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You are currently reading a thread in /v/ - Video Games

Thread replies: 33
Thread images: 8
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This is Toy Story 2. A movie created in 1999. 17 years after it came out we can not even dream to have a video game that can rival this cartoon's graphics.

This picture is only 736 kb small. Imagine if it was actually a game. You would need to render lighting, the models, the environment and numerous other variables on top of that.

Instead of making complex 3D models and environments which need even more complex graphics processing technologies to render them at a playable pace, we should reduce everything into pictures. By making everything 2D, we can save ourselves a whole lot of trouble.

I am not suggesting that we abandon 3D, but instead, we make everything 2D by capturing every possible frame in a video game into pictures and have them dynamically played back to back with each other according to the player input.

By making everything 2D, we can make the illusion of 3D and make video games look even more stellar than they can ever be with the way things are now.

Even our phones can play a Pixar film. The technology for creating and playing beautiful games have been within our grasp for 30 years now. What we need to do is have devs create their games, convert every possible frame into still pictures then send it to us in an interactive package.
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I know it's bait. I know.

But god damn.
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>>338245909
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It's done in the past with full motion video. Bait or not, it deserves mention.
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tfw Toy Story 3 made you cry like a lil bitch
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>>338245909
>with
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>>338246421
>watch Toy Story 3 when I was 28 years old
>furnace scene
>cry like crazy
>tears are streaming out
>audible hics and gluglglgls as I try to choke back my sadness

>final scene with Andy
>repeat the same shit

That movie hit me so hard.
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>>338246403
>tfw buzz reaches out to woody when he finally accepts that was it, they were actually going to die
>tfw andy gives away the toys and while they have a happy ending, we know the story is over, we're all adults now
fuck man I'm FUCKING SAD
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>>338246583, >>338246660 here

I know the feel all too well, bro. I know it all too fucking well. Except I'm turning 28 in a month.
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>>338245909
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>>338246403
>tfw the dog is really old and can't run anymore
it's unbelievable how everything is comedy while still hitting me extremely hard in the stomac
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>>338246075
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>>338246883

Go be edgy somewhere else kid.
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>>338246075
>>338246883
I shouldn't be giving you the (You)s but where's the other pop tart?
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>>338246883
oh my god dude, what the fuck
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>>338246961
I ate it.

Sent from my iPhone
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>>338245909
When I was young and I was playing pokemon red. I actually thought they had to create an image for every single spot i walked on. My kid brain couldn't process the amount of images required to make this possible.
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>>338246341
But if I wanted to play a movie I'd just buy a PS4
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>>338245909

someone explain why this isn't possible
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>>338245909

I was going to post some smug reaction image, but honestly OP, I feel your image knida' speaks for itself, so:
>tfw
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>>338247218
Filesize
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>>338247218
Because that's what already happens. Your monitor is displaying a 2d image right now.
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>>338247218
It is possible.
The problem is that we would be going back 20 years and every game would be Myst.
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>>338247040
how new are you?
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>>338247218

Because for a character to be able to walk around a tiny room would require so infinitely many pictures that OP can't even fathom it.

I mean you could fill multiple hardrives right there with that one room.

The reason this works with film is because the next frame (or picture) is always known beforehand and thus all the others aren't needed.
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>>338246403
>tfw watch it with family during last days of high school before I actually move overseas to college AND I was giving my toys away then
Everyone cried like a bitch
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>>338246936
IDK man i think the absurdity makes it legit funny
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>>338245909
This is already being done by many Sony exclusive games.
If you tear a PS4 or PS3 apart you'll see that they're just regular Bluray players inside.
Games like Uncharted are composed entirely of prerendered footage. That's how they're able to produce complex visuals on limited cheap hardware. Sony hires psychologists to design the "games" in such a way that players are given the illusion of interactivity and control. The sensors on the controllers detect movement and determines when to play exact scenes.
PS3/4 games are quite literally movies.
If you try loading a PS4 disk on a bluray player it won't load, this is because of Sony's proprietary copy protection
A friend of mine did a few modifications on his Samsung bluray player, he was able to run Bloodborne on it for a few minutes before it crashed.
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>>338246883
>>338246936
>>338247469
That pic killed 2 of my fake facebooks.
Pretty sure I got at least 1000 views on it before it was taken down and my accounts where banned.
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>>338247218

Because OP doesn't actually know how video games function.

Everything is already scaled to 2D display. Hell, EVERY display is 2D media-wise. Toy Story looks the way it does, however, because it's pre-rendered. It's the same reason you can get 10 FPS in Lightning Returns' gameplay but 30 in cutscenes: gameplay requires processing power, which is incredibly more system taxing than prerendered media. There is nothing to compute when you tell a PC/console "run_cutsc_1.exe" on the Bink player. But gameplay requires actual internal processing and computation.
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>>338247663

Great post, my friend.
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>>338245909
Bravo OP.
Magnificently crafted bait right there.
Thread replies: 33
Thread images: 8

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