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agree or disagree
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agree or disagree
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>>337955725
That guy's so insecure about his micropenis that it leaks into his videogame articles.
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>>337955871
Do you measure yours so often that the first thing you think of when you see a ruler is a penis?
>>
yah 5 inch is good enough
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>>337955725
Disagree.
I'm not paying $40-$60 for a game I'll finish in a few hours.
Unless it's something like Xrd, the story was short, and basically just an OVA, but the multiplayer has gotten me hundreds of hours of fun.
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>>337955725
>Length should never determine a game's worth
>what is Gone home
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They say girth is more important. Either way, I'm average and I'm OK with that.
>>
Yes, but also the concept of a games worth is innately fucked at a more basic level. People always post "is this game worth $60?" and the answer is always "it depends on your financial situation."

Is it worth $60 for the new DOOM? Well, if it's a choice between that or making rent next month, probably not. If you've got the disposable income, it depends on your short term priorities and long term financial goals.
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>>337955981

Hell yeah. I love seeing past the 8 inch mark.
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>>337955725
I'm not paying $60 for Star Fox.
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>you should pay $60 for this game that ends in 4 hours, but that shouldn't determine it's worth!
lol
>>
Replayability should also be taken into account but that otherwise that's pretty fucking wrong.
>>
wrong.

I mean, I plan on playing Overwatch for probably a hundred hours, so why isn't it worth 40$?
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>>337956234
Why do you keep measuring your wife's bull?
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>>337955725
Well length is an attribute of the game, so of course it should have some impact on a game's value.
>>
Being super long isn't really necessary but less than 10 hours is a fucking scam.unless you are a RPG, a RPG under 100 hour is literally just shit.
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>>337955725
Disagree. Length may determine a game's worth, but it is not the most important factor. Forbidding scenarios is only worth it for the le ebin editorial by serious game journalists like me.
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>>337955981
It was Penis Inspection Day at my school, so it's on my mind.
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Just like my dick haha
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>>337955981
Yes.
>>
$60 for 100 hour game

$40 for 50

$25 and under for 5-25 hours
>>
I agree, but that WILL determine whether I pirate it or not :^)
>>
It depends on a lot of different factors. An otherwise good game may be too long because of pointless padding, a game may be too short because of the pricetag or because it feels rushed, etc.
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I'm pretty sure price determines a game's worth
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>>337955725

Metal Gear Revengeance is a short game with a lot of quality but I would never pay a full 60 dollars for it. Should of charged 40-50 dollars when it first came out, tops.
>>
Anyone else who really likes their own dick here?
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>>337955725
It depends on how much there charging for it
>60$ for a 5 hour game
No
>20$ for a 5 hour game
Yes
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>>337956310
Replay? What are you talking about? You're supposed to trade you games in to Gamestop as soon as you beat them!
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>>337955725
I disagree because speaking in absolutes like never and always in regards to something opinion based infallibly leads to there being at least one case wherein their assertion is not true, making their entire viewpoint false.

Case in point, a game could be a lot of fun, but if that fun lasts for 5 seconds i wouldn't call it a good game due to its length.
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>>337956394
>tfw you missed out on penis inspection day
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>>337956394
Is this really a thing in America? No wonder you fucks are electing a shit like Trump. Things like this make me glad I'm from Sweden.
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>>337955725
It depends on the price
>$10 for 4 hours
Fine
>$30 for 4 hours
Wait for a sale
>$60 for 4 hours
Fuck you
>>
Short or long your game is shit if the length of play is its only merit.
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>>337955725
Length alone doesn't determine a game's worth, this much should be obvious. Because otherwise gear treadmill MMOs would be the best games.

It is however still something to consider when buying a game. I sure as hell don't want to pay $60 for a game I can finish in 4 hours.
>>
It's completely on a game by game basis. Some games benefit from being concise, while others can provide 40+ hours of content you enjoy until the end.
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>>337956480
You realize "worth" in this context doesn't mean monetary value, right? Is English not your first language?
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It depends, as long as you stay reasonable.

If you want to make a small 3 hours long game and price it apropriately than why not. If by "lengh doesn't matter" you mean shitty 20 minute long indie crap priced $20 get a free pass you've lost your mind.

The opposite is possible, a game being too long. If you expect the player to sit through 200 hours of copy pasted shit to see the ending credits go fuck yourself.
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>>337955725
Length does not determine a game's quality, but it can *sometimes* determine it's monetary value.

Having said that, a 4hr game that you want to play 10 times over is better value than a 12hr game you play once and never touch again.
>>
>never
Disagree
It shouldn't always, but it should be a factor in reviews
A good game that's half an hour is bad, but a bad game that's 100 hours is also not a good thing
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>>337956649
>tfw penis inspector
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>60 dollars for a game you can finish in 10 minutes
speed runners btfo
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>>337955725
$20/10 hours is pretty much perfect

longer games tend to have too much filler and most games are not worth $60
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>>337955725
'worth' = score or cost?
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>>337956772
>that filename
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Agree. I'm so tired of people saying game x is good because it has y hours of content. Particularly because this always means there's maybe 10-20 hours of actual, curated content and three times that worth of collectibles or repetitive side quests crafted around common activities.

Prime example: The Witcher 3.
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>>337956113
>>337956292
>>337956360
>>337956480
People in this thread seem to think a game's length is only defined by its singleplayer mode, or something.

These guys have it right >>337956229 >>337956310 >>337956324 >>337956509
>>
>What is the time value of money?
Yes, you can enjoy two hours of one game more than you enjoyed 20 hours of another. But there is a ratio of time to entertainment that determines the value an individual places on a game.
On previous experience no game had given me enough value out of two hours to be worth $20 to me.
That said I will be highly skeptical of a game proven to be short with a high price tag.
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Depends, what determines length. If it's a singleplayer only game then maybe I don't want to drop 60€ on it, but if it's something like Battlefield where I know I'll spend literally thousands of hours playing then 60€ is a small price to pay.
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>>337956649
>mfw people think penis inspection day is some kind of joke when it's an actual part of a health inspection that takes place near the end of elementary school in many countries to make sure you're developing correctly
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>>337955725
You can't expect people to not weigh content per dollar -- they do with every other product. Why do you think early birds exist, matinees, library book sales, access vs ownership services, etc. Almost everyone has limited means, or they're just practical and set an entertainment budget. They're gonna look for deals whenever possible.

Anyway, fuck off Blow. I'm not paying $40 for The Witness.
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>>337955725
Agree to an extent. Didn't read anything but the article title. I thought mirrors edge was absolutely worth it while the world complained about how short it was.
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>>337956913
>People in this thread seem to think a game's length is only defined by its singleplayer mode,
>you quoted me, who mentioned getting a ton of time out of Xrds multiplayer

Was that an accident, or did you just not read the whole post?
>>
>2500 hours of TF2 for $15
>2500 hours of CSGO for $25
>10 hours of SS2 for $5
>15 hours of DeusEz for $5
>8 hours of Portal 2 for $30
>1000+ hours of Doom wads for free

All good investments imo
I honestly can't feel a difference in the value for each of those. I guess it's just hard to mentally gauge value over the course of a long period of time
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>>337957076
Name one country that does this.
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>>337957083
People do this with some types of product but certainly not with every product. What relevance does a matinee have?
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>>337957173
Finland.

They check for phimosis and to see if your balls have dropped.
>>
Depends on what it is and ultimately how much I paid.

I'm ok with paying full price for a platinum game because I know i'm going to play the whole thing multiple times. I wouldn't be ok with paying the same for something like firewatch because I know I'm going to play it once for 2 hours and that's going to be it
>>
I would not pay $60 to watch a movie. Why would I pay $60 to play a game of comparable length?
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>>337956472
What's wrong with those kanjis?
They look like korea ones.
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>>337957173
Yee
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>>337957379
The country even looks like a dong.
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>>337956472
>5 inches
>can't even use my main cannon for more than a minute to begin with
Kill me
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>>337957437
Thatsthejoke.pk3
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>>337956229
this.

You never see movie reviews going "is this worth 15 dollars?" they just review the actual film itself. If you can't afford a luxury purchase like that on the regular, then no it's not worth it.
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I agree, but that doesn't mean it should be an excuse for games with clearly cut content or are overpriced.

Journey was 20 bucks, 2 hours long, but made for replaying and a visual marvel. Worth it imo.

But something like Kane and Lynch 2, with shit multiplayer, and a lousy single player campaign that's only 4 hours long? $60? Fuck off.
>>
>>337957162
I included you because you failed to mention replayability. You did mention multiplayer, but you said nothing about single-player games.
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>>337955725
>diablo 3
>lenght = / = worth
nigger fuck you i wanted 70 more hours of gameplay not 6 hours a clear 4 times to get the foe health bars max up
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>>337955725
a game's singleplayer should last ATLEAST an hour for a buck past 30, before that 1.5 for a buck or give me literal orgasms for 2 straight hours for every 8 dollars spent
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>>337955725
Quality determines whether or not a game is worth my time.
Quantity determines how much of my time it's worth.
>>
Kinda sorta

10 hour game with a lot of replayability for $60? Sure.

10 hour game for $60 that just doesn't offer anything different after you beat it? How about no.
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Go ahead, make your <2 hours indie game,that just means that i get the game for free
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>>337955725
Depends on price. 60$ I want atleast 2 weeks worth of fun. If you're game is 2 hours long and your asking for 20-30$ I'm keeping muh money
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>>337956472
Who has a 30 inch dick?
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>>337956234
>Tfw 22cm perfectly straight pornstar-looking virgin dick
It is the strangest of sufferings.
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>>337957340
It's definitely japanese

I have no idea what the one on the right is but 級 makes sense and is the only thing I can think of even if it does look different.
>>
Is penis size measured flaccid or bonerfied? Because I have a 2 cm micropenis that grows into a 5 inch giant.
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>>337955725

lenght is just a way to measure a game content, reviewer are a bunch of retard that defends lack of content in order to shill their AAA shit and as such attack lenght as a content measure because lenght is a nebulous way to describe actual content since something like a movie or a book has to follow a "content" rule (movies are always 1 hour and half at least, book are categorized based on their word counts) but videogame don't
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>>337957950
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>>337957839
The solution is simple, go be a pornstar.
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>>337957790
Japan uses centimeters, so, Who has a 12 inch cock?
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>>337955981
Yes
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>>337957950
>5 inch
>giant
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>>337957631
So, you replay a three hour game, and get six hours out of it?
Just because a game is replayable, doesn't always make it okay.
I replayed Killer is Dead three times, but still only got about 12-14 hours out of it. I bought it full price on launch day, and it wouldn't have been worth it to anyone who isn't a Suda fan.
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>>337957950
I know this feel ;_;
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>>337958004
I have thought about it
But I'm just not up for gay4pay
Trannies aren't gay
>>
Length is a component of quantity, which along with quality, determine a game's worth.
>>
Short games can still be good, but they should be cheaper.

A good, 100 hour game sold for $40 is decent value.

A good, 10 hour game sold for $40 is poor value.
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>Games that cater to nerds are bad and here's 10 reasons why!

Call me paranoid, but that's all I see whenever I come across shit like this.
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>>337958264
Quality being girth.
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>>337957340
Artist could be a filthy korean.

That 司 does look very Korean-like.
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>>337955725
Disagree. If I don't get my money's worth I'm not happy. I've enjoyed plenty of bad games because of the amount of content they had. Kingdoms of Amular, Skyrim, Final Fantasy XIII, Twilight Princess.

I hate it when a game I enjoy is really short.
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>>337957247
Matinees exist because a full ticket price is undesirable to some people, whether it's the money or they're so-so about the movie. And as a bonus, it gets people into the theater at non-peak hours.

Same goes with games. I don't pay $60 for games, I know a lot of people who don't. No amount of content or hype is ever enough to make me budge on that price-point. That's why companies used to do million seller labels. It's why in the current market, prices are often drastically reduced in several months to a year. Better they get some money than no money.

It's all about value. And length is a component of value. If you look at /vg/, a lot of the threads are about games with very high replay value. Whether they're open world RPGs, roguelikes, moddable, sandbox games, toy games, etc.

One of my most played games on Steam is Terraria. Would I say that's the best game I've ever played? No. Is it deep or meaningful? Not really. But it's social. Good value.
>>
t. Alessandro Barbossa
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>>337955725
What a stupid fucking statement. It's just as black and white as asking /v/ if they agree or disagree.

It's grey, now fuck off.
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>>337957937
I was trying to use the "handwrite" thing from google translate, but i haven't found a single thing that look like the second kanji.

>>337958390
best korea or worst korea?

>>337958026
a decent ruler
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>>337958138
Or you replay it 10 times and get 30. Or 50. Or 100.
Replayability isn't an on-off switch. There are degrees of replayability. I wouldn't define Killer Is Dead as a replayable game.
>>
When I think of a game's length I mentally include replayability and multiplayer. I don't mind games where the main story is short but it has a lot of replayability, extra content and/or multiplayer. That doesn't excuse a game that's short with little replayability unless it's a lot cheaper.
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>>337957260
>see if your balls have dropped

I thought this was a way euphemism for your voice becoming heavier?

Whats the point of balls dropping?
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>>337958648
>but i haven't found a single thing that look like the second kanji.

司令官 (shireikan, commander) is the word.
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>>337957173
Canada.
>>
Length doesn't always mean quality, as far as games are concerned (unlike dicks). The Triforce hunt in Wind Waker was a cheap method of making the game longer, but it didn't make the game better.

>>337958243
You don't have to go gay, as long as you don't mind being poor.

>>337957950
My school measured the erect length on PID, so I assume that's what the averages are based on. It's the one that matters, at least.
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>>337958926
>Whats the point of balls dropping?
Gravity
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>>337958648
破?
>>
length should play a part in the determination of a game's worth.

if you say any aspect of a game should always or never determine its worth, you are retarded. there is no positive thing you can say about a game that cannot be undermined by something else.

why people waste their time writing profoundly irrational and arbitrary theories on game design i do not know.
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>>337955725
Indifferently abstain.
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>>337955725
I think instead of length it should be "How many hours of entertainment am I going to get out of this?" The real question is how long this game is going to stick with you. If it's something you're just going to drop within a day then no, it's not worth paying full price.
>>
I honestly completely agree with the article. Look at the biggest JRPG's ever and you will remember some areas that were boring and needlessly padded out. Developers have to pad it out so that you go "Wow, I played this game for 80 hours!"
I just want good experiences, and big length can be a detracting factor to that.
For example, SuperHot is only 2 hours long or whatever, but it was well worth my money because I enjoyed it all the way through.
Alien: Isolation, meanwhile, lasted like 10 hours, and I forced myself through those last 4 because I couldn't fucking stand the repetitive and boring game anymore. They had to pad it out so that it could feel "big"
The sooner developers move away from this, we all gain from it.
>>
>>337955725
>paying 60 dollaridoos for less entertainment then going to a movie

no jews, you will never convince me "any length of game" is okay. If the time I spend masturbating every day is more then the time it takes to finish your game it is not worth money.
>>
>>337955725
It's girth what counts.

You've got to have it just right or else it's too small and people will laugh at you, or it's too big and you'll make people cry.

The length of a game has nothing to do with it's overall worth.
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>>337959305
She's so cute, I bet its a fucking guy. Fuck my life and fuck this board for ruining my innocence.
>>
Partially agree.
The length of a first playthrough is a big contributing factor to a games worth when compared against it's price.
For me, what's more important is the potential playtime beyond just getting to the end credits. Additional content, systems that facilitate high-score chasing, multiplayer components, post-game.
Stuff like Bayonetta would be really hurt by it's length if you took out the score and ranking system.
>>
I can go to a movie for $7 where I live. If your game is only 2 hours, I'm not paying more than $10 for it.

Equal if not more amounts of work go into a movie, so the "devs worked so hard :(" argument is moot.
>>
Length matters, but not in how long a single run goes. I'd rather play an amazing 4 hour game I'd want to replay a dozen times over one boring 50 hour game I'd never want to touch again if I even finished it. Or for something like Overwatch or Rocket League, where multiplayer is the number one priority, what matters is how long you'll want to play it before you get bored.
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>>337956668
- posted from my coffee shop outside my gated community in Malmö -
>>
Now that we're talking about dicks, can someone tell me whether I'm weird or not.

I have these recurring dreams where I end up in situations where I'm naked around women. For example, I might walk out of a shower and there's a woman outside for some reason. It's not an embarrassing situation for me. In my dreams, I take great pride in being able to show my dick to women, who often look at it impressed. It doesn't result in sex or any further sexual activity, I just go about my business naked without paying much attention to the woman/women around me.

Does anyone else see dreams like this?
>>
>>337955725
Agreed. Journey is an hour long and better than most games released today.

>inb4 fedoraman
>>
>>337959562
Skinny shoulders suggest girl.
Learn your trap anatomy, m8
>>
Last week I bought both Doom and Uncharted 4. Both have single player campaigns that are 15 hours or less, but both have multiplayer and replayability. Both were worth $60 to me. A game like Overwatch that is $40 for only multiplayer is questionable, and since I played the beta and know how shallow and empty it is it's definitely not worth that to me. Same goes for a solely single player experience like The Witness. A 10 hour puzzle game for $40 is no better than Overwatch or Evolve. There needs to be a balance of content that makes a purchase justifiable to you.
>>
I agree, but I think it's not an issue. People vote with their wallets; I'd pay for 10 hours of something that grabbed me, maybe even the full 60 bucks most developers expect if it was justified, but I wouldn't pay for something that wasn't worth it. Similarly, I'd pay that much for 60 hours of game with less quality if it still felt worth it.
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>>337959665
I can go to a museum for free for six hours. If your movie is only 2 hours, I'm not paying anything for it.

Hopefully you have more priorities that go into your decisionmaking other than "what is cheapest?"
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>>337955725
It's like payment.
If you get less than you expected it's shitty payment.
If you get what you expected it keeps you motivated
If you get more than you expected it's still not getting you more motivated.

same with games.
If it's shorter than expected it's just shit.
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>>337959881
So what, you want your games to be not as good as they could be to keep you hyped?

Seems kinda dumb.
>>
>>337955725

Disagree.
Using the term "never" is a very good way to make sure your argument or point will be invalid. That means you only need a single example to be proven wrong, and there is always an exception.

For the most part, length is not the deciding factor for a game. However there is a bare minimum amount of play time you need to get out of a game to justify a purchase, no matter how much value a dollar holds for you.

Length does not mean everything, but it also does not mean nothing.
>>
>>337955725
I've played games that I enjoyed less because they were too long, most notably Stick of Truth and Talos Principle
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>>337960001
Disregard that, I thought you meant 'more than you expected' as in quality, not length. I get it now, I'm just retarded.
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>>337959796
Journey, strangely enough, has a fair amount of replay value. It's a beautiful experience and I agree it was worth $15-$20, yet it logically shouldn't be since basically every other game of equal substance and length at that price is a huge waste.
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>>337956668
Swefag here. I had some nurse check my if my balls had dropped when I was a kid. But apparently I had some surgery when I was a newborn surrounding my balls (don't know why. Don't want to know.) so that's probably the reason.
>>
>>337955725
Unless the experience is as memorable as Metal Gear Rising, I ain't putting 60 burgers on a 6-10 hour game.
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>>337957615
The cost difference between seeing a movie and buying a video game are substantial, though I see your point.
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>>337956520
Post more goblin
>>
>There are people who paid full price for Superhot
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>>337955725
worth is subjective
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>>337958941
That doesn't look like the one in the image, that guy writing is horrible.
>>
>>337955725
I'd rather have a fully fleshed out and complete 3 hour game that is good enough to replay 20 times than a padded as fuck game that's 60 hours long I will only play once.
>>
Disagree. It's definitely a factor for singleplayer games.
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>>337956668
The only penis inspection going on in Sweden is of the black and refugee variety
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>>337960056
This. Bioshock 2 was like that for me, every minute spent playing past the halfway mark made me dislike that game more and more. It should have been 5 hours shorter than it was.
>>
>>337955725
A game with 50 hours of very boring content is worth less than a game with 6 hours of amazing content.

But a game with 50 hours of fun content is worth more than the 6 hours game hands down.
>>
>>337959843
I'm poor famalam, so it kinda is my priority. Point still stands.
>>
>>337960296
>there are people who paid for a 15 minute game
>>
>Game is only 1 microsecond long
>Somehow that shouldn't determine its worth
Obviously disagree.
>>
Won't read the article, don't care, but length should be factored in a discussion about a game's worth. If it's too short then it sure as fuck is a factor. And if it's too long, well it has to be said as well. I don't know why that's such a hard concept. Movies regularly get criticized for not being the proper length to properly present their story without ending up padded or rushed.
>>
>>337959760
Had similar dreams in my early teens with the exception that I was embarrassed as fuck about it in the dream.
Read somewhere that it's normal to have those kinds of dreams if you're nervous about something. Which I was, being in my early teens and all.

These days I only dream about pulling out worms from under my skin.
I prefer my old dreams.
>>
Well Bethesda games go on for hundreds of hours and are fucking shit so yeah, what's the point when it is hundreds of hours of shit.
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>>337960325
https://en.wiktionary.org/wiki/%E4%BB%A4

I think it's how chinks write it.
>>
>>337955725
I'd argue it's more about breadth than length. If the game is short but still has lots of reasons to come back to it, like a rewarding gameplay system that encourages you to get better, lots secrets/unlockables or the game itself is just fun to go back to once in a while then I'm fine with it.

When a game is only a few hours long and has minimal interaction on the player's part, then it's really not worth returning to. I guess it's up to the player to determine if seeing everything the game has to offer in a relative short time is rewarding enough or not.
>>
>>337960473
Honestly I think the article tries to say this as well but it had to have a retarded clickbait title to get views

A game can be worse both by being too short AND too long. You can't expect to ask 60 bucks for your 5 hour game, but when your game runs out of content, fucking roll the credits and don't slog on to extend it
>>
>>337960557
what if it was one microsecond of the most nerveannihilating orgasm that puts you into a coma of steady pleasure for 3 weeks
>>
Last year's deluge of enormous games like The Witcher 3, MGSV, Fallout 4, Just cause 3, Mad Max, etc just made me appreciate shorter games without filler a lot more. The Witcher 3 is genuinely 100 hours too long, probably the most egregious example of something long overstaying it's welcome in my opinion.
>>
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>>337955725
>this is what undertalebabies actually believe
Pathetic.
>>
>>337960842
Then you'll conclude that the length is good. Any longer and you'd be dead probably. Thus it's also a factor worth considering.
>>
Why haven't you paid $60 for Gone Home, /v/?
Is it because you're poor?
Or maybe you have a functioning brain.
>>
>>337960941
memetale was 10 bucks at launch which was a fair price
>>
A game's length is directly involved in its quality, though.
Not by just how long the base game tends to be, but a good game is on you're going to play more and more past what's absolutely necessary

A game might take six hours to beat a single runthrough, but if it's good enough to warrant three or four playthroughs, than that's better than a shitty twenty hour game that isn't even worth a full slog
>>
>>337956472
Tfw 21 cm
Like a champ
>>
>>337961114
I don't even play games that last under 60 seconds
>>
>>337960941

More like, "This is what Fullbrightfags actually believe"
>>
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for game 1 hour = 1$ value
more hours then dollar value is always a good thing but not vice versa.

there is very very very few exceptions to this rule and most of that will be personal opinion of a game.
>>
>>337960880
As far as I'm concerned, all releasing at the same time is perfect. Buy one at launch and play until you're bored, by which time the next will be patched and a lot cheaper. By the time you've made your way through the list, them last one will be dirt cheap.
>>
WE
>>
>>337961272
You could beat Way of the Samurai in under an hour. It's not length people should be concerned about. It's replayability.
>>
Saying length should never determine a game's worth is just as dumb as saying length only should determine a game's worth. Why can't these faggots ever look at something holistically?
>>
let me guess- he's friends with a bunch of indie devs
>>
Heavily disagree.
>>
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>TFW You love a game to the point that it feels too short because it leaves you wanting more, even when it's over 15 hours long
>>
>>337961567
Because reason and logic aren't clickbait.
>>
>>337955725
Dissagree. If it is a good game that is short, then you will replay it, making it "longer".
>>
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>>337960842
>>
>>337960880
>The Witcher 3 is genuinely 100 hours too long
I feel like a faggot saying this but I think that TW3 is a game that has too much content, or at the very least too much samey content that gets monotonous after a while. I was doing all the side quests I could and upon reaching skellige and hearing that I was about 1/3rd of the way done I wanted to die. Finally beat that shit.
>>
>>337961839
I forgot about this master piece
>>
Never pay more than 20 bucks for a computer game.
>>
I paid full price for Silent Hill 2. It was short, but I considered it a more worthwhile purchase than the 60 hour grindfests that JRPGs gave me.
>>
>>337961558
Replayability is the game's final length, is what I'm trying to say
>>
>>337960325
Literally no one writes 令 the way it appears on a computer. The way it's written in the image is how people hand write it. You need to study your kanji more and learn about these exceptions.
>>
>>337961361
Fuck off Spoole.
>>
>>337956052
kek.
>>
Back in the 80s and early 90s, games had a few hours of challenging, well-designed levels that kept the player coming back. These usually took days of attempts to actually beat, and were very satisfying and memorable experiences.

Then, in the mid 90s, games got dumbed down to the extreme. There were a lot of 5 hour cakewalks that nobody remembers because they were so short and boring.

Eventually, devs realized that easy games needed to be way longer because players would just plow through them. So they started adding filler to get more playtime. Replacing the segmented stages with connected levels added tens of hours of pointless backtracking. A half-assed story could easily double the game length. Fancy transitions and animations could add an hour or two. Making the enemies into damage sponges could turn a 10 minute corridor into a 30 minute grind.

If you think games should be longer, you're a faggot child and should commit sudoku.
>>
>>337958946
Canada here, can confirm.

I had some nasty phimosis when I went into penis inspection day, but the nurse gave me a lot of masturbation and stretching exercises and the issue sorted itself out after a couple weeks.

I don't understand what the big deal is.
>>
>>337961886
Honestly, I didn't enjoy that game at all. I definitely agree that there's way too much filler, dozens of hours too much, but it wouldn't be as bad if the combat weren't terrible and the story so utterly dull and not compelling. There was nothing worth sticking around for to bother with it in the first place.
>>
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>>337961361
I want to disagree because that seems like a very arbitrary metric, but I can't find much wrong with it
>>
>>337962253
I really liked the Bloody Baron related story bits but after that I stopped caring.
>>
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>>337961928
The conclusion:
http://oglaf.com/habeas-corpus/
>>
>>337955725
It shouldn't determine the quality of the game but definitely it's value money-wise.
A game that lasts for 6 hours and has no replay value should not be $60, nor would I recommend it to anyone at that price.
>>
>>337957950
Tfw 5.5 in flaccid
>>
>>337955725
I think it definitely should have some impact on its price.
I wouldn't want to pay 60 bucks for a game that you play through once in like 5 hours then have nothing else to do with it.
20 bucks maybe, but definitely not full priced.

I'm not even against short games. But the price does need to be right
>>
>>337961939
This. It usually keeps you from too much byers remorse.
>>
>>337955725
I agree. Obviously i like a lenghty game i enjoyed the hell out of Skyrim (250 hours), but there is nothing wrong with a short game with great replayability like Dishonored which i enjoyed even more and replayed it at least 12 times (110 hours)
>>
>>337956668

>baiting this hard.

here is your (you)
>>
>>337962115
Back in the early 1890s films were only 5 seconds long.

If you think films should be three hours long then you're a faggot child and should commit sudoku.
>>
>>337956649
>tfw you will never ever make a milf nurse flustered from seeing your giant dick

I don't know why i even bother living.
>>
>>337955725
Disagree. Devs that put effort into making a game replayable or long deserve reward for their effort. 3Kliksphilip was right about game length - a game with a few, incredibly replayable levels is much better than a game that is long, boring, and lacking substance.

Remember Façade? I actually quite liked it. You could go in serious or just spout the most insane shit and see what happens. I want, pretty much, a AAA or at least funded-in-some-capacity Façade with more content, better VA and a change from that godawful graphics renderer they used. A highly detailed little village or area with a few, very deep, NPCs each with immense detail. You get set on the world and have to maybe solve a procedurally generated problem or something. The details could be different every time to keep it interesting. There could be modifiers. Each playthrough would take maybe an hour. Would be good.
>>
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>>337955725
>tfw my game length is 5 inches hard.
>>
Test
Fuck off back to
>>
>>337963152
what's your cutscene length anon?
>>
>>337957173

In Argentine and Uruguay there's an inspection every two month.
>>
>>337956292
Well I enjoyed donkey Kong country 2, silent hill, star fox 64, and many other 4 hour games.

I respect your opinion, but some of us really don't give a shit as long as the game is good.
>>
If the game is sold as an action adventure title and it's shorter than the time it took to start the game, it's a poor purchase.

Resident Evil games tend to suffer from that problem. If I bought the third game, and it took me three hours to beat it, with literally two hours or extra content in it, it's a sign that the game needs more content, not a longer campaign.
>>
>>337956472
>30 inches
Holy shit
>>
>>337963502
In case you're not baiting and are actually retarded, standard rulers are 30cm
>>
>>337955725

If a games has a focus on replayability and mastering the mechanics then sure. If theres extra content to be found in harder difficulties, or multiple ways to complete the game length is not as big of a factor.

Most games, especially recent ones are not like this.
>>
>>337963306
faggot you did not sit down for four hours and beat donkey kong 2 or silent hill the first time you played it.
Maybe starfox 64, sure, because it's a baby's game, but not the others.
>>
>>337963621
No clearly you are retarded

Every 5 marks is half a inch dumbass
>>
>>337963502
Bruh, nips use metric system like other developed countries that also have safe water

30cm is a little less than 12"
>>
>>337962904
Those things aren't even equivalent. "5 second films" were prototypes, a proof of concept. The 80s had fully-fledged video games.

If you want to make shitty analogies instead of an actual point, at least use a sensible comparison.

>movies in the 50s were only an hour or two
>movies today are only an hour or two

Oh look, your shitty analogy actually supports my point. Too bad I'm not a moron who think a vague comparison is an actual argument.
>>
>>337955725
Disagree
>>
>>337955725
disagree. while a game's length might not affect quality, it can certainly affect its price.
>>
>>337963659
The argument is length, not how long a first playthrough takes.
>>
>>337955725
Maybe not it's worth, but it certainly should affect the cost.
>>
>>337963794
see >>337961567
>>
Nay.
>>
>>337955725
I was going to write something to btfo this article but then I realized that it's /v/ and I'm just wasting my time
>>
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>>337956472
>13 cm
phew, at least I can properly pleasure a girl

It takes my 6-7 minutes to pop unless I'm doing it myself, anyways. Women are wholly incompetent at pleasuring a man, unless they train for it. It's much easier to just find the clitoris and switch between it and the vulva. Not to mention nastier if she doesn't know how to properly clean and SHAVE GOD DAMNIT, FUCKING SHAVE YOUR CUNT YOU STUPID MOTHERFUCKERS
>>
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>>337959562
Stop being so infatuated with coats of makeup anon, you can see she has it layered like crazy.
Don't get me wrong, make up is great, better than that "all natural" shit

learn

also
>>337959818
>>
>>337955725
disagree

honestly, if I could make any business decisions for Nintendo, I want a Legend of Zelda game with 36 Temples and 802 questlines and about 40 unique items to use in dungeons. all progressive, all connected. basically I want a hyper version of OoT with sheer endless content. I want that to be a fucking a thing. it would be the richest game ever created and paying 250 US-Dollars for it would be justified because of how much content it has.
>>
>>337963794
http://www.businessinsider.com/movies-are-getting-longer-2013-1

The point still remains that games are changing and saying they should stick to some 80s standard like it's the holy grail is fucking retarded.
>>
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>>337955725
No, it should.
Games now a days to made so anyone can beat them, and I'm not paying $60 plus what bullshit season pass they that usually run anywhere from $20-40, for a 4 hour or less "cinematic experience".
Older games got away with this because they were generally quite hard, and forced you to "get good" in order to beat it.
Depending on how good you are at games in general that could take 2 to 10 hours or longer.
>>
Worrying about dick size when you haven't ever had a girlfriend has got to be the most pathetic thing ever.

How do I stop?
>>
>>337960056
>Stick of Truth
>long

It was 6 hours
>>
>>337964434
bee urself
>>
Length, price, and quality are all directly linked and should be taken into account. Can a four hour game justify its length through its quality if it was, say, 20 dollars. That's for the person making the purchase to decide whether the game looks good enough to be worth the price for the "lack of" length.
>>
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>Less than 5 hours long
Fucking shorter than your average game duration of Civilization. Better be replayable infinitely.
>5-10 hours long
Getting there. Can still be feasible if you can easily replay the game at least as many times as the amount of hours it takes you to beat it.
>11 - 20
Little on the short side, but acceptable with decent multiplayer or replayability. Chrono Trigger falls within this category, and is still GOAT because it perfected everything.
>21 - 45
Perfect length for a game with multiplayer, or a really good single player
>46+
Getting a little long there, champ. The game might start suffering from content bloat, and things might not be as enjoyable as if you spent more time making the game better instead of longer
>100 hours or more
Holy shit nigger what are you doing? Only RPGs exist past this point, and very few will be good (most notably the Xeno- games). Kamidori also exists within this tier, but at this point, you'd pretty much have only the end game extra content to go through.
>>
>>337961567
Because there are minimum and maximum lengths for any game to be considered good.

A game that could be completed in a few minutes would be terrible. Likewise, a game that takes years to finish is also terrible.
>>
>>337964434
I just think that there's not really anything you can do about it short of getting it replaced with a fake dick. But then what's the point?

There are certain things in life you can't change. Accept your lot in life and do the best with what you were given.

You could also just be a gay bottom instead I guess.
>>
>>337955725
I agree. The 4 short amazing hours of Max Payne 1 will always be better than the slog that is Max Payne 3.

Though it depends on the genre. A 4 hour RPG is shit, a 4 hour linear shooter is alright.
>>
>>337963896
This I can agree with.

A short game that is only good for one play through doesn't mean it's terrible, it just means I'm not going to pay the same price as a game that is longer, has more replay value, and probably more features. If I get my money's worth for that small amount of time, it's probably fine.
>>
>>337964714
Tic tac toe can be completed in a few seconds yet it's one of the most well known and enduring games ever made. MMOs like Eve will only ever end once they no longer make money. Saying there's a minimum or maximum length is stupid. Like I said, take it holistically. Judge games in their contexts. Don't just make up arbitrary rules.
>>
>>337964917
You quoted the wrong guy anon.
>>
>>337955725
Disagree Length does determine a man's worth.
>>
>>337964917
Meant for >>337964691
>>
>>337955725

t. Alessandro Barbosa
>>
>>337964814
While I agree to you to a point, but that extra money is usually put towards things that the longer games miss, like better well crafted levels or mechanics(I mean, obviously that's not the case with a lot of modern AAA games).
>>
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>>337964329
Perhaps you should read the article instead of just the title?
>>
>>337955725
Yes it fucking should, maybe only 10% of a games worth, but it should.
Crysis was 2hrs long, gfx were good, game is garbage.
Dark souls 1 and 3, difficult games that dragged on too long, they weren't fun because the enemies just repeated got more hp and damage and increased in number, it ruined the last third of those games.
>>
>>337964917
Tic tac toe is also generally considered to be terrible. It's a solved game, which means it's basically pointless for anyone over the age of 5.
>>
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>>337964434
Give up on getting a girlfriend. If you want one really badly, you'll be an awful boyfriend and end up with an absolute slut who will dump you.
>tfw found a nice 5/10 cutie Christian girl who tries to convince me to join her Bible-tipping religion while playing vidya with me
>tfw she wears my clothes around the house
>tfw she's loyal and works without making me do all the housework
All I had to do was give up on getting a girlfriend, and that improved my life to the point where I became attractive to women.

Just fap. Then you won't want a girlfriend anymore. Remember that feeling and just let it stick with you for the rest of the day.
>>
>>337965175
Going back another decade, movies today are 1.2 times longer than they were in 1992.

Here are the running times for the five highest-grossing films of '92:

"Aladdin" 90 minutes
"Home Alone 2" 120 minutes
"Batman Returns" 126 minutes
"Lethal Weapon 3" 118 minutes
"A Few Good Men" 138 minutes

And, here are those from 2012:

"The Avengers"
143 minutes
"The Dark Knight Rises" 165 minutes
"The Hunger Games" 142 minutes
"Skyfall" 143 minutes
"The Twilight Saga: Breaking Dawn – Part 2" 115 minutes
>>
>>337963890
wrong again.
The argument is against games that you sit down and beat in X hours.
You can speed run ff7 in just over 2 hours:
https://www.youtube.com/watch?v=abM8-XYPDKw
But I'm going to guess that you're not considering that when you think about how long ff7 is.

Firewatch is 20 bucks. It's also 4 hours long.
https://howlongtobeat.com/game.php?id=26806

Seems fair if you're into that type of game.

Now let's have a look at Gone Home at 20 bucks:
https://howlongtobeat.com/game.php?id=4010
2 hours. And that was my experience too, about 2 hours.

Both are story-driven walking simulators. If you are into the genre then firewatch has double the value of that piece of shit gone home.
>>
>>337965419
I've been living with that philosophy all my life and all I get is friendzoned.
>>
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>>337955725
Disagree. Unless the replay value is off the roof.

Having good graphics to fool people into buying games is a go-to method nowadays.

People want to see, and have things that are visually appealing

Imagine two dishes; One looks beautiful and smells wonderful, but tastes like shit. The other looks bad and reeks of satans asshole, but tastes like heaven.
Before trying anything, you'll probably go with the one that looks good. After knowing how it tastes though, you'll want the other dish.

Graphics arguably ruin games by making them short as hell and filling them with eye candy instead of actual substance, that you can at least get out of a criminally short game.
>>
>>337955725
What about games like Sonic? The short ones have a cheap feeling and aren't worth the $50 they ask, but the longer, full adventure feeling ones like Sonic Adventure, Heroes, and Unleashed have padding but make the game feel complete and well rounded.
>>
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>>337965410
Explain this then faggot, i just won a match of tic tac toe
>>
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>>337955725
>extra credits
>on point
>>
>>337965619
You wouldn't call it friendzoning unless you were trying to get a girlfriend. Just jack off and play vidya.

I wish I had the screen cap from mission hill about the kind of girl that wants you will know how to find you.
>>
Replayability is more important, you can complete Halo 2 in ~4 hours easy enough but its still the GOAT
>>
Length should never determine a game's review score (unless length is tied to a thematic point in the game or if it feels like it's lacking something).

Length can sometimes determine a game's PRICE.
>>
>>337965410
I didn't know you were the authority of what makes a game good or not. Either way, there are still plenty of examples of short games that are enjoyed such as chopsticks or blackjack. The thing about these short games are that they are played in repetition for many rounds. Saying a game is bad because it doesn't meet an arbitrary minimum time is ridiculous.
>>
>>337965449
One year is not a trend.
>>
>>337965895
Well. By friendzoning I mean, not getting any romantic interest thrust upon me, since I don't show any romantic interest in the girls I meet, and instead just act friendly with them, I logically become their friend, not a romantic prospect.

Granted I'm not that interested in getting a gf so It doesn't bother me that much, but I've not exactly had to fend them off.

Most likely you are decently attractive anon, and that goes a long way.
>>
>>337966184
Okay then, go turn off your computer and play chopsticks for the rest of the day.

Oh wait, you won't do that because it's a terrible game.
>>
>>337966261
From the mid 1910s to 1960 we see an increase in average film length from 60 minutes to 90 minutes before leveling out.

But ignoring that you are still missing the fucking point. It's not about film length, it's about using the upholding the standards from one decade as if its a golden standard. The 80s weren't special and video games will continue to change. Stop being an intentionally obtuse faggot.
>>
>>337966609
Hey I used to play it in middle school and high school along with a lot of other games. It has its time and it' place. Just because I don't play it constantly doesn't mean it's a bad game. I'm not playing video games right now, does that mean posting on 4chan is better than video games?
>>
>>337966384
I am an average guy, who's half beaner, and I live in a constant DYEL mode.

I don't have a GF man. I'm just saying focus on vidya and what you enjoy and let everything else come naturally. It sounds like you already got that down though.

I suppose maybe we could get to the end of our lives alone though. If we're both 30 and still single we can marry each other.
>>
>>337966618
Notice the part where I said "50s" and not "10s".

Movie lengths have been steady for 65 years, according to your chart. They are not currently increasing.
>>
>>337955725
Its true to some degree unless its too short or too longs

Wow this sounds just like dick arguments
>>
>>337955725
depends
a lot of the time a lot of length means more padding
but under 10 hours simply is not worth $60 when there's no online
>>
>>337967437
>tfw some of my favorite games are under 10 hours

Half-Life, Jedi Knight games, Doom, Duke 3d, Max Payne, Hitman Blood Money, Tex Murphy Games, Fear, MGR and so on.
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