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>nearly every boss arena in Dark Souls III is a church or
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>nearly every boss arena in Dark Souls III is a church or a throne room

What happened to From Software's originality?
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>>337803610
I don't think anyone claimed FROM has originality
>>
It's an intentional and also fitting motif, given the games entire plot.

They did that for a reason anon.
>>
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This didn't bother me untill my second playthrough.
Am I just burnt out on Souls Games?
>>
Because in Medieval times the only important buildings were churches and castles
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>>337804081

because a castle generally served as a market for the surrounding villages and an emergency granary
>>
>>337803878
I think DaS3 being very linear is really killing the replayability for me. Only one branching path that actually matters, after twk playthroughs I just don't care for the PvE. Invading being a shit show is also killing my drive to play.
>>
>>337804240
But the boss is in the throne room.
>>
>>337804354
Wouldn't hate invading so much if it didn't keep freezing at vital moments.
>>
>literally nothing of interest in the history of the entire world doesn't have some minuscule connection to the people and events of the first age of fire

FUCKING

LAAAAAME

t. creative bankruptcy
>>
well, considering that you killing 4 lords, they would be in throne rooms, and seeing how the pontiff and deacons were related, i imagine that cathedrals or church rooms would be one or two boss arenas. Those ones work thematically since lord slayer and all. There are a ton of non throne/church arenas though. Crystal sage, farron knights, gundyr 1/2, vordt, consumed king, nameless king, dragonslayer armor
>>
>>337803610
>fighting kings, princes and religious fags
Well, what did you expect?
>>
>>337803878
I put in hundreds of hours in both Dark Souls 1 and 2. I tried to make a new character in 3 and got bored at Farron Keep and dropped it. I tried to do a Ng+ playthrough but dropped that pretty fast too. The first impressions Ds3 had on me were so good, but it's replayability feels like ass.
>>
>>337804457
From apparently recalled the patch that caused that issue. Still, Invading is a complete joke in this game. The Covenant rewards aren't even worth it unless you're a Trophy whore.
>>
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>>337804354
>killing the replayability for me

>Des
>200+ hours
>Das1
>400+ hours
>Das2
>400+ hours
>BB
>200+ hours
>Das3
>50 hours

Seriously nothing is making me assmad than this. I feel completely burned out on das3 and it pisses me off that there's no replayability in this game. Magic is ass and so many of the melee weapons play exactly the same.
>>
>>337803878
DaS3 has little to no reason to NG+. It's way too linear. Even DeS allowed me to go to any world after 1-1.
>>
>>337804702
Give it awhile, I took a break for about 2 weeks and I'm doing a pyromancy build now. There's also the fact that you'll probably make a new playthrough every time a dlc drops.
>>
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>>337804687
>this
>not worth 10 sword grass

What are ya?
>>
>>337804385
too bad the throne room was not the main element of the castle for 99.99% of the people eh
>>
>>337804687
O-obscuring ring is f-fun!
>>
>>337804702

>no branching paths
Sucks man. I found all the areas except archdragon without any trouble or deviation. Get to the end of an area and i found myself saying, "thats it?" alot.
>>
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>>337804923
>>337804354
>he didn't kill the dancer before the catacombs
>>
>Killing LORDS of Cinder
>"Why are we fighting in throne rooms?"
>>
>>337805078
The one branching path I alluded to that lets you access the first half of Lothric Castle early.

Good job
>>
>>337805078
Oh wow i can explore half an area early!
>>
>>337803610
>yfw you realize firelink is a throne room
>>
>Dancer
Castle entrance way
>Vort
Could be a church
>Great tree
Courtyard/cave
>Crystal Sage
Some ruins
>Abyss Walkers
Graveyard that leads way to Catacombs
>Wolnir
Cliff edge/Treasure room
>Demon King
A firey cave
>Yom
Big ass throne room
>Sully
Church
>Priests of the Deep
Could either be a shrine or a tomb?
>Aldritch
Same room you fought biggie smalls
>Consumer King
A garden
>Guldyr
Both times is more like a shrine/cliff
>Dragonslayer
A bridge/walk way
>Twin Princes
A library
>Nameless
Literally in the sky
>Lord of Cinder
The kiln

So hows that nearly a church or a throne room? Might be missing a boss or two
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I didn't realize that until you mentioned it

Pic related is part of the DaS charm
>>
>>337805078
>game arbitrarily deactivates an item spawn for the key that lets you progress down that path if you come earily

Suck the filthiest part of my shit-encrusted asshole From
>>
>>337805089
> Dark Souls 1: kill these 4 dudes
> Dark Souls 2: kill these 4 dudes
> Dark Souls 3: kill these 4 dudes
Why can't From be original?
>>
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>>337805376
You posted essentially what I was going to post, well done anon.
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>>337805376
How is Vort in a church?
>>
>>337805424
You didn't realize it because it isn't fucking true you nostalgic memer.
>>
>>337805089
This.
>>
>>337805592
Said could be. It's a big ass empty room
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>>337805725
It's a large courtyard before a gate. It's not a church at all my friend.
>>
>>337805494

Because Lordran/Drangleic/Lothric are in a perpetual timeloop because wankers keep fucking with an artifact that reboots everything
>>
>>337805072
fucking anor londo, man

literally a 10-minute-long area

where did it all go so wrong
>>
>>337803610
No shit, you're fighting the Lords of Cinders.

Fucking retarded post. Delete this.
>>
>>337805703
But every fight is in a fucking room, except for nameless king
>>
>>337804354
Yeah this. DaS1 and DaS2 were very nonlinear, but DaS3 kinda just railroads you down one path.

It makes every playthrough feel the same, especially since magic is shit this time around and heavy weapons are garbage.
>>
>>337803829
Bloodborne
>>
>>337805805
Even better. Further disproves OP's statement.

Inb4heclaimsitwasbait
>>
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>>337803610
>Dragonslayer is on a bridge with spooky butterflies flying around
>wolmir is in a contained abyss
> Aldrich is in the hall of Ornstein and Smoug
> the undead legion is inside their private kill yourself arena like artorias
>Crystal mage is in the ruins of a castle? A building? Eh
>Gundyr is in a open half broken arena on the edge of a cliff
>Greatwood is on a open area then then a shrine where purple people sacrifice vertebral shackles
>Soul of Cinder is in a burned meadow made of ashes under a dying leaking sun.
Kinda agree with you that somehow they all feel the same after some NG
>>
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graveyard, hall, courtyard and pit, ruin, holy grave, keep, abyss, fiery war ruins, church, cathedral, throne, bridge, garden ruins, graveyard, castle bedroom, kiln of the first flame, temple sidewalk an staircase, walking on a storm

Wow, literally all just throne and church rooms
>>
>>337805835

>reuse tutorial area but jack the damage to eleven
>>
Why aren't the knights in the area right before Anor Londo considered a boss yet?
>>
>>337805583
is this supposed to be funny
>>
>>337805838
You're so hilariously wrong it hurts, you clearly didn't play the game. Right off the top of my head the following bosses weren't fought in "rooms"

>Gundyr, both times
>Vordt
>Curse Rotted Greatwood
>Dragonslayer armor
>Ancient Dragon
>Nameless King
>Lord of Cinder

Besides the criticism was every fight takes place in a church or throne room, which is completely untrue. Now you're saying a "room", which basically means you want every fight to be outside? How many fights in DS1 took place inside a "room"?
>>
>>337806060
use hidden body + spook senpai
>>
>>337803610
>Every boss in DSII is some kind of humanoid
>Complains about the boss room being the same
Besides:
>Abyss Watchers
>Wolnir
>Nameless King
>Soul of Cinders
>>
Still crashing on PC
I bought a copy for PS4 and I hate the framerate.
>>
Almost all?
I'm counting six if the two princes were in a throneroom, I can't remember if they were.
>>
>>337805838

Crystal sage? Dragon slayer armor? First boss in archdragon?
>>
>>337806112
Yes, if you're not a jaded autist who isn't afraid to stray to websites outside of 4chan.
>>
>>337803610
list of bosse arenas that are not a church or a throne room

>Iudex Gundyr
>Vordt
>Greatwood
>Crystal Sage
>Abyss Watchers
>Wolnir
>Old Demon King
>Dragonslayer
>Oceiros
>the Champ
>Wyvern
>Nameless King
>Soul of Cinder

list of boss arenas that are a church or a throne room

>Deacons
>Pontiff
>Yhorm
>Aldrich
>Dancer
>Lothric
>>
>>337805376
Twin Princes is not a library. Did you miss the fucking bed?
>>
>>337806130
>>337806245
>Wolnir
>>
>>337806114
wolnir's fight is in a sandy abyss,presumably carthus
>>
>>337806328
Then it isn't a throne room either. Regardless the point stands.
>>
>>337805889

>gothic shit
>lovecraft shit
>souls gameplay with le fast meme
>original
>>
>>337803610
Half of the bosses that take place in a cathedral/throne room directly have to do with a cult and their god. It's like bitching that team silent is unoriginal because every silent hill they worked on takes place in fog. It's kind of the point.
>>
>>337805835

There's that unopenable door. Definitely gonna be dlc
>>
>>337806575
Wasn't that same door unopebable in DS1? It's been awhile so I may be wrong.
>>
I keep seeing mixed reviews about DSII. About to beat the first one and decided to keep going with the series.

Majority positive reviews on Steam but even a lot of those have criticisms of the sequel's design choices. Should I buy or just pirate?
>>
>>337804385
>the biggest/strongest person in charge that is often hailed as some kind of God/is called a legendary Lord is found in the throne room.

Gee, it's like they're the head of whatever area they're in or something. Go figure.
>>
>>337806525
> maybe if I called everything shit, people wouldn't laugh at me!
>>
>>337806709
It's better than the first one desu (make sure you get SotFS)

People were overly critical of it when it first came out because of certain nitpicky pre-release reviews
>>
>>337806709
DS2 did plenty right and I honestly don't know why so many people hate it. I'm going to get lambasted here by DS2 haters who will tell me I'm wrong, or my opinion is shit, or my taste is shit, or the fun I had wasn't genuine, but whatever. DS2 isn't as good as the other games but it's worth a playthrough.

>Ascetics to respawn bosses
>Able to use a weapons full moveset in the left hand
>Powerstance
>Upgrading shields improved their stats, not just the stability
>Depleting your stamina caused your character to breathe heavily
>You didn't lose your momentum from falling down 2 feet
>Poise wasn't as retarded as in 1 or as useless as in 3
>Fun NPC invaders that didn't act like just another enemy
>Interacting with the environment unlocked secrets, like lighting all the scones in The Gutter
>Other secrets like the pig and pickaxe
>Lockstones and Fragrant Branches manipulated the environment
>Getting wet reduced your characters lightning RES while boosting your fire RES
>NG+ added new enemies and items
>rolling in poison made your poison build up continue even on dry land because you were still covered in it
>rolling in snow/poison/water covered you in it and it slowly disappeared
>You could activate several pools of blood at once, resulting in hilarity
>You could be invaded even while hollow and if the boss was dead, but at a lower chance
>You could burn an effigy to block invaders, but you blocked summons as well
>Poison builds were not only viable, they were useful
>You could roll in more directions when locked on
>Hexes were fleshed out
>White phantoms couldn't Estus with an invader in the world
>Small soapstones if you wanted help with the area before a boss, without having to BC to solo the boss
>Drinking Estus in a fight was a gamble thanks to the slow speed
>Twinblades
>Lances
>Fists were viable
>Corrosive urns, so you didn't need pyro to break equipment
>Broken armor and weapons got a broken texture
>>
>Iudex Gundyr
Some ruins

>Vordt
Entrance of Lothric

>Greatwood
Cathedral grounds of something (ok)

>Crystal Sage
Some ruins

>Abyss Watchers
A mausoleum

>Deacons of the Deep
A tomb or something like that inside a cathedral (ok)

>Wolnir
An abyss covered slope

>Demon King
Some ruins

>Sulyvahn
Church (ok)

>Yhorm
Throne room (ok)

>Aldrich
A hall

>Dancer
Throne room...? (ok)

>Dragonslayer
A bridge

>Oceiros
Ruins or something?

>Champion Gundyr
Same as Iudex

>Lothric
Throne room (ok)

>Wyvern
Open grounds

>Nameless king
A storm

>Soul of Cinder
Kiln of the First Flame

That's 31,5%, and 2 of those bosses are Lords in their respective thrones, and 1 is a Pontiff in his church. So the question is: Is OP literally retarded?
>>
>>337805583
>the last demon's souls reference

Who?
>>
>>337806709
Personally I'd play it, but there are significant faults, to go over them without ruining the game:

>bosses are mechanically simple, rely on spin tracking mechanics instead of actual circlestrafe combat techniques
>bosses and enemies in general have awful blocky hitboxes
>weapons in general share far too many movesets
>the area design is dull as fuck, with linear pathing and odd texture choice over dark souls 1
>world design is nonsensical and hugely disappointing after dark souls 1.

I'd certainly play it, definitely with the dlc, as that alleviates so many of the problems in that short amount of really good content.

But only play it so that when you do get to DS3, you realise how much better it is than 2.
>>
>>337806995
>>Dancer
>Throne room

Literally explicitly a church, what's wrong with you
>>
>>337806709
A large majority of the bosses are recycles of dark souls 1 bosses or a big guy in armor that you strafe towards their shield until they swing and miss. None of the geometry makes sense (see: riding an elevator up at the top of a mountain with a visible sky and arrive at a castle surrounded by lava.) And the hitboxes are borderline broken. The game is neat enough but don't buy it if it's not on sale.

These are all things directly addressed in DS3. The first boss does something different with the "big armored dude" trope, you can constantly see the areas you're going to and areas that you've been at as you progress, and hitboxes are arguably perfect.

Really gotta fix that netcode though.
>>
>>337805424
Yeah. You know how Demon's Souls/Dark Souls I had memorable bosses that weren't hard to beat but just had a unique setting/fighting style? Well Dark Souls II had still some of that. Dark Souls III is like "let's just get rid of that or re-use the same tropes" like the Storm Ruler gimmick that feels almost out of place against Yhorm
>>
>>337806918
>other secrets like the pig and pickaxe
>lockstones

What are these?
>>
>>337807045
I guess it means Old Demon King
>>
>>337807229
There's a pig in the game that, if you follow it, will lead you to a pickaxe.

Lockstones opened special doors throughout the game.
>>
>>337806130
>Every boss in DSIII is some kind of humanoid
>NOW IT DOESNT COUNT
>>
>>337806918
It's mostly the hitboxes. Magnetic grabs from the Cyclops as though I'm experiencing latency in my offline single player experience is not ok.
>>
>>337804457
>>337804687
So the occasional freezing is gone now? I thought maybe my video card was fucking up or some background program was interrupting the game.
>>
>>337806709
It's a solid game, with 90% of the quality of the other games at worst

Most of the complaints are just nitpicks, only the ones related to the multiplayer are truly game-ruining
>>
>>337807356
100% agreed, the hitboxes are the main reason I have reservations about going back to the game. But in my opinion it does more right than wrong an is a solid 7/10.

Like I said, worst in the series but still worth a play.
>>
>>337807315
I finished ds2 multiple times and I don't know what those lockstones you speak of are.

Also where is that pig ?
>>
why did they take out powerstancing
>>
>>337806680
I believe that was the way to the area proper.
>>
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>>337807315
Other way around anon. You have to lead the pig through Tseldora to the church at the end which is a pain in the ass.
>>
>>337803878
You are not burnt out, as much as many of the really shit design choices stack up to be visible.

I think uniform weapon damage might be the 2nd biggest sin. It just means that Swords deals the most damage per stamina/time, and its really shit. It also makes magic even more shit, even if Magic don't have to deal with melee rolling.

And the worst sin is enemies tested against Bloodborne moveset. A lot of the bosses is bothersome to play against on most builds.
>>
>>337807223
>unique setting/fighting style
>Dark Souls II had some of that.

Name as many bosses as you can for which that's true.
>>
>>337807447
I agree with this, but I'd drop it to about a 6/10. You gotta get your basic gameplay down before you start working on all the little neat stuff.
>>
>>337807516
For the lockstones, here ya go.
http://darksouls2.wiki.fextralife.com/Pharros%27+Lockstone

And the pickaxe
>Brightstone Cove Tseldora, mini-quest: You must guide one of the boars from the Royal Army Campsite bonfire all the way down towards the end of the level, past the boss Magus & Congregation and across the spikes. On the room where you are ambushed by ceiling-spiders, right before the dark room with many spiderwebs, there are mushrooms in the middle that will be eaten by the pig, revealing the pickaxe.

>>337807603
Yeah, my bad. It's been awhile.
>>
>>337807192
The vast majority of bosses in Ds3 are 'dudes in armor'. Let me count them out for you, the number may shock you!
>Ludex Gundyr
>Abyss Watchers
>Pontiff
>Yhorm
>Dancer
>Dragonslayer Armour
>Champion Gundyr
>Twin Princes
>Lord of Cinder
Nameless King fits the description but is a two part fight so he gets a pass, Vordt is actually a dude in armor as well but people still sperg out when this is mentioned so might as well give him a pass too. When you look at the remaining bosses, there aren't many non-dudes in armor.
>>
>>337806234
You know, I just plain don't find it funny and I couldn't care less that it's from Tumblr.
>>
>>337806112
It's okay not to act like a bitter outcast from time to time, anon.
>>
>>337804702
>BB
>200+ hours
Literally how?
I dropped game on the ng+(and it was only 40 hours in) because it was so boring to replay
Returned only for the dlc
>>
>>337807828
And you know, that's fine because humor is subjective. But when someone makes a joke, or posts an image meant to get a laugh, and your only reaction is "hurr is this supposed to be funny?" you look like an asshole. You realize normal people don't go out of there way to express their displeasure in something.
>>
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>>337803610
TFW people still play ds3, replayability consists of, this time I'll use pyro hurr.
>>
>>337807660
mirror knight alone has a better gimmick than every ds3 boss combined
>>
>>337807684
That's fair, honestly. I'll agree then, 6/10.
>>
>>337807778
Oh yea I remember the pharros things I dunno why i couldnt relate when i heard lockstones.

Makes sense now thanks
>>
>>337806709
If you like DaS for the combat it's good, if you like it for exploration and level/world design it's garbage.
>>
>>337807542
memezaki hates fun
>powerstancing fixed weapons like daggers and fists easily
>>
>>337807660
Executioner's Chariot, Vendrick and the Congregation come to mind. Dark Souls III has the Deacons though.
>>
>>337807958

Besides gimmicks DaS2 bosses were extremely limited in their movesets.
>>
>>337805583

Who's Dragon Daddy and Revolver Ocelot
>>
>>337807954
>replayability consists of, this time I'll use pyro hurr.

I wish. There's no such thing as a pyromancy build when you have to go to smouldering lake before you can cast any pyromancy worth a damn.
>>
>>337808268
Ocerios (spelling?) and his imaginary baby, Ocelotte.
>>
>>337807542
Because they added in dual weapons and skills instead.
>>
>>337808205
not to mention lost sinner
>>
>>337807542

Powerstancing was fucking trash. Most powerstances just gave you the same boring R1 but with two weapons instead of one. If the moveset for powerstances was a lot more distinct it could've been amazing but as it stands it's really meh.
>>
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>>337807660
>duke's dear freja was a pretty fun boss
>arena was great
>ds3 got a small handful of cool boss arenas
>>
>>337808385
I feel like this was Dark Souls 2's main problem. Great ideas, poor execution.
>>
so what's next for the series?

and/or its spiritual successor
>>
>>337808350

>It's okay that they removed it because they replaced it with a severely gimped version.
>>
>>337808539

I'd hope for a spiritual successor.
anyone else tired of talks of flame?
>>
>>337808454
IF only Memezaki took the hint and tried another go with these ideas.
But nah we get animations which are basically rip from DS1.
>>
>>337805262
>lothric castle
>consumed kings garden
>untended graves
>be able to immediately go to archdragon peak once you get to irithyll
>>
>>337808317
Ocelotte is about as imaginary as your mom, you can hear her cry from the garden and until he smashes her into the ground.
>>
>>337808539
Miyazaki himself said they're done with the Souls series for now, and they're already working on a new game. He did say that, if in five or so years one of his staff members came to him and said "I want to make a new DS game" he'd consider it, but for now he wants to let the series rest and move on.

Speculation abounds. Is he going with more Bloodborne? (He specifically said the "Souls" series is done, not BB) Is he going back to Armored Core? King's Field? Or taking the souls gameplay and using it in a sci-fi setting? We just have to wait and see.

And honestly, I'm glad the series is done. I loved each game but I didn't want to see it get the Assassin's Creed or Call of Duty treatment. I like when things end.
>>
>>337808582

Lol.

Shit like Gotthard and Drang Hammers beat powerstancing Longswords and Maces in DaS2 by a fucking long mile. All they need to do now is add Dual versions of the remaining weapon classes in the DLC and they're set.
>>
>>337806824
Well he did give examples even if he put shit on the end but good work avoiding them.
>>
>>337808454
Great ideas poor execution is far better than
>What if we wanted to make bloodborne souls
>But gave up making new animations past the first weapon classes
>>
>>337808539
>>337808623
I hope they take a fucking break and go back to mecha shooters for a little while

I don't know about you but I'm kinda burnt out on Souls
>>
>>337808675
You can? I forgot to be honest. Thanks.
>>
>>337805835
>consumed kings garden has those black snake zombies that kick your ass
>if you skip them, it takes 3 minutes to collect all the loot in the area and then another 2-3 minutes to kill the boss
>area done
>>
>>337807223
Yhorm's use of the storm ruler actually feels really fitting to me.

The idea of killing a giant by hitting it's legs is kind of funny, and how they made yhorm in his base form have so much health was kind of indicative of this.

The storm ruler being described as the message in yhorms ruler "storms to take down greatwoods" felt relevant and the way siegward was entrusted one by yhorm, should he fall to the profane flame's abyss.
>>
>>337808724
>Dark Processor
>>
>>337807882
Not that guy, but I have over 800 hours in it.
>>
>>337808724
>>337808762
A R M O R E D S O U L S
R
M
O
R
E
D

S
O
U
L
S
>>
>>337808728

>It's okay that they removed the ability to dual wield _anything_ because two specific weapons are better than their DS1 counterparts.
>>
>>337808762

I'm pretty burnt our(hurr) too.
DsSo3 didn't get me the same way as 1 or 2.
I remember my first play through of 2 lasting 60 hours and 3 only last like 40 with every area.

Personally I'm thinking I enjoyed 2's atmosphere more than 3...huh.
>>
>>337808845

The problem with Yhorm is that your character could've used his height to his advantage. A lot of Yhorm's attacks have him kneeling down or bringing his upper body down to smash you. You can actually beat Yhorm this way if you focus into baiting him and then hitting his head for regular damage.

I feel the game should've played a bit more with this idea instead of lazily slapping in a DeS reference. They should've left the Storm Ruler to be exclusive for Sieg, if the player saves him.
>>
>>337807824
The difference is that these fights are mechanically well made, usually with tons of moves between them, whereas dark souls 2 bosses regularly had an appalingly low amount of moves, even by dark souls 1 standards.

In addition, the human fights in dark souls 3 have actual effective countermeasures to circlestrafing and backing off, with the increased aggression, and visually sensible feet animatinos and 360 degree attack range, like gundyr's kick, pontiff's backblade, dragonslayer armour's use of shields, lothric/lorian's teleport mobility etc.

Dark Souls 2 meanwhile, relied largely on excessive spin tracking and poor hitboxes to combat this, smelter demon, velstadt, vendrick being some of the most obnoxious examples.
>>
I've never played a Souls game through more than once. I've never really understood the point of NG+, and the only reason I ever had to start a new character was to try a different build which I can just use pale tongues for anyway so

The only thing that matters to me is if I enjoyed the game on my firts, new experience. And I definitely did with DS3. Best bosses in the series, great area design and themes, and WA added some okay variety to weapons to different weapons in the same weapon class

My only big complaints were how great/ultra great weapons felt underpowered, and the covenants being kind of boring/borken
>>
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>Pontiff and Aldrich got an amazing build up before their encounter
>No other boss got anything like that
>Not even NK
>>
>>337808256
There's only so much you can do with humanoid bosses tbqh. DaS3 recycles a ton of moves from previous games as well.
>>
>>337808762
From is burnt out on Souls. They got the budget to make the current-gen, action oriented King's Field they wanted to make, and now they're doing it all over again every two years with barely any big innovation.
>>
>>337809001
3 had too many uninteresting filler areas like catacombs and profaned capital

in fact, almost the entire game blurs together in my mind because of the sheer number of poorly-lit stone corridors filled with tall pyromancy-casting dudes
>>
>>337809083
>I feel the game should've played a bit more with this idea instead of lazily slapping in a DeS reference.
Yep.

I realize that Souls will never be as creative as SotC for boss battles, but recycling storm ruler was really meh. Even as a 'spectacle boss' Yhorm didn't impress me at all. Maybe if he had a better moveset or something, Iunno.
>>
>>337808995

Powerstancing worked much like weapon class movesets in DaS. It doesn't matter what you have in each hand, it'll use the same moveset as if you were using two longswords, or two maces.

Any dual weapon in DaS3 has more variety than two or even three powerstances combined. Just as the other anon said, the idea was there but the execution was shit. At their current state, Dual Weapons > Powerstancing, but powerstancing has greater potential.
>>
>>337809132
>The difference is that these fights are mechanically well made,
Disagree.

Gundyr tutorial is really shit, but that's a given since he's the first boss.
Abyss Watchers are just Artorias clones (ie. tons of cool looking combos but brutally defeated just by rolling backwards).
Yhorm is shit I don't know why you're defending him.
Pontiff is just a guy who attacks forever, has infinite stamina, and can stop and end his combo anytime he wants. No real thought or careful design, just BB style of high-adrenaline in your face.
Dancer is aesthetically cool, but the moveset is shit and has the same problem as Artorias where you can literally just walk backwards forever.

The rest I'll give you as good design, although Twin Princes is really pushing it with those shitty hitboxes.
>>
>>337809309
The catacombs in this game were arse. I loved the catacombs in 3. These ones were just balls, the whole thing, boss included. The profaned capital wasn't an area. It wasn't an area at all. But it had cool atmosphere.
>>
>>337803610

>Gundyr V1 = no
>Vordt = no
>Rotten Greatwood = no
>Crystal Sage = no
>Deacons = yes
>Watchers = no
>Wolnir = maybe? was a throne before it went dark
>Old Demon = no
>Pontiff = yes
>Aldrich = yes
>Yhorm = yes
>Dancer = yes
>Dragonslayer = no
>Oceiros = no
>Gundyr v2 = no
>Ancient Wyrm = no
>Nameless = no
>Twin Princes = yes
>Soul of Cinder = no


Nah, most aren't but I can see why you'd think that because the major ones typically are kings/rulers.
>>
>>337808539
Tenchu
They have the rights to it too
>>
>>337809309
As much as I give 2 shit for having no interconnectivity, I have to praise its environments since they all felt interesting and unique with cool aesthetics.

3 for me kinda just blurs into
>Yellow piss shit
and
>Dungeons

Ithryil is a pleasant exception and so is Archdragon Peak, but nothing in 3 really stood out to me which is strange since I loved DS's design.
>>
>>337809649
why were anor londo and profaned capital so small

why was farron keep so large
>>
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>>337808539
The next for Souls series is what it has always been since Dark Souls 2: Fans making commercial games using a lot of the same mechanics, producing unique works of art.

FROM is a shit company, and will always be.
>>
>>337809309

Sometimes I wonder if people even bothered to explore the Profaned Captial side areas. I mean sure it isn't fuckhuge big but it isn't just a straight path to the boss as many seem to believe.
>>
>>337806127
Don't have neither since the Magician dealer got killed
>>
>>337809649
>The catacombs in 3 were arse. I loved the catacombs in 3.

???
>>
>>337803610
Wow
It's almost like they are lords or something
lords of cinder
>>
>>337809309
Profane capital is seriously the opposite of a filler area though.

It's the end area to irithyll dungeon made as a short point to yhorm, with a small offshoot to connect it back to irithyll.

In effect, irithyll dungeon and profane capital are the same area.

The only areas in the entire game I would consider filler are cruxifiction woods and catacombs of carthus.

And that's not even saying those areas are necessarily bad.

By comparison, dark souls 2 had areas like shaded woods, doors of pharros, aldia's keep, shrine of amana, the dark chasm, grave of saints, heide's tower of flame, dragon aerie, earthen peak, huntsmans copse, harvest valley, giant memories and no man's wharf.
>>
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>>337803610
>time for ng+
>yeah , maybe more new items and outfits
>only ring+
>>
>>337808142
crystal caves, lava area, dark area, spooky area, cmon son, it's mario all over again
>>
>>337809132
I'd say Dragonslayer Armour and Champion Gundyr are well made bosses. Pontiff comes close but his 'gimmick' actually just makes the boss easier and as far as dual wielding bosses go, Fume Knight was 3 times the boss Pontiff could even dream to be.

,
>>
>>337809770
pretty sure hyper light drifer was in development before that became a thing
>>
>>337803610
>churches where deities are worshipped
>throne rooms where kings sat to rule

Gee, I can't think of any reason why you would put BOSSES here.

I mean, it's not like the word BOSS itself suggests a leadership significance that the environment ought to convey or anything
>>
>>337805376
Abyss Walkers takes place in a garrison/armory. It was where they regrouped and resupplied from fighting the Abyss.
>>
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>>337804702
Des: 25 hours
Das1: 100 hours
Das2: 110 hours
Das3: 160 hours and still counting

WHAT is wrong with me /v/ invading is just too much fun.....
>>
>>337809819
>I'll just list a bunch of main areas in Souls2 that are full fledged levels and shitpost them as filler

Okay?
>>
>>337809736

I don't know if it was because of DaS2 absolute shit lighting but everything in DaS2 just looked the absolute same to me, except for the Aerie which is visually still my favorite area in the series, Amana and the last stretch of Tseldora with the webs everywhere.

DaS3 Road of Sacrifices, Carthus and Farron are pretty bad too but at least the rest feel more unique.
>>
>>337809736
I really love Lothric Castle when I consider the whole thing. It's probably the best castle Dark Souls has ever done. Some of the coolest bosses in the game and enemies that remain for me the most difficult of any enemy type.
>>
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>>337803610
>nearly every boss is some big dude with a weapon that focuses on you that becomes incredibly trivial when you summon even one person to split their focus
>>
>>337809819
Several of those DS2 areas are really fun. Huntsman's Copse is one of my favorites.
>>
>>337809806
One, my bad.
>>
>>337809906
Dragonslayer Armor, Pontiff and Twin Princes are good bosses, IF you are summoning players.
Dragonslayer is extremely shit solo, because worst case is him camping you with his shield bash.
>>
>>337809952
this desu senpai

aldrich faithful sessions are too much fun, especially when they drag on forever and you start getting purplebros and shit
>>
>>337809951
Proofs? Not saying you're wrong, but the boss room has no doors that could lead elsewhere, it's just a giant empty room and it seems plausible it's just a tomb of sorts.
>>
>>337809817
kek
>>
>>337804948
Good thing you play as the hero tasked with killing the lords eh?
>>
>>337809817
yeah it's not like they could have been more inspired lords, like a dragon in a crystal cave, a demonic tree in an indian-architecture inspired temple, a god of death in the depths of the earth, or ghost kings in a black void that makes you lose your sense of perspective, or something like that. They HAD to be in big empty ruined rooms.
>>
>Playing with friends
>They suck shit so I'm helping them out
>Darkfaggothasinvaded
>Ok
>Runs up to me and starts spamming estoc
>fuck him up with the machete
>Dies
>Steam message two minutes later
>"Fuck you pussy ganker

Well you invaded a world with three players, what did you expect to happen idiot. It's not like we wanted to gank, we were just minding out own business and you invaded, fuck you.
>>
>>337810057
better than every boss being a giant monster that takes up the entire screen and can't even hit you if you hide up its ass
>>
>>337809952
I spent the most time on Demon's Souls and Dark Souls 2, because I enjoyed every part of the buffalo.

1 is half a game, and 3 is Souls the Musical.
>>
>>337809549
You're wrong on every single one though.

Gundyr's first phase is great for a tutorial boss, the low, slower swings, the slower movements, and guess what? He's still about as mechanically challenging as your average high end dark souls 2 boss in reality, abyss watchers play nothing like artorias, your literally just saying this because they are a cult of him.

If anything, rolling backwards in that fight would put you at a disadvantage due to their sliding attacks.

Yhorm is certainly less complex, but in terms of mechanics, he's still far better and more complex than every single giant boss in dark souls 2, which is pretty funny because he's on the lower end of dark souls 3 bosses. The visual spectacle of taking down a giant with the storm ruler is far more memorable as well.

Pontiff's pirouettes and 360 degree movesets were incredibly well done, but he also telegraphs his six hit combo massively, perhaps you were just too retarded to notice this., he doesn't end this because it's a telegraphed moveset. Outside of this he gives the player loads of opportunities to get hits in, and plays like what every humanoid boss in dark souls 2 should have been, an actual counter to circlestrafing that doesn't rely on no animation spin tracking

Dancer's moveset explicitly counters running away by use of jumps and the spinning attack activating when the player exits a range threshold, so I think you are telling a few lies here.
>>
>>337810151

I make a point to always stop there and invade for some hours as a Red just to kill Aldritch faggots. Seriously that fucking Covenant gathers the absolute bottom of the barrel trash in the community.
>>
>>337807629
The biggest sin is that two of the stats literally do not function and they haven't bothered fixing it yet.
>>
>>337804602
I put at least 800 hours into Dark 1, half of which is just Anor Londo multiplayer shenanigans/lightsabering people with darkmoon falchions, but what is there in 2 to make you spend that much time with it? That game was trash, were you honestly just doing arena PvP? What makes a man do that to himself?
>>
>>337810389
Which stats? If you say luck you're a faggot.
>>
>>337810389
Poise AND ?
>>
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>>337810034
Yeah Lothric Castle is amazingly well designed for a Souls Castle.

I just didn't like the colour palette and it really grew on my nerves.

I miss the vibrant colours of DaS and DaS2...
>>
>>337809906
>fume knight

oh i'm sorry, that boss was ridiculously slow and very simple, with the low sweep and area effect usually getting shitter players, compared to pontiff he's an absolute joke, and I didn't find the pontiff that hard
>>
They should have stopped at Bloodborne, not that I blame them for wanting money.
>>
>>337810151
Pretty much this i went to ng+1 and let aldrich live so many invasions and so many blue fags get their ears

most of the time i just hide and then let the blue and red / aldrich 1 v 1
>>
>>337810305
faithfuls > gankers
>>
>>337810292
>and guess what? He's still about as mechanically challenging as your average high end dark souls 2 boss
No, he really isn't. Gundyr isn't even near the level of Smelter Demon, Velstadt or Dark Lurker. You can call him a good tutorial boss, but don't just lie about shit like that
>>
>>337810487
Physical defense. Everyone knows poise doesn't work, not a lot of people know that physical defense is also bugged.
>>
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>>337810490
?
>>
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>>337809736
That is exactly my gripe with DS3
>A pretty alright beginning at Lothric Castle
>Then you slog through an eastern european town with a very odd connectivity (basically two paths that lead to one optional boss, but got only one relevant path)
>Pass these bullshit crow folk or onionman's quest before it
>Swamp begins which is continued by a poison swamp
>You can go to the cathedral between that instead, which is an interesting, yet short area with pretty alright shortcuts connecting the cathedral together
>After all the swampfuckery you got very short sand people catacombs
>suddenly winterwonderland anor londo which is cool at first but then goes meh post pontiff fight
>Dungeons which lead to a promising, yet extremely short area
>past aldrich you return to lothric castle and it's becomes very linear unless you decide to go for NK
>The only area post Aldrich that is good is Archdragon Peak

Dunno, but DS3 world felt really uninspiring. And this is coming from somebody who liked all the previous game worlds, including DS2.
>>
>>337810584
Please explain how it's bugged.
>>
>>337810584
So I'm not going insane thinking my armor is weak as fuck for such a high score.
>>
>>337805206
So you weren't talking about the other obvious branch, which was to go to Farron Keep before Cathedral of the Deep.

Okay
>>
>>337810632
It literally does not do anything. If you choose armour because it has high physical defense you are just wasting your time and adding unnecessary weight.
>>
>>337806389
>>337805376
Twin princes are in the throne room at the top of lothric castle, they're not in the fucking archives you retard
>>
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>>337810151
>invade outside of the pontiff arena
>walk outside the tower in front of the all the giants and start running towards where fight clubs take place
>massive mob of 5 people pops up including host, a white phantom, a mad phantom, and 2 dark phantoms charge me down and chase me through the level

w-why
>>
>>337810490

>DaS2
>Vibrant colors

C'mon now. Besides Aerie, Amana and the rainy outsides of the Castle everything else looked so washed out and dull.
>>
>>337810292
>He's still about as mechanically challenging as your average high end dark souls 2 boss
Now you're just shitposting.

>abyss watchers play nothing like artorias,
You're shitposting even harder.

>disadvantage due to their sliding attacks.
Literally the only attack that can actually hit you if you roll back in both phases.

>but in terms of mechanics
Yhorm has no mechanics. ZERO MECHANICS.
His moveset makes Last Giant look incredibly well designed.

>perhaps you were just too retarded to notice this.
I beat him on my first try, friendo. He's poorly designed since he has infinite stamina and his entire gimmick is attacking forever so you learn the 2 openings that you can actually punish. It's a tedious fight that fits better in BB than with the mechanics of Souls.

>Dancer's moveset explicitly counters running away
Are you joking?
You can literally just run away and chug with absolute impunity. Only phase 2 has a counter to that and even then it's an attack that's piss easy to dodge. Don't make me replay the boss just to record a webm.
>>
>>337810584
Physical defence works like its suppose to.
Armor works by plussing. Anything that adds over that(rings, gear buffs) is multiplicative via reduction.
Its like in Dota, where defence is 0.96^N damage reduction per point of defence. Which means 0.65*0.9 will be less than 35% + 10%.
>>
I am shit at DS3, stuck on first boss with the caveman character. The PC controls are awkward.

But is there things i can buy right at the start of the game for my char?
>>
>>337810474
Because Dark Souls 2, the DLC areas especially, actually did coop really well. My favorite thing to do when I originally played Ds1 was to get the Sunlight Princess miracles and play a support character. Faith buils are a lot more fun in Ds2 and the difficulty spike in Ng+ playthroughs is definitely noticable, where fighting, say, Fume Knight with 2 others on Ng+ 7 actually felt like a fucking challenge. It was a lot of fun. I'm not too much into PvP but I liked Ds1's better because the Forest covenant, and I didn't think Ds2's Bell Watchers was nearly as fun, not to mention the bell areas felt dead.
>>
>>337809132
>Pontiff having effective countermeasures to circlestrafing

Yeah, na.
>>
>>337810526
>smelter demon

Literally the only difficulty comes from the no animation tracking and poor hitboxes

He has an appallingly low amount of moves as well.

>velstadt

Once again, the tracking in this fight is outrageous, the way velstadt's attacks curve around him have horrendous hitboxes as well that extend like a whole feet away from the hammer.

>Dark Lurker

Difficult, but not mechanically complex at all.

Iudex Gundyr is both more mechanically complex, and more creative as a boss.

If it weren't for his lower health pool, he'd be far more difficult that smelter demon and velstadt, but probably not the darklurker without magic.
>>
>>337810802
It actually doesn't work at all. You're right in that that's how it's supposed to work, the problem is none of that is actually implemented. I imagine it's probably just a case of one number that needs to be changed in the code but for whatever reason the stat itself is not enabled.
>>
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>>337809952

>tfw bug myself into fog wall equip way of the blue and use finger for my blue bro's

have fun Red vs blue!
>>
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>>337810778
?
>>
>>337810632
>>337810668
Not him but it's been known for a while by Japs that the Physical stat is bugged. The real stats you want to look for are the 'Thrust/Strike/Slash' properties. The plain 'Physical' stat is literally useless.
>>
It doesn't really matter, since there's really only two kinds of arenas in souls games:

> flat
> flat with pillars
>>
>>337810607
DS3 kinda had the same lighting in general in most areas, despite the variety of color palettes used. Looks like there's an issue when using Physically based rendering, that everything becomes less colorful and blends more realistically if you don't put a lot of tweaking in the shaders you use.
>>
>>337810813

A controller to plug into your PC.
>>
>>337810813
After you beat the first boss, you can buy chainmail and some weapons from a merchant at firelink 3.0
>>
>>337811051
PS3 controller be alright?

Is it easier? And can i still buy anything for me caveman guy at start of game?

Danker.
>>
>>337810630
Can we talk about how the Tutorial area is a completely different game from everything after it?
High framerate, smooth particles, radical fast enemies who works properly?

>>337810924
It works fine. What is odd is that if your attack value is too low, armor stops working properly.
Besides, Havels in PVE reduces damage by insane amounts. Its just that its sadly diminishing returns after the 25% mark.
>>
>>337809819
>By comparison, dark souls 2 had areas like shaded woods, doors of pharros, aldia's keep, shrine of amana, the dark chasm, grave of saints, heide's tower of flame, dragon aerie, earthen peak, huntsmans copse, harvest valley, giant memories and no man's wharf.
So every area that doesn't lead to the non optional boss is a filler area?
>>
>>337811090
Ok thanks dude.
>>
DaS was always going to be bad after dark souls 1.

They had a contract with bamco to make more das games after the first one. Even if they didn't want to make the games or were busy with other things, BB for example, they still have to bide by the contract. Obviously they were gonna put the least amount of work in to just get the shit done and out.
>>
>>337811115
PS3 controller will work with third party software, 360 and PS4 controller will work right out of the box. The game is a ton easier with a controller, in fact I don't recommend even bothering without one.
>>
>>337811115

Yes, yes, no. Stay close to him in the second phase and it's much easier.
>>
>>337810828
fair enough

I tried playing through Dark Souls II again earlier this year because I hadn't played the DLC areas yet. I had heard that those levels were better than the rest of the game but I could barely stand trying to play through one of the areas

idk
>>
>>337811131
>enemies who works properly?
Dunno. Guess the place didn't have enough walls for enemies to hit me through.
>>
>>337810987
>forgetting flat with bottomless pits
>>
>>337810630
Dark Souls 3's world design is both much more satisfying in terms of world design and visual satisfaction by way of actual geography sound references between viewpoints, irithyll to undead settlement, smouldering lake to irithyll, high wall to everything in the game, undead settlement to irithyll and cathedral of the deep, and farrons keep, the giants tower to all the white trees, etc. By comparison in dark souls 2 the world design is awful, and nonsensical, the way drangleic castle completely changes angle as you walk through the linear corridor after shrine of winter, the way aldia's keep has little to no indication of dragon aerie, it's jarring as fuck.

Where the fuck is huntsman's copse meant to actually be? Why can't you see it from majula etc, why does earthen peak lead to iron keep in a completely ridiculous way.

By comparison, the areas in dark souls 3 felt both purposeful within the world, sound in terms of geography and visual references, had variety, and had beautifull areas like cathedral of the deep, irithyll, profane capital, archdragon peak and lothric castle.
>>
>>337803610
>nearly every boss arena in Dark Souls III is a church or a throne room

>Iuydex Gundyr: Cemetary arena
>Vordt: Bridge gatehouse
>Greatwood: Courtyard + Cave
>Crystal Sage: Forest ruins
>Abyss Watchers: Cyrpt entry hall
>Deacons of the deep: Burial Chamber
>Wolnir: Abyss
>Demon King: Cavern
>Pontiff: Cathedral (One)
>Yhorm: Throne Room (Two)
>Aldrich: Castle hall
>Dancer: Church (Three)
>Dragonslayer: Bridge
>Champion Gundyr: Abyss Graveyard
>Lothric: Throneroom (Four)
>Ancient Wyvern: Castle Ruins
>Nameless King: Clouds
>Soul of Cinder: Crater

Last time I checked 4/18 didn't qualify as "nearly every"
>>
>>337806328
lothric was a sickly bedridden boy
>>
>>337811131
>It works fine.
No. No it does not. PHYSICAL defense is a completely superfluous number that does not, in the game's current state, do anything. Like this anon >>337810978 said, the only functioning stats that defend against physical damage are thrust/strike/slash.
>>
>>337811213

>They didn't want to make more Souls games, therefore they made Bloodborne, a copy of the Souls games.
>>
>>337810953

Dragon Aerie and Majula share almost the same lighting anyway.

Even then I'd still consider Majula to be really dull. I get they were going for a more placid lighting but without contrast shit just doesn't work. Seriously, tweak around with ENB a little on the original DaS2 if you want to see how much potential a lot of the areas had if FROM hadn't maxed out ambient lighting at the last second for some reason.
>>
>>337811362
>geography sound references between viewpoints
autism
>>
>>337804943
>literally artorias' sword deformed into a curved blade.

Fuck off.
>>
>>337811383
Physical works against Standard.
Thrust against Thrust.
Strike against Strike
Slash against Slash.
That or Standard is "whichever is reduced the most".
>>
>>337811362
>high wall: the skybox
>good
>>
>>337811362
There's actually a map somewhere out there that an Anon made showing exactly where each area in the game was.

The problem with Souls 2 is that it takes place across an entire country so they took some shortcuts to get the point across. There are similar issues in all Souls games including Souls 1 with Basin/Garden and Sen's.
>>
>>337811384
Is this your first From series? Almost all of their games share similar elements, going back to the 90s, it's not far fetched to think they would want to stop doing one series in favour of one that still has similar elements.
>>
>>337811384
It takes much less time to copy the same system they did for years but make it look different.
>>
>>337811221
>>337811241
Thanks guys.

Kindly helpful, appreciate it.
>>
>>337811362

Some people enjoy replayability over aesthetics. A well designed line with coherent geography is still just a line.
>>
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>>337811357
inb4 bloodborne 2 introducing

> flat with bottomless pits and pillars
>>
>>337810863
>Iudex Gundyr is both more mechanically complex, and more creative as a boss.
>dude in armor with a polearm that does quick swings and jabs, sometimes a leap attack
>second phase is him pulling out his black cock which fills your entire screen and makes the fight more annoying than hard
>mechanically complex
>>
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>>337811435
I disagree with your back pedaling.
>>
>>337806525
>x shit
>x shit
>its not original if you use any sort of fantasy setting or realistic setting
>you have to create your own brand new setting for it to be original
>underused fantasy setting? more like unoriginal
>>
>>337811531
I'm not arguing and saying physical defense isn't SUPPOSED to do anything, yes, the ways you have described are indeed how the stat is SUPPOSED to work. The issue is, factually, and this has been extensively tested by japs, it DOES NOT.
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>>337811221
>in fact I don't recommend even bothering without one.

I feel this is true. It was a port afterall and desu i couldn't play God of War back in the day with a keyboard and mouse. I probably will enjoy dark souls 3 with a pad.
>>
>>337803610
It's not Fromsoftware's fault, it's just Miyazaki that is a huge hack, the reason he's not continuing Dark Souls isn't because ''it wouldn't feel right'', it's because he can't make new designs for shit.
>>
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>>337803610
>Iudex and Champ: Graveyard
>Vordt: Castle Gate
>Crystal Sage: Ruins
>Abyss Watchers: Farron Keep
>Wolnir: Abyss
>ODK: Demon mass grave
>Oceiros: Garden
>Armour: Castle Wall
>Ancient Dragon: Peak
>Nameless: On a fucking storm
>SoC: The End of the World
totes
>>
Ancient Dragon of DaS II is fucking rancid enough to stain it as the game with the worst boss fights in the series.
>>
>>337810780
>yhorm has zero mechanics. ZERO MECHANICS.

Actually, you're wrong here, he is both very mobile and aggressive, and has a multi phase dynamic.

Compare his moveset to the giant lord or last giant and you see how they fucking pale in comparison both in terms of sheer aggression, atmosphere, and mechanical complexity.

It seems like you are just memeing.

If you roll back from the abyss watchers long charge, you will get hit by the fiery trail, you're acting like it's any different to half the bosses in any other souls game when you roll backwards.

At least with bosses like abyss watchers, champion gundyr, pontiff sulayvahn, aldrich, dancer of the boreal valley, nameless king, vordt, and dragonslayer armour, they all have long ranged, mid ranged and close ranged attacks.

The smelter demon by comparison, his moveset is so fucking simple it's ridiculous, to the point where his moveset is overall probably less complex than even fucking iudex gundyr.

>can literally just run away and chug with absolute impunity, and then dodge the attack made to counter this!

Wow you've literally just described every single boss in the series!

I fail to see how the abyss watcher's first phase plays anything like artorias, and their second phase is much, much more comparable to lady maria.
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>>337811682
It works like it works. Now, if the text for the items are correct is another matter entirely.
Or if attacks got the correct attack types.
Or what happens once weapons starts going around the breach values for damage calculation, which is most likely untested.
>>
>>337811383
>>337810978
Are you guys stupid? Physical isn't a defense or damage type, it's just an aggregate score of your strike/thrust/slash defenses. Raising those three raises phys and vice versa.
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>>337811775
but it's better than bed of chaos

doesn't that make ds1 the worst
>>
>>337805078
It doesn't really matter, dipshit, you can only go to the archives if you have the 3 previous souls, it's a fucking dead end if you kill the dancer before.
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>>337811761

>Host glitches through fog door.gif
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>>337811362
>by comparison in dark souls 2 the world design is awful
>but swamp leading to sand nigger tombs that then leads to a frozen area is fine and geographically sound
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>>337811643

Pretty skyboxes =/= Good lighting

Christ have you even played the game. The whole stretch to the Iron King was absolute trash visually.
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>>337811864
BoC is nowhere NEAR as fucking horrible as Ancient Dragon, you fucking mong.
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>>337806995
Dancer isn't a throne room, it's a room with a chair.
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>>337811634
>Fight Gundyr as MAGE/Pyro
>2nd phase happens
>I can actually see his fucking body and react to his telegraphs: Because I am 2-3 light rolls away from him
Thread replies: 255
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