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What went wrong, /v/?
>>
>>338334051
VR is always going to be shit until they can make this shit interface directly with the brain
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>>338334136
This
>>
>>338334136
They just need to have a way to stop motion so it locks when you hit something. That alone would make a big difference
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>>338334051
the aesthetics aren't there
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>>338334051
No qt experimenting with the unknown. There mysticism and fascination are gone when you see how shit the entire thing is in a huge-ass screen right behind the person.
>>
>>338334051
internet porn went wrong
basically everything for the rest of eternity will be compared to internet porn.

either it works or its garbage in comparison.
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>$800 for a gimmick
Dropped.
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>>338334474
And you must have a 1000 bucks PC to run it properly.
>>
>>338334136

I disagree. I think it will be good as soon as we can get what today is considered professional level motion capture in our homes for an reasonable price, plus hardware good enough to process and generate a world that interacts with our wireframe. Not kinect shit that is literally a couple stikes inside the game, but a proper wireframe and games with proper phisics and colision detection.
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>>338334051
We still don't have a method to provide realistic force feedback.
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>>338334524
>I disagree

shut up bitch
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>>338334051

https://www.youtube.com/watch?v=wzAv_3nwtg0

nothing except lack of content and price
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>>338334603

no u
>>
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>Analysts calculate that the virtual reality market, now estimated at less than 90 million dollars a year in consumer sales, will explode into a 6 billion dollar business by the year 2000.
>>
>>338334051
>>338334474
What the fuck was this guy's problem? Was he trying to make it look bad or did they just get a drooling retard to demo it?
>>
>>338334879
Games were shit and overpriced.
>>
>have a vive
>nothing to play, considering audio sheild but it doesn't look worth $20
>job simulator was neat for about 2 minutes
>I don't think I had the wall sensors tight enough because I slowly started becoming a giant as the sensors were starting to point down and then my head hurt
>the google paint thing was a neat tech demo

Where the anime porn at?
>>
>>338334051
I've seen so many people grin in joy and wonder at VR, that I can't quite believe the fat guy in the OP. maybe he's partially blind or a drunk or something.
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>>338335082
>Where the anime porn at?
Obviously not on Steam

http://www.dlsite.com/vr/
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>>338335803
>The first few VR porn games are Japanese ones
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>>338334879
They were happily breaking what could be broken for demonstration purposes and comedy's sake. The fags here cherry picked it and present it as evidence that the platform is garbage.
>>
>>338335510
It's Jeff Gerstmann. He's just dead inside.
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>>338334051
>cherry picking every part where nobody agreed on what was happening being cool

if you actually watched the stream, most of the opinions were positive. my oculus rift will be arriving monday. I've been fapping to VR hentai games with my DK2 for some time now. Can't wait to load it all up in the CV1.
>>
>VR is possible
>Instead of just adding an analog stick to the controller to allow movement in games they instead
>force you to stay in a small box and 'teleport' around to different locations
why the fuck would they go backwards in gaming capabilities for some fucking 800 dollar gimmick?
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>>338336561
Nausea.
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>>338335510
Yep fuck the haters that are mad that they can't afford it. It is the most amazing tech i've ever experienced, and everyone that comes over says the same thing.
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>>338334051

Why is this man so disgusting looking?
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>>338336334
He was wearing a windjammer's shirt in that vid that some anon linked.

he seems like an alright guy to me.
I could never formulate my opinion from another persons, but I could definitely listen to what that dude has to say.
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>>338336561
Seeing yourself move without feeling it causes motion sickness. You also can't walk everywhere because you don't have the room.
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>this thread again

wow guys the palm pad fucking sucks touchscreens are never gonna be a thing ever
>>
what went wrong, first of all, the state of the gaming industry. what it does now, even with indie games, is rush out alphas and betas and unfinished heaps for money, as releases, then "finish" them up as time goes by.

VR is the biggest beta project ever to be released with the biggest price tag. it needs so much more work, but hey, it's out there for whoever wants it, suckers, really.
>>
>>338337746
>some technologies were commercially successful
>therefore all technologies will be commercially successful
>>
VR still mostly looks like shit for video games. A lot of the games just look empty and awful. Let me know when the games actually look good and you don't look like a retard playing them.
>>
>>338336306
>>338334474
I think it says something when the critic can only reference the same video over and over again.

It's not exactly 'proof' if it's from one source.
>>
Oculus really fucked up by delaying the Touch controllers, I feel. DK2 was fun to play Alien on but the stuff Vive is doing with motion controls is going to make the most difference.
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Cash grab + memes, tech is no there yet.
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>>338334051
People laughing at WII.

If the developers weren't that shitty, with all those years of learning (that didn't happen), we could by now wearing duel disk in a real life battle city.
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>>338334051
These games seem pretty fun.

https://www.youtube.com/watch?v=Q7dVaembmgc

https://www.youtube.com/watch?v=DOZdPEO8NAA

It's like complaining back in the 90s that we didn't have current-2016 level graphics and gameplay. The medium is just starting to find it's legs and will hopefully improve from here.

I mean it could fucking fail and of course I'm waiting on buying a Vive or any other VR headset until it's been proven VR won't just die out in a year or two. Because fuck spending thousands of dollars on an unproven market. But I'm kinda hopeful.
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>>338337960

>implying pointing out the shortsightedness of writing off an entire I/O method based on the very first consumer level models is the same as implying it will 100% be successful
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>>338340076
>It's like complaining back in the 90s that we didn't have current-2016 level graphics and gameplay.
are you implying that /v/ wouldn't have done that if it was around in the 90s?
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>>338334051
>>338340076
>>338340113
>>338340336

>looking at webm
>realize the guy is balding
>my hair is starting to noticeably thin
>mfw I'll be bald soon

You guys don't know this feel
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>>338340465

>mfw full head of thick, fast growing hair

Sorry for your loss, anon.
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>>338336561
This is pretty much why this shit is doomed to fail. If it can't offer something easily done better in non-VR games then its worthless.

On a side note their target "large empty room owner" demographic pretty much dooms VR in its current incarnation to niche status.
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>>338336561
>adding an analog stick to the controller to allow movement in games
The trackpads can do that. Windlands has you moving around with them as you're meant to stand or sit in place. It's a developer decision instead of a hardware problem.
>>
>>338340113
Touchscreens are also shit, so I'm not sure what point you're going for. Smartphones got popular because they're phones first, so there's an actual reason to own one, and after that hurdle they just show the shallowness of most people's computer use. So now we have a technology that's completely made up of unsolved UI problems and that doesn't have a compelling use case and is very expensive, but since there are some similarities in these situations, HMDs will definitely succeed and any skepticism is just short-sighted.
Hence,
>this technology was commercially successful
>therefore all technologies will be commercially successful
>>
>>338336798
>>338337546
>This only happens if walking, in a car it's perfectly normal
>Solution: The new genre of car+anything
>>
The headsets have upsides and downsides. People who say it's just a gimmick are retards. People who praise it as the greatest device ever perceived are also retards.
That said it's pretty fun, but it needs more/better games that aren't just minigames or proof of concept.
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>>338340465
>22 and have the frontal hairline of a 40 year old
someone end my suffering
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>>338341362
>If it can't offer something easily done better in non-VR games then its worthless.
As a dk2 user, I think that logic is very flawed. While there are limitations with movement and problems with motion sickness, people seem to dismiss the whole 'presence' thing and how the motion controllers are doing 1:1 interaction with the enviroment, instead of the lightgun shit every console wiimote does.

Like >>338342163 says, there are downsides and upsides.
>>
Is it me or are the Touch controllers looking to be better than the Vive controllers?
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>>338340709
>have thickest hair in family that even sisters and prostitutes from florida want it on their head
>high hairline and family history of baldness
it feels sad
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>>338334051
Words can not articulate properly just how disgusting his body is and how ugly his face is.
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>>338343028
I like the design of them. Closer to the hand and reportedly 'weightless', so they'd feel more natural for interaction than Vive's clubs.

Only downsides i've heard of are their tracking lights being harder to pick up at a distance and the player needing two cameras if they're going to turn around. Shouldn't be a problem if you're not doing the roomscale stuff though.
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>>338343393
Do we know if it's Vive-level of roomscale tracking? The design of the Touch is part of the reason I got the Rift.
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>>338334524
OpenVR tracking supports 16 tracked devices this very second, which would be more then enough for perfect full-body tracking. Valve/HTC needs to get better lighthouse spec out there (technically they've released a 'spec', which is to say very basic technical information and a jokey back-of-napkin diode circuit diagram, but they of course need to and have said they plan to make it a very open and well-documented standard, in time), and then it'll just be a matter of a third party doing it. iirc there was one already working on it, they had previously done a kickstarter for their own system iirc optical or meant to work with STEM or something like that, but have moved over to lighthouse instead.
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>>338343586
https://www.youtube.com/watch?v=cXrJu-zOzm4
Seems pretty good with two cameras but that's a controlled environment and it probably doesn't account for accuracy.
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>>338343393

Can we talk about Touch? Those controllers are cash with the right game/software. Feels like the most comfortable controller I've ever used for anything t b h, even though it has flaws. I wish they could iron out some of the flaws I remember with it, which mostly had to do with personal opinion on button placement/management, but I would be alright with it if it just released, too.

>>338343586
The tracking is a bit more limited but you can think about the camera sensors similarly to how you setup the Vive lighthouses. The Touch ships with an extra one and you can set it up how you want to get the optimum tracking. The range and FOV is a little less so it takes a bit more tweaking but you can still get a room scale experience.
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>>338344072
>16

Wait, why? Theoretically it should support an infinite amount of tracked devices only limited by the throughput of the system including wire/wireless communications and cpu, right? Because each device is tracking itself and simply sending data on its position?
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>>338344307
>>338344394
Touch is getting released this year right? Hopefully they fix all the kinks before it comes out. It tracks your entire hand and fingers right?
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Amazing virtual reality requires high quality simulation of every human sense and, according to the last Oculus conference, it will probably be years before we can passably simulate even one. VR becomes a video game meme every decade and this time it stuck because it sucks slightly less than it did a decade ago.
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>>338344780
Yeah man. Lets not even bother until it's made perfect on the first try. Because that's how technology works!
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>>338344995
>We we're looking for is a direct link with the brain to allow for a fully realistic simulated reality.
>>
Not being able to move around in games literally makes that whole technology useless.

VR is an over hyped meme

What we're looking for is a direct link with the brain to allow for a fully realistic simulated reality, and thats about a billion times harder.
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>>338336189
>The first few VR porn games are Japanese ones
Except they weren't. Just because you're late to the VR scene and this crap is the first thing you saw, it doesn't mean this is the first of VR porn games.

>b-but muh Japan is always on top
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>HOLY SHIT I CAN'T WAIT TO PLAY ALL MY FAVORITE GAMES IN VR THIS WILL BE AMAZING

>VR is released and you can only play """"""games"""""" that were programmed for VR :^)

IT'S NOT FUCKING FAIR

IT'S NOT FUCKING FAIR!!!

I T ' S
N O T
F U C K I N G
F A I R ! ! ! ! ! ! ! ! !
>>
https://www.youtube.com/watch?v=fQ0JTkBZdyw
this video pretty much proves we're not quite there yet
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>>338334051
Indians and Swedish
>>
Why are all the games phone tier? Most developers aren't even trying. They all just want to make gimmicky shooting gallery fodder.
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>>338345034
Ah that picture brings me some good memories. I tried out a recreation of the Wright Brothers' first flight event in VR at an event once, that was made with the help of the Smithsonian, and it was pretty cool. The plane felt extremely detailed and real.

>>338344635
The release date as far as we know is "H2 2016", so realistically probably shipping just before Christmas. The finger tracking is actually limited to a few fingers with a set of movements, don't know if they're going to improve that as well, but I thought that was fine from what I tried.
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>>338345368
Of course not, they've only recently released the first consumer grade devices. Shit will get more refined and improvements made in the coming future.
>>338345217
Good luck getting any of that in your lifetime.
>>
>>338345368
>this pick and choose video shows how shit the vive is

half the time giantbomb was praising it.
>>
I just want an Animus.
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>>338345458
AAA devs are afraid of investing in something with limited userbase.
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>>338345485
It's not about the technology in the devices, that stuff is mostly sound. It's the software being developed for them. It's all crap
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>>338345323
http://www.vorpx.com/supported-games/
They don't have positional tracking or motion controls, but it works with the display just fine.
>>
>>338334474
This is Jeff Gerstmann. He's had tons more experience with this then just about anyone. It's not like this was his first time.
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>>338345323
That does annoy me a bit. While roomscale and motion controllers are great, it's entirely reasonable to have just the headset for viewing the game in 360 3D. Played games like Quake with that just fine.

Problem is Valve started going around, saying that games have to be designed around a playspace and motion controls. So there are less devs adding the old DK2 style support.
>>
>>338334051
I'll be interested in VR when it can not only convincingly make me feel like I'm actually in the game world, but that I am the player character physically.

E3 2042 will be great.
>>
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>>338345921
This.

Also, they could have had a killer or near killer app by supporting webm related with the Vive. But no, everything has to be safe and no-nausea room scale. God damn it Valve. At least the modders who made this are still open to get it working as long as Valve decides to support VR in Source engine again at some point.
>>
It's just simply not ready yet.
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>>338345312
Do you have evidence to the contrary?
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>>338345485
>Good luck getting any of that in your lifetime.
None of us will. We were born too early.
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>vr

the first thing that comes to my mind is just me remembering how my mom always told me not to sit too close to the tv
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>>338336940
and here i thought i was done being fazed by japan.
>>
>>338345323
>PLAY ALL MY FAVORITE GAMES IN VR
You're not the brightest knife in the cookie jar, are you
>>
>>338348413
Yeah. Nobody has ever made that joke before, ever.

In all seriousness though, headsets are better for your eyes than monitors. Not just because the lenses focus to 'infinity' but light levels envelop your whole view. Looking at a bright screen against a dark room is a big cause of eye strain.
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