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>ask any questions you got

One question I have is has anyone capture the prethoryn swarm queen?

have about 80+hrs into it now and have finally gotten to the point of doing so and can't find her. The wiki says it may be bugged :'(
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>>337792990
So I ran into a problem while uplifting a species of tombworld roaches. For some reaason my science ship wouldn't start the project and just hang around in orbit. Then the project timed out so I tried again. Same failure. When I reloaded a save, I suddenly couldn't uplift them anymore, they disappeared from he diplomatics screen. Am I missing something or is this just some stupid bug?
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>>337792990
You need to kill their fleets, sometimes they leave a queen behind that you can then capture.
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>>337794116
You don't need a science ship to uplift someone, it's done through the journal thingy. Other than that it's probably a bug.
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wew boys

https://forum.paradoxplaza.com/forum/index.php?threads/stellaris-dev-diary-33-the-maiden-voyage.932668/

at least they aren't going maximum jew just yet
>>
if i kill the frontier outpost does my area die with it
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>>337798178
yes

Just put it in a sector
>>
Finally. What a long game.
>>
How do I raise my influence so I make more than 4 after several fucking hours of gametime.

Its probably a dumb question, but it was my first run (I'm starting a new game anyway since I got trapped in a corner essentially between to stupid powerful empires and space)
>>
>>337798905
>upgrade capital buildings
>declare rivals
>put outposts in sectors. This gets rid of the -1 influence outposts cost
>don't go in alliance in militaristic
>protectorates grant +1 influence if you can get them
>>
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My life for AIUR!
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>Tfw had a 1500 vs 1400 battle right above Sol III during WW2
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>>337799650
>pacifist
>>>>>>>>>>>>>>
>>
>>337792990
There's a board for generals, fuck off there.
>>
What's the best starting planet type to go with?

I tried ocean because it sounded awesome, but ocean planets seem far and few between, and the ones I have come across are bullshit.
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>>337800131
fixed. I just didn't want to go militarist again
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>>337800240
They are all exactly the same, pick one that suits your flavor. It's just RNG shitting on you that you are not getting anything
>>
>>337798757
>that tiny purple bit in the middle of your empire

did you get any late game invasion things?
>>
is it possible for a mod to change fleets so they're represented by one ship, similar to how armies in EU4 are represented by one soldier? battles would be boring but i just want the game to run better on my laptop
>>
Are wormholes any fun?
>>
>>337801486
They seem buggy if you have an alliance or federation.

It's fun being able to leapfrog over people though.
>>
>>337801595
Is it actually any harder than warp travel though? It says it for "advanced players".
>>
>>337801123
I did but that wasn't them. I dunno how they came there it was just a normal race. Somehow spawned inside a fallen empires area.
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>>337801681
No, not really, its just less intuitive I suppose.
>>
>>337801486
Eh, they seem to fuck up if you try to travel through allied territory, which sucks, but it's fun forcing everyone to use them.
>>
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This game looks fun.
Is there a bitcoinminer-free version somewhere out there on the vaguely legal websites?
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>>337800193
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>>337801681
You have to be a bit careful. In a war you can get fucked if you only have 1 station in range and it dies with your fleet in enemy territory.
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>>337801850
>zooey will never beg you to fuck her
>>
>>337792990
What is the best space travel option? Wormhole?

I'm currently using the basic hyperdrive and it's slow as fuck.

Also how do you queue systems for a ship to visit, do I have to click each system every single time my ship arrives there or can I queue up like 5 or 4 of them at once?
>>
>>337800193
>going to generals
>>
I got a quest to kill space amoebas early on, since then I haven't seen a single space amoeba despite half the galaxy being under my control. Where did they all go?
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>>337801850
Fitgirl repack
>>
>>337802030
You can queue with shift
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>>337802030
Wormhole is slow at the start but becomes OP for long distance travel and in Spirals. You can queue with shift click.
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>>337801850
>>337802098
this, get galaxy edition DLC comes with it and the codex hitfixes work on it too.
>>
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>>337797279
Pic for those who don't want to visit parajew forums.
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>>337802126
>>337802185
Thanks a lot!
>>
>>337792990
How do i make this game fun?
After 6 hours all i do is scan systems, build stations, research random shit and micromanage my staff.

gotta say it starts getting boring as fuck. i don't know what i'm doing and i don't know if i do it right.
>>
>>337802126
>>337802185
wait does this mean I can queue up multiple surveys with one science ship?
>>
>>337802371
yes.
>>
>>337802371
Yes but hostiles will cancel your queue assuming they don't blow up the ship.
>>
>>337802309
>battleship weaponry
GOOD

Nice knowing that they are quick on the pickup for changes
>>
>>337802371
lol yes
>he manually surveys each system
>he manually constructs each mining station
>>
Materialist & Fanatic Collectivist or Collectivist and Fanatic Materialist?
>>
>>337802371
oh good god you poor soul
>>
>>337802309
>speaking of patches as if we should expect to pay for them

everytime i think paradox cannot possibly be more jewish, i'm proven wrong each time
>>
>>337802534
who gives a shit
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>>337802475
>>337802558
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>>337802367
>How do i make this game fun?

You click uninstall.exe and ask Steam for a refund.
>>
>>337797279
>Border Access Revision: Borders are now open to your ships by default, although empires can choose to Close their borders for another empire (lowering your relations, of course.)
BASED PARADOX

They're fixing huge design issues already
>>
>>337802534
>>337802534
Do you like enslaving your own citizens and have them not give a fuck? Fanatic Collectivist.
>>
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>>337802098
>>337802285
Thanks, anons.
Here's a random pic from my "cute girls" collection in return.
>>
>>337802565
>implying that isn't them just hammering that it's free because otherwise the internet would be retarded about it.

Though even saying it that way somehow you managed to still be retarded.
>>
>>337802730
>implying i've bought it
>>
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I need to learn how to git gud. Any tips on how to git gud without being fucked up?
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>>337802965
Well, in that case you're well over halfway to enjoying the game.
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>>337802565
They are doing the exact same thing as with their other games.

Even if you dont buy a DLC you still get the improvements and tweaks and some mechanics in a patch for free.

CK2 was really shitty when it came out and it's quite awesome now.
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>>337802897
Fuck off, paracuck.
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>>337802309
I hope "myriad of bug fixes" includes fixing strategic resources not being available if they are owned by one of your sectors.
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>>337803030
build big ships lots
>>
http://steamcommunity.com/groups/vgstellaris

New steam group, trying to get it started up as a hub for Stellaris multiplayer games. Anyone can join and set events, please be responsible and keep autism to a minimum.
>>
>>337803216

if the sector has a planet that uses the resource it won't be available
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>>337803030
find a good balance between military and other shit.

You always wanna keep a strong navy at hand, otherwise assholes will declare war on you making your life miserable and possibly end the run.
>>
so am i not supposed to flood the galaxy with as many colonies as possible due to tech penalties?

am i supposed to build X amount of planetside research centers per population to even shit out?
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>>337803407
There are tech penalties from colonies? Why?
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>>337803030
use starting fleet to explore nearby stars
if the star system has a planet you can colonize send a science ship
give research grants to society and rush colonization
max out planets
steamroll neighbors with your bigger fleet size
repeat
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>>337802636
have you tried right clicking a system in the galactic overview screen? :^)
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>>337803216
Strategic resources owned by your sectors are available to you provided the sector doesn't have a building that uses that resource.
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>>337803454
theres a tech penalty for having a large total population
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>>337803454
To stop tech just being completely exonential and helping smaller empires not be 100% totally fucked.
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>>337802309
All sounds really good, glad they're listening.
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>>337803497
I've noticed a weird thing where strategic resources in sectors are available to your core worlds, but not the other way around or even sector to sector.

So if one sector has a free Xeno pet, and another sector wants to build a zoo, it can't.
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>>337803454
more pops = longer it takes to research
>>
>>337803696
That's probably just to stop them from being like "I want power, OH YOU JUST FOUND A WASSNAME STONE THANKS!"
>>
>>337803696
sectors can't build strategic buildings so they don't use strategic resources even if they're already built.
>>
>>337803696
Sectors don't share with each other. A sector will first try to make use of any available strategic resources. If they can't use the resources, they're available to you as the player controlling the core worlds.
>>
>>337803454
The more pops you have the more research points you need to spend to research new techs
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>>337803832
I assumed that was the fact, just caught me off guard the first time I put a planet with one of those buildings in a sector and was bombarded with alerts.
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>>337803983
You're a faggot.
>>
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>>337804034
I have zero idea why my sexual preference has anything to do with my not understanding a game mechanic, but ok.
>>
>>337792990
>>ask any questions you got
Why does the game get so got damn tedious to play after about 15 hours?

Also AI sucks.
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>Found a Gaia world
>Its size-13
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>>337804159
Only homos don't understand game mechanics, sweetheart.
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>>337803183
>paracuck
>that image
Ew. You don't SERIOUSLY go to /gsg/ do you? It's one of the worst generals on the entire website...
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>>337804263
What happens when I understand it then?
Do I un-homo myself?
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What do you people find the best way to use/make sectors? Just put new colonies straight into them? Or develop colonies first, then sectorize them (leaving you with a "variable group" of core planets)
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>>337804204
>intothetrash.png
>>
I want to have fun with slaves but they are so useless.

>get like 1-3 extra mineral/food but are unusable as anything else
>unless you go FANATIC your own pops will hate you for making their life easy
>collectivists give no fucks about your own being in chains but the moment you get some aliens for this they scream bloody murder
>xenophobes are angry I chain some independent/pacifist xenophile cucks
>entire mid to late game is energy and research oriented and having slaves makes it hard
>robots do exactly the same thing for no drawbacks
>can't sell my slave pops to other patrician aliens
>>
here's my experience so far with the game
>start with district-9-like race
>find out I'm surrounded by military races who hate me
>get extinct before I can colonize the fourth planet
>start over with bug-race
>manage to get extinct before expanding to the second planet
>oh wow this game is hard
>getting hearts of iron II flashbacks which I only played as finland
>start over again with the same race (they are fun, try it!)
>manage to become a serious thread to the galaxy
>all surrounding races unite against me
>loose all about half my planets before I decide to start over again with humans
>all races in the galaxy live in peace
>not a single conflict until year 2300 or so
>expand big, create alliance but still nobody to fight
>threaten neighbor, nothing happens
>2 fallen empires next to me, one is protective to me the other neutral
>oh well this is boring

gonna invade some fuckers now
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>>337804406
>fallen empire is protective
how
>>
>>337794116
My last game I couldn't uplift tomb world civs

I wish the game would be better
>>
>>337804367
Unless I just absorbed a vassal and am in dire need of less core planets, I tend to make a few well developed worlds then grow off of that cluster.

Once a sector is well off enough you can even get them to produce their own colony ships and set up even more colonies in sector without having to have them as a core world first.
>>
>>337792990
Are there carriers in this game?
>>
>>337804339
Yup. It's the only way to cure faggotry. One minute you'll be confused about game mechanics and craving cock; the next you'll understand the mechanics and long for titties.
>>
>>337802309
so basically they released the game ~1 year before it's done
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>>337804670
Oh ok.
Then I was a faggot for like a minute there.
What a terrifying experience.

But then again,
The threat still looms.
>>
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>>337804297
You don't SERIOUSLY think that crying about /gsg/ obscures the fact that this game is broken and unfinished?

You don't SERIOUSLY think that ad hominem attacks conceal the fact that CK2 only becomes playable after purchasing about $200 worth of DLC?

Do you?
>>
>>337802030
Hyperspace m8. It's fast as fuck and allows you to explore entire galaxy before most empires even plant their first colony, but it can be awkward at times. Right now my alliance is waging war on a dude and I can' really help them take the capital because hyperlane leading to it goes through another empire.
>>
Is there a way to get rid of the resource icons under a system. They're too cluttery for my taste, it's like playing civ 5 with the icons on.
>>
>>337804670
I didn't know about this. Damn I thought I was really starting to understand this game but all the signs point otherwise.
>>
>>337804812
I know, man. Every time I play a new complicated game, I wind up getting assfucked by mandingos.

Couple of weeks ago, I bought Offworld Trading Company. Six hours later I'm getting spitroasted by black guys in a public toilet. Sucks, desu.
>>
>>337798757
>2489
>Long game

I'm at fucking 2633 and still barely own 25% of my galaxy. I'm meant to be doing a military victory as well.

>Mfw literally everyone is in a fucking federation by now
>There's only 3 federations betweeen 22 empires
>Declaring war on one person means declaring war on 6 other empires as well
This fucking sucks.
>>
>>337804645

Yeah but they're broken, as in fighter range: 8 = HURR DURR I WANNA RAM THEM WITH MY FLIGHT DECK

Also daily reminder that 70%+ evasion corvette spam is literally instawin in this unbalanced shit game
>>
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>>337804523
because I'm so fucking adorable I guess
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>>337805290
Yeah, evasion should be diminishing returns when you get multiples.
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>>337805297
...Anon
>>
>>337805297
That doesn't mean they're protective, that's just their personality in general.
>>
>>337805297
You're a stupid motherfucker.
>>
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>Start as dictator ship
>Tool tip says I can get one big ass ship for each dictator
>Only have normal ship options

How do?
>>
Do flak batteries shoot down missiles? They belong to the point defence class, but their description only mentions it being effective against enemy fighter-bombers.
>>
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>>337805297
>patronizing
>protective
>>
>>337805457
>>337805529
>>337805386
explain then... that's the thing embassy and rivalry does
>>
>>337805596
They won't ever come to protect you. Fallen Empires are either neutral, at war with you but not pissed at you, or pissed at you and very much at war with you.
>>
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WE WUZ ANCIENT ALIENS N SHIT
>>
>>337805550

im guessing you have to upgrade your starport about a million times before you can build it
>>
>>337805756
That's just a bug, the icon can show the last empire you were looking at rather than what it's supposed to be.
>>
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>>337805550
It doesn't say you can build "one big ass ship". It says you can build an oversized ship. Initially, that means one corvette with more slots than a regular corvette.

pic related
>>
>>337805695
I never expected them to protect me, but they sure as fuck wont attack me for no reason when they call me their children
>>
>>337805550
Each time a new dictator is elected (After the death of your current one) you get the chance to build one ship of their name, as one of the biggest class of your ships. Pic related is my conglomerate of Super Battleships that have formed a single entity after 300 years of leaders. This image is about 40 years old as well now. I have another one in the midst, not to mention all my regular size Battleships.
>>
>>337805596
I repeat: you are a stupid motherfucker.
>>
>>337805913
>I never expected them to protect me
>explicitly stated that the fallen empire is protecting him

Just go away.
>>
>>337805916
>Symmetrical Docking!
>>
>Sectors are organized on a system-by-system basis
>Your governance cap is on a planet-by-planet basis

no sir i dont like it
>>
>>337792990
Fourty months before sentient AI.
Soon, everything will be of synths, by synths, for synths.
Death to meatbags.
>>
>>337806040
just keep expanding your systems instead of making new ones
>>
>>337806135
can i add a system to a sector but retain direct control over one planet in it
>>
>>337806135
>Shitty planets with shit habitability
>>
>>337805916
mammalian ships are so fucking ugly
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>>337806283
Nope. You add systems to a sector, not individual planets.
>>
>>337806015
you know protectorate and a protective attitude are two different things?
I wasn't precise enough to your autism, I apologize
>>
>>337806357
So is your mum.
>>
>>337806373
what can i do to keep a nice 25-slot world with another smaller hazard-filled world in the same system though
>>
I´m about 10 hours in, trying to get some of dat influence incum.
I´ve only set a few frontier posts in places that bottleneck borders, or have a shitload of resources/planets.
If i self destruct a frontier outpost, will the other structures in the system go with it too?
>>
>>337806415
You are not a protectorate of a Fallen Empire, you cannot be in that state, it is not possible.
>>
>>337806415
protective
/prəˈtɛktJv/
adjective
adjective: protective
intended to protect someone or something.
>>
>>337806040

They really need to change how many planets you can manage directly and how sectors work based on your government type.

I want to see hiveminds or autocratic dictatorships that allow you to control as many planets as you want without the need for sectors, or having sectors become directly answerable to you and only act as a time saving device.
>>
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>>337804864
>purchasing
Only yourself to blame
>>
>>337806415
>protective attitude
>does not imply that they will protect you

You're deep enough. Time to stop digging.
>>
How do I expand my boundaries without using outposts? Just make more colonies?

If it is just make more colonies, how do I expand my colony limit? I've played for about 6 hours (not in the same game) and never seen a tech come up for it.
>>
>>337806415
>fallen empire is protective of me because i'm so adorable
>which means they will not protect me

Please tell me English isn't your native language. Failing that, stop posting, go away and never come back again.
>>
Best race?
>>
>>337806357
>Making a Cruiser I think
>Like the components, like the gear, everything shaping up nicely
>Suddenly notice one of the small weapon ports graphics is misaligned off of it's little well
>End up redesigning the whole thing because of that
>>
>>337801486
>Fanatic Xenophobe

You fucked up
>>
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>>337806720
White.
>>
>>337806636
You can put maxed out planets into sectors. Look at the top right corner when checking the planet screen
>>
>it's a 64 months for a research episode
>>
I have a slight dilemma. Early on in the game, an alliance of two factions decided they were going to fuck me up and started a war with me (their reasoning: I had a lot of resources). I have three planets, and right now they're camping my home planet with a 3K fleet, bombarding it and repeatedly attempting to invade with ground forces (fortunately I loaded the planet with defense forces so they've failed over 15 times now). For whatever reason I am not getting ANY research options for weaponry. I am 30 years in and only have my starting red lasers and missile defense systems. I have corvettes, destroyers and cruisers at my disposal, but even when I can muster up a 2k fleet of corvettes they're obliterated in seconds. I have one friendly faction that is also at war with my enemies, but they aren't helping me out at all. I welcome any strategies, because right now I'm stuck with buying up defense forces to stop invasions while praying for some new technology to upgrade my battle ships.
>>
>>337806636
It's a mid-ish game tech for the first two, then a late repeatable one that just adds +1 each time.

Or, you can just go full Democracy and be rolling in core worlds.
>>
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How do I destroy a frontier outpost of my empire? Disband ship?
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>>337807148
Yes
>>
>>337807148
yes, just disband and it'll disappear.
>>
>>337807148
I can't believe you're asking that question. I mean, ffs.
>>
>>337807148
Is that a human-Yahg hybrid?
>>
>>337806749
Yes this is good autism, I like.
>>
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Tips for new players

>If you are on the galactic map and you select a constructor ship. The map will show all possible resources you can node in every system you've explored. Resources currently mined will appear in green. Resources not mined will appear in white.

>If you select a colony ship while on the galatic map, it will show all possibly habitable planets in systems you've explore. Green planets are ideal, yellow planets are non ideal and red planets mean you dont have the tech to colonize them

>When you select a ship on the galactic map, the yellow ring around it will tell you exactly how far the ship can move. This can be helpful on gauging if you can make those long jumps to another arm of the cosmos or not!

>You can check how much food your world needs to grow on the plant information tab. Once you have maxed out on pops, you just need to keep it at 0, so you can go back and build over old food plots!

>Chances are you are either going to have an excess of minerals or an excess of energy. The ai monitors how much of its own resource it has and its value is dervied from that. So an AI with low minerals will never trade their minerals away. You can use this system to trade off your excess for what you are lacking!

>A full embassy just won't do the job! If you want to nurture an alliance you're going to have to squeeze the diplomacy out of them. Declare a rivalry with people they've declared rivalries with and make sure you have a months long trade agreement with them. It will add modifiers all around

>While we're talking about declaring rivalries. When you do, it will create influence for you which is a very hard to come by resource. However, not all rivalries are the same. Empires that are better then you or who border you will typically give you more. If you click the rivalry button, it will tell you exactly how much it gives before you agree
>>
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>>337804645
>>337805290
How do I get carriers to work? I just got cruisers with flight decks, installed small autocannons on them and set their AI protocols to aggresive, yet they still chill in the back of my fleet with my torpedoboats. Drives me up the fucking wall
>>
>>337806945
try using your fleet to fuck with their planets space stations and use hit and run to equalize the warscore and sue for peace. I hope you made your war demands easy like liberate or you are proper fucked.
>>
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>>337797279
Can't wait to buy all the DLC
>>
>>337807309
The first 2 tips should be consolidated into "Push the goddamn map details button"
>>
>>337807309
Tips for new players

>uninstall this game

>never buy a paradox product

>pirate it three years after release when it's finally fucking finished
>>
>>337807449

can anyone explain why that box isn't checked by default...?
>>
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>>337806357
Fuck off, blocky shipdesign masterrace
>>
>>337807309
my resources always show on galactic map regardless of selecting construction ship

same with planets
>>
>>337807309
>If you are on the galactic map and you select a constructor ship. The map will show all possible resources you can node in every system you've explored. Resources currently mined will appear in green. Resources not mined will appear in white.

Or you could use the Detailed Map function by clicking on the box at the bottom right of the screen.
>>
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>use steam cloud
>game saves every month
>load up game again after a few hours break
>lost 6 hours progress
what the fuck
>>
>>337807526
The same reason civ doesn't show resources and tile values. Breaks the visuals, despite being crucial to the gameplay
>>
>>337807536
Either you clicked the little "Show map details" button on the bottom right or your ALT key is broken.
>>
>>337807309
>press alt
>see everything on map
wow
>>
>>337807362
>that nose
>>
>>337807347
I sent a fleet to go and take out one half of the enemy's stations, but they still won't budge. The surrender terms require me to give over all of my planets if they're to be accepted. I might just take over one of their weaker planets, then use that as a platform to raise an assault army and take over the rest of their neighboring planets. Either that or I'll have to cruise around and shoot down unidentified alien ships and hope I can research some new weaponry tech from the wreckage.
>>
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Finally won the game that I started on release night. My research was truly garbage but my military forces were quite solid. The victory screen could've included a few more statistics - That was a little disappointing. Oh well..
>>
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>>337803818
They do use them if they're already built, but the strategic ressource needs to be in their sector.

>>337804367
Best to queue some farms to grow it faster, clear tiles with ressources and build a bunch of robot pops. Then you can just dump it.

>>337806636
Yes, look for the "make new sector" button. You shouldn't have to build frontier outposts ever unless it's to get a few systems with no colonizable planets (yet).

>>337806945
You fucked up when you had 2 planets after 30 years. You should restart because you've already got no chance even if you somehow win that war. Forty years in you should be in the double digits at least.

Only way to make sure nobody fucks with you is outnumber them 3 to 1.
>>
>>337799650
Molluscoid ships look more Protoss like Imo
>>
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>>337807293
>human-Yahg hybrid
And here I thought Mass Effect already covered alot of xenos faggotry
>>
>>337804367
I tend to make cores of military research and power . Give the colonies a clinic a spacestation with solar arrays and hydroponics then sector em off.
>>
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>Early game war
>My fleet is slightly stronger than theirs
>But they are just parked on top of their station
>Discover AI really like to go after transport ships
>Send out one lone assault squad
>AI sends their entire fleet after this lone dude
>Lure them right in front of a hyperspace lane
>That my fleet just so happens to be going down right now
>Warp out right on top of them
>2/3rds of their fleet gone before they can emergency FTL
>>
>>337807878
quite right I shall change it
>>
>friendly crab people from the neighbor ask for migration access
>rapid breeders

No thanks.
>>
>>337808015
>have 5k strength
>Sit at a 1k defense station
>3k enemy fleet wormholes right on top of me
>Somehow lose the fight

this game.
>>
is there a building that exploits 2 resources at once ?
>>
>>337807764

you should be able to set your own demands for the war, as well. If you choose something easy like liberate one planet it will take hardly any warscore and you can end the war very quickly.
>>
>>337808118
Their ships were outfitted in a way that countered yours. If you had Lasers and Armor but they had Lasers (that go through armor) and Shields (that stop lasers), you'd be fucked.
>>
>>337806835
>>337807854
>>337807017

Thanks, lads.
>>
>>337807854
>You fucked up when you had 2 planets after 30 years. You should restart because you've already got no chance even if you somehow win that war. Forty years in you should be in the double digits at least.

that's a big fat load of bullshit
>>
>>337808163

the planetary capital
>>
>Playing human
>Suddenly get message that a small group decided to gene mod themselves as Ultra-Humans
>Look them over
>Main picture is a sumg ass white dude
>Look at the planet they started on
>All of them are smug ass white people

Too true to life.
>>
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Post too long, so I capped it.
>>
>>337808613
So you want a different game?
>>
Who /unite the Fungoid peoples under one flag/ here?
>>
>>337808613
tl;dr probably whining about game design from someone who never made a game
>>
>modify my primary species' genes
>no longer primary species
>I have no primary species
How can I fix this?
>>
should I avoid surplus food or can it be transferred to my colonies ?
>>
>>337808857
Avoid
>>
>>337808713
How does that not fit in to Stellaris' vision?

It's a game literally about the development of nations. Unfortunately, it just stops at colonies and war.

There's hundreds of years of history that comes after those things, and they are vastly more interesting.
>>
>don't tech federation in early game because I'm surrounded by pacifist cucks that don't wanna be friends with me because of "differing war policies"
>in midgame notice a new colony from a guy on the other side of the galaxy, he's willing to ally even though I never even planted an embassy on him
>ruthless capitalist fish dude requests do join the alliance shortly after
>we start blowing the fuck out of our neighbours, liberating them from silly pacifist ways
>federation tech is nowhere to be seen
>>
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>>337808902
>>
>>337808783
I've never made a computer before, but I sure as hell know what parts go in and how they work.
>>
>>337807293

I thought it was a fuzzy nightstalker.
>>
>>337808961
Food is only useful for growing pops, once the planet is full try to get the food to 0. Negative food will reduce happiness though.
>>
>>337808960
You don't want to be in a federation with AI, only the leader can declare war and that rotates every 5 years. And the AI is fucking stupid.
>>
There is so many things wrong about this game and so many things I like. I have a growing pop stuck on a planet, it can not grow because initially I moved one of my primary species to the planet and that primary species was there long enough to start the birth of a growing pop and then it left before it finished.
>>337802309
Looks pretty good, I was having a war yesterday and I just noticed how bad the war mechanics are. Hopefully the new diplomatic stuff will be amazing.
>>
>>337809057
but I want to send my surplus food to Poland so that they grow faster
>>
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>>337808613
lol @ this wishlist fanfiction
>>
>Find world with steam age life
>uplift it
>They join my world as vassals
>Proceed to integrate them into my empire.
>INSTANTLY A FACTION EMERGES THAT WANTS THEM TO BE RELEASED AS AN INDEPENDENT NATION
>One year later we hold an election, one of the aliens wins and his edict for the 4 years is to release his alien homeworld as an independent.

So in the future, earth is 100% leftists
>>
>>337809213
DLC
>>
>>337809213
Well you can't. Stack food and give them that gas that reduces growth time by 15%
>>
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game lags like a fucking bitch in this state, got a i7-4790k @ 4.00GHz

it's crusader kings 2 all over again, unplayable at later stages
>>
How do you get the event about gene modding? I want to start race wars in my empire
>>
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>>337809281
>>
So I had my science slug people vassalize themselves early to get protection from all of their xeno hating neighbors. Unfortunately my overlord is a lazy piece of shit and won't join any alliances so I can't help clean up the Unbidden. None of the other races have that protect freedom trade option either. What do?
>>
>>337808301
It's true though. There is literally 0 reason not to colonize planets.
>>
>>337809631
except if you have shit luck and no colonizable planet in the viscosity
>>
>>337809621
>vassalized themselves

Imagine that. Somehwere out there in space, there is a whole planet of cucks
>>
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Does everyone have horrible lag in late game ? It's freezing so hard every month it makes it impossible to enjoy this. Is it different with a better computer ? Any solution ?

>picture unrelated
>>
how do I get my populace on colonized worlds to not be so god damn sad?
>>
>>337809792
Alter their genes to be happy.
>>
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>Discovered an anomaly about recordings of an alien language thats disturbingly complex
>for some reason get the option to specifically bring it back to earth for analysis

I found the Necronomicon didnt I?
>>
>10 stars scientist gets randomly oneshot just after warp by 3 500 stack in the nearest system to mine
>>
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Guys help
>Xenophiles collectivist materialists
>colonize planet with pre uga-buga
>Unhappyness from neighbours: -55%
>uplift them because pop was growing 0.1 and no one would migrate
>clear all blockers and ask people to migrate
>still unhappy as shit
>as i colonize another planet they (my guys) all leave except a 0.1 growing pop taht can't
Why do my xenophiles hate the space niggers so much? they weren't even repulsive!

Also is it jsut me or this game is not fun?
>war is too easy
>pacifism is too hard

i swear to god noone will trade with me or form an alliance even +140 rep empires.

Help me have fun /V/!
>>
>>337809737
Got a decent rig and still lagging, although not as bad that it becomes unplayable - Just annoying stutters and FPS drops.
>>
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>>337809792
By using propaganda.
Here are some happy ayy lmaos i conquered and successfully integrated into my human empire.
>>
>>337807598

>using cloud saves
>ever

There's no reason to ever use cloud anything, unless you're some mouth breathing normie retard who needs access to all their selfies when they upgrade to the newest iphone iteration.
>>
>>337809717
I felt the same way until the united federation of fuck science tried to 3v1 me and got absolutely wrecked by my overlord. On a related note, how afraid of the anti-science fallen empire? They're at war with me and I send them an insult every few years but I haven't seen a single fleet of theirs
>>
>>337810083
>I send them an insult every few years
Absolute madman
>>
>>337809701
There are always planets. You don't have to go to the systems right next to you. You can skip ahead and let the border close automatically.

Right now I'm at 50 worlds with only arid, tropical, ocean and continental colonizable.

>>337809930
>pacifism is hard

kek
>>
>>337809267
Isn't it ultimately up to you to release their world, even if they have it as an election promise?
Does this mean that the player is the spooky Iluminaty controlling the whole empire?
>>
Am I the only one that think planetary edicts are not worth their cost?
>>
>>337810260
they get better later on.
>>
>>337810302
Better enough to warrant a 100 influence cost?
>>
>>337810189
>kek
care to elaborate?
>>
>>337809914
>10 star scientist

how do you even get them to live that long?
>>
>>337810379
Yeah, I had shit tons of influence late game, but it has a low cap so you have to spend it on something.
>>
>be humans
>Spend six thousand years rebuilding the same space mine
>Game is boring as fuck

>Decide to make generic Klingon warrior race.
>Have to keep rivalries up with bordering nations to maintain my influence
>Xenophile individualists everywhere trying to band together to stop me.
>Build up my forces and BTFO 6 planets
>Entire universe decides I am hitler.
>Start building defense stations for the coming tide.
>Even the other dick ass warrior races.

Gotta say, this made the game a lot more interesting
>>
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Just found that if you hover over the research cost you can see how much pops increase it's time.
>>
>>337810456
personal trait that makes him live 25 years longer + trait that makes leaders live 30 years longer, + research that makes them live longer + fast learner
>>
>>337806497
abandon the shitty planet
>>
>>337810456
>not being long lived
>not being enduring
>>
>>337810531
Oh cool.
>>337810560
>not having all your leaders be 200+ years old
>>
Is it possible, if you spawn near a fallen empire, to eventually get them to like you and just piggy back off of their empire? Or will fallen empires always be pricks.
>>
>>337810681
they'll always be pricks
>>
>>337810531
Wow, now I feel dumb.
>>337810496
I have been running the three empire wide edicts that increase research. I just find it odd that empire wide edicts cost less than planetary.
>>
>>337810617
in any game my average is 150 years
>>
>>337810456
>>337809914
wait there are stars beyond 5?
>>
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When did you realize Stellaris wasn't the game that made space great again?
>vassalize / capture planets from all neighbors
>nothing to do anymore other than wait and build up your fleet blob as deterrence / for Fallen Empires
>political integration takes fucking 600 months and you can only integrate one empire at a time
Every single faction apart from the one Fallen Empire in my universe is either Inferior or Pathetic compared to mine. What the fuck is there to even do in this game? I'm playing a militaristic conqueror and I can't begin to fathom how boring playing non-conquering races must be. Do you just twiddle your thumbs around waiting for the rare random events? The domestic policy stuff isn't nearly enough to occupy anyone.

>>337810681
They'll be pricks, though not hostile to you. The one neighboring me is +110 and their attitude is positive "Patronizing".
>>
>>337809893
Nope, it's some philosophical crap that will give you a new empire edict. If you are good enough to decipher it of course.
>>
>>337810681
They won't give you anything, no help, no border access. You can trade with them though if you are in good standing, I sold off strategic resources I wasn't using and gave them research agreements (that are useless for them) to buy energy and minerals to fund my other efforts.

Since then I took over the entire Empire and have their sweet ring worlds, surprisingly their people are happy with the situation as well.
>>
>>337810867
>When did you realize Stellaris wasn't the game that made space great again?

When I played it.
>>
>Start game
>No colonizeable planets for miles
>Restart
>Start game
>Minerals only no energy allowed
>Restart
>Start game
>No energy allowed, menerals only
>Restart
>Finally get a good set up
>Every alien I meet is the exact opposite ethos of me

This game is starting to get annoying
>>
If pops on a planet have filled all the squares would is there a mechanic where a pop moves off-planet and immigrates to somewhere not so crowded
>>
>>337810984
If migration is allowed they can do it. There's also a planetary edict that makes the planet more attractive for migrants to travel to as well.
>>
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>>337810984
Resettle.
>>
>>337810982
There's an easy mode mod on Steam Workshop.
>>
How do I build an effective fleet? It seems like the one that always works out the best is massive hordes of max evasion corvettes with point defense, but is there something better?
>>
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This is fucking retarded.
>>
>>337811598
Yeah, genetics is broken
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