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What do we do about the impending AAA video game budget balloon pop?
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What do we do about the impending AAA video game budget balloon pop?
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>>338309161
Grab a drink and watch
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They'll kill themselves when releasing blunders
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>>338309161
where is this video?
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>>338309161
The better question is what the publishers are going to do about it.
We want it to pop. At least I know I do.
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>>338309161
you act like every game is a Kingdoms of Alamur or Shenmue
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>what do we do

We do nothing. We can't do anything. Budgets are set alone by the developers. Only they can lower it.
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>>338309628
The entirity of Destiny took 500 mil, didn't it.
>>338309752
The developers, what? Are you crazy? If the developer would set the budget, every game would have $1 billion as its budget.
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>>338309909
>The developers, what? Are you crazy? If the developer would set the budget, every game would have $1 billion as its budget.

You're a dumbass.
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>>338309161
Real talk: publishers like Ubisoft and EA hire hundreds of people that serve absolutely no real purpose.

Massive layoffs would probably solve some of the bloat.
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>>338309909
You're part right. The director/producer tries to funnel as much money as possible into their personal bank account, but a lot of the money could go towards improving the game (motion capturing).
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>>338309957
Because I don't think that Developers have much say over the budget, because it's actually the Publishers that manage the budget?

Sure thing bud.
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>>338309393

Looks like maybe the PS4 reveal conference or something like it, but that's Mark Cerny.
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>>338310474
thank you
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>work as a code monkey/artist/whatever in an AA studio
>get a stable salary no matter how well the game sells while working on it
The only people at risk are the publishers and investors.
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>>338309909
500 mil is what set aside for the 10 year contract with Bungie for 3 games and expansions we haven't got to Destiny 2 and they've already made the money back
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Let the market crash.
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Chill and be glad there are already a lifetime's worth of games out there.
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>>338309161
Properly invest your money.
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>>338311791

basically.

2 games that you liked and 1 game you loved, per year, plus backlog, I think is sustainable.
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>>338309337
I can't wait, hope this happens desu
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>>338309161
Pray it hurries up.
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>>338312127

Not saying this game should have gotten a kickstarter, but If it did, I think it may have got more money than the supposed budget of the original game.
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>>338309161
It's interesting how games got worse the more budget they got after a certain point. In the early 00s was a sweet spot reached, where games had just enough budget to realise the visions of developers but when they weren't yet expensive enough that shareholders wouldn't be willing to take any risks and aim for the widest demographic possible. After 2005 there was a big decline in quality that was only recently recovered by introducing crowd funding and with indies having an easier time to publish their games. AAA titles never recovered though, they remain bland, unambitious and unchallenging shit up to this day.
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>>338309161
Whose fault is it game budgets got so damn bloated? It certainly isn't ours, publishers insisted on pushing graphics as the main selling point of games to the general public and surprise surprise in the process game budgets grew exponentially. Publishers sure love to piss and moan about game budgets but it's their own fucking fault things turned out that way
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>>338313967


also advertising.

there's so many options now to get your game noticed. but aaa games use half the budget on traditional and somewhat dated marketing methods.
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>>338309161
>video game budget balloon
its fake. budgets are all stolen or used on marketing. the games budget is the lowest thing about the game.

especially with new engines that make it easier to create games.

they were tryingto say this shit when the xbox 360 came out. "we need to raise the games to 60 bucks because of budgets. yeah ok dude.
meanwhile there's more sales than ever these days ad there's no reason to pay 60 bucks anymore.
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>>338309337
Except nowadays you can market any worthless turd up the ass and it'll still sell decently.
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>>338314290

I noticed games drop in price far quicker than they used to as well, also games that normally would cost full price actually costing around 40 or even 30 bucks at launch.
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>>338313967
>>338314213
Not to mention hiring people like patrick stewart for voice actors.
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How about staff don't get paid a high initial wage but they get paid a set percentage of the gross profit of each game. Would that help?

I don't know where the development costs are going.
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>>338309161
Because Troy Baker.
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Laugh.

Somewhere along the line people forgot about the concept of voting with your wallet and not settling for shit with your money and it's going to take prohibitive prices for them to stop buying shit all the time.

Look at the PS3, it was shit early and had a stupidly high price point but became a great system once Sony was forced to genuinely support it.
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>>338309161
nothing. then we watch for devs who git gud
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>>338316623
>How about we fuck over the devs by giving the corporate publishers more ways to funnel money to themselves. Would that help?
No it fucking wouldn't you retard, Google "hollywood accounting"
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>>338316623
If you pay peanuts you get monkeys, it's that simple
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>>338317763
That's very specifically why I said "gross profit" and not "net profit", try reading before you get all self righteous like some kind of internet own-ass-fisting wanker cunt.
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>>338318351
>In accounting, gross profit or sales profit or "credit sales" is the difference between revenue and the cost of making a product or providing a service, before deducting overhead, payroll, taxation, and interest payments.
Guess what genius, all that's going to do is make "the cost of making a product" skyrocket even further due to "licensing fees" or "management fees" or "advertising expenses" or whatever other bullshit corporate can come up with. You have no fucking clue how many loopholes executives can waltz through to siphon money away from development and directly to their pockets.
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>>338309161
If you want to fix it, there is only one way:
Kill autodesk, kill it with fire
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Let it happen. Fuck 'em. Let the whole industry burn.
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The AAA developers still have avenues open to them like using cross-platform friendly technology to reduce the cost of maintaining ports as well as allow them to pursue more revenue from previously untapped platforms usually ignored in the past because of the cost of porting. If the developers continue to focus on technology that will only work on for instance DirectX 12 which is supported on only a single version of a single operating system then they're pretty much fucked.
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What pop? Those games are still selling by the truckloads.

The Division was the best selling Ubisoft game or something like that.
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>>338309161
Nothing
>big company dies
>decent ones will just group together and build their own companies
>CEOs will just go to another revenue to ruin
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>>338309161
Play the shittie indie games that are left
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What this graph doesnt show is that 60% of the budget of AAA games is being spent on marketing, not development. That's what's blowing out in price.
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>>338309161
Absolutely nothing.

Like >>338309219 said. Just sit back and enjoy the shitshow.
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>>338314586
Probably has something to do with digital too, in the physical media age they had to invest money making discs and shipping shit, nowadays all it takes is for a copypaste of the game and you got another sale, and they can keep selling for a long time.
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Post YFW the gaming industry finally crashes
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>>338320294
It will not crash, just get quickly overrun by smarter people.
It will be like the cadillac.
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>Nintendo still keeps making games with small teams and low budgets
>Once AAA studios and VR crashes, the king will rise again
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>>338320442
Fuck that bro.
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>>338320863
More like:
>nintendo will fuck up again like they do since 1886
>will fuck up again again
>will fuck up again again again
>Will suddenly have a very fucking lucky shot that will double or triple their total budget
>Will laugh like Mr.Satan and say that was all as plannet
>Will go back to fucking up
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>>338309161
Go to a platform that isn't going to be affected, buy nothing unless the current releases warrant it, and enjoy the show.
Thread replies: 53
Thread images: 6

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