hi guys lol
>>337754834
seems balanced
I've been saying this for like a decade now but Blizzard are such fucking hacks how do they keep getting away with this shit
>>337755402
yep shaman definitely needed it xD
Hello brother.
Does anyone even play RNGstone any more?
>>337755607
The big secret is that all gamers are morons and they deserve this shitty industry of rich sociopaths trying to rip them off.
>>337755763
Except being at low HP is good for Warlock so 7 damage to the face is an upside.
Plus Demon tribe.
>>337755924
7 damage is a death sentence vs shaman with his hentai giant
>>337755924
not since they nerfed molten giant
>>337754834
lol i guess i keep shadowword death vs a deck that plays 6 1 drops by turn 3 Xd
>>337754834
There are literally so many nukes and counter spells to this card. Stop complaining and git gud.
>>337756307
That's why every deck runs two of them and aggro shaman is really successful in tournaments right?
>shaman trades his 4 mana 7-7 into my 6 damage minion
>evolves it and gets the 7-8 taunt
Why aren't you guys playing the most FUN class right NOW in Hearthstone?
D A R W I N
B O Y Z
>>337754834
As somebody who has only played Shaman since the introduction of GvG, the 4cost 7/7 isn't even that good. I was hyped for it initially, but in practice you get fucked by the 2 Overload big time. It really restricts your turn5 in a detrimental way, I always end up losing tempo and it's something you must absolutely always keep a stranglehold on when you're playing Shaman and want to end the game by turn 7 or 8.
Master of Evolution is a much better 4 drop.
>>337756307
>git gud
>in a game decided whether you draw a counter with RNG
>>337755763
How deep in the beta was this?
That would be pretty broken with old handlock, not since they nerfed moltens though
tfw spent around $250 on this game
tfw you still lose to shitter decks that rank 26's throw together.
>>337757467
literally any deck can lose to a deck of 30 basic cards.
>>337754834
>spirit wolves
>4/6 taunt for 3 and 2 overload
>3 mana baseline is 3/4, so 2 overload buys 3 points of stats and taunt(s)
>~1:2 ratio depending on situational value of taunt
>totem golem
>3/4 for 2 and 1 overload
>baseline stats are 3/2 or 2/3, so 1 overload buys 2 stats
>1:2
>Earth elemental
>7/8 for 5 and 3 overload
>baseline stats are 5/6 according to pit fighter, so 3 overload buys 4 stat points and taunt
>~something like 1.5:2 depending on situational value of taunt
>Faceless
>7/7 for 4 and 2 overload
>baseline is 4/5, so 2 overload buys 5 points of stats
>1:2.5
TL:DR tempo = low chance of removal is more of a problem than stat distribution. Should probably be a 7/6 though.
I love the people saying removal as though it makes the card bad. It's one of the best 4 mana drops in the entire game. Yes it dies to removal, but so does most fucking minions. At its stats there are not that many answers from some classes.
>Warlock can do fuck nothing against it except Siphon Soul turn six
>Mage needs to Polymorph for the full turn's mana or fireball ping for 6 mana
>Hunter has to trade with it after using Hunter's Mark which is probably the most reasonable counter
>Priest just uses Shadow Word which is again reasonable though it means one less to deal with other threats
>Warrior has typical ez mode Execute nonsense
>Shaman has Hex which is a fantastic answer
And so on and so forth. Even then often it takes the whole turn or most of it to take out the minion. Yes your next turn will be somewhat fucked, but it's a good thing you're an aggro deck full of low cost minions and shit like Thing from Below means you get rewarded just for spamming the board.
Every card will have some risk reward to it, but the games where the opponent has no immediate answer to it they are fucked, and it's pretty fucking common to not have an immediate answer to a 7/7 by turn 4
>>337758679
>shaman needed replies incoming
>>337758086
that was supposed to be a + not an =.