject in that particular year. Especially ones exploring consciousness in a machine.
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>>338374239
I don't really think so mang. Earth got moon'd.
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>>338372982
I'd love it if the story was superficially really fucking dumb, but there was a genuinely interesting story buried beneath it all, kinda like what they tried to do with the egyptian shit in SS3
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>>338374302
They are working on it and have been working on it for a while. The fact that they are announcing Talos 2 means that SS4 is in late producition phase, and they can already divert asset artists and part of the coding team away from it.
It means SS4 will be coming likely in one year of time or sooner.
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>>338371892
>http://www.croteam.com/serious-sam-4-cancelled/
Cancelled, we're skipping straight to 5 instead.
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>>338373329
That's a question not a principle
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my knees literally buckled. is Jonas Kyratzes the best vidya writer ever?
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>>338374339

I meant more that the in-world explanation for why talos principle looks like it's being played in SS levels

They had to re-use an old video game engine because they didn't have time to code one from scratch before everyone died from the virus so they took the SS engine.

I think the terminals were like the best part for me. Anyone else nearly cry when they read the one about all the pets that would get left behind?
>>
I actually hated the gameplay and found it boring, but I loved the writing. Its a lot more than I expected going into it.
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>>338374556
Talos principle is the assumption that human spirit and consciousness could be a product of a simple mechanical process. Talos himself was a golem that was propelled by liquid which flew through his body and made him move around and act as if he was alive. The philosophical question that this brings up is whenever we can assume that someone has a consciousness simply from the fact that he behaves as if he had one.
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>>338366559
>he didn't buy the TTP documentary
what are you even doing in this thread
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>>338374475
>blurred rome photo
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>>338373958
All I wanted from SOMA was fighting against a rogue AI while it was taking over a huge facility. In ARG, we helped WAU to take over the facility by solving small puzzles so I was led to believe that in the game we would be fighting against it. So, ultimately I was disappointed because of my expectations but it was alright. Except for the stupid protag, no idea why Catherine had to explain everything in details to him.
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>>338374689
I enjoyed the gameplay as long as I kept it in small bursts. I would always play just a two or three levels a day max - half an hour session usually, then turn it off, and come back the next day. That made it enjoyable almost all the way through.

When I played it for more than a hour at once though, the gameplay started getting on my nerves.
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>>338372982
If the TTP voice DLC is anything to go by then the writing for Sam in 4 will be glorious.
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>>338372887
This scared shit out of me.
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>yfw the reality you escape to is apparently just another layer of the simulation with even more tests
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>>338375137
I hope it's campy as fuck desu.
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>>338375625
>yfw it is the matrix
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The Philosophy 101 shit being paraded around as 2deep4me got stale real quick, but I loved the puzzles.
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>>338373201
I don't remember the exact words but basically "A philosopher will die if he loses his blood".

In other words, you can't escape your mortality no matter what you think.

Could be wrong though, it's been a while since I played it
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Ayy lmao
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If you're actually exploring the leftovers of the real world this time around I will be one happy camper
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>>338376295
>The Philosophy 101 shit being paraded around as 2deep4me got stale real quick, but I loved the puzzles.
Actually pretty much everyone here agreed that it was not so much the philosophy as it was the human stories that surrounded it that people enjoyed about the writing.
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>>338376571
i dont get it
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>>338376637
this
what was the name of the woman who was the lead creator of the simulation?
she made a voice recording shortly before she dies. something about that made it seem so real for me. i never felt so discomfortable by video games.
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>>338378142
Alexandra Drennan
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>>338376880
too bad
>>
It's great to hear that, Talos Principle is fucking great.

Anyone knows what Zachtronics is up to? Infinifactory and TIS-100 were released a quite a while ago.
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>Talos Pretentiousness is getting a sequel
>when SS4 is still in development limbo

Croteam is officially dead
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>>338368215
Preferably if it supports 2000000 enemies on screen with Vulkan
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>>338373584
I interpreted it as "Any mind requires a hardware platform to run on"
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>>338379016
How about you don't talk or think about things you clearly don't know shit about?
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>>338379258

>Vulkan

It may well do that, since last time I checked there was no evidence that work on SS4 has even started
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>>338380009
>It may well do that, since last time I checked there was no evidence that work on SS4 has even started
Yeah, except their announcement of working on SS4, their announcement of hiring new writers for SS4, and oh yeah, that 1 of May post where they jokingly say that they cancelled SS4 half way through and decided to skip towards 5 instead which also contains a small spoiler suggesting SS4 takes place in two great european cities not visited by SS series before, one of which is pretty clearly Rome.
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>>338381024
>not visited by SS series before
>one of which is pretty clearly Rome
Pick one.
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>>338381403
When exactly has SS game take place in modern Rome? Come to think of it, when did it ever take place in Rome at any point of the time. Unless you count that PS2 exclusive game that wasn't developed by fucking Croateam in the first place.
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>>338381635
I was thinking about that.
Still it would be great if it is set in Rome, lotsa pillars for them space monkeys.
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>>338365729
>Not Serious Samuel the Fourth

:(
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>>338380009
Talos was born from the attempt to make better puzzles and maps FOR the SS4.

And like said, croteam's representative literally stated that more Sam games, yes: games, are coming out in near future.
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>>338382573
>Still it would be great if it is set in Rome, lotsa pillars for them space monkeys.
The pixelated picture next to the message that "it's a shame we had to cancel SS4 because it would have taken place in two european countries that the series has never visited before, here is a picture (blurred for security reasons)" is clearly the Piazza San Pietro in Rome
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>mfw finally decent puzzles in SS4
Though I fear they won't be as good as TTP because people don't want to deal with those in a serious sam game.
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>>338366659
Heavenly Clouds is just heavenly. Those 3 areas with it were gorgeous and relaxing too.
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>>338365729
FUKCAWESOME
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>>338375752
As long as it doesn't devolve into the "shit, fuck"-orgy that was BFE's writing.
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>>338385976
Say what you will, but the last cutscene was the only witty final cutscene in serious sam history.
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