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Oh how the mighty have fallen.
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You are currently reading a thread in /v/ - Video Games

Thread replies: 219
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Oh how the mighty have fallen.
>>
/v/ made me love every game that went the extra mile to make mirrors work.
>>
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>current year
>devs still think mirrors break
HOLY FUCK, BETHESDA. THERE'S NO EXCUSE
>>
DOOM never had mirrors
>>
Why are working mirrors so rare/difficult these days? I was surprised when Uncharted 4 had working mirrors, granted there are only a few of them in smaller environments, but nobody else is even bothering.
>>
>>338225785

Wow thought it was a window showing the galaxy/stars/space debris

Took me 14 secs to notice it was a mirror
>>
>>338226076
> what is doom 3
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>>338226076
Doom 3 did.
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>>338226076
>>
Even fucking Uncharted 4 has working mirrors
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>>338226128
holy crap once you put it that way i see it. thats amazing looking actually...bravo
>>
Broken mirror.

Meme harder next time breh
>>
A mirror is another view that has to render graphics. Consoles can barely render your main view, imagine a second one. That's why.
And that's why IF you get mirrors, it's inside a closed space, and the graphic quality on the mirror is shit.
Thanks consoles, for no mirrors since 2009.
>>
>>338225785

This far into gaming technology and developers are still too lazy to program mirrors. Damn shameful. Seen amatuer games do mirrors without issues, whats the fucking problem?
>>
>>338226135
>>338226149
>>338226167
I meant the good ones
>>
>>338225785
>look at broken mirror
>surprised the wall behind it doesn't have a reflection
>WOOOOOOOOOOOOW

You can see the cracked pieces all around the edges.
>>
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>>338226102
Even Remedy has to resort to technical trickery to make the mirrors in Max Payne work. There is no standard, clean, or easy way to make mirror image generation work with today's render tech. Most devs just decide that it isn't worth the work and overhead and just don't bother.
>>
>>338226539
>goalposts
>2011
>ishygddt
>>
>>338226593
The point is that it is only broken so they don't have to make to make it have a reflection.
>>
>>338225785
Movies can make reflections.
Why not games?
>>
>>338226716
I'll take Moving the Goalposts for 500, Alex.
>>
It sucks that there are no mirrors but overall id tech 6 seems pretty good. It's a major step up from 5. 5 felt like it was going backwards, sure it had megatextures, but it lost real time world shadows and a whole bunch of other shit that is standard in game engines by the time RAGE came out, especially considering id themselves broke so much ground with lighting and shadows in id tech 4 and then just end up scrapping it.

id tech 5 was missing so many things that were standard it made megatextures feel like a complete gimmick since they had to sacrifice so much for it. 6 on the other hand has most new things, has megatextues and runs great, feels like an actually worthwhile engine. I hope machine games makes a new Wolfenstein on it.
>>
>>338226803
What how is that moving the goalposts? This is a common technique by lazy fuck game devs who are too lazy to make reflections or console games where the console isn't powerful enough for reflections.
>>
>>338226684
Don't most games go the make a room behind the mirror with an identical character model to the pc that mimics your movements route instead of having actual mirrors?
>>
>>338226921
I'm sure 100% of the mirror in the game are completely shattered like that. Yep, you sure showed me with a single shattered mirror.
>>
>>338226975
Depends on the engine.
Source can sort of simulate them with rt materials.
>>
>>338226128
I thought the same from the thumbnail but it didn't take me 14 seconds because I have working eyes
>>
>>338227037
The burden of proof is on you.

Provide me with a unshattered mirror in the game that reflects the player.

I'm assuming that OP's pic is from the console version.
>>
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>>338227037
okay how about this one
>>
>>338227134
>>
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>You guys still care about mirrors and are latching onto the disgrace of a game to the Doom series, Doom 3, like it was the high point
You guys really are contrarian faggots, hope y'all niggers get aids.
>>
>>338227218
Yeah that is my point retard
>>
>>338227228
But the new doom is good, it feels like doom 1 & 2 with pretty graphics.
>>
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>>338225785

embarassing
>>
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>>338227313
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>>338225785
>>
>>338227134
>trying to prove something by only showing cases where it works
>s-see I'm right!

I'm not downloading the game just to find a fucking mirror.

Also
>>338227242
Not even me, retard.

>>338227164
That's a window, nigga, but sure I'll take it.

>>338227474
Is that a mirror with a reflection? Thanks for proving OP is a retard.
>>
>>338227767
>Is that a mirror with a reflection? Thanks for proving OP is a retard.
Thats from Doom 3 dummy.
>>
>>338227767
>Is that a mirror with a reflection? Thanks for proving OP is a retard.

in a previous game
>>
>>338227767
>>338227767
>Is that a mirror with a reflection? Thanks for proving OP is a retard.
That's Doom 3 you dumbass. Jeez can you not even tell that everything else is decade old graphics?
>>
>>338227767
That's DOOM 3 dumbo
>>
>>338226539

No true scotsman
>>
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>>338227893
>>338227906
>>338227953
>>338228036
>>
>>338227767

>doom 3 literally in image title
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>>338227218
Dear god that's ugly
Every single aspect of that is so fucking ugly goddamn
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>>338227218
is this a picture or is it real life?

wow
>>
>>338227754
>look ma' I posted it again!
>>
>>338228220
Stay assblasted
>>
>>338227218

>shadows on literally nothing but drake himself

sick lightmaps bro
>>
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>tfw id probably put a good amount of man hours to get mirrors to work in doom 3 just for that scare
You know the one.
>>
>>338225785
>Implying I give a shit about fucking mirrors when resources are better used for full on 60fps demon head crushing, heart stealing, blood pumping gameplay

Who gives a shit OP, the game runs like a fucking dream, I'm not interested at looking at shitty mirrors, I wanna rip and tear.
>>
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>>338225785
>Oh how the mighty have fallen.

Your opinions are shit and your criticisms are petty.
>>
>>338228534

doom 3 mirrors are pretty technically simple, though they involve redrawing the entire scene from the mirror's view, basically doubling performance needs. In return they give essentially perfect results except at very steep angles.
>>
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>>338226076

>shillforce to the rescue
unreal
>>
>>338226539

>i was only pretending to be retarded
>>
>>338228759
Yeah this kind of rendering isnt too complex but you will not be able to pull it off on a modern console that can barely hold 30 without that kind of resource drain.
Did Doom 3's console ports even have mirrors?
>>
>>338226758

they can it just requires work
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>>338226009
Glass that thick does break you fucking retard.
>>
>>338229145

i dont know but rooms with actual mirrors are generally pretty simple in doom 3 for this reason.

lacking fancy brushwork or numerous lights
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>>338229145
Yes, even the original Xbox version had mirrors.
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>>338227767

>doom 3
hahah wow confirmed IQ of a fucking amoeba

please never open your mouth anywhere again
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>>338229287
Mirrors can break, but in real life, even broken mirrors still reflect. Many video games just shatter their mirrors as a shitty excuse to not have to put in the time to make them work like they should.
>>
>>338229529
the original Xbox was more powerful than 70% of home computers at the time, just look at Morrowind and its water effects.
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>>338230048
That's bullshit and you know it
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>>338230048

that stat is probably even higher now, seeing as most home computers are for facebook and gmail
>>
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>>338230331
fuck
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>>338230048
>just look at Morrowind and its water effects

Those water effects come from pixel shaders.

If I remember correctly pixel shaders came in on PC with DirectX 8, which predates Morrowind by a few years.
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>>338226684
What are you talking about?

There's a bog easy way to do it.
You set the mirror's texture as another rendering surface in the world. It's very intensive in setup and polygons.

Most engines are capable of it, but it's not worth making the FPV guns/hands match the mirror.

UT, Quake 3, and Tribes could all do it, although Tribes never had anything that used it.

Unless something changed with shaders, I have no idea why it suddenly became lost/arcane tech. And has been pointed out, Doom 3 did it. One of Doom 3's major innovation was in textures like these though. Mirrors and interactable high resolution textures like the Doom 3 computer screens.
>>
>>338231103
>>338230208

How to spot people who were children when morrowind came out
>>
>>338231103
Xbox's support for pixel shaders is what made it's games look much better than the PS2 counterparts.

Too bad most devs got lazy and ignored pixel shader effects and simply ported the PS2 version of games to Xbox and PC with increased resolution and less blurry uncompressed textures.
>>
>>338226483
super Mario 64 had fucking working mirrors
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>>338231505
exactly, there is barely anything in mario, rendering a mirror is no big deal at all.
>>
>>338230292
Normal people didn't go out and buy a Voodoo2 to use the internet and word in the 90s dude.
>>
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>>338228748
>disgracing the billdozer

Nice try Ricky Sudds
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>>338231505

Did it?

I thought Mario64 was one of the games that cheated the mirrors, i.e. they aren't actually rendering reflections, the "reflection" is hardcoded world geometry placed on the other side of an invisible wall.
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>>338232326
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>>338227218
That's not where the reflection should be you fuck.
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>>338232326
>>338232514
yes mario uses fake reflections. n64 doesn't have nearly enough ram/vram to render a reflection into a texture and put it on a mirror. back then that would have been an absurd idea really when they can just duplicate the room and have a reverse mario on the other side
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>>338228046
do you even know what that means?
>>
>>338232537
how so? rendering mirrors isn't fucking hard, if you get realtime reflections you're not going to fuck up on it.
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>>338230331
People praise this game but it can't even get mirrors to not spaz out jeez
>>
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Fucking mirrors how do they work
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>>338232912
I don't know why moving around quickly is supposed to demonstrate good mirrors. All video game mirrors are is double rendering
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>>338232912
>That strafing anim
disgusting, literally no excuse
>>
>>338233174
I'm demonstrating how the AI isn't reacting
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>>338233174
The point is the enemy doesn't use the mirror to ID the weapon
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>>338233174
That's not the point. The guard washing his hands doesn't react to some bald loonie waving a gun around behind him even though he should see him.
>>
>>338232793

That anon used it correctly.
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>>338233174
You missed the point of that image.
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>>338232912
>security guard doesn't react to you pointing a gun at him in the mirror
Fucking shit design.
>>
>>338233324
no he didst because the guy before him called it a bad doom game, he never said that it wasn't a doom game.
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>>338233289
>>338233290
>>338233308
>>338233346
I can't even justify not seeing that in my head woops
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>>338233480
It's okay anon

Because Deus Ex is the only game I have ever seen where the AI correctly reacts to having a gun pointed at it in a mirror
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>>338233575
but how wouldn't it work? Like if it is just a double rendering, wouldn't they react to the model in the mirror and aggro?

I guess the issue is enemies fighting mirrors
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>>338233463
>he never said that it wasn't a doom game

So? The fallacy is claiming that Doom 3 doesn't fulfill the criteria for being a "proper"' Doom game, because acknowledging otherwise would disprove his previous claim (no mirrors in Doom games).

I think you're the one who doesn't know what it means, anon. In the context of no true Scotsman, the word 'true' is given to mean a nebulous standard that the speaker defines.
>>
>>338225785
Meanwhile, TLoU had semitransparent full scene reflections for fucking windows
>>
it's not difficult to implement mirrors. devs aren't lazy for not implementing them, because it's so easy.
it is however very performance intensive, and first person games also require the creation of a third person world model with a unique animation system and all that, just so the player can see themselves in the mirror.
that wasn't a big deal back in the day because shit was so much simpler, but now mirrors can make a huge performance hit.
so many console games barely get by at 30 fps, mirrors in most cases are out of the question.
in multiplatform games, graphics need to be scalable among platforms. there's essentially one version of the game because otherwise there could be huge problems managing the thing. so they could implement mirrors in the pc version but that would mean they were there in the console version too, except scaled down. if you scale down a realtime reflection you're going to get an extremely low res mess on consoles, or just no reflection at all.
then you'll have a full "mirror" with nothing on it in the console version, just some random flat plate in the bathroom. in those cases the reflections aren't even worth it, it's just better to break the mirror. then there isn't this part of the graphics (real time reflections) which needs to be scaled down to the point that it looks horrible on console.
>>
>>338226076

Doom 3 did

Even the Xbox port has them
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>>338227218
>those terrible textures
>DUDE BEST GRAPHICS LMAO
>>
>>338233575
Hitman Blood Money did that as well. Plus if you knocked them out while they were looking in the mirror they counted as a witness.
>>
>>338233807
he still acknowledged it as a doom game so how does the no true Scotsmen fallacy make any sense here?
>>
>>338226975

thats exactly what it is
people who say otherwise don't actually know shit about game development

its hilarious how young and dumb /v/ has become
>>
>>338233985
then you'll have a full "mirror" with nothing on it in the console version, just some random flat plate in the bathroom. in those cases the reflections aren't even worth it, it's just better to break the mirror. then there isn't this part of the graphics (real time reflections) which needs to be scaled down to the point that it looks horrible on console.
Consoles holding back games once again
>>
>>338225785
Kinda odd, comparing doom 3 with doom 4 it looks like cartoony but the original remake of the early dooms character models.

It makes me appreciate doom 3s enemies.
>>
>>338233915

It also had sub-30fps at sub-HD resolution.
>>
>>338233807
retard
>>
>>338234332
Not on ps4 ;)
Besides, how is that relevant?
They didn't bother putting proper reflections in D44M. No matter how great your rig is, you will never be able to make that mirror work. It's really unimpressive for what was once a cutting-edge tech company.
>>
>>338230331

So far, this is the only game I am aware of that actually reflects light through the mirror exactly as it does in real life. Shine your flashlight at it from the side and the light that touches the mirror actually reflects at the perfect angle to shine on the wall. It's some serious fucking black magic Kojima employed in that demo. What a god damn shame.

Fuck you Konami.
>>
>>338227754
bet reddit loved that.
>>
>>338225785
Let's be honest, Doom 3 was not a real Doom. It was fun, I thought it was a good game, but it wasn't Doom.

Doom 4 having broken mirrors is an excellent snub to Doom 3.

Also, if you slowed down long enough to look at those mirrors, you're playing the game wrong.
>>
>>338234127
>he still acknowledged it as a doom game

Which doesn't preclude the usage of the no true Scotsman fallacy - he is told that Doom 3 had mirrors, but unwilling to admit his prior claim was incorrect, he instead attempts to disqualify the game as not being a proper entry in the series. His criteria requiring the game to be good in order to be included is the fallacy in action. He doesn't have to deny that the counterexample exists as part of the group, he simply claims that it doesn't fulfill the standard to be counted as a proper (true) Doom game.
>>
>>338234120
Show be a better looking pc game with a mirror
>>
>>338235000
My point is that it's not the best looking game, you idiot.
>>
>>338226167
The best part of Doom 3 is how even the urinals look "spacey".
>>
>>338232912

The more I see of this garbage game the more I am glad I didn't fall for the Absolution bait again.

To this day that is and forever will be my biggest gaming purchase regret. Day 1 for full fucking price. What a rip off.
>>
>>338235043
>its not the best looking game guiz
>w-what no I won't show a better looking game ;.;

Eat a diaper you twat
>>
>>338234753
>It's some serious fucking black magic Kojima employed in that demo.

It's called a vertical slice. It's very easy to make a vertical slice look fucking glorious. Remember Watch Dogs? Making a whole game look that good? It's a little harder.
>>
>>338234973
did he say that it wasn't a doom game?
>>
>>338235151
I'm not falling for your shit. It doesn't even matter what I post for a game. You sonyggers are just unbearable.
>>
>>338234753

it doesnt actually reflect, it just keeps projecting the light through to the other side of the mirror where the "reflected" objects are being rendered.
>>
>>338235162

Alright, you baited me successfully.

Here's your (You).
>>
>>338227767
So you admit that you haven't played Doom 4, but you can't admit that it doesn't have mirrors?

It doesn't. Deal with it.
>>
>>338235243
Thought so
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>>338228748
That football meme doesn't make any sense.
>>
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lol
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>>338233714

It shouldn't be hard to just make the AI react to the mirror-you but have it only aggro the real-you. Seems like a pretty easy way to implement this.
>>
>>338235350
I don't really care
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>>338234126
>Plus if you knocked them out while they were looking in the mirror they counted as a witness
lmao
>>
>>338234126

>Shoot someone in the head
>Crime noticed
>>
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Hitman managed to stick to it's mirror guns. Was too much to make the AI react through mirrors apparently though.
>>
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>>338235065

>Garbage game

Despite the fact it's only got 2 levels it's the 2nd best Hitman game.
>>
>>338234973
jesus christ you're annoying
>>
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>>338235865

If I were to get it I'd want to get it physically for PS4

The fact that they're staggering the release of an ENTIRE GAME is fucking stupid
>>
>>338234973
Please tune down your autism. Reading this sort of rant isn't enjoyable for anybody.
>>
>>338235865
I'm sorry but Absolution is not the 2nd best Hitman game. It was way too fucking linear and it had some new decent design aspects gone terribly wrong.

The whole disguises were almost made entirely void, which is bullshit. Apparently everyone is fucking hawkeye because they can spot that you're not a legitimate guard from 100m away, and not only that, they see that you got a fucking blackhead on your nose and that your eye color is not really blue but hazy turquoise.

I mean, Jesus fucking Christ.
>>
>>338235767
>Was too much to make the AI react through mirrors apparently though.

Yeah, actually, that is kind of really difficult to implement.

Obviously AI don't actually see the reflection, which is just a texture. Games don't work that way.

I'm trying to think of how I would do it and the only thing I can think of is to give the AI two sets of eyes, what they see and what the mirror sees, when in proximity to the mirror. I'm sure there are issues with this solution.
>>
>>338232514
>>338232720
Is there any real way to tell just by looking at a mirror in game if it's a reflection or just a fake one? Why don't more games do this anymore if it's so much easier on the hardware?
>>
>>338236062
>rant
>5 fucking sentences

Better get on some ADD meds sonny.
>>
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>>338225785
>its an anon spergs out over a lack of a minor/unnecessary detail thread
>>
>>338236708
how many sentences before it's a rant, autismo? consult your codex sociale and get back to me
>>
>>338236373
Blood Money > HITMAN > 2 > Contracts > Codename 47 > Absolution

Absolution was an alright game but a horrible Hitman game
>>
>>338236452
Yeah I'd probably have to come up with something like that.
NPC walks to a mirror in a pre-scripted sequence and if you try to assault him during that time, he will notice it, supposedly through the mirror. But it might end up being bullshit.
>>
>>338236943
Agreed
>>
>>338237004
Or while they're looking in the mirror give them a 360 degree cone of vision or something. But then you'd have to figure out how to make it only like that while they are looking into a mirror. Or just ask the people who made Blood Money how they did it
>>
>>338237043
I'm actually shocked how good the new Hitman is. If only ya know, it was fucking finished on release. Still amazing though.
>>
>>338236708
>counts his sentences
>nope, not enough, couldn't possibly be a rant

This is autism. Dial it down.
>>
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>>338236373

>I'm sorry but Absolution is not the 2nd best Hitman game.

No, I said Hitman 2016 is the 2nd best Hitman game.

Absolution is a horseshit Hitman game.
>>
To be honest, all Hitman games have always been pretty shit. The only cool thing about any of them is the head tattoo, which has now somehow become cliche despite only Hitman doing it. Just not a very good franchise.
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>>338237405
Are you trying to get the Silent Shitposter rating?
>>
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>>338237405

y u even in this thread? No one gives a fuck about you.
>>
>>338237405
Here's where I post a "That's bait" image
>>
Why does the Doom assault rifle look just like the one in Wolfenstein TNO?
>>
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>>338238485

It looks nothing like it.
>>
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>>338238563
I meant the 1960 one.
>>
>>338237531
>>338237569
>>338237859
Hitman games are among the most cheesable games ever made.

Just one example, of many: https://www.youtube.com/watch?v=65IPyQBgbF8

How could games this broken be considered good? They just aren't.
>>
>>338239401
Still, I don't see it. The DOOM one is actually an LMG.
>>
>>338227754
wow, I was actually considering buying nu-doom. Thanks for the warning.
>>
>>338235767

In blood money they could see behind themselves in the mirror.

in 'a dance with the devil' i tried to fiber the cia guy in the bathroom while he was washing his hands, but he turned around and started shooting me. I didn't expect it at all
>>
>>338232912
lol I actually thought this was Blood Money
>>
Even open world games have mirrors nowadays.
>>
>>338238485
the double barrel too
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>The state of ass hurt faggots on /v/ that people are enjoying videogames that they dont like

come on
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>>338226593

everyone get a load of the retard
>>
>>338225785

Doom renders environments a hundred times bigger than that, how is it not possible they couldn't render another mirrored room?
>>
>>338233714

there's a decoy item in the game. obviously thats not the issue. honestly that was a pretty retarded thought you had. the issue is making a working mirror without having to render the game twice. some devs figure it out like ND and Rockstar, others dont.
>>
The plasma gun doesn't "feel" good enough in Doom 4. The globs should glow brighter and spray particles everywhere when they hit.
>>
quick post a picture of a single action army in video games
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>>338232912
the only fucking explanation is that the guys who designed the maps were told enemies will react to what they see in mirrors.
>>
>>338226167
>the bathrooms are the best lit areas in the game
well that's just frustrating.
>>
OP is a retard

>hur this game is shit because a mirror wont break

epic, simply epic.
>>
>>338244221
You are a retard.
>>
>>338244221

Please be bait.
>>
>>338229063
>unreal
No, DOOM.
>>
>>338227754

Holy fucking shit.

They did this same shit with that wolfenstein game.

They better not make Arcane put this shit in Dishonored 2
>>
>>338235467
>>338228748
it was a touchdown even when things looked grim
>>
>>338244431
>>338244582
>muh mirror

Kill yourselves
>>
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mirrorS arE morE fuN thaN televisioN
>>
What if glory kills chained together? If you have multiple staggered enemies, you take them all out in one swift motion.
>>
>>338244708
>>muh mirror
No.
>muh making a stupid joke about the topic being Doom, not Unreal (the video game)
I have no stake in your retarded argument.
>>
>>338245185
>muh mirror

Anon, pls.
>>
>>338229287
I think you misunderstood him. he means that devs think that once a mirror breaks it no longer needs to reflect. which they do of course.
>>
>>338237161
Give the mirror a cone of vision, and when an NPC is looking at the mirror they share vision with the mirror.
>>
>ONE, only one, screenshot proves a game is bad
>>
>>338232912
>aiming back and forth between the reflection and the guy
kek
>>
>>338244592
where was it in wolfenstein?
>>
>>338236557
There's nothing but Mario in that room. I'd imagine it becomes harder if you need to have enemies in the same room with the mirror.
>>
>>338234476
To be fair, that tech company's cutting edge hasn't worked for them in 3 years.
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>>338245716

around the beginning of The Old Blood
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>>338245976
Nothing wrong with that
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>>338246153
>>338245976
>>
>>338226167
>yfw going back to that bathroom and looking into that mirror after shit goes down
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>>338245976
>>338246312

why is this shit allowed?
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>>338247356

Because it detracts nothing from the game, and makes some stupid fanboys jizz their pants a little, and makes man children like you lose their shit.
>>
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>>338227754
>>
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>>338226167
>even the original Xbox version had working mirrors
So why exactly are mirrors so impossible for tech to handle these days?
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>>338247356
>being this butthurt about a publisher of a game having the dev put a reference to their game in it
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>>338247356
It's honestly not that bad. One is just a shitty prop in a storeroom and the other one is just fucking cola. A skeleton with a helm (and nothing else) and an arrow in his knee in some hellish alien landscape does look pretty off compared to that.
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>>338247356

>bethesda games have bethesda references

shocking stuff huh?
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>>338226539
>>
>>338247450

>filename

kek i can hear his voice
>>
>>338247452
Because most game mirrors are just an identical room on the other side of a window, meaning the entire space behind the "mirror" has to be taken up by a gimmick room with a dummy you that mimics your movements.

Any environment worth a damn isn't going to bother with such a thing and instead use that real estate for more actual content. Games that can get away with it easily are things like Resident Evil or Silent Hill since every room is divided by a loading screen, or a couple deliberately placed rooms on the outside wall of the whole map (such Hitman with the ghost in the hotel mirror) so the mirror room won't get in the way of anything else and you wouldn't be able to see this magic room sticking out the side of a building.

Mirrors that are closer to genuinely reflecting the environment do that picture-in-picture thing where a different camera perspective is rendering the world a second time just to plaster it on a flat surface. To do this rather insignificant thing takes up a relatively great deal of processing power.

It's why few games do PiP for sniper scopes and games with "TV screens" like Half Life 2 have the second camera and projected room far away from the rest of the world in a little box so almost nothing but the character model is being rendered. One genre that is on-off with having mirrors are games with cars that picture-in-picture rear and side view mirrors. Racing games don't really have that much to render in a closed up track, so they can accomplish it.

It's not worth it if there's no gameplay benefit to having a mirror.
>>
>>338245869
There's Lakitu as well. Which is still one of the coolest tricks in video games. It was the introduction of 3D camera's and they tutorialised that by having someone hold the camera for you.
>>
>>338225785
Yeah but the mirror is already broken, and there is a metal panel behind it, so what the funk are you going on about?
>>
>>338226186
3rd person mirrors are easy

fps mirrors are a load to work on
>>
More mirrors than mirrors, more mirrors than mirrors!
>>
>>338225785
Do you have a screen of before the mirror was broken, and you were cursed with bad luck?
>>
I would sure them.
I also noticed that the dirt isn't dirty enough as well, and the blood, simply not bloody enough.
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>>338249046
>sue them
>>
>>338239401
That looks more like the shotgun
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>>338233174
Are you a security guard, anon?
>>
>>338235479
Unreal engine's mirrors were fucking cosmic, they reflected everything

>dat trap in vortex rikers
>firing the DP and watching the shot light up the room with it's reflection underneath
>>
>>338248459
What about Portal? Isn't that the same technology? You know you can port entire half life 2 maps into portal and it works just fine, right? If you can render entire maps like city 17 two times through the portal with engine from 2006 why can't you do a simple mirror in one small room in 2016?
>>
>>338234127
A Scotsman is still a Scotsman, but to be a TRUE Scotsman you need to fulfill my criteria.
>>
>MA MARRIORS
Only people ignorance of game design think mirrors in vidya is a good idea
>>
>>338227754
>Doom mods are canon
>Skyrimjob mods let you go to hell
>Skyrimjob mods are now canon in Doom
>tfw every horsefuck elf futa slut a faggot modded now exists somewhere in the Doom multiverse


Deepest lore
>>
>>338251304
Yes, Portal was one I forgot to mention. Consider that Portal's environments/objects are very very simple. Flat walls, smooth mostly featureless objects, constantly segmented, small rooms and a lot of surfaces where you can't actually place portals.

Also take into account that the Narbacular Drop team that made the first Portal spent the majority of their time on making the Portal stuff work and perform so optimally. The entire game is focused around them, they put a lot of time into their "windows".
>>
>>338248459
but most mirrors are in small rooms like a bathroom: >>338229529

There is no excuse.
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>>338252619
They did, but then they had to remake that tech from scratch in Source. Also consider that you can port more complex maps into Portal and they still work without problem.
They also use this same technology in other games to seamlessly get player somewhere else in the physical map. Again, no problems in source.
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