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How do we improve the open world genre?
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How do we improve the open world genre?
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Have it in the distant future for once.
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>>338305713

make the open world fun to explore.

That's pretty much it. That's why open world games like infamous, spiderman 2, Arkham City and Just Cause 2 are usually praised because the means of transportation are fun.
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>>338305829
I would love a Blade Runner like setting.
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>>338305713
Stop making theme parks with rides and make sand boxes with tools again. Emergent gameplay is what makes open world fun.
>>
a GTA game with the concept of driver parallel lines would be cool. or a gta game where you play as a cop and a criminal, and they both are chasing each other down.
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>>338305713
What is wrong with it?

I love Gta V
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>>338306012
Skyrim was never fun for me.
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actually put shit in it and dont rely on the player to "make his own fun"
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>>338305713
basically you need to make real life into a video game
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>>338305974
>Prey 2 is never coming out
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>>338305907

^this.

the next big thing for me is being able to enter most of the buildings and discover new things from there.

and they should be decently populated with unique npcs.
>>
Make it like the RPG servers of SA-MP and MTA

>choose your own profession
>some have their own built-in systems like being a trucker
>others are commanded entirely by other players who have their own jobs
>rank up and do several jobs that play differently
>rob banks/stores, arrest criminals, do truck deliveries, be in the army, etc

It just works
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>>338305713
Destruction, interiors and exploration
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>>338306035
leave this thread you hooligan
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More dynamic content, add random chases to the world, and if you catch the criminals you get money but a high wanted level, and if you help the police catch him by crashing his car you could get something else. More interiors and ones with stuff to rob, like invading rich peoples mansions and shit.
>>
stop with the ubisoft open world
>everything is on the map, no point in exploring
>same 3 or 4 repetitive tasks over and over again
gta3 did open world better than any ass creed or far cry in the last 10 years
>>
>>338305713
Don't force it on a game that would be 10x more polished and focused without it, especially with RPGs.
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>>338306028
Sleeping Dogs is almost this but I love sleeping dogs because it's just fun to play.
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>>338306278
>how dare you go against /v/'s echo chamber
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>>338306179
But I play video games to escape real life.
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>>338306271
The holy trinity of broken promises
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>>338306186
Fuck man closest get to a Boba Fett game.
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>>338306351
>linear RPGs
Literally worthless.
>>
>>338305974
Cyberpunk 2077?
>>
GTA V in first person is great

Literally my only complaint is the double XP and RP events in the Online making it so people are only playing one mode for a week at a time. You barely ever find a Race lobby that ends up being full
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>>338305713

every building enterable with npc and quests and such, would probably be impossible to do though :o
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>>338306186
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>>338306512
I will believe it when I see it.
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>>338306126
linear games are any which other way, as well as books anon
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>>338306028
shame R* fucked up with the multiple characters concept. It was great in gta4 because everyone had his own story with intersecting missions, in V it's just the same story from 3 very similar points of view
>>
>>338306186
but it is
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bethesda and rockstar are the only developers that have done open world right in the last few years
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>>338306681
It is? Prey tell.
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>>338306602

>an insane redneck methhead, a nigga that doesn't wanna die as a result of gang violence, and a washed up ex-con are exactly the same
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>>338306812
It's gonna be at E3 this year and it's developed by Arkane Studios (Austin).
It's not gonna be the same thing the trailer showed though
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>>338306812
Dishonored and Dark Messiah devs are working on another game besides Dishonored 2.

Plus Machinegames (or whatever they are called) is probably working on a shooter after they wrapped up Wolfenstein.

I think it might be announced on E3, since Bethesda needs something on their conference. So far they got what, Dishonored 2, the shitty moba like game nobody cares about and probably some Fallout DLC? Too soon to announce a new Elder Scrolls, so they will most likely show at least what Machinegames is working on.
>>
Have more complex, dynamic events and interactions actually happening across the open world. As opposed to just static quest-points/collectables and goofy, lifeless AI.
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>>338305713
change it to clopen world
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>>338306880
That says same story, not same characters.
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>>338306880
the characters might be different but no matter who you play as, the story will be seen from the same side, they never work against each other which could've been really interesting
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>>338306760
How new are you
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>>338305713

Less is more. Make a smaller area to explore with more interesting things going on in it. GTA V's map is technically larger than SA's but it feels far more anemic because it's so sterile and dull.
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>>338307035
>Too soon to announce a new Elder Scrolls
Is it? It's been 5 years since Skyrim, which was also 5 years after Oblivion.
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>>338306596
Maybe the trash you play these days do but I would say just before 2007 you could pick any game both sandbox and linear and there was fulfilling content to play along with just dicking around. These days I cant say the same.
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>>338307326
Imo this is true because I loved 4's map especially bowling that shit was my jam.

>Tfw get a turkey
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>>338307513
Fallout 4 was just released, they only worked on one game so far. It was 3 years between Fallout 3 and Skyrim and 4 years between Skyrim and Fallout 4.
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>>338307513
And not even a year after fallout 4 release
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>>338306186
Hot off of MS paint
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>>338306247
I'm sure /v/ would have a lot of fun on MP SA. I'm not sure there's a server that's perfect for that though.
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>>338307725
Yeah, but there was only 2 years between Oblivion and Fallout 3.
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>>338307931
I fucking hate it when people don't know the difference between developer and publisher
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>>338308032
True, but even though their games still look awful today they are bigger, I guess? I don't know what they spend so much time on, because everything is still barely working and awful, but it does take longer to create a game.
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>>338306541
>tfw no trackball controller
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Large overworlds don't mean shit if they are flat and full of boxes that you can't enter.

The solution is to create smaller maps with more content, setting and story have no correlation with whether the game is good or not, and only matter to your own personal taste.
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>>338307931
>no I hate dishonerd
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>>338308175
You have no idea how game development works, and you can't tell for sure how long they spend developing any of the games you mentioned.
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I'm in LA right now for my job and I just wanna go around and find locations from the game that are real.

https://www.youtube.com/watch?v=LXpjtut5ffQ
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>>338305713
Emphasis on simulation and reactivity. Make the world believable and let the player partake in it as much as possible.
>>
>>338308914
But... I am a game developer. I don't know how long it takes for sure, but I'm 99% sure they will reveal games similar to Fallout 4 now, and they won't focus on another RPG from them until all the Fallout 4 DLC is released.
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>>338308917

be sure to take selfies in front of them
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>>338309104
Stefan?
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>>338306012
>>338307056
It's going to be economy, crafting, and whatever gameplay results. The problem is that single-player game economies aren't really ever worth developing where they can just produce a story and have the player unlock stuff through that. Something like GTA/O would be really cool if players actually had to grind to make sure stores had inventory, even for purchasing vehicles, as if there's a blockade keeping out goods or something so player's have to "mine" it (e.g., a huge, drill vehicle next to a mountain), transport goods, provide drugs and weapons to prominent gangs, provide supplies to manufacturers, etc. Mechs as vehicles, robot fighting.. There are a lot of options. Farms.
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>>338307931
That guy is right, Dishonored was better than any Elder Scrolls game, not the same genre but it achieved what it wanted better.
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I honestly wish more role playing games took the V:tM B approach and had multiple hub worlds filled with relevant content and multiple storylines.
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>>338306546
>what is every Bethesda game?
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>>338305713

Instead of making giant expansive worlds with nothing to do and no buildings to enter, start building just one small town that is super detailed. Hell, it could be a single city block, just give us detail. Its like MGSV. You have an entire country to run around in, which amounts to dick because the only thing out there are empty shacks and sand.
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>>338309491
Gothic 2

Gothic 2 is perfect.
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>>338305713
STOP. MAKING. MISSIONS. THAT. ARE. HEAVILY. SCRIPTED.

Seriously, what's the point in having an open world if you're not going to design missions around it?

Apart from that, go for small but highly detailed maps.
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>>338309642

Do I need to play 1, or can I just play 2?
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>>338309340
>implying you can even enter half those buildings
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>>338309692
You do realize that you need to script everything in an open world for it to be actually interesting and give the illusion to the player that it's actually alive, right?
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>>338309739
If you can't handle 1 go play 2, but it is good if you play 1 as well, since you meet same characters and second area in game really pays homage to Gothic 1.
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>>338309802
Everyone knows that FO4 is the exception to the rule.
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>>338309953

Cool, I'll start with 1 in that case. Thanks.
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>>338309802
Is that fallout4?
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>>338309989
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>>338309642
>Really want to play 1 and 2
>start them up
>new game
>lol Access Violation
>have to reboot computer
wew
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>>338305713
Waifus.
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I'm fine with a smaller world as long as that ENTIRE space is interesting and explorable. Fuck all these games with huge empty spaces and 1 or 2 worthwhile areas
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>>338310282
>can't get to task manager with the keyboard
Same problem though.
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>>338309642
Aside from the controls
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>>338309845
Yes, but with mission in recent GTA games for example, they take it too far.

In Vice City you could complete the missions in a bunch of different ways the designers probably never even accounted for. Meanwhile, in every GTA from SA onwards had it so you could only do exactly what the game told you. For example, in the mission were you have too chase a Vagos member on a bike in SA, he'll shrug off shots from an RPG because the game wants you to tail him to an arbitrary spot before you can kill him. It's just immersion breaking.
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>>338305713
GTA5 would've been better if it was just one silent protagonist, and it was your GTAO character.
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>>338306223
Please no. Every single building is enterable? That would add to tedium of exploration for any sort of modern city. Human Revolution levels are better than full open world if you can enter buildings
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>>338310625
>watching a VC speedrun
>he ramps a golfcart up onto the driver stands and runs over all the dudes for the mission
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>>338305713
By making things to do in said open world non-linear and so one-dimensional.

In open-world games such as GTA and TES, the method of gameplay is generally to accept "quests" and execute them. Unfortunately, recently other gameplay is sacrificed for a greater budget in graphics or the development of the open world or something else, and the result is that there's really only one way to execute said "quest". That's boring as fuck.

Look at Morrowind. They presented quests to you in exactly the same way they do in Skyrim, perhaps a bit more descriptive, and they leave HOW you solve the quest up to you. In Skyrim, there's really only one way (especially cause every quest takes place in a linear as fuck dungeon), whereas in Morrowind (and to a lesser extent Oblivion), you could make great use of what you've been training in to conduct the quest through information gathering with charisma to make the quest as easy as possible, sneaking through the thing with sneak, mysticism, alchemy, etc etc, or taking it head-on with some combat or combat magic.

Take Thief 3 as another, pseudo example. Not exactly the most open-world game ever, but Thief 3 had the best of both worlds: (somewhat)-open exploration with a myriad of ways to solve any quest you came across

basically linear gameplay is what's killing the industry, and it makes an open-world game like GTA V or Skyrim feel claustrophobic in comparison to closed-world small-map games like Thief 1/2, Hitman SA/BM, System Shock 2, Quake, and many others.
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>>338310625

>they give you choices on how to approach heists
>this is somehow bad

The firefighter approach to the FIB one was one of the best ones
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>>338310625
I love gta no matter what but fuck when that fission mailed type shit happens.

>Didn't catch the damn train anon!
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>>338310980
All they have to do is make 4 walls instead of 4 faces.. tossing some premade stone/wood/etc. textures in them..
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>>338306102
Not modding tools. Tools was more of a euphemism, like giving players cars and guns in GTA and seeing what happens as opposed to setting up spots to teleport to an instance zone and ride a ride then come back to the park to wait in line again.

Or in Ultima Online where you give players the ability to create houses and vendors so little player run communities grow out of it. That kinda thing.
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>>338305713
The open world needs to have more stuff to do

GTAV is the worst offender, it has such a great and open world but there is nothing to do in the vast majority of the land

Fallout 4 does the wrong approach which makes the open world small but then puts everything so fucking close together and it counts almost every thing as a place. Hell theres two "places" right next to each other you can warp to
>>
>>338305713
Enterable buildings in large cities. It would be amazing to just burst into somebody's house while they're in the middle of doing something in a GTA game.
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>>338305713

>over-the-top stunts with sports cars over skyscrapers
good
>BORING REALISM world design
bad
>crazy weapons and player abilities
good
>player character is a regular dude with no powers, no grappling hook, and no suspension of disbelief bullshit
bad
>sandbox world that is genuinely interactive and lets you Make Your Own Funâ„¢
good
>minigames and microinteraction (press B to flip a guy off, he calls you a cunt in response)
bad, if that's the extent of the game's focus

I personally can't wait for Crackdown 3. Even if playing it means buying an Xbone
>>
Climbable mountains.
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>>338310625
I agree with this, some games just don't try anymore.
>>
>>338305713
Remove open world for single player games
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>>338305713
More structure, make it more linear so devs can focus on fewer events and levels with greater detail.
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>>338311416

TELL ME
TELL ME
TELL ME
>>
Stop trying to make a linear game within your Open World game.

For some reason, there is this unwritten rule that Open World games need a Main Quest/Campaign for some reason. You must have some kind of red string that runs through your Open World, so that a player could just burn through "da story" if they so choose.

Why not make an open world game were exploring and finding "side shit" IS the main point? Embrace being non-linear.
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>>338305713
For me the fun has simply worn off. In the past I enjoyed them for the havoc I could wreak in what closely resembled reality about as close as video games could get. That has gotten boring a decade ago for me though. Now the cities are just this giant filler area I have to drive through to get to the next story mission.

I hate all the minigame bullshit they cram into these games. I only enjoy conquering things for your gang Vice City and San Andreas style.
>>
>>338310095

Yes, it is.
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>proper sequel never ever
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>>338305713
More indoor places to explore.
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>>338311987
What is Volition even doing these days?
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>>338306126
TDMs, Races, Missions, Heists, Jets, Tanks, Helicopters, Motorcycles, bikes, stores, owning apartments and garages, can own up to 30 customizable cars, a whole map to kill each other or play friendly with
>Theres nothing to do
>This game sucks
>>
>>338312318
>Volition
Most likely a new Saints Row game that is going to be shit.
>>
>>338312318

cranking out crappy Saints Row games for their new publisher
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>>338308225
>>
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>>338311180
>heists
>choice
You're choosing between one of two scripts.
That isn't real choice.
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>>338305713
Build a super advanced computer that can think for itself to make the open world game.
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>>338311264
Why the fuck would you want this?
>>
>>338306223
there is a reason games don't do this
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>>338305713
Smaller worlds with more content.

What is the point in a big map if it's just copy paste content?
>>
>>338312458
God it looks so cheap, like it would just shatter from the slightest bit of pressure.
>>
>>338312976
That's all vidya buildings are, especially if the point is every building being enterable.
>>
Playing against other players is what keeps games fresh and new. You have a huge map with tons of vehicles and weapons to go to war with others. If that's not your thing you can do invite only and just mess around with 15 of your friends, I was most excited when GTA O allowed us to create and save up to 10 outfits that you can change at any time of the game. You don't need to drive all the way home to change outfits now.
>>
>>338313309
You're replying to a guy claiming that would be tedious to explore by saying that just endless rooms with 4 walls and some random texture are enough.
>>
>>338313491
I was pretty sure there was a post about it being ludicrous to develop, but apparently that wasn't it.
>>
Some of you sound like kids who have a bunch of toys but expect your mom and dad to tell you how to play with them. I got to freeroams in GTA O and try to kill everyone without dying. There is a ton of strategy in this game and its fun outsmarting players and even setting traps. It never gets old because theres always new people to kill.
>>
>>338305713
make it so you actually can go in buildings and don't have them just be the exact same inside
>>
>>338313715
Why not just play any ordinary online shooter?
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>>338313801
Why?

I mean, what will that really add to the game?
More empty places to do nothing in? It will still just be more space between the actual good parts.

Sure we need more enterable buildings, but it's not like you need many of them until it doesn't matter if they are there.
>>
>>338309104
Did you kill super hans?
>>
>>338305713
Look at how ubisoft does open world games.

Now do the opposite.
>>
>>338314210

>Panoramic View
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>>338313847
GTA ruined 1st person shooters for me. I can only play 3rd person and GTA and Red Dead are the only ones I really like. GTA O really added some new things that I love. Stuff like calling Lest to go off radar or lower your wanted level or calling Lamar to send a mugger on another player. The game added a lot of new strategies. Its not like GTA 4 where it was all rolling and head shots with an AK. I find most players can only play 1 way and they cant adjust or adapt. If theres tanks or insurgents, get on a roof. If theres jets, head to a tunnel or parking garage. Most people just complain but I love the challenge of adjusting on the fly and winning. Ive noticed majority of players don't really know how to maximize there fun and gameplay options by relying on other players to play with.
>>
Say what you will about 4 it had some fun shit to do (run drugs for Jacob,hang with Brucie/listen to him,bowl with Roman because that minigame is fun,bomb cars/get drunk with Packie,hitman missions,vigilante missions,and GOAT internet and tv) not counting dlc but it's icing on the cake.
>>
>>338312364
All the gamemodes are cookie cutter trash, the heists suck , and the series had everything else before that.

But hey it looks pretty so it gets a free pass doesnt it?
>>
>>338314210
That's giving me a headache. Is all that on the map from the very start?
>>
(GTA O) I also enjoy just driving around with other players so I have a crew for that. I have a crew of guys just for riding bmx around freeroam. Look at Red Dead, you can form posses in game on the spot, which I wish GTA O had. Nothing like making a posse and doing some gang hideouts and going hunting in Tall Trees after.
>>
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>>338309989
fo3 also did this, and new vegas
pretty much the only games you can enter every building is morrowind, oblivion and skyrim.
>>
>>338306035
riff raff
>>
>>338314679
Boo hoo
>>
>>338314646
GTA IV was great. GTA IV online was awesome. TDM at Bohan or Airport was where it was at .
>>
>>338314834
Where can I find people to drive 1st Person Dirtbike.

I can't find anyone to play online with me
>>
>>338314008
well like in gta there is only a few shops you can go into, I want more of that and being able to break into people's houses
>>
>>338315148
join the rockstar social club and join a crew. Some crews are open invitation, meaning you can just join and theres hundreds of players. Some people send mass emails to everyone in freeroam to and ask players to join the crew.
>>
>>338315124
The shooting in 5 was such a step down that I played 4 more than 5 I like 4 more anyway I didn't even list some things in my post but I never fail to not enjoy myself with 4.
>>
>>338315124

>people only bothered going to the airport
>this is better than V somehow
>>
>>338315601
agreed. The reticule(sp?) is sometimes hard to see and it seems a lot less accurate compared to 4 although in 4 online, people used turbo controllers. The Deathmatches in 4 is still way better. 5 has the retarded kill streak screen which is one of the worst ideas in GTA history.
>>
>>338314467
>Go off the radar
>Anon158 is off the radar
Why did they do this?
>>
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>>338305713
Stop letting console shitware hold us back and actually populate the world.
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stop letting PC shitware hold us back and actually populate the world
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>>338315873
that's for deathmatches only. Airport and Bohan were the perfect size, not too small where its spawn kills and not too big where you spend too much time trying to get to the action. Learn to read
>>
Just give them a good reason to be open world. If you're making a linear mission based game don't even bother.

Mercenaries' deck of 52 was a fucking great example of how to do a good open world. Give the player some objectives and let them decide how to complete them. Leave some major shit for them to discover in the world outside of minor side missions.

TPP did some alright things with an open world by letting you fuck around with an area prior to a mission and choosing where and when begin the missions but it wasn't perfect.

The general "open world" game's way of always starting missions at the same time/place and having them mostly play out the same way for everyone is utter bullshit.
>>
>>338315920
The sound of guns and people getting blown the fuck back was my favorite part of 4. I liked Max Payne 3's shooting but it didn't fit with 5. Wtf is with 5's pew pew guns? Compared to 4 it's like a cat meowing next to a lion roaring.
>>
>>338316336
My nigga mercenaries 1&2 is my jam. Fuck Ea for shitcanning Pandemic.
>>
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>>338316336

I agree with this almost totally. I think there is more player agency when the "open" portion is more of a larger hud area to focus the story into. I hear a lot about more "stuff to do" but no one ever really defines that. Look at Watch_Dogs there was tons of "stuff" to do but it was all immersion breaking garbage.

I hold out hope that Cyberpunk understands that a busy city with verticality is far more important than an empty playground with little to play on.
>>
>>338305829
that's what everybody was saying about Call of Duty, now look what happened with that
>>
>>338316719
Fuck man that gif reminds me of Sleeping Dogs. Damn I need to replay it now.
>>
>>338316164

Learn to read this:

IV was shit and gray everywhere
V was better
>>
>>338315973
Its a balance. If you notice someone coming near you on the map and they go off radar, you know theyre coming for you. Otherwise it would just look like the left the game. It gives your opponent a little heads up only if theyre paying attention. Pretty much if someone does that near me I just go off radar too and go up on a roof.
>>
>>338306247

man, I have had that idea written on my "Games I'd like to make if the scope was feasible for me" list for the last two years.

If I could get a city builder meets GTA, but with occupations and professions, then, on paper at least, it's the perfect game for me.
>>
>>338316942
GTA 5 and Red Dead are probably my favorite games ever. I just like GTA 4's TDMs better. I seriously hope you approve of this and respectfully value my opinion as I do yours .
>>
>>338309069
>Downloads Unity
>I am a game developer
>>
>>338317482
It already happens in MTA/SA-MP and many servers got construction plugins anon
>>
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>>338317495
Not same guy but I love Gta as a series period.

>Tfw never get gta5 singleplayer dlc
>>
>>338316337
I remember the explosions in GTA 4 being impressive looking. Im sure they dumbed down GTA V's shooting to give casuals a chance. It sometimes feels like pointing and dragging as opposed to 4's actual dart like shooting. V is more about strategy though. I run into lots of old school players who only use AK and roll around and they cant do shit to me besides sending messages to me complaining how I suck even though I just killed them a bunch of times.
>>
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When people say they want more things to do in the game are they talking quests / accomplishments or immersive meddling? Too much accomplishment based stuff turns into an Ubishitfest marker littered map, and immersion stuff only lasts for so long as being considered a feature.

What things do you want to do in an open world game?
>>
>>338317958
Yeah GTA and Red Dead works for me because I don't like futuristic shit and I don't enjoy 1st person. I like that 5 can be played urban or military desert/mountain/country style as opposed to GTA 4 where its all city.
>>
>>338317673
Well now, would you look at that! Learn something new everyday, thanks anon, had no idea this existed.

For a time I was worried that second life was going to at some point harbor all the features I was looking for, but I don't want to go back there again.
>>
>>338317986
Remember Assassins Creed Brotherhood?

That was how you make a sequel to a sequel to an open world game. Ridiculous but fun shit.
>>
>>338317986
I don't want a open world game because they turn out shit.

Semi-linear (metroidvania) is best.
>>
How many of you even know about the ability to change up to 10 saved outfits by just using your cell in GTA O? I find that option made the game a lot better. I have 3 different camo outfits that blend into different environments, a 007 type character, 2 guys that look like 80's G I joe characters, a Russian soldier, and some weird ones. I find I get more into the game having this option. You don't need to drive to your house to change outfits anymore and its great.
>>
>>338317963
I don't play mp because I have no bros to play with and I liked rdr mp more anyway.
>>
>>338305713
We must be able to go inside of every building and make everything destructible. That's the only next step I can think whether it's a bad idea or not.
>>
>>338316075
>>338315982
Is this the famous Twin shitpost ive been hearing about?
>>
>>338318559
none of my real life friends play GTA on xbox. But Ive met some cool people and joined 3 crews so I have tons of people I can play with although I enjoy lone wolfing it in freeroam most of the time. I use crews for heists, races, tdms, and goofing off in freeroam.
>>
>>338309251
>dishonored
>not dogshit
>>
>>338317986
More and better quests. As in actual fucking quests or questlines. Just piling on "stuff to do" is shit, but if you give the player shitloads of missions that are actually unique and interesting you can make a really good open world. Too bad people think that you can't do actual sidequests unless you're an RPG. And that publisher's know that just tacking on retarded goals like an ubishit game is easier.
>>
>>338319119
My 360 disc tray is fucked and I'm too cheap to pay 60 dollars a year for gold. I barely have any mp worthy games for my bone anyway. I would ask to play otherwise anon.

I actually enjoyed 5 on 360.
>>
A grappling hook

Seriously, Just Cause showed a grappling hook makes everything more fun.
>>
>>338319397
does it not open?
>>
Go smaller in scale but equal or bigger in size. Don't try to put 45 huge cities into a shit little map.

Landscape variety

Less collecting more looting

More actual quests.

Eliminate fast travel
>>
>>338319718
The tray is jammed so it can't open at all
>>
>>338319947
I had that problem. Did you try the paper clip method? Theres a youtube video that shows how and it works. Then you just need to keep a disc in at all times and it opens. Worked for me for almost a year until I got the red ring of death.
>>
>>338316336
>>338316719
this. most open worlds are just a bulletpoint on the back of a box and don't serve a meaningful purpose. they give you "more stuff to do" but most of that stuff is redundant crap. what open world means for a lot of big games now is "we didn't want to have good level design, or game structure design. hell, our game's probably not well designed at all, it's probably just a lot of stuff thrown in there. all of our game design is basically just a bunch of excuses for good design. like fast travel and the loads of redundant weapons, all these collectibles..."
that's how i feel about it at least.
>>
>>338320171
yeah that sounds about right and it sucks. It really sucks. I guess some people prefer hamster wheels to run on but if you're going to be a "world" expect to fill it with content relevant to what the player is doing, not just quests but how the world evolves around them. I remember playing Skyrim, and became some grand wizard and every one still treated me like a schmuck. Who cares if you can climb that mountain if there is fuck all reason to do it.
>>
MORE FUCKING SUBURBS. I swear it's either big city or rural/dead, never a proper inbetween. They both have their place but show a little love towards the people that are actually playing the game.
>>
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>>338320125
I'll take a pic because me saying jammed doesn't cover it.
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>>338319853
>Eliminate fast travel

"no"
>>
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>MUH BIGGER THAN LAST MAP

Don't keep making the map sizes bigger but fill with them more shit in between and more interiors and interesting side quests
>>
>>338305907
>infamous
fuck no
I just finished the story for second son and I'm not even tempted to do the side missions because there's literally no transportation other than walking
>>
>>338305907
You hit the nail on the head, even this indie game did open world right because you can climb/fly to and explore every inch of it instead of being limited to ground exploration.
>>
>>338320673
Just Cause 2 had such a huge map, but then so much of it was copypasted it didn't matter.

Someone should go balls to the wall, and make a small yet fully explorable open world game, ie every building will have an interior and not a barren one. Maybe could make it stylized to save some resources.
>>
>>338320845
What about the powerlines? Or the train tracks?
>>
>>338320673
They could only do that if they simplify the graphics, remove voice acting, and reduce details like clutter.
>>
>>338305713
Keep going at it.
Pretty much the vidya related thing that benefits the most on better hardware.

However game studios need to stop using it for marketing and only do it when it actually fits the game. And hub systems are criminally under-represented in games and they would often fix many problems that half-arsed open world games got while still keeping much of the good parts that comes with OW.
>>
>>338319148
>you
>not a faggot
>>
>>338320935

I liked JC2's big map
>>
>>338305713
Kill it. It's literally lazy un-creative gaming cancer.

Why design well thought out levels, and non-linear gameplay that is well paced and maintains a sense of urgency when instead the resident lobotomized monkey can make a sandbox where you beat the final boss 1 hour in before finishing the tutorial section?

Seriously fuck Skyrim for bringing this plague upon us.

Why can't we just have DA:O 2?
>>
>>338320986
It would be a nice change, the theme of this generation so far is stale as fuck gameplay but with a shiny coat of paint
>>
>>338306341
>gta3 did open world better than any ass creed or far cry in the last 10 years

Underrated post
>>
>>338305713
Make it interesting to explore instead of filling it with boxes that are disguised as buildings, but cannot even be entered.
It must have both scope and depth.
>>
>>338306179
real life is the worst game ever made
>>
The same way we improve every other vidya genre in this post-casual industry: Stop focusing on shallow spectacle and start focusing on substantial content and gameplay variation.
>>
>>338314467
Seems fun.
>>
>>338322683
the DLC is where its at
>>
no idea m8
>>
Use the open world to provide a backdrop for the gameplay, rather than a sandbox.

A good example of this was LA Noire. LA Noire could have just been a linear series of missions, but by building an open world the game's setting felt grounded.

RPG's can be pretty good about this too. They offer an "open" world but still have linear progression etc. Witcher 1& 2 did a decent job of feeling open but still being limited. Witcher 3's biggest problem was going "full" open world which meant the developers had to litter the world with tons of benign shit to do and give you easy tools (Witcher Sense) to figure out where to go next, while the previous games it was feasible to explore around on your own and find most things.

Don't fall into the trap of making "Open world game". Instead, make a game that happens to be open world.
>>
>>338320612
can probably fit a disk and just manually open and close it. the motor's probably done
>>
>>338323001
>A good example of this was LA Noire
LA Noire was the perfect example of a linear series of missions with pointless commute between them. It didn't feel grounded, it felt padded out for gameplay time.
An open world is just stupid if there's absolutely nothing to actually do in it except drive off to the next mission.
>>
>>338323257

I disagree, it's not about having mindless shit to do every X meters (this is why most open world games are repetitive and boring FYI) it's about crafting a living game world to work as a backdrop for the real game.
>>
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>>338323387
Sure thing buddy
>>
>>338317986 >>338309230
>>
>>338323387

Also to add: It adds a layer of "realism" to the experience. The whole point of the game was to be a cop, so having to do cop shit like "Drive to the scene" was interesting. LA Noire had problems, but I like the idea and think it can be applied to other genres well.
>>
I would like an open world game where you aren't either a gangster or a government agent or some dude killing everyone. Maybe an open world game where you play as a paramedic or something.
>>
>>338323387
>>338323001
>>338323471
Please try and guess how I know you're a redditard.
>>
>>338318508
I had a lot of problems with how menu based everything is. The gameplay could really use some hotkeys.. specifically for the call-in stuff like minimap discretion, snacks, and passive mode.
>>
>>338305713
Drop procedural generation.
>>
>>338305713

This is something I thought about after playing through IV and V:

The story mode should not be the "main" element of the game. It just seems strange that in an open world game, the focus would be on a large, all-encompassing story that drives your progression.

In GTA, what struck me the most, and left the biggest impression, were the sidequests. The "Strangers and Freaks" missions in V were what really helped flesh out the world, and following those smaller, more mundane storylines helped me feel more immersed. It made me possibly want a game with MOSTLY those types of smaller missions, with perhaps some of them branching out into their own self-contained plots.

Also, what frusturated me the most about IV and V were that the minigames you do with friends are really fucking bad. They should be FUN, and you should want to do them over and over, they should have their own compelling mechanics. When you go out to eat with someone, it would be nice if there were some character development dialogue.

Basically, more of a "life simulator" with smaller situations going on around the world, rather than a huge plot.
>>
>>338323547

How about because I don't like traditional open world sandbox games like Just Cause or Mercenaries?

I understand where you guys are coming from there, but I'll take STALKER or Witcher 1 over those games any day.
>>
smaller, more detailed world with enterable buildings>massive world with a few generic mini games to do
>>
>>338323817
just fuck off to reddit already
>>
>>338316867
call of duty isnt open world silly >:((

its an fps
>>
>>338323993


"Waaah I can't discuss games like an adult"

Sounds like you should be playing in a real life sandbox, you autistic fag.
>>
A while ago I realized that "open world" basically just meant "able to kill civilians". I mean think about it.
>>
>>338323993
>everyone who doesn't agree with my opinion needs to leave

Maybe you should try tumblr instead of 4chan, friendo.
>>
Delete main story, make good locations and work on missions and npc relationships.

The main story is fucking useless in most cases and forces you to follow a linear world exploration and forget about the world.

Just throw the player over there with some excuse and let the him discover the world, talk to npc, etc...

The Witcher 3 open world for example is poorly managed, they don't force you at all to get into the world, just follow the main story and for other stuff look at the map and get missions in the notice boards. Like...srly? Who the fuck thought this would be a great idea? Just let the player discover the npc with problems, that will push the players a lot to get into the world fucking tards.
>>
>>338309642
Best open world game I've ever played. The controls are weird at first but once you get used to them you really appreciate how it works with the combat system.
>>
>>338305713

In GTA V the most compelling moments were seeing your therapist, because Michael's dialogue changed depending on what you did. I would like to see an entire game made with this concept in mind (not necessarily about therapy, but about things really being different based upon your actions).
>>
>>338305713
Hire Monolith Soft to do your world design and character mobility.
>>
>>338324230
More like "anyone who acts like pseudo-intellectual teenager and writes like a redditor is a redditor".
>>
>>338324113
Haha that's true. Now its about civilians and animals.
>>
>>338320845
With the cyber powers, you can fly.
And with Neon, you can run up walls, infinitely.
>>
>>338324325

>I'm not a good person, doc, in fact I'm pretty sure I killed someone on the way over here
>But I've been a good boy when it comes to sex
>>
>>338324325
I liked throwing a grenade in the house and killing Michaels son, that was compelling. You should be able to bury people alive in that game. Or bury them at the beach in the sand and let the tide drown them as it rises. So compelling.
>>
>>338324113
Assassin's Creed 1 didn't allow you to do it I think, and ACII killed you if you killed 2 civs in a row
>>
>>338324016
he's talking about the time setting, it went all futuristic and nobody wants to play it anymore
>>
>>338305713
Stop Rockstar from aiming 90% of there content to the most casual demographic. Make Rockstar hate success.
>>
>>338324897
that because cod is shit, not because its in the future lol
>>
>>338306271
So... Arma 3 with actual content?
>not GTA style game build around Arma's concept of letting the players create content
>>
>>338325151

>Make Rockstar stop earning literal billions from GTA
>>
>>338325151
True. The real fans who played GTA 4 online played Deathmatch at the airport, that was the #1 most popular multiplayer by far and lobbies were full all the way up until 5 released. But when 5 came out, they didn't even have an airport TDM and even with the content creator, you couldn't place any spawn points at the airport. They basically ignored the #1 aspect of GTA 4 multiplayer that their #1 fans played.
>>
>>338325229
Open world games have become such a popular thing among casuals that it's basically killed any need to improve.
They just want quantity and bang for their buck.

Says a lot that the last heist in GTAO people will resort to using glitches and unintended methods over riding a bike for 5 minutes without dying.
>>
>>338325805

it makes money, that's all that matters to a company whose endgame is make money

they're not gonna listen to people that wouldn't give them money to begin with
>>
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>>338305713
Playable Anime kids
>>
>>338305713
- Only make the game open world when the open world actually improves the gameplay rather than being a point on a checklist of things that are popular right now.

- Makes sure to scale the size to a level where you can actually fill it with a reasonable amount of content, e.g. huge cities are boring if they're filled with nameless NPCs you can't even interact with. Learn from games like Gothic 2 how to do it right.
>>
Universal

Destruction
>>
>>338305713
Open world is not a genre
>>
I'm going to say something most people here are going to hate, but:
Most of the things you want (destruction, exploration, interiors, dense maps, etc) would be much easier to implement if the perspective was shifted. A topdown/isometric GTA made with the same budget as GTA V could easily have an order of magnitude more content, and even a map editor.
So what do you really want? A good game or immersion?
>>
>>338326692

GTA V is a good game though
>>
>>338325210
>ARMA 3
>any of those things
What?
>>
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>>338326534
But Lin was by far the worst part of Xenoblade X.
>>
>>338327114
GTA V is a great game. People who don't like it are fucking retarded. People with bad taste do exist.
>>
>>338327678
The reason why people say it's bad is because it lacks complexity. It's just a murder sandbox 90% of the time. It's fun to play every now and then for five minutes but there's nothing holding me there for much longer usually.
>>
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>>338305713
Don't automatically prioritize cinematic experiences over gameplay.
Don't be afraid to give the player control over what happens.
"Gimmicks" can be good, they just have to work well and everything connected to that mechanic should have a good reason to be connected.
If you're going to implement something, either do it or don't; half-assing is worse than never even trying.
Optimize your software. If there are graphical inconsistencies or compromises, it better be as smooth as fucking butter. Make use of your sacrifices and trade-offs.
Know when to instance and when not to.
There is a fine balance to quality vs. quantity. Do your best to find it. Failing that, lean towards quality.
>>
>>338328172
Multiplayer is about competing and it added layers upon layers of stuff that makes the game more complex. All the vehicles and weapons make for diverse gameplay and the people who really play this game understand that it is complex. The addition of Lester, Mayweather, and Lamar all give you more options to kill other players. Its not about dodging bullets and getting head shots like in GTA 4.

This is how I play in free roam. I check my map when I spawn and see where people are fighting eachother. Then I call Merryweather for a helicopter to pick me up. I fly towards the group and call Lester to go off radar and land on a high rooftop. Then I snipe people or fire rockets. The only way they can kill me is to go get a jet or buzzard, when they do, I parachute to a garage or train tunnel. Then its sticky bombs every where should they choose to come after me. Not to mention Ill call Lamar and send a mugger after someone as well.
>>
>>338328748
Yeah I've done all that to death mate, in fact all that just sounds incredibly tedious to me now. The game isn't very complex at all, please don't pretend it is.
>>
>>338305713
A good story. Sleeping dogs was good. But I can't get into GTA games. Always end up just running around killing civvies.
>>
>>338328953
do you play assisted aim or stupid free aim?
>>
>>338328987
it doesn't help that GTA V had the most banal story imaginable. And christ those cops were literally no fun allowed.
>>
>>338328987
>>338329753
The P2W aspect of GTA V sucks too. The series is pretty much dead
>>
>Cops in GTA IV can and will find you literally anywhere
>You can lose the cops in GTA V as long as you leave the scene of the crime and ditch the car if a vehicle was involved
>>
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cyberpunk open world game when
Thread replies: 255
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