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ITT: We design the perfect MMORPG.
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ITT: We design the perfect MMORPG.
>>
We make it a wow-clone
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>>338290860
No! Fuck off!
>>
Every race is abnormally cute and males only exist as cute trap bois
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>>338290807
massiv dicks
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A game with real gameplay and not clicking on an enemy and watching them die, while sometimes using a cooldown power up thing.
>>
Singleplayer
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>>338290807
>MMORPG
>Perfect

Pick one.
>>
We go back to Phantasy Star Online MMOs where the endgame isn't reaching the level cap or doing raid bosses. The real endgame is grouping up with people to find rare equipment and then trading that rare equipment with other players for even better rare equipment.
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>>338290807
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Picking a female pitch-shifts your mic by default
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No playable females to ward off the scrub tier waifu fags
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Give player-characters a comparatively short lifespan, and an 'afterlife' which is essentially a hacked/debug mode version of the game. Hiscores are based on what the player achieves during their life, and the afterlife is just for dicking around in.
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Western setting with magic, proper fucking steampunk (brought to the setting by dickish english elves), and a bit of wire fighting thanks to asians
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>>338291049
This
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>>338290807
>Full emphasis on player freedom
>No classes at character creation
>Players can wear any armor and weaponry they want without it having any level requirements
>A number of quality quests instead of 10 000 quantity quests where you collect bear asses until max level
>No boring narrative that you're forced upon providing a linear experience
>You only learn about basic elements about the gameplay in the beginning, and have to learn the majority for yourself (No hand-holding)
>There are no bound factions
>A huge variety of combat skills to invest in
>Character level is just a vague number to estimate your potential strength
>Huge world to explore, and many dungeons to adventure through
>No Tolkien or D&D bullshit
>Comfy environments and ancient sites that reveal the hidden past of the world, giving you a revelation of what happened to old civilizations
Cont?
>>
>>338291214
They should all be asexual mushroom people.
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>>338291987
Yes! Go on friend.
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Okay I got this.

First: VR
Second: Nude patches
>>
inb4 someone unironcially posts vanilla WoW.
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>>338290860
>>338290975
>>338291030
>>338291185
>>338292223
You are the cancer that have ruined the genre.
>>
>>338290807
Player skill based combat(mostly, sword of rusty dick will still do less damage than greatsword of ultimate skullfucking), game skill based everything else(like crafting or persuasion).
Gear stats don't matter as much as other mmos except for certain resistances, it's all about looking good; the difference between light, medium, and heavy armor is noticeable however.
Dedicated PvP zones, but you can also fight anywhere provided all participating parties agree to a duel message you can send. When you duel you can stake money or items, in the PvP zones you lose everything.
Actually good well written quests, no collect 34 duck penises.
Random events related to the world (battles, places catching on fire, sieges, robberies, special merchants etc)
Focusing on making money is a fun and valid way to play the game, there are limits on the amount of certain items that can exist at one time so controlling the economy somewhat is possible.
Not very grindy, enough to make you invest time but not enough to make you feel like you're not making real progress.
No fast travel outside of expensive teleportation, you can take boats, carriages, or your own mount to travel quicker.
Can't think of anything else.
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>>338292195
>Magic isn't just composed of muhh Arcane or any other plothole tools
>There are magic elements with their own playstyles, as each element has it's own strength and weaknesses
>Each combat skill is also played differently, and further down each weapon type is played differently
>Unarmed would rely heavily on mechanics, and involve magic to overcome heavily armored opponents
>No fucking tab targeting, so that your positioning actually matters if you want to get healed
>You start out with basic spells, and as you get stronger so does your spells
>You're able to modify spells and create your own, and combine two compatible into one.
>Deeper layers of magic that are surrounded around mystery and requires a lot of knowledge acquired from the ashes of old civilizations to unlock
>At surface the world is innocent, but the deeper you go and the more you learn, it's not what it seems. And it becomes more sinister, learning about ancient beings.
>No fucking stupid item qualities or color qualities so that people have to actually learn about the item's value.
This is all I will reveal for now, until we graduate from our University to make MMOs great again, and not the casual facebook shit it has become.
>>
>>338293801
fampai you literally just described Darkfall, your game already exists.
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>>338294106
>Vaguely covers some elements already shared by a lot of games
>B-but... A-non, it already exists!!!
Not even close, senpai.
>>
ragnarok online style of WOE seige system where all the guilds can compete to take a castle to get exclusive treasure and other bonuses
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combat of morrowind/phantasy star portable

setting of tactics ogre
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But anon, the only way to make an MMORPG that is fun is to remove the elements that make it an MMORPG.

>Remove grinding
>Remove boring quests
>Increase player interaction
>Have a fun and interesting combat system
>Have a good PvP and party system
>Have an interesting world to explore
>Have players choices make an impact on the world
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>>338290807
macrotransactions
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>>338290807
necromancers pets are all skeletal, and not limited how many you can have
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>>338290807
What a strange question. The only winning move is not to play
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There is literally nothing wrong with tab targeting.
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>>338290807
3 races with different tech, like Robots, Magic Elves, and Mech Elves. Each race have its own government run by players (leader is elected, etc). Control for resources/dungeons/areas are fought through scheduled global scale wars. But it should have animu uguu art style like ro/tos and is balanced.
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>>338291102
this, so much this.
god how i loved that game
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>>338297183
All of that is possible in an MMO.
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>>338299504
>tab targeting, auto-attack, cooldown gameplay
It's not particularly engaging. More than turn based games, I guess.
>>
Honestly if you remove grind you remove the journey from a mmorpg. I find it essential, especially since most of endgame contents tend to be fucking nothing.
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>interesting lore that requires dedication to learn
>world design that feels "real", e.g. no over-the-top fancy fantasy graphics
>an economy that is run by players. Best items can only be made by master crafters
>crafting in itself requires characters dedicated to it
>physics-based action combat
>minimal hand holding when it comes to everything. The player needs to feel like they're going on an adventure, not just watching an interactive movie

Choose any setting and apply this, and you have a lasting game.
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>>338291987
>full emphasis on player freedom
Yes
>no classes at character creation
There are no classes in the game
>Players can wear any armor and weaponry they want without it having any level requirements
Yep.
>A number of quality quests instead of 10 000 quantity quests where you collect bear asses until max level
There are no pre made quests in the game. Other players can send you on quests if you wish to work for them.
>No boring narrative that you're forced upon providing a linear experience
There is no pre made plot, the story of the game is shaped and made by the players.
>>You only learn about basic elements about the gameplay in the beginning, and have to learn the majority for yourself (No hand-holding)
It's one of the most unforgiving MMOs out there
>There are no bound factions
On the PvE servers there is only one faction, and you are restricted to it. On the PvP servers there are some pre made ones plus you can create your own. You can also freely join any faction at any time you want.
>A huge variety of combat skills to invest in
Yes, there are at least 20 combat and weapon related skills
>Character level is just a vague number to estimate your potential strength
There is no character level in this game, only skill levels.
>Huge world to explore, and many dungeons to adventure through
The world is one of the biggest uninstanced worlds out there. You can also freely sail
between servers.
>No Tolkien or D&D bullshit
None of that
>>Comfy environments and ancient sites that reveal the hidden past of the world, giving you a revelation of what happened to old civilizations
There are no pre made ancient sites or anything, however you can discover abandoned deeds and villages that were made the players and abandoned giving the world a historic feel. It's very fun
>>338293801
The combat is one of the weaker points of the game but there are some things that you described in it.
The game is called:Wurm Online
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>>338301745
>The game is called:Wurm Online

The premise and ideas alone don't make a perfect game, you need to execute them perfectly as well.
>>
A mix between fantasy and modern age (not too futuristic).
Orcs, magic and attack helicopters.
Drivable vehicles in outdoor and raid depending on the encounter.
Raid settings are battlezones with multiple objectives and bosses.

Be a tacticool necromancer shooting a nifty smg while summoning zombies.
Or an IFV driver providing covering fire while deploying your party in the thick of battle.
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>>338302059
It's about as close as you can get to the perfect MMO. At least for me.
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>>338300869
>It's not particularly engaging
https://www.youtube.com/watch?v=W4VdarquZf8

It's engaging as fuck my dude. Why do you feel it's not engaging? What is it not engaging compared to?
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>>338290807
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>first of all, make it not an MMORPG but just a RPG
>You can chose any race, and I mean any; Goblin, kobold, human, elf, dwarf, wolf, etc.
>all races evolve after a certain point: goblin>hobgoblin>ogre, Wolf>direwolf>werewolf etc
>Human-like races evolve their jobs sorcerer>wizard>archwizard, scout>thief>assassin
>Automatic jobs: You "evolve" according of what stats you pick and what weapon or skills you predominantly use. So you evolve according to your play-style
>dynamic world: you start the world in a community of you race, how that community grows of disappears is up to you. Also the surrounding change by your action, for example, if you hunt kobolds in your area there will always be more, but if you destroy their nearby village they will be gone of the area forever and you can even take their village for you own race.
>You are not the "CHOSEN ONE" you start as anyone else, a lowly class with no final goal but to survive. if you happens to find a dungeon you can clear it for the reward, if you find a battle ground you can leave of enter the frail.
>according to your action other faction may be friendly to you, opening trade or whatever, or they could declare war and hunt you down leaving themselves open to total annihilation or even conquest.
Maybe more stuff but those are the some things I got in my mind for the perfect game, maybe not with current technology but one can only dream, right?
>>
> Make a good game

> Allow 1000s of players simultaneously in multiplayer

Done.
>>
>>338290807
Pokemon
>>
>>338290807

Ok. The first thing we need to do is stop making MMOs. Then we need to let MMOs die.

Once MMOs no longer exist, we need to wait until every single person alive who has ever played a MMO or seen one being played, or even knows what one is dies of old age.

Once this happens then we explain to people the concept of a MMO and let them go wild with it.

Until something like this happens, we will never have a good MMO. The preconceived notion of what a MMO is and what a MMO should and shouldn't have is just too strong right now. Until we can completely get rid of peoples concept of a "MMO", we'll never have a good one, because the current concept of a MMO is shit but people have been so brainwashed by it they refuse to accept anything else as being feasible for a MMO or even as being a MMO.
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>>338290807
>Dying actually has noticeably negative impacts.
>Making friends/joining a guild/interacting with other players could actually mean life or death.
>Open PvP.
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>>338300771

Actually, to the modern developer and player, it's not.

I remember talking about this shit on /v/ before and said dungeons should be bigger and better and designed similar to a metroidvania game. Peoples response was that idea would never work because people do dungeons for the quick 20 minute loot run and having a big dungeon would just be boring as fuck.

It never once occured to people that maybe the dungeon is not designed to be a loot run, but something you'd gradually explore and discover new things.

And this is the major problem with MMOs. You cannot have a MMO that is new or different because when it's different to what people consider a MMO (basically a WoW clone) they will actively denounce it and state that the way the game is designed is not the way MMOs should be.
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>>338303668
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World bosses that are all but unkillable. You'd need several guilds banding together and fighting the boss for days or weeks in order to bring it down. Kind of like EQ1.


Player movement needs to be handled client-side, not server-side. WoW did this perfectly, CoH did this poorly.


Not everyone can be the ultimate hero. The guild that takes down the biggest bosses would be well known on the server because of their dedication. The best blacksmith would be known because he can craft the best stuff. If you only put in a few hours per week, you'll be an average adventurer.
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>>338301745
>There is no character level in this game, only skill levels.

I think combat skill levels should contribute to an overall character level. That way you can still have an approximate strength being displayed to other players without them knowing exactly what you can do (i.g., spear specialist vs all-arounder).

Honestly, the way Runescape does levels is the best for an MMO I've ever seen. I get the game isn't great these days but I've always loved it's leveling system.
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>>338302720
They can't get LOSing right. They can't get CC tuned properly. Most classes are 2 or 3 main abilities on repeat with some added in stuff, like maybe pet controls.
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>>338290807

take EVE Online

but you actually fly the space ship
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>>338302874
>nobody can recruit players into doctrine fleets because it's all gated by money

>>338303538
Sandbox MMOs really are everything a player could be interested in though.. depth, consequences (anticipation), economy..
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>>338304095
I'm willing to bet you play XIV or some other theme park MMO.
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>>338303668
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>>338304182
>They can't get LOSing right.
Do you mean it's bugged or it's too important in the meta?

>They can't get CC tuned properly.
This is an issue with WoW's balance and not tab targeting.

>Most classes are 2 or 3 main abilities on repeat with some added in stuff, like maybe pet controls
This was the case in Vanilla/BC, in that video the Druid had Wrath, Starfire, Moonfire, Sunfire, Treants, and Starsurge for its major rotational abilities. Boomkin is one of the more barren specs too, and it has all of its CC/cooldown/healing/utility spells ontop of its damage abilities.
>>
>>338304467
pl?
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>>338304403
No, I just know a few people who used to play that shit of a game, and they are the most retarded and cancerous people I have ever seen.

So yeah, fuck you and your shitty game.
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>>338303917
>to the modern developer and player, it's not.
>because a thread didn't like my "metroidvania" dungeon idea
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>>338304631
I'd understand if you played it, but you dislike it because you met some retards that played it?
Boy, must you like a lot of video games.
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>>338304668

Keep telling yourself MMOs have to be like WoW or they're not real (or good) MMOs. People like you are the reason MMOs will never be good again.
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>>338304820
Quite the stretch bud.
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>>338304603
bugged.

>This is an issue with WoW's balance and not tab targeting.
But there has to be a metagame to promote and prevent healing. Nothing else is ever really suggested, so..

>Boomkin
FMage is mostly frostbolt. Hunters have about 3 damage abilities. DK specs have and supposedly are going to have very limited abilities, etc..
>>
>>338302321
I liked the idea behind Wurm but the game ran like absolute shit when I tried it, plus there was a memory leak issue.

The coding is atrocious and the platform it runs on unfortunately limits possibility of improvements.
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This is a proper dungeon.
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>>338304198
You can fly the ship in EVE by double clicking in space like an ARPG.
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>>338304820
You're pretending like it's a community problem and not a development problem. That's obvoiusly a shitty position to take.
>>
>>338304390

The fact that you used the term "sandbox MMO" shows you missed the point.

You need to start with an entirely blank slate. Using the term sandbox MMO implies the game meets certain criteria. We need to start from scratch with a bunch of fresh, new ideas. Not the same old (shitty) ideas we have now.

Maybe the new ideas and games wont work, maybe they'll be rough and need a lot of time to develop into anything. But what we have now is just a fundamentally shit concept and it needs to be scrapped.

It doesn't matter how you cook a turd, it's still a fucking turd. We need to throw away this turd and get some real ingredients. Maybe we can't cook and maybe our meals will be bad, but we'll learn.
If all we cook with is a turd though, all we're going to get is a cooked turd.

>>338305278

It's both.
>>
>>338305436
>The fact that you used the term "sandbox MMO" shows you missed the point.
The fact that you figure there's more than sandbox MMOs or theme parks shows you miss the point. Prove me wrong. Protip: you can't.
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>>338305436
>It's both.
It's not. If there was a single decent MMORPG to come out, the community would come.

>>338305436
A lot have fun with games like WoW. It has some of the most tuned PvP in the genre, for example, and it still has plenty of leveling content for multiple unique playthroughs. So, "everything's shit" is your awful opinion.
>>
MMORPGs need one thing to be truly great.

Design botting into the game instead of trying to fight it.

Bots are great NPCs. Bots are persistent and they don't mind dying to players raiding or just trolling. You can either manage bots or play the game manually or both. Bots do the grinding, players get to do anything they like.
>>
>>338305585

There isn't, but there is no reason there couldn't be.

All we need is someone to invent a new type of MMO. But that'll never happen as long as developers keep copying WoW or trying to make another shitty "sandbox MMO".
>>
>>338305815
>there is no reason there couldn't be
This is a reason there couldn't be. What would that even include? It's either player produced content, or it's developed, QA'd, linear content.
>>
>>338290807
Pokemon MMO where your faction is your starting Island, and you compete for honor and glory for your island.
>>
>>338305024
>bugged
Only certain abilities like DFA and Chaos Wave are bugged with LoS. Not an issue inherent with tab targeting itself.

>But there has to be a metagame to promote and prevent healing. Nothing else is ever really suggested, so..
I agree, CC should exist but it's unbalanced in the hands of every class that has a spammable version of it (Mages, Druids, Warlocks). Not an issue with tab targeting inherently though.

>FMage is mostly frostbolt. Hunters have about 3 damage abilities. DK specs have and supposedly are going to have very limited abilities, etc..
Boomkin and these three specs are the most barebones rotation-wise. A spec like Feral Druid in MoP is a good example of how complex and difficult it is to master a tab-targeting system. MoP Ferals had Mangle, Shred, Ravage, Rake, Rip, Swipe, Ferocious Bite, Treants, Savage Roar, Healing Touch (Dream of Cenarius) and Tiger's Fury. All of these abilities were used consistently throughout a fight while the Feral had to balance energy/combo points, maintain (snapshotted) bleeds, maintain Savage Roar, and line up Rip/Rake reapplications with Dream of Cenarius. It was the highest skillcap DPS spec that was ever in the game. It was so difficult to do that only a small handful of people in the world could do it consistently. Every class in the game could be like that if Blizzard wasn't shit now, but that's the potential of a tab targeting system. It just takes a lot of effort to do well.
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>>338305981
You're basically just going to say that "it's not an issue with tab targeting" for anything. Sure, they could add combos and stuff, but at that point, why not just make it not tab-CD?
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>>338305981
>Only certain abilities like DFA and Chaos Wave are bugged with LoS.
WoW LoS seems almost undeveloped. There are so many things that should be fixed.

https://youtu.be/ha2_6-1_mts?t=3m21s
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>>338305786

It is both. Developers want it safe so they're using formulas that have worked in the past. Players just want their skinner box gear treadmill games.

As for that remark about WoW having good PVP, that's laughable. Ragnarok Online is still the shining beacon of MMO PVP done right. Infact, it's the only MMO with good PVP.

If we ever get a different MMO, maybe we'll see how players react to it. But I doubt we ever will because developers know players don't want something different.
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>>338290807
Cool abilities and good party quests.
Because lets be honest the only reason anyone played maplestory was for the level 100 abilities that took up half the screen and looked cool as fuck.
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>>338306090
>You're basically just going to say that "it's not an issue with tab targeting" for anything
Pick out a flaw with how tab-targeting works overall instead of referring to one instance where one game fucks something up.

>why not just make it not tab-CD?
I don't know what tab-CD means.
>>
>>338306327
>It is both.
You're not providing an argument. Communities don't develop game mechanics.

>As for that remark about WoW having good PVP, that's laughable.
Also no argument.
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>>338290807
Wakfu in 3D without bugs and with a better crafting system
Also a different turn limit system and a different, less rigid, class system
>>
Instead of having one overreaching quest line, it's better to have multiple but completely optional quest lines. Doing one may close your character out of others.

Also immediately hit any wiki site with a Cease & Desist

No official forums either
>>
>>338306446
I'm picking out flaws with how tab targeting is implemented in basically every game. Homing spells would be another. Even more, auto attacking. Tab-CD is just making sure the conversation includes CDs because that's how it always is.
>>
>>338306571
I'd love to play a non-shit Wakfu or Dofus.
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>>338306472

I've been playing Tree of Savior. The community is essentially casualizing the game by demanding developers add lots of features to it that are common in MMOs.

It use to require players interact with each other and form parties to tackle difficult content. People bitched about having to actually interact with people in a MMO and demanded shit like group finders and dungeon matchmaking and all this other kind of shit.
So the developers caved in and added this shit.

Another example is that the game use to have a war system. One guild could declare war on another, and this would enable world PVP between the two (and you could not leave a guild in the middle of a war).
People cried like bitches about it, demanding it be changed because god forbid they have to PVP when they opt to use a feature designed almost exclusively for PVP.
So the developers added ways for guilds to avoid PVP.

The game has long lists of shit like this. It's players complaining about shit, and developers being dumb enough to listen.

You'll find most MMOs have similar stories.
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>>338290807

To make a good MMORPG you need good procedurally generated content. That includes npcs, quests, land, dungeons, recipes, etc. Otherwise it turns in to a bullshit datamining min/max game. It should be randomly generated and change for each server. The best way to learn about the world must be going out and adventuring in the world. Whenever that's not the case the game will be shit.
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>>338307096
>the developer caved in
Again, not technically a community issue.
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>>338306965
>Homing spells would be another. Even more, auto attacking
I don't find these to be flaws. The combat system isn't based around accuracy (save for a small handful of abilities), it's about positioning and using your GCDs/cooldowns wisely.

>Tab-CD is just making sure the conversation includes CDs because that's how it always is.
Ah, so WoW is a tab-cd?
>>
pure sandbox with a massive but grindy crafting system. Skills in trees that you can climb by leveling lower level skills, this is how you design your class. Can level in any tree you want at any time but must start at the bottom and work your way up to better skills. Skills level up with use. Health only increases with new/better armor. All equipment changes the way the character looks. Quest system a little like runescapes where you have to do specific quests to unlock certain parts of the game and quests have a requirement of stats or skill levels. Massive character customization so no one looks the same. Procedurally generated dungeons, large open world with 0 invisible barriers, you can actually climb that mountain.
First or 3rd person options. Zero pay 2 win.
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>>338307240

It's a community issue when the community are the one bitching about it 24/7. If the players didn't bring it up, the developers would have never implemented the changes.

It's both.
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>>338307331
>leveling
For what purpose
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>>338290807
It has good gameplay and isn't a bloated mobile pay to win game.
>>
no classes, you can have any skill at any time but skills decay over time. The more you fight with certain weapons, the better your skill but if you stop using them the skill decays. if you craft a lot the skill goes up but eventually decays.
>>
>>338291987
So old school Mabinogi?
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>>338307514
>Good gameplay
>MMO
>>
You can never level up and your prowess is entirely based on skill and equipment
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>>338307216

It's possible to keep a lot of stuff server side. Which prevents datamining.

In one MMO I played recently, there was a class with a crafting skill everyone thought was completely useless. Someone recently discovered this crafting skill can make a wide range of extremely rare items including some which either have 0.1% drop rates from dungeons you can run twice a day, and others you simply cannot obtain without the use of this skill.
The thing is, recipes for it cannot be datamined because they are stored server side, so it requires real experimentation.

You can't store everything server side, but lots of things can be kept server side to prevent datamining.
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>>338307674
we monster hunter pls
>>
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has any MMO had a market such as the one in Conquer Online?
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Make a themepark MMO with permadeath.

Bam.

The perfect MMO is born.
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>>338291102
UO was basically close to a perfect MMO so follow its design decisions. All I ever really wanted from the expansion's was to make the world be more alive with reasons to explore.
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>>338307840
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>>338307769
makes it more interesting desu

a player with good gear can potentially get BTFO by someone with shitty gear that's got better skill in the game
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>>338307840
Oh god, imagine the butthurt.

>DPS accidentally aggros
>Dies
>Blames the tank for not protecting him
>Tank blames Healer for not healing DPS
>Everybody is angry forever
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>>338290807
Lord of the rings online with Tera combat.
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>>338308427
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If they want to make a good MMO, there is a few things that need to be done.

First is make parts of the game require parties, because why the fuck are you playing a multiplayer game if you want to solo everything?

Next is remove party finders of any kind including global communication. Maybe you should talk to people and actually make some friends.

Then all instanced content needs to go. It's a MMO, Massively Multiplayer Online game. It's not a single player or multiplayer game, it's MASSIVELY multiplayer. To me this implies one persistent world.

Next writers need to be hired. Not just someone for the games lore and overarching plot. But writers for everything. I don't want to be told I have to kill 10 wolves because it gives me some gold and exp. I want to be told the wolves are a problem, I want to feel like I am hunting them and I want the quest to have some detail to it. This is a RPG right? So where is the fucking plot. Every quest should be treated like a story.

After that, we need to remove the "everyone is a special snowflake here to save the world" MMOs have recently being having. Maybe I don't want to be a hero, maybe I want to be a mercenary, or a bandit and just mug people for a living. Not only that, but why the fuck does everyone get to save the world? If there is a demon lord trying to destroy the world and someone kills it, that is it, demon lord dead. He is the hero, you missed your chance.
This logic needs to be extended to rare gear too. That Excalibur sword is suppose to be a one of a kind artefact, so why does everyone have one?

I could go on for days and days, but these are some of the things that immediately come to my mind when I think about why I hate MMOs.
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>>338307840
If there was leveling, it would be awful; and if there was no leveling, there's really no reason to delete the character.

Gear breaking / 50% dropping is a much better idea.
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Remove instances. Make dungeons non-instance and part of the world. Incorporate PVP battleground in the world.
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It's an RPG with good gameplay and is played completely offline.
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it's impossible to level past 10 without a group
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>>338310826
yeah that was a great game
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>>338308983
>first is make parts of the game require parties, because why the fuck are you playing a multiplayer game if you want to solo everything?
Because comunities tend to be shit, because some people perfer to solo, because a good game will present many ways to solve a problem?

>after that, we need to remove the "everyone is a special snowflake here to save the world"
This and plot shit need to be literally the least concern
Oh, I get it, you enjoy books with bad gameplay and market mechanics
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>>338311181

I never said make the game impossible to solo. I said parts of the game should be too difficult to solo. That's just how life fucking works.

Stop playing a multiplayer game if you just want to be a Kirito and solo everything. There are plenty of single player games designed especially for people like you.
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>>338310703
So Guild Wars?
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>>338307791
Holy shit, that game.

Just p2w all the way down.
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>>338311181
>some people perfer to solo
THEN DONT PLAY A MMO YOU FUCKING IDIOT. PLAY A SINGLE PLAYER RPG.
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>hurururr i play an mmo to avoid socializing i'm so retarded hurr
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>>338290807
Have an affinity system between players like S-Link in Persona games that grants buffs/abilities. The more time you play with someone or do quests together, the more it raises. I know it may sounds a bit gay but it would encourage people to actually be sociable.
Also, no global chat.
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>>338312102
Single player RPGs mostly don't have the depth of MMOs, especially economical, crafting, content options, etc.
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>>338303668
Tibia started going downhill with the skulls system. What fucking bullshit. Trying to alleviate player-killing by tagging characters for attacking other players without any consequence just increased petty griefing, because the only detriment to theft and griefing was slinging an SD rune at some chump to get them to back off, but that purely marks you as a free target because the skulls took any force without context. It didn't do shit to alleviate the serial killers who plagued the early worlds anyway (as they'd just set shit up to have their patsy character hold the red skull for awhile, then switch over and fuck with people some more). Between that, and the poor implementation of premium content, killed Tibia for me.

>>338307791
Was that the game where your character jumped really far like Crouching Tiger Hidden Dragon shit? That was an interesting game.

>>338307584
Mabinogi was great. Why did Nexon have to jew it up with unnecessary shit?
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A problem with MMOs is that they require slow online, which puts restrictions on what kind of gameplay you can make. You can't make anything real fast with fighting game like depth and reaction times, because the game is way too slow to communicate, and it's impossible to fix due to long travel distances for the internet. You can't make them very much more action based/faster than WoW.
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>>338315726
not sure what you mean, but you basically jumped to move because the running was slow as fuck compared to jumping
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>>338316308
There's nothing wrong with WoW's combat circa Wrath/Cata.
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>>338316308

Not even true. This is just the same as Blizzard years ago when they use to convince people it cost millions a month to run a MMO. It's bullshit developers are feeding to people as an excuse to avoid actually making anything decent.
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>>338316669
But it does put restrictions. You can't have fighting game battles, for example. And it's not just battles, I was thinking a crafting system based on the skill of the player, but that doesn't work either, it would be impossible to make the tech skill requirements high enough for perfection to be something that's difficult/almost impossible. Let's just imagine that crafting the perfect sword would require frame perfection with tons of inputs, only humanly possible in theory. We can't have a crafting system like this, due to the slowness of internet.
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>>338290807
Rift's interior decorating/dimension system, SWG's player cities, UO/Archage/SWG/other sandbox MMO's crafting/economy/roleplaying/etc. and JTL/EVE for space game. AND NO SJWS ALLOWED.
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>>338290807
EVE online with X3's controls
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>>338317419
Oh also no cash shop/P2W shit of any kind.
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>>338317138
>But it does put restrictions. You can't have fighting game battles, for example
I don't disagree that there's restrictions, but it doesn't have to be like a fighting game or Dark Souls combat to be good. In WoW's combat, you had plenty of factors and competitive layers that made the game fun to play and gave it a ridiculously high skillcap in certain situations. Dealing damage in a way that will land a kill in a PvP scenario with the tools you have available to you, vice versa with healing, predicting your opponents, fast reaction times and timing, coordination with your team, accuracy/skillshots, proper cooldown usage, reacting to the enemy team accordingly, awareness, and plenty more. It was an extremely deep and competitive game, and it did all that with as little lag bullshit as possible.

Tab targeting combat has tons of potential if a dev who was dedicated and experienced with WoW arena took the time to do it properly. I hate that it gets completely disregarded as an altogether bad combat system just because it's not le action combat.
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>>338291987
So.... Early 2000s Runescape?
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>>338290807

A game where everything is not stuck to the goddamn floor, if I see a piece of treasure on the table I want to be able to grab it.
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>>338290807
Pre-AoS Ultima Online. There.
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